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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1500
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Posted - 2014.03.06 20:10:00 -
[241] - Quote
matchstickman wrote:I am very much looking forward to this. How much for one of these
NO... just NO!!
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Caelo Agalder
Shadow Empire Inc.
0
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Posted - 2014.03.06 20:11:00 -
[242] - Quote
Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519
Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already. |
Xylem Viliana
Protomonolithic
155
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Posted - 2014.03.06 20:11:00 -
[243] - Quote
WTB
Carebear catalyst paint job. |
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CCP Fozzie
C C P C C P Alliance
9416
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Posted - 2014.03.06 20:12:00 -
[244] - Quote
Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Sven Viko VIkolander
Aliastra Gallente Federation
125
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Posted - 2014.03.06 20:13:00 -
[245] - Quote
Caelo Agalder wrote:Nice idea. Too expensive. 1000 AUR = 1 PLEX 1 PLEX = 650mil ISK 1 Painting = 45 AUR That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already.
1 PLEX = 3500 AUR m8 |
Arkon Olacar
Blue-Fire
307
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Posted - 2014.03.06 20:14:00 -
[246] - Quote
Caelo Agalder wrote:Nice idea. Too expensive. 1000 AUR = 1 PLEX 1 PLEX = 650mil ISK 1 Painting = 45 AUR That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already. 1 PLEX = 3500 AUR
Also please tell us more about how Pubbie McPubberson knows more about the actual feasibilities of implementing these changes than the actual devs Warping to zero |
Bob Niac
Joint Espionage and Defence Industries Preatoriani
50
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Posted - 2014.03.06 20:14:00 -
[247] - Quote
Can someone PLEASE make a fake km with a officer hull tanked super? Preferably with hello kitty paint?
GÇ£Bob Niac" wrote:REAL MEN HULL TANK IN PINK SHIPS WITH LASER KITTENS ON THEM! I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Caelo Agalder
Shadow Empire Inc.
0
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Posted - 2014.03.06 20:14:00 -
[248] - Quote
CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR
Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter. |
DaReaper
Net 7 The Last Brigade
226
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Posted - 2014.03.06 20:15:00 -
[249] - Quote
Clearly people are not reading... reading comprehension 101 for the win...
For thouse of you whining about it being skins and not real custom jobs.. READ THE DAMN BLOG!
1) This is a trial program, to see if there is any intrest what so ever. People can say 'I want this!' but the devs know a minority of players are on the forums. Thus if only 100 people really want custom paint jobs, and they spend 1000 man hours to program that, that other 300k of us will **** a massive brick. So this gives them some solid numbers as to what we the players want.
2) They want to test the MT waters, and see how viable this will be to do it via MT or other ways.
3) They say there will be more options, so you might get sweet skins via LP but have to pay for a custom GS skin.
4) This uses very little dev time to make, and if its fails they can pull the plug easily.
5) This will not be the final feature, so this can easly change.
6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible.
and
7) this will give them the money they need to allocate resources to make this happen. without harming other task. |
DaReaper
Net 7 The Last Brigade
226
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Posted - 2014.03.06 20:16:00 -
[250] - Quote
Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.
however, billy bob player could pay for it via a plex and decide to sell it on the market for 1m isk. He paid for the plex with irl money, so can sell it for whatever he wants. |
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Callic Veratar
587
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Posted - 2014.03.06 20:20:00 -
[251] - Quote
Akrasjel Lanate wrote:Callic Veratar wrote:One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.
On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough. "T2/Faction/Pirate ships" don't need to be skined beacause they already have there own skins.
Says you. If I could get my hands on a Kurusal Machariel I would totally pay for it. |
Marieta Kayal
Alerion Corporation Alerion Alliance
0
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Posted - 2014.03.06 20:24:00 -
[252] - Quote
I am REALLY excited about this. I would especially like it if we could do corp paint schemes!!! |
Flamespar
Woof Club
1094
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Posted - 2014.03.06 20:28:00 -
[253] - Quote
Ship it already.
It'll be interesting to see what a much more expensive paint job will look like.
Pricing seems fair.
Let this day be known as the day CCP finally made a happy EVE Chronicle: And audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
301
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Posted - 2014.03.06 20:29:00 -
[254] - Quote
Hrm. On the one hand, if you're feeling out for demand, starting with an upper-limit price point isn't really the way to do it. On the other hand, people would be flipping tables if you hiked the price after a while and too low could calibrate people's expectations in the wrong direction.
My misgiving is that if this goes badly and doesn't generate the sales desired, do you blame the price point or 'lack of interest'? I'm sure if all the skins were 1 Aurum, you'd get a lot more interest...
Also ship identification is definitely of concern- prefixes on the ship names can make Overviews much harder to parse due to identical ships being in massively different spots of the alphabet, not to mention a number of 3rd party developers are having aneurysms on how to deal with the new ships/killmails etc.
The sad reality is that none of these ships are doctrine ships where I fly, so the chances of me wanting to go out and buy one, let alone lose one in any of the fleets I fly in, are small. If you really wanted to test the waters, you should have done a Megathron skin...
It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game? |
Artis Marxon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.03.06 20:29:00 -
[255] - Quote
Why charge for it at all? |
Lilliana Stelles
1189
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Posted - 2014.03.06 20:30:00 -
[256] - Quote
Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.
No one said these were one run blueprints. And that's something they can easily balance. 2, 5, 10 runs? Could be dirt cheap.
Not a forum alt.-á |
Dun'Gal
Myriad Contractors Inc.
92
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Posted - 2014.03.06 20:31:00 -
[257] - Quote
Vincent Athena wrote:Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable? Answer to this please, I have to assume it needs to be a packaged ship, but confirmation would be nice.
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Lilliana Stelles
1189
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Posted - 2014.03.06 20:32:00 -
[258] - Quote
Artis Marxon wrote:Why charge for it at all?
It's a way to see if people really want it, while funding development. Think of it like a kickstarter. Not a forum alt.-á |
Administrator Burns
Sons of Olsagard
6
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Posted - 2014.03.06 20:33:00 -
[259] - Quote
So ships painted in the pilot program get a new itemID, i assume that means they wont be usable in invention(not that it would be a good idea to do that).
From an EVE Lore point of view, invented ships are not completely new ships, they built from an old one. If the old ship has a paint job, should that effect the upgrade process, should there be an option to keep the pain job on the new upgraded (T2) ship ?
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michaelthered
HIFI INDUSTRIAL The Kadeshi
15
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Posted - 2014.03.06 20:34:00 -
[260] - Quote
1) It's cool in theory, but unless everyone is rolling around with space paint....those that do are basically hanging a sign around themselves saying "primary this". Heck, I already know one hi sec merc in particular who will make it his lifes mission to hunt lvl 4 mission runners in hi sec. So just undocking will say shoot here.
2) How bout new ship designs? Paint jobs are cool but I'm sure alot of us would rather see some of these hideous ships either get a design overhaul or just scrapped all together in favor of some professionally designed hulls.......and not using the same hulls over and over across different ship classes. Much more important than space paint imo. |
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Sven Viko VIkolander
Aliastra Gallente Federation
125
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Posted - 2014.03.06 20:34:00 -
[261] - Quote
Artis Marxon wrote:Why charge for it at all?
Not sure if serious...
Why wouldn't they charge for it? I mean, it is just cosmetics, not content. |
Artis Marxon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.03.06 20:35:00 -
[262] - Quote
Lilliana Stelles wrote:Artis Marxon wrote:Why charge for it at all? It's a way to see if people really want it, while funding development. Think of it like a kickstarter.
If they really want people to use it, use the same system as insurance to pay for it. Not a currency noone ever use or want. |
Psyche Tenebris
Black Sun Research
0
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Posted - 2014.03.06 20:36:00 -
[263] - Quote
If this project is going to work, try put ship paint stuff in null ghost sites drops and just figure the outcome |
Lipbite
Express Hauler
1786
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Posted - 2014.03.06 20:37:00 -
[264] - Quote
What about killmails - will they show custom paint and its ISK price? I imagine people may want to hunt down ships with rare/expensive painting. |
Kusum Fawn
State War Academy Caldari State
428
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Posted - 2014.03.06 20:40:00 -
[265] - Quote
TigerXtrm wrote:Kusum Fawn wrote:NO.
Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision. Did you even bother reading ANYTHING in that dev blog? Like... how this is just a test? And how this is not final? And how the final system will be different. Open your damn eyes...
I am guessing that you have not read the dev blog or my post fully. The proposal in the blog is the addition of ship items, additional ships not just the addition of color for existing ships. While yes it is a test, it is not a good test , i my opinion.
If the idea is to identify how many people are interested in having a ship in a different color, then adding a colored ship for higher prices is not the correct way to establish that. there are too many other factors involved for it to be a test of only the one variable.
It is also stated int he dev blog that this is one way they have thought to introduce this "feature" but it is not final, but they are not ruling this function out as being the final system either.
One of the issues they stated was running into the type id wall where the color of the ship and the ship are integrated as one data item, rifters are always the same color and thus a green rifter would have to be "Rifter: green" or some such variation in the database.
Unpacked ships already have unique ids, changing the texture maps on unpacked items would not create the same issues as entirely new items. and would allow for a wider accessability then the new ship items.
Please, with your eyes open, attempt to read before you respond. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Sinooko
Gespenster Kompanie Circle-Of-Two
60
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Posted - 2014.03.06 20:40:00 -
[266] - Quote
I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat.
Your overview and your D-Scanner is your main method for identifying ships, paint-jobs won't make much difference and in the flurry of combat situations will go largely unnoticed, but on a personal level, a custom paint-job makes a ship feel more like it's yours.
I would really like to display my corporate and alliance logos on my ship. It would be neat to be out on a roam with a small group of my buddies, all of us flying our flags.
For the sake of performance you could shuffle off paint-jobs and the like during ti-di. Cache the paint-jobs of the current loaded ships client side. That way a client's own ship and the ships of their friends that they have had time to load still show up, but enemy ship customization won't be loaded until ti-di is alleviated. Give users the ability to turn off customization to save on performance, or in case they don't like the hot pink paint-job their friends use. Long Live Eve Online! |
Jayem See
Perkone Caldari State
2418
|
Posted - 2014.03.06 20:41:00 -
[267] - Quote
"Pilot scheme" - coz we're all....pilots!
Genius. Aaaaaaand relax. |
Angus Adalwin
Dreddit Test Alliance Please Ignore
10
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Posted - 2014.03.06 20:42:00 -
[268] - Quote
I am totally in favor of this concept. I have seen players ask for custom skins since I became interested in EVE (and I'm sure it's been going on for much longer than that) and this seems like a great way to introduce it. I do support this kind of microtransaction (vanity only), and the fact that it's consumable seems to fit perfectly. :)
When it comes to (real life) prices, I won't comment on that, as I don't PVP enough to lose that many ships, and I (because of finances) wouldn't actually buy ship skins with rl money anyway. I would be interested in (at some point) being able to see the custom paint and it's estimated isk cost in killmails. |
Lilliana Stelles
1190
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Posted - 2014.03.06 20:43:00 -
[269] - Quote
Sinooko wrote:I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat.
That's always a possibility. I'd pay a plex for a ship-skin BPO. Not a forum alt.-á |
M1k3y Koontz
Thorn Project Surely You're Joking
550
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Posted - 2014.03.06 20:44:00 -
[270] - Quote
Strata Maslav wrote:Based on the current high price of plex we have: 1 plex = 654,000,000 isk = 3500 Aurum
T1 Frigate skin = 45 Aurum = 8,400,000 isk T1 Battleship skin = 350 Aurum = 65,400,000 isk
In my opinion expensive but not so much that I wouldn't want to fly it in space.
Ultimately my concern boils down to obtaining aurum. The only in game option is to either reprocess a PLEX (costing 650m) to skin my Loki, the only ship I'd probably considering doing this for other than a ship I never lose (suitcase carrier perhaps, Hello Kitty anyone?) so the effective cost is much higher than a few million isk as I wouldn't buy any other items with AUR.
Will players be able to trade/buy/sell aurum? And I assume that blueprints will be able to be contracted just as pirate BPCs are now. How much herp could a herp derp derp if a herp derp could herp derp. |
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