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1. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Tohkat Sinawi wrote: Suggestion: Add a new tab to the info screen - "Affects" which shows which modules are affected by which skills - on modules this will show us what skills have an affect upon the module/ship in question. just fyi, EveHQ...
- by kiu Nakamura - at 2015.09.04 11:38:13
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2. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Have a proper ticket system for little things Keywords: ux, little things, improvements, tracking -- Without a proper ticket system, we can't be sure that anyone is actually reading our suggestions or acting upon. It would be nice to ...
- by kiu Nakamura - at 2015.09.02 21:35:17
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3. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Attribute indicator in skill queue Keywords: ui, skills, queue, attributes, npe Note: http://i.imgur.com/VXuFucD.png -- Have an indicator (images from remap screen, spell out attribute name, whatever) in the skill queue to make it e...
- by kiu Nakamura - at 2015.09.02 19:45:39
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4. Little Things: Show Info displaying Manufactured By - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: kiu Nakamura wrote: For the record, I did the recommended step of "Before posting, please check the listing of commonly proposed ideas below to see if there's already a topic open. ". That list is currently empty :) Op...
- by kiu Nakamura - at 2015.07.18 16:56:31
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5. Little Things: Show Info displaying Manufactured By - in Player Features and Ideas Discussion [original thread]
Tragot Gomndor wrote: TL;DR: CCP would have to change the whole item system to make this all happen. Thanks for the feedback. I understand the technical implications. Its probably more than a "little thing" :)
- by kiu Nakamura - at 2015.07.18 16:47:25
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6. Little Things: Show Info displaying Manufactured By - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: All the reasons why not have been posted in one of the other 500 or so identical threads. You should have read those before posting this one. Looking at your "like" count it seems you are a regular here. I am not, so I am...
- by kiu Nakamura - at 2015.07.18 16:14:16
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7. Little Things: Show Info displaying Manufactured By - in Player Features and Ideas Discussion [original thread]
In other MMOs I have seen that items being manufactured/crafted by players have a "Crafted by: $charactername" attached to them. This could be a nice feature for industry players to get their name out by placing a similar label on the Show Info di...
- by kiu Nakamura - at 2015.07.18 15:40:41
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8. Little Things: Create Rookie Ship Button - in Player Features and Ideas Discussion [original thread]
As of right now, this is what I am doing in case I need a cyno where I dont have a cyno alt already: 1. Put Cyno module and fuel into Interceptor and fly to new station 2. Put Cyno and fuel into item hanger 3. Leave ship 4. Contract Interceptor t...
- by kiu Nakamura - at 2015.07.18 15:31:36
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9. Little Things: Make chats usable by introducing mention notification... - in Player Features and Ideas Discussion [original thread]
Most popular chat systems have a feature where mentioning your name/nick (plus configurable words) in a conversation generates some kind of notification. In eve this feature is missing for unknown reasons which results in people having to stay on ...
- by kiu Nakamura - at 2015.07.18 15:25:47
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10. Little Things: Default Chat Window Configuration - in Player Features and Ideas Discussion [original thread]
Every time I join a new chat I do the same repetitive steps: 1. Set show Text Only 2. Set Highlight My Messages 3. Set Show compact Member List 4. Set the font size one tick smaller 5. Adjust the width of the chat input to one line 6. Adjust the ...
- by kiu Nakamura - at 2015.07.18 15:18:53
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11. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
kiu Nakamura wrote: That would have been correct if the thing would have been sold as a test. But it is a competition for some reason. Jayne Fillon wrote: The wargame is a test, run on Duality... a test server. Maybe you take a look a...
- by kiu Nakamura - at 2015.06.21 17:33:24
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12. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Jayne Fillon wrote: Regardless, in the end this isn't about balancing, it's about testing the sov. That would have been correct if the thing would have been sold as a test. But it is a competition for some reason. And everyone in eve already...
- by kiu Nakamura - at 2015.06.21 17:07:23
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13. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Gabriel Karade wrote: Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub?? In the current system you need to anchor and then online stuff. In the new system you throw it in space and entosis it. Not that different?
- by kiu Nakamura - at 2015.06.20 21:13:26
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14. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
klana depp wrote: yesterday we decided to just give up because it was too boring to wait for 43 minutes doing nothing. If you don't want to invest 43m to conquer space on your behalf, you dont want that space in the first place. SCNR.
- by kiu Nakamura - at 2015.06.20 15:57:22
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15. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Shameless plug for people in need of calculating entosis times: http://entosis.501gu.de
- by kiu Nakamura - at 2015.06.19 14:51:59
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16. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
CCP Fozzie wrote: kiu Nakamura wrote: Is there any reason why the invuln window in Show info shows a date and not only a time? It's for debug purposes, in case something breaks and the vulnerability doesn't correctly happen every day. The t...
- by kiu Nakamura - at 2015.06.18 21:42:54
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17. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Uninitialized systems dont show the Invuln time window in Show Info unless at least one character entered that system (traffic control loading the system). http://i.imgur.com/J5WSs5F.png
Is there any reason why the invuln window in Show info ...
- by kiu Nakamura - at 2015.06.18 21:36:21
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18. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Can we donate some SSDs to make that rebooting faster?
- by kiu Nakamura - at 2015.06.18 20:08:44
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19. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
CCP Lebowski wrote: This is a fair point and we've been discussing it in Five 0 today. As of now we're undecided whether this will be something we address in the initial release, in a later iteration, or leave it to be something exposed through...
- by kiu Nakamura - at 2015.06.17 18:21:55
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20. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
I assume this hasn't been enabled yet, but shouldn't our designated capital system have an adjusted Defense Multiplier (not 1.0)? And shouldn't the Sovereignity Tab on Show Info indicate somewhere that this is a capital?
- by kiu Nakamura - at 2015.06.17 15:15:51
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