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181. Evasive Manoeuvring skill description - in Player Features and Ideas Discussion [original thread]
Why? What's wrong with the current skill? Breaking it up into two skills does nothing except for make it more annoying to train. And I think the reason it's described as "improved skill" is because you clearly have a basic understanding of how t...
- by mxzf - at 2012.07.10 13:23:00
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182. Please revert war costs to pre inferno. - in Player Features and Ideas Discussion [original thread]
Ridlam wrote: All I'm asking for is some sort of scaling system x number of corp members = price for war or a revision to pre inferno prices. The flat rate of 50 mil per corp is grossly inflated, pre- inferno 50 mil could keep you in several wa...
- by mxzf - at 2012.07.10 12:48:00
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183. Hyperdrive and cyno-jamming - in Player Features and Ideas Discussion [original thread]
Lord Zim wrote: Tut tut. I would've thought there were some rule against this sort of behavior. There is. *glances significantly at the OP*
- by mxzf - at 2012.07.10 11:53:00
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184. A New Pitch on Moon Mining - in Player Features and Ideas Discussion [original thread]
CCP already announced (months ago, at fanfest) plans to iterate on moon goo and have been working on it, it might be out this winter.
- by mxzf - at 2012.07.10 03:27:00
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185. Creating Browser Versions of EvE Online - in Player Features and Ideas Discussion [original thread]
... that's not Eve at all. That's a completely and totally different game which reuses some terms from Eve, that's it.
- by mxzf - at 2012.07.10 03:26:00
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186. Skilling on different charactes - one after another - in Player Features and Ideas Discussion [original thread]
Seriously, already brought up today . Please learn to search before posting ideas.
- by mxzf - at 2012.07.09 21:01:00
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187. Armor Resistance Phasing - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: Use more cap, still receive same resist bonus. Actually, it's "use more cap, adjust your resists to the damage quicker".
- by mxzf - at 2012.07.09 19:08:00
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188. Ship Idea: Industrial ship transport - in Player Features and Ideas Discussion [original thread]
Because the devs haven't touched that thread in 10 months. As to the idea itself, people are pretty much evenly split because there are solid arguments on both sides. While a dedicated ship hauler would be handy at times, it would also have the ...
- by mxzf - at 2012.07.09 18:53:00
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189. Ship Idea: Industrial ship transport - in Player Features and Ideas Discussion [original thread]
Jouni Kalmar wrote: So i'm sure this has probably come up before, however I couldn't find a post relating to what I had in mind, so let me lay something down. You clearly didn't search very hard. This gets posted a couple times a week on the...
- by mxzf - at 2012.07.09 17:50:00
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190. Getting Paid for Mining !!!! - in Player Features and Ideas Discussion [original thread]
DitchDigger wrote: I think what is needed is some better way to track mining operations. Perhaps if there was a mechanism by which you could dorp a fleet-owned cargo can into an asteroid belt and that can would report who put how much of what ...
- by mxzf - at 2012.07.09 17:44:00
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191. Jita 4/4 - in Player Features and Ideas Discussion [original thread]
Newbie Ned wrote: I don't frequent Features & Ideas much and now I know why. Most of the replies on here show what a childish bunch of kids you are. You are clearly either children in RL or have some serious issues (or, quite possibly, both...
- by mxzf - at 2012.07.09 16:29:00
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192. [PROPOSAL] GÇô Redesigning the Moon Mining Mechanic - in Player Features and Ideas Discussion [original thread]
As someone who ran a moon mining POS at one point, your proposal makes me want to cry. Moon mining is enough of a job as it is, without your proposed partial cycles. That said, just be patient, CCP is already working on a solution to the current...
- by mxzf - at 2012.07.09 16:15:00
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193. Jettison container with password - in Player Features and Ideas Discussion [original thread]
Honestly, yes, having booby-trapped cans wouldn't be that unrealistic in Eve. However, it would be a nightmare from a programming standpoint to add that to the game. What would be even more keeping with the theme of Eve would be to have a couple c...
- by mxzf - at 2012.07.09 15:21:00
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194. Jettison container with password - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: mxzf wrote: This is Eve, where people will hold your hand ... after they cut it off your arm. If I had any idea how to set forum signature I would steal this line for sure! The forums signature editor is kinda buried. ...
- by mxzf - at 2012.07.09 14:31:00
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195. Jettison container with password - in Player Features and Ideas Discussion [original thread]
If you're so ADD and self-centric that you can't work with the already-existing features in the game, you probably won't stick with Eve in the long run anyways, so I see no reason CCP should pander to you. As people have pointed out, there are ca...
- by mxzf - at 2012.07.09 14:08:00
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196. aliens in eve - in Player Features and Ideas Discussion [original thread]
We already have 'aliens', we call them 'sleepers'. /thread
- by mxzf - at 2012.07.09 13:08:00
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197. Multi sensor back-up array VS Racial Back-up array - in Player Features and Ideas Discussion [original thread]
I think the advantage of the Multispec is the ability to buy one (or a dozen) and use them on every ship, rather than having to worry about having the right racial ECCM in your hanger.
- by mxzf - at 2012.07.08 22:14:00
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198. Wallet time searches - in Player Features and Ideas Discussion [original thread]
Then you should make a program to grab your API info and parse it to pull out the journal entries and only look at the positive or negative values and sum them up. It's fairly simple to do and would be exactly what you're looking for. This kind of...
- by mxzf - at 2012.07.08 00:34:00
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199. change to prop mod duration - in Player Features and Ideas Discussion [original thread]
fido gotran over wrote: Just make them work like strip miners Turning them on costs full cap ammount but if you want to turn them off early they will. This would be the ideal solution. You also have to keep in mind the cloak+MWD trick. If ...
- by mxzf - at 2012.07.07 18:11:00
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200. HUD - mission watchlist - in Player Features and Ideas Discussion [original thread]
I didn't say there's nothing but PvP. I said that the central purpose of Eve is PvP and that the PvE is in as an afterthought, which is true. I'm not trolling, just replying. And It's "Features and Ideas Discussion". Note the discussion part. I'...
- by mxzf - at 2012.07.07 05:14:00
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