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1. 30 New Skills in Red Moon Rising - A Taste of Things to Come - in Skill Discussions [original thread]
Edited by: keepiru on 06/12/2005 15:33:34 on passive hardeners: (base resistance)*(1.05*level) on active's inactive resistance: 3*level So for example, a T2 adaptive gives (20)*(1.05*5)=25% with maxed skills. Ad an inactive invulnerability ...
- by keepiru - at 2005.12.06 15:30:00
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2. Owned by noobines. Sad story of character making at its worse. - in Skill Discussions [original thread]
Edited by: keepiru on 23/11/2005 07:52:26 Actually on topic: this is my 2nd char. My 1st one had 3 base mem and 12 base cha. Yyyyey? He suffered a fatal accident in the CAS station in cistuvaert, bless his lol' useless heart. >___> ---...
- by keepiru - at 2005.11.23 07:51:00
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3. Owned by noobines. Sad story of character making at its worse. - in Skill Discussions [original thread]
Well, i laughed, at any rate ------------- Where are the named 800mm Plates and Mega Ions, CCP?
- by keepiru - at 2005.11.23 07:50:00
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4. Clone Skill - Project Rebirth - in Skill Discussions [original thread]
Hrm. I need to test this. ------------- Where are the named 800mm Plates and Mega Ions, CCP?
- by keepiru - at 2005.11.23 07:41:00
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5. Your favorite level 5 skill? - in Skill Discussions [original thread]
Adv. Weapon Upgrades 5 ------------- Where are the named 800mm Plates and Mega Ions, CCP?
- by keepiru - at 2005.11.16 21:53:00
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6. it seams my tech 1 and tech 2 crystels seams to wear out fast - in Skill Discussions [original thread]
and so will t2 laser xtals. -------------
- by keepiru - at 2005.10.23 15:48:00
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7. it seams my tech 1 and tech 2 crystels seams to wear out fast - in Skill Discussions [original thread]
Aint none. At least right now. XTals wear out, buy more of my lovely t2 xtals >:) *wrings hands gleefully* -------------
- by keepiru - at 2005.10.21 21:04:00
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8. New clones are needed NOW - in Skill Discussions [original thread]
Clones on SISI Grade Rho: 61'440'000sp - 16'777'216.00isk Grade Sigma: 92'160'000sp - 33'554'432.00isk That should be that side of the game covered for another couple of years, no? -------------
- by keepiru - at 2005.10.20 01:08:00
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9. New clones are needed NOW - in Skill Discussions [original thread]
Doesent sounds v smart of ccp tbh :/ Unfortunately i dont think they watch this forum much - if at all :( either way, sounds like theyre evading the issue to me, and thats not very smart or good pr. -------------
- by keepiru - at 2005.10.16 14:23:00
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10. Torpedo Specialization. - in Skill Discussions [original thread]
Description is wrong. AFAIK the skill works correctly. ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revolucižn! o/
- by keepiru - at 2005.10.04 22:19:00
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11. Drone Specialization Skills - in Skill Discussions [original thread]
Just t2. Like missile spec only works with t2 launchers, and gun spec only with t2 guns. ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revolucižn! o/
- by keepiru - at 2005.10.04 21:19:00
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12. Over Researching a BPO - in Skill Discussions [original thread]
Just out of curiosity, how do you calculate zero-waste me for a bpo? ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revolucižn! o/
- by keepiru - at 2005.10.04 14:10:00
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13. Evasive maneuvering question - in Skill Discussions [original thread]
always x level with skills. ------------- Fight against the filo-communist t2 monopolies! Down with CCCP's one-week plan! Viva la revolucižn! o/
- by keepiru - at 2005.10.03 00:05:00
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14. [Announcement] - Character Manager Gets a New Home - in Skill Discussions [original thread]
Originally by: EzTarget Originally by: Surs Then no one needs to lose an Apoc from a civilian laser! I've just thought, is this posible???? not if the apoc pilot has any shield skills... Back on topic, cake for all the f...
- by keepiru - at 2005.09.20 19:14:00
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15. So, Advanced Weapon Upgrades..... - in Skill Discussions [original thread]
With AWU 5 you cant fit 6x 1400mm II on a tempest with 70pg to spare. Is 70pg is enough for you, thats another question. -------------
- by keepiru - at 2005.07.13 15:15:00
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16. Adv. weapon upgrades broken? - in Skill Discussions [original thread]
Confirmed, it gives effect when training starts - when ti does give effect. It's bugged, like many other things in this patch. Apparently it sometimes makes your guns take more powergrid. -------------
- by keepiru - at 2005.07.06 09:44:00
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17. Connection skills - will they be on market - in Skill Discussions [original thread]
Considering the agents make you pay 10m for them, +15k lp, 180k seems a little... cheap. They might just make them market-tradeable like implants. Anything is possible. Time will tell i guess. -------------
- by keepiru - at 2005.07.04 20:17:00
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18. Advance Spaceship Command - in Skill Discussions [original thread]
Originally by: Lord Morkoth Originally by: Sadist So now with all agility skills maxed out you can have a 60% reduction in agility? Thats pretty sweet. Imagine adding 5-6 nanofibs to your ship, and viola, you have a shuttle. ...
- by keepiru - at 2005.06.27 03:42:00
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19. Dreadnaught anticipation - in Skill Discussions [original thread]
judging from the way they put out the newer t1 ship classes, im guessing they *could* be in the vein of destroyers/battlecruisers, where you'll need the appropriate racial skill and the pan-racial *insert class name* skill. either way, youd do go...
- by keepiru - at 2005.04.17 01:15:00
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