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Author |
Thread Statistics | Show CCP posts - 85 post(s) |
Gabriel Karade
Noir. No Not Believing
256
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Posted - 2015.06.20 20:45:16 -
[151] - Quote
Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub??
So, we got rid of a [J4LP] Ihub, dropped our own in place, then had a massive scrap with [Brave], but .. should it not have dropped as ours off the bat?
We pinned their Jump freighter to prevent them dropping their own Ihub, but the 'Concord' thing screwed us in the end....
(they said same happened to them the other day)
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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kiu Nakamura
Brave Newbies Inc. Brave Collective
31
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Posted - 2015.06.20 21:13:26 -
[152] - Quote
Gabriel Karade wrote:Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub??
In the current system you need to anchor and then online stuff. In the new system you throw it in space and entosis it. Not that different? |
Gabriel Karade
Noir. No Not Believing
256
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Posted - 2015.06.20 21:16:42 -
[153] - Quote
kiu Nakamura wrote:Gabriel Karade wrote:Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub?? In the current system you need to anchor and then online stuff. In the new system you throw it in space and entosis it. Not that different? I guess so, just was unexpected at the time.
Edit: Terrible grid-fu at the time too; was sat on the Ihub and couldn't lock it, nor see what was happening, we only figured out too late.
Ah well, if this is the design intent - noted.
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 07:44:13 -
[154] - Quote
CCP Fozzie, for the love of all that is holy; please remove the alliance tournament ships from the market. They are extremely over powered, as they should be, but to have them for free and unlimited is just silly. I have spent a good amount of time trying to help test this new sov system, but this **** is out of control. It breaks all reality of what would be on TQ and completely ***** up everything everywhere. It is challenging enough to deal with Pandemic Legion having all their super carriers and titans in this tiny test pocket, but to be constantly facing AT ships rolling with high grade pirate implants and links...
Leaving these on the market was a colossal mistake.
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Tappits
North Eastern Swat Pandemic Legion
105
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Posted - 2015.06.21 10:24:11 -
[155] - Quote
SilentAsTheGrave wrote:CCP Fozzie, for the love of all that is holy; please remove the alliance tournament ships from the market. They are extremely over powered, as they should be, but to have them for free and unlimited is just silly. I have spent a good amount of time trying to help test this new sov system, but this **** is out of control. It breaks all reality of what would be on TQ and completely ***** up everything everywhere. It is challenging enough to deal with Pandemic Legion having all their super carriers and titans in this tiny test pocket, but to be constantly facing AT ships rolling with high grade pirate implants and links... Leaving these on the market was a colossal mistake.
Its no more imbalanced than 100isk Carriers and Dreads. Its in fact not imbalanced at all as every one has access to them.
Maybe you would like then to unseed the systems and just copy over assets from TQ to make it fare? We will still have access to AT ships dreads slowcats and supers and you can run eagles for everything? |
Ruune en Gravonere
Running with Dogs Stella Nova
31
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Posted - 2015.06.21 12:13:37 -
[156] - Quote
Could mail notifications of sov attacks go out across the whole alliance? Most sov is held by holding corps with a few alts in so... or will it show on everyones sov dashboard?
It would be really great to see 'real' data instead of fake data to try to get a feel for what that will be giving us |
Agustus palpius
Hoover Inc. Pandemic Legion
5
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Posted - 2015.06.21 12:20:56 -
[157] - Quote
It'd be really nice to have the beacons be uniquely identifiable by a number of sig tag like when probing. Currently differentiating each individual node is fairly difficult.
Another nice thing would be more access to the soverignty tab built into the game. The ability to right-click a node and see the sovereignty of the given system (what's contested / what the modifier is) would be nice. |
Don Pera Saissore
49
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Posted - 2015.06.21 12:25:06 -
[158] - Quote
The at ships outperform all other ships of the same class. If you want to use a ceptor there is no reason why you shouldnt use the whiptal, same for logi just use the etana.
I was roaming around yesterday and it seems that most of the groups gave up. PL has consumed their neigbours, brave is brave and they are being kicked around by everyone (small advice, dreds cost 100 isk just keep undocking them if someone comes knocking on your station). It looks like pl brave and spectre are the most active groups there. |
Warmeister
Van Diemen's Demise Pandemic Legion
1
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Posted - 2015.06.21 12:52:20 -
[159] - Quote
Our neighbors didn't even bother to login (apart from Affirmative.) |
Ruune en Gravonere
Running with Dogs Stella Nova
31
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Posted - 2015.06.21 12:58:03 -
[160] - Quote
without wanting to draw attention to ourselves we've been active since the start but we are one of the smaller alliances... |
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CCP Masterplan
C C P C C P Alliance
1703
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Posted - 2015.06.21 13:08:19 -
[161] - Quote
BlitZ Kotare wrote:The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary. Yes, we're planning to add something like that - most likely similar to the way scan sigs work. Probably a three-character alphanumeric code should be unique enough for each system. If you have preferences for avoiding very wide overview columns, feel free to post suggestions on how you think they could be best named.
Gabriel Karade wrote:Just for info; when you pop the nodes associated with the IHub, it (the IHub) just disappears - no big badda boom :/ I know TCUs were exploding plenty. I'll have a check for IHubs and see what is up there. What is the fun of going to all that effort without a satisfying explosion at the end :)
Gabriel Karade wrote:kiu Nakamura wrote:Gabriel Karade wrote:Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub?? In the current system you need to anchor and then online stuff. In the new system you throw it in space and entosis it. Not that different? I guess so, just was unexpected at the time. Edit: Terrible grid-fu at the time too; was sat on the Ihub and couldn't lock it, nor see what was happening, we only figured out too late. Ah well, if this is the design intent - noted (but there should probably be something in the description about having to Entosis it) Having newly-launched IHubs/TCUs owned by an NPC is intended. You should only be deploying those structures once you've got the area under control. Getting a TCU down shouldn't be a matter of who can spam Anchor the fastest. (We'll probably change it from CONCORD though, as that doesn't quite fit thematically as they don't really have much presence in alliance sov matters)
I'm not sure if the structures are currently snapping to the grid centers when launched. The intention is that they will always jump to the closest grid center that is currently unoccupied, to avoid overlapping/bumping issues.
Ruune en Gravonere wrote:Could mail notifications of sov attacks go out across the whole alliance? Most sov is held by holding corps with a few alts in so... or will it show on everyones sov dashboard?
It would be really great to see 'real' data instead of fake data to try to get a feel for what that will be giving us Hooking up real data on the sov dashboard is one of the next priority tasks. That should give you a better idea of what is happening and where.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Dorijan
Hoover Inc. Pandemic Legion
59
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Posted - 2015.06.21 13:27:34 -
[162] - Quote
CCP Masterplan wrote: Hooking up real data on the sov dashboard is one of the next priority tasks. That should give you a better idea of what is happening and where.
This whole thing needs to come with API/CREST endpoints from the beginning. Tracking all of this in-game, exporting the data to external tools is just going to be annoying and will make people not want to deal with it.
What are your plans in this regard? |
BlitZ Kotare
Sniggerdly Pandemic Legion
131
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Posted - 2015.06.21 13:29:25 -
[163] - Quote
As far as the complex nodes, at a minimum the 3 character semi-random naming would be sufficient. If you're going to keep them as "celestial beacons" they need their own overview category so they don't overlap with cynos, so we can exclude them from pvp overviews but have them present on navigation ones. Basically on general PVP overviews we want everything that's not a hostile ship to be kept off of them, with cynos and gates being some of the only exceptions. In some of these systems on duality the entire overview is filling up with nothing but plexes, and navigating the spam is tedious.
One of the guys in our fleet had the idea that they should spawn as combat anoms, which would move them to the scanner instead. That might be another option?
Also, some of the capture timers seem to be rotating backwards. Or at least they're not consistent. Some of the TCU and iHub reinforcement cycles are green, some are white. Some rotate counter-clockwise, some clockwise. For the entosising of command nodes themselves they seem to always be green and go clockwise. Green > white imo, the white blends into too many other labels in the UI that cause issues seeing what stage the timer is at. We'd also pretty unanimously like a digital timer (maybe by mousing over the module or in space next to the rotating bit) so that we clearly know how much time is left. A rotating thing in space isn't very specific. |
Vincent Athena
V.I.C.E.
3448
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Posted - 2015.06.21 14:23:26 -
[164] - Quote
CCP Masterplan wrote:BlitZ Kotare wrote:The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary. Yes, we're planning to add something like that - most likely similar to the way scan sigs work. Probably a three-character alphanumeric code should be unique enough for each system. If you have preferences for avoiding very wide overview columns, feel free to post suggestions on how you think they could be best named. How about just one letter and one number? Like A1, E5, or Z8. I doubt you would ever get more than 260 sites in one system, so you can insure there are no repeats. Repeating a name in a different solar system is OK, as the overview does not show what is in another solar system. You may even be able to make the letter be the same for all sites associated with a given capture event.
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Fozzie
C C P C C P Alliance
12975
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Posted - 2015.06.21 15:24:38 -
[165] - Quote
Here's the latest list of reinforcement timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing ZQ-Z3Y TCU Defense Eurasia Alliance 0.166666667 Ongoing ZQ-Z3Y IHub Defense Eurasia Alliance 0.166666667 Ongoing 3GXF-U IHub Defense Suddenly Spaceships. 0.222222222 Ongoing J6QB-P TCU Defense Oceania Alliance 0.454545455 Ongoing J6QB-P IHub Defense Oceania Alliance 0.454545455 Ongoing J6QB-P Station Defense Oceania Alliance 0.454545455 Ongoing 2V-CS5 IHub Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing 2V-CS5 Station Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing 2V-CS5 TCU Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing TXJ-II IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing TXJ-II Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing TXJ-II TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing 3GXF-U TCU Defense Suddenly Spaceships. 0.222222222 Ongoing C1-HAB IHub Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing C1-HAB TCU Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing C1-HAB Station Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing MVCJ-E TCU Defense Q Alliance 0.188679245 2015.06.21 16:07 MH9C-S Station Freeport Freeport 1 2015.06.21 16:50 YQB-22 Station Freeport Freeport 1 2015.06.21 17:27 K1I1-J Station Freeport Freeport 1 2015.06.21 18:56 IS-R7P TCU Defense Praetorian Directorate 0.166666667 2015.06.21 19:05 IS-R7P Station Defense Praetorian Directorate 0.166666667 2015.06.21 19:05 BR-N97 TCU Defense Praetorian Directorate 0.166666667 2015.06.21 19:14 LF-2KP Station Freeport Freeport 1 2015.06.21 19:16 IS-R7P IHub Defense Praetorian Directorate 0.166666667 2015.06.21 19:45 3KB-J0 Station Defense I Whip My Slaves Back and Forth 0.166666667 2015.06.21 20:00 G-AOTH Station Freeport Freeport 1 2015.06.21 21:56 T-RPFU TCU Defense Pandemic Legion 0.23255814 2015.06.21 22:02 F-YH5B IHub Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:06 F-YH5B Station Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:18 F-YH5B TCU Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:37 8P9-BM Station Defense Suddenly Spaceships. 0.175438596 2015.06.22 00:32 8P9-BM IHub Defense Suddenly Spaceships. 0.175438596 2015.06.22 00:59 3D-CQU IHub Defense Brave Collective 0.212765957 2015.06.22 01:25 8P9-BM TCU Defense Suddenly Spaceships. 0.175438596 2015.06.22 01:34 VKI-T7 TCU Defense Brave Collective 0.212765957 2015.06.22 01:35 YWS0-Z Station Defense Brave Collective 0.178571429 2015.06.22 01:38 YWS0-Z IHub Defense Brave Collective 0.178571429 2015.06.22 01:39 YWS0-Z TCU Defense Brave Collective 0.178571429 2015.06.22 02:17 QBL-BV TCU Defense Oceania Alliance 0.166666667 2015.06.22 02:46 D-GTMI Station Freeport Freeport 1 2015.06.22 03:00 F-DTOO  ...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Ruune en Gravonere
Running with Dogs Stella Nova
31
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Posted - 2015.06.21 16:14:49 -
[166] - Quote
any news on being able to install upgrades in ihubs? and just to double check that cyno jam or jump bridge is a choice?
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CCP Fozzie
C C P C C P Alliance
12975
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Posted - 2015.06.21 16:31:38 -
[167] - Quote
Ruune en Gravonere wrote:any news on being able to install upgrades in ihubs? and just to double check that cyno jam or jump bridge is a choice?
No progress on that will be made until normal working hours next week.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 16:38:44 -
[168] - Quote
Tappits wrote:Its no more imbalanced than 100isk Carriers and Dreads. Its in fact not imbalanced at all as every one has access to them. Wow, you have no clue how balancing works do you?
Tappits wrote:Maybe you would like then to unseed the systems and just copy over assets from TQ to make it fare? We will still have access to AT ships dreads slowcats and supers and you can run eagles for everything? I never said that or anything like that and you know it.
Tappits wrote:I also think when we we blocked you in your station last night we used Full TQ roaming setups that we use all the time and not 50 AT ships so i have no idea what your on about. I have been on the Duality a good portion of every day since the start of this thing and when it comes to any confrontation at a node, it has been nothing but alliance tournament ships. Only at the VERY end of last night, when it was obvious PL was going to win with the help of Spectre did you guys ditch the AT ships. You switched over to Bhargest to sit on each node so you had the range to hit out to 250km. On our station you had a **** ton of super capitals. We were vastly outnumbered and outgunned. I get that. But please don't lie your ass off saying you have not been using AT ships. You guys have been using them exclusively since the beginning for this contest.
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Jayne Fillon
721
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Posted - 2015.06.21 16:51:48 -
[169] - Quote
I don't understand the complaint about AT ships, they are equally accessible to all.
Also, endless capitals are way worse than a couple of powerful cruisers and frigates. Way worse.
Regardless, in the end this isn't about balancing, it's about testing the sov.
You either use what's good because it's good and win, or fly inferior ships and lose.
Can't shoot blues if you don't have any. Long Live NPSI.
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kiu Nakamura
Brave Newbies Inc. Brave Collective
31
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Posted - 2015.06.21 17:07:23 -
[170] - Quote
Jayne Fillon wrote:Regardless, in the end this isn't about balancing, it's about testing the sov.
That would have been correct if the thing would have been sold as a test. But it is a competition for some reason. And everyone in eve already knows how it will end. PL will win and smug about having their name on the module for the next years.
It is really disappointing to see how CCP failed on setting this up (even though they put so much work in it, it is appreciated), the winner seems to be determined by who-piled-the-most-super-assets-as-their-alliance-exists-since-the-stone-age.
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Don Pera Saissore
49
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Posted - 2015.06.21 17:09:05 -
[171] - Quote
Jayne Fillon wrote:I don't understand the complaint about AT ships, they are equally accessible to all.
Unless you lack the skills for them... |
Jayne Fillon
721
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Posted - 2015.06.21 17:13:45 -
[172] - Quote
kiu Nakamura wrote:Jayne Fillon wrote:Regardless, in the end this isn't about balancing, it's about testing the sov. That would have been correct if the thing would have been sold as a test. But it is a competition for some reason. And everyone in eve already knows how it will end. PL will win and smug about having their name on the module for the next years. It is really disappointing to see how CCP failed on setting this up (even though they put so much work in it, it is appreciated), the winner seems to be determined by who-piled-the-most-super-assets-as-their-alliance-exists-since-the-stone-age. The alliance tournament is a competition, and it's held on TQ. The wargames are a test, and it's being run on Duality, a test server.
I agree about the supers thing, but really, supers aren't nearly as valuable in this new system.
Can't shoot blues if you don't have any. Long Live NPSI.
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Jayne Fillon
721
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Posted - 2015.06.21 17:16:35 -
[173] - Quote
Don Pera Saissore wrote:Jayne Fillon wrote:I don't understand the complaint about AT ships, they are equally accessible to all. Unless you lack the skills for them... The same could be said for any ship, T1, T2, Faction, or AT. Should we round down to the lowest common denominator?
Of course skillpoints are a factor.
Can't shoot blues if you don't have any. Long Live NPSI.
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Don Pera Saissore
49
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Posted - 2015.06.21 17:30:34 -
[174] - Quote
Yes t1 ships only.
I'm kidding, i don't care what rules you impose, this test is a joke. |
kiu Nakamura
Brave Newbies Inc. Brave Collective
31
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Posted - 2015.06.21 17:33:24 -
[175] - Quote
kiu Nakamura wrote:That would have been correct if the thing would have been sold as a test. But it is a competition for some reason.
Jayne Fillon wrote:The wargame is a test, run on Duality... a test server.
Maybe you take a look at this forum post title. "sovereignity playtest COMPETITION". It was sold by CCP as a competition not as a Sisi Masstest.
Jayne Fillon wrote:I agree about the supers thing, but really, supers aren't nearly as valuable in this new system.
Have you been on Duality? Supers are OP killing everyone.
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Jayne Fillon
721
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Posted - 2015.06.21 17:45:13 -
[176] - Quote
Quote:Jayne Fillon wrote:I agree about the supers thing, but really, supers aren't nearly as valuable in this new system. Have you been on Duality? Supers are OP killing everyone. After two hours of fighting over command nodes all across the constellation, not a single super was used to freeport 9UY.
Can't shoot blues if you don't have any. Long Live NPSI.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
312
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Posted - 2015.06.21 18:29:04 -
[177] - Quote
Jayne Fillon wrote:Don Pera Saissore wrote:Jayne Fillon wrote:I don't understand the complaint about AT ships, they are equally accessible to all. Unless you lack the skills for them... The same could be said for any ship, T1, T2, Faction, or AT. Should we round down to the lowest common denominator? Of course skillpoints are a factor. Show me which T1 or T2 cruiser that functions as a Gila and Falcon rolled into one ship. Proclaiming that a ship being available to all and free for a competition means it is balanced is asinine. AT ships are over powered and exist on TQ only because they are ultra rare and insanely expensive. The entire environment is saturated with completely unrealistic things that are impossible on TQ now and even after the new sov system happens.
But the truth is there is other factors working against us. We have FC's who insist we form up capitals to brawl PL and Spectre on our undock during the node capture phase. Effectively accomplishing nothing but to entertain Spectre while PL capture the nodes. Turns out he is Spectre FC working with PL on their comms to keep us busy while they win nodes. gg And factor in people who can't grasp the idea that during the node capture phase you can no longer form one fleet of the biggest ships possible and brawl in one system on one grid no matter how many times it is explained to them it wont work. Again, gg.
The good news is those of us who actually care about this new sov system and want to bug hunt and test to make sure it is the best it can be are going to completely ignore the spy fc's you guys send over to 'help us' and do something completely different. Things like not purposely lose objectives. Purposely welp fleets to entertain the enemy. Yell at fleet members who are actually doing things the right way because they wont form up a dread and smash their face into a titans fist on the undock when there is nodes to be capture instead.
My entire point is this competition and test of the new sov system is broken due to a couple oversights with AT ships and even 100 ISK endless capitals. Factor in the sheer amount of supers moved down into the pocket, it is impossible to get any kind of real reading to see if things need to be adjusted before this hits TQ.
I would say please stop sending over spies to try and FC us to lose on purpose, but we have far too many people willing to x up with a capital and welp into titans during the node phases. Reminds me of jingling keys in front of Chris Griffin on Family Guy.
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Tappits
North Eastern Swat Pandemic Legion
107
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Posted - 2015.06.21 19:22:11 -
[178] - Quote
SilentAsTheGrave wrote:[Turns out he is Spectre FC working with PL on their comms to keep us busy while they win nodes. gg And factor in people who can't grasp the idea that during the node capture phase you can no longer form one fleet of the biggest ships possible and brawl in one system on one grid no matter how many times it is explained to them it wont work. Again, gg.
Seems like a thing that could happen on TQ TBH you know ententes not killing each other for a common goal?
SilentAsTheGrave wrote:[The entire environment is saturated with completely unrealistic things that are impossible on TQ now and even after the new sov system happens. PL were in Our normal TQ macs when we did your station last night whatGÇÖs really unrealistic is brave running round in Faction BS and dreads. PL has not done anything that technically we could not do on TQ so far We have AT ships we have dreads carriers and supers on TQ,
SilentAsTheGrave wrote: I would say please stop sending over spies to try and FC us to lose on purpose
ThatGÇÖs some super tinfoil right thereGǪ So to make it fare for you we are only going to come in things we OWN on TQ tonight when we take your stationGǪ just to make it fare for us can you just come in a tengu/eagle fleet like you have on TQ also.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
313
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Posted - 2015.06.21 19:41:47 -
[179] - Quote
Tappits wrote:PL has not done anything that technically we could not do on TQ so far That's bullshit.
There is only 50 Chameleons that exist in the game. You guys were bring 60-70 at once and everyone knows PL does not own all 50 on TQ, much less 20 more that do not exist. Same deal with the rest of AT ships.
But I suspect that no matter how many of these facts are presented to you; the lies will continue to be vomited from your mouth.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Traxev
Sniggerdly Pandemic Legion
4
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Posted - 2015.06.21 20:10:32 -
[180] - Quote
SilentAsTheGrave wrote:Tappits wrote:PL has not done anything that technically we could not do on TQ so far That's bullshit.There is only 50 Chameleons that exist in the game. You guys were bring 60-70 at once and everyone knows PL does not own all 50 on TQ, much less 20 more that do not exist. Same deal with the rest of AT ships. But I suspect that no matter how many of these facts are presented to you; the lies will continue to be vomited from your mouth.
Its funny when you call bullshit then spew some more of it from your mouth. I was on the fleet all of last night and we barely had 40ish people in fleet. (which was a machariel fleet that included people bringing dreads, carriers, supers, titans, a hyena or two, so please explain how we brought 60-70 of them at once.
Also please explain to me why you think you should be able to undock endless amounts of orthruses to go sov grind then complain about us using AT ships. When was the last time BNI ran an orthrus fleet? When was the last time BNI could vomit them out of the station with no regards to their cost or availability? |
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