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1. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
Originally by: Amy Washimine :P Hello munky. Have we met?
- by munkyhunter - at 2010.06.23 23:32:00
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2. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
I'm pretty sure my skill queue finshed an hour ago too... Question: - If I am training something like Battlecruisers IV and the thing I want to train next requires this, why can't I queue it till BC IV is done?
- by munkyhunter - at 2010.06.23 23:23:00
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3. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
You think you're ****ed off now? Just wait until it's back up and you find that you're 2560th in queue...
- by munkyhunter - at 2010.06.23 23:14:00
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4. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Alski i love it! ccp, employ this man! This is most definitely what my vision of a real fully functional corporate home in 0.0 should be, minus all the annoying problems such as not being able to have more than one p...
- by munkyhunter - at 2010.05.09 02:42:00
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5. CCP PLEASE Realign planets out of warp paths. It's annoying - in Player Features and Ideas Discussion [original thread]
Originally by: Space Pinata You do not travel normally through space when you are in warp. Thus you can pass through even solid objects. If space was not warped you could no do this. Hence: WARP drive. Otherwise several thousand times ...
- by munkyhunter - at 2010.05.09 02:29:00
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6. New game mechanic. running silent. - in Player Features and Ideas Discussion [original thread]
Great idea... What if: - - it was illegal above 0.4? - that little square over your ship disappeared and you remained in the overview but could only be found with the overview by being locked? - if you got bumped you would just drift aimles...
- by munkyhunter - at 2010.05.08 05:44:00
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7. Change to how production works - in Player Features and Ideas Discussion [original thread]
Tyrannis?
- by munkyhunter - at 2010.05.08 05:33:00
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8. Hotkeys to keep you sane - in Player Features and Ideas Discussion [original thread]
I think too many hotkeys would burn peoples fingers and I don't want to wear gloves. Seriously though, it's true what you say. We would benefit, as long as it was only for the simple stuff. More complex tasks shouldn't have hotkeys. If that makes...
- by munkyhunter - at 2010.04.19 22:55:00
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9. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
I'd prefer it if you double-post than edit your posts so often, it makes it hard to follow and changes the context of what I am saying.
- by munkyhunter - at 2010.04.13 22:27:00
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10. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Ok, double-edged? How about, the thief deterent that I just said, plus the fact that it could work against gankers as mentioned above, as long as it was activated inside your cargo (which it then has to be deactivated if you want access and this...
- by munkyhunter - at 2010.04.01 21:02:00
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11. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Originally by: Alexis Rakun So you quoted my rather long post... but failed to read it. Please go back and read the bit about EVE not really needing this unless it was a simple idea. No, I did read it, and the first part was good, ...
- by munkyhunter - at 2010.04.01 20:32:00
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12. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Originally by: Alexis Rakun The last action incurs a standard "Are you sure you want to do this" window. Once you click Yes, the can's window closes. No whomever next clicks the Open Can button, sets off the device that does damage accor...
- by munkyhunter - at 2010.04.01 20:01:00
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13. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Originally by: Ravenmorte If you dont enter the code and move this to cargo bay = Detonation Heres a boobytrap type for you, warp scrambler on continous loop untill its battery rans dead. Detonation that will destroy the contents of the c...
- by munkyhunter - at 2010.03.31 23:05:00
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14. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Edited by: munkyhunter on 30/03/2010 04:36:47 I was reading another thread on Explosive Cargo here http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=451885 and thought that if they were both implemented it could result in some deadly...
- by munkyhunter - at 2010.03.30 04:27:00
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15. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Originally by: Abbot Laarkin 3. Any person could place a booby trap in any container that is not secured by a password, regardless of ownership (after all, it's just a box in space that anyone can open) And maybe this would recieve t...
- by munkyhunter - at 2010.03.29 17:50:00
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16. Low sec faction change - in Player Features and Ideas Discussion [original thread]
I like this, it would certainly make low-sec more accesible and who doesn't want to see pirates stab each other in the back?
- by munkyhunter - at 2010.03.29 05:13:00
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17. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Perhaps on detonation the container becomes 'locked down' for a period of time to all parties. No access to your own ore could be pretty annoying, especially if the container is near the end of its life. These traps wouldn't be available to ever...
- by munkyhunter - at 2010.03.29 05:07:00
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18. Outdated corperations mechanics and backstabbing or trickery - in Player Features and Ideas Discussion [original thread]
I see what you are saying, and betrayal is always a hard one to take but, the way it is you need to stay useful to stay in the corp, which seems fair. If you get pulled into a corp and pour all of your time and resources into it when you don't kn...
- by munkyhunter - at 2010.03.29 05:02:00
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19. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Oh yeah, I forgot about the negatives for the user... I like your ideas, but if you lose 50% of the contents wouldn't people just want to detonate the traps to make you lose out?
- by munkyhunter - at 2010.03.29 04:52:00
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20. Boobytrapped Cargo Containers - in Player Features and Ideas Discussion [original thread]
Edited by: munkyhunter on 29/03/2010 04:31:32 This has probably been brought up before, but I think it's time for a form of boobytrap that can be planted in some, or all cargo containers to deter pesky thieves. Trigger types could vary, such ...
- by munkyhunter - at 2010.03.29 04:30:00
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