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21. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Fair enough. Hopefully tomorrow's build will give us a workable state to test from. By the way, this reminded me of something: Originally by: CCP Nozh PS. I'm falling in love with Proteus 13131 (fitting screen top to bottom). Could you...
- by keepiru - at 2009.02.27 20:02:00
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22. NO PLEASURE HUB STATION, only 4 station looks in the WHOLE GAME. - in Test Server Feedback [original thread]
You're obviously much too new to have a clue of what we're talking about :) ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.26 19:19:00
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23. NO PLEASURE HUB STATION, only 4 station looks in the WHOLE GAME. - in Test Server Feedback [original thread]
The sad thing is, the missing station interior in classic still looks better than the 4 new premium interiors put together. ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.26 18:21:00
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24. Different colors with different shader settings - in Test Server Feedback [original thread]
The green is part of the main texture, but Med/Low shaders wash out colours currently. I'd bug report it, tbh. ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.26 18:09:00
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25. Known issues and workarounds in Apocrypha - build 81762 - in Test Server Feedback [original thread]
*reserved ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.26 10:16:00
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26. NO PLEASURE HUB STATION, only 4 station looks in the WHOLE GAME. - in Test Server Feedback [original thread]
Originally by: Mistral Sud i think the reason is walking in Stations ! when this hits all station interiors are obsolete. No. WiS is optional and does not replace the normal station interiors. Its highly likely that a significant percen...
- by keepiru - at 2009.02.26 01:41:00
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27. Nvidia CUDA - in Test Server Feedback [original thread]
Edited by: keepiru on 26/02/2009 01:37:09 ITT people talk about things they don't understand. CUDA is an architecture and not a language, and it supports OpenCL which is, as the name implies, an open industry standard for arbitrary GPU-side c...
- by keepiru - at 2009.02.26 01:37:00
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28. NO PLEASURE HUB STATION, only 4 station looks in the WHOLE GAME. - in Test Server Feedback [original thread]
feature cut feature cut feature cut feature cut ... they didn't even manage to renovate all asteroids lol. ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.26 01:29:00
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29. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Originally by: Elisabeth Dakar you forget resource gathering and market mechanics. only because u need X hours to build a ship doesnt mean you can predict its price, not even with a big error. Sure you can, or rather, you can easily pre...
- by keepiru - at 2009.02.25 21:21:00
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30. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Originally by: Elisabeth Dakar Originally by: keepiru What kinda market price range are you planning for these things anyway? We've gotten conflicting developer input on this during the course of development. Since T3 producti...
- by keepiru - at 2009.02.25 20:52:00
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31. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
What kinda market price range are you planning for these things anyway? We've gotten conflicting developer input on this during the course of development. ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.25 20:41:00
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32. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
Edited by: keepiru on 25/02/2009 20:36:54 Originally by: CCP Nozh Where do tech 3 ships fit in? Most simple way I can put it: Tech 2 û Focused. Tech 3 û Broad. WeÆre trying to allow players to play multiple roles, without overshado...
- by keepiru - at 2009.02.25 20:37:00
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33. Tech 3 Ship - Feedback Thread - in Test Server Feedback [original thread]
So there is light at the end of the tunnel. Hopefully its not an incoming train. Eagerly awaiting a build that has the actual bugs wrt STRACs (cap recharge, turret hardpoints after leaving/entering ship) fixed, so that actual testing can occur....
- by keepiru - at 2009.02.25 20:33:00
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34. Known issues and workarounds in Apocrypha - build 81170 - in Test Server Feedback [original thread]
Extant from 80418 When returning to a strategic cruiser, guns will be dropped in hangar but will still occupy slots/hardpoints/cpu/pg. SHip will be unusable until it is repackaged and assembled again. BR 70796. ... and I really think they ...
- by keepiru - at 2009.02.24 17:32:00
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35. Known issues and workarounds in Apocrypha - build 81170 - in Test Server Feedback [original thread]
Edited by: keepiru on 24/02/2009 17:29:38 Extant from 80627 Capacitor in strategic cruisers does not recharge when using engineering modules that affect capacitor. BR 71339. Attached to Defect. Extant from 80418 Amarr offensive subsys...
- by keepiru - at 2009.02.24 17:29:00
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36. Known issues and workarounds in Apocrypha - build 81170 - in Test Server Feedback [original thread]
Edited by: keepiru on 24/02/2009 16:27:19 New in 81170 Large ships can be placed outside warp tunnel by means of zoom + view angle. BR 71716 Extant from 80627 Ammo can be loaded into grouped weapons one weapon at a time, via split amm...
- by keepiru - at 2009.02.24 16:21:00
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37. No Audio : Let's compare our Hardware - in Test Server Feedback [original thread]
Edited by: keepiru on 22/02/2009 10:51:16 Originally by: Meiyang Lee Re-mirrored SiSi from my TQ client and a newly downloaded patch. Sound works now ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.22 10:51:00
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38. Field of View/Fisheye effect.. - in Test Server Feedback [original thread]
You guys only just noticed this? EVE has a very pronounced FoV and a slight fish-eye lens, yeah. Its been this way at least since mid-2005, when I started, and likely since the game launched. ... and I really think they should boost T2 plate HP.
- by keepiru - at 2009.02.22 10:50:00
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39. Black Ops Fuel bay. - in Test Server Feedback [original thread]
An entire ship class pre-nerfed into uselesness for a whole year with no fix in sight, and you're surprised? You guys must be new to this game. Seriously, if they're still in pre-nerfed state a year from now, that's when you start to get worri...
- by keepiru - at 2009.02.22 00:41:00
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40. Known issues and workarounds in Apocrypha - build 80627 - in Test Server Feedback [original thread]
Edited by: keepiru on 21/02/2009 21:26:55 The capacitor in strategic cruisers may not rechaege in certain configurations. BR 71339. Workaround: fit a cap-affecting active module, eg, NOS, injector. Simply having it fitted apparently cau...
- by keepiru - at 2009.02.21 21:27:00
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