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981. More than one character train per one account. - in Player Features and Ideas Discussion [original thread]
Vertisce Soritenshi wrote: If you had to pay for it at all then it would be no different than paying for a second or third account...in your case an eighth or ninth account I guess. Either way...really won't happen. Except that you're bypass...
- by mxzf - at 2012.02.28 18:30:00
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982. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
So what you're is saying these are just buffed frigates.
- by mxzf - at 2012.02.28 18:06:00
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983. IDEA: Shortcut key for Jettison Cargo - in Player Features and Ideas Discussion [original thread]
Why? It's really not that hard to perform the two clicks to jettison cargo as-is, especially since you have three minutes between cycles to complete it and the cans last for two hours. Also, posting text from petitions/GM responses on the forums...
- by mxzf - at 2012.02.28 18:03:00
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984. Vacation Mode - in Player Features and Ideas Discussion [original thread]
*facepalm* this thread again? Someone posts this same thread every couple weeks and every single time it dies a horrible death. There are tons of arguments against it. Please search the forum and read all the responses before posting, it'll save y...
- by mxzf - at 2012.02.28 17:59:00
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985. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Mnehal wrote: As stated before, swapped pre fit from maintenance bay or flown to the system the Carrier is in by the pilot. As i said the Fighter is in an intimate relation to the Carrier and the buff should be tweaked so that endless love flow...
- by mxzf - at 2012.02.28 15:58:00
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986. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
Mnehal wrote: mxzf wrote: You can't bind two players to one ship in the game. Meaning that you can't have player ships (such as fighters) docked in another ship (like a carrier). It's a game engine limitation which would require writing pret...
- by mxzf - at 2012.02.28 15:02:00
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987. What stops people going to Nullsec, why do people go back to highsec from Null? - in Player Features and Ideas Discussion [original thread]
The main reason I live in highsec right now rather than low/null is that it's just easier to live in high. I'm not at all afraid of low/null or anything, I've lived in both WHs and nullsec in the past and I go through them and lowsec all without t...
- by mxzf - at 2012.02.28 14:58:00
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988. Fighters, Carriers and You - in Player Features and Ideas Discussion [original thread]
You can't bind two players to one ship in the game. Meaning that you can't have player ships (such as fighters) docked in another ship (like a carrier). It's a game engine limitation which would require writing pretty much an entirely new game to ...
- by mxzf - at 2012.02.28 14:49:00
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989. mining boosters - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: There's literally no reason for this whatsoever. Yep, we know that. The OP's just another person who thinks that "mining yield improvements will only affect my yield, so I'll be making more ISK". Unfortunately, nothin...
- by mxzf - at 2012.02.28 05:32:00
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990. Global Compass - in Player Features and Ideas Discussion [original thread]
Ilandrin Yona wrote: mxzf wrote: Why? Not to mention there is no "north" in space. At best we could have something that indicates the direction of the galactic center, and/or the direction of galactic spin. But that assumes New Eden is a ...
- by mxzf - at 2012.02.28 04:56:00
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991. Global Compass - in Player Features and Ideas Discussion [original thread]
Why?
- by mxzf - at 2012.02.28 03:59:00
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992. Covert Logistic Ship - in Player Features and Ideas Discussion [original thread]
Here you go, 'problem' solved: [Tengu, Covert Logi] Damage Control II Co-Processor II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Large Shield Extender II Invulnerability Field II Invulnerability Field II Photon Sc...
- by mxzf - at 2012.02.28 03:58:00
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993. A Resumé System to Improve Corp/Alliance Recruiting - in Player Features and Ideas Discussion [original thread]
Woah, dev response, sweet. Now if I could just get them to notice my thread ... lol. In all seriousness, as a Director, I would definitely like to see something like this. API checks and so forth are just such a royal pain to go through, having...
- by mxzf - at 2012.02.28 02:49:00
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994. [Proposal] Make Assembly Hall Heavily Moderated - in Player Features and Ideas Discussion [original thread]
I could go for 20, that's not an unobtainable number, but it means that your idea is fairly well received, especially if you manage to get 20 Likes without having any significant opposition in the ensuing discussion of the thread. I'm all for an...
- by mxzf - at 2012.02.27 23:23:00
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995. [Proposal] Make Assembly Hall Heavily Moderated - in Player Features and Ideas Discussion [original thread]
+1 from me. I've definitely noticed that both forums seem to be fairly full of crappy ideas which are everywhere like weeds and drown out the few good ideas that actually come up. I think 50 likes is a bit much though, due to the speed at whic...
- by mxzf - at 2012.02.27 22:58:00
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996. Wallet Flash Threshold - in Player Features and Ideas Discussion [original thread]
Lets get this back up to the top again, I neglected to bump it for a bit, lol.
- by mxzf - at 2012.02.27 22:58:00
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997. POLL: What do you think about... - in Player Features and Ideas Discussion [original thread]
FAR too much server overhead and dev work to create a 'feature' which would be unnoticeable at best and a PITA at worst. There's just no reason for it to be in the game. And, as Velicitia indicated, it's been mentioned before ... multiple times.
- by mxzf - at 2012.02.27 18:08:00
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998. Train unallocated skill points!? - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: znoran wrote: Maybe it has been mentioned before? Yes, a few times... I believe this is in the running for "understatement of the century". To the OP, it has been instantly and horribly shot down every single time. I...
- by mxzf - at 2012.02.27 16:39:00
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999. Overview locking on mouse movement. - in Player Features and Ideas Discussion [original thread]
I think it would be good to have it be optional. I can see how it'd be useful to some people in big fleet flights and such, but it's not useful to everyone.
- by mxzf - at 2012.02.27 16:36:00
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1000. Shrubberies - in Player Features and Ideas Discussion [original thread]
If this gets implemented, I'll always keep a Shrubbery in my cargohold when I'm in low/null, just in case I get caught and the attacker demands a Shrubbery. Please do this for us CCP, it would be pretty cool (and for the hour or two of work it wou...
- by mxzf - at 2012.02.27 06:04:00
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