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141. Blueprint production calculater. Excel 101? - in Science and Industry [original thread]
This is why you always make your own spreadsheet. Your numbers are correct, the cost is ~26.2 ISK per 1 Antimatter Charge M. You are making 3 isk per charge. To the second post, PE5 for ammo is not required. PE5 would've given him an additional p...
- by rain9441 - at 2010.10.21 14:57:00
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142. Making industry a corp activity. - in Science and Industry [original thread]
Originally by: Deen Wispa PvPers don't get too caught up in how much they make and aren't too possessive since they know they will lose their valueables. Whereas indys get caught up in every little minutae of how much they make. The co...
- by rain9441 - at 2010.10.20 23:41:00
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143. Servicing My PI Planets in Low Sec - in Science and Industry [original thread]
You'd have to haul from the planet's customs office to the station in that system. For that a cheap T1 industrial with a big cargohold will suffice. An insta-warp bookmark outside of the station and absolutely no interaction with stargates will ma...
- by rain9441 - at 2010.10.20 18:49:00
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144. Servicing My PI Planets in Low Sec - in Science and Industry [original thread]
Warp Core Stabs aren't going to help you when you hit a gate camp or a HIC. Blockade runner is going to take many many trips due to small cargo hold. Blockade runner requires spending 20+ days training Industrial V to haul PI goods. Surely you c...
- by rain9441 - at 2010.10.20 16:43:00
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145. Making industry a corp activity. - in Science and Industry [original thread]
I think of an industrial corp as individuals working together to do something they normally would not be able to do, such as manufacture titans or super carriers. The combined effort of each person is what is of value. I don't imagine an industria...
- by rain9441 - at 2010.10.19 22:40:00
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146. Making industry a corp activity. - in Science and Industry [original thread]
An industrial corporation could utilize the combined wealth of many individual players to create something that would normally be out of reach of any single player amongst them. I cannot actually manufacture capitol ships because I don't have enou...
- by rain9441 - at 2010.10.18 22:24:00
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147. How to make 100M/h with PI in high sec - in Science and Industry [original thread]
Manufacturing in itself has its own profits as does trading. If you purchase minerals using a buy order and sell manufactured goods using a sell order, the difference in price between the minerals' buy and sell orders is trading income, the differ...
- by rain9441 - at 2010.10.18 21:40:00
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148. How to make 100M/h with PI in high sec - in Science and Industry [original thread]
This isn't PI income. This is trading income. You could've just resold the P2's you bought and gotten a lot more profit without having to mess with 'planets and stuff'. Stop confusing PI with trading.
- by rain9441 - at 2010.10.18 14:02:00
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149. Would this be worth it? - in Science and Industry [original thread]
Cap Booster 800's may work better.
- by rain9441 - at 2010.10.17 03:47:00
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150. The feedback is there, why no response? - in Science and Industry [original thread]
Originally by: DSM20T Due to the supply and demand nature of the market anything that increases yield will not make the persons mining any more money. It will just decrease the value of whatever they are mining. That applies to anythin...
- by rain9441 - at 2010.10.15 22:56:00
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151. Question about selling researched ammo prints. - in Science and Industry [original thread]
I agree with Rattus, no matter how many entries in the list I just don't foresee 'Profit' showing up at all. And yes, ME 100 on medium ammo is a complete waste of time.
- by rain9441 - at 2010.10.15 15:26:00
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152. PI Links - in Science and Industry [original thread]
Advanced Planetology says otherwise. I've got an account with Planetology 3 and an account with Adv Planetology 4. I've looked at 0.0 planets side by side. On one side I see total crap on the other I see small gold mines all over the place. You'...
- by rain9441 - at 2010.10.13 18:32:00
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153. Shutting down PI - in Science and Industry [original thread]
PI is only good if you have a planet in 0.0 and can piggy back the PI output on an already scheduled/existing jump to high sec. Even an infinite supply of free PI materials in 0.1 space isn't worth hauling out IMO.
- by rain9441 - at 2010.10.13 04:22:00
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154. The feedback is there, why no response? - in Science and Industry [original thread]
Originally by: Leekana The idea of getting a second account to increase yield because there is no where to go from a hulk saddens me. I was writing something big but realized the above line sums it up beautifully. "Do It!" should not ...
- by rain9441 - at 2010.10.12 20:29:00
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155. Reprocessing Items - in Science and Industry [original thread]
Edited by: rain9441 on 10/10/2010 20:50:51 Think I pulled the link before sharing it, try this one: https://spreadsheets.google.com/ccc?key=0AsNLB76ofVgzdHlJUWZoVU5jczdCeXVCRndjRnM3ZlE&hl=en&authkey=****3pIG EDIT: Actually, the authkey ju...
- by rain9441 - at 2010.10.10 20:48:00
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156. Reprocessing Items - in Science and Industry [original thread]
Edited by: rain9441 on 10/10/2010 17:24:36 I actually did this in the past week for my own spreadsheet. I only did it for tech 1 products though. I don't really care about refining T2, rigs, cap components or the like... Info was pulled from ...
- by rain9441 - at 2010.10.10 17:23:00
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157. Manufacturing profits - in Science and Industry [original thread]
Depends on how much capitol you have to play with. With <100 mil you may be happy with 400k profit/slot/day. Since 100 mil isn't going to let you run any significant manufacturing slots aren't really the issue. As someone in around 1b zone I'm...
- by rain9441 - at 2010.10.01 17:00:00
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158. Making AFK isk from bpo's - in Science and Industry [original thread]
If you are getting a profit margin above 10% on something there is a good chance that there is not a whole lot of capitol involved. I can get a 100% profit margin on small ammo (well, sometimes), but even at 100% with 10 manufacturing bays running...
- by rain9441 - at 2010.09.14 17:57:00
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159. Making AFK isk from bpo's - in Science and Industry [original thread]
Manufacturing is not AFK isk generation. You spend a lot of time researching, calculating, hauling, modifying market orders by 0.01, and clicking. Depending on the scale of your manufacturing endevours, you may actually see more ISK/hr by ratting...
- by rain9441 - at 2010.09.13 15:26:00
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160. My best PI setup yet - in Science and Industry [original thread]
Extractors -> Launchpad Launchpad -> Processors Processors -> Launchpad Where is your launchpad and why are you directly linking extractors to processors? D+
- by rain9441 - at 2010.08.30 20:49:00
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