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CRA5HD0WN
Caldari Antares Shipyards Aeternus.
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Posted - 2010.05.08 20:00:00 -
[1]
I don't know who thought it be cool to put a planet in the smack middle of a warp path to a station. But its annoying. Thankfully there is no collision.
Please move the planets OUT OF THE WAY of warp paths ENTIRELY because it just makes the environment messy and it's really unnecessary. Why you put a planet directly between a stargate and a station baffles me.
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Aqriue
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Posted - 2010.05.08 21:16:00 -
[2]
Quote: Why you put a planet directly between a stargate and a station baffles me.
Because you came from a direction that intersects through a planet to the station, regardless of where two celestials are placed. What if you fly from one station to another station and intersect through a planet? Its not just gates and would require months of repositioning of thousands and thousands of celestials fix such a minor issue. You could just as easily make bookmarks in the the middle of nowhere, warp there from a gate, then warp to station if it bugs you that much.
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.08 22:15:00 -
[3]
Edited by: Whitehound on 08/05/2010 22:14:54 Yeah, it is annoying. With the planets and moons looking so realistic now does one still sit there with a hollow feeling when ships fly straight through a moon or a planet.
A nice, curved flight-path, simulated by the client, would already do. Does not have to accurate, just pretty.
Btw, what happens if I drop out of warp in the middle of a planet? It is bad enough to smack into an asteroid and then to get kicked away with several thousand m/s. --
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Comodore John
Gallente Shattered Star Exiles
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Posted - 2010.05.09 00:37:00 -
[4]
Originally by: Whitehound Edited by: Whitehound on 08/05/2010 22:14:54 Btw, what happens if I drop out of warp in the middle of a planet? It is bad enough to smack into an asteroid and then to get kicked away with several thousand m/s.
I've never dropped out of warp inside a planet, but I've flown inside planets, it's just an empty shell.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.05.09 02:06:00 -
[5]
You do not travel normally through space when you are in warp.
Thus you can pass through even solid objects.
If space was not warped you could no do this. Hence: WARP drive. Otherwise several thousand times the speed of light (a la warp speed) would be impossible.
I think CCP has better things to do than arbitrarily move planets (under the assumption people will only warp in from one direction). |
munkyhunter
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Posted - 2010.05.09 02:29:00 -
[6]
Originally by: Space Pinata You do not travel normally through space when you are in warp.
Thus you can pass through even solid objects.
If space was not warped you could no do this. Hence: WARP drive. Otherwise several thousand times the speed of light (a la warp speed) would be impossible.
I think CCP has better things to do than arbitrarily move planets (under the assumption people will only warp in from one direction).
Exactly.
When you enter Warp, Space is bent around you, or you slip out of it partially allowing you to move at incredible speeds, depending on who you listen to.
It is not just flying really fast.
Plus, as was said above, if it's really that much of a problem create BMs to go around.
Or read up on Warp theory...
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Ethos777
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Posted - 2010.05.09 04:43:00 -
[7]
no. you are in a bubble traveling through subspace (aka you are not moving but space is moving around you), the planets exist in the normal realm of space.
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Abrazzar
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Posted - 2010.05.09 08:32:00 -
[8]
They should just wrap the graphics around the warp tunnel to display what's happening, so the "mahimmershon!"-babies can sleep well at night. --------
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Dacryphile
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Posted - 2010.05.09 08:57:00 -
[9]
/signed
I know it would be a lot of work to adjust stations or moons out of common warp paths, but it can be done and should be. It never should have happened in the first place.
And don't give me this "its sci-fi tech, you aren't actually warping through the planets" garbage. You warp through the planets. You can see them as hollow shells. That isn't sci-fi, it is just empty models. Better placements of stargates and stations would mean we warp through planets much less often.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2010.05.09 10:49:00 -
[10]
Originally by: Dacryphile /signed
I know it would be a lot of work to adjust stations or moons out of common warp paths, but it can be done and should be. It never should have happened in the first place.
And don't give me this "its sci-fi tech, you aren't actually warping through the planets" garbage. You warp through the planets. You can see them as hollow shells. That isn't sci-fi, it is just empty models. Better placements of stargates and stations would mean we warp through planets much less often.
Please.
Do explain how to travel faster than light without folding space.
I'm waiting. |
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Boshell
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Posted - 2010.05.09 11:36:00 -
[11]
Originally by: Aqriue
Quote: Why you put a planet directly between a stargate and a station baffles me.
Because you came from a direction that intersects through a planet to the station, regardless of where two celestials are placed. What if you fly from one station to another station and intersect through a planet? Its not just gates and would require months of repositioning of thousands and thousands of celestials fix such a minor issue. You could just as easily make bookmarks in the the middle of nowhere, warp there from a gate, then warp to station if it bugs you that much.
Hmm... seems to me if they can put a script in that anything beyond 20 AUs of the farthest out celestial gets dragged to the 20 AU mark, they can write a script that checks gate <-> gate routes and scoots stuff left or right of it. Probably require some down time to run (that's a LOT of stuff to process), but the key to programming is to never do anything manually that the computer can do for you. >_>
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Zilberfrid
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Posted - 2010.05.09 14:45:00 -
[12]
I'd say make them orbit again, and fix the bm's to the nearest celestial.
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Tarron Sarek
Gallente Biotronics Inc.
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Posted - 2010.05.09 16:24:00 -
[13]
Edited by: Tarron Sarek on 09/05/2010 16:27:46
Originally by: Space Pinata You do not travel normally through space when you are in warp.
Thus you can pass through even solid objects.
If space was not warped you could no do this. Hence: WARP drive. Otherwise several thousand times the speed of light (a la warp speed) would be impossible.
I think CCP has better things to do than arbitrarily move planets (under the assumption people will only warp in from one direction).
Well it still looks crappy. So where's the point? If they could write a simple routine which would at least move celestials out of standard warp paths (i.e. station <-> gate), that would be awesome. Of course you can't make it perfect, but that doesn't mean you shouldn't try your best.
Write a routine, let it run on Sisi or some other computer, and when it's done correcting the positions, apply it as a patch. Doesn't look too costly to me. But then again I'm just a QA'er, not a programmer.
Originally by: Abrazzar They should just wrap the graphics around the warp tunnel to display what's happening
That would be even more awesome.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Di Mulle
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Posted - 2010.05.09 17:41:00 -
[14]
Whats the point of your scripts ?
One can make BM's on opposite sides of planet and still warp through the planet to his heart content.
If you are so obsessed, ask for some cute effect when warping through planet. Or simply ask to not render planet at all if in warp.
As for "realizzzm" ... hehe, what realism you speak about.
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Armageddon Brown
Bjorn Filthy Incorporated Eternal Strife
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Posted - 2010.05.09 18:47:00 -
[15]
Originally by: Space Pinata
Originally by: Dacryphile /signed
I know it would be a lot of work to adjust stations or moons out of common warp paths, but it can be done and should be. It never should have happened in the first place.
And don't give me this "its sci-fi tech, you aren't actually warping through the planets" garbage. You warp through the planets. You can see them as hollow shells. That isn't sci-fi, it is just empty models. Better placements of stargates and stations would mean we warp through planets much less often.
Please.
Do explain how to travel faster than light without folding space.
I'm waiting.
I'm guessing you consider gravitational bending of space-time to be folding. if not, Einstein-Rosen bridges constructed using exotic matter would permit apparent** faster than light travel, without violating any known laws of physics.*
*except of course, that one needs to accept as possible stable exotic matter with negative energy density: this is a violation of Einstein's formulation of the theory of General Relativity, but it is not a requirement for the theory to be mathematically consistent. (Einstein just didn't like it)
**nothing ever actually travels faster than light here, you just take a shorter distance path to reach the destination.
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Mire Stoude
The Undesirables
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Posted - 2010.05.09 19:08:00 -
[16]
Edited by: Mire Stoude on 09/05/2010 19:13:20 They shouldn't move the planets as it's not a great solution to the issue at hand. They should make it if you warp through a planet, the graphics would make it look like a near miss (the planet passes to one side or another) instead of going through a hollow object.
It would make sense that the navigation computer would plot a course around the planet instead of through it.
EDIT: Also, using RL theoretical physics to explain in-game graphical issues is fail.
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Ranka Mei
Caldari
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Posted - 2010.05.09 22:46:00 -
[17]
Originally by: Space Pinata Please.
Do explain how to travel faster than light without folding space.
I'm waiting.
Please, for starters, let's not talk about this as if it's anything else but speculation, okay? :)
Okay then, here's how it's done, LOL. According to Einstein's General Relativity Theory, when light passes near a massive object, it is said to 'bend.' However, in reality, the light never changes course, but merely follows the curvature of space (caused by the mass of the object). So, likewise, if you were to create a warp field around a ship which distorts space-time in such a manner that it 'bends' forward, you could effectively be propelled forward without actually moving. This is what is called an Alcubierre Warp, which forms a bubble of warped space-time around a flat region, so that space-time in front is compressed and space-time behind is expanded. This allows the ship to travel between two points faster than light, because it never once moves within its local reference frame.
-- "Gorgeous, delicious, deculture!" |
Whitehound
The Whitehound Corporation
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Posted - 2010.05.10 08:45:00 -
[18]
Originally by: Space Pinata Please.
Do explain how to travel faster than light without folding space.
I'm waiting.
You use a tachyon drive. Very simple, really. Did you not know? --
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Robert Caldera
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Posted - 2010.05.10 10:50:00 -
[19]
Originally by: Dacryphile
And don't give me this "its sci-fi tech, you aren't actually warping through the planets" garbage. You warp through the planets. You can see them as hollow shells. That isn't sci-fi, it is just empty models. Better placements of stargates and stations would mean we warp through planets much less often.
this^^ enough said.
If its not impossible to implement warp paths then make it looking like something scifi than just an graphic engine flaw at least.
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Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.10 11:12:00 -
[20]
Meh. Discussing theoretical physics for a game that doesn't really base itself solidly on it is pointless imo. Also I see quite often people use the terminology incorrectly anyway! It's never really bothered me really; but I suppose I could live with a "wrapping" effect around the ship, only if it doesn't cause extra lag - which is unlikey.
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |
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Robert Caldera
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Posted - 2010.05.10 11:15:00 -
[21]
client effects dont cause lag, lag is a network related term. Curious, people talk about lag if they mean graphic slowdowns.
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Lucus Ranger
Gallente Gallente Special Ops
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Posted - 2010.05.10 11:24:00 -
[22]
Originally by: Robert Caldera client effects dont cause lag, lag is a network related term. Curious, people talk about lag if they mean graphic slowdowns.
Ah well I'm just a Physicist in training :) So I'm not well versed with networking/clients etc and where the lag comes from. So if true thanks for the clarification.
/Prince of Darkness at your service..
Disclaimer: None of my ideas or posting reflects my Alliance/Corp in any |
Aera Aiana
Amarr
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Posted - 2010.05.10 15:47:00 -
[23]
Amazing how the die hard excel minimalists with no sense for role-play whatsoever have no problem pulling out said nonsensical "warp blabla" role-play argument, just to make sure no valuable developer time is spend on anything else but their beloved little personal itch [lag/0.0pvp/lowsec].
Personally, I don't like it when my ship warps through a planet. Especially when it happens on final approach to a station since the ship is already so slow that you can actually see a couple of messed up frames from inside the hollow planet.
There are lots of other things that simply aren't as polished as can be expected from a released product, especially one that's been out for 7 years, I.e. the way the interface becomes unresponsive for a few seconds after jumping and how the space backdrop, the planets and ships at the target location show up individually instead of instantly everything at once. It looks extremely cheap and that reflects on the entire game. -
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Jag Kara
United Investment
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Posted - 2010.05.10 16:56:00 -
[24]
Wouldn't it be simpler to just make it so warp paths can be curved and impliment a program to just create a path that always avoid celestials when you warp, rather than to go through the thousands of systems in game and change them one by one to have it less likely? In Soviet Russia, carebears gank YOU! |
Jarna
Amarr Angelus Degeneris
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Posted - 2010.05.10 17:57:00 -
[25]
Well, actually what they would need to do is just modify the graphics to make it look like everything is going round your ship and that you ship isn't really in coexistence with the space you "see".
However, the concept of things going "through" objects is what is expected during FTL travel. Stargate SG1 obviously explored this concept with every episode. One time, by the wormhole passing through a sun, objects were deposited in the sun that caused it to explode. So, at the same time you are passing through these objects, it's expected there can be interaction as well, even though you don't ever really touch them. Just like Star Trek, Stargate as well took established theories and just elaborated them, exploring either contested theories/concepts or making things up all together.
More or less, this is a graphics issue that needs to be addressed, not a planet placement issue (and this would actually be a simpler fix since it would only need to be implemented once.
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GavinCapacitor
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Posted - 2010.05.10 18:14:00 -
[26]
Originally by: Boshell
Originally by: Aqriue
Quote: Why you put a planet directly between a stargate and a station baffles me.
Because you came from a direction that intersects through a planet to the station, regardless of where two celestials are placed. What if you fly from one station to another station and intersect through a planet? Its not just gates and would require months of repositioning of thousands and thousands of celestials fix such a minor issue. You could just as easily make bookmarks in the the middle of nowhere, warp there from a gate, then warp to station if it bugs you that much.
Hmm... seems to me if they can put a script in that anything beyond 20 AUs of the farthest out celestial gets dragged to the 20 AU mark, they can write a script that checks gate <-> gate routes and scoots stuff left or right of it. Probably require some down time to run (that's a LOT of stuff to process), but the key to programming is to never do anything manually that the computer can do for you. >_>
Hate to break it to you, but writing a script like that would be rather hard to write if you are trying to move stuff out of the way of common warp routes (which routes are most popular, traveling salesman, etc.). If you are saying *only* between gates, then thats doable... but kinda pointless, as people warp to other things besides gates... (i warp through the moon jita 4-4 is on all the time).
Honestly, what I would like to see is the planets and whatnot actually following their orbits, and things in space are placed relative to what they are nearest (ex. station at planet 1 says in the same position relative to planet 1, ie. geo-synchronous orbit).
However, since eve uses an absolute coordinate system, this would be nigh impossible, either requiring a error prone and cpu intensive script to update all the X,Y,Z coordinate tuples every down time or a complete rewrite of alot of eve's code.
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Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.05.10 19:03:00 -
[27]
This seems like an utter waste of time and does nothing to solve the real issues affecting Eve. With that said, CCP will probably direct its dev team to solving this and label it as a primary feature in the next expansion
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Jarna
Amarr Angelus Degeneris
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Posted - 2010.05.10 19:31:00 -
[28]
Originally by: Napro This seems like an utter waste of time and does nothing to solve the real issues affecting Eve. With that said, CCP will probably direct its dev team to solving this and label it as a primary feature in the next expansion
But instead of being fixed, the issue will get worse and instead you'll actually blow up every time you pass through a planet. (vague, under-the-table reference to fleet battles being a selling point for Dominion, then not working due to lag after the launch)
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Tibalt Avalon
Suck my Titan
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Posted - 2010.05.10 23:15:00 -
[29]
Edited by: Tibalt Avalon on 10/05/2010 23:16:16
Originally by: CRA5HD0WN I don't know who thought it be cool to put a planet in the smack middle of a warp path to a station. But its annoying. Thankfully there is no collision.
Please move the planets OUT OF THE WAY of warp paths ENTIRELY because it just makes the environment messy and it's really unnecessary. Why you put a planet directly between a stargate and a station baffles me.
Wow... So Many ****ers on Ideas Topics These Days with **** Ideas...
Current EVE Issues:
1. Lag In Large Fleet Fights ***Important*** 2. Assault Frigates Need Rebalancing 3. Rockets Need Fixing 4. Gallente Weapons Needs Rebalancing 5. Black Ops Needs an Overhaul 6. POSs Need An Overhaul 7. Low Security Space Overhaul 8. Plug Something in for the Miners and Carebears <3
But hey lets put this all on hold and reposition the 60,000 planets in EVE for this ****head, seriously dude **** off from the ideas sections of the forums Hardstyle Ambassador |
Nika Dekaia
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Posted - 2010.05.11 00:05:00 -
[30]
AFAIK CCP asked players, if they rather liked to travel faster (warping through planets) or have the flight path adjusted around planets (and thus traveling taking more time). Players choose less travel time.
I'd be very much for warping around planets ("feels" better), and having travel times increased (making Eve a bit bigger). At the same time, acceleration should be more emphasized, making frigs having an edge over bigger ships, actually. Warp speed doers not really count in most systems, unfortunatelly.
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