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21. CCP fix your local - in Player Features and Ideas Discussion [original thread]
Inquisitor Kitchner wrote: Robert Caldera wrote: its nearly impossible to catch a ratter anymore. Currently, you show up on local during a gate jump long before you can do something next door, the people in that system safe up already while ...
- by mxzf - at 2012.08.28 13:36:00
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22. (mini) freighter. - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: IM at about max.Indy skills and I still got a month of training before a freighter. Where'd you find your -10 implants? If you have Indy 5, you can fly a freighter in ~5d or so, all you need is Spaceship Command 5, A...
- by mxzf - at 2012.08.28 13:33:00
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23. Docking ships into motherships!!!! - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Technical issues can be resoloved with effort. Note: The new starbases may have jump drives. This brings us one step closer to docking in ships. They have flat out said that they won't touch that code because it's an insane...
- by mxzf - at 2012.08.28 04:34:00
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24. Ewar Drones OP fix solution - in Player Features and Ideas Discussion [original thread]
Actually, Ewar drones as a whole absolutely suck right now, they're horrible. The only ones that are usable at all are ECM drones, which are relatively powerful. You should learn what the difference is between Ewar and ECM so you don't sounds li...
- by mxzf - at 2012.08.28 03:14:00
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25. Probeing QOL suggestion: Mousewheel adjustments - in Player Features and Ideas Discussion [original thread]
Yeah, it's not the best advertised feature, but it's so handy when you do find it.
- by mxzf - at 2012.08.27 15:43:00
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26. Plex pricing regards Character Transfer - in Player Features and Ideas Discussion [original thread]
If CCP decides they feel like charging more for certain types of payment, that's their choice, since it's their game. And I would bet that what really happened is that they set char transfers at 20 and made it 2x PLEX because otherwise PLEX would...
- by mxzf - at 2012.08.27 15:42:00
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27. Probeing QOL suggestion: Mousewheel adjustments - in Player Features and Ideas Discussion [original thread]
Hold the Alt key and drag the probes, all of the probes will slide in an out in formation. tl;dr: It's already in the game.
- by mxzf - at 2012.08.27 15:39:00
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28. Docking ships into motherships!!!! - in Player Features and Ideas Discussion [original thread]
It's not possible, from a technical standpoint, to dock inside another ship. It has to do with a character owning a ship and its contents (which causes issues when 'contents' includes other players). It won't happen any time soon. CCP has openly...
- by mxzf - at 2012.08.27 01:34:00
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29. It's full of stars. - in Player Features and Ideas Discussion [original thread]
No, no prize, because this definitely isn't the forum for that. Maybe GD, if you want to be trolled in return, or whatever passes for an RP forum on here (I CBA to look because I don't care for RP, Eve has more metagame than RP anyways). As to th...
- by mxzf - at 2012.08.26 23:35:00
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30. Anchorable/Deployable Structures Ideas - in Player Features and Ideas Discussion [original thread]
Well, the first two would massively amplify any home-field advantage for anyone who sets up the battlefield beforehand. The last one is about the same as botting.
- by mxzf - at 2012.08.26 23:33:00
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31. Just something that crossed my mind - in Player Features and Ideas Discussion [original thread]
Stop reading the patchnotes then. And then you have your mystery and the rest of us still have a clue what CCP's doing. Transparency has been an issue at times and CCP isn't always the best at it, asking for less transparency is just stupid.
- by mxzf - at 2012.08.26 14:10:00
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32. Super Capital Improvement idea - in Player Features and Ideas Discussion [original thread]
Andski wrote: changes for the sake of changes? no thanks! This. Also, there are technical reasons why it's impossible to dock in a ship. That won't change any time soon because they have said that they won't change that any time soon because...
- by mxzf - at 2012.08.26 02:10:00
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33. New Null Sec system - no systems in jump range - in Player Features and Ideas Discussion [original thread]
So ... wormhole systems, but with Sov and local added? Sounds broken-OP.
- by mxzf - at 2012.08.24 18:04:00
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34. Advanced Starbase Defense Management (9x) - in Player Features and Ideas Discussion [original thread]
I was wondering where you'd gotten to lately.
- by mxzf - at 2012.08.24 05:12:00
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35. Wallet Flash Threshold - in Player Features and Ideas Discussion [original thread]
Bringing this back to the top so it doesn't get time-locked (and so more people can see it).
- by mxzf - at 2012.08.23 20:10:00
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36. Locking corporation wallets - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Omnathious Deninard wrote: Place all your isk in the master wallet and force your servants to request isk to be allocated to a division they have been allowed to access. This. Also, get off your high horse. Agree...
- by mxzf - at 2012.08.23 18:57:00
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37. Problem with Armor Repairers vs buffer tank - in Player Features and Ideas Discussion [original thread]
The core flaw in your logic is assuming that buffer tanking is strictly better than using reppers. In truth, buffer tanking is only better than reppers in three specific situations: You have logi on the field, withstanding alpha, or if the incomi...
- by mxzf - at 2012.08.23 15:01:00
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38. Allow any ship with a covops cloak to light covert cynos - in Player Features and Ideas Discussion [original thread]
Because brick-fit Proteuses with extra-long points are just what you want lighting covert cynos ...
- by mxzf - at 2012.08.23 12:57:00
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39. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Why? What's wrong with the current system that you're trying to fix? Also, as others have said, it has a strong potential to make things broken. You can't just design for the average case, you also have to think about what happens if a Daredevil...
- by mxzf - at 2012.08.19 15:24:00
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40. Figuring out your worth. - in Player Features and Ideas Discussion [original thread]
Evolution1979 wrote: mxzf wrote: EveHQ and a few other programs will already tell you that info, no reason for the Devs to add in another halfway working price estimation, there are more important things to do. But those other programs an...
- by mxzf - at 2012.08.17 13:13:00
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