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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Overly complex for what should actually be possible: Name changes - the 'reputation' reason is total nonsense, given you can simply buy / sell a character anyway. Simply have a 'previously known as' tab in the show info for that character.
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- by rofflesausage - at 2015.10.15 15:52:57
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2. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
DaReaper wrote: Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying. https://en.wikipedia.org/wiki/Eve_Online#Subscribers Sir, that is simply not true. It's ga...
- by rofflesausage - at 2014.03.07 01:29:00
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3. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Narkashima wrote: Teinyhr wrote: Georgiy Giggle wrote: All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even f...
- by rofflesausage - at 2014.03.06 19:43:00
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4. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Looks lovely, but please let Aurum in Eve just die. Keep it for the dust bunnies. Make these in game 'drops' (LP store, special items, whatever), but we've been at this place before with Aurum....and it didn't work out.
- by rofflesausage - at 2014.03.06 18:33:00
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5. Sticky:Dev Blog: Alliance Logos & You - Clarification on submission... - in EVE Information Portal [original thread]
Hi Falcon I have 2 simple questions: *Why does CCP feel the need to take "ownership"? Nothing in the devblog actually covers this. You could just as easily require that alliances distribute their logos under the Creative Commons licence, or a lo...
- by rofflesausage - at 2014.02.13 19:53:00
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6. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Quote: Some of you may ask, GǣCCP Rise, why are you balancing industrials, they are fine, go do something important like deleting falcons from the game (I kind of agree with you) Oh stop trolling
- by rofflesausage - at 2013.07.16 17:02:00
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7. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
Really don't like the new display for how long a skills takes. "1Mo 2 days" is bad because not every month has the same number of days in it. This means (I'm assuming, we'll know in 2 days) that when we tick over from a 30 day month to a 31 day m...
- by rofflesausage - at 2011.11.29 23:17:00
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8. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
Can I launch Eve.exe directly still and jump directly to the game? Will this still patch fine if there has been an update? - I'm assuming so if the Mac client can't use this tool. I am assuming there is nothing crazy with this tool like a require...
- by rofflesausage - at 2011.11.09 16:01:00
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9. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
Edited by: rofflesausage on 30/08/2011 14:32:34 Out of the two formats listed, CSV. .bak files are a pain to work with in my experience.
- by rofflesausage - at 2011.08.30 14:32:00
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10. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: CCP Soundwave Not at all talking about nerfing/allowing more projection.... But your players are Soundwave, as this is the exact effect it's going to have in relation to subcaps. At the moment, SuperCaps have an insane...
- by rofflesausage - at 2011.05.11 10:15:00
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11. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Cpt Tunguska I read the devblog and just loled about it...Big time CCP, you dont know your own game. Dear CCP, if youre truly concerned about "power projection" (I love this term) you should better remove supercaps. Big ...
- by rofflesausage - at 2011.05.11 09:32:00
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12. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Rumpelstilski Originally by: rofflesausage Make it so they are not at a POS and show on the overview like gates? Just make a JB effectively the same as a gate in terms of how they work in game, with the addition of ...
- by rofflesausage - at 2011.05.10 21:30:00
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13. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: CCP Soundwave Originally by: Purrp Ledone Originally by: Weaselior Originally by: CCP Soundwave I think we're doing this in terms of longer scale development, at least to some extent. We're developin...
- by rofflesausage - at 2011.05.10 21:23:00
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14. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Weaselior Edited by: Weaselior on 10/05/2011 20:56:14 Originally by: CCP Soundwave Originally by: Zamiq Again, you have not told us why this change will increase the chances of this non-consensual pvp th...
- by rofflesausage - at 2011.05.10 21:00:00
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15. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
POSes have needed fixing for years - still not done Sovereignty changes that were done to stop POS bashing have caused some of the biggest, and unplayable blobs the game has ever seen - no change Supercaps overpowered - little changes, but hardl...
- by rofflesausage - at 2011.05.10 18:40:00
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16. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Lonely Island Problem is the Dominion changes encouraged the wrong type of player to set up shop in 0.0. ie Alliances such as FCON, FA, WTF, LAWN would have no business in 0.0 if they actually had to fight for their own spa...
- by rofflesausage - at 2011.04.04 00:35:00
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17. An update on Level 5 Missions - in EVE Information Portal [original thread]
Originally by: Lord Union I don't think there were any... You just got a ****-ton of ISK from bounties and salvage... that's about it tbh... Salvage off L5s is usually quite poor, certainly since the meta 0 nerf. As for ISK...ermm......
- by rofflesausage - at 2010.06.11 22:42:00
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18. An update on Level 5 Missions - in EVE Information Portal [original thread]
Originally by: Ghurthe The trouble is that the scanning mechanics change increased the challenge so dramatically since pirates can scan you down in 30 seconds as opposed to 30 minutes. Scanning used to be so hard that people would almost...
- by rofflesausage - at 2010.06.11 18:32:00
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19. An update on Level 5 Missions - in EVE Information Portal [original thread]
Edited by: rofflesausage on 11/06/2010 16:13:53 No issues with the change, but seriously, put a LOT more L5 mission agents in low sec. More people head there to make their fortune (if you want to call it that), pirates are happy due to more p...
- by rofflesausage - at 2010.06.11 16:11:00
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20. New Dev Blog: Improvement of textures, and a new Scorpion model - in EVE Information Portal [original thread]
Originally by: Seghan Downsizing the diffuse map to 512? Why would you do that? I would also love to know the answer to this. It's the first thing that hit me when looking at the images. I really don't understand why the P/G/S maps are...
- by rofflesausage - at 2010.03.30 14:06:00
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