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981. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
Originally by: Torment Im sorry Hellek but you just dont understand how fighting in a apoc is at the momement,You say a tanked Apoc can not do good damage,well why is it then that the apoc will deal enough damage that the 1 large armour re...
- by qrac - at 2004.06.05 17:49:00
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982. Apoc overpowered, - in Test Server Feedback [original thread]
you're telling us that an apoc with standard equipment beat 3 other ships? let's say u guys only deal 720dmg/s. let's say he hardens 60% of your damage. that means u still deal 288dmg/s. 2 large armour reps with max skills heal 106,67 armour. tha...
- by qrac - at 2004.05.29 14:29:00
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983. MWD signature impact - in Ships and Modules [original thread]
Originally by: Christopher Scott Quote: running ship turns on 2 mwd's. camping ship gets instalock and web it with 3 webbers. running ship destroyed. Ships that are set-up for instalock will instalock you regardless. Having d...
- by qrac - at 2004.05.27 09:46:00
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984. (Outdated) m0o kill list - in Crime and Punishment [original thread]
Edited by: qrac on 27/05/2004 10:32:58 Qrac Cold Fusion Inc. Apocalypse YZ-LQL Group yes 2004-01-23 17:04:19 eh? yz-lql?? podded??? ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.27 08:05:00
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985. MWD signature impact - in Ships and Modules [original thread]
Edited by: qrac on 27/05/2004 07:01:58 Originally by: Christopher Scott Have most of you even tested these changes? By using base speed without MWD, you can evade the tracking on most higher class guns. Even large blasters are TERRIBL...
- by qrac - at 2004.05.27 07:01:00
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986. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
Quote: Something like: 5 tachyons/6megabeams/7rails give X Dot vs megathrons' shield with 1 em ward, and Y Dot against megathrons' armor, meaning Z minutes until you've podded the mega nobody has done anything similar with the new changes...
- by qrac - at 2004.05.26 18:28:00
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987. MWD + AB reduced from 10 seconds to 4 seconds - in Test Server Feedback [original thread]
Originally by: Mr nStuff Originally by: Toastmaster So now it will take only 4 sec to warp with any ship if it fitted with MWD ?? One burst and when it deactivate the ship will instawarp ? No way you can do it in four seconds. B...
- by qrac - at 2004.05.25 00:46:00
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988. Gallente NPC Pirates? - in Ships and Modules [original thread]
Edited by: qrac on 25/05/2004 00:11:16 check on www.eve-db.com ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.25 00:09:00
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989. MWD + AB reduced from 10 seconds to 4 seconds - in Test Server Feedback [original thread]
Originally by: Toastmaster So now it will take only 4 sec to warp with any ship if it fitted with MWD ?? One burst and when it deactivate the ship will instawarp ? that's not good. battleships being able to get into warp in 4 seconds i...
- by qrac - at 2004.05.24 23:54:00
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990. The Redeamer War - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: crice Why did Xetic attack a CA ship? (Simple Question) because they could. (simple answer) ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.24 17:24:00
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991. MWD + AB reduced from 10 seconds to 4 seconds - in Test Server Feedback [original thread]
Edited by: qrac on 24/05/2004 15:07:56 Originally by: Jarjar Originally by: qrac this will screw short-range battleships that are already short on cap. imagine having to make 4 bursts instead of 2. Uh. Now: 568 cap every 10 ...
- by qrac - at 2004.05.24 15:06:00
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992. MWD + AB reduced from 10 seconds to 4 seconds - in Test Server Feedback [original thread]
this will screw short-range battleships that are already short on cap. imagine having to make 4 bursts instead of 2. ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.24 13:40:00
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993. Post-Patch Tempest setups? - in Ships and Modules [original thread]
with that setup i'd go for 3 power diagnostics instead. u lose some cap recharge but gain it back due to boosting more shields. ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.24 13:10:00
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994. Frame Rate - in EVE General Discussion [original thread]
the cpu seems to be the bottleneck for most people in eve. i get the same fps in 800*600 as i get in 1280*1024. ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.24 09:28:00
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995. Raven looks overpowered. - in Ships and Modules [original thread]
Originally by: Trevedian Originally by: Meridius Originally by: Amy Foxx But what is getting me, the new APOC gird of 19.5k base, with three power grid items in it's low slots can fit 8 tacs... and you are going to tell ...
- by qrac - at 2004.05.22 13:35:00
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996. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: Xune nive realy nice........... evert tried to armotank with this changes in a thempest ? ok, 1k gride more but each armor repaiarer cost 1,1k gride more after patch...... and then you dont even have the new missel launche...
- by qrac - at 2004.05.22 13:32:00
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997. Next patch: Best battleship, and why? - in Ships and Modules [original thread]
1vs1: megathron/raven 4vs4: scorpion fleet battle: scorpion ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.22 13:25:00
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998. Raven looks overpowered. - in Ships and Modules [original thread]
Quote: All tier 2 BS can tank to a decent degree, and still be effective Offensive forces, Mega with Blasters, Apoc with 425s and Tempest with 1400s. post a decent apoc with 425mm's loadout and i'll be happy to compare it to a raven loado...
- by qrac - at 2004.05.21 18:22:00
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999. Auction on 1 Mega modal Heavy Neutron (CLOSED) - in Market Discussions [original thread]
26 mill. ------------------------------------------- Insanes numquam moriuntur!
- by qrac - at 2004.05.21 14:13:00
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1000. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: Arthur Guinness TomB, you should have a look at the apocalypses ability to use 425mm's. A tanked apoc with rails seems way overpowered. Siege Launcher should require 1500grid, 1750 is to much. Comparing the fitting of an ap...
- by qrac - at 2004.05.21 12:45:00
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