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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Phantom
C C P C C P Alliance
4065
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Posted - 2014.03.06 16:16:00 -
[1] - Quote
With Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you!
With this pilot project we would like to see if you are interested in ship skin pain, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project.
Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program.
Also welcome the return of the Police Comet!
Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Fozzie
C C P C C P Alliance
9387
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Posted - 2014.03.06 16:17:00 -
[2] - Quote
Woop Woop!
This is a feature that I have wanted to see in EVE since long before I started at CCP and I'm very excited to see us start down this road with you all next Tuesday.
I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it.
I'm also unironically stoked to have the Police Comet back Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP FoxFour
C C P C C P Alliance
2937
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Posted - 2014.03.06 16:21:00 -
[3] - Quote
Woop! Woop!
This is going to be awesome! Next dev fleet is Navy Comets? Sorry, Police Pursuit Comet. CCP FoxFour // Game Designer @regnerba |
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CCP Xhagen
C C P C C P Alliance
473
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Posted - 2014.03.06 16:22:00 -
[4] - Quote
CCP Fozzie wrote:I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it. Quoting for emphasis. CCP Xhagen | Associate Producer | @strangelocation
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CCP Logibro
C C P C C P Alliance
327
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Posted - 2014.03.06 16:22:00 -
[5] - Quote
WOOP WOOP!
Also confirming next dev fleet is police comets. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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CCP Falcon
6029
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Posted - 2014.03.06 16:24:00 -
[6] - Quote
woop woop!
CCP Falcon -á || -á EVE Community Manager -á || -á EVE Illuminati
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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BadAssMcKill
Love Squad
675
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Posted - 2014.03.06 16:26:00 -
[7] - Quote
These are actually very well priced
I'm down for this http://i.imgur.com/6j6cIZE.gif-á |
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CCP Paradox
1238
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Posted - 2014.03.06 16:26:00 -
[8] - Quote
So much blue CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Phantom
C C P C C P Alliance
4068
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Posted - 2014.03.06 16:29:00 -
[9] - Quote
BadAssMcKill wrote:These are actually very well priced
I'm down for this And you need to wait only a few more days until Rubicon 1.3 is published!
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
97
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Posted - 2014.03.06 16:29:00 -
[10] - Quote
Sweet but not a total surprise or as big of a secret as you guys might have thought. When CCP started the V3 conversion of the ship models, possibility of this was mentioned as one of the reasons for it. |
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Mangala Solaris
Red Federation RvB - RED Federation
951
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Posted - 2014.03.06 16:29:00 -
[11] - Quote
Ive been itching to spill the beans on these, so happy this blog is out. RvB Ganked: EVE's Number One Public Roam |
Morwen Lagann
Tyrathlion Interstellar
1119
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Posted - 2014.03.06 16:30:00 -
[12] - Quote
\o/ Morwen Lagann CEO, Tyrathlion Interstellar |
Two step
Aperture Harmonics No Holes Barred
4459
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Posted - 2014.03.06 16:31:00 -
[13] - Quote
Awesome. So glad to see this finally coming out, and glad to see CCP learning from past microtransaction "experiences" CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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CCP Legion
93
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Posted - 2014.03.06 16:31:00 -
[14] - Quote
Looking forward to hearing thoughts on this pilot program.
Also, WOOP WOOP! @CCP_Legion | Associate Producer-á |
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Charlie Firpol
Noob Mercs Monkeys with Guns.
139
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Posted - 2014.03.06 16:31:00 -
[15] - Quote
Buying aurum tokens RIGHT NOW. Not because I want the paintjobs (they-¦re fine mind you) but because I will get a ton of ISK for that later on harharhar |
Ali Aras
Noir. Noir. Mercenary Group
605
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Posted - 2014.03.06 16:31:00 -
[16] - Quote
YESSS I no longer have to pretend I don't know why there are new ships on Singularity. *ahem*.
I'm sad I'm like the only CSM without free AUR though. Happy with the prices, and the ships are pretty. http://warp-to-sun.tumblr.com -- my blog |
Peter Powers
Terrorists of Dimensions Free 2 Play
205
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Posted - 2014.03.06 16:32:00 -
[17] - Quote
can you make a skin so i can get the absolution with its (prophecy based) old look and the coloring before it got dirty? i'd pay a lot of aurums for that.
other than that: about time! looking forward to see more ships and more interesting skins...
3rdPartyEve.net - your catalogue for 3rd party applications |
Uncle Shrimpa
Pator Tech School Minmatar Republic
0
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Posted - 2014.03.06 16:32:00 -
[18] - Quote
NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL |
scimichar
Republic Military School Minmatar Republic
171
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Posted - 2014.03.06 16:32:00 -
[19] - Quote
I like the general idea, but a BS paint job costing ~8x as much as a frig is a bit much. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2765
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Posted - 2014.03.06 16:33:00 -
[20] - Quote
Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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Crasniya
Strange Energy Gentlemen's Agreement
395
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Posted - 2014.03.06 16:34:00 -
[21] - Quote
All I can say is OHMYGODIT'SHAPPENING!!!!!!!!!1111one
Thank you so much, CCP! |
Omnathious Deninard
Novis Initiis
2219
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Posted - 2014.03.06 16:35:00 -
[22] - Quote
CCP Falcon wrote:woop woop! Do I hear the space police? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Crasniya
Strange Energy Gentlemen's Agreement
395
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Posted - 2014.03.06 16:36:00 -
[23] - Quote
Steve Ronuken wrote:Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good
$2 ship paint is pretty reasonable. Particularly since it offers no combat benefit. Or if you compare it to a $70 monocle. ;) |
Batolemaeus
Free-Space-Ranger Nulli Secunda
43
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Posted - 2014.03.06 16:36:00 -
[24] - Quote
Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed. |
Turelus
Caldari Independent Navy Reserve The Fourth District
919
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Posted - 2014.03.06 16:37:00 -
[25] - Quote
Hmm interesting. I guess it's finally going to bring some use to the failure that was Aurum/Nex Store but personally I would still like to see these BPC's come from the NPC corporations LP stores entirely.
Currently there is very little difference in the LP stores and corporations don't offer anything unique to their corp LP store, this is something which could be fixed by having each store offer these items as LP purchases.
I understand that CCP wants to make use of the Nex store and get into the microtransaction market for EVE but remember every item that goes into a cash shop is an item taken out of the game for new features, updated or revised features or general reasons for gameplay. I say this because as someone who has played SWTOR once the cash shop there opened and all the new content for customization moved there I found myself have very little reason to play anything in the game past grinding money to buy store items off the auction house.
It would be my dream to see the Nex store abolished and CCP move all items from it over to gameplay giving players new things to hunt for or work for, making content and features in the game the way to earn things rather than a credit card (yes I know we can get them for ISK but it's still not a gameplay drop). Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
TheSpacePolice
Republic University Minmatar Republic
0
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Posted - 2014.03.06 16:39:00 -
[26] - Quote
Omnathious Deninard wrote:CCP Falcon wrote:woop woop! Do I hear the space police?
Who? |
orange offspring
Burning Napalm Northern Coalition.
4
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Posted - 2014.03.06 16:40:00 -
[27] - Quote
Still annoyed that you havn't fixed TiDi yet (Its not a permanent solution its a temporary problem to avoid black screen, we shouldn't have to compromise between hardly playable to unplayable. After all you made it a numbers game) but yeah I've been waiting on ship skins for years. |
Darkblad
Hilfe is like Free Entertainment
116
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Posted - 2014.03.06 16:41:00 -
[28] - Quote
Promising things await \o/ Oh, and (r)evolutionary comet EVE Infolinks -+-áOld and new-áPortraits |
Silivar Karkun
Imperial Shipment Amarr Empire
175
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Posted - 2014.03.06 16:41:00 -
[29] - Quote
the LP concept would be interesting if you can implement it for the minor factions and corporations inside the empires.....i would totally grind the hell out of Khanid/Ammatar corporations.....also....Suukuvesta colors <3 |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2766
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Posted - 2014.03.06 16:41:00 -
[30] - Quote
One thing I'd suggest:
Modify the market, so that you can filter out all the non-stock ships.
Mostly because they're be quite a bit more expensive than the stock version for isk. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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David Kir
Infernal Creations Infernal Creations.
408
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Posted - 2014.03.06 16:42:00 -
[31] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
Maaaaan, and I almost thought these were optional and obtainable trough ingame currency!
Friends are like cows: if you eat them, they die. |
Turelus
Caldari Independent Navy Reserve The Fourth District
919
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Posted - 2014.03.06 16:43:00 -
[32] - Quote
Additionally why are you having one (the most popular it seems) as a gameplay reward and charging for all others?
This seems a strange choice and somewhat of a "if it's awesome and we want you to have it we don't charge, but everything else you pay for." Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
J3ssica Alba
Federal Navy Academy Gallente Federation
1192
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Posted - 2014.03.06 16:43:00 -
[33] - Quote
I will only make use of this if the below is implemented :
http://dogfacedesign.com/var/albums/Wallpapers/wallpaper-hello-kitty-apoc.png?m=1378875491 This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Tarsas Phage
Freight Club
247
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Posted - 2014.03.06 16:43:00 -
[34] - Quote
orange offspring wrote:Still annoyed that you havn't fixed TiDi yet (Its not a permanent solution its a temporary problem to avoid black screen, we shouldn't have to compromise between hardly playable to unplayable. After all you made it a numbers game) but yeah I've been waiting on ship skins for years.
I'm sure the graphic designers who worked on these skins will now turn their expertise in Maya 3D towards fixing TiDi. |
Vera Algaert
Republic University Minmatar Republic
1325
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Posted - 2014.03.06 16:43:00 -
[35] - Quote
Guess you're lucky that none of these ships is considered super powerful in the NEO II right now. Dominix, Logistics or Marauder paintjobs could have made the entire concept of bans useless |
Gilbaron
Free-Space-Ranger Nulli Secunda
1226
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Posted - 2014.03.06 16:43:00 -
[36] - Quote
OMG OMG OMG OMG
how strongly have you considered a steam workshop-ish approach to the whole thing ?
with space-***** protection from some art person of course GRRR Goons |
Strata Maslav
Born-2-Kill
69
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Posted - 2014.03.06 16:45:00 -
[37] - Quote
Based on the current high price of plex we have: -T1 frig skin: 8,400,000 isk -T1 BS skin 65,400,000 isk
Expensive but not so much that I wouldn't want to fly it in space. |
Rees Noturana
Red Rock Mining Company
274
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Posted - 2014.03.06 16:46:00 -
[38] - Quote
Price seems right but I don't see a ship I want to paint. Guess I could throw a few bucks at CCP just to show interest. -á |
MiliasColds
The Elite Few Inc. The Methodical Alliance
13
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Posted - 2014.03.06 16:46:00 -
[39] - Quote
what i want is this, i want to be able to put my corp logo or something on a ship that i build so you can do brand type things, i think it adds depth and awesome :) |
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CCP Phantom
C C P C C P Alliance
4070
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Posted - 2014.03.06 16:46:00 -
[40] - Quote
Turelus wrote:Personally I would still like to see these BPC's come from the NPC corporations LP stores entirely. Please note that this current pilot project is just a test and an experiment to see if there is enough demand to justify further development.
IF there is enough demand, then there will be further dev time spent on the mechanics how to get ship paints. If there is enough demand, then the current version will be much improved.
If there is no demand, then it would be quite difficult to justify dev time spent on such a project though. This is one of the reasons why we have this pilot project in place.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Max Von Sydow
24th Imperial Crusade Amarr Empire
241
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Posted - 2014.03.06 16:46:00 -
[41] - Quote
Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
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iskflakes
894
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Posted - 2014.03.06 16:46:00 -
[42] - Quote
You should have done this right after the introduction of the NEX store. I think these skins will be a LOT more popular than clothes.
I hope you come up with a better implementation for ship skins so we can have something truly custom (+ alliance logos). - |
Crasniya
Strange Energy Gentlemen's Agreement
395
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Posted - 2014.03.06 16:48:00 -
[43] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
It doesn't affect combat. There's no reason for you to possibly take issue with this, except you feel like CCP shouldn't be able to make extra money on something that can fund more game development from people willing to pay for it. And you don't even have to use real money to get these, you can buy them from other players for ISK. Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly.
Turelus wrote:Additionally why are you having one (the most popular it seems) as a gameplay reward and charging for all others?
This seems a strange choice and somewhat of a "if it's awesome and we want you to have it we don't charge, but everything else you pay for."
Because CCP is making the most popular and most requested skin in their game history not cost extra money. Nice of them, eh? |
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CCP Manifest
C C P C C P Alliance
966
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Posted - 2014.03.06 16:48:00 -
[44] - Quote
I don't have much to say other than WOOP WOOP. http://www.youtube.com/watch?v=KwY28rpyKDE ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Clansworth
Good Rock Materials
57
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Posted - 2014.03.06 16:48:00 -
[45] - Quote
Since models are tied to type ID's, would it not make sense to utilize the system already in place to modify models WITHOUT chaning TypeID's? A legion, for instance, is always classified as a legion, even though it has thousands of shapes/models. The skins should be fittable like subsystems, and all skinnable ships should be treated (technically) like the tech 3 cruisers. They have their skin 'fitted' to them, which then loads in the proper model.
Oh yeah.. and... WOOP WOOP!!!! |
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CCP Fozzie
C C P C C P Alliance
9394
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Posted - 2014.03.06 16:48:00 -
[46] - Quote
Vera Algaert wrote:Guess you're lucky that none of these ships is considered super powerful in the NEO II right now. Dominix, Logistics or Marauder paintjobs could have made the entire concept of bans useless
We considered that, and if any of these ships had been likely to be common bans we would have changed the rules accordingly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ravcharas
Infinite Point Nulli Secunda
287
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Posted - 2014.03.06 16:49:00 -
[47] - Quote
Using aurum doesn't excite me one bit. But that's just me I guess. Having more paintjobs is cool, but having to muck about with the NEX disaster is not so cool.
I'd be interested to know if you contemplated just trading paints for isk instead, and why you decided not to? It would be a nice sink, one imagines. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2766
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Posted - 2014.03.06 16:49:00 -
[48] - Quote
Something else I'd like to see:
Being able to break plex down into Aurum coins, rather than just into Aurum directly.
So you can sell smaller amounts for slightly inflated costs, without having to buy the Aurum from CCP
Say, 50 or 100 aurum coins. And be able to sell directly on the market. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Paukinra
Big Diggers Get Off My Lawn
25
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Posted - 2014.03.06 16:49:00 -
[49] - Quote
This looks amazing, can't wait until we can paint more ships. Although I do kinda agree, it would be nice to have skins in LP stores, maybe custom skins (if they happen) could be AUR or Concord LP? I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3 |
Turelus
Caldari Independent Navy Reserve The Fourth District
919
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Posted - 2014.03.06 16:50:00 -
[50] - Quote
Also I don't really like the way these skins have been implemented.
Was it not feasible to create a new slot on ship fittings for "Paint Job" and sell paint jobs as retextures that cover the entire ship? This way you could sell packs of "Black" "White" "Urban Camo" etc. and we just apply one paint style to any ship having a defaulted texture placed on it.
Was it done as whole new ship models because of programming issues? It just seems there will be far too little in the way of choice and a lot more work to produce hundreds (or thousands) of blueprints for every different ship model and creating those ships within the game as new items (which is to my understanding how it currently works).
This seems like it would take far more development time to create new content than it would take investing into the start up and an ease of use for rolling out easier to use packages for players to buy, price more popular colours higher like every other game. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
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Jurik McMoney
Exires
8
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Posted - 2014.03.06 16:51:00 -
[51] - Quote
Just other skins is nice - but I think corporates and alliances need the ability to develop colour schemas.
Every ship has same body parts like weapons, front hull, side hull and so on. I think you can imagine what I mean.
So if you are in a corporate that got such a schema, you do not need to colour your ship by your own - you just set it to the corporates colours.
I think as long as you do not give people the opportunity to colour their ships by their own, you can't test if they are more risk driven or whatever.
Just now it is like you want test a new car with cool features without this cool features but a new colour. Join our beloved caldari militia on facebook: http://www.fb.com/CaldariStateProtectorate !!! |
Tragot Gomndor
Krautz WH Exploration and Production Cerberus Unleashed
25
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Posted - 2014.03.06 16:51:00 -
[52] - Quote
I love that... i really do :D
but what about to add a paintjob rigslot to all ships that can be painted, with that you dont need 1 market/etc entry per painted ship... i just wonder whats more or less work... 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Anabella Rella
Gradient
1556
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Posted - 2014.03.06 16:51:00 -
[53] - Quote
This sounds like a really fun project. I'm curious to see how it turns out. Thanks CCP.
(Also, hi Morwen!) When the world is running down, you make the best of what's still around. |
Alvatore DiMarco
Capricious Endeavours Ltd
1865
|
Posted - 2014.03.06 16:51:00 -
[54] - Quote
MiliasColds wrote:what i want is this, i want to be able to put my corp logo or something on a ship that i build so you can do brand type things, i think it adds depth and awesome :)
And then I'll want to take your corp logo off and put mine on instead because I'm not part of your corp and don't want to be. |
Dersen Lowery
Laurentson INC StructureDamage
1044
|
Posted - 2014.03.06 16:52:00 -
[55] - Quote
Shut up and take my money. Proud founder and member of the Belligerent Desirables. |
Saint Hecate
Big Diggers Get Off My Lawn
5
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Posted - 2014.03.06 16:52:00 -
[56] - Quote
I really like the idea of the program. The prices in the devblog sound pretty reasonable as well. Sounds like it will cost around 200mil for a painted battleship if you use PLEX to convert. Id pay 200mil to paint my Vargur any day. I have to say that I think the Abaddon looks amazing. Go Go Curse paint job! I really hope that you guys allow the BPCs to be sold on market or on contract so the players can set the economy/prices like everything else :). |
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CCP Manifest
C C P C C P Alliance
966
|
Posted - 2014.03.06 16:52:00 -
[57] - Quote
Crasniya wrote:Steve Ronuken wrote:Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good $2 ship paint is pretty reasonable. Particularly since it offers no combat benefit. Or if you compare it to a $70 monocle. ;)
Very few things compare to the stature, authority and elegance provided by the simply gorgeous Looking Glass Monocle Interface.
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Fozzie
C C P C C P Alliance
9394
|
Posted - 2014.03.06 16:52:00 -
[58] - Quote
Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
For now since this is just the initial pilot program the skins are only available for the specific ships that are shown in the blog. All of the ideas you've mentioned are possibilities for a potential expanded system, but we can't make any promises at this point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Crasniya
Strange Energy Gentlemen's Agreement
395
|
Posted - 2014.03.06 16:52:00 -
[59] - Quote
Paukinra wrote:This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3
It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much. |
David Kir
Infernal Creations Infernal Creations.
409
|
Posted - 2014.03.06 16:52:00 -
[60] - Quote
Vera Algaert wrote:Guess you're lucky that none of these ships is considered super powerful in the NEO II right now. Dominix, Logistics or Marauder paintjobs could have made the entire concept of bans useless
These are paintjobs, not ship variants.
The bans should still be valid. Friends are like cows: if you eat them, they die. |
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Arkon Olacar
Blue-Fire
297
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Posted - 2014.03.06 16:53:00 -
[61] - Quote
Notbad.jpg
Most of the obvious issues with this sort of idea were tackled in the dev blog.
I forget the exact PLEX->AUR conversion rate, but AUR from tokens are what, 100k/200k each currently? So 5-8mil for a frig paint job, 40-70mil for a BS hull? Not too horrendous. Warping to zero |
Altrue
Exploration Frontier inc Brave Collective
1031
|
Posted - 2014.03.06 16:53:00 -
[62] - Quote
Oh ho oh !
... Oh wait, Aurum.
Lame. LPs were fine and could potentially have been a niche to boost marginal NPC corporations. Again a good idead starting badly. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
Sedilis
Lead Farmers Kill It With Fire
112
|
Posted - 2014.03.06 16:53:00 -
[63] - Quote
I've waited 5 years for this :) |
Aliventi
Southern Cross Empire Flying Dangerous
656
|
Posted - 2014.03.06 16:54:00 -
[64] - Quote
I think this is well implemented. I think your roadmap if you decide to go forward looks very promising. So kudos you y'all for putting this together.
I would love to see more skins. Let's be honest who wouldn't? I think investing in that new system where you have the same typeID but different skins would be a very worth while investment. Until that happens, because you don't want to maintain 24 different type IDs, perhaps we could vote on mock ups of the new ship skins so the most popular ones make it to the store?
If under your dream system of lots of skins with only 1 type ID, how would it be possible to sell a skinned ship under a separate market group? No one would want to sell a skinned rifter for the price of an unskinned rifter.
Are you considering adding pirate skins or empire corp skins of pirate ships?
How exactly would this work for current in-game assets such as the various skinned Catalysts, Ishokone Watch Scorpion, Nafantar Thrasher, or the 4 racial frigates released in the past, and other limited issue ships? Would some of those potentially be re-released under this program? Would they have the same skin but a different name to maintain the previous limited issue status some of those ships have?
What happens if you skin a ship with a particular corp skin but then go back through and decide to make a T2 version of that ship from that corp?
Also, perhaps you could do ship skins for charity? This would be a smaller buy in for many capsuleers that perhaps can't afford a plex but still want to help out.
There will probably be more questions... But thank y'all for putting in the hard work to bring this to reality! "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Chirjo Durruti
AEGIS Innovations
17
|
Posted - 2014.03.06 16:55:00 -
[65] - Quote
Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |
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CCP Phantom
C C P C C P Alliance
4076
|
Posted - 2014.03.06 16:55:00 -
[66] - Quote
Turelus wrote:Was it not feasible to create a new slot on ship fittings for "Paint Job" and sell paint jobs as retextures that cover the entire ship? This requires more development time, and while an interesting option, we would first like to see if there is enough demand for ship paints. I think everyone can agree that it would be not so good to spend resources on a project that no one wants in the end.
Better start small, see if people like things, examine things to improve, gather great ideas and then - if it is worth the time - create the full system.
Please remember that this version is just a pilot project!
CCP Phantom - Senior Community Representative - Volunteer Manager |
|
Herbinator d'Arcadie
Arkadian Knight
51
|
Posted - 2014.03.06 16:57:00 -
[67] - Quote
MiliasColds wrote:what i want is this, i want to be able to put my corp logo or something on a ship that i build so you can do brand type things, i think it adds depth and awesome :) Corp logos ... good. Police Pursuit Comet ... bad.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Crasniya
Strange Energy Gentlemen's Agreement
400
|
Posted - 2014.03.06 16:57:00 -
[68] - Quote
Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis.
Would you rather your subscription money pay for ship skins, or more actual gameplay? By charging separately for skins, your subscription money isn't wasted on cosmetics development. Why would anyone complain about this? |
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CCP Xhagen
C C P C C P Alliance
482
|
Posted - 2014.03.06 16:58:00 -
[69] - Quote
Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship.
We will not continue with the BPC implementation as it is very limiting and unsustainable in the long run. CCP Xhagen | Associate Producer | @strangelocation
|
|
Altrue
Exploration Frontier inc Brave Collective
1034
|
Posted - 2014.03.06 16:58:00 -
[70] - Quote
Crasniya wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. Would you rather your subscription money pay for ship skins, or more actual gameplay? By charging separately for skins, your subscription money isn't wasted on cosmetics development. Why would anyone complain about this?
You've been nicely formatted indeed
But I don't think CCP hired anyone for this so this is effective dev time wasted. Signature Tanking - Best Tanking.
Proposed change for ECM - Not chance based - not max target reduction based |
|
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CCP Phantom
C C P C C P Alliance
4082
|
Posted - 2014.03.06 16:59:00 -
[71] - Quote
Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. You can get AUR for ISK. You don't need to spend any real money there.
CCP Phantom - Senior Community Representative - Volunteer Manager |
|
Anoexia
Fr33 Banking and Trade
0
|
Posted - 2014.03.06 17:00:00 -
[72] - Quote
unfortunately while I love it there is an IP lawyer waiting for something like this. :( |
Ines Tegator
Towels R Us
414
|
Posted - 2014.03.06 17:00:00 -
[73] - Quote
No complaints. Prices too high for general usage, but I very much doubt that this is intended for pvp situations where you lose dozens of ships in a day anyway. This is will add a lot of good stuff to my collection of homemade EVE-screenshot desktops.
As long as you keep the 'micro' in the microtransactions I'm ok with it. Unlike certain other posters, I don't feel the need to **** in other people's coffee because I don't like the blend they use. Dev blog already addressed any implementation concerns. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
|
GM Pyro
Game Masters C C P Alliance
10
|
Posted - 2014.03.06 17:00:00 -
[74] - Quote
lots of blue hanging around here, figured I'd add another police color to the mix....Woop Woop! GM Pyro Lead Game Master CCP Customer Support | EVE Online | DUST 514 |
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scimichar
Republic Military School Minmatar Republic
173
|
Posted - 2014.03.06 17:00:00 -
[75] - Quote
Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis.
You do realize in other MMOs you not only pay for the subscription but also the expansions? Charging a few pennies for a custom ship paint job, something that has been requested for years, is not that big of a deal. |
Baconbee
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.03.06 17:01:00 -
[76] - Quote
Do ships need to be repackaged to be painted or can we use already fit and rigged ships? |
Kaeda Maxwell
Calamitous-Intent Feign Disorder
289
|
Posted - 2014.03.06 17:01:00 -
[77] - Quote
While it's nice to see skins, please add an option for an unlimited runs BPO at a higher price point.
A per application fee per ship, just makes me feel like I'm being fleeced for coins. For some of us ship losses aren't an occasional occurrence (I lose 4 or 5 a day on average sometimes). |
Gorion Wassenar
Stimulus Rote Kapelle
88
|
Posted - 2014.03.06 17:02:00 -
[78] - Quote
This makes me moist. Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman |
ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
430
|
Posted - 2014.03.06 17:02:00 -
[79] - Quote
i will patiently wait for the Khanid Paladin ;-P pricing good btw, will there be plans for Capital and super cap paint jobs also?, i mean for someone who is gunna be entombed in those ships for a long time, would be awesome to be able to pimp it out. |
The Bazzalisk
Acerbus Vindictum Stealth Wear Inc.
37
|
Posted - 2014.03.06 17:03:00 -
[80] - Quote
The whole customisation vanity item thing isn't my kind of thing, but even I think this is awesome. $0.25 to paint your frigate? $2 to paint your battleship? I'm glad to see you've learned your mistakes from *ahem* past microtransaction updates.
Also, the return of the flashing light Comet? Brilliant! |
|
Chirjo Durruti
AEGIS Innovations
18
|
Posted - 2014.03.06 17:04:00 -
[81] - Quote
CCP Phantom wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. You can get AUR for ISK. You don't need to spend any real money there. Sure. I just have to spend 650 mio ISK for a PLEX up front. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0 convo me. |
Crasniya
Strange Energy Gentlemen's Agreement
400
|
Posted - 2014.03.06 17:04:00 -
[82] - Quote
Altrue wrote:But I don't think CCP hired anyone for this so this is effective dev time wasted.
It's an investment, and a small one at that, in seeing if this is a project that can fund itself. If it generates enough money, it's worth having a dev work on it, to add better support like a skin slot that maybe works like a rig (can't be removed once applied). Maybe it makes enough money to be worth hiring a dev just to cook up ship skins. The reason this is a limited run is so they can see if it's worth it BEFORE they invest a lot of time/money/effort into it. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2768
|
Posted - 2014.03.06 17:04:00 -
[83] - Quote
Baconbee wrote:Do ships need to be repackaged to be painted or can we use already fit and rigged ships?
It's a manufacturing job using the base ship as an input. It'll need repackaged. (with the current system) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Crasniya
Strange Energy Gentlemen's Agreement
400
|
Posted - 2014.03.06 17:06:00 -
[84] - Quote
Baconbee wrote:Do ships need to be repackaged to be painted or can we use already fit and rigged ships?
It's a manufacturing job, you're going to have to repackage the ship to use it as a material for a manufacturing job. If this is popular enough though, they'll make a customization slot like a rig, and then you won't have to repackage to apply skins. So buy lots of skins, so we can get this feature. ;)
EDIT: Dangit, Steve, you beat me. |
cpu939
Eternal Darkness. Get Off My Lawn
49
|
Posted - 2014.03.06 17:06:00 -
[85] - Quote
can you please do a 5 or 10 run copy, also when are you going to give us what we have asked for, for years corp/alliance logo on the ship?
CCP Manifest wrote:Crasniya wrote:Steve Ronuken wrote:Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good $2 ship paint is pretty reasonable. Particularly since it offers no combat benefit. Or if you compare it to a $70 monocle. ;) Very few things compare to the stature, authority and elegance provided by the simply gorgeous Looking Glass Monocle Interface.
Then where is yours?
you guys know its a stupid price and yet your pride or some stupid manager won't let you change the price i'm still waiting on you adding those jeans to the nex store |
Rek Seven
Probe Patrol Awakened.
1397
|
Posted - 2014.03.06 17:07:00 -
[86] - Quote
I doubt i would pay to get a generic paint job on all my ships but i might pay for a player created one. +1 |
cpu939
Eternal Darkness. Get Off My Lawn
49
|
Posted - 2014.03.06 17:09:00 -
[87] - Quote
Crasniya wrote:Baconbee wrote:Do ships need to be repackaged to be painted or can we use already fit and rigged ships? It's a manufacturing job, you're going to have to repackage the ship to use it as a material for a manufacturing job. If this is popular enough though, they'll make a customization slot like a rig, and then you won't have to repackage to apply skins. So buy lots of skins, so we can get this feature. ;) EDIT: Dangit, Steve, you beat me.
this will suck if you have your ship rigged already, but i do like your idea please ccp you that and make it like the rig slot but make it drop. |
Max Von Sydow
24th Imperial Crusade Amarr Empire
241
|
Posted - 2014.03.06 17:09:00 -
[88] - Quote
CCP Xhagen wrote:Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship. We will not continue with the BPC implementation as it is very limiting and unsustainable in the long run.
Well now you have officially made my day.
One suggestion when it comes to what will be sold for AUR and what will be aquired ingame.
Faction skins should mostly be aquired ingame, through LP stores, drops, missions etc etc.
Then you sell "special" skins in the AUR store. Like a completely pink skin so people can finally have their flying penises, or a "goonswarm" skin ( Yellow & Black stripes). |
Turelus
Caldari Independent Navy Reserve The Fourth District
920
|
Posted - 2014.03.06 17:10:00 -
[89] - Quote
CCP Phantom wrote:Turelus wrote:Was it not feasible to create a new slot on ship fittings for "Paint Job" and sell paint jobs as retextures that cover the entire ship? This requires more development time, and while an interesting option, we would first like to see if there is enough demand for ship paints. I think everyone can agree that it would be not so good to spend resources on a project that no one wants in the end. Better start small, see if people like things, examine things to improve, gather great ideas and then - if it is worth the time - create the full system. Please remember that this version is just a pilot project! Well if there is the demand I would personally say this would be the better route to go (If possible) as the current system (although a pilot as has been pointed out) seems to be very limiting in the options players can choose and would seem to take a lot of Dev time to continue producing in future.
I hope to see this go well as I would love to have Caldari Navy Camo on all my important ships I just don't want to see EVE head the route SWTOR did where all the "cool" items are just paid for rather than earned.
Going back to my want for LP items it would be nice if you could only buy/use them if you had some level of standings with the corporations selling them in regards to corporation textures, making working for specific corps a cool thing to do/unlock. Then have the more generic non-corp affiliated colour schemes not require standings. Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
353
|
Posted - 2014.03.06 17:11:00 -
[90] - Quote
CCP Phantom wrote:Turelus wrote:Personally I would still like to see these BPC's come from the NPC corporations LP stores entirely. Please note that this current pilot project is just a test and an experiment to see if there is enough demand to justify further development. IF there is enough demand, then there will be further dev time spent on the mechanics how to get ship paints. If there is enough demand, then the current version will be much improved. If there is no demand, then it would be quite difficult to justify dev time spent on such a project though. This is one of the reasons why we have this pilot project in place.
"If you like this, you better buy them or no more talk of skins." Want Dust514 district ownership to matter? Want to nuke someone's PI from orbit? Read here:
http://3xxxd.blogspot.com/2013/09/dust514-and-future-of-planetary.html |
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MeBiatch
GRR GOONS
1756
|
Posted - 2014.03.06 17:13:00 -
[91] - Quote
pink fuzzy megathron here i come!!! There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Javajunky
Eternity INC. Goonswarm Federation
97
|
Posted - 2014.03.06 17:15:00 -
[92] - Quote
You lost me at the word Aurem.
-1 |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
388
|
Posted - 2014.03.06 17:16:00 -
[93] - Quote
For god's sake!
You do realise my Alliance CEO is going to kick my butt when he sees my Aliastra Hyperion loss mail right!? |
Iorga Eeta
Hekatonkheires Industries
1
|
Posted - 2014.03.06 17:16:00 -
[94] - Quote
Is it just coincidence that doing 60 scout sites/asteroid belts in a high-sec Incursion staging system will get you both 3000 Concord LP and 3,000,000 isk you need for the Cop Car blueprint?
(Woop Woop!) |
TheLostPenguin
Surreal Departure
66
|
Posted - 2014.03.06 17:17:00 -
[95] - Quote
Looks good for a trial attempt, finally another oft-requested feature coming into being, hopefully this can avoid being a trainwreck like :spits: Incarna was, but at least it seems someone finally understood a bit better the MICRO in microtransactions.
One quick point, if these will end up as having seperate filters on the overview due to the (hopefully) temporary quickndirty typeid hack job, please make sure they're checked to show by default, I'd rather have to remember to remove them from relevant tabs than learn I forgot to add one the more unpleasant way :) |
Strata Maslav
Born-2-Kill
70
|
Posted - 2014.03.06 17:17:00 -
[96] - Quote
The price of the "skin" should be relative to the price of hull.
It will encourage the skinning of smaller ships on a more regular basis then in its current state.
If we look at the end ISK price of these skins I don't think they are going to be fit to every day ships. Increasing the price of a rifter or incurses from 500,000 isk to 9,000,000 will make using frig skins as average fleet ships quite a waste of money.
With the price of these skins I can only see limited use, in selected "pimped" ships. I would argue lower the price point by x10 would cause their usage to increased x10 times. In its current state the "paint job" on the T1 frigate would cost more then the ship itself which seems a little silly.
If we compare that to the battleship "paintjobs" we see that price of the paint job in comparison to the price of ship is several magnitude lower.
Increase in price of ship via skinning: Frigate - 1681% Battleship - 32% |
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
32
|
Posted - 2014.03.06 17:18:00 -
[97] - Quote
Oooh oooh I have wanted a cooler skin for the Maelstrom for soooo long. How long? Let me show you... *censored*.
Seriously though this is awesome. I'd just like to echo some of the previous comments briefly: Bulk discounts. Many-run BPs for less cost per run, so that people who lose say, their Rifter a lot, can keep making more new-skinned ones. Some way to have fractional aurum to make it a bit easier for not so space rich people to get in on the action (although poor people could just buy one ship on the market from someone else, so meh). And finally, once you implement the full-bore custom skin system, you *have* to have a reskin item that puts the character's alliance logo on their ship. The market for this will be huge. Forget the hangar trophies, think of the people making movies of space combat who want a whole fleet plastered with their alliance logo. ANd the art assets are already ingame.
Woop woop! Now recruiting: http://i.imgur.com/16hU3Wo.jpg |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
5143
|
Posted - 2014.03.06 17:19:00 -
[98] - Quote
Hell yes we want to paint our ships!
(Going to read the blog now)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Ali Aras
Noir. Noir. Mercenary Group
610
|
Posted - 2014.03.06 17:20:00 -
[99] - Quote
Altrue wrote:You've been nicely formatted indeed But I don't think CCP hired anyone for this so this is effective dev time wasted. It's art time, and specifically a pilot so's *not* to waste dev time. http://warp-to-sun.tumblr.com -- my blog |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
461
|
Posted - 2014.03.06 17:21:00 -
[100] - Quote
Awesome stuff. Though I do think the pricing for Battleships is a bit on the steep side. In fact, I don't completely understand the need to have different prices for different hull sizes. I would be happy to pay up to a dollar for a paint job, but not much more than that, regardless of hull size. My YouTube Channel - EVE Tutorials & other game related things! |
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Georgiy Giggle
REFORD Division REFORD
110
|
Posted - 2014.03.06 17:22:00 -
[101] - Quote
Loving the idea but hate you all devs so much for such ***** way of realization.
You are going to make a new vanity item. Why not to place it directly to market? Or even LP shop? Why to the ******* aurum shop?
Stop becoming greedy mmo devs as most of they are. Do you have lack of real money? Stop wasting money for MONUMENTS and spend it for developing game! Without such crap as vanity items.
I realy want to paint my ship but I will not!!!! You may ask why! Answer: it is very stupid to spend 30x price of ship just to paint it. Or even 10x. All you give is 'nothing' for bunch of realmoney (or even isk, not directly); just a texture.
Still, I can't paint a **** on my hull or a unicorn, narwhal, nyancat for example. So why should I pay real money or such a big sum of isk for such useless item?
Do you think it is normal to buy an eye hole (impant) for price of battleship? Or shirt for a price of t2 cruiser?
Pilot's who agree, just boycot and do not use this 'feature' to break their expectation (If this pilot program reveals that the painting of internet spaceships is indeed popular and we are able to gather enough data and thoughtful feedback...).
Message to some sily-minded pilots who will ask me about my ***** pricy shirt - I've got it as gift. Will never spend so much money for useless item. Also I'm thinking to sell it and buy a battleship for PVP.
And want to repeat - I AM LOVING IDEA, but I do not support the way you going to release. Won't use it if it becomes a vanity item in crap(aurum)shop.
All mentioned above is my own opinion. Not mastering proprieties, won't become firmly established. - Confucius |
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CCP Fozzie
C C P C C P Alliance
9396
|
Posted - 2014.03.06 17:22:00 -
[102] - Quote
TheLostPenguin wrote: One quick point, if these will end up as having seperate filters on the overview due to the (hopefully) temporary quickndirty typeid hack job, please make sure they're checked to show by default, I'd rather have to remember to remove them from relevant tabs than learn I forgot to add one the more unpleasant way :)
Thankfully in this case the ships are not in new groups so they will appear on overviews by default. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Sven Viko VIkolander
Aliastra Gallente Federation
122
|
Posted - 2014.03.06 17:23:00 -
[103] - Quote
This is AWESOME.
One question: Will players be able to tell whether a ship has a custom skin via dscan, say, or only by looking at the ship? (E.g., will the new-old comet read as "Police Pursuit Comet" on the overview / dscan type?) I ask because I enjoy using special edition ships as PVP bait--e.g., the Sarum Magnate or the Interbus Catalyst, as they tend to draw a lot of fights.
The prices actually look good at this point, but one thing I suggest is that the cheap these skins are, the more people (like me) will not just buy them, but undock in them. If they are too expensive, the problem is people may still buy them, but they won't do anything to lose them (PVE, PVP, or even undocking). I will certainly be buying a few custom frigates and PVP in them, but if they were even cheaper I can guarantee you I would buy more and, consequently, lose more. |
NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
27
|
Posted - 2014.03.06 17:24:00 -
[104] - Quote
Sooooo when do we get 'Hello Kitty' pink spaceship skins ? I need one for my freighter. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
355
|
Posted - 2014.03.06 17:26:00 -
[105] - Quote
Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Arkon Olacar
Blue-Fire
298
|
Posted - 2014.03.06 17:27:00 -
[106] - Quote
Strata Maslav wrote:The price of the "skin" should be relative to the price of hull.
It will encourage the skinning of smaller ships on a more regular basis then in its current state.
If we look at the end ISK price of these skins I don't think they are going to be fit to every day ships. Increasing the price of a rifter or incurses from 500,000 isk to 9,000,000 will make using frig skins as average fleet ships quite a waste of money.
With the price of these skins I can only see limited use in selected "pimped" ships. I would argue lower the price point by x10 would cause their usage to increased x10 times. In its current state the "paint job" on the T1 frigate would cost more then the ship itself which seems a little silly.
If we compare that to the battleship "paintjobs" we see that price of the paint job in comparison to the price of ship is several magnitude lower.
Increase in price of ship via skinning: Frigate - 1681% Battleship - 32% If you fit your frigs with pure meta0 mods then sure
Frigs that actually get used rather than afk'd in FW plexes or thrown at nullseccers en mass will be using T2 crap, usually pushing the price closer to 10mil. Based on PLEX prices you're looking at 8-9mil for a frig paintjob. Warping to zero |
Ilfar
Manta Ice
0
|
Posted - 2014.03.06 17:28:00 -
[107] - Quote
Unfortunately, you won't be able to undock in a ship with the new skins, because the door... errr.. I mean hangar won't open...
Five gets you ten this'll go the same way as ambulation - nowhere. |
Arkon Olacar
Blue-Fire
298
|
Posted - 2014.03.06 17:28:00 -
[108] - Quote
The sheer volume of irrelevant NPC corp forum alts who seem unaware that Aurum Tokens exist tickles me Warping to zero |
Gregor Parud
278
|
Posted - 2014.03.06 17:30:00 -
[109] - Quote
CCP Phantom wrote:Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!
If you find any sort of excuse to not pursue this I will grab a plane to Iceland, go to your offices and **** on your door mat.
and that's a promise.
|
Mangala Solaris
Red Federation RvB - RED Federation
956
|
Posted - 2014.03.06 17:31:00 -
[110] - Quote
Nicen Jehr wrote:Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you.
3500 aur per plex, but also a good idea on the addition. RvB Ganked: EVE's Number One Public Roam |
|
Tyrron Taron
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.03.06 17:32:00 -
[111] - Quote
Nice idea ... but who the hell came to the stupid idea , to offer 8 (!) items with AURUM and only one (!) in the game itself? This sucks very hard. |
Sentient Blade
Crisis Atmosphere
1196
|
Posted - 2014.03.06 17:33:00 -
[112] - Quote
I like this, the different ship types is a necessary evil at this point I suppose.
I can't wait for someone to stick an int32 alongside the typeID so skinning is much easier.
|
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CCP Phantom
C C P C C P Alliance
4087
|
Posted - 2014.03.06 17:35:00 -
[113] - Quote
Georgiy Giggle wrote:Loving the idea but hate you all devs so much for such ***** way of realization.
You are going to make a new vanity item. Why not to place it directly to market? Or even LP shop? Why to the ******* aurum shop? As the blog stated, the developers would love to have a broad variety of methods how you can get the ship skins and not just AUR payments. For example, the blueprint to convert the Federation Navy Comet into the Police Pursuit Comet is available in the CONCORD LP Store.
CCP Phantom - Senior Community Representative - Volunteer Manager |
|
TheButcherPete
Incompertus INC Fatal Ascension
387
|
Posted - 2014.03.06 17:35:00 -
[114] - Quote
"If this pilot program reveals that the painting of internet spaceships is indeed popular...."
LOL dude. We were already losing our minds over the Nugoeihuvi Rokh for like a week before this devblog :P THE KING OF EVE RADIO
ElQuirko is my son |
Cade Windstalker
Donohue Enterprises Ad-Astra
296
|
Posted - 2014.03.06 17:36:00 -
[115] - Quote
Just for clarification, I'm showing roughly 43 million ISK per USD based on ~645 mil. ISK and 15 USD per PLEX, which means the cost of painting a Battleship should be ~80 million ISK. Overall fairly reasonable IMO. Comes out to roughly half the base-cost of the hull for a T1 ship and on Faction ships it's a far lower percentage.
If someone from CCP or the CSM could spot-check my math that would be great.
Going forward if this is popular enough it would be great to have us able to buy/acquire "patterns", like the digital camo of the Caldari Navy, but customize the colors ourselves when we install the color, allowing for far more diverse ship coloring than a simple fixed set of textures.
The down-side of course being that for the sake of performance we likely wouldn't be able to view (at the least) the custom colors without specifically hitting view on another person's ship, the same way guns don't render on other ships by default. Or maybe I'm wrong (hopefully).
Either way, awesome new feature. Now, to go paint my Rokh... :3
Oh, for Wormhole people moving forward, I vote an Orca or Roqual mounted paint-cannon! "Invade our Wormhole and we paint your ships pink!" xD |
Robert Parr
Iron Tiger T3 Industries
6
|
Posted - 2014.03.06 17:36:00 -
[116] - Quote
Sausage making half-measures with designs on squeezing every last ounce of revenue out of this game.....this is almost as bad as watching CFC Fozzie go to work on my ships (step away from the nerf bat Fozz)!!!!!!!
Seriously, if you want my money for skins then make it a one-time fee for access to an in-game paint booth......can't stress this enough I don't want to be married to your notions of ship skins....give me the freedom to choose metal flake green with gang symbols if I want!!! If it's a problem of rendering then, make it so that you default back to the normal ship skin during heavy server loads. This is a 'nice-to-have' thing mostly for your own gratification; once you're in space it's almost unnoticable anyway. Hope someone is actually listening...especially you Nerfboy!!!! |
Jinn Aideron
24
|
Posted - 2014.03.06 17:36:00 -
[117] - Quote
Hope this flies. The idea of maybe corporate identity logos on the horizon is something.
Also hope the accompanying performance drop won't be very large. DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3062
|
Posted - 2014.03.06 17:36:00 -
[118] - Quote
Oh now we're talking! This is awesome. Can't wait to cruise around in my cop car spaceship!
|
Joe Boirele
Lords 0f Justice Lords Of stars
11
|
Posted - 2014.03.06 17:37:00 -
[119] - Quote
I don't like that the BPCs are currently only available in the NEX store, but if we can also get them from, for example, LP stores, I'd be fine with that. I have to say, I do like the new colors for the ships. Enemies are just friends who stab you in the front.
Might makes right! |
Tyrron Taron
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.03.06 17:37:00 -
[120] - Quote
CCP Phantom wrote:Georgiy Giggle wrote:Loving the idea but hate you all devs so much for such ***** way of realization.
You are going to make a new vanity item. Why not to place it directly to market? Or even LP shop? Why to the ******* aurum shop? As the blog stated, the developers would love to have a broad variety of methods how you can get the ship skins and not just AUR payments. For example, the blueprint to convert the Federation Navy Comet into the Police Pursuit Comet is available in the CONCORD LP Store. Yes, but this idea smells not like a dev idea, it smells like a business administration idea.
|
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2768
|
Posted - 2014.03.06 17:38:00 -
[121] - Quote
Mangala Solaris wrote:Nicen Jehr wrote:Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you. 3500 aur per plex, but also a good idea on the addition.
It's also possible to directly buy aurum if you want to.
You don't get as much as you would for a plex, but it's not a /lot/ lower.
-ú4 for 600 -ú9 for 1500 -ú14 for 2500
Plex is still the cheapest way, but if you're just wanting a few frigate skins, and you're space poor, it's an option. And if you want to resell the tokens, there should be a slightly better market for them. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Strata Maslav
Born-2-Kill
73
|
Posted - 2014.03.06 17:38:00 -
[122] - Quote
Skins based on Standing would be fantastic!
I am 9.8 standing with the Angel Cartel and yet the Angel rats still shoot me, I wish someone would send them the memo that I am on of them. Apart from the free Macharial that received there is no way of knowing that I am held in such high esteem by said faction.
I understand that in its current implementation it is not feasible but if I was able to fly a special ship because of my high standings to a specific faction and able to show my allegiance them that would be amazing!
A coloured Cynabal because of my work for the Angel Cartel and soon able to colour a Macharial with once my standing was raised would be great.
When entering faction warfare you would only be able to colour simple frigates but once you had shown your loyalty to the said faction you would be able to colour cruisers and battleships.
A great way of encouraging progression and loyalty to a faction and being able to show it off to your friends. |
Peter VonThal
Raygun Technologies
9
|
Posted - 2014.03.06 17:39:00 -
[123] - Quote
Looks pretty cool. I wasn't thrilled about the thoughts of micro-transactions in EVE when you guys started proposing certain ideas years ago, but purely vanity things like this I don't have a problem with anymore as I understand the business model is changing. I hope it's successful and leads to more visual customization. Just stay away from Aurum ammo, spawning Aurum ships from the account billing page, etc. |
Dersen Lowery
Laurentson INC StructureDamage
1047
|
Posted - 2014.03.06 17:41:00 -
[124] - Quote
Georgiy Giggle wrote:I realy want to paint my ship but I will not!!!! You may ask why! Answer: it is very stupid to spend 30x price of ship just to paint it. Or even 10x. All you give is 'nothing' for bunch of realmoney (or even isk, not directly); just a texture.
If it was anything more substantial than "just a texture," people would be screaming "pay to win!" and they'd probably be right.
2011 was three years ago. Why are you still clinging to it? And how is the ISK price unreasonable?
Georgiy Giggle wrote:And want to repeat - I AM LOVING IDEA, but I do not support the way you going to release. Won't use it if it becomes a vanity item in crap(aurum)shop.
The terms of the pilot are that they will gauge support for the idea by the success of this effort. If you don't support the effort, that will be one data point against rolling out comprehensive, dedicated support for ship skins. Proud founder and member of the Belligerent Desirables. |
J3ssica Alba
Federal Navy Academy Gallente Federation
1194
|
Posted - 2014.03.06 17:42:00 -
[125] - Quote
Crasniya wrote:Paukinra wrote:This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3 It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much.
Capsuleers are immortal beings who go already kill millions on a whim or to profit (have you ever considered just how many guristas or mordu's legion crew members are on those ships you kill on mission after mission?) .... yet said capsuleers agree that their ships should fit the universe? no way ! This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
sytaqe violacea
Circus of midnight
18
|
Posted - 2014.03.06 17:43:00 -
[126] - Quote
I am afraid that the "Police car' Comet cause epic surge of Gallente farmer in Cal-Gall FW field.
And could you change Navy Ship BPC as well as those new BPC? Now, Navy Ship BPCs are worthless because they require +10% additional minerals. Make them to require whole nomal ship, Navy BPC will be more valuable. |
Bob Niac
Joint Espionage and Defence Industries Preatoriani
49
|
Posted - 2014.03.06 17:44:00 -
[127] - Quote
CCP Xhagen wrote:CCP Fozzie wrote:I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it. Quoting for emphasis.
This has so much potential. Xhagen, I assume you guys are looking into duplicating the functionality of rig slots as a means to add appearance customizations? Base, Pattern, Logo?
Oh the intrigue of spais with the opfor's Alliance logo... I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Dun'Gal
Myriad Contractors Inc.
89
|
Posted - 2014.03.06 17:44:00 -
[128] - Quote
Glad you guys are finally doing this, been waiting for a long time. While understandably you call this a pilot program with a limited amount of ships available to receive said paint job, I am saddened by the ships available. I will certainly be buying these blueprints from the Nex store in order to help support the cause, but would've preferred there were a few more ship options to utilize. Anyway, again, glad to see this moving forward - I truly hope this gets a lot of support from the community (and I expect it will.)
One question which wasn't clearly specified in the Dev Blog. In your "future plans," should this move forward, are you looking at proper custom skins, ie not skins designed just by you. Or rather, skins that may have the patterns designed by you, but with colors picked by the user, from a pre-determined palette. I say pre-determined palette because of, well, Thorax. |
Lilliana Stelles
1180
|
Posted - 2014.03.06 17:44:00 -
[129] - Quote
I am so happy.
CCP is right on track with this 100%.
Please ignore any negative feedback. Not a forum alt.-á |
Silivar Karkun
Imperial Shipment Amarr Empire
176
|
Posted - 2014.03.06 17:45:00 -
[130] - Quote
here's another put more police skins for the other navy frigates, not fair that there's only police comet, there should also be police slicer, hookbill and firetail |
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Boogalo
Space Exploitation Inc Get Off My Lawn
5
|
Posted - 2014.03.06 17:45:00 -
[131] - Quote
I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. |
Rosen Thornn
House of Nightshade
50
|
Posted - 2014.03.06 17:47:00 -
[132] - Quote
Very cool. I plan on buying at least one of each just to make sure you keep this going.
Also PLEEEEAAAAASSSSEEEE release the rest of the clothing that you have on SiSi to Tranq. |
|
CCP Loktofeit
C C P C C P Alliance
128
|
Posted - 2014.03.06 17:47:00 -
[133] - Quote
Gregor Parud wrote:CCP Phantom wrote:Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! If you find any sort of excuse to not pursue this I will grab a plane to Iceland, go to your offices and **** on your door mat. and that's a promise.
Take a number. "...do Eve News 24; it's a very accurate and informative website." - Mara Tessidar |
|
Orakkus
Wraithguard. Dirt Nap Squad.
274
|
Posted - 2014.03.06 17:48:00 -
[134] - Quote
Woop Woop! - Count me in!
A few questions and one comment:
Question #1: So, in determining if this is worth the devs time, have you placed a static number of purchases necessary to be deem viable for continued development? If so, what is that number?
Question #2: If there is no minimum number to achieve, how is the viability of pursuing these paint jobs going to be determined?
Question #3: Is there a possible long-term goal of developing, either an in-game or out of game, a tool to make our own designs?
Question #4: Is it in the plan to have the paint jobs have two parts, for example, you have the design options, then you can choose a color option?
Suggestion #1: As much as I think this is a GREAT idea, that I cannot express is long overdue to such a game as this, I would think that for these first examples, instead of having a rustic red colored design on a ship that has a brown color scheme already, combined with the black backdrop of space.. that maybe you would want to try more "visible" or "loud" colors to really bring out the design more easily. This way more people could see the difference more readily, and if it is easier to see the difference, you are likely going to have more people interested in it. Just my two cents on that.
Otherwise.. sign me up! Count me twice, three times.. even four! He's not just famous, he's "IN" famous. - Ned Nederlander
|
Bagrat Skalski
Poseidaon
1055
|
Posted - 2014.03.06 17:48:00 -
[135] - Quote
It does not have the glory of the final feature, so i think the whole excitement will not last long for a few predefined ship skins. Space camouflage will not help too. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
tgl3
Wormhole Engineers Greater Realms
472
|
Posted - 2014.03.06 17:52:00 -
[136] - Quote
Great idea and glad to see CCP finally starting to work towards SHIP SKINZ. I feel the price point is a bit high, and would have liked to see an unlimited-run blueprint available, but I'll take it! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
567
|
Posted - 2014.03.06 17:53:00 -
[137] - Quote
actual good looking gallente ships please, I don't enjoy disgusting grey and teal, blinky lights or no. |
Silivar Karkun
Imperial Shipment Amarr Empire
176
|
Posted - 2014.03.06 17:54:00 -
[138] - Quote
another concept......extend the customization options of the engine for spaceships i mean, like when you enter character customization......in fact.....it would open a whole new revamp of the fitting window, both for gameplay and aesthetic purposes. for example:
i buy a rifter, i want to customize it, the station has a "customization hangar", this service replaces the fitting one, and works similar to the character customization menu, the ship will be shown in 3D on the screen and you will be able to select different basic patterns and put the colors you want, even patterns you bought from the NEX store or from the market, or shared with other players, the menu also has the fitting system included, it could even cover modules, so you can also paint your turrets, launchers, salvagers, etcetera...... |
Meizu Kho
Kho Incorporated
92
|
Posted - 2014.03.06 17:54:00 -
[139] - Quote
Great news, finallly something so spend some aurum on.
I wonder if the following would be possible:
create a typeID called 'alliance issue shipname' that checks to see what alliance you fly in and takes the appropriate skin from a database, allowing personal customisation without needing to create a ton of typeID's.
not good for plex prices though :-) |
Hal Morsh
The Witch's Hammer NightSong Directorate
71
|
Posted - 2014.03.06 17:56:00 -
[140] - Quote
Gentlemen
http://evenews24.com/wp-content/uploads/2012/03/pinkwidow_azajigga_issue.jpg I enjoy a good session of mining. |
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Benny Ohu
Beneath the Ashes Margin of Silence
2609
|
Posted - 2014.03.06 17:57:00 -
[141] - Quote
the test changes because the ships are named differently. players will prefer to shoot 'shiny merlin' than 'vanilla merlin' given the choice and i think that's going to effect the decision to undock more than the additional cost of shiny merlin
i hope that when ship colours came around, a player could change the colours of their merlin without having the merlin's name changed |
Edward Olmops
Sirius Fleet
141
|
Posted - 2014.03.06 17:58:00 -
[142] - Quote
Thumbs up, CCP!
Just make everyone waste their Aurum on paint jobs so the REAL shiny stuff becomes rare again.
All glory to the monocleers!
|
Teinyhr
Venlith Taal
379
|
Posted - 2014.03.06 17:58:00 -
[143] - Quote
Almost f***ng called it.
But in other news, YAY! I want my Vherokior/Sebiestor paint schemes! |
Tasha Saisima
State War Academy Caldari State
81
|
Posted - 2014.03.06 17:58:00 -
[144] - Quote
The abadon looks sick. Also, wtb Amarr gold |
The Antiquarian
Imperial Academy Amarr Empire
1857
|
Posted - 2014.03.06 17:59:00 -
[145] - Quote
My faith in AURUM has gone unnoticed.
Thank you very much CCP. |
Georgiy Giggle
REFORD Division REFORD
110
|
Posted - 2014.03.06 18:00:00 -
[146] - Quote
CCP Phantom wrote:Georgiy Giggle wrote:Loving the idea but hate you all devs so much for such ***** way of realization.
You are going to make a new vanity item. Why not to place it directly to market? Or even LP shop? Why to the ******* aurum shop? As the blog stated, the developers would love to have a broad variety of methods how you can get the ship skins and not just AUR payments. For example, the blueprint to convert the Federation Navy Comet into the Police Pursuit Comet is available in the CONCORD LP Store.
All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. Not mastering proprieties, won't become firmly established. - Confucius |
Harvey James
The Sengoku Legacy
662
|
Posted - 2014.03.06 18:00:00 -
[147] - Quote
i so want that Rokh ..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
MeBiatch
GRR GOONS
1756
|
Posted - 2014.03.06 18:01:00 -
[148] - Quote
I would not mind getting corp skins too that we can submit for approval by concord and cost a bunch of Plex isk. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
voetius
BITB Support Services
191
|
Posted - 2014.03.06 18:01:00 -
[149] - Quote
Strata Maslav wrote:Skins based on Standing would be fantastic!
I am 9.8 standing with the Angel Cartel and yet the Angel rats still shoot me, I wish someone would send them the memo that I am one of them. Apart from the free Macharials that I received there is no way of knowing that I am held in such high esteem by said faction.
I understand that in its current implementation it is not feasible but if I was able to fly a special ship because of my high standings to a specific faction and able to show my allegiance them that would be amazing!
In this iteration a skin would probably have to be closer to a module. In the same vein that if you don't have a certain skill you can fit a module, if you havent got +8.0 to Angel Cartel you won't be able to fit the "paint job" module.
A coloured Cynabal because of my work for the Angel Cartel and encouraging me to work so I can colour my Mach.
When entering faction warfare you would only be able to colour simple frigates but once you had shown your loyalty to the said faction you would be able to colour cruisers and battleships.
A great way of encouraging progression and loyalty to a faction and being able to show it off to your friends.
Having some ship paint jobs that are only available through the pirate corporation LP stores would be good. After all the purpose of the pirate arcs etc was to reward people for the increased risks they take and / or give people incentives to do stuff in null sec.
Also, love the look of that Abaddon |
Teinyhr
Venlith Taal
379
|
Posted - 2014.03.06 18:02:00 -
[150] - Quote
Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one.
All I see is some waah waah waah.
As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money. |
|
SpaceSaft
Sub Par. Beacon Light Alliance
43
|
Posted - 2014.03.06 18:02:00 -
[151] - Quote
That's nice.
For the complete feature we need player created and faction based skins.
If your goal is only to sell CCP created skins with camouflage and or stripes in CCP selected colors for reasons of "preservation of the game's vision", scrap it.
Except the police skin for the Comet, these aren't worth the investment imo. Only to show my support for the idea I still might buy one of these skins.
Since as far as I can see both BPCs and the ships can be traded in game I don't care for the whole Aurum store part. It's still a bad idea since you already have a realmoney -> anygameitem conversion with PLEX and wouldn't need expansion or "iteration" on a useless feature (the aurum store). Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Robert Parr
Iron Tiger T3 Industries
6
|
Posted - 2014.03.06 18:04:00 -
[152] - Quote
^This!!!! +10 |
TheButcherPete
Incompertus INC Fatal Ascension
388
|
Posted - 2014.03.06 18:04:00 -
[153] - Quote
There are lots of "OHGOD MICROTRANSACTIONS" idiots in this thread. Relax, it's just a ship skin. Don't like it? don't buy it! It's rather simple. I knew from the moment I seen a USD sign in the devblog you'd all be sperging here instead of in General Discussion. THE KING OF EVE RADIO
ElQuirko is my son |
|
GM Nythanos
Game Masters C C P Alliance
114
|
Posted - 2014.03.06 18:06:00 -
[154] - Quote
That Merlin Nugoeihuvi Edition, gonna have to pick up a few. GM Nythanos | Senior Game Master |
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Gregor Parud
278
|
Posted - 2014.03.06 18:07:00 -
[155] - Quote
CCP Loktofeit wrote:Gregor Parud wrote:CCP Phantom wrote:Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! If you find any sort of excuse to not pursue this I will grab a plane to Iceland, go to your offices and **** on your door mat. and that's a promise. Take a number.
2
|
Crasniya
Strange Energy Gentlemen's Agreement
409
|
Posted - 2014.03.06 18:07:00 -
[156] - Quote
TheButcherPete wrote:There are lots of "OHGOD MICROTRANSACTIONS" idiots in this thread. Relax, it's just a ship skin. Don't like it? don't buy it! It's rather simple. I knew from the moment I seen a USD sign in the devblog you'd all be sperging here instead of in General Discussion.
Not only this, but plenty of players will buy these with the free AUR CCP gave them. (Most of the people crying about it have enough free AUR CCP gave them for several ship skins already.) And plenty of people will buy these with that AUR, and then list it in contracts for ISK.
This is really not much different than CCP selling PLEX. Players need to get over it. Technically, PLEX is about as pay-to-win as you can get, so selling some vanity items isn't an issue anyone should whine about. |
Vincent Athena
V.I.C.E.
2669
|
Posted - 2014.03.06 18:09:00 -
[157] - Quote
Crasniya wrote:Paukinra wrote:This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3 It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much. There are ways. For example, divide a ship into 4 different customization areas, like primary color, secondary color, highlight color, and running lights. Then give 16 options for each. The client would already have all options stored in it. Then 2 bytes would tell the client what scheme each ship actually has. Yes, downloading 2 additional bytes per ship when trying to load grid is extra load, but not that much. http://vincentoneve.wordpress.com/ |
TheButcherPete
Incompertus INC Fatal Ascension
389
|
Posted - 2014.03.06 18:09:00 -
[158] - Quote
Crasniya wrote:TheButcherPete wrote:There are lots of "OHGOD MICROTRANSACTIONS" idiots in this thread. Relax, it's just a ship skin. Don't like it? don't buy it! It's rather simple. I knew from the moment I seen a USD sign in the devblog you'd all be sperging here instead of in General Discussion. Not only this, but plenty of players will buy these with the free AUR CCP gave them. (Most of the people crying about it have enough free AUR CCP gave them for several ship skins already.) And plenty of people will buy these with that AUR, and then list it in contracts for ISK. This is really not much different than CCP selling PLEX. Players need to get over it. Technically, PLEX is about as pay-to-win as you can get, so selling some vanity items isn't an issue anyone should whine about.
People need something to ***** about. A more appropriate topic would be how bad RUS)) are at this game. THE KING OF EVE RADIO
ElQuirko is my son |
Arkon Olacar
Blue-Fire
302
|
Posted - 2014.03.06 18:10:00 -
[159] - Quote
Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. You are an idiot and should stop posting immediatly
I'll even give you a hint:
There's this thing called the market, don't tell anyone Warping to zero |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1104
|
Posted - 2014.03.06 18:10:00 -
[160] - Quote
As someone who rioted over the whole greed is good fiasco, I can only say that I love this idea!
That's one sexy looking punisher and I want one.
Plus it's obvious from the blog that CCP are not interested in introducing game changing advantages for aur/plex this is only an iteration of the type of customisations that Eve players have been clamouring for, for years! Plus initial costs are so cheap that no one can possibly begrudge CCP the cash. I've also noted that CCP are also looking at having LP as a possible source for customisations too, which is also a good thing.
I think it's wonderful. I hope the pilot is hugely successful and we get more of this type of thing.
Well done CCP!
P.S. can we now have some more clothes for our avatars on the same basis.
Dumbing down of Eve Online will result in it's destruction... |
|
Alvatore DiMarco
Capricious Endeavours Ltd
1865
|
Posted - 2014.03.06 18:11:00 -
[161] - Quote
Woop, woop!
It's the sound of the-
KRUSUAL FLEET. |
Ali Aras
Noir. Noir. Mercenary Group
614
|
Posted - 2014.03.06 18:13:00 -
[162] - Quote
SpaceSaft wrote:That's nice.
For the complete feature we need player created and faction based skins.
Y'know, I agree with this-- I'd love to be able to fly my alliance colors with pride. It's something I've been pushing to CCP, but it's also something that just would not be possible under the BPC thing (imagine if everyone had to scroll past "Vindicator Noir Edition"). So, here's me hoping that this pilot succeeds, and the systems will be put in place that allow alliance skins ;-) http://warp-to-sun.tumblr.com -- my blog |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:16:00 -
[163] - Quote
Vincent Athena wrote:Crasniya wrote:Paukinra wrote:This looks amazing, can't wait until we can paint more ships and I really hope it's possible to overcome that code to allow custom ships...
Please tell me you can overcome the old code? <3 It's not really a code problem. It's a data problem. You allow the skin, everyone who sees the ship has to download it's texture it to their computer. It's also a immersion problem, because they want ships to look like they fit the universe. Giving EVE players complete control of texturing would be a nightmare. So it has to be done in a way that won't allow you to abuse the design too much. There are ways. For example, divide a ship into 4 different customization areas, like primary color, secondary color, highlight color, and running lights. Then give 16 options for each. The client would already have all options stored in it. Then 2 bytes would tell the client what scheme each ship actually has. Yes, downloading 2 additional bytes per ship when trying to load grid is extra load, but not that much.
^this |
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
181
|
Posted - 2014.03.06 18:16:00 -
[164] - Quote
I strongly support ship skin customization.
NPC skins is a perfect choice for the first step into that realm, and I will support it by painting all my Abaddons.
However, as the program goes forward, I would suggest two things:
-Arum is a dead concept. NPC paint schemes should be sold for Loyalty Points for that Corp.
-"Manufacturing" a painted ship is an overly complicated mechanic for a simple thing. I would strongly suggest the addition of a "Paint" rig slot and paint schemes as "paint rigs" that fit these slots, and hence color the ship accordingly. Simpler, smoother, less complicated, and yet still limit recycling as rigs are destroyed when the ship is, cannot be removed, etc. forstering an active market.
Overall, very glad to see this moving forward.
Sarum Warfleet, assemble (eventually)! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
568
|
Posted - 2014.03.06 18:18:00 -
[165] - Quote
how do you pronounce 'nugoeihuvi'? |
Arthur Aihaken
Perkone Caldari State
2995
|
Posted - 2014.03.06 18:20:00 -
[166] - Quote
CCP Legion wrote:Looking forward to hearing thoughts on this pilot program. Love it - can't wait for the number of themes to be expanded across a greater number of ships! I am currently away, traveling through time and will be returning last week. |
Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
126
|
Posted - 2014.03.06 18:20:00 -
[167] - Quote
Id use it if AURUM wasn't anywhere near it, but it is, so pass.
I love the IDEA of it, just not the execution.
Remember a patch called Incarna twitter: @glasgowdunlop-á Glasgow Meet 29th March http://www.tinyurl.com/evemeet0 |
|
CCP Fozzie
C C P C C P Alliance
9409
|
Posted - 2014.03.06 18:22:00 -
[168] - Quote
TrouserDeagle wrote:how do you pronounce 'nugoeihuvi'?
No idea, I just say NOH. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Dredastttarm
Rhalden
13
|
Posted - 2014.03.06 18:23:00 -
[169] - Quote
After reading the article I shed a tear and thought "It's happening" :3
CAN'T WAIT! I make YouTube videos and so on... Watch me do silly things here:
http://www.youtube.com/user/Internetzspacezshipz? |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:23:00 -
[170] - Quote
it doesnt really need to be based in BPCs and that stuff, thas the problem, if they could extend the code Carbon uses for characters, then it would be able to be used for spaceships, it would allow for a diverse field of colors and model customizations, skins would be saved in the database the same way as player owned clothing....
it means a large amount of coding of course, but would be better than making this a manufacturing process....... |
|
Vincent Athena
V.I.C.E.
2669
|
Posted - 2014.03.06 18:24:00 -
[171] - Quote
Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable? http://vincentoneve.wordpress.com/ |
Warde Guildencrantz
TunDraGon Backseat Promises
1022
|
Posted - 2014.03.06 18:24:00 -
[172] - Quote
I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. |
Silivar Karkun
Imperial Shipment Amarr Empire
179
|
Posted - 2014.03.06 18:26:00 -
[173] - Quote
Vincent Athena wrote:Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable?
that's the main problem if its gonna be based in BPCs then it would mean that only packaged ships will be able to receive the paintjob.......
a complete ship customization editor would be better for this idea..... |
I Love Boobies
All Hail Boobies
1047
|
Posted - 2014.03.06 18:26:00 -
[174] - Quote
The in game PLEX prices are gonna end up driving me out of the game if CCP keeps introducing all this stuff you can buy for PLEX. Already starting to seem like work to get the ISK for the PLEX I need to fund my accounts. Adding new shinies for PLEX will only make them go up in price.
Not complaining really, just saying. Perhaps CCP should permanently adjust the pricing on their PLEX so more people buy them, in turn, driving the prices down some for them in game. |
Alvatore DiMarco
Capricious Endeavours Ltd
1866
|
Posted - 2014.03.06 18:26:00 -
[175] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:how do you pronounce 'nugoeihuvi'? No idea, I just say NOH.
Personally, I use "Nuu-GAY-HYOO-vee". |
Zarnak Wulf
In Exile. Imperial Outlaws.
1559
|
Posted - 2014.03.06 18:26:00 -
[176] - Quote
WTF- where is my Hello Kitty Vagabond CCP?!? |
Josef Djugashvilis
Acme Mining Corporation
2043
|
Posted - 2014.03.06 18:27:00 -
[177] - Quote
I am not sure that I would ever have any of my ships painted, but I am delighted that CCP are making the option available to the players.
Mind you, the Hyperion does look rather good.
Well done CCP. This is not a signature. |
Alvatore DiMarco
Capricious Endeavours Ltd
1866
|
Posted - 2014.03.06 18:29:00 -
[178] - Quote
I Love Boobies wrote:The in game PLEX prices are gonna end up driving me out of the game if CCP keeps introducing all this stuff you can buy for PLEX. Already starting to seem like work to get the ISK for the PLEX I need to fund my accounts. Adding new shinies for PLEX will only make them go up in price.
Not complaining really, just saying. Perhaps CCP should permanently adjust the pricing on their PLEX so more people buy them, in turn, driving the prices down some for them in game.
I doubt CCP will bring the price of PLEX down, but since you can buy Aurum directly it might not be a bad idea to ensure that the amount you get is in line with the amount you get from PLEX --> Aurum conversion. |
Yuri Thorpe
EnRon co.
5
|
Posted - 2014.03.06 18:31:00 -
[179] - Quote
What about faction battleships? Will they work the same? I only ask because of the piorate bs's |
Gorion Wassenar
Stimulus Rote Kapelle
90
|
Posted - 2014.03.06 18:32:00 -
[180] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:how do you pronounce 'nugoeihuvi'? No idea, I just say NOH.
New-goi-who-vee Rote Kapelle - NOW IN SLIGHTLY MORE LAW ABIDING FLAVOR!
"DRINK STARSI!" -¬-«GäóOwnership Group Chairman |
|
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
146
|
Posted - 2014.03.06 18:32:00 -
[181] - Quote
Why did we go down the whole new ship road instead of a paint slot like rigs or subsystems? |
Zalifer Esepula
Dreddit Test Alliance Please Ignore
26
|
Posted - 2014.03.06 18:33:00 -
[182] - Quote
I want this to be made into a full feature.
Not sure about the pricing. My space pants were 100aur, but they never disappear. I don't want to spend aurum on things that go away, that sucks. I'd be much happier if these were available for LP/ISK, with perhaps, a BPO of certain variants available for AUR. I will buy microtransactions CCP, but I don't want to spend real world money, on something that might be alive for 20 minutes, or less. |
rofflesausage
State War Academy Caldari State
165
|
Posted - 2014.03.06 18:33:00 -
[183] - Quote
Looks lovely, but please let Aurum in Eve just die. Keep it for the dust bunnies.
Make these in game 'drops' (LP store, special items, whatever), but we've been at this place before with Aurum....and it didn't work out. |
Vincent Athena
V.I.C.E.
2669
|
Posted - 2014.03.06 18:33:00 -
[184] - Quote
Warde Guildencrantz wrote:I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. There is a way to deal with that. 1) Player, using CCP supplied tools, designs a custom item (Ship skin, clothing, furniture, etc.) 2) Player submits the design to CCP for approval, along with Aurum to pay for their time. 3) If CCP approves it, the player can purchase BPO's for said item for additional Aurum. The player then become an exclusive supplier of the item to the game (Unless they transfer the BPO.)
http://vincentoneve.wordpress.com/ |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
146
|
Posted - 2014.03.06 18:36:00 -
[185] - Quote
Vincent Athena wrote:Warde Guildencrantz wrote:I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. There is a way to deal with that. 1) Player, using CCP supplied tools, designs a custom item (Ship skin, clothing, furniture, etc.) 2) Player submits the design to CCP for approval, along with Aurum to pay for their time. 3) If CCP approves it, the player can purchase BPO's for said item for additional Aurum. The player then become an exclusive supplier of the item to the game (Unless they transfer the BPO.)
or if it becomes an ingame item like a rig or something. the problem is obviously the "time to *****" from a fan-fest video which i cannot seem to locate. |
Bagehi
Sniggerdly Pandemic Legion
254
|
Posted - 2014.03.06 18:37:00 -
[186] - Quote
I am sad the police Comet doesn't have the classic cherry top light, but I'm looking forward to getting my hands on the new police skin anyway. |
Benny Ohu
Beneath the Ashes Margin of Silence
2611
|
Posted - 2014.03.06 18:39:00 -
[187] - Quote
Benny Ohu wrote:the test changes because the ships are named differently. players will prefer to shoot 'shiny merlin' than 'vanilla merlin' given the choice and i think that's going to effect the decision to undock more than the additional cost of shiny merlin
i hope that when ship colours came around, a player could change the colours of their merlin without having the merlin's name changed what i was trying to say was 'if players are more risk averse flying the new colours, you won't know how much of that aversion is due to the price of the colours and how much is due to the different ship name affecting behavior'
i think it is ideal for ccp and players that players as a whole are willing to fly the new colours in all their activities |
Tiberius StarGazer
Trifectas Trifectas Syndicate
412
|
Posted - 2014.03.06 18:43:00 -
[188] - Quote
I love the idea that I can get all my dudes matching painted ships.
I hate the idea that this has to be paid with using RL money.
ISK option, then fine.
Before anyone says but you can use ISK to buy a plex which can then be used - no, this is just going to continue to drive plex prices up and someone somewhere has paid for that plex.
NO MICRO TRANSACTIONS.
Its an unfairly biased to the people who have money to burn. |
Niko Lorenzio
United Eve Directorate
296
|
Posted - 2014.03.06 18:47:00 -
[189] - Quote
Uhmm.. Yes!........ YESSS!!!!!!! HEEELLZZZZ FRICKEN YEEEESSSSSSS!!!!!!!!!!!!!!!!! IT'S BEEN 10 YEARS!
Right, valuable thoughtful feedback... right.. uhm... OMG YESS!!!!!!
Okay seriously though. Fully support this idea. I'd like to reiterate on existing feedback.
I think the prices are a tad high. They are pretty cheap for PVE ships but they're too high for PVP ones. Personally I would love to PVP in custom skinned ships if they weren't so expensive. Having said that they shouldn't be dirt cheap either as they need to add some value and attachment to the ship. It shouldn't be just another crap fit rifter to throw away.
Second thought to keep in mind, I fear that initially a lot of people will jump in on those but the hype won't be sustainable. PVE ships will be very popular but unless the prices change I think the demand for most of the ships will slowly die down. I can only hope CCP is testing the waters and is aiming high with intentions to bring the prices down rather than increasing them. |
Narkashima
Space Farmers Cooperative MPA
1
|
Posted - 2014.03.06 18:49:00 -
[190] - Quote
I have a technical background so I fully appreciate the need for a pilot. We wouldn't want to introduce more lag due to fancy paintjobs, after all.
The value of the pilot, however, may be somewhat limited by the fact that we can't introduce our own designs (yet). I may not buy a lot of of the skins offered in the pilot , for instance because I don't like them or my alt can't fly the hull in question. But I would definitely enjoy and buy player made skins. So, the outcome of the pilot must be taken with a grain of salt I think; I expect player made skins to be much more popular than these trial skins.
Other than that, the pricing seems fair and AUR usage logical. No issues there as far as I'm concerned. |
|
Spacing Cowboy
Ordo Drakonis Nulli Secunda
70
|
Posted - 2014.03.06 18:50:00 -
[191] - Quote
Awsome plan, love it. Finaly a use for that aurum.
Idea..
Let pilots play with painting up ships , of course with obligated-flying-*****-protection in place. What should/could be done fairly easy.
Tiger stripe freigter... stuff like that.. Or a option to make a provi looks like a rebel medical shop ( nerd warning )
I would be most willing to splash isk/aurum on that
But take a peek at how they do it in World of Tanks..
|
Vincent Athena
V.I.C.E.
2672
|
Posted - 2014.03.06 18:50:00 -
[192] - Quote
TheMercenaryKing wrote:Why did we go down the whole new ship road instead of a paint slot like rigs or subsystems?
ok scratch that, i seems to have seen a post where this is an easy thing instead of a "true" paint system. If they see a ton of interest they will do the work to give us true paint jobs. Until then they are reserving the dev time for other tasks. http://vincentoneve.wordpress.com/ |
Bagehi
Sniggerdly Pandemic Legion
255
|
Posted - 2014.03.06 18:53:00 -
[193] - Quote
Benny Ohu wrote:Benny Ohu wrote:the test changes because the ships are named differently. players will prefer to shoot 'shiny merlin' than 'vanilla merlin' given the choice and i think that's going to effect the decision to undock more than the additional cost of shiny merlin
i hope that when ship colours came around, a player could change the colours of their merlin without having the merlin's name changed what i was trying to say was 'if players are more risk averse flying the new colours, you won't know how much of that aversion is due to the price of the colours and how much is due to the different ship name affecting behavior' i think it is ideal for ccp and players that players as a whole are willing to fly the new colours in all their activities I think having painted T1 frigate hulls isn't the best idea. T1 frigates are made to die, so excess cost is just excess cost. Battleships, T2, pirate, faction, etc... I'd spring for a bit of extra flash from time to time for internet spaceship epeen waving reasons.
|
Crasniya
Strange Energy Gentlemen's Agreement
419
|
Posted - 2014.03.06 18:54:00 -
[194] - Quote
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. |
Narkashima
Space Farmers Cooperative MPA
1
|
Posted - 2014.03.06 18:56:00 -
[195] - Quote
Teinyhr wrote:Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. All I see is some waah waah waah. As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money.
Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years. |
Benny Ohu
Beneath the Ashes Margin of Silence
2612
|
Posted - 2014.03.06 18:56:00 -
[196] - Quote
Bagehi wrote: I think having painted T1 frigate hulls isn't the best idea. T1 frigates are made to die, so excess cost is just excess cost. Battleships, T2, pirate, faction, etc... I'd spring for a bit of extra flash from time to time for internet spaceship epeen waving reasons.
i'd deffo prefer an unlimited bpc for frigates for this reason |
Rainbow Dash
Dreddit Test Alliance Please Ignore
88
|
Posted - 2014.03.06 18:58:00 -
[197] - Quote
Everyone assumed this was what the AUR store was going to be used for. Cosmetic skins? Let's ******* do this, I'm super excited. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1499
|
Posted - 2014.03.06 18:58:00 -
[198] - Quote
1. Finaly something is done about this. 2. Not sure about the prices in AUR especialy the BS. (the price will be the main thing that shows will it be used or not, and i don't want a good idea to be discredided beacause this reason "is ti happens") 3. Hope it will be(in future) limited to NPC/faction skins. 4. And as it been pointed why not from LP store. |
Callic Veratar
586
|
Posted - 2014.03.06 18:59:00 -
[199] - Quote
One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.
On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough. |
Dominus Alterai
Explorer Corps Disavowed.
83
|
Posted - 2014.03.06 18:59:00 -
[200] - Quote
This is an awesome new feature. I say it's a win-win for everyone. They're well priced, easily accessible, and not the premium golden ammo everyone was afraid of when CCP introduced the NEX market.
The only thing that needs to be done is to make up some new paint jobs. So far, they're pretty cool.
CCP Xhagen has a big ol' yes from me.
EDIT: Quick idea that's probably more geared towards marketing once they're released, but you could include a free ship skin with stuff like new subs, Christmas gifts, anniversary editions, etc. Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |
|
ArmyOfMe
Origin. Black Legion.
292
|
Posted - 2014.03.06 19:00:00 -
[201] - Quote
Whoever came up with the prices should get a raise (at least considering the price on the monocle , wich to this day still has to be the most retardedly priced thing ingame, and in mmo's in general ) QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |
Sven Viko VIkolander
Aliastra Gallente Federation
123
|
Posted - 2014.03.06 19:02:00 -
[202] - Quote
I don't get why some people dislike the skins being available through AURUM. This is exactly what the AURUM system is good for--cosmetics. I personally hope CCP makes a ton of money off it.
Wow I can't wait to get a sweet rifter with a new paint job and new bonuses! |
Mike Voidstar
Voidstar Free Flight Foundation
423
|
Posted - 2014.03.06 19:02:00 -
[203] - Quote
The easiest way I can think of to do this without completly changing how things work is to include a slot similar to rig slots for a paint job. |
Dives Armenicus
Viziam Amarr Empire
2
|
Posted - 2014.03.06 19:09:00 -
[204] - Quote
I can offer a solution for not making over 9000 Rifters, Coloured Destroyers and Iterons on market.
Let the skin be a "module" which fits into a "skin slot", you have the Rifter, you got the right skin, here you go you have your "Rifter Krusual edition". This way we will have one Rifter on market, and several "skin" modules.
There are two discussable options.
1. the skin is a module, with 50% to be dropped and looted on a shipkill 2. the skin is like a rig, and is destroyed on kill / repacking.
+ this idea can also work with the old colored ships, like the Ishukone Watch Scorpion, give the owners one ordinary Scorpion + the Ishukone skin (with no other ways of getting the skin in game, the price will not drop). |
Gevlin
killer taxi company
238
|
Posted - 2014.03.06 19:11:00 -
[205] - Quote
Take my money, Take my Money.
I do hope there will be a Premium Monocle Skin - as those will turn in to the Best Bait ships ever!
As a Mining co-ordinator when I play I often loan ships, and Keeping all my Loaned Retrivers and Covetors a paint job with the same as the Rorqual would be SWEET! Some day I will have the internet and be able to play again. |
Lilliana Stelles
1185
|
Posted - 2014.03.06 19:12:00 -
[206] - Quote
Dives Armenicus wrote:I can offer a solution for not making over 9000 Rifters, Coloured Destroyers and Iterons on market.
Let the skin be a "module" which fits into a "skin slot", you have the Rifter, you got the right skin, here you go you have your "Rifter Krusual edition". This way we will have one Rifter on market, and several "skin" modules.
There are two discussable options.
1. the skin is a module, with 50% to be dropped and looted on a shipkill 2. the skin is like a rig, and is destroyed on kill / repacking.
+ this idea can also work with the old colored ships, like the Ishukone Watch Scorpion, give the owners one ordinary Scorpion + the Ishukone skin (with no other ways of getting the skin in game, the price will not drop).
I like this idea. I prefer it to be more like a rig. It doesn't make sense for paint to drop from a wreck. Maybe even require a skill (train ship painting to V!). Not a forum alt.-á |
Silivar Karkun
Imperial Shipment Amarr Empire
185
|
Posted - 2014.03.06 19:12:00 -
[207] - Quote
simple still:
-make a ship editor in game that is tied to the fitting window -the ship editor is only for fitting and aesthetic purposes -the customization of the ship is around 3 features: two hull colors and 1 detail color with different patterns with selectable color palette -modules have a similar system using 1 basic color, and 1 detail color for their markings -LP/Aurum related skins can be loaded to this system same was as NEX store clothes are addd to the character editor of each player -once in place the skin is permanent and the player can put them in case of having to replace the ship again -there could be an isk cost in order to change or remove the skin of the ship, it doesnt need to be something expensive, it could be 5% of the build cost of the ship, even 1% would do...... |
Lilliana Stelles
1186
|
Posted - 2014.03.06 19:16:00 -
[208] - Quote
Something I'd really like to see from this feature perhaps we could have some beat up/worn down skins? I mean skins with rust streaks and bullet holes. http://weburbanist.com/wp-content/uploads/2008/10/abandoned-ship1.jpg
Some of us have flown single ships to hell and back (or at least to Hek and back), so give us the options to make our ships look like they've seen some wear and tear. Not a forum alt.-á |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
72
|
Posted - 2014.03.06 19:16:00 -
[209] - Quote
I love the -rig- slot idea..
And , it should deffenently be a destructive item, drop.. well.. rigs don't drop also ...
Killmail.. hell yes :)
I want my digital-camo hurricane :) |
Bagrat Skalski
Poseidaon
1058
|
Posted - 2014.03.06 19:17:00 -
[210] - Quote
For the final feature i would like to see paintshop in station similar to the character customization, only this time we would be customizing the look of the ship. Another one ISK sink, and CCP fighting inflation. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
|
Spacing Cowboy
Ordo Drakonis Nulli Secunda
72
|
Posted - 2014.03.06 19:18:00 -
[211] - Quote
A damage option would be so sweet,
a battle-torn patched up ship from small meteor strikes , or large caliber guns..
It would be very nice to be able to see a ships age..
"yey , thats a 10 year old charon.. or... that charon lived for 10 years.. and now its exploded" |
Silivar Karkun
Imperial Shipment Amarr Empire
185
|
Posted - 2014.03.06 19:19:00 -
[212] - Quote
Bagrat Skalski wrote:For the final feature i would like to see paintshop in station similar to the character customization, only this time we would be customizing the look of the ship.
^^this..... |
tasman devil
Ministry of War Amarr Empire
36
|
Posted - 2014.03.06 19:20:00 -
[213] - Quote
CCP Phantom wrote:With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you! With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program. Also welcome the return of the Police Comet! Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! Cool and stuff, but...
I CAN'T SEE SH*T of that paint job! IT is too damned dark!
Amp up the lighting in this game for the love of God! :P I don't belive in reincarnation I've never believed in it in my previous lives either... |
marVLs
573
|
Posted - 2014.03.06 19:24:00 -
[214] - Quote
Well it's cool You touch this topic but i think in the end ship skins should be something defferent.
One type when You can obtain manufacturers skins from LP stores (like those kador etc)
Second when player can customize ship as he want with a lot of colors, patterns etc. with ISK payment at the end with confirming changes. <<<< this is the system all are w8ing for. |
Keras Authion
Science and Trade Institute Caldari State
146
|
Posted - 2014.03.06 19:25:00 -
[215] - Quote
Looks nice.
On the other hand I'm cautious about microtransactions in a sub game but then again can't wait for a pink thorax that can be named (in)approppriately. And police comets. This post was rated "C" for capsuleer. |
Darth Skorpius
Aideron Robotics
161
|
Posted - 2014.03.06 19:25:00 -
[216] - Quote
I really hope you do pursue this. And I really hope you then import all the current different various skins available for some ships as part of limited promotions (then different skinned Frigates and Destroyers that already exist) into the new system Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Wellington NZ Player Gathering https://forums.eveonline.com/default.aspx?g=posts&m=2810012 |
orange offspring
Burning Napalm Northern Coalition.
4
|
Posted - 2014.03.06 19:32:00 -
[217] - Quote
Tarsas Phage wrote:orange offspring wrote:Still annoyed that you havn't fixed TiDi yet (Its not a permanent solution its a temporary problem to avoid black screen, we shouldn't have to compromise between hardly playable to unplayable. After all you made it a numbers game) but yeah I've been waiting on ship skins for years. I'm sure the graphic designers who worked on these skins will now turn their expertise in Maya 3D towards fixing TiDi.
*claps hands very slowly* way to state the obvs =) but instead of allocating resources into useless stuff they could spend more on certain areas like fixing TiDi... just saying. |
Andaran Khanal
SOLUS EVOLUTION CORP
0
|
Posted - 2014.03.06 19:33:00 -
[218] - Quote
I want My kronos to look like a VINDICATOR! with blue lights instead. |
Mike Voidstar
Voidstar Free Flight Foundation
424
|
Posted - 2014.03.06 19:37:00 -
[219] - Quote
Lilliana Stelles wrote:Something I'd really like to see from this featureperhaps we could have some beat up/worn down skins? I mean skins with rust streaks and bullet holes. http://weburbanist.com/wp-content/uploads/2008/10/abandoned-ship1.jpgSome of us have flown single ships to hell and back (or at least to Hek and back), so give us the options to make our ships look like they've seen some wear and tear.
Indeed. I dont generally fly safe. I have warped the same Damnation out of a mission at 2% hull at least three times I can think of. |
Lusian
Kenshin. Against ALL Authorities
2
|
Posted - 2014.03.06 19:38:00 -
[220] - Quote
It should not sot Arum. That is my opinion. But at least we are getting paint jobs to what ever color we want. |
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1499
|
Posted - 2014.03.06 19:41:00 -
[221] - Quote
Callic Veratar wrote:One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.
On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough. "T2/Faction/Pirate ships" don't need to be skined beacause they already have there own skins. |
Robert Parr
Iron Tiger T3 Industries
6
|
Posted - 2014.03.06 19:42:00 -
[222] - Quote
Crasniya wrote:People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff.
Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!! |
Commander IceQ
Electric Banana Union 0f Revolution
8
|
Posted - 2014.03.06 19:42:00 -
[223] - Quote
I like.
I see a lot of "modules/rig" ideas, not bad, but just adding a column to the database for "typeSkinID" will be the least amount of work.
Skins table with all the current skins as defaults and (depending on columns) can be used to hold custom skins as well.
I could probably do the whole set of tables, but I guess the guys & girl at CCP should know how to manage/change a database. :P I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |
rofflesausage
State War Academy Caldari State
165
|
Posted - 2014.03.06 19:43:00 -
[224] - Quote
Narkashima wrote:Teinyhr wrote:Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. All I see is some waah waah waah. As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money. Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years.
No one is 'butt hurt', the point is very simple: Should we get charged AUR when the next sov change happens, or the next POS iteration happens? After all, the players have been asking about it for years.
No. This feature is being done with existing devs, and their time is allocated for this feature. This isn't costing CCP anything more than normal development costs, so it's not like they have to recuperate additional costs.
This is a dangerous slope. The next thing that the players have wanted for years could be spun into another AUR fee, all under the guise of 'it being cosmetic'.
Eve doesn't need micro-transactions for things like this. It's totally out of place. If this is technically doable, then it should be done as part of the normal development cycle of an expansion. |
DaReaper
Net 7 The Last Brigade
223
|
Posted - 2014.03.06 19:43:00 -
[225] - Quote
What I would love to see in the future, the ability to make custom skins, save them, then sell them for isk. If anyone has played Forza you can custom paint a car, then auction the car with your custom paint job on it.
This could easily be done for plex (well not easily, programming would be what it is) but as stated make like a 'Paint Shop' or whatever in the hanger, you go in there, and then have at it. For a custom job you pay in Aurum or something and have it a single fee.
Then it pops out a module or rig of your paint job, which you attach or sell.
Honestly this is what mico transaction should be, then you use them to fund themselves and maybe get incarina finished. I love this idea and will toss some of my AUR that I have at it, might even spend isk to buy some more aur. |
Xadiran
Moira. Villore Accords
16
|
Posted - 2014.03.06 19:43:00 -
[226] - Quote
While I think a LOT of players want ship skins, especially custom ones we can 'make' ourselves with a paint bucket tool, I don't see a $2 per ship price scheme doing very well. More than likely, people will purchase 1 or 2 skins, maybe even lose a few and then buy 1 or 2 more, but after the initial interest dies down, so will sales.
Why instead not make the color scemes themsves something you purchase the rights to, at a higher price point (say, a few thousand aurum) and you can then apply that skin to any ship, with no limitations.
Combine that with a large selection of preset skins, as well as the ability to make up a paintjob youself from templates, and I think you would generatr not only more interest, but also more revenue. |
Celfea Dur
The Flying Tigers Black Core Alliance
6
|
Posted - 2014.03.06 19:44:00 -
[227] - Quote
I don't fully understand why a custom paint scheme would require a unique item ID. You're not creating a new item, you're only applying a new shading layer to an existing graphic model.
This early test implementation may accomplish some basic custom coloring for a few specific ship hulls, but it in no way approaches the ultimate desire for solo pilots to fly a unique paint scheme on their entire private fleet (such as the famed Red Baron did during WWI) nor does it promise to allow for corporations and alliances to have standardized paint schemes across their respective fleets (such as modern commercial aviation liveries or military squadron markings)
It's a step in the right direction that is long, long, long overdue....but this implementation is severely limited.
This implementation will never be adopted by even a "small" nullsec Maelstrom alpha fleet and therefore will only appeal to individual solo pilots willing to spend leftover Aurum to pretty up a few hulls in their hanger just to have them.
The results of this test will not give a true measure of how popular a ship skinning feature could actually be because it is such a limited, short-reaching implementation that will only appeal to individual pilots and completely fails to reach the corp or alliance interest level. |
Mane Frehm
The Executioners Capital Punishment.
36
|
Posted - 2014.03.06 19:45:00 -
[228] - Quote
Congrats CCP this is an excellent way to get the ball rolling. While the choices are limited, that's what a pilot program is all about - a few options at minimal development cost to confirm interest/opportunity.
Key elements here: - no impact on combat capability - reasonable price point - up to each player if they want one....or not - sounds like it will explicitly show up on KBs - which will make more tasty treats for those of us who like to see explosions
I will be getting myself a police car - woop, woop |
Dirtstarr
Pacific Rift Runners
0
|
Posted - 2014.03.06 19:47:00 -
[229] - Quote
I was excited about the program until I realized it was "skins". I don't want your pre-created designs. If I want a yellow ship with red pinstripes and a smiley face on my hull, allow me to create it and get ganked.
I would prefer more freedom of customization, such as dye (ie, inks, paints,) and logos. Star Wars: Old Republic is a good example of color customization. Allow the 'paints' to be a commodity, like ore.
Understanding your need for profit, make the 'skins' ship variant designs. Slightly alter the look of the ship, but still discernible. That "skin" I would pay for.
Dirtstarr |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
463
|
Posted - 2014.03.06 19:50:00 -
[230] - Quote
As usual the EVE community shows its vast ability to not read properly. Over 50% of the responses are: OMG! I have to pay out of game money to get this! RAAAAAGE!
No... this will work the same as PLEX. Supply and demand. People will buy them with money and put them for sale on the market where you can buy them for ISK. Problem solved, don't **** your pants any more over this please... My YouTube Channel - EVE Tutorials & other game related things! |
|
Robert Parr
Iron Tiger T3 Industries
6
|
Posted - 2014.03.06 19:52:00 -
[231] - Quote
Xadiran wrote:While I think a LOT of players want ship skins, especially custom ones we can 'make' ourselves with a paint bucket tool, I don't see a $2 per ship price scheme doing very well. More than likely, people will purchase 1 or 2 skins, maybe even lose a few and then buy 1 or 2 more, but after the initial interest dies down, so will sales.
Why instead not make the color scemes themsves something you purchase the rights to, at a higher price point (say, a few thousand aurum) and you can then apply that skin to any ship, with no limitations.
Combine that with a large selection of preset skins, as well as the ability to make up a paintjob youself from templates, and I think you would generatr not only more interest, but also more revenue.
CCP, this^!!!! Hope you are listening!!!!!!!!!!! |
Crasniya
Strange Energy Gentlemen's Agreement
423
|
Posted - 2014.03.06 19:53:00 -
[232] - Quote
Robert Parr wrote:Crasniya wrote:People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!!
Being different doesn't mean EVE is a charity. And if CCP's going to work on vanity items in ADDITION to regular game development, they need ADDITIONAL funds. Otherwise they have to cannibalize other things to work on vanity stuff.
I gave Blizzard as an example of the worst case. Literally pay for max level is insane and ********. But every online multiplayer game has microtransactions now, that's the state of the industry, and like it or not, it isn't changing back. It's something you have to HTFU and learn to live with. And then push for responsible and reasonable use of MT (like vanity items). |
DaReaper
Net 7 The Last Brigade
223
|
Posted - 2014.03.06 19:54:00 -
[233] - Quote
rofflesausage wrote:Narkashima wrote:Teinyhr wrote:Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. All I see is some waah waah waah. As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money. Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years. No one is 'butt hurt', the point is very simple: Should we get charged AUR when the next sov change happens, or the next POS iteration happens? After all, the players have been asking about it for years. No. This feature is being done with existing devs, and their time is allocated for this feature. This isn't costing CCP anything more than normal development costs, so it's not like they have to recuperate additional costs. This is a dangerous slope. The next thing that the players have wanted for years could be spun into another AUR fee, all under the guise of 'it being cosmetic'. Eve doesn't need micro-transactions for things like this. It's totally out of place. If this is technically doable, then it should be done as part of the normal development cycle of an expansion.
Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.
Most player really have no issue with some simple crap being charged for AUR that does nothing to change game play. Playing space Barbie doesn't hurt me or you in the slightest. You don't want to change your ship colors? then don't. However, ccp has already said they will have other and more options to get skins. It could be in the future that only a custom paint job you design is paid for by aur. I feel, that doing it this way is good on two or three points.
1) CCP can get the money form this pilot to pay for a few guys to work on it, and not hurt fixing things that players desperately want fixed. Like pos' or optimization of code to kill tidi.
2) This shows CCP two things, 2a) if people are willing to pay for this stuff. and 2b) if people want it. If only the comet skin is used in a ton of numbers it shows that there is a want, but we don't want to pay for it. If people fork out aur then it shows that we are willing to pay for this type of stuff.
3) If its successfully, the money ccp makes off this can be used to fund things that use this type of transaction. IF its successful, you could see WIS eventually being funded this way and being completed. Also, if ccp makes $$$ off micro transactions on top of subscriptions it gives them more money to hire more devs to fix more things. I understand that people do not like micro transactions, but tis the way of the world of gaming, and if it gives ccp more money to make cooler and more games like eve valkaryie, and get dust fixed, and ass more things to eve, I personally have no issue. As long as we don't go the dust route and get this special ammo for aur, then I could care less if they give me options for new clothes and things.
People tend to forget ccp is a business, and needs to make money. The more money they make, the more they can devolpe products. EvE is a niche product, so they need to get more money somehow. I'm ok with this. |
Kusum Fawn
State War Academy Caldari State
428
|
Posted - 2014.03.06 19:59:00 -
[234] - Quote
NO.
Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.
Why the same ship painted green instead of brown would have be an entirely new item, and one that is only available form specialty shops, is kind of mind boggling when you attempt to apply it to any real life analogues.
paint is not a rare substance and with the proliferation of ships in eve its rather difficult to imagine that ammarian color paints could be restricted to only amarrian ships in any enforceable way.
I would approach this issue thusly :
2 new item types, that plug into ships, purchaseable in stations for isk/arum from the station. - Sov stations do not recoup this expense by pilots, but the price is lowered to represent "at cost" for those whom have standing with owning corp/alliance. NPC stations all make a "profit" though lessened by player standings towards pilot. - installed like rigs, they are destroyed by changing them, 1 pattern, up to 3 colors per pattern.
1. Paint patterns x 5 - the basic way that a ship is painted, be it cammo, stripes, or solid colors this is the format for the color placement - this is different by ship type, but consistent by ship. my merlin with cammo5 is the same pattern/color placement as your merlin with cammo5, but the incursis with cammo5 has a slightly different look
2. Colors x 10 - each pattern has several options, this changes which color is where, but consistent with the pattern. - think color by numbers, simply changing which color goes with which number.
this could be the addition of 18900+ items that represent all the possible pattern and color options as one info item or 15 items per hull (1890) that represent pattern and color to be filled in by the client. (5x3x10x126) or (5x3x126)
and as always, remember to allow clients to choose to display ship colors or not.
Edit, while i was writing this others have stated a preference for rig type colors and the same setup as my idea. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Spectre Wraith
Darwin Inc.
127
|
Posted - 2014.03.06 20:01:00 -
[235] - Quote
I support ship painting.
I do not support use of Aurum. |
matchstickman
Featherweight Productions
0
|
Posted - 2014.03.06 20:02:00 -
[236] - Quote
I am very much looking forward to this.
How much for one of these |
Robert Parr
Iron Tiger T3 Industries
6
|
Posted - 2014.03.06 20:03:00 -
[237] - Quote
Crasniya wrote:Robert Parr wrote:Crasniya wrote:People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. Sorry must have missed something but last I checked, the very point of Eve was that it was not 'just like every other MMO'? I don't really have anything "up my rear" in particular about Aurum but I do have a serious issue with conformity. Personally, if WOW or DIABLO is doing something, that's justification enough for doing the exact opposite!!! Being different doesn't mean EVE is a charity. And if CCP's going to work on vanity items in ADDITION to regular game development, they need ADDITIONAL funds. Otherwise they have to cannibalize other things to work on vanity stuff. I gave Blizzard as an example of the worst case. Literally pay for max level is insane. But every online multiplayer game has microtransactions now, that's the state of the industry, and like it or not, it isn't changing back. It's something you have to HTFU and learn to live with. And then push for responsible and reasonable use of MT (like vanity items).
Again, I don't have any issue with paying for something (seems you missed that part). I have a problem with your "hey everybody else does it" argument!! |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
75
|
Posted - 2014.03.06 20:04:00 -
[238] - Quote
Aurum / LP payement is fine
As long there always be a isk option on the market.
Seed with LP / Aurum
Be able to -market- it , with ISK |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
464
|
Posted - 2014.03.06 20:04:00 -
[239] - Quote
Kusum Fawn wrote:NO.
Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.
Did you even bother reading ANYTHING in that dev blog? Like... how this is just a test? And how this is not final? And how the final system will be different.
Open your damn eyes... My YouTube Channel - EVE Tutorials & other game related things! |
Lady Naween
Immortalis Inc. Shadow Cartel
491
|
Posted - 2014.03.06 20:06:00 -
[240] - Quote
*major fangirl squee*
Police.. *shakes* persui..*/shudders and squees again*
As an honest space pilot just trying to keep the spacelanes clear of undesirables it is a joyus day when I can step into a police ship to give some more official look to my pirac.. i mean policing.
|
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1500
|
Posted - 2014.03.06 20:10:00 -
[241] - Quote
matchstickman wrote:I am very much looking forward to this. How much for one of these
NO... just NO!!
|
Caelo Agalder
Shadow Empire Inc.
0
|
Posted - 2014.03.06 20:11:00 -
[242] - Quote
Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519
Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already. |
Xylem Viliana
Protomonolithic
155
|
Posted - 2014.03.06 20:11:00 -
[243] - Quote
WTB
Carebear catalyst paint job. |
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CCP Fozzie
C C P C C P Alliance
9416
|
Posted - 2014.03.06 20:12:00 -
[244] - Quote
Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Sven Viko VIkolander
Aliastra Gallente Federation
125
|
Posted - 2014.03.06 20:13:00 -
[245] - Quote
Caelo Agalder wrote:Nice idea. Too expensive. 1000 AUR = 1 PLEX 1 PLEX = 650mil ISK 1 Painting = 45 AUR That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already.
1 PLEX = 3500 AUR m8 |
Arkon Olacar
Blue-Fire
307
|
Posted - 2014.03.06 20:14:00 -
[246] - Quote
Caelo Agalder wrote:Nice idea. Too expensive. 1000 AUR = 1 PLEX 1 PLEX = 650mil ISK 1 Painting = 45 AUR That works out to be about 30mil to paint a Rifter... A RIFTER?! That you can put together with fitting for between 5 and 15mil. I don't know anyone who would want to fly a 40mil Rifter. Even the T2 Wolf, completely kitted out is not 40mil ISK. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=325519Perhaps consider something along these lines. The basic foundation is already in the game and would take minimal effort to implement on V3 ships already. 1 PLEX = 3500 AUR
Also please tell us more about how Pubbie McPubberson knows more about the actual feasibilities of implementing these changes than the actual devs Warping to zero |
Bob Niac
Joint Espionage and Defence Industries Preatoriani
50
|
Posted - 2014.03.06 20:14:00 -
[247] - Quote
Can someone PLEASE make a fake km with a officer hull tanked super? Preferably with hello kitty paint?
GÇ£Bob Niac" wrote:REAL MEN HULL TANK IN PINK SHIPS WITH LASER KITTENS ON THEM! I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
Caelo Agalder
Shadow Empire Inc.
0
|
Posted - 2014.03.06 20:14:00 -
[248] - Quote
CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR
Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter. |
DaReaper
Net 7 The Last Brigade
226
|
Posted - 2014.03.06 20:15:00 -
[249] - Quote
Clearly people are not reading... reading comprehension 101 for the win...
For thouse of you whining about it being skins and not real custom jobs.. READ THE DAMN BLOG!
1) This is a trial program, to see if there is any intrest what so ever. People can say 'I want this!' but the devs know a minority of players are on the forums. Thus if only 100 people really want custom paint jobs, and they spend 1000 man hours to program that, that other 300k of us will **** a massive brick. So this gives them some solid numbers as to what we the players want.
2) They want to test the MT waters, and see how viable this will be to do it via MT or other ways.
3) They say there will be more options, so you might get sweet skins via LP but have to pay for a custom GS skin.
4) This uses very little dev time to make, and if its fails they can pull the plug easily.
5) This will not be the final feature, so this can easly change.
6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible.
and
7) this will give them the money they need to allocate resources to make this happen. without harming other task. |
DaReaper
Net 7 The Last Brigade
226
|
Posted - 2014.03.06 20:16:00 -
[250] - Quote
Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.
however, billy bob player could pay for it via a plex and decide to sell it on the market for 1m isk. He paid for the plex with irl money, so can sell it for whatever he wants. |
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Callic Veratar
587
|
Posted - 2014.03.06 20:20:00 -
[251] - Quote
Akrasjel Lanate wrote:Callic Veratar wrote:One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.
On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough. "T2/Faction/Pirate ships" don't need to be skined beacause they already have there own skins.
Says you. If I could get my hands on a Kurusal Machariel I would totally pay for it. |
Marieta Kayal
Alerion Corporation Alerion Alliance
0
|
Posted - 2014.03.06 20:24:00 -
[252] - Quote
I am REALLY excited about this. I would especially like it if we could do corp paint schemes!!! |
Flamespar
Woof Club
1094
|
Posted - 2014.03.06 20:28:00 -
[253] - Quote
Ship it already.
It'll be interesting to see what a much more expensive paint job will look like.
Pricing seems fair.
Let this day be known as the day CCP finally made a happy EVE Chronicle: And audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
301
|
Posted - 2014.03.06 20:29:00 -
[254] - Quote
Hrm. On the one hand, if you're feeling out for demand, starting with an upper-limit price point isn't really the way to do it. On the other hand, people would be flipping tables if you hiked the price after a while and too low could calibrate people's expectations in the wrong direction.
My misgiving is that if this goes badly and doesn't generate the sales desired, do you blame the price point or 'lack of interest'? I'm sure if all the skins were 1 Aurum, you'd get a lot more interest...
Also ship identification is definitely of concern- prefixes on the ship names can make Overviews much harder to parse due to identical ships being in massively different spots of the alphabet, not to mention a number of 3rd party developers are having aneurysms on how to deal with the new ships/killmails etc.
The sad reality is that none of these ships are doctrine ships where I fly, so the chances of me wanting to go out and buy one, let alone lose one in any of the fleets I fly in, are small. If you really wanted to test the waters, you should have done a Megathron skin...
It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game? |
Artis Marxon
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.06 20:29:00 -
[255] - Quote
Why charge for it at all? |
Lilliana Stelles
1189
|
Posted - 2014.03.06 20:30:00 -
[256] - Quote
Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter.
No one said these were one run blueprints. And that's something they can easily balance. 2, 5, 10 runs? Could be dirt cheap.
Not a forum alt.-á |
Dun'Gal
Myriad Contractors Inc.
92
|
Posted - 2014.03.06 20:31:00 -
[257] - Quote
Vincent Athena wrote:Question: If I want to apply one of these BPCs to a ship, does it have to be a packaged ship? If I got an existing ship that happens to be rigged, is that unusable? Answer to this please, I have to assume it needs to be a packaged ship, but confirmation would be nice.
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Lilliana Stelles
1189
|
Posted - 2014.03.06 20:32:00 -
[258] - Quote
Artis Marxon wrote:Why charge for it at all?
It's a way to see if people really want it, while funding development. Think of it like a kickstarter. Not a forum alt.-á |
Administrator Burns
Sons of Olsagard
6
|
Posted - 2014.03.06 20:33:00 -
[259] - Quote
So ships painted in the pilot program get a new itemID, i assume that means they wont be usable in invention(not that it would be a good idea to do that).
From an EVE Lore point of view, invented ships are not completely new ships, they built from an old one. If the old ship has a paint job, should that effect the upgrade process, should there be an option to keep the pain job on the new upgraded (T2) ship ?
|
michaelthered
HIFI INDUSTRIAL The Kadeshi
15
|
Posted - 2014.03.06 20:34:00 -
[260] - Quote
1) It's cool in theory, but unless everyone is rolling around with space paint....those that do are basically hanging a sign around themselves saying "primary this". Heck, I already know one hi sec merc in particular who will make it his lifes mission to hunt lvl 4 mission runners in hi sec. So just undocking will say shoot here.
2) How bout new ship designs? Paint jobs are cool but I'm sure alot of us would rather see some of these hideous ships either get a design overhaul or just scrapped all together in favor of some professionally designed hulls.......and not using the same hulls over and over across different ship classes. Much more important than space paint imo. |
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Sven Viko VIkolander
Aliastra Gallente Federation
125
|
Posted - 2014.03.06 20:34:00 -
[261] - Quote
Artis Marxon wrote:Why charge for it at all?
Not sure if serious...
Why wouldn't they charge for it? I mean, it is just cosmetics, not content. |
Artis Marxon
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.03.06 20:35:00 -
[262] - Quote
Lilliana Stelles wrote:Artis Marxon wrote:Why charge for it at all? It's a way to see if people really want it, while funding development. Think of it like a kickstarter.
If they really want people to use it, use the same system as insurance to pay for it. Not a currency noone ever use or want. |
Psyche Tenebris
Black Sun Research
0
|
Posted - 2014.03.06 20:36:00 -
[263] - Quote
If this project is going to work, try put ship paint stuff in null ghost sites drops and just figure the outcome |
Lipbite
Express Hauler
1786
|
Posted - 2014.03.06 20:37:00 -
[264] - Quote
What about killmails - will they show custom paint and its ISK price? I imagine people may want to hunt down ships with rare/expensive painting. |
Kusum Fawn
State War Academy Caldari State
428
|
Posted - 2014.03.06 20:40:00 -
[265] - Quote
TigerXtrm wrote:Kusum Fawn wrote:NO.
Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision. Did you even bother reading ANYTHING in that dev blog? Like... how this is just a test? And how this is not final? And how the final system will be different. Open your damn eyes...
I am guessing that you have not read the dev blog or my post fully. The proposal in the blog is the addition of ship items, additional ships not just the addition of color for existing ships. While yes it is a test, it is not a good test , i my opinion.
If the idea is to identify how many people are interested in having a ship in a different color, then adding a colored ship for higher prices is not the correct way to establish that. there are too many other factors involved for it to be a test of only the one variable.
It is also stated int he dev blog that this is one way they have thought to introduce this "feature" but it is not final, but they are not ruling this function out as being the final system either.
One of the issues they stated was running into the type id wall where the color of the ship and the ship are integrated as one data item, rifters are always the same color and thus a green rifter would have to be "Rifter: green" or some such variation in the database.
Unpacked ships already have unique ids, changing the texture maps on unpacked items would not create the same issues as entirely new items. and would allow for a wider accessability then the new ship items.
Please, with your eyes open, attempt to read before you respond. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Sinooko
Gespenster Kompanie Circle-Of-Two
60
|
Posted - 2014.03.06 20:40:00 -
[266] - Quote
I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat.
Your overview and your D-Scanner is your main method for identifying ships, paint-jobs won't make much difference and in the flurry of combat situations will go largely unnoticed, but on a personal level, a custom paint-job makes a ship feel more like it's yours.
I would really like to display my corporate and alliance logos on my ship. It would be neat to be out on a roam with a small group of my buddies, all of us flying our flags.
For the sake of performance you could shuffle off paint-jobs and the like during ti-di. Cache the paint-jobs of the current loaded ships client side. That way a client's own ship and the ships of their friends that they have had time to load still show up, but enemy ship customization won't be loaded until ti-di is alleviated. Give users the ability to turn off customization to save on performance, or in case they don't like the hot pink paint-job their friends use. Long Live Eve Online! |
Jayem See
Perkone Caldari State
2418
|
Posted - 2014.03.06 20:41:00 -
[267] - Quote
"Pilot scheme" - coz we're all....pilots!
Genius. Aaaaaaand relax. |
Angus Adalwin
Dreddit Test Alliance Please Ignore
10
|
Posted - 2014.03.06 20:42:00 -
[268] - Quote
I am totally in favor of this concept. I have seen players ask for custom skins since I became interested in EVE (and I'm sure it's been going on for much longer than that) and this seems like a great way to introduce it. I do support this kind of microtransaction (vanity only), and the fact that it's consumable seems to fit perfectly. :)
When it comes to (real life) prices, I won't comment on that, as I don't PVP enough to lose that many ships, and I (because of finances) wouldn't actually buy ship skins with rl money anyway. I would be interested in (at some point) being able to see the custom paint and it's estimated isk cost in killmails. |
Lilliana Stelles
1190
|
Posted - 2014.03.06 20:43:00 -
[269] - Quote
Sinooko wrote:I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat.
That's always a possibility. I'd pay a plex for a ship-skin BPO. Not a forum alt.-á |
M1k3y Koontz
Thorn Project Surely You're Joking
550
|
Posted - 2014.03.06 20:44:00 -
[270] - Quote
Strata Maslav wrote:Based on the current high price of plex we have: 1 plex = 654,000,000 isk = 3500 Aurum
T1 Frigate skin = 45 Aurum = 8,400,000 isk T1 Battleship skin = 350 Aurum = 65,400,000 isk
In my opinion expensive but not so much that I wouldn't want to fly it in space.
Ultimately my concern boils down to obtaining aurum. The only in game option is to either reprocess a PLEX (costing 650m) to skin my Loki, the only ship I'd probably considering doing this for other than a ship I never lose (suitcase carrier perhaps, Hello Kitty anyone?) so the effective cost is much higher than a few million isk as I wouldn't buy any other items with AUR.
Will players be able to trade/buy/sell aurum? And I assume that blueprints will be able to be contracted just as pirate BPCs are now. How much herp could a herp derp derp if a herp derp could herp derp. |
|
Nominix
The Wakizashi
1
|
Posted - 2014.03.06 20:45:00 -
[271] - Quote
Well this was not expected. Im not sure how it is that you guys say this is one of the features that has been waited on for years and such. This is not a feature I have ever seen asked for. All the "Paint" and "Skin" requests were about "players" being able to paint them...not CCP. this is nothing more than a bastardized version of something that would have been a big hit ----"PLAYERSbeing able to paint their ships in the color scheme they like"...not get them painted the way CCP likes."----
Give me a mini program in game where I can load a ship of mine and paint it any colors / color schemes I want. This I would pay for, this would be a big hit.......CCP giving me their versions of paint schemes wasn't really the idea behind all those requests and you guys know it. Why is it always some bastardized version of requests you guys seem to put out. Sometimes you might just try putting out what was actually requested.
Im really not interested in this bastardized version so good luck with that - give me real paint options...that's something that I would pay for, something I would be interested in, something that would really be a big hit. |
Aarin Wrath
Dominion Strategic
18
|
Posted - 2014.03.06 20:47:00 -
[272] - Quote
Woop Woop!
This is awesome CCP!
I have always wanted a black abbadon! |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
301
|
Posted - 2014.03.06 20:49:00 -
[273] - Quote
To clarify- who (from CCP) can I send a PLEX to in order to 'express interest' without actually buying any of this stuff? :P |
SpaceSaft
Sub Par. Beacon Light Alliance
43
|
Posted - 2014.03.06 20:52:00 -
[274] - Quote
DaReaper wrote:
Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.
"EvE is dying." - check.
Also 500k subscribers say otherwise. Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
malcotch
Burning Napalm Northern Coalition.
3
|
Posted - 2014.03.06 20:53:00 -
[275] - Quote
Cool... I knew those Aurums would be useful one day! |
Djakku
Pod Liberation Authority HYDRA RELOADED
148
|
Posted - 2014.03.06 20:56:00 -
[276] - Quote
I WANT TO PAINT MY SHIPS 'PUNKTURIS PINK'
MAKE IT HAPPEN. |
Andreus Ixiris
Duty. DARKNESS.
4278
|
Posted - 2014.03.06 21:02:00 -
[277] - Quote
I can absolutely support the idea of a paint job system, perhaps as a slot-based item, but I can't support it being part of the microtransaction scheme. EVE is a subscription-based game with a 90%+ player-driven economy, so I'd like this system to be entirely in-game currency based. Mane 614
|
Rivr Luzade
Coreli Corporation Ineluctable.
251
|
Posted - 2014.03.06 21:02:00 -
[278] - Quote
NO!
No Aurum! No special edition stuff!
This has to be as affordable as normal ships. I want the faction paint on my ships and fly it in normal combat, without losing billions. More risk-averse in painted ships? Yes, if they are stupidly expensive as the Ishukone Watch Scorpion or Imperial Issue Apoc. I want to fly Tash-Murkon ships all the time (in respective fleets).
Can't this be like the Starbase Charters? Ship Paintjob License - You pay some LP and ISK and get the right to repaint your ship. |
Nam Dnilb
Universal Frog
119
|
Posted - 2014.03.06 21:07:00 -
[279] - Quote
Steve Ronuken wrote:Something else I'd like to see:
Being able to break plex down into Aurum coins, rather than just into Aurum directly. What Mr. Ronuken said wrote. Do it.
|
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
25
|
Posted - 2014.03.06 21:14:00 -
[280] - Quote
Anoexia wrote:unfortunately while I love it there is an IP lawyer waiting for something like this. :(
True ... how about a "Party Pi+¦ata" Quafe themed Skin for your Apoc? (personally, I'd buy one ) CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
244
|
Posted - 2014.03.06 21:18:00 -
[281] - Quote
Lost my interest at "PLEX" and "Aurum".
Clearly, you didn't learn. Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |
Ali Aras
Noir. Noir. Mercenary Group
621
|
Posted - 2014.03.06 21:18:00 -
[282] - Quote
Jessica Danikov wrote: It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game?
An effective pilot test of a program will have different success goals depending on what the program is. Some ship skins will be sold for AUR, so it makes sense to test them with ship skins sold for AUR, as well as ship skins sold via in-game methods. As someone else on the thread pointed out, if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component.
For another feature, a test would include people using that feature more and interacting with it and finding it valuable, which is unlikely to involve AUR. CCP gets money when those features succeed too, in the form of greater subscription retention. So, no, we don't need 'plex for features'.
http://warp-to-sun.tumblr.com -- my blog |
Ravcharas
Infinite Point Nulli Secunda
288
|
Posted - 2014.03.06 21:22:00 -
[283] - Quote
Ali Aras wrote:Jessica Danikov wrote: It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game?
An effective pilot test of a program will have different success goals depending on what the program is. Some ship skins will be sold for AUR, so it makes sense to test them with ship skins sold for AUR, as well as ship skins sold via in-game methods. As someone else on the thread pointed out, if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component. For another feature, a test would include people using that feature more and interacting with it and finding it valuable, which is unlikely to involve AUR. CCP gets money when those features succeed too, in the form of greater subscription retention. So, no, we don't need 'plex for features'. The real test will be if skins keep selling after people run out of the free aurum they got way back when. |
Rivr Luzade
Coreli Corporation Ineluctable.
252
|
Posted - 2014.03.06 21:24:00 -
[284] - Quote
"CSM Ali Aras" wrote:... it's a sign that perhaps the EVE community doesn't like the AUR component.
|
Lukas Rox
Aideron Technologies
58
|
Posted - 2014.03.06 21:25:00 -
[285] - Quote
Uncle Shrimpa wrote:NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL
Exactly my thinking! As long as microtransactions don't bring pay-to-win, and they are micro, it's a win-win. And since they are indeed micro, I am more than likely to buy some skinned Rokhs or Hyperions. At least one each. Blogging about EVE on http://pozniak.pl/ |
Rivr Luzade
Coreli Corporation Ineluctable.
252
|
Posted - 2014.03.06 21:27:00 -
[286] - Quote
Lukas Rox wrote:Uncle Shrimpa wrote:NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL Exactly my thinking! As long as microtransactions don't bring pay-to-win, and they are micro, it's a win-win. And since they are indeed micro, I am more than likely to buy some skinned Rokhs or Hyperions. At least one each.
How many $2/2Gé¼ do you want to pay considering a ship loss rate of 20 ships/month? |
Crasniya
Strange Energy Gentlemen's Agreement
425
|
Posted - 2014.03.06 21:28:00 -
[287] - Quote
M1k3y Koontz wrote:Strata Maslav wrote:Based on the current high price of plex we have: 1 plex = 654,000,000 isk = 3500 Aurum
T1 Frigate skin = 45 Aurum = 8,400,000 isk T1 Battleship skin = 350 Aurum = 65,400,000 isk
In my opinion expensive but not so much that I wouldn't want to fly it in space. Ultimately my concern boils down to obtaining aurum. The only in game option is to either reprocess a PLEX (costing 650m) to skin my Loki, the only ship I'd probably considering doing this for other than a ship I never lose (suitcase carrier perhaps, Hello Kitty anyone?) so the effective cost is much higher than a few million isk as I wouldn't buy any other items with AUR. Will players be able to trade/buy/sell aurum? And I assume that blueprints will be able to be contracted just as pirate BPCs are now.
Player... market... exists...
Nobody needs to convert a full PLEX to AUR to buy one BPC. Just buy it from someone else. The BPCs will be contractable, and pre-painted ships will be sold on the standard market. |
Rivr Luzade
Coreli Corporation Ineluctable.
252
|
Posted - 2014.03.06 21:29:00 -
[288] - Quote
Crasniya wrote:
Player... market... exists...
Nobody needs to convert a full PLEX to AUR to buy one BPC. Just buy it from someone else. The BPCs will be contractable, and pre-painted ships will be sold on the standard market.
For a premium price, which makes them useless to use in PVP.
That. IS. NOT. acceptable! |
Ashlar Vellum
24th Imperial Crusade Amarr Empire
106
|
Posted - 2014.03.06 21:30:00 -
[289] - Quote
CCP Phantom wrote: This requires more development time, and while an interesting option, we would first like to see if there is enough demand for ship paints. I think everyone can agree that it would be not so good to spend resources on a project that no one wants in the end.
Ou my, best troll - CCP troll. Now where is my Kor-Azor paint jobs!?
Now all jokes aside, pretty cool idea CCP.
Ali Aras wrote:Altrue wrote:You've been nicely formatted indeed But I don't think CCP hired anyone for this so this is effective dev time wasted. It's art time, and specifically a pilot so's *not* to waste dev time. Art department don't have other things to do I guess.
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Edward Olmops
Sirius Fleet
143
|
Posted - 2014.03.06 21:31:00 -
[290] - Quote
Rivr Luzade wrote:Lukas Rox wrote:Uncle Shrimpa wrote:NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL Exactly my thinking! As long as microtransactions don't bring pay-to-win, and they are micro, it's a win-win. And since they are indeed micro, I am more than likely to buy some skinned Rokhs or Hyperions. At least one each. How many $2/2Gé¼ do you want to pay considering a ship loss rate of 20 ships/month?
I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-)
|
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Crasniya
Strange Energy Gentlemen's Agreement
426
|
Posted - 2014.03.06 21:36:00 -
[291] - Quote
Rivr Luzade wrote:Crasniya wrote:
Player... market... exists...
Nobody needs to convert a full PLEX to AUR to buy one BPC. Just buy it from someone else. The BPCs will be contractable, and pre-painted ships will be sold on the standard market.
For a premium price, which makes them useless to use in PVP. That. IS. NOT. acceptable!
Realistically, if you're going to lose your spaceship in a week, bothering to paint it and give it a name is probably a waste of some emotional attachment you should devote elsewhere.
Every feature is not meant for use in PvP. Even if they do make for more hilarious PvP targets. |
Rivr Luzade
Coreli Corporation Ineluctable.
252
|
Posted - 2014.03.06 21:36:00 -
[292] - Quote
Edward Olmops wrote: I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-) (and it is not that they would be unusable in regular colors)
Thanks for that input but I'm more thinking about other, more mundane ships that you regularly lose... |
DaReaper
Net 7 The Last Brigade
228
|
Posted - 2014.03.06 21:39:00 -
[293] - Quote
Rivr Luzade wrote:Edward Olmops wrote: I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-) (and it is not that they would be unusable in regular colors)
Thanks for that input but I'm more thinking about other, more mundane ships that you regularly lose...
then you don't paint them?
Honestly, again, trial program, changes coming eventually. Don't paint a ship you might lose. Or if you do, don't lose it. Simple as that |
Lilliana Stelles
1191
|
Posted - 2014.03.06 21:44:00 -
[294] - Quote
Rivr Luzade wrote:Crasniya wrote:
Player... market... exists...
Nobody needs to convert a full PLEX to AUR to buy one BPC. Just buy it from someone else. The BPCs will be contractable, and pre-painted ships will be sold on the standard market.
For a premium price, which makes them useless to use in PVP. That. IS. NOT. acceptable!
It's all about epenis. risk vs. reward. Of course you pay a premium price for it. It's a shiny that shows up on someone else's killboard and gives them giggles and makes you primary. But that same shiny ship will also show up on everyone else's killboard when you kill them with it. Why do you think we've had revenant kills? Most bears and pvpers alike would rather put theirs ships to use and show them off rather than let them sit around and collect dust, price point aside. And it's not like they're *that* expensive. Not a forum alt.-á |
scimichar
Republic Military School Minmatar Republic
182
|
Posted - 2014.03.06 21:44:00 -
[295] - Quote
Tavin Aikisen wrote:Lost my interest at "PLEX" and "Aurum".
Clearly, you didn't learn.
Clearly you didn't read.
|
Rivr Luzade
Coreli Corporation Ineluctable.
252
|
Posted - 2014.03.06 21:46:00 -
[296] - Quote
But I want to use this feature, I want to fly painted ships and I want to blow other ships up with my painted ships. That's the point of it. What I don't want to have is a painted Punisher that cost me 300M because of the paint, that's plain stupid.
Quote:Every feature is not meant for use in PvP. Even if they do make for more hilarious PvP targets.
Are you kidding me? This statement is so wrong in a game that is apparently PVP only. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4958
|
Posted - 2014.03.06 21:53:00 -
[297] - Quote
Uncle Shrimpa wrote:NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL
LOL @ people who still don't understand that the Noble Exchange was intended as a luxury store for super space-rich people to be able to raise their noses at the unwashed masses. Day 0 advice for new players: Day 0 Advice for New Players |
voetius
BITB Support Services
193
|
Posted - 2014.03.06 21:56:00 -
[298] - Quote
Lipbite wrote:What about killmails - will they show custom paint and its ISK price? I imagine people may want to hunt down ships with rare/expensive painting.
"When your painted ship is destroyed, wellGǪ then it is destroyed. Yes, this destruction will be supported in killmails."
That doesn't say anything about isk price. But I'm sure people will want to get the killmails just for bragging rights anyway. |
Dharkhen
Silversides Limited
0
|
Posted - 2014.03.06 21:59:00 -
[299] - Quote
Awesome! Buying some AUR now. |
Crasniya
Strange Energy Gentlemen's Agreement
428
|
Posted - 2014.03.06 22:00:00 -
[300] - Quote
Just like any other variant of a ship, there'll be a market price from resellers that can be used to estimate it's value on killboards. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4959
|
Posted - 2014.03.06 22:01:00 -
[301] - Quote
Ali Aras wrote:if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component.
My prediction i that police comets will be wildly popular because WHOOP WHOOOP THIS IS THE SOUND OF THE SPACE POLICE. I will certainly be investing in WHOOP WHOOP for the brief income opportunity.
In the meantime, none of the trial skins are for popular mission boats. I predict the Nugoeihuvi Rokhs will be the least popular. Put a non-digital-camo CNR skin on the market for 5000 Aurum and mission-runners will lap it up.
Day 0 advice for new players: Day 0 Advice for New Players |
Nevyn Auscent
Broke Sauce
1123
|
Posted - 2014.03.06 22:01:00 -
[302] - Quote
Lilliana Stelles wrote:Sinooko wrote:I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat. That's always a possibility. I'd pay a plex for a ship-skin BPO. All I can say to this is 'T2 BPO's.'
Even if it is just a vanity item there should not exist an infinite supply of them in player control like that. Not when they are NPC faction skins.
On the topic of actual skins & methods. Standard Faction skins from LP stores would be nice. I.E. the main manufacturers. Aurum store could then have luxury skins. 'Pure Gold' 'Sleek Black' 'Pure Silver' 'Punketris Pink'. Things that aren't associated with any in game faction but are still popular concepts.
I am however against player alliances being able to get their own entire colour. A player alliance could become known for using Minmatar ships in Amarr Gold & Chrome colours, but every single alliance being able to have their own colour would just get crazy. Especially since they could just mimic some other colour scheme to side step the requirements.
Alliance Logo's however, I do support being able to fly. It would also be nice to be able to fly the Logo of any NPC corp you have sufficient standings with, 8.0 maybe, or 9.0. Something like that. |
Freelancer117
So you want to be a Hero
138
|
Posted - 2014.03.06 22:02:00 -
[303] - Quote
I also want my corporation logo's that are made with the in game feature option on my ships. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Syri Taneka
NOVA-CAINE
108
|
Posted - 2014.03.06 22:04:00 -
[304] - Quote
I am confused as to why shipSkin would be effectively a hard-coded attribute of a given shipID. I am by no means a DB expert, but it should not be that hard to remove shipSkin from the core vessel definition entry (what makes a Rifter a Rifter?) and put it in the specific item entry (instantiated ship object A has shipType "Rifter" with special attributes including shipSkin "Rifter Krusual Edition", for instance).
Just my two pennies. |
Syri Taneka
NOVA-CAINE
108
|
Posted - 2014.03.06 22:08:00 -
[305] - Quote
Mara Rinn wrote:Ali Aras wrote:if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component. My prediction i that police comets will be wildly popular because WHOOP WHOOOP THIS IS THE SOUND OF THE SPACE POLICE. I will certainly be investing in WHOOP WHOOP for the brief income opportunity. In the meantime, none of the trial skins are for popular mission boats. I predict the Nugoeihuvi Rokhs will be the least popular. Put a non-digital-camo CNR skin on the market for 5000 Aurum and mission-runners will lap it up.
I'm actually most interested in the Abaddon and Rokh, myself. |
Baneken
Arctic Light Inc. Arctic Light
153
|
Posted - 2014.03.06 22:15:00 -
[306] - Quote
Herbinator d'Arcadie wrote:
Police Pursuit Comet ... bad.
What ? GTFO from my EVE
Also you should reconsider the double currency if you want the nex store to kick off you need consider of removing the plex and instead give an option to move aurums around and a possibility to exchange aurum for game time. So that 3500 AU = 1 plex, either way there cannot be two RL to isk currencies in game (in the log run).
But regardless I'm all in to get back my space comet. |
Sturmwolke
506
|
Posted - 2014.03.06 22:21:00 -
[307] - Quote
Quote:The prices listed in parenthesis below are in US dollars and assume that the Aurum is obtained through the purchase and conversion of standard priced PLEX. The price range depends on which PLEX package is selected, and even lower prices can be obtained during any of our many PLEX sales.
- Frigate paint; around 45 AURUM (~$0.23-$0.26) for a single application
- Battleship paint; around 350 AURUM (~$1.75-$2.00) for a single application
Not enticing enough. A BS cosmetic paint for 350 aurum? No thanks I'll just use up the free aurum, after it's gone, that's it.
To give some contrast, World of Tanks (WoT) charges ~100US for 25K gold. That's a conversion of 250 gold = 1 dollar. A standard camo paint for tanks sells for 150 gold. That's ~0.60US! Not only only that, it adds 5% extra on top of the base camo for the tank. If you want to buy a complete set of winter, desert and forest for 1 tank, it'll cost you 1.80US. Is it worth it? Yes, imo.
While not it's main revenue generator, the folks at Wargaming did a few things right. Also see (if you haven't):
Dissecting World of Tanks Monetization http://www.youtube.com/watch?v=c7H40Qd_lis
|
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
98
|
Posted - 2014.03.06 22:23:00 -
[308] - Quote
I think the way this feature is being developed is good. Keeping it to non-stat changing vanity items, makes it completely optional. Those who have lots of ISK can pimp their ships and it'll show on killmails for those who want to blow them up. And the in-game market will balance price anyway.
From the trial paint jobs, from an aesthetic perspective, I'm not very impressed, and although I want to support this initiative, I probably won't be buying any of them (except for the Comet).
-The Krusual Edition ships don't seem very distinguished from the regular versions. I know it's because of keeping with Minmatar "rust" but the difference doesn't really stand out to me. The logo change blends in with the ship color. I'm pretty sure the Minmatar can afford some primer paint to put on top of the new paint job...
-The Aliastra Edition ships basically look like Caldari Kaalakiota designed ships (Black with Red Accents). I'm pretty sure your upscale Gallente might be a bit insulted by that. Something a bit different, like black with a dark green stripe, might be a bit more Gallente.
-I like the Kador design pallette. It looks good on the Punisher, but a bit silly on the Abaddon. Maybe it's just the screenshot, and ti'll look better in space.
-The Nugoeihuvi ships look like someone just went crazy with red spraycan, and I strongly dislike it, as it ruins the clean edges and metallic finish of the Caldari ships. It's also too similar to the Kaalakiota pallette (again), and the Nugoeihuvi Merlin looks way too close to the Cambion.
I REALLY like the digital camoflage on the Caldari Navy ships, and the subtle camoflage of the Guristas ships. Something cleaner but distinctive from those designs would be great, and keeping with the militaristic theme. Also, there are already too many variants of the Merlin (Hawk, Harpy, Worm, Cambion) already. A variant for the Condor, or Corax (my favorite looking Destroyer) would be really nice to see in the future additions.
-I love the design for the Police Pursuit Comet (obligatory WOOP WOOP), and if that much attention is put into the designs of future variants, I'll definitely be buying some. |
Reiisha
Evolution
510
|
Posted - 2014.03.06 22:24:00 -
[309] - Quote
I saw a blue/black abaddon and that was enough to make my brain have a nerdgasm.
If you do things right, people won't be sure you've done anything at all... |
Valterra Craven
155
|
Posted - 2014.03.06 22:26:00 -
[310] - Quote
CCP, you've once again taken something very simple to implement and complicated it to the extremes of stupidity.
All this bs about typeID's and what not is ********.
So here it is in a nutshell, create a new special rig slot that you put the ship skin in. Functions just like a normal rig in that you can't remove it without destroying it and has no calibration.
Don't worry about all the market ID's etc. People want to sell them ships with skins? Hey contracts and local just like every other rigged ship. Then you devote your time to creating market groups for this new area of items instead of cluttering the ships market.
Seriously the "test" implementation is so *facepalm* its not even funny. |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4960
|
Posted - 2014.03.06 22:29:00 -
[311] - Quote
Syri Taneka wrote:I am confused as to why shipSkin would be effectively a hard-coded attribute of a given shipID. I am by no means a DB expert, but it should not be that hard to remove shipSkin from the core vessel definition entry (what makes a Rifter a Rifter?) and put it in the specific item entry (instantiated ship object A has shipType "Rifter" with special attributes including shipSkin "Rifter Krusual Edition", for instance).
Just my two pennies.
Read the dev blog. It's explained in there. Day 0 advice for new players: Day 0 Advice for New Players |
Grath Telkin
Sniggerdly Pandemic Legion
2323
|
Posted - 2014.03.06 22:31:00 -
[312] - Quote
I love it and everything about the way you're setting it up. The prices look perfect, I'm actually shocked you got it so close to what I'd call where it needs to be. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|
Azami Nevinyrall
Red Federation RvB - RED Federation
1688
|
Posted - 2014.03.06 22:39:00 -
[313] - Quote
I'm actually happy that this idea is being implemented!
At a price set so the community won't burn Jita to the ground! (again) And not **** over the industry community! Azami Nevinyrall for CSM9! |
Kingstontown
Lexicon Research AddictClan
6
|
Posted - 2014.03.06 22:41:00 -
[314] - Quote
FIrst off:
I HATE vanity items, for vanity sake. Like that epic weapon or color in Guild Wars that everyone talks about, and wants to have. That people play the game for skins, pets and all other vanity items. It's like an obession, that "can" ruin gameplay.
Second off: I love costumization! I love to enhance, increase, better the look of my ship/character! You play with the things given in the game, and you make it the best you can do. This part I like.
Now to the point:
Eve is a game with a rich backstory, if you haven't read the books: Google: EVE: The Empyrean Age Once read, one will see the game with a really different perspective. Things start to make even more sense. Eve is really balanced this way, every item has a backstory.
Vanity Items DO NOT!
Doing storylines, missioning etc, it "can" get you into the game, the story the feel of eve. Seeing a bunch of Pink Drakes undock, will break that immersion instantly!
Think about these skins in a diffent way!
For example, you really like the Guristas skins. Well, you can have the skin, if you are +5 with Guristas in their LP store. This enhances the gameplay, and introduces variable skins. This does not require re-textures or new itemid's. It just making the NPC skins availeble for players.
Let's face it, woulnd't it be nice to have a Serpentis Megathron Hull?
In my opinion this would be a great concept, one can "buy" of the market. As is EVE. or put in the hard word for the skin you want, for the NPC corporation you want! It'll introduce a whole new market/gameplay/experience. Not breaking immersion, and lore enhancing!
And lets be honest. really... a police comet.. with flashing lights? Please let us just take this game more seriously then this. |
Jesus Camero
Science and Trade Institute Caldari State
2
|
Posted - 2014.03.06 22:49:00 -
[315] - Quote
Darn, and I was hoping the next big thing on the patches would be something interesting. Paying for pixels. Because what this game really needs is more micro-transactions :/ Remind me next time I have some spare money I'm planning on just throwing away to buy some Aurum, instead. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4960
|
Posted - 2014.03.06 22:50:00 -
[316] - Quote
Valterra Craven wrote:All this bs about typeID's and what not is ********.
So here it is in a nutshell, create a new special rig slot that you put the ship skin in. Functions just like a normal rig in that you can't remove it without destroying it and has no calibration.
GǪ
Seriously the "test" implementation is so *facepalm* its not even funny.
When you've had the opportunity to work on ten-year-old legacy code written by people who were on a tight time budget to get a product up and running quickly, and then never came back to clean up, refactor or document, we'll listen to your opinion.
Anyone else who has an opinion about how this feature has been implemented really needs to get a grip: the dev blog explains exactly what the issue is, i.e.: refactoring out the skin of a ship so that you can add a "rig-like" slot for paint is going to be a significant investment of developer time that can not be spent on adding new features to flying in space.
We already know the system can handle changing the model while the ship is in space (i.e.: we can refit subsystems on a T3 using any fitting service).
CCP explained to us in the dev blog that this is a trial: they are floating the idea to see how much people like the ability to fly custom skins, and they are also attempting to test whether the Aurum price points are decent. Once they have some idea that people are actually going to spend money on ship skins, they'll go ahead and invest the developer time in a feature that is going to earn them the money required to pay for that developer time.
This is basically CCP asking, "we hear people say that they want custom ship skins, but are they willing to pay for custom ship skins?"
If you want to see your feature implemented, simply buy some of the NeX ship skins. You don't even have to like the skins that are being sold, you just have to buy them so CCP knows that the feature is worth pursuing. Then you can feed back on this thread that "45 Aurum for a frigate is too expensive for my budget, 30 Aurum would be within my budget for PvP ships."
ISK-to-Aurum is going to be somewhere in the order of 180k ISK/Aurum, meaning a 45 Aurum BPC is worth about 8M ISK. Whether CCP truly expects us to blow 8M ISK on a rifter, or that 45 Aurum is actually going to buy a 10-run BPC is what I'm looking forward to finding out. 45 Aurum plus a Rifter for a Special Rifter means folks will be flying insanely expensive throw-away ships. I'm more than happy to take their ISK from them, but I'm in no hurry to fly such bling myself.
Day 0 advice for new players: Day 0 Advice for New Players |
Max Von Sydow
24th Imperial Crusade Amarr Empire
250
|
Posted - 2014.03.06 22:55:00 -
[317] - Quote
Kingstontown wrote:FIrst off:
I HATE vanity items, for vanity sake. Like that epic weapon or color in Guild Wars that everyone talks about, and wants to have. That people play the game for skins, pets and all other vanity items. It's like an obession, that "can" ruin gameplay.
Second off: I love costumization! I love to enhance, increase, better the look of my ship/character! You play with the things given in the game, and you make it the best you can do. This part I like.
Now to the point:
Eve is a game with a rich backstory, if you haven't read the books: Google: EVE: The Empyrean Age Once read, one will see the game with a really different perspective. Things start to make even more sense. Eve is really balanced this way, every item has a backstory.
Vanity Items DO NOT!
Doing storylines, missioning etc, it "can" get you into the game, the story the feel of eve. Seeing a bunch of Pink Drakes undock, will break that immersion instantly!
Think about these skins in a diffent way!
For example, you really like the Guristas skins. Well, you can have the skin, if you are +5 with Guristas in their LP store. This enhances the gameplay, and introduces variable skins. This does not require re-textures or new itemid's. It just making the NPC skins availeble for players.
Let's face it, woulnd't it be nice to have a Serpentis Megathron Hull?
In my opinion this would be a great concept, one can "buy" of the market. As is EVE. or put in the hard word for the skin you want, for the NPC corporation you want! It'll introduce a whole new market/gameplay/experience. Not breaking immersion, and lore enhancing!
And lets be honest. really... a police comet.. with flashing lights? Please let us just take this game more seriously then this.
We're a bunch of eccentric, insanely rich, immortal "gods" flying around doing whatever the **** we want.
To me it would make perfect sense that some sort of ingame corporation would try to profit from our vanity by selling ship skins.
CCP could create a new NPC corp that does this if it would make you happy.
"The Caldari Ship Bling Conglomerate" or something |
Jada Maroo
Native Freshfood Minmatar Republic
1365
|
Posted - 2014.03.06 23:11:00 -
[318] - Quote
Remember when such a simple and fun thing like customizing your appearance was included with the price of the monthly fee?
I knew CCP was gonna **** it up by making it Aurum based.
Are the prices terrible? No. But when I spend $1 for clothing on, say, Secret World, I don't ever have to worry about losing it. Here you can spend 50 cents for something that can be instapopped.
Frigate paint should never be single use for .50. Not if you want people to embrace using it. When I fly frigate ops I fully expect to die. That's the whole point. I'm not gonna blow money on a paint job when I *know* it's going to pop the same day.
Keep the price scheme but name the paint 5 time uses instead or something. Maybe 5 on frigs/dessies, 3 on cruisers/BCs, 2 on BS and above. |
Alcorak
Stealth Tactics and Reconnaissance Service Rebel Alliance of New Eden
44
|
Posted - 2014.03.06 23:15:00 -
[319] - Quote
Love the idea - hate the implementation.
EVE's already on a subscription model. Adding these as a premium AUR item is silly when nerely every subscriber has wanted some form of this for years. The skinning work of a few artists and typing 'PrimiumRifter extends Rifter; Skin=newSkin1;' in my opinion does not justify the moneygrab AUR model. Now, if you truly separated skins from ship code such that true custom skins could be made in similar fashion to alliance logos - then you might have something. Maybe make ship skins something to be manufactured on planets held by Dust players so you can move towards integrating the markets?
Also, you'll be flooding the market with new ships. The market screens are convoluted enough without seeing under ships>battleships>amarr>standard battleships: Abbadon, extra shiney abbadon, hot pink abbadon, 3 armageddons, etc....
Also, you might be overestimating what players will pay for skins on ships they plan on losing within a 2 hour period. Was that 8.4M isk equivelent for frig skins I saw? 64M for battleships?
In my opinion, the AUR shop should contain real items from the EVE store (then you might see more AUR being sold on markets for isk). A better model for these skins (from a customer perspective) would be to seed these BPCs on markets as a form of isk/LP sink as you are doing with the comet. |
Tsobai Hashimoto
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.03.06 23:15:00 -
[320] - Quote
Sweet looking Kador Punisher...... I'd buy THAT for a quarter!
I'll take 10 please, I suck at FW and plan on srubbing a fleet of them myself
PS: I really really really want to see some FW LP Store Skins! |
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Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
357
|
Posted - 2014.03.06 23:17:00 -
[321] - Quote
Just don't clutter up the market (add filters and such.)
WHOOP WHOOP! I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Ascentior
PIE Inc. Praetoria Imperialis Excubitoris
91
|
Posted - 2014.03.06 23:17:00 -
[322] - Quote
I look forward to fighting more comets (and now more expensive comets) based on the fact that this skin exists.
I know you've chosen the 'iconic' ships from each range, but I think you should have instead gone for the ships that are seeing the most use. I would argue that the Punisher is not used anywhere near as much as the Tormentor or Executioner. Not to mention, there are already upgrade available for the other T1 hulls (Inquis -> SB, Punisher -> AF, Crucifer -> EAF, Exec -> Inty, Magnate -> Covert Ops) yet the tormentor is perpetually vanilla.
PIE wants Imperial Tormentors!
Also, +1 to being able to have a corp / alliance skin. We would have enough of these blown up on a regular basis to make it worth all the effort. And yes, we would add 8 mil to the cost of our Tormentors to fly in PIE Inc. True Golden Shrimp Fleets (tm). Admiral of PIE Inc. Praetoria Imperialis Excubitoris Chosen by God to serve the Empire. |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
273
|
Posted - 2014.03.06 23:21:00 -
[323] - Quote
That Hyperion look awesome, and I may or may not be converting every navy comet I happen to come across. thhief ghabmoef |
Thaylon Sen
The Istari Syndicate
20
|
Posted - 2014.03.06 23:22:00 -
[324] - Quote
They should all be like a million a pop, use them & lose them! I dont want to spend 80 mill on my black battleship with black stripes on a background of black ('Disaster Area' anyone?).
These arent one time purchases as they can be destroyed, I spend $1 on app for my phone... I don't expect it to self destruct and have to buy it again!
Although I will agree that 'Special Edition' all gold bling paint jobs could be priced higher, I've got nothing against collectable items.
BTW.. I've been waiting for this feature since 2002, so a) about time! but b) would much rather it took the Dawn of War army painter approach, allowing me to be creative.
Also... when can i put my corp logo on the ship (and for free! lol). |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
81
|
Posted - 2014.03.06 23:24:00 -
[325] - Quote
Woot! or Woop! Woop!
For a consumable ship skin I would think a dollar a paint job for a Battleship would be a better base level but its not like I'm not going to get some Kador ship skins.
Do you all ever run statistics on how often you have to answer a question already explained in the blog? |
Tsobai Hashimoto
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.03.06 23:25:00 -
[326] - Quote
Alcorak wrote:Love the idea - hate the implementation.
EVE's already on a subscription model. Adding these as a premium AUR item is silly when nerely every subscriber has wanted some form of this for years. The skinning work of a few artists and typing 'PrimiumRifter extends Rifter; Skin=newSkin1;' in my opinion does not justify the moneygrab AUR model. Now, if you truly separated skins from ship code such that true custom skins could be made in similar fashion to alliance logos - then you might have something. Maybe make ship skins something to be manufactured on planets held by Dust players so you can move towards integrating the markets?
Also, you'll be flooding the market with new ships. The market screens are convoluted enough without seeing under ships>battleships>amarr>standard battleships: Abbadon, extra shiney abbadon, hot pink abbadon, 3 armageddons, etc....
Also, you might be overestimating what players will pay for skins on ships they plan on losing within a 2 hour period. Was that 8.4M isk equivelent for frig skins I saw? 64M for battleships?
In my opinion, the AUR shop should contain real items from the EVE store (then you might see more AUR being sold on markets for isk). A better model for these skins (from a customer perspective) would be to seed these BPCs on markets as a form of isk/LP sink as you are doing with the comet.
If you think 8mill isk for a frig skin is to much....then..... I dont know what to tell ya man.
its only for looks, its not like you need the item, if players enjoy them and buy PLEX for AURM and that helps CCP keep the best MMO ever running, then great, ill buy a few here and there, saddly I dont use a lot of the ships they are skins for, ill get a few Kador Punishers, use them in FW....
if the skined models show up on KB, and have the increased price on the KM, that will be sweet.... hope to see a lot around
The only down side this has are to players that dont want to use them, dont care about them, and buy PLEX with ingame ISK to keep toons active, because if this becomes really popluar, it might increase PLEX ISK costs by 30-50m or so, I cant see more than that, maybe right at first launch.
But, that might get a few more people to buy PLEX with $$ to earn some quick ISK (what CCP is hoping for) |
Tsobai Hashimoto
Amarrian Vengeance Team Amarrica
209
|
Posted - 2014.03.06 23:27:00 -
[327] - Quote
Ascentior wrote:I look forward to fighting more comets (and now more expensive comets) based on the fact that this skin exists.
I know you've chosen the 'iconic' ships from each range, but I think you should have instead gone for the ships that are seeing the most use. I would argue that the Punisher is not used anywhere near as much as the Tormentor or Executioner. Not to mention, there are already upgrade available for the other T1 hulls (Inquis -> SB, Punisher -> AF, Crucifer -> EAF, Exec -> Inty, Magnate -> Covert Ops) yet the tormentor is perpetually vanilla.
PIE wants Imperial Tormentors!
Also, +1 to being able to have a corp / alliance skin. We would have enough of these blown up on a regular basis to make it worth all the effort. And yes, we would add 8 mil to the cost of our Tormentors to fly in PIE Inc. True Golden Shrimp Fleets (tm).
True but the Punisher and Rifter are also getting the biggest buff on the T! frig pass on the same day they are getting new skin options.....
you will see a lot of them around in a week :-) |
ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
432
|
Posted - 2014.03.06 23:28:00 -
[328] - Quote
so at some point can i assume that we will see ;
Faction corporate paint jobs(including Pirate factions) - Relevent corp LP store + reasonable amount of ISK
Factions without LP stores or stations/space for that matter and other "special" paint jobs - Aurum store
PLEASE PLEASE include some cap/super cap paint jobs with these also
|
Janden Rynd
Science and Trade Institute Caldari State
17
|
Posted - 2014.03.06 23:31:00 -
[329] - Quote
Am I interested in custom paint jobs for my ships? Yes.
Am I interested in paying for a purely cosmetic customization on something likely to be blown up? Not at all.
So while I would love to see an option for ship customization, I will not be participating in this pilot program. Do not misinterpret this data point as a lack of interest in the general idea, just the implementation. |
Zloco Crendraven
BALKAN EXPRESS
577
|
Posted - 2014.03.06 23:34:00 -
[330] - Quote
I think this is a good start. Even tough i am not that interested in custom paintings i know many are and having more options in a game is always better. But ofc the feature in this state can't continue like this. If it becomes popular i hope CCP will copy Riot. They have an excellent skin system.
The final feature needs to have a slot where you put your purchased skin. CCP can continually develop different skins and put them in the NEX store. Each skin should be stick to only one type of ship. Some can be purchased for Aurum, some from lp stores and some why not form exploration. Important thing is they can be sold on the market.
Pricing should be changed 0,20 for frigs, 1 dollar for BSs, 5 dollars for caps and 10 dollars for supercaps. CCP can make some special skins where some effect on the hull are added and can be a bit more pricy. Lot of options are possible.
I d defo purchase some special skin for my Guardian. BALEX is recruiting -----> tinyurl.com/oscmmlv |
|
AveryFaneActual
Burning Napalm Northern Coalition.
10
|
Posted - 2014.03.06 23:47:00 -
[331] - Quote
Kaeda Maxwell wrote:While it's nice to see skins, please add an option for an unlimited runs BPO at a higher price point.
A per application fee per ship, just makes me feel like I'm being fleeced for coins. For some of us ship losses aren't an occasional occurrence (I lose 4 or 5 a day on average sometimes).
stop being bad :] |
Markku Laaksonen
EVE University Ivy League
372
|
Posted - 2014.03.07 00:03:00 -
[332] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:how do you pronounce 'nugoeihuvi'? No idea, I just say NOH.
I say new-go-ee-oo-vee. Slur it together and you get something that sounds about as Caldari as the rest of the Caldari stuff I manage to say.
The Nugoeihuvi Rokh looks sick. Not sure if I would want the target painted on my back. And my front. And all my sides.
EDIT: Can we get pictures of the painted ships on a lighter/white background? It's difficult for me to see them. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|
Dinsdale Pirannha
Pirannha Corp
2323
|
Posted - 2014.03.07 00:16:00 -
[333] - Quote
Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out.
Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Justin Spacemonkey
Stargate SG-1 Fatal Ascension
0
|
Posted - 2014.03.07 00:19:00 -
[334] - Quote
I'm sure someone has already said this but like Alliance and/or Corp Logo's or skins would be totally awesome. Plus the skins thing is a great idea... if you train for months and pay a billion to get that nice ship you been wanting... might as well make it look cool and unique as apposed to.... ohh another missioning or ratting tengu, ect....
Definitely a great idea for EVE. |
Vila eNorvic
Aliastra Gallente Federation
43
|
Posted - 2014.03.07 00:26:00 -
[335] - Quote
Crasniya wrote:Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly. What free AUR? |
Tau Cabalander
Retirement Retreat Working Stiffs
3242
|
Posted - 2014.03.07 00:38:00 -
[336] - Quote
Overall it seems like a good idea.
With the current PLEX-to-Aurum conversion rate, battleship seems a bit pricey, but only time will tell how the community responds to that.
1 PLEX = 3500 Aurum = 652,000,000 ISK
Frigate: 45 Aurum [77 per PLEX] = 8,382,857.14 Battleship: 350 Aurum [10 per PLEX] = 65,200,000 ISK |
Flamespar
Woof Club
1094
|
Posted - 2014.03.07 00:42:00 -
[337] - Quote
It'll be interesting to see how the destructible ship skins sell compared to the indestructible clothing items.
Also I can't help but feel that the horridly organized NeX store is going to affect the results for this pilot study. At least add a filter for ships skins/ clothing items, so we don't have to scroll through the list to find what we want. EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Jonah Gravenstein
Machiavellian Space Bastards
17017
|
Posted - 2014.03.07 00:43:00 -
[338] - Quote
Do want. I have no problems with vanity items at a sensible price.
The initial price point should be about 1/2 of what it is now, and should increase on the same scale as a ships default mineral value.
BPOs that can be copied or manufactured from should be a thing eventually as should some colour and pattern customisation via something like the corp logo design interface.
Method of implementation is down to devs, if there is a demand for this kind of thing then they'll implement it more fully. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2783
|
Posted - 2014.03.07 00:46:00 -
[339] - Quote
Vila eNorvic wrote:Crasniya wrote:Given the amount of free AUR people were given before, the market should actually be flooded with these pretty quickly. What free AUR?
back in 2011(I think), there was an eve is real campaign and for a bunch of links on facebook, everyone active was given some aurum. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Eral Adoulin
In Exile. Imperial Outlaws.
0
|
Posted - 2014.03.07 00:48:00 -
[340] - Quote
I admit that I haven't read all of the comments, so I apologize in advance if someone already mentioned something like this.
I think it would be cool to be able to specify a primary, secondary, and highlight color, in addition to a logo. Maybe more or fewer, but two or three colors plus a logo seems right to me. Each of these gets a dedicated slot on the ship, like a rig, and the "paints" are single-use items which can be traded. You'd have to determine which parts of every ship would fall into the primary/secondary/highlight categories, but I think this is better than allowing fully custom skins and it's more flexible than having a bunch of pre-built paint jobs, especially if a paint job can only be applied to a specific ship.
I'd really like to be able to change the paint job on my ship whenever I want. It doesn't really make sense that I could replace gun turrets on a ship but not re-paint it. The key is to avoid having to list differently painted versions of the same ship on the market (a packaged ship would be unpainted), and I really don't want custom painted ships to become rare and expensive. That seems better reserved for special edition ships, although maybe certain "special" colors could be rare.
In terms of cost, I can't see myself spending more than 20% of the cost of a ship on a paint job, unless it's something really special. If the cost were at or below 10%, I'd custom paint every ship - and I'd love to be able to do that! To me, convenience factors into the cost; if I have to trade PLEX for aurum, I'm probably not going to bother. |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2783
|
Posted - 2014.03.07 00:51:00 -
[341] - Quote
Eral Adoulin wrote:I admit that I haven't read all of the comments, so I apologize in advance if someone already mentioned something like this.
I think it would be cool to be able to specify a primary, secondary, and highlight color, in addition to a logo. Maybe more or fewer, but two or three colors plus a logo seems right to me. Each of these gets a dedicated slot on the ship, like a rig, and the "paints" are single-use items which can be traded. You'd have to determine which parts of every ship would fall into the primary/secondary/highlight categories, but I think this is better than allowing fully custom skins and it's more flexible than having a bunch of pre-built paint jobs, especially if a paint job can only be applied to a specific ship.
I'd really like to be able to change the paint job on my ship whenever I want. It doesn't really make sense that I could replace gun turrets on a ship but not re-paint it. The key is to avoid having to list differently painted versions of the same ship on the market (a packaged ship would be unpainted), and I really don't want custom painted ships to become rare and expensive. That seems better reserved for special edition ships, although maybe certain "special" colors could be rare.
In terms of cost, I can't see myself spending more than 20% of the cost of a ship on a paint job, unless it's something really special. If the cost were at or below 10%, I'd custom paint every ship - and I'd love to be able to do that! To me, convenience factors into the cost; if I have to trade PLEX for aurum, I'm probably not going to bother.
It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4961
|
Posted - 2014.03.07 00:57:00 -
[342] - Quote
Steve Ronuken wrote:It's possible to buy Aurum from the market (if people buy aurum from the site, they get tokens that can be sold on the market)
It will also be possible to buy the paint jobs (or in this current iteration, specially painted ships) for ISK.
I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Yet I'd also be happy to part with 5000 Aurum for a custom skin for a mission-running CNR, so go figure.
Day 0 advice for new players: Day 0 Advice for New Players |
Jonah Gravenstein
Machiavellian Space Bastards
17017
|
Posted - 2014.03.07 01:03:00 -
[343] - Quote
Source for the pink scorpion |
Meandering Milieu
FML LLC
8
|
Posted - 2014.03.07 01:18:00 -
[344] - Quote
I pray to Nyx that this gets popular enough to justify letting players pay to have their own custom skins.
I WANT MY HELLO KITTY NAVY DOMINIX! I WOULD PAY A BILLION ISK.
I... I'm sorry I don't know what came over me. |
God Raf
A-31 Tardis Unlocked
0
|
Posted - 2014.03.07 01:24:00 -
[345] - Quote
I love this idea |
rofflesausage
State War Academy Caldari State
166
|
Posted - 2014.03.07 01:29:00 -
[346] - Quote
DaReaper wrote: Except, from a business standard, the subscription fee model is dead. CCP lingers to it, but in the world of MMO's this is dying.
https://en.wikipedia.org/wiki/Eve_Online#Subscribers
Sir, that is simply not true. It's game dependant. |
Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
25
|
Posted - 2014.03.07 01:31:00 -
[347] - Quote
It's going to be interesting to see all the attempted ganks just because someone actually spent AUR for a paintjob |
Kane McKenzie
Exiled Kings The Fearless Empire
32
|
Posted - 2014.03.07 01:33:00 -
[348] - Quote
I have a thought that I would like to put out there.
It mentioned something about having to create new tags for all of these ships that have the different paint jobs because they are created through manufacturing another ship altogether.
Would it be possible to just add another slot in the fitting window specifically for skins?
They would work just like a rig, destroyed when the ship is destroyed. It cant be removed from the ship unless it is destroyed.
It will also keep the market from being flooded with all of these new ships with skins because in order to sell the ship with skins it would have to be done via contracts, just like a fully rigged ship would.
Anyway, it was just a though and I thought I would put it out there.
I don't know if anyone else has posted this idea before me and If so I had no intention of just re-posting someone else's idea.
Regards,
Kane |
Humang
Sefem Velox Swift Angels Alliance
43
|
Posted - 2014.03.07 01:35:00 -
[349] - Quote
You thought otherwise that there would be overwhelming support for this?
Summary of how I would see it once its done:
- New skin slot on all ships.
- New skin module.
- Skins are size/class relative. (small/medium/large/capital)
- Corporation colour scheme skins available through LP stores.
- Special or Player-made skins sold on the NEX store.
And with that my EvE-life would be complete. Witty Comment Here |
MeBiatch
GRR GOONS
1758
|
Posted - 2014.03.07 01:38:00 -
[350] - Quote
not sure if asked but will the skin show up on kill mails?
since these things will be sold on the open market you can gather data and add how much that lost skin cost on top of the rest. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
228
|
Posted - 2014.03.07 01:47:00 -
[351] - Quote
I find myself Mildly excited by this......
I have never wanted a Rokh before.....now i want a to fly a mother f*... Rokh....
Ty CCP.....your pricing on this looks like you have learned from the 1000$ jeans and 60$ monocles as well. A buck or two is not much to ask and seems both fair and reasonable - you should add all the clothes you have as well and use this type of pricing ie: a buck or two
So ty CCP this looks like a good way of introducing this and getting both feedback and doing some testing.
|
Aria Jimbojohnson
University of Caille Gallente Federation
12
|
Posted - 2014.03.07 01:53:00 -
[352] - Quote
scimichar wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. You do realize in other MMOs you not only pay for the subscription but also the expansions? Charging a few pennies for a custom ship paint job, something that has been requested for years, is not that big of a deal.
CCP hasn't released an expansion in years. Tweaking a few numbers here and there are what every other MMO on the planet calls a "content patch", and are included with a subscription. Hell, some of the recent "expansions" don't really even qualify as content patches, since they're basically just number balances. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
301
|
Posted - 2014.03.07 01:56:00 -
[353] - Quote
Ali Aras wrote:Jessica Danikov wrote: It's just kinda sad to be seeing 'we really want to develop this feature, so give us lots of money on a stop-gap implementation and we might do more'. If you want to do that... just do a kickstarter or something- I can't and won't be buying these skins as they are, but I would put -ú30 towards a project for it done right (have pledge levels and promise a certain number of skin tokens or other benefits- the usual exponential increases for pledges).
So, uh, I guess we need a 'plex for features' thing in-game?
An effective pilot test of a program will have different success goals depending on what the program is. Some ship skins will be sold for AUR, so it makes sense to test them with ship skins sold for AUR, as well as ship skins sold via in-game methods. As someone else on the thread pointed out, if police comets are wildly popular and other skins are not, it's a sign that perhaps the EVE community doesn't like the AUR component. For another feature, a test would include people using that feature more and interacting with it and finding it valuable, which is unlikely to involve AUR. CCP gets money when those features succeed too, in the form of greater subscription retention. So, no, we don't need 'plex for features'.
You're right, we don't need this generally (was being a little tongue in cheek), but in this specific case I think it's a far better way of measuring interest than 'here's a small number of potentially overpriced skinned ships, if you buy lots of them we promise we'll do skinning right'.
I'm only interested in buying other skins once they do skinning right (and doing it right is what I really want more so than any individual skin), so I guess this initiative as is will succeed or fail without my 'support' (read: money), as much as I'd like to give my support. |
Lelira Cirim
EVE University Ivy League
137
|
Posted - 2014.03.07 01:56:00 -
[354] - Quote
I have a simple suggestion for further empowering GM corrective actions: PUCE! Best behave or have everything you undock from your hangar appear as the ugliest hue from Old Earth. (huehuehue)
(Also I'm mildly frightened for the inevitable Pony Fleets. Brand Synergy all-up-ins. ) Do not actively tank my patience. |
Vila eNorvic
Aliastra Gallente Federation
43
|
Posted - 2014.03.07 02:14:00 -
[355] - Quote
Boogalo wrote:I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. Again, what free Aurum? |
Ali Aras
Noir. Noir. Mercenary Group
624
|
Posted - 2014.03.07 02:26:00 -
[356] - Quote
Dinsdale Pirannha wrote:Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out. Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either. http://warp-to-sun.tumblr.com -- my blog |
Ravcharas
Infinite Point Nulli Secunda
289
|
Posted - 2014.03.07 02:27:00 -
[357] - Quote
Vila eNorvic wrote:Boogalo wrote:I like the effort but am not going to use aurum on consumables unless they're pretty damn special. Most of the skins being available for aurum only feels like a scheme to soak up the free aurum they gave out when the system as first launched. Again, what free Aurum? This free aurum; http://community.eveonline.com/news/dev-blogs/coming-soon-eve-is-real/ |
KIller Wabbit
The Scope Gallente Federation
540
|
Posted - 2014.03.07 02:38:00 -
[358] - Quote
A "camo" module with scripts would be the best way to get around the id problem.
The elaborate paint jobs probably loads up the graphics team beyond reason. How about just having strategic color panels? They could be treated much the same as weapons module emplacements. Also provides an insignia path later on - one or two of the panels become logo carriers instead of being a color panels. Implemented the same way, the logo would be scripted - allowing RP and deception ops. :)
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
693
|
Posted - 2014.03.07 02:55:00 -
[359] - Quote
Ali Aras wrote:Dinsdale Pirannha wrote:Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out. Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either. Do you know the reason that they pulled the orca and other skins. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
26
|
Posted - 2014.03.07 03:19:00 -
[360] - Quote
CCP Fozzie wrote:
I want to reiterate that this is just an initial pilot program and that if we see evidence that ship customization is desired by our players we will continue to expand and improve it.
Will this interest be gauged solely by how many are purchased?
If so, i see a flaw, or three.
This cannot be used on currently rigged ships, unless one destroys their current rigs (could be rather costly). This means that there are likely many who will pass on these for the simple reason they infact can't use it on their currently rigged ship.
There seems to also be a very limited number of options, based on what is on SiSi. Literally only the ships pictured in the dev blog. What if someone doesn't like those particular hulls...or wanted a different scheme on one of them. They really are INTERESTED, but according to the data you are logging, are infact 'not interested' since they did not purchase what you offered.
Also, this is like trying to gauge the market interest of various colored balls, while only offering RED balls. What if someone doesn't like red, what if they like yellow, or green? |
|
Crasniya
Strange Energy Gentlemen's Agreement
434
|
Posted - 2014.03.07 03:25:00 -
[361] - Quote
asteroidjas, my Hyperion is in that category. I intend to buy the BPC and hang onto it for the time being. I figure if they convert to fitting slots, they'll have to convert the BPCs to the socket item. (And convert the special ships to the standard ones with the skin item in the socket.) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4965
|
Posted - 2014.03.07 03:32:00 -
[362] - Quote
I'll buy that pink and white skin for my Widow for a billion ISK. Why the heck not?
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4965
|
Posted - 2014.03.07 03:34:00 -
[363] - Quote
MeBiatch wrote:not sure if asked but will the skin show up on kill mails?
That's what it says in the dev blog. Day 0 advice for new players: Day 0 Advice for New Players |
The Slayer
Vasilkovsky Interstellar Goonswarm Federation
80
|
Posted - 2014.03.07 03:36:00 -
[364] - Quote
Awesome first step CCP, glad to see ship skins finally landing. Must throw my voice into the "would like this as a module slot" count though, since otherwise how am I ever going to get my "1up Mushroom" themed Avatar? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4966
|
Posted - 2014.03.07 03:50:00 -
[365] - Quote
asteroidjas wrote:Also, this is like trying to gauge the market interest of various colored balls, while only offering RED balls. What if someone doesn't like red, what if they like yellow, or green?
Here's how I figure it might have happened:
CCP Blue: "So, we want to test the waters with custom ship skins before we commit to the development work required to do it properly. Should we offer a sampler platter first?"
CCP Red: "Yup, sounds good."
[CCP Red digs around in database for a few minutes]
CCP Red: "There you go Blue, the most commonly lost battleships are Abaddons and Rokhs, so perhaps we should start with those?"
CCP Blue: "Sounds good, what could possibly go wrong?"
Here's how I would have done it:
CCP Flood: "But guys, why don't we start a Trebor style voting thing? List all the ships and get people to vote for their favourites, then pick the top four?"
[Time passes]
CCP Flood: "See! Everyone wants a custom yellow and black striped Dominix. That's what we should offer for the sake of testing the waters. And you already know what the most popular bling ships are."
CCP Drought: "Yeah, everyone in Lanngisi is flying officer-fit Machariels and CNRs. You reckon they'd buy this stuff?"
CCP Flood: "Yup. Make the Domibee a disposable option, five bucks a copy. Make the shiny platinum CNR 7000 Aurum. They'll lap it up."
CCP Drought: "Two PLEX for a ship skin?"
CCP Flood: "Never underestimate the depth of a player's wallet."
[Time passes]
CCP Drought: "We just made two million dollars on shiny platinum CNRs, and a few thousand on Domibees. What the hell?"
CCP Flood: "Yup. All the mission runner bruthas gotta honour their mothas. And we controlled the level of proletariat rage by offering them cake and circuses. You'll keep making a thousand a month off the combat skins, but the once a year replacement of bling skins are pretty much your bread and butter."
i.e.: note to CCP: if you want to make money, you go where the money is.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4966
|
Posted - 2014.03.07 03:52:00 -
[366] - Quote
The Slayer wrote:Awesome first step CCP, glad to see ship skins finally landing. Must throw my voice into the "would like this as a module slot" count though, since otherwise how am I ever going to get my "1up Mushroom" themed Avatar?
Read the dev blog.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4966
|
Posted - 2014.03.07 03:54:00 -
[367] - Quote
Desert Ice78 wrote:Just don't clutter up the market (add filters and such.)
WHOOP WHOOP!
They address both issues in the dev blog!
Of course the second issue is addressed in the seminal work by CCP Games, THIS IS THE SOUND OF THE SPACE POLICE! Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4966
|
Posted - 2014.03.07 04:07:00 -
[368] - Quote
Tsobai Hashimoto wrote:PS: I really really really want to see some FW LP Store Skins!
Yup.
Would also be nice if NPC LP stores could accept Aurum in place of LP. So one price in LP + ISK, a difference price in Aurum + ISK. Get rid of the Noble Exchange, or move it to its own NPC faction with their own station.
Day 0 advice for new players: Day 0 Advice for New Players |
Marc McIntyre Crendraven
Knights of Vindication
54
|
Posted - 2014.03.07 04:12:00 -
[369] - Quote
I really like the idea but the current method of implementation is not good at all. Why not just do like some here have suggested, maybe something like an insurance window with paintjobs that cost a certain amount of ISK, or something obtained through loyalty point stores. I know this isnt final for CCP but I do hope they change it. Eat Lead!!! Err....Antimatter...whatever! |
Vance Armistice
Republic Military School Minmatar Republic
20
|
Posted - 2014.03.07 04:15:00 -
[370] - Quote
CCP Fozzie wrote:Woop Woop!
CCP FoxFour wrote:Woop! Woop!
CCP Logibro wrote: WOOP WOOP!
CCP Falcon wrote:woop woop!
CCP Legion wrote: WOOP WOOP!
Look at all of these posers biting off Mr. G!!!
Where is the real thing?!? Free CCP Guard!!!! |
|
Badden Powell
Future Dynamics
11
|
Posted - 2014.03.07 04:22:00 -
[371] - Quote
Every time the topic of custom ship skins comes up, my knee jerk response is "paint all my ships orange with black racing stripes" in honor of my dearly departed Mustang (may she rest in pieces). The approach using BPC's for paint jobs isn't what i expected. But in the context of gathering information on interest in the project, it works as a first step. I look at the character creation tool, and how detailed it is and dream of that power applied to the painting of a ship. I'm not a programer, I don't know the first thing about how to make eve as it is now adapt to the possibility of every Tom, Richard (it wont let me use the short name), and Jane flying completely different colored spaceships. But it is a highpoint to aim for. That said, I love that the police comet is making a comeback. I'm seeing the price for the hull spike in forge region. this is your first data point for this experiment, market fluctuation of the Fed navy comet in anticipation of the new skin. I bought 3 just for that purpose |
Verner Aihaken
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.07 04:23:00 -
[372] - Quote
Jurik McMoney wrote: I think pink ships will destroy any space ship atmosphere, so you should allow just those typical eve colours in all of it's dark directions and more less light directions.
I can't get the vision out of my head... I warp into an asteroid belt and it's crawling with pink miners. |
Milton Middleson
Rifterlings Point Blank Alliance
466
|
Posted - 2014.03.07 04:47:00 -
[373] - Quote
Regarding prices on frigate ships at least: 8-10 million isk is a fairly steep price for a 5-6 million isk ship that is generally regarded as totally disposable. I would buy 1 or 2 of each as collectors items at that price, but the ships I undock to fight in would mostly be sporting the standard paint job.
You may want to cut the prices by a factor of 5-10 for frigates. It wouldn't be every ship, but I wouldn't balk at using a stack of rusty merlins for pvp. An extra million isk per ship on a stack of 20 ships is more overall movement than 10 million isk on a single hangar decoration. |
Kiela Paine
Royal Ammatar Engineering Corps
20
|
Posted - 2014.03.07 04:58:00 -
[374] - Quote
i like it.
But what I'm hoping for is a more customizable feature in the future. The pre-determined ones are great, but I would really like to see custom ship skinning implemented in the manufacturing process, the only extra cost being perhaps some newly created item that is implemented into the game with said feature.
That way an individual or corporation who manufactures ships etc can add their own sort of flavor to the world of EVE! And furthermore, alliances can set up a color scheme for ships in their navy.
I understand that there are legacy coding issues for something that like that at the moment, but wouldn't that be grand? |
Ganthrithor
GoonWaffe Goonswarm Federation
845
|
Posted - 2014.03.07 05:08:00 -
[375] - Quote
These paint jobs should probably be extremely cheap. If they cost the same as any of the T2 modules you'd be fitting to your ship (You could base the price of the skins on the price of that hull-size's weapon modules, for example) then I'd guess there wouldn't be many people who would undock without a paintjob.
Regardless, I don't know how you're going to accurately gauge interest in skins as a feature when the test-feature is nothing like what the end result would be. I know I'm not very interested in a Rokh covered in blotchy red spots or an Abaddon that looks like it was Plastidipped blue, but I'd go nuts if I could paint my Machariel* in a Sukhoi winter-dazzle theme :D (See this image).
Give me the ability to make my own skins and then apply them to ships for a reasonable amount of money (the cost of a module or two), and I'll almost never undock in an un-skinned ship again, I can promise you that.
*And by "my Machariel," I mean, "Every ship I own." |
Sieges
51
|
Posted - 2014.03.07 05:15:00 -
[376] - Quote
This looks really cool. One question though: can we revert a paint job back to the original color if we want to? Like with a "Paint Job Removal BP"? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4967
|
Posted - 2014.03.07 05:18:00 -
[377] - Quote
Verner Aihaken wrote:I can't get the vision out of my head... I warp into an asteroid belt and it's crawling with pink miners.
Pink care bear ships would be awesome, just for harvesting tears from the "elite PvPers" who take the dark, cold thing a bit too seriously. I'll be signing up for a Pink orca and a half dozen pink skiffs please! Just like the pink Scorpion that Caldari Prime Pony Club was joking with.
Anyone CCPer who says, "no pink ships," is oblivious to the trolling potential of such colours. Day 0 advice for new players: Day 0 Advice for New Players |
Cannibal Kane
My Little Ponies of the Apocalypse Vendetta Mercenary Group
3326
|
Posted - 2014.03.07 05:24:00 -
[378] - Quote
Black Legion People.... a BLACK LEGION!!! "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
Nam Dnilb
Universal Frog
122
|
Posted - 2014.03.07 05:26:00 -
[379] - Quote
Mara Rinn wrote:[CCP Red digs around in database for a few minutes]
CCP Red: "There you go Blue, the most commonly lost battleships are Abaddons and Rokhs, so perhaps we should start with those?"
CCP Blue: "Sounds good, what could possibly go wrong?" If this were true factsGäó this little discussion would have taken place in late 2011, wouldn't it? I like that thought for some reason, because I am very weird.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
693
|
Posted - 2014.03.07 05:27:00 -
[380] - Quote
Mara Rinn wrote:MeBiatch wrote:not sure if asked but will the skin show up on kill mails? That's what it says in the dev blog. It shows the new name of the ship, no mention of a change unless you know what you are looking at. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|
Sacu Shi
Up2-NoGood Intrepid Crossing
18
|
Posted - 2014.03.07 05:29:00 -
[381] - Quote
Ill just leave this here...
and this...
but mostly this :) |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
276
|
Posted - 2014.03.07 05:35:00 -
[382] - Quote
CCP Xhagen wrote:Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship. We will not continue with the BPC implementation as it is very limiting and unsustainable in the long run. I was thinking of something little different Depending on the number of different base colours on the primary skin, have this number of Slots on the fitting window each correlating to the base colours(shades of colours not included as they can be expressed as a variation of the base colour), and you can drop a paint item into each of them, to get different combinations of colours. Made them like rigs that you have to destroy them to remove them, and then sell the paint colours on the NEX Store. |
Nam Dnilb
Universal Frog
122
|
Posted - 2014.03.07 06:01:00 -
[383] - Quote
These are nice. But,.. T'Ambers greatest creation is sadly missing. Behold the *cough* Megathron. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4969
|
Posted - 2014.03.07 06:02:00 -
[384] - Quote
*swoon*
Day 0 advice for new players: Day 0 Advice for New Players |
Ascentior
PIE Inc. Praetoria Imperialis Excubitoris
91
|
Posted - 2014.03.07 06:07:00 -
[385] - Quote
There are a few posts from Devs stating that this may not remain as an Aurum thing. And that they are thinking of other options.
This test is relatively pointless. I have LOTS of Aurum that I have never had the desire to use. I may use it for this. I may not. I WOULD use custom skins on my ships. I would buy countless skins over and over for corp ships. We would probably sink isk equal to the price of the fit ship on the skins for frigates at least.
This test will not show ANY of those figures. It will simply show how many people consider this the acceptable reason to waste their bank of Aurum.
Punisher is a Tech 2 Component. 2 mid brawler is not useful in today's game.
The skins need to be player designed. Cost ISK and/or materials to create a design. Cost less ISK / Materials to copy the design to use on a ship. Stop taking creation AWAY from the players. You keep saying "We have such a helpful and talented community".
Make things cost ISK. If people want more ISK than they can make in game, they will PLEX. You are watering down your own product (PLEX) with a counterfeit (AURUM).
Admiral of PIE Inc. Praetoria Imperialis Excubitoris Chosen by God to serve the Empire. |
Ranger 1
Ranger Corp
5334
|
Posted - 2014.03.07 06:08:00 -
[386] - Quote
Salpun wrote:Mara Rinn wrote:MeBiatch wrote:not sure if asked but will the skin show up on kill mails? That's what it says in the dev blog. It shows the new name of the ship, no mention of a change unless you know what you are looking at.
Quote:To reiterate, the only thing that changes is the color. All the stats will remain the same. Also, to state the obvious: When your painted ship is destroyed, wellGǪ then it is destroyed. Yes, this destruction will be supported in killmails. It's pretty clear to me that a kill mail will have the painted ships unique name (and market value) listed. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Turelus
Caldari Independent Navy Reserve The Fourth District
934
|
Posted - 2014.03.07 06:14:00 -
[387] - Quote
Does CCP have a way to monitor what will be the free AUR spent and what will actually be people paying for these with newly created AUR to see what kind of demand there is? I imagine the initial release is going to see a surge of purchases from people due to the free AUR on accounts but am wondering if that will be added to data making it look like people are willing to pay for items.
I guess you could just look at how much AUR is people buy, on which note...
FIX THE AUR PRICES IN ACCOUNT MANAGEMENT! It's been more efficent to just buy and convert a PLEX since forever! Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Cranky Wraith
Journal Juggling Scrap Scoundrels
2
|
Posted - 2014.03.07 06:17:00 -
[388] - Quote
Is it too early to request Graffiti drones? |
Ranger 1
Ranger Corp
5334
|
Posted - 2014.03.07 06:20:00 -
[389] - Quote
Ascentior wrote:There are a few posts from Devs stating that this may not remain as an Aurum thing. And that they are thinking of other options.
This test is relatively pointless. I have LOTS of Aurum that I have never had the desire to use. I may use it for this. I may not. I WOULD use custom skins on my ships. I would buy countless skins over and over for corp ships. We would probably sink isk equal to the price of the fit ship on the skins for frigates at least.
This test will not show ANY of those figures. It will simply show how many people consider this the acceptable reason to waste their bank of Aurum.
Punisher is a Tech 2 Component. 2 mid brawler is not useful in today's game.
The skins need to be player designed. Cost ISK and/or materials to create a design. Cost less ISK / Materials to copy the design to use on a ship. Stop taking creation AWAY from the players. You keep saying "We have such a helpful and talented community".
Make things cost ISK. If people want more ISK than they can make in game, they will PLEX. You are watering down your own product (PLEX) with a counterfeit (AURUM).
While it is true that many people will use AURUM they already have, the metrics generated on people purchasing new AURUM will tell them a great deal.
I'm sure they'd LOVE to be able to allow people to go crazy with designs, but there are many well documented technical (and social) issues that make that extremely problematic.
And finally, AURUM is simply a way to break PLEX down into smaller pieces in a manner that allows CCP to track how that particular revenue stream (for them) is being used in game very precisely. It will also facilitate (and offer a method of control) for future economic interactions with DUST. At our end using AURUM or ISK is essentially the same... at CCP's end it's a different story and serves a distinct purpose. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
5334
|
Posted - 2014.03.07 06:24:00 -
[390] - Quote
By the way, in case you haven't guessed, R1 approves.
Well done. A lot of careful thought, retrospection, and hard work went into this.
It's appreciated. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Zappity
Agony Unleashed Agony Empire
831
|
Posted - 2014.03.07 06:25:00 -
[391] - Quote
Far too expensive. That much for a paint job on a 500k hull? Umm... no. Zappity's Adventures for a taste of lowsec. |
Dinsdale Pirannha
Pirannha Corp
2324
|
Posted - 2014.03.07 07:10:00 -
[392] - Quote
Ali Aras wrote:Dinsdale Pirannha wrote:Mangala Solaris wrote:Ive been itching to spill the beans on these, so happy this blog is out. Yeah, but you have had plenty of time to stock up buying plexes , but you were going to do that anyway, and you would never use inside information to make all kinds of coin for yourself and the other cartel members. No, because CCP IA would own us :( Also, we couldn't stockpile CONCORD LP, either.
Right, and I am sure CCP tracks every possible trading alt of every CSM member, plus all the alts of all their friends. Sorry, plex prices spiked as soon as this was announced.
Anyone who knew ahead of time just made out like bandits.
And I just love how me playing the game just got more expensive in order to pay for someone else's vanity. By the time this program hits full gear we will be seeing 750M plexes, bare mininum. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Lirbank
Mixed Mining Arts Fifth Freedom
3
|
Posted - 2014.03.07 07:13:00 -
[393] - Quote
Altrue wrote:Crasniya wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. Would you rather your subscription money pay for ship skins, or more actual gameplay? By charging separately for skins, your subscription money isn't wasted on cosmetics development. Why would anyone complain about this? You've been nicely formatted indeed But I don't think CCP hired anyone for this so this is effective dev time wasted.
Grind some ISK (around 650-700 mill) buy a plex from the market (ingame). Convert to arum. And your subscription and some work have paid your paint job.
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1501
|
Posted - 2014.03.07 07:13:00 -
[394] - Quote
You should also take in mind that:
- Some poeple may not use those skins yet beacause they waiting for Kor-Azor skin or Su-ve magacorp skin - Some may not use them yet beacause they will be aweilable for one typo of a ship per class atm like it shows on SiSi where you have them only for example on Punisher, Omen, and Abbadon and they may wanot use it on a Apocalypse |
Arthur Aihaken
Perkone Caldari State
3000
|
Posted - 2014.03.07 07:21:00 -
[395] - Quote
Dear CCP/Devs, as a token of my appreciation for the Ship Painting Pilot Program, I purchased 2500 AUR tokens today. Even though the paint blueprints are not yet available nor for my favorite ship, and even though this endeavour is still in its infancy - I wanted to show my support (and vote with my wallet) for what is probably the most sought-after aesthetic upgrade for EVE. Thank-you. I am currently away, traveling through time and will be returning last week. |
Rivr Luzade
Coreli Corporation Ineluctable.
257
|
Posted - 2014.03.07 07:21:00 -
[396] - Quote
Bah, Kador is too dark and lacks the cold contrast that EOM ships have. It's clearly all Tash-Murkon they are waiting for!
Quote:Arthur Aihaken wrote:Dear CCP/Devs, as a token of my appreciation for the Ship Painting Pilot Program, I purchased 2500 AUR tokens today. Even though the paint blueprints are not yet available nor for my favorite ship, and even though this endeavour is still in its infancy - I wanted to show my support (and vote with my wallet) for what is probably the most sought-after aesthetic upgrade for EVE. Thank-you.
You should have shown your support in not buying AUR and thus encouraging CCP going along this path. We need these skins for ISK and LP form their respective faction LP stores, not overpriced PLEX grinders. |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:24:00 -
[397] - Quote
Crasniya wrote:People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. So what? This is EVE, who the hell cares what happens anywhere else?
Teinyhr wrote:As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money. Why all this talk about vanity stuff? Choosing an individual paint scheme should be part of the basic game package - i.e. included in character creation (but with the option to alter it later as with avatar clothing). |
Vance Armistice
Republic Military School Minmatar Republic
21
|
Posted - 2014.03.07 07:24:00 -
[398] - Quote
Completely in favor of this!
I like to see CCP be able to offer players the option to have micro transactions that those of us who have the money and want the skins can purchase them without causing any p2w issues to creep up. Everyone wins here .
CCP I suggest tat you not lower the price until you have had some time and sales to reflect on.
Lastly I would have a season where only certain hulls are painted that way only some premade skins will be available at a given time, players would have to buy the skins at the low prices or get gouged by resellers tHat did buy at the appropriate time.
Keep the good stuff coming, I think there will be a strong market for it. I certainly will have one of each to display in my hangar |
Josef Djugashvilis
Acme Mining Corporation
2047
|
Posted - 2014.03.07 07:26:00 -
[399] - Quote
The skins need to have a purely nominal cost so that no one will care if they get ganked as soon as they undock.
Pile 'em high, sell 'em cheap. This is not a signature. |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:27:00 -
[400] - Quote
Celfea Dur wrote:I don't fully understand why a custom paint scheme would require a unique item ID. You're not creating a new item, you're only applying a new shading layer to an existing graphic model.
Kusum Fawn wrote: Make ship painting an addition to ships, not new ships. Making specialty ships with new colors is not the ship painting that everyone was wanting or hoping for. While it is an interesting step, this is not a good decision.
Why the same ship painted green instead of brown would have be an entirely new item, and one that is only available form specialty shops, is kind of mind boggling when you attempt to apply it to any real life analogues. This is clearly explained in the blog.
|
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Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:28:00 -
[401] - Quote
DaReaper wrote:6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible. Homeworld 2 is also 11+ years old, but every player gets to choose his own ship paint scheme from an infinitely variable palate, together with a badge of his choice (including designing his own). I know that HW2 isn't an MMO and I know nothing about programming, so correct me if I'm wrong, but surely the principles of adding colour to a computer model must be universal?
Why any forward-thinking developer would make it part of the basic itemID instead of a separately applicable element is beyond my imagination, but that's what CCP seem to have done so I think they need to undo that asap, whatever they do about custom paint jobs.
|
Alvar Kesh
Ealurian Shipyards
55
|
Posted - 2014.03.07 07:30:00 -
[402] - Quote
Completely suporting this. Would be great to have ship skins as common as rigs. Ealurian Shipyards' BPC shop |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:32:00 -
[403] - Quote
DaReaper wrote:Caelo Agalder wrote:CCP Fozzie wrote:Caelo Agalder wrote:Nice idea.
Too expensive.
1000 AUR = 1 PLEX
1 PLEX = 650mil ISK
1 Painting = 45 AUR
1 PLEX actually converts to 3500 AUR Still 8.5mil which, for larger ships (or T2 like Wolf or Jag) is not bad... But not a Rifter. however, billy bob player could pay for it via a plex and decide to sell it on the market for 1m isk. He paid for the plex with irl money, so can sell it for whatever he wants. Yeah, too right - people regularly sell stuff for 12% of the cost of producing it.
|
21 Day Trial
www.caldariprimeponyclub.com
18
|
Posted - 2014.03.07 07:32:00 -
[404] - Quote
If anyone wants to have a look at some of the ships, head over to www.eohgames.com/labs
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Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:34:00 -
[405] - Quote
Sinooko wrote:I'd rather pay $20 for a permanently applicable ship skin, than $0.25 for a skin lost in combat. This.
Crasniya wrote:Realistically, if you're going to lose your spaceship in a week, bothering to paint it and give it a name is probably a waste of some emotional attachment you should devote elsewhere.
Every feature is not meant for use in PvP. Even if they do make for more hilarious PvP targets.
DaReaper wrote:Rivr Luzade wrote:Edward Olmops wrote: I think if you lose 20 Erebuses per month, MAYBE, just MAYBE you can afford the paint. ;-) (and it is not that they would be unusable in regular colors)
Thanks for that input but I'm more thinking about other, more mundane ships that you regularly lose... then you don't paint them? Honestly, again, trial program, changes coming eventually. Don't paint a ship you might lose. Or if you do, don't lose it. Simple as that You guys just don't get it, do you? A lot of us want to have ALL our ships rendered in the same colour scheme.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 07:39:00 -
[406] - Quote
Salpun wrote:Mara Rinn wrote:MeBiatch wrote:not sure if asked but will the skin show up on kill mails? That's what it says in the dev blog. It shows the new name of the ship, no mention of a change unless you know what you are looking at.
Just search the dev blog for kill:
Devblog, under "What do I need to do to get those pretty ships wrote:To reiterate, the only thing that changes is the color. All the stats will remain the same. Also, to state the obvious: When your painted ship is destroyed, wellGǪ then it is destroyed. Yes, this destruction will be supported in killmails.
Looking forward to pretty ships on killmails, yes? Day 0 advice for new players: Day 0 Advice for New Players |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
147
|
Posted - 2014.03.07 07:40:00 -
[407] - Quote
If these are mostly Aurum based, they are going to become the new monocles. Only characters with ISK pouring out their ears, or a firm grip on mommy's credit card, will have painted ships.
However, given how strenuous CCP has always made this sound (adding a new skin to an existing ship model) then I suppose they don't want too many of them running around. The underlying code necessary to make the colors on Ship A look like the colors on Ship B must be incomprehensible.
=) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 07:40:00 -
[408] - Quote
Vila eNorvic wrote:You guys just don't get it, do you? A lot of us want to have ALL our ships rendered in the same colour scheme.
Assuming CCP go down the path of "paint job is something you fit to your ship" it's not unreasonable to expect that you'd be able to update your saved fittings with the new paint job. Assemble ship, make active, *fit*. Voilla! Ship is the same colour scheme as the one you just got blown up in!
Day 0 advice for new players: Day 0 Advice for New Players |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:46:00 -
[409] - Quote
Ransu Asanari wrote:-The Aliastra Edition ships basically look like Caldari Kaalakiota designed ships (Black with Red Accents). I'm pretty sure your upscale Gallente might be a bit insulted by that. Obviously not, or they wouldn't have used it on their Catalyst. I see no point in suggesting changes to colour schemes that already exist in game. In any case, green and black would be much too close to the standard Gallente livery.
The Aliastra Incursus is the only thing that might tempt me into acquiring some Aurum from somewhere. It would sit nicely alongside my Aliastra Catalyst in my special edition ships hangar, but that's as far as it would go - I would have no iention of having it shot out from under me the instant I undocked it, which is what's likely to happen to most of these ships if the cost isn't cut by about 90%. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 07:49:00 -
[410] - Quote
Marcus Gideon wrote:If these are mostly Aurum based, they are going to become the new monocles. Only characters with ISK pouring out their ears, or a firm grip on mommy's credit card, will have painted ships.
This is where feedback becomes important.
For example, just mention in this thread what your preferences are. For me, I have two extremes:
- I really like things like the Interzone Shipping and Aliastra skins, and can't wait to paint all my derpatrons with Interzone colours, but since this is for PVP I'd be balking at a paint job that cost more than the hull or even a module.
- On the other hand, I'd like some visually distinctive and stupidly expensive skins for my mission-running ships so I can show off how stupidly rich I am when undocking from Lanngisi SOE station!
IMHO there is scope for "cheap" skins for disposable ships (perhaps leading to alliance or corporation uniform colours), costing around 100k ISK for a frigate, up to "bling" skins costing around 1B ISK for a pirate battleship (typically a Machariel, CNR, Nightmare) or marauder. I would expect "bling" skins to be obnoxiously ostentatious: lots of shiny surfaces with different metallic colours for example. No taste, no trace of artistic sense, just the space equivalent of heavy gold chains to wear while strutting your stuff.
Pink and white colour scheme for my Widow, Orca and Skiffs? Yes please =)
Polished & brushed platinum skin for my CNR? I'll buy that for a (hundred) dollar (of someone else's money)! Day 0 advice for new players: Day 0 Advice for New Players |
|
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:49:00 -
[411] - Quote
Mara Rinn wrote:Vila eNorvic wrote:You guys just don't get it, do you? A lot of us want to have ALL our ships rendered in the same colour scheme.
Assuming CCP go down the path of "paint job is something you fit to your ship" it's not unreasonable to expect that you'd be able to update your saved fittings with the new paint job. Assemble ship, make active, *fit*. Voilla! Ship is the same colour scheme as the one you just got blown up in! I never assume anything - especially where CCP is concerned. |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:57:00 -
[412] - Quote
Vila eNorvic wrote:What free AUR?
Steve Ronuken wrote:back in 2011(I think), there was an eve is real campaign and for a bunch of links on facebook, everyone active was given some aurum.
Thanks for clearing that up. Other posters have been implying that free Aurum was given out to everyone, not just a minority who took part in a promotion.
|
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 07:58:00 -
[413] - Quote
Kingstontown wrote:And lets be honest. really... a police comet.. with flashing lights? Please let us just take this game more seriously then this. +1
Ganthrithor wrote:*And by "my Machariel," I mean, "Every ship I own." Some people just aren't getting this bit. |
Xander Phoena
Zebra Corp Gentlemen's Agreement
335
|
Posted - 2014.03.07 08:00:00 -
[414] - Quote
I highly endorse and/or support this product.
I also like the idea of dropping the prices a little for a destructible, one-off paint job but charging an increased price for a permanent change to every Rifter / Mach / whatever you fly forever more. www.crossingzebras.com |
Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 08:02:00 -
[415] - Quote
Mara Rinn wrote:I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Good luck with that.
Quote:-+Frigate paint; around 45 AURUM (~$0.23-$0.26) for a single application |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 08:18:00 -
[416] - Quote
Vila eNorvic wrote:Mara Rinn wrote:I will add my voice to the people suggesting that an 8M ISK paint job for a 500k ISK frigate should probably be a job lot of 10 or 20, especially if I'm planning on using this in PVP. Good luck with that. Quote:-+Frigate paint; around 45 AURUM (~$0.23-$0.26) for a single application
This is a feedback thread. We provide feedback about the prices we'd like to see.
If you think the prices are too high, you could also voice your opinion Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4976
|
Posted - 2014.03.07 08:19:00 -
[417] - Quote
Vila eNorvic wrote:Thanks for clearing that up. Other posters have been implying that free Aurum was given out to everyone, not just a minority who took part in a promotion.
It was given out to everyone who was active during the promotion. I have the free Aurum on all my accounts that were active at the time, most of the promotion involved a Flash-based web site which I couldn't interact with.
Day 0 advice for new players: Day 0 Advice for New Players |
Liner Xiandra
Sparks Inc Zero Hour Alliance
295
|
Posted - 2014.03.07 08:21:00 -
[418] - Quote
Very much looking forward to this feature, although I'm not onboard with the whole aurum thing.
There is already so much similarity between corp LP stores that I think it will serve the PVE and roleplay community better if the corporation-based skins are tied to their respective corps' LP stores. This should add some more flavour to the mission runners; who atm all flock to the same corporations.
Very much like how the police frig is tied to Concord LP though, so well done there :)
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Chitsa Jason
Future Corps Sleeper Social Club
1207
|
Posted - 2014.03.07 08:36:00 -
[419] - Quote
Woop woop.
Can not wait for the next itrerrations of this project :) CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Lukas Rox
Aideron Technologies
59
|
Posted - 2014.03.07 08:37:00 -
[420] - Quote
21 Day Trial wrote:If anyone wants to have a look at some of the ships, head over to www.eohgames.com/labsApologies, logos, navigation and internal lights aren't currently working, but there is 400+ customised ships to look at.
Update your CCP WebGL library. Lights, effects and animations are working just fine since I upgraded mine. Example: http://pozniak.pl/database/index.php?id=10&id2=1&nr=33470 Blogging about EVE on http://pozniak.pl/ |
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Anna Karhunen
Inoue INEXP
262
|
Posted - 2014.03.07 08:45:00 -
[421] - Quote
I too look forward to this feature, but I would like it to be developed further so that:
1) You can have uniform colour scheme on all shiptypes (from shuttles to titans) that you can apply again and again without having to keep running to store and buy new BPCs. 2) I'd like to be able to change the paint job on already fit ship so I don't have to buy new rigs. 3) Price has to match the hull better. These ones are expensive in my opinion.
Perhaps you can keep these paint jobs as aurum/BPC paint jobs, but the ones after these should definitely be developed with above point in mind.
Now some colour schemes I am myself interested in: *Bird-like colouring for Raven *Tiger shark colour scheme for Tengu. Possibly also maw and eyes painted on it. *Tiger stripes colour scheme for Tengu (and others). *Solid colour schemes, especially black.
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
Lukas Rox
Aideron Technologies
59
|
Posted - 2014.03.07 08:50:00 -
[422] - Quote
Rivr Luzade wrote:Lukas Rox wrote:Uncle Shrimpa wrote:NOW, you have a f&%king clue about micro-transactions and how to make money.
$50 monocles - YUCK $2 for a pink ass Erebus - sign me up scotty
Now, how do we get it past the "Think about it stage" and can we dock an Erebus to paint it pink :) LOL Exactly my thinking! As long as microtransactions don't bring pay-to-win, and they are micro, it's a win-win. And since they are indeed micro, I am more than likely to buy some skinned Rokhs or Hyperions. At least one each. How many $2/2Gé¼ do you want to pay considering a ship loss rate of 20 ships/month?
First, I don't loose 20 battleships a month. Second, only fly what you can afford to loose. If you don't like spending money on skinned ships, simply ignore them. They perform exactly the same in combat when compared to their normal counterparts.
I want one each for collectors purposes, and then I'll only fly them with bling fleets, which doesn't happen 20 times a month, but once in a while. Blogging about EVE on http://pozniak.pl/ |
Lukas Rox
Aideron Technologies
59
|
Posted - 2014.03.07 08:59:00 -
[423] - Quote
Vila eNorvic wrote:DaReaper wrote:6) To the people complaining about the typeid, you did not write the DB, so you dunno how its set to draw the id's. You also have to remember, the database programing is 11+ years old, and when eve first came it, it could not support customization of ships without melting. This is also why they are testing, to see if the server's can handle this without freaking out. Then they can use the money to fix the DB so this is possible. Homeworld 2 is also 11+ years old, but every player gets to choose his own ship paint scheme from an infinitely variable palate, together with a badge of his choice (including designing his own). I know that HW2 isn't an MMO and I know nothing about programming, so correct me if I'm wrong, but surely the principles of adding colour to a computer model must be universal? Why any forward-thinking developer would make it part of the basic itemID instead of a separately applicable element is beyond my imagination, but that's what CCP seem to have done so I think they need to undo that asap, whatever they do about custom paint jobs.
When me and T'Amber talked about CCP WebGL I remember we've discussed shaders being text files.
What does it mean? Each CCP WebGL ship skin is simply a JSON plaintext file that says what files contain the 3d model, what textures to load and all the other parameters (hue, specular etc.) are set there as well, in plain text.
How does that apply to fully customizable skins? Some parameters could be dynamically changed at runtime, for example hue. You wouldn't be freely able to change the textures, or shape of the ship, but you would get the Homeworld-like ability to change the colourable parts of the hull to any shade you want. Like neon pink? Change the hue to pink and saturation to max. Like matte black? Change the saturation to 0 and low luminosity, you'll get your black.
Now that I don't know if EVE Online client works exactly like CCP WebGL, so I don't really know if that's easily doable or not. But I bet CCP knows all that already ;-) Blogging about EVE on http://pozniak.pl/ |
Lukas Rox
Aideron Technologies
59
|
Posted - 2014.03.07 09:00:00 -
[424] - Quote
*delete please* Blogging about EVE on http://pozniak.pl/ |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1010
|
Posted - 2014.03.07 09:09:00 -
[425] - Quote
CCP Phantom wrote: Better start small, see if people like things, examine things to improve, gather great ideas and then - if it is worth the time - create the full system.
Wut?
You actually learned something from Incarna? ;)
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 09:11:00 -
[426] - Quote
Lukas Rox wrote:First, I don't loose 20 battleships a month. Second, only fly what you can afford to loose. If you don't like spending money on skinned ships, simply ignore them. They perform exactly the same in combat when compared to their normal counterparts.
I want one each for collectors purposes, and then I'll only fly them with bling fleets, which doesn't happen 20 times a month, but once in a while. Just like I said:Vila eNorvic wrote:Ganthrithor wrote:*And by "my Machariel," I mean, "Every ship I own." Some people just aren't getting this bit. Oh, and "lose". |
Clansworth
Good Rock Materials
62
|
Posted - 2014.03.07 09:14:00 -
[427] - Quote
So, going forward, because I DO think this will succeed - How customizable should it become? If done with a slot item, should be be on par with the BPC's, where it's a whole ship design based on a faction scheme, or perhaps 3 slots, that affect aspects fo the design?
Base Carapace Slot - The Scheme used for the main hull of the ship - this is the slate grey of the Caldari, the Rusty steel of the Minmatar, etc.
Hull Banding Slot - The primary accent color used for specific paint schemes on the ship - this is the red bands on some faction ships, etc.
Identification Badging - This is the logos that reside on the ship. Can be left empty, can be fit with NPC corp available modules from LP stores, and can be generated by alliances/player corps and given out to pilots. |
Halycon Gamma
Perkone Caldari State
41
|
Posted - 2014.03.07 09:16:00 -
[428] - Quote
On the rare times I post I normally try to be supportive and nice about some of the things you guys at CCP do. Constructive criticism being better than just criticism. So we'll start with that.
Ship painting is a good idea!
There, now that that's done.
Have you lost your minds?!?!
8mil for a frigate paint job? A fully fit frigate, give or take, is 8mil. Painting it doubles the price to 16mil. And I will not, full stop, not pay 16mil for a pretty frigate when an 8mil normal frigate will give me the same bang for my buck. 1mil, sure, maybe. I'll blow 1mil on a fit split between price fluctuations and emergency buys on local markets of items I think I have but don't. At 500k a pop I'd paint every single frigate I ever buy and CCP could pat themselves on the back knowing they're making money off auram because painted ships would be dying in the thousands. Quantity has quality all it's own.
Did you guys really study the market? There are professions, plural, that do nothing but try to keep prices on the market down to compete for sales; and there are other professions, also plural, that try to drive prices up so they can make more per sale. The price we see on the market is the middle point of the two, it's what the market will bare. And the market will bare paying 8million isk for a frigate. Not 16million isk. 8 million. People aren't going to spend another 8million to make their frigate look pretty because they won't spend another 8million on making their frigate better able to handle combat.
And that's the price problem. Let's move onto another problem.
Nevermind that battleship paint costs 64 mil. So, why battleships? In case it escaped your notice, Warp Speed changes nerfed battleships so hard that everyone but mission runners and null fleets aren't using them. In fact we're fleeing from them. Mission runners buy A ship, and so long as they don't do anything stupid they'll keep that ship for years, and the really heavy mission runners have moved to faction variants and marauders. You aren't going to get any sort of market velocity on mission runners. For fleet, the Halloween War is wrapping up and it'll be months before a brand new war shows up to take it's place, so there aren't going to be a lot of fleet loses of battleships either, still no market velocity. You'll see one large set of sales at the beginning of Ret 1.3, and that's it. So again, why battleships?
The idea of stuff like this is usually for it to be a perennial source of income. But you've priced it so high it moves into the luxury category instead of it being something everyone buys as a matter of course. Then one of the two ship classes you've chosen as a test bed is on the wane in usage. Even if you start tweaking the prices involved to bring them down to something sanity minded over the course of this test you aren't going to see battleships paint becoming something with heavy usage. Frigates, Destroyers, Cruisers, and Battlecruisers all have a higher throughput, so have higher usage potential. |
AeonOfTime
Syrkos Technologies Joint Venture Conglomerate
8
|
Posted - 2014.03.07 09:17:00 -
[429] - Quote
Even in this early stage it looks very promising.
Pricing Personally the pricing does not shock me - after all skinning one of your ships should be something meaningful, not something you do en masse. I have a few ships in my hangar that have a history and would be good choices for customization. My guess is that people with AUR will use their trading skills to get a premium out of selling the items for ISK, but that's okay - you just have to find the right deals.
Alliance & Corporation logos I saw some people mention Alliance or corporation logos - the way I see it those could be considered decals, which are indepent of the skins themselves. You should ideally be able to have a ship with a skin of your choice, and then add decals like your alliance logo on top. It's possibly a simplistic view, but alliance and corporation logos are already available in the client as separate entities.
Colour subsets I understand how important it is to limit possibilities because of performance issues, but maybe it would be possible for each skin to have a variable number of colouring subsets, a bit like choosing the hair color for your character: the skin could have primary and secondary colors and you could choose the hue of each to customize the skin further. Mass Effect's armor customization comes to mind, as well as Need For Speed's paint customization.
Fleet fights & performance Possibly just a wild idea, but wouldn't it be possible to scale the ship rendering according to the load of the GPU? So for example if a fleet fight involved too many ships to render, revert back to the standard skins.
LP stores availability I know this is but the first iteration of the project, but it's still worth saying again: Additional LP stores to get skins from would be welcome. |
Niborande Nightshade
Zandathorn Industries
0
|
Posted - 2014.03.07 09:18:00 -
[430] - Quote
Use the Rigging/Weapon Fitting system to paint ships
No idea if this is suggested before, and if not I do not know why not, for it is so obvious.
But the game has a perfect system to have painting integrated with as far as I know (or understand programming) little effort and minimum impact on the databases and GPUGÇÖs.
If you would create an extra rigging like thing with slots to the fitting of a ship which will hold the paint for that ship it will mean there does not have to be a new ship type ID for every painted ship it just uses the same system as now but instead of showing the much more complex graphical representations of moving shooting missile launchers, rail guns mining lasers, it fills a specific part of the ship with the colour of the paint.
And you can go as wild as you want letGÇÖs say a rookie ship and a shuttle only get 1 slot in the paint rig so they pick 1 colour, a frigate depending on the complexity and tec level 2-4 and the bigger (more complex) the ship the more colour slots till like 8 on a titan.
And each paint slot is for pre designated areas on the ship like something that is now dark gray on a caldari ship is 1 slot and the light part is slot 2 and the rest stays the base colour.
To make it so you use the philosophy larger ships need higher ISK to fit, use a system that uses amounts of paint to fill a slot, like it would in the real world 10 l for a rookie shipGÇÖs details and 10.000 l for a titan, so only if you got enough paint you can finalise the paint job
You can use like 1 l of a paint to preview a paint job, but to get the paint job done, you need the specified quantity of that paint in your hangar, before pressing the paint button (yes a new button in the fitting menu) but it does save with the fittings so a corp or alliance can easily spread a saved corp fit with corp colours to its members.
Now to monetize it just make blueprints to produce the paints. Keep the high quality ones in the aur shop (and plz do not specify the $ costs just tell ppl they can pay plex/ISK for them as well and leave it at that so you do not get the riot from a few years back)
Like for the aur shop: the Blackest black, whitest white, gold, silver maybe even pure red, green, bleu etc so these are the premium paints (T2 or T3)
For the LP shops: use the npc corp colours to sell at their shops but if they use black, just make it greyish and if they use red make it duller in colour so like these are common colours (T1) and this way players that want to produce a specific colour have to get LP with a NPC corp that sells that colour paint blueprints
So the making of the paint is regulated by the blueprints, the different amounts needed make it a titan costs more to paint than a frigate. Now to keep the paint flowing and the market healthy paint is used up in a paint job, so for each new ship or repaint you need to get the required amount of paint. (only preview uses 1 unit of a paint)
If you sell a ship on the market you have to repackage it so it has no damages and no paint job (that is lost in the packaging process, if ppl want to sell painted ships use the contract and trade systems.
If you want to remove a paint job just repackage it, if you got rigs on it you want to keep, use the needed amount of paint but now a paint remover or transparent paint (an extra but low cost commodity).
So this way you do not have to have tons of different ship models or IDGÇÖs for each paint job, older API systems like kill boards keep functioning because the just show the base model till they update their systems to handle paintjobs, your GPU just uses the base model only fills specific parts with a colour specified in the paint GÇ£rigGÇ¥.
And while you are at it add a decal rig as well :)
Use blue prints to give 4 types of decals T1 corp decal, T2 aliance decal and T3 personal and special decals.
Depending on which one you fit in the decal GÇ£rigGÇ¥ the basic empire icon, on the ship, changes to your corp logo, alliance logo or special logo like a pirate faction.
The personal logo is prob a bit more work for you would have to have a place where you store personal logoGÇÖs for a palyer (these are made in the same way as the corp logoGÇÖs so no flying obsanities but just a bit more personalisation).
So when flying for letGÇÖs say an alliance with a bee in the logo, it can paint their ships yellow and black with the alliance logo on the side. Now if someone would drop the alliance/corp to a NPC corp te paint stays but the logo changes to the empire logo (if an alliance decal is fitted) or to the new corp if a corp decal is fitted. But a like with the paint "rig" a corp or alliance can easily save a fit and then, mass fit corp ships in the colours and logo of the alliance or corp.
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Clansworth
Good Rock Materials
62
|
Posted - 2014.03.07 09:18:00 -
[431] - Quote
Halycon Gamma wrote:8mil for a frigate paint job? A fully fit frigate, give or take, is 8mil. Painting it doubles the price to 16mil. And I will not, full stop, not pay 16mil for a pretty frigate when an 8mil normal frigate will give me the same bang for my buck. 1mil, sure, maybe. I'll blow 1mil on a fit split between price fluctuations and emergency buys on local markets of items I think I have but don't. At 500k a pop I'd paint every single frigate I ever buy and CCP could pat themselves on the back knowing they're making money off auram because painted ships would be dying in the thousands. Quantity has quality all it's own. Apparently, vanity items ain't for you mate - that's fine - that's why they are in the NEX. There are PLENTY of pilots with a ton of surplus isk laying around that would love to burn it on shiny stuff just to get it blown up.
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Vila eNorvic
Aliastra Gallente Federation
45
|
Posted - 2014.03.07 09:18:00 -
[432] - Quote
Lukas Rox wrote:When me and T'Amber talked about CCP WebGL I remember we've discussed shaders being text files.
What does it mean? Each CCP WebGL ship skin is simply a JSON plaintext file that says what files contain the 3d model, what textures to load and all the other parameters (hue, specular etc.) are set there as well, in plain text.
How does that apply to fully customizable skins? Some parameters could be dynamically changed at runtime, for example hue. You wouldn't be freely able to change the textures, or shape of the ship, but you would get the Homeworld-like ability to change the colourable parts of the hull to any shade you want. Like neon pink? Change the hue to pink and saturation to max. Like matte black? Change the saturation to 0 and low luminosity, you'll get your black.
Now that I don't know if EVE Online client works exactly like CCP WebGL, so I don't really know if that's easily doable or not. But I bet CCP knows all that already ;-) When I said I know nothing about programming I meant exactly that, so almost all of your post went right over my head.
But thanks anyway for making the effort. |
Lukas Rox
Aideron Technologies
60
|
Posted - 2014.03.07 09:28:00 -
[433] - Quote
Vila eNorvic wrote:Lukas Rox wrote:When me and T'Amber talked about CCP WebGL I remember we've discussed shaders being text files.
What does it mean? Each CCP WebGL ship skin is simply a JSON plaintext file that says what files contain the 3d model, what textures to load and all the other parameters (hue, specular etc.) are set there as well, in plain text.
How does that apply to fully customizable skins? Some parameters could be dynamically changed at runtime, for example hue. You wouldn't be freely able to change the textures, or shape of the ship, but you would get the Homeworld-like ability to change the colourable parts of the hull to any shade you want. Like neon pink? Change the hue to pink and saturation to max. Like matte black? Change the saturation to 0 and low luminosity, you'll get your black.
Now that I don't know if EVE Online client works exactly like CCP WebGL, so I don't really know if that's easily doable or not. But I bet CCP knows all that already ;-) When I said I know nothing about programming I meant exactly that, so almost all of your post went right over my head. But thanks anyway for making the effort.
TL;DR: Hull colors are numbers, saved in plain text. You can easily change them a moment before displaying the ship on the screen. Blogging about EVE on http://pozniak.pl/ |
Tanaka Aiko
Ministry of War Amarr Empire
210
|
Posted - 2014.03.07 09:36:00 -
[434] - Quote
That's a pretty good news, and I understand your beginning very carefully, as Jester said on his blog, but your really need to lower your price if you want this to be a success.
Prices are too high here, so people won't use these, thinking it is NOT paintship, but collectors ships. If it's expensive PvPers won't buy it ; why do it? it's gonna blow up soon, and it's more hard to get one. And PvEers risk becoming targets with more expensive / visible ships : more points on killboards.
High prices could be okay if the process was automatic (applied to your ship without doing anything), and / or if the painting was for life (you'll get the new ships painted for free). But on this situation it's not interesting. I understand you can't make a good system easily as it takes time (and something close to rigs would be nice yeah), but don't destroy the idea by making it too expensive. We wan't this, but you teached us that money is power in EVE, and that you should not undock with what you dont want to lose. Why would I want to loose my new painting that was costly, and that I'll need to import again from highsec?
So please lower your prices. You're not here to sell a few high items, you're here to sell a lot of small little things ; that's the point of something hyped right?
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Vila eNorvic
Aliastra Gallente Federation
46
|
Posted - 2014.03.07 09:57:00 -
[435] - Quote
Mara Rinn wrote:If you think the prices are too high, you could also voice your opinion I think I already have in a roundabout sort of way.
For the record, I'd agree with your proposal for the BPC to cover at least 20 hulls, but preferably more.
Ain't gonna happen though - I think it's pretty obvious that CCP have dollar signs in their sights over this. |
seth Hendar
I love you miners
491
|
Posted - 2014.03.07 10:03:00 -
[436] - Quote
cool, i like that, let's hope this to be a first step.
i really would like some customization could be done, like:
have several mask, with various colors (2-3 / each) and let us select said colors
this would be a good compromise between customisation and work on CCP side (custom mask could be a pain in he rear to handle).
also, what could be really great, is that corp alliance having "official" paintjob, like they do have logos.
it would be really cool to fly with a paintjob only your corp / alliance can have (and you corp / alliance logo on it too :) )
we could even dream about some paintjob attributed as a reward by CEOs, like a special one for your best PVP ppl, flying a distinctive paint scheme, so other players can spot them right away, then shake out of fear.....or rush to hunt them!
regarding the microtransaction side of it, go ahead, that's ok, since it doesn't give an advantage to said players, no problem here.
but while the frig price seems OK, the BS one seems a bit high, and while i'd like to see cap paintjobs too, i fear their pricetag.
last, don't include pirate ships, they already are awesome as they are, and don't include their mask to be available to others, they shall remain unique imao. |
Milton Middleson
Rifterlings Point Blank Alliance
467
|
Posted - 2014.03.07 10:03:00 -
[437] - Quote
Clansworth wrote:]Apparently, vanity items ain't for you mate - that's fine - that's why they are in the NEX. There are PLENTY of pilots with a ton of surplus isk laying around that would love to burn it on shiny stuff just to get it blown up.
What a wonderfully fatuous comment. Way to completely miss the point of all the criticism of frigate skin prices. |
Colman Dietmar
Red Federation RvB - RED Federation
24
|
Posted - 2014.03.07 10:04:00 -
[438] - Quote
I like the skins, but if this feature increases the load on the client hardware, I'd rather not have it. |
seth Hendar
I love you miners
491
|
Posted - 2014.03.07 10:07:00 -
[439] - Quote
Colman Dietmar wrote:I like the skins, but if this feature increases the load on the client hardware, I'd rather not have it. it will probably increase the size of the client, but i doubt it will increase the load in any significant manner.
masks seems pretty lightweight, and loading mask X instead of mask Y doesn't take more time, after that, the color changes, but again, not much of an hassle.
so imao, client will be a tad bigger, maybe a slight increase in memory consumption when you encounter such ships, but when i see the memory consumption of eve, i'm not really worried about it
tbh,i doubt we see any real difference on performance side..... |
Shiyukun
Remnant of an Empire Psychosomatic.
0
|
Posted - 2014.03.07 10:18:00 -
[440] - Quote
I wholeheartedly approve of spilling buckets of paint on ships.
I do agree that the prices are a bit high though. Half of the current price would be much nicer.
- |
|
Beta Maoye
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.03.07 10:34:00 -
[441] - Quote
I will be happy to pay for player built customized design. I hope dev will give players tools to do their design and a mean to trade their works in the isk market. |
Meilandra Vanderganken
Aliastra Gallente Federation
88
|
Posted - 2014.03.07 10:46:00 -
[442] - Quote
Oh... my... gawd! When can I start painting my gankalysts pink? |
Sniper Smith
Center for Advanced Studies Gallente Federation
20
|
Posted - 2014.03.07 11:18:00 -
[443] - Quote
I love it.
The Police Comet was my favorite ship when I first started in Eve, and it devastated me to have it taken away :(
I don't mind the Aurum for the skins. First, you can buy a PLEX with $. Second you can buy a PLEX with ISK. Third you can buy Aurum with ISK. Forth you can buy these items on the market as soon as anyone else does the above and puts the BPC's or the ships themselves on the market.
Also making people pay NOW for it might just cover the Dev costs to implement it correctly, and then they can make it available in several ways.. From the NEX store, LP stores, mission rewards, NPC drops, etc. But if people are willing to do this in a way that will mostly involve some sort if $$$ entering CCP's hands (directly, or indirectly), then it's something the community wants.
Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
I do agree with others, long term, a new slot in the fitting window for a camo scheme would be nice.. As I said above if then we can get schemes as drops, mission items, etc, then it would work really well. I for one would love to have a Blood Raider Domi, or Provi or Avatar ?
Also for the guy saying the BS about how vanity items break the immersion into Eve.. Look at the colours on the german planes in WWI.. The way people paint their cars.. etc. It's space, the last thing that matters is the colour of the ship, you don't think people would put all kinds of Random stuff on theirs ? |
Adinor Asidi
G-Core
6
|
Posted - 2014.03.07 11:18:00 -
[444] - Quote
Hi
The idea is good, the implimentation is wrong.
Creating a new ship (as new market item) each time as new painting for every existing ship issued -- is absolutely wrong, imho. Why don't create someting like "paint slot" (like a rig) in the ship eqipment window if you wish? So, the paints will be separated from the ships and could be crafted separately and applied separately.
Thanks A. |
Meilandra Vanderganken
Aliastra Gallente Federation
88
|
Posted - 2014.03.07 11:21:00 -
[445] - Quote
Adinor Asidi wrote:Hi
The idea is good, the implimentation is wrong.
Creating a new ship (as new market item) each time as new painting for every existing ship issued -- is absolutely wrong, imho. Why don't create someting like "paint slot" (like a rig) in the ship eqipment window if you wish? So, the paints will be separated from the ships and could be crafted separately and applied separately.
Thanks A. Why do you think it's 'aboslutely wrong' if I may ask? It's a somewhat novel aproach I agree and I would prefer your suggested paint slot but still, 'absolutely wrong' is a bit harsh :P |
Luscius Uta
72
|
Posted - 2014.03.07 11:39:00 -
[446] - Quote
I like this idea, especially since it gives some love to Rokh, Maelstrom, Abaddon and Hyperion as those ships don't have a Navy or T2 version (which I would still love to see one day, of course). Still looking forward towards flying the Police Comet the most though. Also I hope there will be few more variations like that in future, like a Prophecy with Blood Raider paint. |
Ritsum
Ubiquitous Hurt
276
|
Posted - 2014.03.07 11:46:00 -
[447] - Quote
I kind of support this, mainly not supporting the purchasing of these options through AUR. I would love to see some sort of "Sponsership" designs like most racing cars have nowadays, eve themed of course.
Also what about Decals?
P.S. WTB a "Pink Hello Kitty" themed drake paint job. Only for the drake. Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows. |
Centurax
Eve Engineering Authority Eve Engineering
46
|
Posted - 2014.03.07 11:55:00 -
[448] - Quote
Yay, finally being able to customize ships!!!
I don't really like the having to take it to a factory to build it idea, hopefully we get a paint shop station feature when it rolls out properly. Would be good to have an the options buy the skin via LP, ISK or Aurum depending on availability in that station.
I also hope that the TypeID issue can be worked around as it seems strange having to have different ships based on the paint scheme yay for old code, just hope there is a good solution to it, could always have paint scheme added like a rig and it is destroyed when you repackage the ship, no factory time needed.
If the test works would be good to designs that can be applied to any ship not just race specific, so Alliances and Corps can have preferred looks to their fleets and most importantly have the Corp and/or Alliance Logo.
Keep up the good work on this!
|
Lido Seahawk
Norr Amalgamated Industries
45
|
Posted - 2014.03.07 11:58:00 -
[449] - Quote
I like the idea of custom paint jobs, but am confused as to why they cost extra, and why the process is so clunky.
Can't it be set up to pick a skin in the Original BPO, or just randomize skins in BPO's, rather than have to buy another blueprint just to change the paint?
I mean, if I buy a new car, the green car costs the same as a blue car, I kinda feel the same about my spaceships. I like the idea, but not enough to pay extra for it. But that's just me.
Also, I am curious if this will lead to players being able to create their own skins? I'd be more enthusiastic if I knew that's where this is going, as I would be more willing to pay for a truly custom paint job.
|
Vila eNorvic
Aliastra Gallente Federation
46
|
Posted - 2014.03.07 11:59:00 -
[450] - Quote
Adinor Asidi wrote:Hi
The idea is good, the implimentation is wrong.
Creating a new ship (as new market item) each time as new painting for every existing ship issued -- is absolutely wrong, imho. Why don't create someting like "paint slot" (like a rig) in the ship eqipment window if you wish? So, the paints will be separated from the ships and could be crafted separately and applied separately.
Thanks A. As said several times already: read the blog, it explains quite clearly why the pilot scheme is as it is. |
|
Ilaj Aureus
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.07 12:28:00 -
[451] - Quote
Sounds awesome! But I have one question for the Devs:
Will I be able to paint my Revelation Class Dreadnought in that lovely blue Kador Scheme?
If yes, I'll throw my money at the screen until you say stop. If no, meh. |
21 Day Trial
www.caldariprimeponyclub.com
23
|
Posted - 2014.03.07 12:31:00 -
[452] - Quote
lack of fur options leaves me twitching... |
stoicfaux
4167
|
Posted - 2014.03.07 12:55:00 -
[453] - Quote
Well, it's a start. My biggest concern given how underwhelming (i.e. not garish,) these initial skins are, demand might be low which would cause CCP to not pursue custom ship skins.
In simple terms, given the kind of hyper-media world we live in (aka the internet,) unless we can fly something as eye-popping as the Hello Kitty kestrel or what Jonah posted, then I don't see a huge demand for limited selection of "meh" (i.e. conservative) ship skins.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Fi Wan
We are not bad. Just unlucky Goonswarm Federation
0
|
Posted - 2014.03.07 13:25:00 -
[454] - Quote
i love the idea and the price. at the moment theres no skin out there i would like to put on my ship. if you dont provide "a good set" of skins to start with you may not get the true aurum-feedback / players-interested-in-it-feedback |
Galmas
United System's Commonwealth
148
|
Posted - 2014.03.07 13:26:00 -
[455] - Quote
Not interested at all.
I pay for my account and that is about the money you will get from me. Paint jobs for isk: also not interested at all. |
Lukas Rox
Aideron Technologies
61
|
Posted - 2014.03.07 13:39:00 -
[456] - Quote
Meilandra Vanderganken wrote:Oh... my... gawd! When can I start painting my gankalysts pink?
Almost already. Although I only painted Tristan so far.
I have posted about technical aspects of ship paiting and possible techincal solutions on my blog (link in signature) Blogging about EVE on http://pozniak.pl/ |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
16
|
Posted - 2014.03.07 13:50:00 -
[457] - Quote
First off I love this idea. My alliance mates and I where just talking about this the other day!
Though I understand the concept is a pilot program, I wish to say I think it was a half***ed thought process. I also understand that your primary goal is a "RL Money Sink", by this I mean you want people to buy Plex to get the AURUM.
I've been maybe a little harsh already, which could have set you all back. Yet! I expected better from you all then the simple greed of selling plex, at the cost of allowing us to change our ships.
Here below are some thoughts I have on this.
1: allow LP store or AURUM store purchases for all skins (All NPC corps)- limit the rare, awesome skins to AURUM 2: For some numbers and assuming that we can reuse these (based on 3) small hulls would be 5000 LP and 2-3x the isk value of the AURUM version. Medium hulls should be 10000LP and 2-3x the isk value of AURUM. Large/capital should be 20000 LP and 2-3x the isk value of AURUM. 3: the best way I figure for you to make this work is -not how you plan it- but to tweak the Fitting window and add a few customizing slots (Like extra rig slots). One for the skin and 1-2 for decals. Corp/alliance Logo. The point is - buying them via plex would be the over all cheapest way to go to get them, yet with the LP option, it keeps them from going up to crazy *** prices, as well as trying to keep plex inline (600 Million + is crazy. Its to much work for new players who don't have a guide to try for). But players who may only want one or two won't wanna spend an entire plex on one or two skins. Thus the higher LP store price, and this still leaves room for plex players to sell for a profit.
Current value. Plex = 600 million isk + Plex provides 3500 AURUM. A small hull color = 150 AURUM/30 million isk. LP version would be 60 million + the LP
To limit the number of item numbers - the current limited to hull is ****ing stupid- do skins by corp and rig size. This, tied with my above idea to attach it to the Fitting window would allow ease of use to both the players and you as devs. Basically the skins would replace the colors on the ship by matching numbers. Paint by numbers, hello! I believe that this would be a much simpler method than your current by hull and BP version.
I know I've been harsh, and my whole above plan focuses on that the skins are reusable (enough ships will die with them, that it will keep the flow of RL money via plex moving for you all!.
Again, I am grateful for the desire to add more for the players to tweak their ships. Just remember, there is a limit to how much you can ask your players. A plex for a month, a plex for skins. a plex for MCT a plex for this, a plex for that. At some point your going to over whelm your players (mostly the newer ones) b/c you have your system so tied up in plex that when they look at the cost, they poop themselves.
Please offer two methods to acquire these goods, would like a similar form for the clothing as well. Just remember - PLEXing method is cheapest over all. Fitting window tweak for color by numbers, and make the skins set to ship size (Small, Medium, Large, Capital), not per hull.
xoxo Amarisen Gream
|
Sublime Rage
Merchants Trade Consortium The Last Chancers.
1406
|
Posted - 2014.03.07 13:53:00 -
[458] - Quote
CCP i love you for this one even more than before |
Jian Mira
Aliastra Gallente Federation
0
|
Posted - 2014.03.07 14:14:00 -
[459] - Quote
Why are you making so complicated, why not just create an option in the Starbase to apply a paintjob to your ship...
You should not need to buy a blueprint and them manufacture a new ship you should be able it to paint your existing ship.. I know its just a pilot...
I know you can't do everything as it takes time to create the skins, but i would of thought that would be the easiest method, personally i don't mind paying extra for the paint job but you should be able to add it to your existing ships...
But otherwise Carry On!! |
Celeste Taylor
Ruby Dynasty
250
|
Posted - 2014.03.07 14:31:00 -
[460] - Quote
I will agree with those who like the idea of treating the paint job like another rig slot rather than having a dozen separate types of each ships listed when scrolling through the market tab. It will be harder to track market order graph trends if a ship type is fragmented due to paint jobs.
I really enjoy the idea that the various color schemes are linked to NPC corporations. My unmodified standings with Nugoeihuvi is at 4.53 (although not as high as Modern Finances at 9.53 or SOE at 10.0) so I might go with them for now. This is great for characters who pilot ships that are not made by their race or who mission for other empires.
It would be great to see ORE, SOE, Anmatar, SCT, or Jove Colors to show a players allegiance to these other factions! |
|
Grymmstorm
Brutor Tribe Minmatar Republic
8
|
Posted - 2014.03.07 14:38:00 -
[461] - Quote
Prices are right, but I honestly think that this "experiment" will not have the results you guys are looking for. I for one am not buying any of those skins (Maybe the Rifter, but I don't fly one often at all). If you had skins for Mach, Navy Mega (Or regular Mega), Navy (Or Regular) Domi, etc...Then I would buy a skin. Or if the skins were not pre-made crap like they are in the announcement. Or if I could paint the ship without finding a goddamn manufacturing slot. Seriously, I know this is a pilot (Pun intended) program, but 95% of the people who want custom skins are not going to bother with the crap that is being offered.
Give me the ability to paint my own damn Mach/Mega/Thanny/whatever, and I will gladly throw some money your way. Or even just give each ship a few "basic" paint jobs. Limiting it to only 9 ships is ridiculous. A lot of people don't fly those ships, so why would they spend money getting them painted? |
Caelo Agalder
Shadow Empire Inc.
1
|
Posted - 2014.03.07 14:47:00 -
[462] - Quote
It seems there is a lot of interest in the system of being able to customise a ships exterior paint colour! Which is a good thing.
The system that is being proposed and implemented in 1.3 however... May end up giving INCORRECT feedback. I do not think there are too many people who actively oppose the idea of a little ship customisation. But, while many people would love to paint their ship... Do we really want to sink real money into it? Do we want to sacrifice a PLEX (30 days of gaming) to experiment a little with painting? And for single use blueprints that give us ANOTHER ship to clog up our station bays?
The market already has massive trees. Ship -> Frigates -> Standard Frigates -> Rifter -> 3 Paint variants... ?
I say, make a way to implement colours through fittings similar to rigs. Anything sold on the market already has to have rigs removed, so now it removes the paint job too. No need for overly complicated ship hunting.
https://forums.eveonline.com/default.aspx?g=posts&m=4288187
Ok, so some more interesting colours may be available via the AUR or LP store. Or perhaps patterns in there. But some basic colours should be available to everyone.
Want to find out if pilots are going to paint their ships? Don't make it difficult to get into the program. Especially for relatively young players to do so without spending real money. Entry should be easy, expanded functionality and additional options should be for the people who have the money and time, or both.
I don't think dumping it all into the AUR store for the test run is such a smart idea because it reduces the number of people who would test the system. I am pulling figures out a hat but:
If 500 000 are regular players Lets say 150 000 have the AUR to spend but only 100 000 are willing to spend it on this. Lets say another 50 000 are willing to go out and buy more AUR to get the functionality.
That is a total of 150 000 of 500 000, so 30%. If 40% of the people like the concept AND the implementation... CCP is going to look at 60 000 people of 500 000 are regular players and say... "Oh there was only a 12% interest... We are not going to further develop this."
Despite the number of people interested in painting there ships appears to be MUCH higher than that if the implementation was different. |
Tlat Ij
Hedion University Amarr Empire
65
|
Posted - 2014.03.07 15:16:00 -
[463] - Quote
NeX store is ******** yo. Just put them in the LP stores, especially since a lot of LP stores are pretty useless but the corps they represent have nice paint schemes, it would also get you much better feedback since I assume many people don't want to spend real life cash on something that is a pilot program. Also, I want a Kaalakiota paintjob on all the the ships. :3CCP Phantom wrote:Chirjo Durruti wrote:Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. You can get AUR for ISK. You don't need to spend any real money there. I may not need to spend any real life cash but someone else does. |
Daerrol
Lumen et Umbra
0
|
Posted - 2014.03.07 15:20:00 -
[464] - Quote
Omg I can finally be the geek in the police comet "arresting" people in Low-Sec. |
Wolf Kruol
Deep Core Mining Inc. Caldari State
65
|
Posted - 2014.03.07 15:22:00 -
[465] - Quote
I am happy that the painting ship project is slowing advancing. What I'm sad to see that there are preset paint "skinned" Ship choices rather than having the player being able to custom paint there own ship.
I doubt its all code as an excuse for the problem or bandwidth. I believe your more concerned about players making unique looking ships that might offend racial / religious groups and that may cause legal issues. Solution is allow players to have custom painted ships within there own system only.
In the players computer they can paint there ships and spin it or fly it.. Only they can see it. Others players see the default hull skins. Only way they can share the look is via screen shots or recordings. This washes your hands of legal issues for fanatical ***** panted ships etc and the players can have there fancy painted looking ships. Something for you to consider as an option?
Preset paints are nice but for me pointless. I'm not interested in someone elses concept of how the ships should look I like to use my own artistic look to my own ships. This was what I was expecting to see about the custom painted ships.
Still CCP your direction is good.. I'm patient for the day I can paint my own cool looking ship.
Keep up the good work CCP.
Wolf GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |
Warde Guildencrantz
TunDraGon Backseat Promises
1023
|
Posted - 2014.03.07 15:26:00 -
[466] - Quote
Vincent Athena wrote:Warde Guildencrantz wrote:I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. There is a way to deal with that. 1) Player, using CCP supplied tools, designs a custom item (Ship skin, clothing, furniture, etc.) 2) Player submits the design to CCP for approval, along with Aurum to pay for their time. 3) If CCP approves it, the player can purchase BPO's for said item for additional Aurum. The player then become an exclusive supplier of the item to the game (Unless they transfer the BPO.)
Yes, but this is fairly hindering to slapping a new set of paint on your ship. I don't think it should be that extraneous of a process. Should be quicker for at least minimal customization, like choosing from a set of base colors (gray, lighter gray, bluish gray, gray with light gray trim..... for caldari :P )
Also, should be able to change a ship's color without re-rigging or repackaging. It would make sense to be able to do that. |
Castelo Selva
Selva Brasil Moon Warriors
47
|
Posted - 2014.03.07 15:33:00 -
[467] - Quote
My personal opinion:
1) Thank you for the initiative, +1 for trying. 2) Although I think that are only a few option now, I really hope CCP take that in account when you run your statistic. Have in mind the real percentage of players who currently fly that ships, and then the percentage of that players who did the paint job. 3) I disagree with the implement of a new ship / type ID, and, as your already said, I really appreciate some kind of work with the code to be possible maintain the same ship / type ID 4) I inclined to agree with the solution of a new type of GÇ£colour slotGÇ¥, like the rig slot. And then the colour will be displayed by the client / info receive by server. I do agree that are a new info to be delivered by the server, and a new type of load, but I think the player happiness will surpass that down side. 5) I think a new tread discussion at GÇ£feature & IdeasGÇ¥ forum will be good feedback for the implementation, where you can harvest players opinion and interest. I think some kind of survey must be done, to determine the real percentage of importance. 6) I will try it, even not flying the current selection of ships, just to be +1 at your statistic. This is because I think GÇ£paint jobGÇ¥ are an important feature and that should be delivered. 7) Even I not much inclined to agree with the aurum part, I think the current price range still a bit higher. If you want that feature to be popular, I think of 15 aurun for a frigate and 150 for a battleship. That are because players want not only one ship customised, but also most of the ships, even all ships customised. Moreover, players have, in an average, around 50 / 70 ships. Some players have hundreds. If we paint everyone (as I want), that are a big cost.
Castelo |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.07 15:35:00 -
[468] - Quote
I'm really looking forward to these changes to go live. I don't plan to spend AUR to pimp out my ships if resources are devoted to the system after the trial period, but I'm willing to drop an ETC on it early on to show my support. For long term support I would have to see common paint jobs available for LP, with a few 'unique' designs available for AUR.
Honestly, I don't think full player customization would be possible, but in the long run I'd really like to see each major/pirate faction have distinct colors which you could apply to ANY ship. It would be a lot of work, probably a recolored model for every ship/faction combination, but awesome if a corp could coordinate. |
GavinGoodrich
Destry's Lounge Important Internet Spaceship League
42
|
Posted - 2014.03.07 15:36:00 -
[469] - Quote
I'm no programmer, but i'd assume like someone suggested early in the thread, that a "paint job" slot would be much easier to work into the ship, rather than rewrite all that other stuff you were talking about. Haaaaaalp my head's on fire |
Steph Livingston
Neko's Blanket
21
|
Posted - 2014.03.07 15:41:00 -
[470] - Quote
GavinGoodrich wrote:I'm no programmer, but i'd assume like someone suggested early in the thread, that a "paint job" slot would be much easier to work into the ship, rather than rewrite all that other stuff you were talking about.
Although it seems simpler from a player perspective, it's probably about the same amount of work on the back end. It does the same thing, replace one model with another, it's just more visual.
The BPC solution is a decent temporary solution, it allows CCP to implement the changes and see how players react, but also control how the system is implemented without changing the UI for now.
-- I am a programmer ;P |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2794
|
Posted - 2014.03.07 15:47:00 -
[471] - Quote
The paint slot option requires a whole bunch of backend work, to get the infrastructure in place for it. And client side work, to allow for it to be set. And some game design decisions (does it lock onto a ship? can it be removed? replaced?) and so on, and so on.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Syndi Alleile
6
|
Posted - 2014.03.07 15:52:00 -
[472] - Quote
Wish paint was closer to module price (even meta gun price).
But I'm very excited to see iterations on this idea. |
Mors Magne
Terra Incognita Black Core Alliance
71
|
Posted - 2014.03.07 15:53:00 -
[473] - Quote
I think CCP have got the wrong idea entirely - special paint jobs should be tied in with gameplay. For example, having standings with factions.
In other words, the different paint jobs should be used to tell everyone about the sort of things you have done.
I'm concerned that CCP are still getting things like this wrong, because at some point there will be real competition in the form of Elite: Dangerous and Star Citizen. |
Mors Magne
Terra Incognita Black Core Alliance
71
|
Posted - 2014.03.07 15:57:00 -
[474] - Quote
*Deleted* - repeat |
Steph Livingston
Neko's Blanket
22
|
Posted - 2014.03.07 16:01:00 -
[475] - Quote
Mors Magne wrote:I think CCP have got the wrong idea entirely - special paint jobs should be tied in with gameplay. For example, having standings with factions.
In other words, the different paint jobs should be used to tell everyone about the sort of things you have done.
I'm concerned that CCP are still getting thing like this wrong, because at some point there will be real competition in the form of Elite: Dangerous and Star Citizen.
I think that's the long term goal, like the Police Comet, but right now they just need to make sure enough people are interested to devote the resources. Keep in mind, if they decide to push forward with ship customization some other project has to be pushed back.
If people are willing to spend AUR to show their support now, it shows CCP that there's enough interest to flesh out the system properly. That's all. |
Rivr Luzade
Coreli Corporation Ineluctable.
258
|
Posted - 2014.03.07 16:08:00 -
[476] - Quote
In which world do you live? If we show them that a large part of the player base is willing to pay a lot of money to get their ships painted, it only demonstrates that they have found a cash cow, and who would voluntarily kill a cash cow? |
Carmen Electra
The Scope Gallente Federation
312
|
Posted - 2014.03.07 16:15:00 -
[477] - Quote
I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. |
Steph Livingston
Neko's Blanket
22
|
Posted - 2014.03.07 16:18:00 -
[478] - Quote
Rivr Luzade wrote:In which world do you live? If we show them that a large part of the player base is willing to pay a lot of money to get their ships painted, it only demonstrates that they have found a cash cow, and who would voluntarily kill a cash cow?
You remember when they introduced the monocle? Yeah, they're probably not eager to revisit something like that.
I don't expect all the skins to be available through in-game sources, there will probably be a mix of fairly unique skins only available with AUR, but I really doubt they'd leave out LP or faction options. |
Rivr Luzade
Coreli Corporation Ineluctable.
258
|
Posted - 2014.03.07 16:24:00 -
[479] - Quote
Steph Livingston wrote:Rivr Luzade wrote:In which world do you live? If we show them that a large part of the player base is willing to pay a lot of money to get their ships painted, it only demonstrates that they have found a cash cow, and who would voluntarily kill a cash cow? You remember when they introduced the monocle? Yeah, they're probably not eager to revisit something like that. I don't expect all the skins to be available through in-game sources, there will probably be a mix of fairly unique skins only available with AUR, but I really doubt they'd leave out LP or faction options.
I very much hope that you are proved right; however, with people around who constantly want to make us believe that subscription is dead (both in the community and external forces), I remain skeptical. |
Durzo Prass
DOTwarpunk Initiative
2
|
Posted - 2014.03.07 16:36:00 -
[480] - Quote
Two words, CCP: Contact T'amber
I'm surprised no one seems to have mentioned T'amber's input in the realm of ship painting. Their ideas for implementation as well as structure and content for ship painting was VERY well done. Also they even went as far as to create a survey for players to take to gather the information on the demand for such a feature as well as what should be included, how should it be included, what price options, etc.
I know that this is not a final method of how you may be delivering this, and I agree with the players who hate the AURUM thing but I also understand. I just hope that your final approach to this will be something along the lines of what T'amber had in mind as I can't see it being successful any other way.
Also, and I say this with all the love and respect I have for CCP: If this is just a test to see the demand for ship painting, why charge for it in a method that alot of people are staying away from? If you want to see how popular an idea is, why not just put out a survey? I see these possible reasons:
-CCP is just trying a sneaky plot to get some extra cash. -CCP is scheming to see how much money they can suck with this. -CCP doesn't want this to succeed so they handicapped it
I hope all of those ideas are wrong. I have been very pleased with CCP and what they have given us, there's been a few speedbumps here and there but overall they have done us good. I just would like to see one blunder avoided before it wreaks havok. |
|
Solhild
Republic Military School Minmatar Republic
1369
|
Posted - 2014.03.07 16:54:00 -
[481] - Quote
The game design behind this is sadly completely absent. Please get rid of the NEX store - it's killing the development of EVE.
I agree with those that want a specialised ship paint slot. This can work like an implant but pay isk to insert into the ship - perhaps include an option to pay isk to remove it safely from the ship.
I'd like all paint schemes to be generated from in-game content only, e.g. missions, lp rewards, standing rewards, loot drops.
NO to content that is beamed into the EVE Universe from cash outside of game.
Vanity/Cosmetic content is still part of the game and should be part of the sandbox. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 17:02:00 -
[482] - Quote
Galmas wrote:Not interested at all.
I pay for my account and that is about the money you will get from me. Paint jobs for isk: also not interested at all. Fortunately, you can get your paint jobs with ISK as well.
Try actually reading the blog next time. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2796
|
Posted - 2014.03.07 17:05:00 -
[483] - Quote
When was the last time CCP changed the price of subscriptions? (Within a currency.) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 17:06:00 -
[484] - Quote
Wolf Kruol wrote:I am happy that the painting ship project is slowing advancing. What I'm sad to see that there are preset paint "skinned" Ship choices rather than having the player being able to custom paint there own ship. I doubt its all code as an excuse for the problem or bandwidth. I believe your more concerned about players making unique looking ships that might offend racial / religious groups and that may cause legal issues. Solution is allow players to have custom painted ships within there own PC. In the players computer they can paint there ships and spin it or fly it.. Only they can see it. Others players see the default hull skins. Only way they can share the look is via screen shots or recordings. This washes your hands of legal issues for fanatical p3n1s painted ships etc and the players can have there fancy painted looking ships. Something for you to consider as an option? Preset paints are nice but for me pointless. I'm not interested in someone elses concept of how the ships should look I like to use my own artistic look to my own ships. This was what I was expecting to see about the custom painted ships. Still CCP your direction is good.. I'm patient for the day I can paint my own cool looking ship. Keep up the good work CCP. Wolf To be honest, I doubt you will find much support for the "only you see your custom paint job" approach. Most EVE players would consider that completely pointless and a waste of development time. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 17:11:00 -
[485] - Quote
Carmen Electra wrote:I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. THEN PAY WITH ISK
(and learn to read) To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 17:29:00 -
[486] - Quote
I am still mad about you guys changing the paint scheme of the gallente shuttles from orange to green... I WANT MY ORANGE SHUTTLES BACK!!!!! please make this a reality. |
Markus Reese
Deep Core Mining Inc. Caldari State
365
|
Posted - 2014.03.07 17:41:00 -
[487] - Quote
I am for the test, but the one big flaw I see is application. Maybe my idea isn't possible due to the mechanics of the shader application, but is the following not possible?
Have the paint package act like a rig and give a secondary set of fitting slots in the fitting window?
"Destroyed if removed"
One for alliance logo, and one for paint scheme.
This way I won't have to tear all the rigs off my ships that I would want to have a custom paint scheme on?
I dunno, just a thought.... |
Carmen Electra
The Scope Gallente Federation
312
|
Posted - 2014.03.07 17:49:00 -
[488] - Quote
Ranger 1 wrote:Carmen Electra wrote:I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. THEN PAY WITH ISK (and learn to read) I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time.
What? I don't want to pay with ISK either
I should have to pay ISK to buy ships and modules. I don't have to pay ISK to recustomize my portrait, and I shouldn't have to pay ISK/AUR to paint my ship.
|
Louis Robichaud
Red Federation RvB - RED Federation
165
|
Posted - 2014.03.07 17:49:00 -
[489] - Quote
I really am in favor of paint jobs on ships but the isk cost seems out of whack. This will limit use by capsuleers and lead you to falsely conclude that demand is low. |
Silivar Karkun
Imperial Shipment Amarr Empire
194
|
Posted - 2014.03.07 17:58:00 -
[490] - Quote
time to put again a Wall of text here:
the current concept for ship skins may be for testing but i again, to CCP devs, if you want to make paintjobs a feature, dont go with the special edition asset versi+¦n.....ship painting could be a feature the same way as car+ícter customization, with a more gameplay approach taking in account that we will be using the ships:
1. add aditional code to the Carbon Engine so it allows to edit ship meshes with custom paints, it could even take important parts of the ship and separate them in a base color, a secondary color and details like lights, logos and markings.....the editor would be similar to a mix between the fitting men+¦ and the car+ícter editor, replacin the fitting service with this, you get a dual feature where players can customize the hull appearance and even the modules appearance (for visible modules of course) along with normal fitting service
2. special skins like the p+¦lice comet would be obtained through LP stores, factions would sell different paintjobs not depending on the ship, i mean, they would sell "sets" of their faction colors and features so for example i could pay to the imperial navy for a set of imperial navy colors, and that set would remain in the ship customization men+¦ and i could mix it with any ship i would like to use for it. the skin would be permanent to use, but i would have to apply it to every ship i want to have using it
3. CCP made skins would be avaliable in the NEX store at the same cost you're giving, and they would work the same as what i have mentioned before
4. player made skins would be able to be shared, and even sold at the market, custom paints would show the colors and details used in their info description so people can look what they're gonna put on their ships before buying
5. changing the ship's appearance in an station would have a cost of 1% of the ship's build cost, 1% is fine for all ships in the game, supercapitals would be able to change appearance in the mantainance array (fitting services changed for the new ship customization system)
6. there has to be a long term plan for ship remodels in order to give emphasis to the visual difference between Navy and T2 ships from their T1 variants, we already saw some of that with Bombers and Marauders, but there still much to do before players are able to have custom paintjobs, or we will Hear complains about people trolling with the paintjobs....(if there's people that doesnt actually look what ship they're ganking or something)......
no manufacturing, no rigs or module stuff, just simple and plain "if i have an editor for player characters, then an editor for ships should be possible too" and you know it....... |
|
Taunting Yu
Underworld Innovations Sindication
0
|
Posted - 2014.03.07 18:18:00 -
[491] - Quote
Note to being with: I'm not reading through 25 pages to see if what I have to suggest has been posted already. Sue me :D
I'm not sure if CCP has thought of the following or not, but it makes much, much more sense to me than what was detailed in the dev blog...
Instead of making unique ships, just add some more slots that can be fitted like rigs. You have a texture, color, pattern, maybe a few more, I don't know what could be added or not within reason. I know this will probably take a bit more coding time (instead of just ship designing), it opens up so many more possibilities. |
Ruareve
Caldari Provisions Caldari State
107
|
Posted - 2014.03.07 18:22:00 -
[492] - Quote
I really like the idea of painting ships and I hope it is implemented whether through AUR, ISK or whatever. Well, ok I'd rather it be ISK and not AUR. That said I won't be buying any of the BPCs currently in the pilot program because none of the current ship options match what I'd like to do to my ships.
I have a Maelstrom and some Rokhs but I won't be getting the skins that are shown currently, although I would love to have a range of options to choose from. Heck if we could just pick a main color and some highlight colors that would go a long way to making Eve feel more personal.
Ships I would like to see in a trial.
Badger and Badger MK II
Scorpion, SNI, Raven, Rattlesnake, and Domi.
Drake, Hurricane, Myrm, Ferox, and Cyclone.
Mining barges, Orca, and Charon.
Caracal, Moa, and Osprey.
So umm... pretty much everything Caldari and ORE. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
Halycon Gamma
Perkone Caldari State
41
|
Posted - 2014.03.07 18:43:00 -
[493] - Quote
If my back of the envelope math is right(Which it probably isn't) at 22 cents US CCP has to sell 90 frigate paint jobs to make make 1 Plex. Or $19.95. Which makes it cost 8.3 mil isk a pop.
Now, CCP probably will sell 90 paint jobs starting out. Truth be told they'll probably sell a couple thousand of the things, and then sales will trickle off, just like they do for the special edition ship paint jobs currently on the market that can't be sold because they're over priced. Everyone wanted one at first. The forum was on fire with, "OMG, so cool, I want one!", then people stopped buying. They're hanger queens, no one flies them. So long term, ship painting at this price point is not a profitable venture any more than Quaff branded Iterons are. For long term income viability CCP needs to bring the price so low that every single ship ever undocked has a custom skin. To where it's such a small part of the overall cost of ownership that why wouldn't you spend a bit more to look cool. If CCP can do that, they'll be selling the things for another decade, not just for a month or two after the initial deployment and a few here and there. And absolutely no one will complain about the Auram cost. The ***** ing about auram is really just a complaint about cost in general. Make the cost low enough, and no one cares. Sure, they won't get that big cash injection up front on the release, but we're in a long tail business model here. They'll be selling these things for the foreseeable life of the game. It makes sense to price them low and pulling continued reliable profit. If CCP can price them to where every single ship, on all 500,000 accounts, has a custom paint job... They'll add a couple million to their bottom line every year. And no one will really care. |
Dinsdale Pirannha
Pirannha Corp
2325
|
Posted - 2014.03.07 19:00:00 -
[494] - Quote
Halycon Gamma wrote:If my back of the envelope math is right(Which it probably isn't) at 22 cents US CCP has to sell 90 frigate paint jobs to make make 1 Plex. Or $19.95. Which makes it cost 8.3 mil isk a pop.
Now, CCP probably will sell 90 paint jobs starting out. Truth be told they'll probably sell a couple thousand of the things, and then sales will trickle off, just like they do for the special edition ship paint jobs currently on the market that can't be sold because they're over priced. Everyone wanted one at first. The forum was on fire with, "OMG, so cool, I want one!", then people stopped buying. They're hanger queens, no one flies them. So long term, ship painting at this price point is not a profitable venture any more than Quaff branded Iterons are. For long term income viability CCP needs to bring the price so low that every single ship ever undocked has a custom skin. To where it's such a small part of the overall cost of ownership that why wouldn't you spend a bit more to look cool. If CCP can do that, they'll be selling the things for another decade, not just for a month or two after the initial deployment and a few here and there. And absolutely no one will complain about the Auram cost. The ***** ing about auram is really just a complaint about cost in general. Make the cost low enough, and no one cares. Sure, they won't get that big cash injection up front on the release, but we're in a long tail business model here. They'll be selling these things for the foreseeable life of the game. It makes sense to price them low and pulling continued reliable profit. If CCP can price them to where every single ship, on all 500,000 accounts, has a custom paint job... They'll add a couple million to their bottom line every year. And we'll be happily handing it over to them.
I will never buy a skin. And I truly hope there are many like me.
I have enough trouble grinding ISK for a plex each month (and it just got WAY WAY harder), let alone some stupid vanity thing. I fly with my overview zoomed way out, and would never see any point for this thing anyway. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Solo Player
104
|
Posted - 2014.03.07 19:02:00 -
[495] - Quote
As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...
This is BULLSHlT!
Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.
I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.
I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.
If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?
Not as if anyone in the say would read page 26 of a comments thread, mind...
|
Warde Guildencrantz
TunDraGon Backseat Promises
1023
|
Posted - 2014.03.07 19:32:00 -
[496] - Quote
need a ferox with that WOH skin |
Niborande Nightshade
Zandathorn Industries
0
|
Posted - 2014.03.07 19:45:00 -
[497] - Quote
Warde Guildencrantz wrote:need a ferox with that WOH skin
These paint blueprints better be sellable on the market/contracts.
that is what the original blog post sais they are (or atleast the copies are) |
baltec1
Bat Country Goonswarm Federation
10288
|
Posted - 2014.03.07 19:49:00 -
[498] - Quote
You picked the hyperion over the megathron.
Why do you toy with me like this Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
10288
|
Posted - 2014.03.07 19:50:00 -
[499] - Quote
Solo Player wrote:As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...
This is BULLSHlT!
Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.
I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.
I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.
If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?
Oh, and: implementation - not bad, that, even if renting a factory slot for this seems a bit over the top. But: you will never meet all our tastes by predetermining colour options. Just give us the template (1-run blueprints, please) and then let us choose from a range of colours for two or three sections of this template. That way: millions of combinations -> happy players.
Not as if anyone in the say would read page 26 of a comments thread, mind...
Just buy it in jita for isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 20:11:00 -
[500] - Quote
baltec1 wrote:You picked the hyperion over the megathron. Why do you toy with me like this Actually, thinking about it the former tier 2 lineup would have been nice, especially with the remodeled hulls. But considering the lack of faction/T2 variants, I guess the former tier 3's could use some attention. |
|
Janden Rynd
Science and Trade Institute Caldari State
22
|
Posted - 2014.03.07 20:11:00 -
[501] - Quote
Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded.
Why would you get new free clothes for every clone? |
Skekr
Executive Chaos Holdings Sphere Alliance
0
|
Posted - 2014.03.07 20:12:00 -
[502] - Quote
It would be nice to have a manufacturing stamp of sorts a corp. logo that could be applied to hulls as well a kind if bragging rights that this was manufactured by a particular corp. does not need to be anything big and would probably not interfere with any custom paint job one would apply. Or just something corp. could have on for fleet roams as a symbol of pride for that corp. I would be happy with ether or, as both may be too complicated or distracting in a paint scheme.
Skekr |
Petra Hakaari
Probe Patrol Awakened.
83
|
Posted - 2014.03.07 20:34:00 -
[503] - Quote
I just saw this, and I'm not oging to read all 26 pages, I'm just gonna give my 10 cents:
This isn't cursomization, we can choose a couple of new skins for a couple of existing ships, thats it, customization would be if i could frikking paint my ship as i wanted and pay X isk for it and maybe the paint comes from aur... but still, this aint customization... |
Janden Rynd
Science and Trade Institute Caldari State
22
|
Posted - 2014.03.07 20:39:00 -
[504] - Quote
As I stated before, I am largely in favor of customizable ship skins. However, this pilot program will get no data indicating such from me, for the following reasons:
- I don't fly any of the ships that are part of this program.
- I don't care for any of the color schemes offered.
- The price point is way too high - I fly frigates in FW worth a grand total of ~6M ISK fully fitted. These ships are meant to be lost. Why on earth would I add another 8M ISK on top of that for no benefit other than looks? I could get another frigate and some spare parts for that! Sure, it's a vanity item, but I'm not that vain. If the skins were more like 100K ISK, I might go for it, but paying more than the fitted ship itself for a paintjob is patently ridiculous.
Frankly, the whole idea of consumable vanity items as a microtransaction puts me off. It really feels like over the top greed. If you really must make ship customization linked to microtransactions, I would much rather see something like the following:
Give every ship/hull a basic pattern with at least 2 color areas that can be altered independently.
Sell a basic color palette (unlimited use). Once a player/character has purchased this palette, it can be used to change the basic color pattern on any ship owned.
Sell additional colors individually. Once unlocked, these colors are also added permanently to that pilot's options.
Sell different patterns for each hull. Again, once a specific pattern is purchased (for example, a tiger strip pattern for a Rokh), that pattern is permanently available for use for all ships of the same type owned by that pilot.
If you implement something like this, it will be much more in line with the way current vanity items work (i.e., one time purchase, recustomize appearance at will). You will still have a lot of items to sell, and can continually add more. There will be plenty of options to appeal to a wider audience, and players will be more likely to part with their ISK/AUR as the expense won't be wasted at the first explosion. Having the purchase unlock these items permanently also allows you to put a higher price tag on them.
|
Altlama Hunskaya
Stealth Hidden Force
0
|
Posted - 2014.03.07 20:43:00 -
[505] - Quote
I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set and to be frank what have been done for Rubicon 1.3 is far to be Art.
Prior to venture on this Hi Resolution Texture and Tessellation should be first done to the game. when it is done I feel that ship painting should be ART and not the use of a button and woow you got rendom collors apply on the ship it should be a new carreer in the game and not something done in 10 min for the fun.
I see it like the character customization but in better. With the great and powerfull tool provided you could do your job of painting for anyship and when it is done make it a BPO
When the BPO is release it meens that the game client have been update and that you can sell the BPO with a contract or start ME and PE or BPC ... or simply use it
in station like Repairshop you should be able to use the BPO or BPC to paint your ship. you can Paint again a ship anytime you want as long as you have a blueprint for it. I like the idea of seeing a fleet or squadron with the same beautiful custom paint with fleet logo, squadron logo, names...
In a close future in local chat you could read "see i did buy that really well none player paint for my ship this guy is an artist ..."
again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted.
Now the Woop! Woop! yeah i know guys it is fun but frankly only 5 min. Then imagine all those ship doing Woop! Woop! in all new eden?? it will turn the game in an uggly way. rather than that childish thing you'd better do a real thing. The pirates have ships and know what they do and for the Pilots who wants to do Woop! Woop! when they have proven loyalty to concord they could be able to fly concord ship and patrol with them or do mission with them and take part in responding against pirates and we could have some sort of concord PVP rather that the proposed police lightning skin.
Well CCP it is hard to see your real intent with this but i do hope you read all the post in that topic.
Cheers. |
Machagon
Plate of Beans Incorporated Solar Destiny
31
|
Posted - 2014.03.07 20:44:00 -
[506] - Quote
This is a great use for Aurum and this feature has been a long time coming.
To reiterate on a few points that have come up multiple times in this thread, here's what I hope the next generation of ship painting looks like:
1. All paint jobs are installed in a special rig-like paint slot on base model ships. 2. All NPC corp paint schemes are available on an LP-only basis from the relevant LP store. 3. CUSTOM paint jobs, even if limited to just choosing Base Color + Accent Color + Optional Corp/Alliance logo are available for Aurum\
#3 is the feature people are most excited for, and it's the biggest untapped market for microtransactions. |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
147
|
Posted - 2014.03.07 20:47:00 -
[507] - Quote
Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? This^
If you go and get yourself a Golden Pod, you will always have one, regardless of how many times you die.
If you stick in one of those god awful monocles, or get one of the sexy new tattoos, you will keep it forever.
Every other NEX product has been persistent, but now you're making disposable ship skins?
I get it though. I've known since the beginning, that our "characters" are just an excuse for having ship skills trained. And everything in the NEX has been accessories for our drivers license photo.
As far as the selection, I'm siding with the folks that this should be a Rig type slot, rather than a new ship.
For one thing, if they get mass produced, then your market is gonna look ugly as hell. Dropdowns within dropdowns, since you'd burrow down to Rifter, and then have to select what color you want. Or you'd search Contracts for a Rifter, and again have to pick the color first.
On the other hand, I know if you stick a turret or launcher onto a gold ship, it takes on gold highlights. If you stick that same weapon onto a red ship, it gets red highlights. So clearly CCP knows how to make dymanic color schemes.
Just mark bits of the skins. This bit is base color. This part is a little darker. This part is a little lighter. Then when someone applies "red" it spreads accordingly. A little darker here, a little lighter there.
As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU.
All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive. |
Nicodemous
PATORian Guard
1
|
Posted - 2014.03.07 20:51:00 -
[508] - Quote
Re: getting around having 63 quadrillion new hull typeID's in the marketplace...
Instead of making a "Rifter - Green Edition" typeID, just give the base rifter (and any "paintable" ship) a "customization" slot, and then we buy a "Small Slot - Green Paint" or "Rifter - Vherkior Tribe" item from the Aurum shop, LP Stores, or on the open market.
That way any ship that can be customized can have the customization slotted and unslotted on demand, and there's no need to make a typeID for every ship variant. You can even restrict which ships a particular customization can fit into using the existing mechanics (similar to how modules are sized, and how the CovOps Cloak only fits in certain ships), and then use the functionality developed for the T3 cruisers to make the on-the-fly model/skin changes.
I did give some thought as to whether or not the customization item should be perma-slotted like rigs, but I personally think it would gum the works - we can't sell an assembled ship in the market, which would be a prerequisite for slotting the customization. Obviously we could sell pre-customized ships via contracts though, and the customizations (as slottable items) could be searched for like any other fitted module, so the option is there, you just wouldn't be able to search for a painted BS in market, only the blank BS itself and the desired customization module.
I also think it would be rather entertaining to buy somebody's pre-customized, tricked-out work of art, and then just strip it down for parts to customize your own toys. :-) |
Solhild
Republic Military School Minmatar Republic
1370
|
Posted - 2014.03.07 20:51:00 -
[509] - Quote
Solo Player wrote:As one of the people who has been actively lobbying for ship skins in the past, let me from the bottom of my heart say...
This is BULLSHlT!
Sorry. But it frankly feels like a slap in my face and probably that of many others who fought for this area of customisation.
I have played for nigh eleven years and given this game a couple thousand bucks. I will not pay a single dime on your real money store, period.
I'd be willing to pay in isk for a paintjob what seems appropriate according to the lore - which is clearly not a lot. Around 1 per cent of a ship's cost seems realistic. A thousand for a frig, a million for a bs.
If you hope to grab serious amounts of money from players through AUR or PLEX for this, I predict it's going to cost you more in reputation than you can ever make cash-wise, and you'll have to reinvest it and more for damage control. Wouldn't that just be greedy and stupid?
Oh, and: implementation - not bad, that, even if renting a factory slot for this seems a bit over the top. But: you will never meet all our tastes by predetermining colour options. Just give us the template (1-run blueprints, please) and then let us choose from a range of colours for two or three sections of this template. That way: millions of combinations -> happy players.
Not as if anyone in the say would read page 26 of a comments thread, mind...
I have a new internet hero. |
Beta Maoye
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.03.07 20:57:00 -
[510] - Quote
Are we going to access the demand for AUR or the demand for ship painting? If the subject is ship painting, the pilot program should include skins in LP store and/or in player market in order to obtain a fair view of accessment. |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 21:08:00 -
[511] - Quote
Beta Maoye wrote:Are we going to access the demand for AUR or the demand for ship painting? If the subject is ship painting, the pilot program should include skins in LP store and/or in player market in order to obtain a fair view of accessment. They will get to the market the same way everything else not NPC seeded gets there. Players will put it there for a profit. Also we are getting one hull in the concord LP store for the comet. |
Silivar Karkun
Imperial Shipment Amarr Empire
194
|
Posted - 2014.03.07 21:10:00 -
[512] - Quote
is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike.... |
Richard TheLordOfDance
Umbrella Holding Inc Umbrella Chemical Inc
5
|
Posted - 2014.03.07 21:27:00 -
[513] - Quote
I'm not much for complaining without giving some form of constructive criticism but this almost made me break that rule...
I hope this will see some major changes in the future because the way it looks now it's just an over glorified skin change for some of the ships in EVE. I like that something is finally happening on this theme after years of teasing about it but to actually live up to what was promised you have to actually make the "custom" paintjobs some form of custom! let the player set the colors to use from some preset patterns at least, if you want people to be excited about it you should let them make it their own in some form which the current iteration it does not in any shape or form. I understand that the so called "way to ****" have to be as long as possible but at least give us something to play with!
Nice to see some progress, this have potential (Custom corp and alliance skins for one) but it have to change a lot to get there. |
SpaceSaft
Sub Par. Beacon Light Alliance
44
|
Posted - 2014.03.07 21:38:00 -
[514] - Quote
Thinking about it, there should be tiers for the skins
- Free - Basic skins are free, there should be a selection but among them they should have little to no extra value.
- Achievement paints - Epic arc rewards.
- Faction paints - skins that are buyable with LP and only applyable/flyable if your standing is high enough
- Custom paints - owned by corps alliances and players. Player skins, if destroyable, should be around the current pricing. Corp skins only applyable/flyable if you're in the corp but cheap and they need to be a one time purchase for the corp
Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:41:00 -
[515] - Quote
Carmen Electra wrote:That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
I don't remember any such agreement. The number of people sporting monocles would indicate that there was clearly no consensus on the matter.
Day 0 advice for new players: Day 0 Advice for New Players |
Solhild
Republic Military School Minmatar Republic
1370
|
Posted - 2014.03.07 21:42:00 -
[516] - Quote
Silivar Karkun wrote:is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike....
I feel like that about the comet - take something away to sell it back later!
Having reflected on this more, I think we should have T2 ships in a fixed texture as now, based on mega-corp/tribe etc.
The art schemes proposed for krusual/etc. should be retained for more advanced ships such as T2 variants, just have more T2 variants that use the specialism of the manufacturer in question. For example, a krusual vagabond could be armuor bonused.
Player ship customisation should be limited to corp built t1 ships. For example, a corp could set up a scheme to complement its logo which would mean that it manufactures hurricanes that have a blue stripe down the centre etc.
I'm really disappointed with the proposal from CCP. It shows a staggering lack of long term vision.
It looks like it would give a short term increase in cash to CCP but will ultimately help to destroy their original masterpiece owing to the sandbox being undone. Sad story. Devs - please look up any management info on the 20 mile march strategy. |
geddonz
Knights of Nii The 20 Minuters
7
|
Posted - 2014.03.07 21:43:00 -
[517] - Quote
CCP Fozzie wrote:Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
For now since this is just the initial pilot program the skins are only available for the specific ships that are shown in the blog. All of the ideas you've mentioned are possibilities for a potential expanded system, but we can't make any promises at this point.
Stop saying initial pilot program and make it so!! i already have plans to have one of each ship and skins in my hanger... sod loosing it i just want to spin them and know i have them.... and that comet, dam guys well done! i love flying the comet with my FW toon and i can be the space popo. " what ya gonna do when they come for you" :)
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:46:00 -
[518] - Quote
Nicodemous wrote:Re: getting around having 63 quadrillion new hull typeID's in the marketplace...
Read the dev blog: CCP quite clearly states that using multiple typeIDs is untenable in the long term, and that they are using that mechanism right now because it's a known quantity of work for testing the custom ship skin waters.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:51:00 -
[519] - Quote
I like that suggestion about fleet-wide ship colours being linked to stuff on your character. Perhaps a new "clothing" slot for colours 1 through 3, and maybe a pattern such as the Kaalakiota chevrons and then a graphic such as the Guristas bunny?
Day 0 advice for new players: Day 0 Advice for New Players |
Sissy Fuzz
Sissy Fuzz Communications
20
|
Posted - 2014.03.07 22:04:00 -
[520] - Quote
Woop Woop! |
|
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:08:00 -
[521] - Quote
Carmen Electra wrote:Ranger 1 wrote:Carmen Electra wrote:I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. THEN PAY WITH ISK (and learn to read) I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time. What? I don't want to pay with ISK either I should have to pay ISK to buy ships and modules. I don't have to pay ISK to recustomize my portrait, and I shouldn't have to pay ISK/AUR to paint my ship. When was the last time you got your car painted for free?
Paying for a new paint job for your ship makes perfect sense from any perspective. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:15:00 -
[522] - Quote
Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? Many of us have said that since day one.
However, if that were done there would have to be a drastic reduction in price. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Hana Metesuree
Killers of Paranoid Souls Universal Paranoia Alliance
1
|
Posted - 2014.03.07 22:16:00 -
[523] - Quote
Silivar Karkun wrote:the LP concept would be interesting if you can implement it for the minor factions and corporations inside the empires.....i would totally grind the hell out of Khanid/Ammatar corporations.....also....Suukuvesta colors <3
I agree! I'd be very willing to grind lp to get some minor faction colours! I'd love to be officially a part of the Ammatar Fleet, but seeing as that is not going to happen any time soon, I would adore flying Ammatar colours on my ship! I think the LP skin idea is a very good idea for RP reasons and for people who simply love an obscure faction.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 22:49:00 -
[524] - Quote
Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:50:00 -
[525] - Quote
Quote:If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost.
1: Consider that rolling out untested new mechanics without a period of trial and feedback from the player base is EXACTLY what got them into trouble to begin with. Far better to have community involvement in this manner before they go too far down that path.
2: Pricing is one of the main points they want discussion on. And keep in mind you don't have to spend a penny to get as many paint jobs as you like, but the option is available to those that wish to cut to the chase and spend a few bucks instead. I would much, much prefer that if CCP decides its finally time to try and increase their revenue stream after 10+ years that they do it in a manner that is completely voluntary and offers no game play advantage... as opposed to the only other option of increasing everyone's subscription fee across the board. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dreadful Bride
Pator Tech School Minmatar Republic
5
|
Posted - 2014.03.07 22:51:00 -
[526] - Quote
I like the idea of ship skins and will be adding one of each to my collection.
The skins should be like rigs with slots for the skin and for the logo. With modified ships only available through the contract system that way it prevents the market being clogged up with custom ships.
For the logos have them like decorations that a CEO/Director can produce for a very small fee.
With the skins they shouldnt load by default only when someone looks at a the ship or shows info on it.
I like the idea of a paint booth with preselected areas that you can choose the colour of you can then pay your AUR and be provided with a paint scheme for the ship. With NPC corp colours and logos available through LP stores in general frig patterns that can be previewed before buying to be sure that it looks good.
I only made it 10 pages in so sorry if these ideas have been posted before. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:57:00 -
[527] - Quote
Agreeing with many folk in the thread that NPC corps (large and small) should have as part of their loyalty point store their own custom paint schemes (and only be available there)... while more unique schemes are offered via the Nex store. Entire factions (pirate and otherwise) could have skins as well, offered in a number of ways. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Janden Rynd
Science and Trade Institute Caldari State
25
|
Posted - 2014.03.07 22:58:00 -
[528] - Quote
Tyberius Franklin wrote:Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced.
I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable.
Spending more than the ship plus fittings is beyond unreasonable. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 23:04:00 -
[529] - Quote
Janden Rynd wrote:Tyberius Franklin wrote:Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced. I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable. Spending more than the ship plus fittings is beyond unreasonable. I kind of have to agree with this, although I realize CCP is trying to look at it as these ships will be in demand because they are somewhat collectable and unique.
Which is why i suggested that perhaps a single run skin could stay a bit pricey, but larger run BPC's only go up marginally from there. In other words the price per ship would go down dramatically for those that wish to make large numbers of them (for corp use or for resale), while those that wish to just get one and be done would pay a bit of a premium.
Either way, for frigates at least the price point needs to be rethought. Ideally CCP would make their money on volume, ensuring that ship skins become common place throughout the EVE universe.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 23:06:00 -
[530] - Quote
Janden Rynd wrote: I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable.
Spending more than the ship plus fittings is beyond unreasonable.
In the case of a frigate you are dealing with a rather low price point, so they would have to cost near nothing. In the case of a battleship, you are at a fraction of the hulls cost. either way it's a luxury. It's inherent in it's status as a cosmetic microtransaction that some will not find it worthwhile.
|
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Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:10:00 -
[531] - Quote
Skekr wrote:
It would be nice to have a manufacturing stamp of sorts a corp. logo that could be applied to hulls as well a kind if bragging rights that this was manufactured by a particular corp. does not need to be anything big and would probably not interfere with any custom paint job one would apply. Or just something corp. could have on for fleet roams as a symbol of pride for that corp. I would be happy with ether or, as both may be too complicated or distracting in a paint scheme.
Skekr
This.... I would love to have custom paint jobs on the corp and alliance level. These should only be allowed to be created if a person is in that same corp/alliance, but once created it should be permanent.... |
Janden Rynd
Science and Trade Institute Caldari State
25
|
Posted - 2014.03.07 23:10:00 -
[532] - Quote
Ranger 1 wrote:Quote:If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. 1: Consider that rolling out untested new mechanics without a period of trial and feedback from the player base is EXACTLY what got them into trouble to begin with. Far better to have community involvement in this manner before they go too far down that path.
I get the idea of trial and feedback; that's what the test server is for.
The problem I see with the comparison to Incarna is that for Incarna, they rolled out a tiny portion of what the expansion could have been, and people were loudly upset. The anger was largely over the lack of content and the small scale of what had been hyped as a major expansion. Unfortunately, CCP misinterpreted the outrage to mean that "the players don't like WIS, so we won't develop it any further."
I fear that the same misrepresentation of data may take place with this little experiment. If players don't like the way this limited system is represented, whether because of the use of the NEX store, the mechanics of applying the skin change, the small selection of ships/skins, or the cost, how will CCP know the difference? Given their track record, they are just as likely to ignore the feedback and come to the conclusion that because their pilot program was unsuccessful, that people don't want customizeable ship skins.
Ranger 1 wrote:2: Pricing is one of the main points they want discussion on. And keep in mind you don't have to spend a penny to get as many paint jobs as you like, but the option is available to those that wish to cut to the chase and spend a few bucks instead. I would much, much prefer that if CCP decides its finally time to try and increase their revenue stream after 10+ years that they do it in a manner that is completely voluntary (and at the same time offers no game play advantage)... as opposed to the only other option of increasing everyone's subscription fee across the board.
I really don't care what currency I'm using; whether it's ISK, Aurum, or PLEX. As I've said before, paying more for a paint job than the cost of the completely fitted ship is patently ridiculous. I've given suggestions for ways that they could still make this microtransaction based with options for steady revenue while justifying the cost, and if they were to adapt a model similar to that, I'd consider using it. But the costs presented in this pilot program are way over the top, and I'd rather CCP not get the idea taht we don't want these customizations just because their prices are too high. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 23:14:00 -
[533] - Quote
Janden Rynd wrote:I get the idea of trial and feedback; that's what the test server is for. How does one test the attractiveness of MT based skins on the test server? I can see testing them mechanically, but then there's not much to test there since the current iteration does nothing that manufacturing doesn't already do. |
Myxx
681
|
Posted - 2014.03.07 23:15:00 -
[534] - Quote
I just bought 28 incursuses (incursii?). I don't approve of the use of aurum for this, but I do approve of the overall idea you want to go with. So, I'll support it... for now. |
Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:24:00 -
[535] - Quote
Altlama Hunskaya wrote:I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set and to be frank what have been done for Rubicon 1.3 is far to be Art.
Prior to venture on this Hi Resolution Texture and Tessellation should be first done to the game. when it is done I feel that ship painting should be ART and not the use of a button and woow you got rendom collors apply on the ship it should be a new carreer in the game and not something done in 10 min for the fun.
I see it like the character customization but in better. With the great and powerfull tool provided you could do your job of painting for anyship and when it is done make it a BPO
When the BPO is release it meens that the game client have been update and that you can sell the BPO with a contract or start ME and PE or BPC ... or simply use it
in station like Repairshop you should be able to use the BPO or BPC to paint your ship. you can Paint again a ship anytime you want as long as you have a blueprint for it. I like the idea of seeing a fleet or squadron with the same beautiful custom paint with fleet logo, squadron logo, names...
In a close future in local chat you could read "see i did buy that really well known player paint for my ship this guy is an artist ..."
again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted.
Now the Woop! Woop! yeah i know guys it is fun but frankly only 5 min. Then imagine all those ship doing Woop! Woop! in all new eden?? it will turn the game in an uggly way. rather than that childish thing you'd better do a real thing. The pirates have ships and know what they do and for the Pilots who wants to do Woop! Woop! when they have proven loyalty to concord they could be able to fly concord ship and patrol with them or do mission with them and take part in responding against pirates and we could have some sort of concord PVP rather that the proposed police lightning skin.
Well CCP it is hard to see your real intent with this but i do hope you read all the post in that topic.
Cheers.
CCP... listen to this guy. PLEASE! |
Janden Rynd
Science and Trade Institute Caldari State
26
|
Posted - 2014.03.07 23:24:00 -
[536] - Quote
Tyberius Franklin wrote:Janden Rynd wrote:I get the idea of trial and feedback; that's what the test server is for. How does one test the attractiveness of MT based skins on the test server? I can see testing them mechanically, but then there's not much to test there since the current iteration does nothing that manufacturing doesn't already do.
Meh, that part of the comment was more in reference to the discussion of Incarna as a parallel (plus the irony that in recent times, many new mechanics have been rolled out on the test server to a negative response, only to be pushed live anyway in spite of the feedback). |
IDGAD
The Scope Gallente Federation
84
|
Posted - 2014.03.07 23:32:00 -
[537] - Quote
Although I would love to be able to pay a larger amount and get perma skins, I also respect and like the idea of having it being another market commodity. The sad thing is that the BS pricing is a little high at nearly 2 US$ per skin, especially considering that's like 60 mill isk in "aurum". 60 mill for a one time BS paint and 12 mill for a frigate paint is a little outrageous. The BS paint is only about half the hull cost of the BS, but the frigate (which sounds cheap at 20~30 cents) actually is MUCH more expensive at nearly five + times the hull cost. I don't see these being used besides by people that never fly them in PvP. |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.07 23:33:00 -
[538] - Quote
Well, would you look at that. Who would have thought?
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Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
16
|
Posted - 2014.03.07 23:35:00 -
[539] - Quote
I would like to add to my former post somewhere in all this:
People need to realize (by people I mean CCP), if you keep locking special features in to a Pay-to-win like mindset. You are going to kill your own game. I started less than a year ago. Plex where 500 million. They are over 600 million now. Thats over a 20% increase in cost (if my math/understanding are right)... Heres the problem - rating, missions, incursions, etc. PVE stuff has not seen a increase in what you get. I go and run a lvl 4 mission, Damsel in Distress, I still kill the same number of bad guys, I still get the same about of isk for the mission. CCP needs to watch their market: if you increase the demand on Plex. your going to make them cost to much ISK, which means newer players as well as casual players won't be able to afford them. Which means less sell, and more sub losses, which in turn, hurt CCPs wallet.
Point being - DON'T GET SO ****ING GREEDY in the way you want to do things, that you kill your own game. I know this is a pilot program and so it will be rough.
+ your UI needs to be reworked anyway, so anyone complaining about all the backend work needed to make these skins work like a fitting slot should shush up :D xoxo Amarisen Gream
|
Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:37:00 -
[540] - Quote
Marcus Gideon wrote:Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? This^ If you go and get yourself a Golden Pod, you will always have one, regardless of how many times you die. If you stick in one of those god awful monocles, or get one of the sexy new tattoos, you will keep it forever. Every other NEX product has been persistent, but now you're making disposable ship skins? I get it though. I've known since the beginning, that our "characters" are just an excuse for having ship skills trained. And everything in the NEX has been accessories for our drivers license photo. As far as the selection, I'm siding with the folks that this should be a Rig type slot, rather than a new ship. For one thing, if they get mass produced, then your market is gonna look ugly as hell. Dropdowns within dropdowns, since you'd burrow down to Rifter, and then have to select what color you want. Or you'd search Contracts for a Rifter, and again have to pick the color first. On the other hand, I know if you stick a turret or launcher onto a gold ship, it takes on gold highlights. If you stick that same weapon onto a red ship, it gets red highlights. So clearly CCP knows how to make dymanic color schemes. Just mark bits of the skins. This bit is base color. This part is a little darker. This part is a little lighter. Then when someone applies "red" it spreads accordingly. A little darker here, a little lighter there. As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU. All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive.
aaaaaaand also THIS! |
|
Gangerous Jack
High Flyers The Kadeshi
0
|
Posted - 2014.03.07 23:40:00 -
[541] - Quote
Hmpf
Well I dont think they should implement it as a skin but more in the lines of logos and paint jobs. You can have bpo/bpcs that create the paint (dyes in other games) using trade goods or planetary interaction items that are never used (non fuel block pi) You can still have micro transactions for custom paints and logos for players to purchase. You would not need an additional fitting slot for the dyes or logos. Just have an easy paint shop like you have for the re-customization of the characters. You could use similar coding just change it for ships instead of the character. That way players do not have to worry about repackaging ships or losing rigs. There are a ton of other games that do this and still make money off of micro-transactions. From a programming and developer side it would be easier to do this and would be much faster to develop than the proposed custom skins. You dont need a deve sitting there 24/7 making skins. Players will always want different skins and to have the ability to make their own skins instead of being stuck with generic skins made by devs. Just look at Planetside 2 as an example they have a player development area where players make logos and items to add to the game store. You can have sections of the ships paintable (hull, weapon racks, and even different sections of the hull)
I would support this idea but not the way you are planning to implement it. To me you are handing the players a block of poop and expecting a huge turn out to fund future development. Implement it correctly and a way that is easier to expand upon and you will get a huge response. Players are interested and have been interested in this since the start of EVE online so using that as an excuse infuriates me. Again if you put a prototype/pilot out there for players to test do it right and make it in the eyes of your clients not the eyes of the potential $ signs. This has a huge potential don't screw it up..............
Jack |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.07 23:52:00 -
[542] - Quote
Gangerous Jack wrote:Hmpf
Well I dont think they should implement it as a skin but more in the lines of logos and paint jobs. You can have bpo/bpcs that create the paint (dyes in other games) using trade goods or planetary interaction items that are never used (non fuel block pi) You can still have micro transactions for custom paints and logos for players to purchase. You would not need an additional fitting slot for the dyes or logos. Just have an easy paint shop like you have for the re-customization of the characters. You could use similar coding just change it for ships instead of the character. That way players do not have to worry about repackaging ships or losing rigs. There are a ton of other games that do this and still make money off of micro-transactions. From a programming and developer side it would be easier to do this and would be much faster to develop than the proposed custom skins. You dont need a deve sitting there 24/7 making skins. Players will always want different skins and to have the ability to make their own skins instead of being stuck with generic skins made by devs. Just look at Planetside 2 as an example they have a player development area where players make logos and items to add to the game store. You can have sections of the ships paintable (hull, weapon racks, and even different sections of the hull)
I would support this idea but not the way you are planning to implement it. To me you are handing the players a block of poop and expecting a huge turn out to fund future development. Implement it correctly and a way that is easier to expand upon and you will get a huge response. Players are interested and have been interested in this since the start of EVE online so using that as an excuse infuriates me. Again if you put a prototype/pilot out there for players to test do it right and make it in the eyes of your clients not the eyes of the potential $ signs. This has a huge potential don't screw it up..............
Jack
The way they are doing it requires little effort: the art assets already exist and setting up the ship ids is minimal- so it won't distract developers away from anything else. It is a good place to start.
|
Th3 Arbit3r
Spark Enterprises
4
|
Posted - 2014.03.08 00:05:00 -
[543] - Quote
T'amber Demaleon wrote:Gangerous Jack wrote:Hmpf
Well I dont think they should implement it as a skin but more in the lines of logos and paint jobs. You can have bpo/bpcs that create the paint (dyes in other games) using trade goods or planetary interaction items that are never used (non fuel block pi) You can still have micro transactions for custom paints and logos for players to purchase. You would not need an additional fitting slot for the dyes or logos. Just have an easy paint shop like you have for the re-customization of the characters. You could use similar coding just change it for ships instead of the character. That way players do not have to worry about repackaging ships or losing rigs. There are a ton of other games that do this and still make money off of micro-transactions. From a programming and developer side it would be easier to do this and would be much faster to develop than the proposed custom skins. You dont need a deve sitting there 24/7 making skins. Players will always want different skins and to have the ability to make their own skins instead of being stuck with generic skins made by devs. Just look at Planetside 2 as an example they have a player development area where players make logos and items to add to the game store. You can have sections of the ships paintable (hull, weapon racks, and even different sections of the hull)
I would support this idea but not the way you are planning to implement it. To me you are handing the players a block of poop and expecting a huge turn out to fund future development. Implement it correctly and a way that is easier to expand upon and you will get a huge response. Players are interested and have been interested in this since the start of EVE online so using that as an excuse infuriates me. Again if you put a prototype/pilot out there for players to test do it right and make it in the eyes of your clients not the eyes of the potential $ signs. This has a huge potential don't screw it up..............
Jack The way they are doing it requires little effort: the art assets already exist and setting up the ship ids is minimal- so it won't distract developers away from anything else. It is a good place to start.
Distract them ? the whole corp logo creation overhaul and ship logo / painting feature is something everyone has craved for many a year and is something they should be concentrating on! rather than nerfs and pointless little things. This is real content addition to the game.
Overhaul the corp logo creator, add more stuff to it so we can more unique corp logo's. and add place holders or w/e to all players ships so corp's logos can be displayed. If all ships can have caldari logo's etc on them I don't see why they cant overlay corp logos.
As others have said, from here we could have a new slot added to ships in which we fit a paint canister type model. Look how battlestar galactica added paint jobs! which were premium yes but the model was permanent. If a cheap ass game like that can implement a decent system, I can't see why CCP devs cannot with eve.
Never the less, it's a trial so we'll have to see how it rolls before making concrete judgments I guess. |
Arthur Aihaken
Perkone Caldari State
3010
|
Posted - 2014.03.08 00:10:00 -
[544] - Quote
CCP Phantom wrote:Please note that this current pilot project is just a test and an experiment to see if there is enough demand to justify further development. IF there is enough demand, then there will be further dev time spent on the mechanics how to get ship paints. If there is enough demand, then the current version will be much improved. If there is no demand, then it would be quite difficult to justify dev time spent on such a project though. This is one of the reasons why we have this pilot project in place. Please ignore the naysayers in this thread... There is a HUGE demand for this, and the cost is NOT prohibitive. There are going to be a lot of players that convert PLESK -+ AURUM and AURUM -+ in-game blueprints for sale for ISK. If this proves to be as popular as many think it will, how soon can you expand the number of ships and skins? I am currently away, traveling through time and will be returning last week. |
Marsan
High Life Side Line Vacation
212
|
Posted - 2014.03.08 00:23:00 -
[545] - Quote
Honestly I think you guys went a little over board with the dark colors outside of the Comet which rocks... Can we also see a flaming pink and white frigate, cruiser, and battleship? Because outside the comet I can't see myself shelling out for a drab dark color scheme. Also what would really rock is a corp logo. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Ranger 1
Ranger Corp
5339
|
Posted - 2014.03.08 01:15:00 -
[546] - Quote
Janden Rynd wrote:Ranger 1 wrote:Quote:If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. 1: Consider that rolling out untested new mechanics without a period of trial and feedback from the player base is EXACTLY what got them into trouble to begin with. Far better to have community involvement in this manner before they go too far down that path. I get the idea of trial and feedback; that's what the test server is for. The problem I see with the comparison to Incarna is that for Incarna, they rolled out a tiny portion of what the expansion could have been, and people were loudly upset. The anger was largely over the lack of content and the small scale of what had been hyped as a major expansion. Unfortunately, CCP misinterpreted the outrage to mean that "the players don't like WIS, so we won't develop it any further." I fear that the same misrepresentation of data may take place with this little experiment. If players don't like the way this limited system is represented, whether because of the use of the NEX store, the mechanics of applying the skin change, the small selection of ships/skins, or the cost, how will CCP know the difference? Given their track record, they are just as likely to ignore the feedback and come to the conclusion that because their pilot program was unsuccessful, that people don't want customizeable ship skins. Ranger 1 wrote:2: Pricing is one of the main points they want discussion on. And keep in mind you don't have to spend a penny to get as many paint jobs as you like, but the option is available to those that wish to cut to the chase and spend a few bucks instead. I would much, much prefer that if CCP decides its finally time to try and increase their revenue stream after 10+ years that they do it in a manner that is completely voluntary (and at the same time offers no game play advantage)... as opposed to the only other option of increasing everyone's subscription fee across the board. I really don't care what currency I'm using; whether it's ISK, Aurum, or PLEX. As I've said before, paying more for a paint job than the cost of the completely fitted ship is patently ridiculous. I've given suggestions for ways that they could still make this microtransaction based with options for steady revenue while justifying the cost, and if they were to adapt a model similar to that, I'd consider using it. But the costs presented in this pilot program are way over the top, and I'd rather CCP not get the idea taht we don't want these customizations just because their prices are too high. To a large extent I agree with your sentiment, however I think CCP is well aware of the factors in play.
Also consider that with Incarna there was a lot of expectation that allowed to grow as to what would be delivered, and not enough advance information on what would actually end up in game. This resulted in a horrible disappointment for many coming on the heels of 18 months of lean expansions due to the heavy investment of development time.
This time the expectations are clear, the limitations of the initial release clearly outlined, and the development time will not be spent unless the community is largely in favor of the direction things are taking.
Had CCP taken these steps with Incarna, and clearly outlined that the first release was only a test bed of the technology and environments on a very limited scale, many hard feelings would have been totally avoided. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Arthur Aihaken
Perkone Caldari State
3011
|
Posted - 2014.03.08 01:24:00 -
[547] - Quote
Quote:The material requirement of that blueprint copy is a ship hull of the type you want to paint, so make sure thatGÇÖs in the same place you want to start the painting process... Pop the blueprint copy into a manufacturing slot (right click, Manufacture) and after a short while you can Deliver your shiny new ship. Question: Does this have to be a repackaged hull? If so, it completely defeats the purpose of painting existing ships... I am currently away, traveling through time and will be returning last week. |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.03.08 01:25:00 -
[548] - Quote
Th3 Arbit3r wrote:T'amber Demaleon wrote:Gangerous Jack wrote:Hmpf
Well I dont think they should implement it as a skin but more in the lines of logos and paint jobs. You can have bpo/bpcs that create the paint (dyes in other games) using trade goods or planetary interaction items that are never used (non fuel block pi) You can still have micro transactions for custom paints and logos for players to purchase. You would not need an additional fitting slot for the dyes or logos. Just have an easy paint shop like you have for the re-customization of the characters. You could use similar coding just change it for ships instead of the character. That way players do not have to worry about repackaging ships or losing rigs. There are a ton of other games that do this and still make money off of micro-transactions. From a programming and developer side it would be easier to do this and would be much faster to develop than the proposed custom skins. You dont need a deve sitting there 24/7 making skins. Players will always want different skins and to have the ability to make their own skins instead of being stuck with generic skins made by devs. Just look at Planetside 2 as an example they have a player development area where players make logos and items to add to the game store. You can have sections of the ships paintable (hull, weapon racks, and even different sections of the hull)
I would support this idea but not the way you are planning to implement it. To me you are handing the players a block of poop and expecting a huge turn out to fund future development. Implement it correctly and a way that is easier to expand upon and you will get a huge response. Players are interested and have been interested in this since the start of EVE online so using that as an excuse infuriates me. Again if you put a prototype/pilot out there for players to test do it right and make it in the eyes of your clients not the eyes of the potential $ signs. This has a huge potential don't screw it up..............
Jack The way they are doing it requires little effort: the art assets already exist and setting up the ship ids is minimal- so it won't distract developers away from anything else. It is a good place to start. Distract them ? the whole corp logo creation overhaul and ship logo / painting feature is something everyone has craved for many a year and is something they should be concentrating on! rather than nerfs and pointless little things. This is real content addition to the game. Overhaul the corp logo creator, add more stuff to it so we can more unique corp logo's. and add place holders or w/e to all players ships so corp's logos can be displayed. If all ships can have caldari logo's etc on them I don't see why they cant overlay corp logos. As others have said, from here we could have a new slot added to ships in which we fit a paint canister type model. Look how battlestar galactica added paint jobs! which were premium yes but the model was permanent. If a cheap ass game like that can implement a decent system, I can't see why CCP devs cannot with eve. Never the less, it's a trial so we'll have to see how it rolls before making concrete judgments I guess.
Oh I agree it needs attention, I've been painting ships for almost 8 years now so I'm extremely excited about this feature. I just meant I like that they are taking small steps and getting some feedback and research, before the go all out, so they get it right.
|
Ranger 1
Ranger Corp
5339
|
Posted - 2014.03.08 01:25:00 -
[549] - Quote
Amarisen Gream wrote:I would like to add to my former post somewhere in all this:
People need to realize (by people I mean CCP), if you keep locking special features in to a Pay-to-win like mindset. You are going to kill your own game. I started less than a year ago. Plex where 500 million. They are over 600 million now. Thats over a 20% increase in cost (if my math/understanding are right)... Heres the problem - rating, missions, incursions, etc. PVE stuff has not seen a increase in what you get. I go and run a lvl 4 mission, Damsel in Distress, I still kill the same number of bad guys, I still get the same about of isk for the mission. CCP needs to watch their market: if you increase the demand on Plex. your going to make them cost to much ISK, which means newer players as well as casual players won't be able to afford them. Which means less sell, and more sub losses, which in turn, hurt CCPs wallet.
Point being - DON'T GET SO ****ING GREEDY in the way you want to do things, that you kill your own game. I know this is a pilot program and so it will be rough.
+ your UI needs to be reworked anyway, so anyone complaining about all the backend work needed to make these skins work like a fitting slot should shush up :D Fortunately there is nothing remotely like Pay to Win in play.
Market forces balance eventually. If demand increases and the price of PLEX goes up, more people buy them and the price comes back down to a sustainable level. So yes, prices will likely peak just before and shortly after release, and then drift back down. If the price was too high for people, demand would drop off and so would the prices. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
5339
|
Posted - 2014.03.08 01:29:00 -
[550] - Quote
Arthur Aihaken wrote:Quote:The material requirement of that blueprint copy is a ship hull of the type you want to paint, so make sure thatGÇÖs in the same place you want to start the painting process... Pop the blueprint copy into a manufacturing slot (right click, Manufacture) and after a short while you can Deliver your shiny new ship. Question: Does this have to be a repackaged hull? If so, it completely defeats the purpose of painting existing ships... Fair point, although with the ability to save fittings and apply them with a button click its really not much of an issue outside of rigs that would be lost in the process. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Arthur Aihaken
Perkone Caldari State
3012
|
Posted - 2014.03.08 01:41:00 -
[551] - Quote
Ranger 1 wrote:Fair point, although with the ability to save fittings and apply them with a button click its really not much of an issue outside of rigs that would be lost in the process. It's not so much the fittings as it is the potential loss of any rigs. I am currently away, traveling through time and will be returning last week. |
Mike Azariah
DemSal Corporation DemSal Unlimited
878
|
Posted - 2014.03.08 01:45:00 -
[552] - Quote
Dinsdale Pirannha wrote:
Anyone who knew ahead of time just made out like bandits.
And I just love how me playing the game just got more expensive in order to pay for someone else's vanity. By the time this program hits full gear we will be seeing 750M plexes, bare mininum.
Um, not anybody
I won't say I wasn't tempted, I was.
I knew what was coming and I knew what the good investment would be and I decided . . . I like being on the csm and I like this game and if I need to make isk I can do so in some legitimate fashion.
Please, Dinsdale. Do not tar an entire group of people with one brush.
m Mike Azariah-á CSM8 |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 01:47:00 -
[553] - Quote
Altlama Hunskaya wrote:I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set GǪ
GǪ
In a close future in local chat you could read "see i did buy that really well known player paint for my ship this guy is an artist ..."
again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted.
Here is what is happening, broken down into simple steps:
- CCP wants to determine whether the feature is worth working on at all. Is it just a small portion of the player base interested, or are there enough people interested to make it worth the effort of reworking the graphics engine to display custom skins on spaceships?
- CCP wants to determine exactly what burden custom graphics will place on user's systems. There's no point doing the work of custom ship skins only to find that we melt players' GPUs (remember what happened in Incarna, nobody enjoyed their computer spontaneously combusting)
- Once CCP have determined that the feature is worth implementing, and that it won't deleteriously affect your gameplay, they can then start the process of producing the backlog of custom skins that the art team have waiting
- Once the CCP-originated skins have started entering the game, I'm sure we can convince CCP to allow individuals to submit designs, using a similar process to alliance logos
Day 0 advice for new players: Day 0 Advice for New Players |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 01:50:00 -
[554] - Quote
Ranger 1 wrote:Carmen Electra wrote:Ranger 1 wrote:Carmen Electra wrote:I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. THEN PAY WITH ISK (and learn to read) I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time. What? I don't want to pay with ISK either I should have to pay ISK to buy ships and modules. I don't have to pay ISK to recustomize my portrait, and I shouldn't have to pay ISK/AUR to paint my ship. When was the last time you got your car painted for free? Every car I ever bought came with the paint included in the price.
If you went to your local Ford dealership to buy a car, would you find all the various models painted the same corporate colour with repaints in other colours available at 16 times the cost of the basic vehicle?
I think not.
I think you would find each model available in a range of standard colours at an inclusive price, with probably a few special finishes available at a modest premium that represents only a small fraction of the total price.
|
Ersahi Kir
Brutor Tribe Minmatar Republic
383
|
Posted - 2014.03.08 02:01:00 -
[555] - Quote
I'm excited for the custom skins, but I think the implementation is needlessly complex. I think this feature will succeed or fail based on the price point CCP sets though. If I can get 50-100 paint jobs for a plex I think it will be a success, if I only get 20 I think it will fail.
But I have to question the implementation. It seems like it would've been much more simple if it would've been a (rig like) "paint job slot." |
Marlona Sky
D00M. Northern Coalition.
4922
|
Posted - 2014.03.08 02:06:00 -
[556] - Quote
If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use. . |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 02:11:00 -
[557] - Quote
Arthur Aihaken wrote:Quote:The material requirement of that blueprint copy is a ship hull of the type you want to paint, so make sure thatGÇÖs in the same place you want to start the painting process... Pop the blueprint copy into a manufacturing slot (right click, Manufacture) and after a short while you can Deliver your shiny new ship. Question: Does this have to be a repackaged hull? If so, it completely defeats the purpose of painting existing ships...
In Rubicon 1.2, yes it has to be a repackaged hull. Yes, it means you will either not paint a fitted ship, or simply replace the rigs because you will lose them when repackaging the ship.
However if you read the dev blog you will see that they clearly state that this implementation is a case of testing the waters with the minimum amount of effort possible. If the feature proves popular, they'll start work on the "real" implementation. The current implementation is simply a known scope of work with an easily managed budget. The "real" implementation will likely take significant developer resources, so they need to be sure that the financial cost can be recouped.
A reminder to all that during the Incarna fiasco, CCP managed to wrangle a concession from the CSM that it is fine for CCP to sell vanity items as extras above the cost of subscription. Since ship skins are clearly a vanity item, the cost for them will come from outside the subscription of the game. This is why CCP are trialling the Aurum pricing.
Remember to leave your feedback about the pricing, and especially whether you perceive a difference between a custom ship skin that you'd use as flair for a PvP ship, or bling for a PvE ship. I suspect most people would want custom paint jobs for their PvP ships to fall in the same price range as the hull or the modules they typically use on that hull.
Do not be surprised if CCP decides that custom paint jobs are only going to be for the super space-rich, and view vanity items only as a means to draw ISK out of the game economy, or dollars out of the real world economy. While we would all love different "tiers" of ship skins, to suit every level of life expectancy from disposable faction warfare frigates through null sec doctrine fleets through mission boats and super capitals, CCP may have different ideas.
For me, the differing levels of "life expectancy" fall roughly into these bands:
- A few minutes (typical FW frigate zerg fleet)
- A few hours (typical cruiser fleet)
- A few days (low sec ratting ship)
- A few weeks (blockade runners, covert ops, stealth bombers, carriers, dreadnoughts)
- "Until I mess up" (black ops, faction battleships, super capitals)
I would imagine that custom skins could be developed to fit that scale, starting with simple two-tone paint jobs at the "few minutes" level, which you can buy and apply to every ship you fly. This would be a similar mechanic to a golden pod where the implant changes the colour of every ship you board, but is limited to two- or three- tone paint jobs that simply alter the colours of the existing skins. Perhaps a corporate "implant" could add the corporation (and alliance?) logo to every ship, based on the defined decal location of that ship.
At higher life-expectancy bands I'd imagine more complex paint jobs such as dazzle, digital camo, jungle camo, all the way through to high detail pain work with trim, racing stripes, and perhaps "metallica teeth" or "hello kitty" logos.
I imagine "bling" skins could operate similar to a rig, being a permanent fixture to one ship. The "bling" skin would override a "implant based" paint job: rather than flying corporate colours you would be flying your own personal polished/brushed platinum CNR.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 02:13:00 -
[558] - Quote
Marlona Sky wrote:If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use.
Bling fit mission boats get blown up all the time. Then the same pilots will be flying a bling fit mission boat very soon after. There will be movement in bling skins, regardless of how expensive they are. 35B Paladin and 45B CNR kills tell you this is the case, and you already know it to be true.
Day 0 advice for new players: Day 0 Advice for New Players |
stoicfaux
4167
|
Posted - 2014.03.08 02:14:00 -
[559] - Quote
How ship painting should feel.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Kusum Fawn
State War Academy Caldari State
430
|
Posted - 2014.03.08 02:21:00 -
[560] - Quote
Mara Rinn wrote:Altlama Hunskaya wrote:I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set GǪ
GǪ
In a close future in local chat you could read "see i did buy that really well known player paint for my ship this guy is an artist ..."
again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted. Here is what is happening, broken down into simple steps:
- CCP wants to determine whether the feature is worth working on at all. Is it just a small portion of the player base interested, or are there enough people interested to make it worth the effort of reworking the graphics engine to display custom skins on spaceships?
- CCP wants to determine exactly what burden custom graphics will place on user's systems. There's no point doing the work of custom ship skins only to find that we melt players' GPUs (remember what happened in Incarna, nobody enjoyed their computer spontaneously combusting)
- Once CCP have determined that the feature is worth implementing, and that it won't deleteriously affect your gameplay, they can then start the process of producing the backlog of custom skins that the art team have waiting
- Once the CCP-originated skins have started entering the game, I'm sure we can convince CCP to allow individuals to submit designs, using a similar process to alliance logos
As if multiple threads over the years with near unanimous support (except for the ones who wished that CCP Art department would do Modular POS or get rid of gas clouds first) were not indication enough...
You do remember how the test server feedback for WiS feature very explicitly said do not make it mandatory, CCP agreed with that (That they wouldn't make it mandatory to use) and they did anyway? How when there was a graphics problem they (CCP) claimed it was only a small portion of the player base with older machines that were having issues? How after it was demonstrated on higher end machines they claimed it was a fluke and not something they could fix? How it took weeks to actually get CCP to solve the problem by not forcing people to use it?
I am guessing you forgot all about this.
Producing the backlog in what format? specialty ships? or customizable skins for existing ships? One is good one is bad, and implementation is the crux of the matter, not the coloring of the ships, everyone wants that last part.
... you are sure you can do what with whom? test server feedback on important issues, like Unified Inventory, WiS, Faction Warfare overhaul (exploits) had all fallen on mostly deaf ears, you really think that you can convince them to do something here? where they don't have the pressure of CSM and a very irate player base talking about completely broken mechanics that affect the rest of the game everywhere that CCP is even talked about? That's kind of funny.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 02:33:00 -
[561] - Quote
Kusum Fawn wrote:As if multiple threads over the years with near unanimous support (except for the ones who wished that CCP Art department would do Modular POS or get rid of gas clouds first) were not indication enough...
I feel your pain. I want POSes fixed more than anything else in the game. You'll note that my Twitter icon is "POS #smallportion".
Kusum Fawn wrote:You do remember how the test server feedback for WiS feature very explicitly said do not make it mandatory, CCP agreed with that (That they wouldn't make it mandatory to use) and they did anyway?
You remember that CCP updated the Jita memorial to commemorate the rage?
You remember the apology from Hilmar?
You remember two successive CSMs saying that CCP has very much learned from Incarna, and is still recovering?
I am guessing you forgot all about this.
Kusum Fawn wrote:Producing the backlog in what format? specialty ships? or customizable skins for existing ships? One is good one is bad, and implementation is the crux of the matter, not the coloring of the ships, everyone wants that last part.
CCP has been leaking custom ship colours for some time. There are custom ships skins for most of the NPC corporations: if not ready to roll, at least in the final stages of development.
You do not have enough evidence to claim that "everyone" wants custom ship colours. Seriously, the forums represent a tiny portion of the player base. Even if everyone on the forums agreed that ship skins are a good idea, you don't know that this is representative of the whole population the forums are a self-selected, especially vocal portion of the community.
If you recall the presentations about monetisation that were being flung around during the Incarna period, you'll remember the one about "Battlefield Heroes" where the people on the forums were almost unanimous in their statements that "P2W would ruin the game". But when P2W came along (i.e.: "Power Items") everyone bought them, and the more vocal critics were amongst the biggest spenders.
Now flip that around: if the forums are almost unanimous in the demand for ship skins, how does CCP know that ship skins are worth investing the developer time into before they go spending :18 months: of developer time on a feature that turns out to be a flop? Ship skins might not be as massive an undertaking as Incarna was, but from the tone of the devblog you can tell that CCP is convinced that ship skins are not a simple undertaking. I imagine they have a mechanism in mind, and are likely to tell us (once this experiment is successfully concluded) that proper ship skins will take N months. I wouldn't be surprised if N was in the order of 9-18 months.
Now go back and read my post that you were ever so hasty to criticise. With awareness of the fact that CCP can learn from their mistakes, do you understand what I'm saying now?
Day 0 advice for new players: Day 0 Advice for New Players |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 02:40:00 -
[562] - Quote
Mara Rinn wrote:You do not have enough evidence to claim that "everyone" wants custom ship colours. Seriously, the forums represent a tiny portion of the player base. Even if everyone on the forums agreed that ship skins are a good idea, you don't know that this is representative of the whole population the forums are a self-selected, especially vocal portion of the community. If that were true then no consumer or political survey ever conducted would have any value. |
Ghostnite24
eXceed Inc. No Holes Barred
1
|
Posted - 2014.03.08 02:46:00 -
[563] - Quote
I was interested until I saw it required Aurum... I think I will pass but I was really hoping to get a hello kitty paint scheme just to be funny... Tired of having to pay for schemes that may not last. Id like to have seen it turn out like the character custom design. I do like the designs you have shown to us, but I really do not like the fact that it requires Aurum. If you change it I would be more then happy to support the decision and be excited to put on paint schemes on my ships. |
Zappity
Agony Unleashed Agony Empire
833
|
Posted - 2014.03.08 02:50:00 -
[564] - Quote
Marlona Sky wrote:If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use. Exactly. The cost relative to a fit PvP hull clearly aims this feature at PvE and collector crowd. This means that there may be an initial flurry of activity and then no further turnover because the ships will not be destroyed. Zappity's Adventures for a taste of lowsec. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 02:52:00 -
[565] - Quote
Marcus Gideon wrote:As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU.
All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive.
Did you read the dev blog?
The Dev Blog wrote:How does graphical load scale when the GPU has to render painted hulls?
It's not server load they're worried about. Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 02:54:00 -
[566] - Quote
Oraac Ensor wrote:Mara Rinn wrote:You do not have enough evidence to claim that "everyone" wants custom ship colours. Seriously, the forums represent a tiny portion of the player base. Even if everyone on the forums agreed that ship skins are a good idea, you don't know that this is representative of the whole population the forums are a self-selected, especially vocal portion of the community. If that were true then no consumer or political survey ever conducted would have any value.
Surveys are random samples of a population.
The forums for a game are not a random sample of the population. Assuming that the forums are representative of the population is like assuming that everyone in the Gold Lounge is representative of people travelling by air.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 03:06:00 -
[567] - Quote
Zappity wrote:Marlona Sky wrote:If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use. Exactly. The cost relative to a fit PvP hull clearly aims this feature at PvE and collector crowd. This means that there may be an initial flurry of activity and then no further turnover because the ships will not be destroyed.
Did you know that some players use pirate faction frigates, cruisers and battleships in PvP? Yes, they really do!
Just because you can't afford to throw billion-ISK hulls into PvP doesn't mean that everyone is space-poor. Don't expect that you know how much people are willing to spend on bling.
Here is a kill involving a Machariel as the victim and a Stratios as the attacker: https://zkillboard.com/detail/37314157/
Now sure, you have every right to claim that pirate faction ships are "better" than their empire counterparts, but given that I can barely afford to lose a few frigates a day in PvP but these people are throwing super-expensive ships into combat on a regular basis, it is not conceivable that some people will want to throw bling into the fight too? Some of them might want to do it for fancy screenshots. Some people might want ship skins just so they look cool in a fleet of custom painted AFK T2 sentry assist dominixes.
Custom ships skins aren't here to please everyone. They are here as an offering from CCP to those with the space-cash to make CCP happy. Ship skins are the new monocle.
We can simply sit here telling CCP that we would like some cheaper skins for our poor people's ships, but what value are ship skins for everyone, when the point of selling custom ship skins is to give people bragging rights?
So stop being poor, and you'll get ship skins too!
(PS: this post is baseless speculation mixed in with a teensy bit of trolling) Day 0 advice for new players: Day 0 Advice for New Players |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 03:06:00 -
[568] - Quote
CCP Phantom wrote:With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. But that is exactly what the pilot project will NOT tell you.
The only concept which the pilot is assessing is how many players are willing to buy a paint job costing 16 times the price of the hull to which it is applied. That is a totally different issue.
If you dropped the price to 10% of what is currently suggested the take-up would obviously increase vastly and I would bet that your income from the scheme would be immensely greater.
But the bottom line is that this is entirely the wrong way to assess the demand for this feature. The right way would be a player survey, sent by e-mail to every customer, asking questions like:
Would you like to choose your ship colour?
Would you want the choice to be
a) applicable to individual ships,
or
b) applied to all your ships?
Are you willing to pay for this feature?
If the above answer is 'yes', what payment method would you prefer? (Followed by a list of options.)
What percentage of the cost of a typical T1 hull would you consider fair? (Using any appropriate conversion from the chosen payment method.)
Etc, etc. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4987
|
Posted - 2014.03.08 03:18:00 -
[569] - Quote
Oraac Ensor wrote:If you dropped the price to 10% of what is currently suggested the take-up would obviously increase vastly and I would bet that your income from the scheme would be immensely greater.
What if GǪ
Did you know that studies of app pricing on the Apple iTunes App Store have found that there is roughly a hyperbolic curve defined by price vs demand? That is to say that you can sell one copy of an app for $50, and if you drop the price to $5 you will sell GǪ ten copies. This means you have the same income, but more than ten times the support costs.
CCP is clearly choosing to put their money on the "one expensive copy" table rather than the "ten cheap copies" table. If their concern is the GPU load of the client's computer, doesn't it simply make sense that you would start that way rather than having people complain that their GPUs are melting on launch day?
What if custom tones (i.e.: simply adjusting the colours of the existing ship skins without changing any detail) were easily accomplished by just twiddling a number for each ship in a scene? What if you deployed this ship skin idea for everyone, and then found out that half the video cards in existence can't handle more than a few dozen ships rendered with this style of colouring due to some bug in the drivers or a fault in the graphics pipelines, or aliens?
Releasing to an exclusive clientele to start with achieves a number of things: one, it gets CCP's new feature into circulation with a very slow ramp-up so CCP will have plenty of time to address any issues as they come up. Two, it allows the "snobby elite" players to lord it over the paupers for a few months while CCP sorts out the backend engineering, gathers feedback on GPU load and graphics glitches (because there will be bugs, there always are). Three, it builds anticipation for everyone else as CCP starts indicating their revised intentions for pricing (if that pricing is revised at all).
Oraac Ensor wrote:But the bottom line is that this is entirely the wrong way to assess the demand for this feature. The right way would be a player survey, sent by e-mail to every customer, asking questions GǪ
An alternative would be to spitball the idea internally. Then consult with the CSM to see if they have any better ideas. Then open the discussion up to a wider set of players through some kind of interactive medium where people can post questions and discuss options. Which would be something like this forum thread.
Email surveys are so Twentieth Century.
Day 0 advice for new players: Day 0 Advice for New Players |
Zappity
Agony Unleashed Agony Empire
834
|
Posted - 2014.03.08 03:19:00 -
[570] - Quote
Mara Rinn wrote:Zappity wrote:Marlona Sky wrote:If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use. Exactly. The cost relative to a fit PvP hull clearly aims this feature at PvE and collector crowd. This means that there may be an initial flurry of activity and then no further turnover because the ships will not be destroyed. Did you know that some players use pirate faction frigates, cruisers and battleships in PvP? Yes, they really do! Just because you can't afford to throw billion-ISK hulls into PvP doesn't mean that everyone is space-poor. Don't expect that you know how much people are willing to spend on bling. Here is a kill involving a Machariel as the victim and a Stratios as the attacker: https://zkillboard.com/detail/37314157/Now sure, you have every right to claim that pirate faction ships are "better" than their empire counterparts, but given that I can barely afford to lose a few frigates a day in PvP but these people are throwing super-expensive ships into combat on a regular basis, it is not conceivable that some people will want to throw bling into the fight too? Some of them might want to do it for fancy screenshots. Some people might want ship skins just so they look cool in a fleet of custom painted AFK T2 sentry assist dominixes. Custom ships skins aren't here to please everyone. They are here as an offering from CCP to those with the space-cash to make CCP happy. Ship skins are the new monocle. We can simply sit here telling CCP that we would like some cheaper skins for our poor people's ships, but what value are ship skins for everyone, when the point of selling custom ship skins is to give people bragging rights? So stop being poor, and you'll get ship skins too! (PS: this post is baseless speculation mixed in with a teensy bit of trolling) I am definitely not poor. You need to think in terms of total number of painted hulls lost, not isk value of ships lost to get a better understanding of turnover.
Sure, some people spend a lot on their PvP ships. But they are a small fraction relative to total ships lost. Zappity's Adventures for a taste of lowsec. |
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Jonah Gravenstein
Machiavellian Space Bastards
17025
|
Posted - 2014.03.08 03:21:00 -
[571] - Quote
Janden Rynd wrote: If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
With the Incarna expansion they over-promised and grossly under-delivered. I'd much rather they promised a little, and then delivered over and above the promise.
Quote:2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. The NEX store is tarnished. It's initial release was admittedly a blatant cash grab, the greed is good leak, the unanswered "gold ammo" questions and the ill considered $1000 pants dev post didn't help the situation much.
It's about time it was rehabilitated, it needs cheaper goods.
Personally I don't like Aurum as a currency or even an idea, but as pointed out by both devs and posters, you'll be able to obtain ship skins by other means such as LP and eventually the market. Availability wise that'll put them in the same situation as clothing, you don't have to buy from the NEX.
T'amber Demaleon wrote:Well, would you look at that. Who would have thought?
Welcome back, you should now start pestering CCP by sending them all your ship art and ui concepts |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 03:21:00 -
[572] - Quote
Mara Rinn wrote:The forums for a game are not a random sample of the population. Of course they are. How could they not be?
Mara Rinn wrote:Assuming that the forums are representative of the population is like assuming that everyone in the Gold Lounge is representative of people travelling by air. That is a ridiculous, arrogant and unsustainable comparison. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.08 03:23:00 -
[573] - Quote
Oraac Ensor wrote:CCP Phantom wrote:With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. But that is exactly what the pilot project will NOT tell you. The only concept which the pilot is assessing is how many players are willing to buy a paint job costing 16 times the price of the hull to which it is applied. That is a totally different issue. If you dropped the price to 10% of what is currently suggested the take-up would obviously increase vastly and I would bet that your income from the scheme would be immensely greater. But the bottom line is that this is entirely the wrong way to assess the demand for this feature. The right way would be a player survey, sent by e-mail to every customer, asking questions like: Would you like to choose your ship colour? Would you want the choice to be a) applicable to individual ships, or b) applied to all your ships? Are you willing to pay for this feature? If the above answer is 'yes', what payment method would you prefer? (Followed by a list of options.) What percentage of the cost of a typical T1 hull would you consider fair? (Using any appropriate conversion from the chosen payment method.) Etc, etc. 8mill is not a crippling amount of isk, after all, you aren't spending much of anything on the hull in the case that the skin costs more. In the other 4 cases it costs much less than the hull price. Also, no, asking people what they want will not reflect results as accurately as simply placing them out there. Putting your test case out there will always yield more accurate results and reach a wider sample than a survey will. |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 03:26:00 -
[574] - Quote
Mara Rinn wrote:Marlona Sky wrote:If it is going to cost more than 10% of the ships hull value; this project will fail miserably.
Only a tiny fraction of ships that will be put in harms way will be painted resulting in little to no movement. Ships that will not see real combat will get the one paint job and that's it. Again, no movement.
Lower the price CCP if you remotely desire this to see real use. Bling fit mission boats get blown up all the time. Then the same pilots will be flying a bling fit mission boat very soon after. There will be movement in bling skins, regardless of how expensive they are. 35B Paladin and 45B CNR kills tell you this is the case, and you already know it to be true. edit: In the monetisation of all the F2P games I've read about, there is the concept of a "whale". This is a person who will throw money at the game in order to get some sense of being "better" than other people playing the game. "Look! I have two cows to click and you don't!" I have no qualms about CCP milking cows. As you have seen in this thread, people have volunteered to spend billions of ISK on skins for ships which they expect to be flying for a significant period of time. There is no reason a skin shouldn't cost as much as the hull. Having said that, it would be nice if some crumbs could be dropped from the table of the super-space-rich elite, so that us common mortals could fly into combat flying aliastra derpatrons without significantly raising our FW ship budget. Don't get stuck in the way of thinking about ship skins as "it has to be one size fits all." I have outlined one crazy idea in my previous post, i.e.: an implant to set a custom colour scheme for all my ships, a paint-rig to change the colour of specific ships. I was surprised to read this, in view of your earlier comments about multi-run BPCs. |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 03:35:00 -
[575] - Quote
Tyberius Franklin wrote:8mill is not a crippling amount of isk, On a 500k hull? Of course it is - unless you're one of EVE's mega-rich.
Tyberius Franklin wrote:Also, no, asking people what they want will not reflect results as accurately as simply placing them out there. Putting your test case out there will always yield more accurate results and reach a wider sample than a survey will. It would show what is the best method to put out to trial, instead of the misconceived shot-in-the-dark we have in this pilot. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.08 03:44:00 -
[576] - Quote
Oraac Ensor wrote:Tyberius Franklin wrote:8mill is not a crippling amount of isk, On a 500k hull? Of course it is - unless you're one of EVE's mega-rich. No, it's really not. The vast majority of eve's population makes that up trivially. It doesn't really matter what the hull cost is since it's a luxury item and thus not aimed at people who only have the income to support T1 frigates in game.
Oraac Ensor wrote:Tyberius Franklin wrote:Also, no, asking people what they want will not reflect results as accurately as simply placing them out there. Putting your test case out there will always yield more accurate results and reach a wider sample than a survey will. It would show what is the best method to put out to trial, instead of the misconceived shot-in-the-dark we have in this pilot. You will run up against the fact that only a subset of people will answer the survey and the inherent likelyhood of false information both intentional and not. This on the other hand involves the entire player base and is self advertizing as well as being a completely accurate representation of at least this limited subset and price point. |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 03:46:00 -
[577] - Quote
Mara Rinn wrote:Email surveys are so Twentieth Century.
Oh, dear . . . here endeth all sensible discussion. |
Oraac Ensor
School of Applied Knowledge Caldari State
441
|
Posted - 2014.03.08 04:05:00 -
[578] - Quote
Tyberius Franklin wrote:Oraac Ensor wrote:Tyberius Franklin wrote:8mill is not a crippling amount of isk, On a 500k hull? Of course it is - unless you're one of EVE's mega-rich. No, it's really not. The vast majority of eve's population makes that up trivially. It doesn't really matter what the hull cost is since it's a luxury item and thus not aimed at people who only have the income to support T1 frigates in game. Why should it be a luxury item?
Tyberius Franklin wrote:You will run up against the fact that only a subset of people will answer the survey and the inherent likelyhood of false information both intentional and not. I can only reply as I did above:Oraac Ensor wrote:If that were true then no consumer or political survey ever conducted would have any value.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.08 04:10:00 -
[579] - Quote
Oraac Ensor wrote:Why should it be a luxury item? Considering it has no performance effect, how can it be anything but a luxury item? Also why shouldn't pricing reflect the truths of in game income levels?
Oraac Ensor wrote:If that were true then no consumer or political survey ever conducted would have any value. Considering the ease of manipulating favorable results based upon the development of the questions, I'd say this is 100% correct.
|
Sieges
51
|
Posted - 2014.03.08 04:47:00 -
[580] - Quote
I vote for the idea of a "paint-job-slot" so that non-dockable ships could be "painted". Removing the "rig" would destroy the paint job and return your ship to its virgin state and allow it to be painted again with a different color. Also a preview of the paint job in the ship fitting window (prior to paint-rig insert) would be sweet. |
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X Alias
Twin Tech
0
|
Posted - 2014.03.08 04:55:00 -
[581] - Quote
Just want a little spot where can have corp or alliance logo. That would be cool. |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
38
|
Posted - 2014.03.08 05:12:00 -
[582] - Quote
Mark me down in the scientific sampling as "Facepalm".
You pay people to solve problems. Please put more effort in that area and automatically exclude any initiative containing words like "pretty" "looks better" or any adjectives you can think of which are used to describe appearance. Look for adjectives which describe "function", "or getting it right this time".
If you have hired a bunch of employees skilled at pixel painting, fire, or retrain them to program solutions to existing problems, to anticipating future problems, lurking variables, unintended consequences of everything you are about to unleash on us. I can think of a time or two when you guys might have said something like, "Didn't see that coming". Well, Why not? Too many people throwing lines of code in to get the market ID right on a paint job?
There are a crap load of games out there which have nothing else going for them beyond the paint jobs and we all know they won't be around 11 years. I think you want 11 more at least, so - Keep the focus on what has brought you success and think of ways to do THAT BETTER - Internet Space Ship Game - Say it out loud three times.
Get rid of the dozens of bots I see on every log in. I know that when I bring up Jita chat logs from two different days and find the same characters posting the same posts at the same intervals (within a second on your timecode) and with the same typos for over 12 hours, probably more as I'm just going with the time I turn on and turn off my computer.... Crime Watch needs to stop watching and start doing something more than every two or three years and thinking you have solved the problem. That is the same thinking as, "I'm going the have the best meal I've ever had and then I'll never have to eat again." DO IT, even if it ticks off "important players" who have a sub just as I do.
Good luck with it. I certainly have an interest in your success, but I think you are tossing a cement life jacket to the dying Aurum program. Saving an unforeseen mistake... again. Who came up with the welding goggles idea?
sigh... Thanks... |
Rivr Luzade
Coreli Corporation Ineluctable.
259
|
Posted - 2014.03.08 07:12:00 -
[583] - Quote
Ersahi Kir wrote:I'm excited for the custom skins, but I think the implementation is needlessly complex. I think this feature will succeed or fail based on the price point CCP sets though. If I can get 50-100 paint jobs for a plex I think it will be a success, if I only get 20 I think it will fail.
But I have to question the implementation. It seems like it would've been much more simple if it would've been a (rig like) "paint job slot."
1 PLEX per ship that you want to paint. |
GeeShizzle MacCloud
453
|
Posted - 2014.03.08 08:16:00 -
[584] - Quote
Rivr Luzade wrote:Ersahi Kir wrote:I'm excited for the custom skins, but I think the implementation is needlessly complex. I think this feature will succeed or fail based on the price point CCP sets though. If I can get 50-100 paint jobs for a plex I think it will be a success, if I only get 20 I think it will fail.
But I have to question the implementation. It seems like it would've been much more simple if it would've been a (rig like) "paint job slot." 1 PLEX per ship that you want to paint.
You should refrain from talking on a public forum unless you know what you're talking about, instead of spreading disinformation.
the paint costs a fraction of a PLEX to purchase from the NEX store, sooo many people have aur left over from various in game situations, although if you dont you'd have to potentially sink a PLEX into the NEX store to get aur, the aur you'd get would cover multiple ships so its most definitely NOT 1 PLEX per ship. |
Mina Sebiestar
Mactabilis Simplex Cursus
627
|
Posted - 2014.03.08 08:49:00 -
[585] - Quote
No brainer for me rly.
Ships look more diverse and some even cooler and ability to fly under different color or specific one is huge.
Hope this get well and that same "pilot" start being applied to all things visual from new ships to making variations of old ones.
Looking at that mael pic cant help but think if forward wings went in back and small back ones put in front under nasty angle would be awesome looking ship.would pay shitton for something like that.
republic fleet tempest mark one with square wings bring it on baby.
Hyperion look badass. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Lacid Onex
The Clown Shoe Crew The Marmite Collective
0
|
Posted - 2014.03.08 10:39:00 -
[586] - Quote
Oh goodie. Think this is my first time posting on the forums - after a year this is the right time. Games that feature customization options for your player/equiptment attract me more than say, a linear story with progressive unlocks, which is why we all are here in this sandbox i think. So, from a standpoint as simple as logic, it makes sense there would be, in the universe, a myriad of ships with similar designs to the original. We have ships like the skinned iterons, the catalysts, the white thrasher, that are all similar or identical to the counterpart in all functions. To those who play the speadsheets, there is no appeal. But to the sandboxers, the roleplayers, and the people with ISK burning in their wallets, its a touch that adds a MUCH needed depth to the game. Eve is progressive. It is growing. As it expands less and less from being a game and more and more into a full universe, we must discern where the line of capsuleer influence is drawn. Again - I love the customizing things. But the capsuleers cant paint their own ships. There will be tiny curse words, genitalia, product advertisement skins, and worse. It will take a great concept and allow it to be ruined, exploited, or maybe just irk out some of the more conservative pilots. But I think the freedom to paint on our ships is too far outside the scope of what this universe can handle. I think this new skinning device should drive the meta - the lore, backstory, whatever you call it. Celebrate the great contributers to the community with this new device too even. Here is my proposition, my ideal. Launch the skins. Launch a handful for each race. Thank you. But make them as if they were a unique line from a specific manufacturer. The nefantar thrasher is the prime example of how these skins should be treated to truly make the most of this program. They were sold reskinned to represent the minmatar tribe they were once owned by - with a historical backstory to boot. If the next line of ships represented the different available manufacturing NPC corps in a slightly unique way - they could be seeded into the market logically and regulate prices on shiny ships/aurum. They could possibly only be seeded in limited runs each day, allowing the natural influx of demand to raise early prices without drastically impacting the aurum - isk market and bringing capsuleer market competition to the edge with these luxury items. As it stands it looks like that is the course this is going. Last i knew, krusual and aliastra were faction specific ship makers. But don't push these as some great memento, issued to "limited pilots", sell it like they sell the breast cancer cars (pink stripe and an extra few thousand bucks, no big deal right?). As is, I dont LOVE the blueprint plan, but i suppose it works pretty well and "portable pain" is a cool idea. LP exchange mechanics work well too, and maybe some of the even LESS fancy "designer ships" can come out purely on market as normal competition to the capsuleer market. I have another idea. Now this may not roll as well, so lets call this my "outline for discussion". Launch skins for ships made my NPC corps to celebrate certain player organizations. Aideron, Mittani, TEST GOON shuttles abound! sure its a graphical pain, technical limitations havent been considered for a second. Closing this first hella post up - I trust you CCP. But since this is a PURELY for looks mechanic, this IS your game, your universe, and it has come so far. With a mechanic that is sparking so much fanfare, please take two things into account. What would really happen if this wasnt a game? What are the most logical economic represcussions within the universe to the involved exchange currencies? Thank you |
Pytria Le'Danness
Placid Reborn
67
|
Posted - 2014.03.08 12:09:00 -
[587] - Quote
Let me add my two cents here as well, although it probably has been said a few times already.
First, I really like the idea of being able to paint your ships. However the pricing and manner in how this test is being executed worry me a bit - after all, the test isn't going to show if people want ship paints, it'll show if people want these specific ship paints. I might not be excited about this particular kin, but I might be willing to shell out cash for a different one.
Second the pricing seems off for me. While I can easily afford the prices as stated I am not willing to pay that amount of cash for something that only looks pretty. And besides that it also makes me a more attractive target - pun intended.
I really want to see painted ships. I want to see ships being customized, sporting the corp logo and maybe color-coded for the alliances. I want them to have a bunch of slots so you can apply different colors and schemes, and I want to see that all over EVE. But - if that makes you a target, if it encourages people to kill you because they know it's expensive - I doubt there will be much demand for it.
So go ahead and try. I might even buy a ship or two to encourage CCP to implement the real deal. But at these prices I probably will never use those ships if there is the slightest chance of them being killed. And that's a shame, because painted ships should be the rule, not the exception. |
OSGOD
Siren's calll Fallen Defiance
13
|
Posted - 2014.03.08 12:27:00 -
[588] - Quote
LMAO I thought CCP was dedicated to solving the lag issue which since it was improved has since the rubicon patch , gone back to 2007 lag times and this is a backward step, now your going let painted ships into game this will be another slap at lag the bandwidth hog is going to cost us all as CCP wont replace dc`d lost ships now , they deny their is a problem even when ping plotter and similar programs show massive packets loss from ccp server at time of dc , PAINT + lots of lost ships to lag well done CCP the only business on the planet apart from Japanese nuclear industry that actually prides itself in going backwards.
I am all for painting ships but only when for instance I have ping of 30 from country (Australia) , after painted ships are introduced ping now on fibre connection is 259 get real or get people into dev that know what they are doing |
Maul555
Nuts and Vindictive Remix Technologies
418
|
Posted - 2014.03.08 12:41:00 -
[589] - Quote
Confirming that I am going to buy that painted Hyperion because it looks good and I want to support the pilot program. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2800
|
Posted - 2014.03.08 13:24:00 -
[590] - Quote
OSGOD wrote:LMAO I thought CCP was dedicated to solving the lag issue which since it was improved has since the rubicon patch , gone back to 2007 lag times and this is a backward step, now your going let painted ships into game this will be another slap at lag the bandwidth hog is going to cost us all as CCP wont replace dc`d lost ships now , they deny their is a problem even when ping plotter and similar programs show massive packets loss from ccp server at time of dc , PAINT + lots of lost ships to lag well done CCP the only business on the planet apart from Japanese nuclear industry that actually prides itself in going backwards.
I am all for painting ships but only when for instance I have ping of 30 from country (Australia) , after painted ships are introduced ping now on fibre connection is 259 get real or get people into dev that know what they are doing
You do know that /this/ solution for painted ships will introduce absolutely no server side load what so ever? From the servers perspective, it's one small number rather than a different small number.
Sure, your /client/ has a little more work to do, but it's trivial.
The probable end solution for this will be maybe 2 or 3 more small numbers per ship, which only get sent on grid load.
We're not going to see complete custom ship painting with a paint brush. That's never going to happen. What we may see is 'main areas this color and pattern, with highlights of this color' Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
|
Kel hound
Lycosa Syndicate Surely You're Joking
94
|
Posted - 2014.03.08 14:44:00 -
[591] - Quote
My wallet is ready! \o/
I will definitely be supporting this pilot program. Yes, I wish this was a bit more substantial but I can completely understand the baby steps after the Incarna month of rage. But let be fair here, Incarna rage was about 1 single player room that added next to nothing to the game and $70 monicals. What ever the long term vision for EVE was at that time, not enough tangible progress was felt by us players for the hours of Dev time that was placed into Incarna for something that really wasn't going to affect us for at least another expansion development cycle.
This on the other hand is a step into the right direction IMO. Customisation of ships is something that has not been possible until now. To the nay-sayers, this pilot program literally has to be what it is here. Anything more would require an exponentially increasing investment in developer time and would need to pass through the great art department bottleneck. This is a change that if it goes through, would mean the move to V4 while V3 is not yet finished.
Personally, I am going to be looking for excuses to fly these ships in the future. There is finally something in the NEX store that I want to spend my money on. I only wish I still had some CONCORD LP left so I could fly around lowsec, tackling things and playing the part of bad cop.
WOOPWOOP! |
Cuchulain Spartan
Unlimited Pew
10
|
Posted - 2014.03.08 15:16:00 -
[592] - Quote
Why not just come up with lets say 20 different patterns, zebra stripes, leopard spots, digital camo, checkered, etc etc etc. Allow any of the patterns to be applied to any ship in a "spray paint shop" in station. Make the patterns a "paint by numbers" pattern and then allow colours to be applied to the paint by numbers.
Fifa Soccer did this years ago on the Mega Drive (Genesis) for uniform design. Its simple and easy and would allow for loads of combinations. Skip all this blueprint nonsense and just charge something fair per ship lets say 1mil per BS, 500k per BC etc. That way people can pimp their ride multiple times a day and CCP can soak up all those iskies.
Spart
|
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1501
|
Posted - 2014.03.08 15:30:00 -
[593] - Quote
Cuchulain Spartan wrote:Why not just come up with lets say 20 different patterns, zebra stripes, leopard spots, digital camo, checkered, etc etc etc. Allow any of the patterns to be applied to any ship in a "spray paint shop" in station. Make the patterns a "paint by numbers" pattern and then allow colours to be applied to the paint by numbers.
Fifa Soccer did this years ago on the Mega Drive (Genesis) for uniform design. Its simple and easy and would allow for loads of combinations. Skip all this blueprint nonsense and just charge something fair per ship lets say 1mil per BS, 500k per BC etc. That way people can pimp their ride multiple times a day and CCP can soak up all those iskies.
Spart
But i don't want this " zebra stripes, leopard spots, digital camo, checkered, etc etc etc.". I want skins like Kor-Azor, Sarum, Sebastior Tribe, Brutor Tribe, Roden, CreoDron, Su-ve, KK, etc and so on. |
Breidablik
Universalis Imperium Li3 Federation
3
|
Posted - 2014.03.08 15:31:00 -
[594] - Quote
Please update the corp logo system, add more customization, and strictly regulate alliance logos, before you make it an option to add to ships.
I don't see how 'Confederation of XXXPIZZAXXX' or whatever the f*** made it through the approval process. What's the point of EVE with factions and a story, if there's spaceships flying around with pizzas or cats on them. Very game breaking. Might as well have a Space Balls MMO so all these kids who think it's cute can f*** right off. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
739
|
Posted - 2014.03.08 16:02:00 -
[595] - Quote
EOH made ALL POSSIBLE SHIP TEXTURES ALREADY!
Check out this link! http://www.eohgames.com/labs/Ships/
I, for one, LOVE the EoM Oracle...
Ship paint will bring a much needed sense of personalization to each ship we put time and effort into... |
Bariolage
Control F9
21
|
Posted - 2014.03.08 16:06:00 -
[596] - Quote
Just wanted to chime in an extra voice in the thank you direction for the reasonable way this was rolled out. I agree with I believe most players that it's important that none of these features modify stats in any way, and the pricing structure isn't prohibitive.
I have an inkling of worry about the slippery slope to stat modified ships bought straight from CCP for cash; I'm not going to hyperbolize my feeling and freak out, but I feel it's necessary for more people to add voice to that concern so that it doesn't happen. I feel uncomfortable enough as is with "present" ships that have any strength. Some of them are already skirting the line of being able to buy them straight from CCP for money. Fortunately none of them have passed cruiser sized hulls. I honestly think the zephyr was one of the best present hulls because it would add almost no value to a collectors edition with a 5 run bpc in it, except as creatively designed piece of sci fi art. Genolution implants go farther than just pushing it. Hell, keep it at ship skins, and even bring back more aurum clothing, I likely won't buy any at high prices, but that is a personal choice, but in this style of competitive pvp game, purely vanity purchases should be the only legitimate microtransaction.
Overall, I implore you to stop pushing it with "present" and packaged ships and implants that push the boundaries of non sandbox power items, and |
Mordeth Karde
Celestial Being.
0
|
Posted - 2014.03.08 18:13:00 -
[597] - Quote
Any way to customize your ship is a good thing.
I've not read all 31 odd pages so this might already be noted, however, I am concerned with the amount of work this could cause in future. Imagine, down the line, every ship in EVE having 10 or so paintjobs. Now imagine, as technology increases, CCP finds the need to remodel the ships. This adds a vast amount of work update all the models, the textures and paintjobs.
I would like to point to the current corp logo system as a more "sandboxy" solution. When creating a logo, you have 3 fields that you can populate with a variety of textures and colours (These are obviously then saved as images, but we will skip that bit).
Likewise, for ships, you could have a "paintjob" consisting of X number of fields that the user then populates from a variety of provided textures and colours. For a simple example, 2 fields; a background colour and a highlight colour. Each ship hull then has a single texture with areas defined that say "this area, use the background colour, but in these areas, use the highlight colour". If you get what I mean. The advantages?
1) The current ship colours are now just a special pre-set paintjob. 2) A single custom "paintjob" can be applied to all ship hulls. Say, an alliance or corporation colour scheme - your whole fleet has the same colour. 3) Ships that are introduced or remodelled simply need to have the texture as described above to be compatible with all current and future paintjobs. 4) New paintjobs can be introduced by adding in more textures and colours (or later, as tech increases, more fields).
I'm not going to discuss this in any more detail; people always prefer to pick things apart than add constructive criticism. I just wanted to encourage some discussion about a more sandboxy/providing the tools approach to paintjobs.
Regards, Mordeth
|
stoicfaux
4174
|
Posted - 2014.03.08 18:21:00 -
[598] - Quote
Breidablik wrote:Please update the corp logo system, add more customization, and strictly regulate alliance logos, before you make it an option to add to ships.
I don't see how 'Confederation of XXXPIZZAXXX' or whatever the f*** made it through the approval process. What's the point of EVE with factions and a story, if there's spaceships flying around with pizzas or cats on them. Very game breaking. Might as well have a Space Balls MMO so all these kids who think it's cute can f*** right off. Dude. Garish, vulgar, vivid, etc., ship painting has been done in the real world. Specific examples would be WWI's the Red Baron and his Flying Circus, and nose art on WWII airplanes, some of which had to be censored by commanders.
Given how the power dynamics between capsuleers and polite society the empires, It's only game breaking if we don't run around in extreme paint jobs.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Matthias Lodge
Radiant Apogee Industries
5
|
Posted - 2014.03.08 18:51:00 -
[599] - Quote
Being able to put you Corporation or Alliance logo on your ships I believe would be far better that general paint jobs. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
12
|
Posted - 2014.03.08 21:17:00 -
[600] - Quote
I missed this thread for two days, and you people put up 31 pages....
https://forums.eveonline.com/default.aspx?g=posts&t=316183&find=unread
I have no idea if the suggestions in that thread made their way over here via magical internet fairies. If not they have now.
I would be very interested to hear a dev comment on the possibility of making the major corporation colors available through LP stores, and the minor pirate/corps who have no LP stores available through NeX.
I read up to page 10 and didn't see any confirmation from anyone in blue that this would be coming to T2 and T3 ships.... Please... PLEASE tell me there will be T2 and T3 reskins. These are the ships that your players really put their pride into earning and flying well, we would sincerely appreciate the ability to show how proud we are of them. |
|
Ginger Barbarella
Caldari Provisions Caldari State
1883
|
Posted - 2014.03.08 21:32:00 -
[601] - Quote
Here's wild thought: how about fixing a number of the LONG-STANDING BUGS that many of us have been working around for years, rather than more NeX store non-sense?
Just a crazy thought, I know... "Blow it all on Quafe and strippers." --- Sorlac |
Karl Jerr
Herzack Unit
6
|
Posted - 2014.03.08 23:16:00 -
[602] - Quote
More costly bling = more reasons to have to suicide gank these ships.
You adding content in two ways, well done CCP. |
Vasil Comino
Zen Explorations Ltd.
0
|
Posted - 2014.03.09 00:14:00 -
[603] - Quote
Hi Everyone,
I think the idea about customising your ship is a great idea. It has already proven successful in FPS games like COD, Battlefield and also like Diablo 3. I think the really important aspect about why these programs work so well is because the players of any game want some aspect of individuality. But more importantly these customisation programs works because they were Free or only cost very low amounts of in game currency.
I think all players understand that setting something like this up in Eve will take time but I really do think it is important to remember that every player is paying every month to play this game. Yes some people can afford to sell Plex and maybe that should be left to limited edition paint finishes or something. But I believe that all players should be able to at least add paint jobs to the ships free of charge.
Another idea would be to be able to add the corporation logo to the ship in areas we desire. Or like all the FPS games be about to create our own personal decals using all different shapes to make something amazing.
I really do look forward to hopefully customising the look of my ship in the future. I just really hope the Eve Dev team does this for the players to make the game better rather then to increase profits alone.
Thanks. |
Ykcul Mileghere
Risus sardonicus inc
4
|
Posted - 2014.03.09 03:06:00 -
[604] - Quote
didnt read all 31 pages so dont blame me for my question: capitals and freighters\jf will be customizable too? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4988
|
Posted - 2014.03.09 03:29:00 -
[605] - Quote
Ykcul Mileghere wrote:didnt read all 31 pages so dont blame me for my question: capitals and freighters\jf will be customizable too?
The answer is in the devblog. Day 0 advice for new players: Day 0 Advice for New Players |
Orakkus
Wraithguard. Dirt Nap Squad.
275
|
Posted - 2014.03.09 03:55:00 -
[606] - Quote
Okay, I went on Sisi to have a look for myself and here's what I thought of the new skins.
Amarr - Very nice, simple yet cool Caldari - Definitely different, but still pretty cool and easy to see. Gallente - I like the choices and they look great in the light.. but space doesn't have a lot of well lit areas. Minmatar - Go back to the drawing board. It couldn't have take more than a couple minutes for the new Minmatar skins. You can't really tell there is a difference unless you look really, REALLY closely. He's not just famous, he's "IN" famous. - Ned Nederlander
|
Arthur Aihaken
Arsenite
3013
|
Posted - 2014.03.09 04:12:00 -
[607] - Quote
Orakkus wrote:Minmatar - Go back to the drawing board. It couldn't have take more than a couple minutes for the new Minmatar skins. You can't really tell there is a difference unless you look really, REALLY closely. Minmatar are supposed to be hideously ugly. I am currently away, traveling through time and will be returning last week. |
FireFrenzy
Satan's Unicorns
2
|
Posted - 2014.03.09 08:04:00 -
[608] - Quote
I should like to promote the various flavors of megathron for skinning!
Also GODDAMN THAT ROKH IS SEXXY!
/me goes and makes whoop whoop sounds |
Breidablik
Universalis Imperium Li3 Federation
3
|
Posted - 2014.03.09 08:39:00 -
[609] - Quote
stoicfaux wrote:Breidablik wrote:Please update the corp logo system, add more customization, and strictly regulate alliance logos, before you make it an option to add to ships.
I don't see how 'Confederation of XXXPIZZAXXX' or whatever the f*** made it through the approval process. What's the point of EVE with factions and a story, if there's spaceships flying around with pizzas or cats on them. Very game breaking. Might as well have a Space Balls MMO so all these kids who think it's cute can f*** right off. Dude. Garish, vulgar, vivid, etc., ship painting has been done in the real world. Specific examples would be WWI's the Red Baron and his Flying Circus, and nose art on WWII airplanes, some of which had to be censored by commanders. Given the power dynamics between capsuleers and polite society the empires, It's only game breaking if we don't run around in extreme paint jobs. I understand your point, yet it had little to do with what I was saying. Complain about vulgarity, evemail me, I have plenty more. |
Orakkus
Wraithguard. Dirt Nap Squad.
275
|
Posted - 2014.03.09 10:54:00 -
[610] - Quote
Arthur Aihaken wrote:Minmatar are supposed to be hideously ugly.
No argument here.. however, I would like to see two separate, and distinctive versions of that ugly instead of just a variation of shade. He's not just famous, he's "IN" famous. - Ned Nederlander
|
|
Rivr Luzade
Coreli Corporation Ineluctable.
261
|
Posted - 2014.03.09 10:55:00 -
[611] - Quote
Have you seen the Nefantar Maelstrom? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4988
|
Posted - 2014.03.09 11:25:00 -
[612] - Quote
Breidablik wrote:stoicfaux wrote:Breidablik wrote:Please update the corp logo system, add more customization, and strictly regulate alliance logos, before you make it an option to add to ships.
I don't see how 'Confederation of XXXPIZZAXXX' or whatever the f*** made it through the approval process. What's the point of EVE with factions and a story, if there's spaceships flying around with pizzas or cats on them. Very game breaking. Might as well have a Space Balls MMO so all these kids who think it's cute can f*** right off. Dude. Garish, vulgar, vivid, etc., ship painting has been done in the real world. Specific examples would be WWI's the Red Baron and his Flying Circus, and nose art on WWII airplanes, some of which had to be censored by commanders. Given the power dynamics between capsuleers and polite society the empires, It's only game breaking if we don't run around in extreme paint jobs. I understand your point, yet it had little to do with what I was saying. Complain about vulgarity, evemail me, I have plenty more.
Did you read the rest of stoicfaux's post after the word vulgar? No you didn't. Now go back and read what he wrote: the point he was making is very relevant to what you were saying.
Day 0 advice for new players: Day 0 Advice for New Players |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
13
|
Posted - 2014.03.09 12:34:00 -
[613] - Quote
Orakkus wrote:Arthur Aihaken wrote:Minmatar are supposed to be hideously ugly. No argument here.. however, I would like to see two separate, and distinctive versions of that ugly instead of just a variation of shade.
You will see it when more options are added from different Minmatar corporations. The current skins are designed around the color scheme of the NPC corporation they're named after.
So a more legitimate criticism to make that voice your concern would be "Please start with so-and-so or this-and-that corporation CCP, so that we can more adequately judge the difference these skins are going to have overall, since their color scheme has more contrast with the base Minmatar colors." |
wicked cheese
Imperial Research Inovations
2
|
Posted - 2014.03.09 12:49:00 -
[614] - Quote
posting to show support
vanity ship skins is a great idea for that left over AUR everyone has. until ambulation is developed futher.
what is really needed though is a way to trade AUR it is money after! |
Arthur Aihaken
Arsenite
3024
|
Posted - 2014.03.09 21:23:00 -
[615] - Quote
Bohneik Itohn wrote:So a more legitimate criticism to make that voice your concern would be "Please start with so-and-so or this-and-that corporation CCP, so that we can more adequately judge the difference these skins are going to have overall, since their color scheme has more contrast with the base Minmatar colors." The Krusual is actually one of the more visually striking designs, it's just that these hulls don't necessarily lend themselves to it. I think for the next set they should consider:
GÇó Kor-Azor (Amarr) GÇó Hyasyoda or Sukuuvestaa (Caldari) GÇó Roden Shipyards (Gallente) GÇó Core Complextion (Minmatar) I am currently away, traveling through time and will be returning last week. |
stoicfaux
4184
|
Posted - 2014.03.09 21:52:00 -
[616] - Quote
CCP isn't being ballsy enough with the initial set of skins.
IMHO, they should toss out a shuttle with a "EVE monument" themed skin to promote interest in the people who don't read the forums or launcher announcements.
Or whip up an extremely garish skin (.e.g. Zebra stripes with a flashy light) for a cheap PvP frigate and give a bunch of the BPCs free to RvB as a means of advertising the skins (and stream it on Twitch.) Any unused BPCs would be auto-deleted after X days.
CCP Xhagen needs to talk to someone in marketing.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
T'amber Demaleon
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.03.09 23:19:00 -
[617] - Quote
:cough: all the interbus ships :cough: |
Logicycle
Chaos Gate
89
|
Posted - 2014.03.10 00:21:00 -
[618] - Quote
Pink Avatars & Polka Dot Macherials? Yes, please. |
Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
55
|
Posted - 2014.03.10 03:41:00 -
[619] - Quote
I seem to remember the old tattoo mechanic was better than it currently is. You guys remember when one could pick from 5 or 6 different tattoo designs, scale it within reason up or down 30%, and just drag it around on your face for positioning? I still want that back...but more to the point:
How about we apply something like that to the ship models? They can be very simple shader transforms/vectors or whatever magic happens. Could be only 5 or 6 actual designs (tiger stripe, pair of different camos, color bars, solid color overlay, whatever) and simply have a selector for 16 different colors. Could get real fancy and add a 4 level opacity or something too.
I would imagine that on a regular battlefield with 500 ships on it, that given the various hulls involved, this would add a rather trivial amount of work for both the client itself and the video card. Identification of ship is already sent, as well as full weapon system status, shield/armor cycles, movement, placement in space, etc. This would only add the data required to
1) select a basic skin overlay 2) scale it a limited quantity 3) color it
These things are easily duplicated for each ship.
Thus saving, speculating on current implementation: 1) Developer time repainting custom models/paintjobs for each ship 2) Video load and overhead since if there is one of these on field, then one must load more crap into memory and process it differently from everything else 3) Rage at how the options would otherwise be so limited (see above rant about tattoos...I don't want my tattoo centered nor do I want my scar in one of hte 2 locations allowed).
|
XChristianX
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.10 04:07:00 -
[620] - Quote
CCP Phantom wrote:With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you! With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program. Also welcome the return of the Police Comet! Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!
The simple answer is to NOT charge us for painting our ships. That's why I pay $15 a month. It is outrageous to charge us for a skin we cant really control. Customization is paramount to me at least. So being able to control where the paint goes and how it is applied is an amazing new direction. Frankly mining fighting and conquering are a bit boring after 8 yrs of play. I want to paint my ship!
We absolutely NEED to customize the paint scheme on our ships for the simple fact that we are our ships. Its nice that we can customize our faces and bodies but lets face it we don't use those during social interaction. In fact we use our faces merely as an identification driven purpose but our clothing and such is still essentially under utilized. (walking in stations anyone?) Customizing the paint scheme on our ships doesn't need to be this great big complicated thing you guys have thought up. In fact it can be very simple. Once you purchase a ship you can paint it, visible to all and when the ship is destroyed so is the paint job. Same applies to repackaging and selling - the paint is removed.
This can lead to clan specific paint jobs too. Skins pre-made and handed out to clan mates in order to look and think more alike.
|
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XChristianX
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.03.10 04:15:00 -
[621] - Quote
Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning? |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
5
|
Posted - 2014.03.10 09:35:00 -
[622] - Quote
XChristianX wrote:Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning?
players in other games probably don't riot |
Cannibal Kane
My Little Ponies of the Apocalypse
3343
|
Posted - 2014.03.10 11:24:00 -
[623] - Quote
XChristianX wrote:CCP Phantom wrote:With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you! With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program. Also welcome the return of the Police Comet! Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! The simple answer is to NOT charge us for painting our ships. That's why I pay $15 a month. It is outrageous to charge us for a skin we cant really control.
It is free...
ISK in EVE is not real money. Unless you are one of this **** poor sobs in EVE that needs to buy PLEX with Real money just to buy things.
However it would have been nice if we had control the paint scheme. But I can see now that is something that will be heavily abused. I am fine with fixed paint jobs as long as I get my Black Legion. "I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS |
Dreak Valsin
Dreak Enterprise's Requiem Eternal
0
|
Posted - 2014.03.10 11:30:00 -
[624] - Quote
I think this is going in the right direction however, why not make it so painting the Ship would be more like how You purchase insurance? Its going to be a pain if the only way to get these skins is to purchase BPO via AUR. |
Caelo Agalder
Shadow Empire Inc.
1
|
Posted - 2014.03.10 12:04:00 -
[625] - Quote
Dreak Valsin wrote:Its going to be a pain if the only way to get these skins is to purchase BPO via AUR.
It is a one-use BPC so each time you want to paint your ship, that is an AUR cost. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
391
|
Posted - 2014.03.10 13:39:00 -
[626] - Quote
I get the impression that these skins (in the future after full implementation) will be available through many many means.
Apart from the obvious NEX store and LP stores you can expect these to be available via the market (because people will buy them purely for resale)
But I also fully expect them to also appear as "loot drops" from faction spawns. Possibly even story line mission rewards.
Personally. I would love there to be a way the community could submit their own designs for approval as I know there a many, MANY, freakin' LOADS of good artists who play eve and would love to have their designs in EvE. |
Ranger 1
Ranger Corp
5344
|
Posted - 2014.03.10 13:46:00 -
[627] - Quote
Caelo Agalder wrote:Dreak Valsin wrote:Its going to be a pain if the only way to get these skins is to purchase BPO via AUR. It is a one-use BPC so each time you want to paint your ship, that is an AUR cost. Erm, no. There will also be multi run BPC's.
You will also be able to purchase them with ISK from other players via market/contracts, or just buy the finished ships themselves.
This won't be the final version of the mechanic, this is only a temporary proof of concept test. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ralph King-Griffin
Var Foundation inc.
351
|
Posted - 2014.03.10 13:58:00 -
[628] - Quote
hmmmmm, love the feature, im not really a fan of any of the schemes on offer. Barr maby the Hyperion.
hope this takes off. If in doubt...do...excessively. |
Tlat Ij
Hedion University Amarr Empire
67
|
Posted - 2014.03.10 14:10:00 -
[629] - Quote
Cannibal Kane wrote:It is free... It may be "free" to you, but SOMEONE has to pay for it and that is ********, doubly so for a pilot program that may not even be implemented in full. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
14
|
Posted - 2014.03.10 15:15:00 -
[630] - Quote
XChristianX wrote:CCP Phantom wrote:With EVE Online: Rubicon 1.3, to be published on March 11, we introduce an exciting pilot project: ship skins for you! With this pilot project we would like to see if you are interested in ship skin paint, figure out the demand and if we should go ahead and spend more time in developing a full ship paint project. Read all about this pilot project in CCP Xhagen's dev blog Ship Painting Pilot Program. Also welcome the return of the Police Comet! Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here! The simple answer is to NOT charge us for painting our ships. .... after 8 yrs of play. I want to paint my ship! We absolutely NEED.... This can lead to clan specific paint jobs too. Skins pre-made and handed out to clan mates in order to look and think more alike.
After 8 years in the game, I would think you'd understand the simple Eve economics which means you are not being "charged" to paint your ship. You are being given the Option to pay in a different currency should you choose not to spend isk on it.
Never use "Need" when speaking about cosmetics....
Clan?.... Are you on the right forum?.... It's also nice that you desperately need this customization to enjoy the game as an individual, but want everyone else to use it as a means of homogenizing their gameplay into the same experience and become a hive-mind of perfect conformism to your perspective of them as players.
XChristianX wrote:Is it deliberate that customization has taken a back seat when all the great games of the past 20 yrs have included a high level of customization from the beginning?
Oh HAI! I hear you like customization!
Great news! CCP has just brought a revolutionary new feature to the EvE Universe. Players will now be able to Customize the Modules that control how their ship performs and focus it's abilities to excel at specific tasks, ALL ACCORDING TO HOW THE PLAYER DESIRES TO EXPERIENCE THE GAME!
.....
You spend a lot of time on battleclinic don't you?
Go sit in the corner until this discussion is over. |
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Unezka Turigahl
Det Som Engang Var
148
|
Posted - 2014.03.10 16:50:00 -
[631] - Quote
- Paint job costs money and is destroyed on death, offers no benefit beyond cosmetic. - This game is all about blowing up your spaceship over and over, and spending ISK efficiently. - Paint job's initial injection into the game is tied up in a secondary currency no one cares about. - You generally don't see your ship in this game, or anyone else's, as you tend to be zoomed out pretty far. Even if you zoom in on your ship for a bit, the ship models are so dark when undocked you don't get a good look anyway.
Can't see myself using this much, and would be surprised if it becomes popular with the general player base. There are additional reasons I'm not excited about this as well. There are lots of skin swaps in the game already and they usually denote altered stats. This concept will become pretty fuzzy. Sometimes if a ship looks different, it will be different. Sometimes it will not actually be different. When skins that do not alter stats are folded into the default ID and don't have a different name on the overview, then it won't matter as much. Since, again, you don't really see the ships much in this game. I can see this initial implementation being confusing to new players though.
I also wonder if this just creates more work for the artists every time a ship model needs to be upgraded.
I would have rather seen the corp logo generator overhauled, and the option to display your logo on your ship in place of the standard company logo - free of charge.
|
Bagrat Skalski
Poseidaon
1061
|
Posted - 2014.03.10 23:13:00 -
[632] - Quote
CCP, this starter program is in fact skin changing program. We have CQ instead of WiS, we have not asked for only one room, but for something what will go on par with sandboxy theme of the game, i hope we will have more this time, something what is on par with sandbox, not a themepark. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
SghnDubh
BattleClinic
18
|
Posted - 2014.03.10 23:42:00 -
[633] - Quote
Bohneik Itohn wrote: You spend a lot of time on battleclinic don't you? Go sit in the corner until this discussion is over.
If by this you mean he has a valid point and that it's too tiring for you to reply with anything other than snark, then yes please I second the suggestion. Just sayin.
Killboard, Loadouts, PLEX and EVEMon at BattleClinic |
Adroc Novac
Kraft Lanze Fighter
0
|
Posted - 2014.03.11 00:06:00 -
[634] - Quote
My 2 cents:
Skinning ships is pointless if 1, the colors and patterns are predetermined and 2, if the user base is unable to generate skin designs.
for example: Hello Kitty Apocalypse. CCP, please make the Hello Kitty Apocalypse a thing.
Else, I feel it will be another useless thing like 'captains quarters' for example. |
Sakaane Eionell
Intaki Liberation Front Intaki Prosperity Initiative
122
|
Posted - 2014.03.11 04:16:00 -
[635] - Quote
Stoked for ship skins.
Not so stoked for the rollout format but I understand it's not necessarily going to be that way forever.
Not so stoked to have to use AUR either. I don't care whether I can use ISK to buy AUR or not. It's just a step I don't really want to do.
I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
I would rather use LP and/or mission for agent rewards to earn "static" ship skins that are predetermined according to a pattern that matches an NPC corp, like the ones in the devblog. This would make working for certain NPC corps (and grinding standings/LP) more meaningful. I hope for a rig/subsystem that can be fitted to the ship I want to use that skin on.
Like others, I also would also like the ability to custom paint my ship in ways that do not conform to NPC corps. I could maybe grudgingly pay AUR for this but not at the costs proposed. I don't necessarily want to paint whatever I want, but something like the tattoo system, where I can pick from a selection of patterns suitable for each hull, and then subsequently choose from a selection of colors, would be good for me. I would like to be able to apply a "primary" color and a "highlight" color.
If capsuleers can apply and change their facial tattoos at will (nanites), then surely the same kind of technology should be plausibly applied to ship hulls, and that kind of technology should be cheap and offer a lot of options. ;) Suresha
- We are the few, spoken of by many | Solitary Pilot - |
Auk Monnan
Hidden Industrial Group
0
|
Posted - 2014.03.11 04:53:00 -
[636] - Quote
I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.
My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.
And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?
Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants. |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.11 04:55:00 -
[637] - Quote
If anyone feels like spinning these "new" ships (most of these alternate paint jobs have existed for years), along with about 1200 others you can do so here: www.caldariprimeponyclub.com - you'll need a webgl compatible browser.
The CCP art department has done a fabulous job with a lot of these ships, especially the Gallente Police.
Thanks Art Team :3 Much love
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mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
522
|
Posted - 2014.03.11 09:05:00 -
[638] - Quote
i have a fed navy comet . will blue lights be blinky? and also i want a siren some of those paint jobs look sweet real gamers only need one toon-á |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
|
Posted - 2014.03.11 09:54:00 -
[639] - Quote
mr ed thehouseofed wrote:i have a fed navy comet . will blue lights be blinky? and also i want a siren some of those paint jobs look sweet
I would pay extra for a siren. Especially if it could be a selection of sirens. I want the "Ghostbuster" siren. EEEeeeeeee EEEeeeeee EEEEeeee EEEeeee |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
|
Posted - 2014.03.11 10:02:00 -
[640] - Quote
Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. |
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Kusum Fawn
State War Academy Caldari State
431
|
Posted - 2014.03.11 19:20:00 -
[641] - Quote
Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship.
the problem is the price of the paint job, relative to the price of the item that is being painted.
In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Sakaane Eionell
Intaki Liberation Front Intaki Prosperity Initiative
122
|
Posted - 2014.03.11 23:55:00 -
[642] - Quote
Kusum Fawn wrote:Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. the problem is the price of the paint job, relative to the price of the item that is being painted. In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no? This. Suresha
- We are the few, spoken of by many | Solitary Pilot - |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
392
|
Posted - 2014.03.12 09:49:00 -
[643] - Quote
Kusum Fawn wrote:Spugg Galdon wrote:Sakaane Eionell wrote: I feel the proposed costs are too high, especially for frigs, but even for battleships. I wouldn't buy a car and then pay a detailer 30% to 1000% or more of the car's value to repaint it for me--so why should I spend virtual currency that way on virtual goods?
When buying a car, certain colours or paint type or colour schemes DO cost extra. They're optional. They offer nothing but a cosmetic finish (no performance) and is purely down to taste and current style. Sounds very familiar to this idea. Also, a car is a little bit smaller than a battle ship. the problem is the price of the paint job, relative to the price of the item that is being painted. In general one does not paint a vehicle with paint that costs more then the vehicle. a $30K paint job on a $25k car is a bit much no?
You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen -ú500 cars drive around with the best part of -ú10k in modifications on that do nothing for the performance of the vehicle |
Chiana Dar'Ago
Helix Pulse Brothers of Tangra
0
|
Posted - 2014.03.12 11:12:00 -
[644] - Quote
Finally after years and years of waiting ... we move an inch. But thats ok. I hope this works out well. But I would guess this will be limited so the devs can figure out a different deployment method instead of having to reframe the architecture going foward.
thank you. |
Oraac Ensor
School of Applied Knowledge Caldari State
442
|
Posted - 2014.03.12 12:44:00 -
[645] - Quote
Spugg Galdon wrote:You will be surprised how much people will pay for custom paint jobs or modifications that do nothing but add a cosmetic touch the vehicle. I've seen -ú500 cars drive around with the best part of -ú10k in modifications on that do nothing for the performance of the vehicle Even if that were true, which I doubt, I'd bet any amount that they weren't entered in a destruction derby. |
Xutel
Astro Industrial Technologies
0
|
Posted - 2014.03.12 12:48:00 -
[646] - Quote
I honestly like the idea of painted ships though I see lag being an issue in major battles. Also, Micro-Transactions suck, even if it's not pay to win. "Aur" can go shove it's ass deep in the depths of the unmentionable. |
Voxinian
32
|
Posted - 2014.03.12 12:53:00 -
[647] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
+1 Ship skins is nice, but it is a money grab scheme imo. Is me paying for a sub not enough CCP? I went to the info page about the skins and immediately saw plex this and that if you want a skin. Just yesterday when I logged in I get an advert banner in my face from CCP if I want to spend a plex on writing some words in a time capsule... Why are players being milked for any new feature/improvement/thingy? Just add more content to EVE and get more players and thus more revenue instead of milking the existing players for every frikkin thing you add. You did not add ship skins for the sake of making EVE better, but to generate more money. |
Navarho
Justified Chaos
0
|
Posted - 2014.03.12 14:23:00 -
[648] - Quote
I really like the new possibility to be more individual and i'm pretty sure, most people will like it. Looking forward for more skins! +1
On the other hand i think flooding the market with vanity items, wich got the same stats as their unpainted counterparts, will bring far more confusion into it as it should. Also using a blueprint, wich needs Industry I (skill), to 'create' a new ship is kinda awkward.
Wouldnt it be easier, to create a new slot (for example i name it 'painting'), into wich i can drop the skin BP. If i wanna remove it, it will be destroyed, as it like it is on rigs, also in different sizes (small, medium, large). |
GeeShizzle MacCloud
456
|
Posted - 2014.03.12 16:23:00 -
[649] - Quote
Honestly i think this pilot program will be a relative success but it can be so much more! if you are to use this as a piloting program as you intend, whats to become of the BPC ship skinning process if its deemed to rigid a process for you, CCP, to fully leverage the micro-transaction potential. And for us, the personalisation level that we players will ultimately want to distinguish ourselves?
Sure visual personalisation has its limits based on base ship cost to an extent. Most wont place a 1Bil worth of personalisations on anything less than a Faction/T2 BS or even supercarrier, but we most certainly wont put it on a disposable frigate, so some level of price spread and throttling will be needed.
Having the ability to be able to add multiple levels of personalisation would also add complexity and diversity to customisation, and after all, the entire idea of customisation and personalisation to any MMO is to be able to make something yours, not just by ownership but by having a sense of uniqueness. Something we all to some extent strive for in any game of significant size.
One of the better personalisation examples that has been shown is the one on most peoples lips, the Police Pursuit Comet. Not in its texturing or colourings but in its lighting (police red and blue lights) and other dynamic effects (eg the night rider style front scanner).
So much more can be done with personalisation of ships than just texturing and colouring, when you include lightings (more than just flickering nav lights) and other dynamic effects you can start to bring together some wonderful looks at a relatively cheap investment of art assets, and coupled with independent texturing / colouring of a hull the breadth of customisation multiplies.
One additional thing however, as much as personalisation can make us feel unique, within Eve Online uniqueness is a trait that is often preyed upon, and is why i believe the piloting program here will only be moderately successful. Gankers would much more likely go for an Ishukone Watch Scorpion (for example) than a regular scorpion as just from the name they know its a higher priced rare item. from the pilots perspective its a huge risk undocking such a ship as it attracts unwarranted attention, so the ship become more likely a mantelpiece item rarely if ever to be used as there's little to no performance benefit over the stock version. Same may well be said for the Police Pursuit Comet in time.
If players are to customise their ship, there would be significantly more customisation bought and utilised if their ship doesn't go through a fundamental name change, broadcasting its worth to the rest of eve from up to 700+km away in space (on grid).
Other forms of viewing customisations can be done without it being 'handed to gankers on a silver plate'. including actually viewing it in space from up to 100km away. or even previewing it through the show info window (especially if a 'show ship customisations in space' graphic option has been turned off in the ESC menu).
This form of previewing customisations via show info window may also be used when selling a customised ship via contracts. However that's delving into details i've been thinking of that's far beyond the scope of this feedback.
plz plz plz dont push this feature into the realms of ultra restrictive high profile micro-transactions as it entirely defeats the purpose and denies us of pretty things and you of potential additional revenue! micro-transactions only work if they are indeed micro and done en mass!
<333333 |
Deriah Book
Native Freshfood Minmatar Republic
29
|
Posted - 2014.03.12 17:43:00 -
[650] - Quote
*** ALL I REALLY WANT ***
Is the freakin' black carbon fiberish finish back on my Republic Fleet Firetail.
Why you ever changed that is beyond me. It was the coolest looking ship in Eve. Now it ranks among the most comical.
(Unless the idea is that the ship can fly in atmo and we are intending to hide it in the forest.) |
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asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2014.03.12 22:47:00 -
[651] - Quote
Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin) |
Arthur Aihaken
Arsenite
3056
|
Posted - 2014.03.13 01:50:00 -
[652] - Quote
asteroidjas wrote:Anyone do up the numbers on what these things cost after today's blitz on AUR tokens? (for those that don't want/can't buy a full PLEX to convert to buy single skin) $48-$58 million ISK for a battleship skin, although the majority of battleship hulls are now running about $20-million more as well. I am currently away, traveling through time and will be returning last week. |
Zero Krikhaar
Vehement Insanity Forward Unto Glory
2
|
Posted - 2014.03.13 02:29:00 -
[653] - Quote
Auk Monnan wrote:I've seen this story before. Once upon a time, The Devs promised customization and the ability for industrialists to differentiate their product on something besides price. What the programmers pooped out was rigs, basically another module slot that can only be sold on contracts once installed. The Devs said oh well and sold it like it was something really new.
My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.
And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever). What do they need to squeeze more money out of the flock for, just to prove they can?
Meh, I have that stack of AUR they gave me for free, that would buy me a couple skins since nobody is ever going to see my amazing tushy in a set of designer leather pants.
This is my concern also What I expect to see: league of legends tier 25 dollar skin Dev money grab.
^^^ Don't make it this and your player's will be very happy AND buy a lot of skins! (I'm much more willing to spend 5 dollars 5 times than I am 25 dollars once...just saying XD)
What I'd like to see: It'd be nice if you just gave ALL the ships a stripe option or two with a couple of color options (if you have to overhaul your skinning system anyways because of the marketid issue I don't see why this is a big stretch).
BUT, I'm not getting my hopes up.... |
Securis Unus
The Scope Gallente Federation
9
|
Posted - 2014.03.13 09:02:00 -
[654] - Quote
This appears to become TF2, want something cool that is useless in game buy your hat (in this case ship skin). It wasn't bad enough you took the Comets light and now you give it back, oh wait only if you are an Incursion bear who is already raping EVE for isk and LP. This is a neat idea but come on, don't take something away only to give it back at a cost. The other ships yeah that's cool since they weren't skinned before. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
29
|
Posted - 2014.03.13 21:19:00 -
[655] - Quote
Adding my voice to something that has been mentioned, but often with poor communication skills. I've played a lot of MMO's that offered cosmetics so let me try to explain something that I've noticed occurs.
There is a low price ceiling on cosmetic items. Beyond that price ceiling, the cosmetic items will be mildly popular but will also cause a lot of ill will with the player base, because they feel the developer is being greedy or grasping for money. Below that price ceiling, players will not care one whit and the items will sell ridiculously well. There is a breaking point where cosmetic items become so cheap that players just don't care, it becomes inconsequential, and more players will not only purchase cosmetics, but are likely to purchase far more of them.
I don't think you've ducked under that price ceiling for the majority of players, CCP. I'm fine with the current prices because with my playstyle I won't be flying my flashy ships where I could possibly lose them, meaning these cosmetics are nearly a permanent purchase for me.
Other people go through ships like a man drinks water in the desert. You may not be able to get that person to purchase a skin for every ship they lose, but they should at least feel like losing a couple when they want to show off is no big deal.
Finding the right price is kind of like getting the sweet spot for a viral internet video. It's tricky, but once you do it the results are big. Please use this pilot program to find the right price for the majority of your players so that this project can be a success for both the developers and the community. |
epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
681
|
Posted - 2014.03.13 21:37:00 -
[656] - Quote
To start, i think that the availability of custom skins is an excellent idea.
I have concerns however as to what you are actually trying to measure.
The problem is by tying this to the store, at the stated prices, and limited ships, what are you actually going to measure?
Is it the price point, or that people are going to use the store given enough incentive? Or the ships themselves, or whether players are interested? and then with all that trying to decide which variable is the relevant one?
You are going to get conflicting data, and have an extremely difficuilt job of determining which point actually affects it. You are making your own job needlessly complicated.
If you really want to decide desirability, give one random, skin blueprint free to each player from those you have made available, make it tradeable,and see how the market and players react.
That will give you much cleaner data, and also create interest for your future decision. There is one EvE. Many people. Many lifestyles. WE are EvE |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
742
|
Posted - 2014.03.14 02:21:00 -
[657] - Quote
Nice to see the devs are finally looking at this considering it's been a possibility since V3 came out.
I am sure different hulls for each paint scheme isn't going to happen due to the overhead, both coding and player ( because who wan't so have to troll through the market for the specific one of a dozen variants of a vessel. if that happened nobody would bother to buy and sell alternate schemes).
I am hoping for something like a righ slot that changes the ship skin. I am hoping we have limited customization to make our own scheme, though rather than just being stuck with various corporate/faction skins. As much as I love the KK paint scheme, I would like to have the ability to be able to set a pattern a, base color a secondary color and a trim color for instance. Plenty of customization options there. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1128
|
Posted - 2014.03.14 08:46:00 -
[658] - Quote
I don't mind micro transactions for vanity items like skins, but I am really offended by the whole plex for a message in the time capsule laptop. I guess 6years of subs doesn't make me worthy enough to put in even a short message. Dumbing down of Eve Online will result in it's destruction... |
Voxinian
34
|
Posted - 2014.03.14 10:45:00 -
[659] - Quote
Little Dragon Khamez wrote:I don't mind micro transactions for vanity items like skins, but I am really offended by the whole plex for a message in the time capsule laptop. I guess 6years of subs doesn't make me worthy enough to put in even a short message. I would not mind if they were truly micro, but hte prices are hefty.. for a texture. I think anyone that assmbles a ship for the first time should haver the option to choose a preset of cheap or free skins... and then add some collectable rare skins for a bit higher price, but still 'micro' and not the price of half a plex or more. This does make CCP look good to the already paying customers.
And I agree about the plex for some words in a time capsule. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
31
|
Posted - 2014.03.14 12:55:00 -
[660] - Quote
First I need to say this: Just drop the idea that gankers are suddenly going to start going nuts over skinned ships. The increase in value a BS skin adds is very minimal in comparison to, say... The three faction ballistic controls and deadspace shield modules you keep throwing on there to make your "grinding" more "tolerable"....
Another note that I think a lot of people are forgetting to point out in their haste to critique other aspects of this program.
Please don't change the name of the painted ships in the overview. It clutters our overview making it harder to parse information and make important decisions in high risk or combat situations. These ships serve exactly the same purpose in a fight as their unpainted counterparts and there is no reason to obfuscate that with unnecessary text. If this was going to change the attributes of the ship, change it's typical use or anything of that sort, changing the name of a skinned ship would be necessary and welcome. Skinning does none of these things, and therefore skinned ships don't need to be differentiated from the standard.
If I'm scouting hostiles and spot a small gang of a dozen to 15 ships I need to know the composition of the fleet immediately so that either I or the FC can make a decision immediately as to whether to engage, run, who the primaries are, etc... If that small gang is aligning towards my small gang getting ready to warp, and my overview is filled with a bunch of Suukuuvestaa this and Nugoeihuvi that.... That is an artificial barrier preventing me from getting critical information that is needed immediately. Fleet composition is 100% critical in small gang fights, and the FC needs that information immediately in many situations. If all I can get out of my overview is "What the FUUUUUU is all of this garbage in my overview, who did this crap?!" over voice chat before they warp, that's a fight that we lost because of cosmetic items.
Standard names in the overview PLEASE! |
|
Mocam
EVE University Ivy League
427
|
Posted - 2014.03.14 14:28:00 -
[661] - Quote
I agree with Bohneik - a different mechanic is needed vs changing ship names like this via a blueprint.
Picture 2 years from now with 20 different color pallets to choose from for a given hull and a fleet op where an FC is trying to order his list to call primary targets...
That hull name needs to remain constant irrespective of the pretty colors someone chooses. |
Sieges
55
|
Posted - 2014.03.14 15:17:00 -
[662] - Quote
Can you repackage a painted ship and have it retain the painted ship status? Can Super Capitals be painted at the POS ship maintenance array, since they cannot dock? |
Devil Seven
The Bad Boy's The Bad Boy's II
0
|
Posted - 2014.03.14 16:10:00 -
[663] - Quote
If I could paint my thorax or Mega I would pay for it but atm it's a waste of isk for me sadly, really want to make my mega look nice |
galrizian
The Flying Tigers Black Core Alliance
39
|
Posted - 2014.03.14 19:46:00 -
[664] - Quote
an idea for you.
1st you could have say 2 parts that could be painted.. skin part 1 wich would be the main hull base colour then skin part 2 wich would be the red/blue/green strips/dots/camo whatever you wanted to paint ontop of the hulls base colour.........black an red would look awsome \o/ or yellow on black like a wasp :P
if sellin them at a higher price an workin out how much the diffrence would be is a problem then why not just have them repackage to the orig way they are when 1st bought off the market....just make it so that customised ships cant be sold unless repackaged..............i mean that is the whole point in customisin somethin is too make it your own style in the 1st place lolz :) |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1129
|
Posted - 2014.03.14 19:58:00 -
[665] - Quote
Bohneik Itohn wrote:First I need to say this: Just drop the idea that gankers are suddenly going to start going nuts over skinned ships. The increase in value a BS skin adds is very minimal in comparison to, say... The three faction ballistic controls and deadspace shield modules you keep throwing on there to make your "grinding" more "tolerable".... Another note that I think a lot of people are forgetting to point out in their haste to critique other aspects of this program. Please don't change the name of the painted ships in the overview. It clutters our overview making it harder to parse information and make important decisions in high risk or combat situations. These ships serve exactly the same purpose in a fight as their unpainted counterparts and there is no reason to obfuscate that with unnecessary text. If this was going to change the attributes of the ship, change it's typical use or anything of that sort, changing the name of a skinned ship would be necessary and welcome. Skinning does none of these things, and therefore skinned ships don't need to be differentiated from the standard. If I'm scouting hostiles and spot a small gang of a dozen to 15 ships I need to know the composition of the fleet immediately so that either I or the FC can make a decision immediately as to whether to engage, run, who the primaries are, etc... If that small gang is aligning towards my small gang getting ready to warp, and my overview is filled with a bunch of Suukuuvestaa this and Nugoeihuvi that.... That is an artificial barrier preventing me from getting critical information that is needed immediately. Fleet composition is 100% critical in small gang fights, and the FC needs that information immediately in many situations. If all I can get out of my overview is "What the FUUUUUU is all of this garbage in my overview, who did this crap?!" over voice chat before they warp, that's a fight that we lost because of cosmetic items.
Standard names in the overview PLEASE!
Well said, +1 Dumbing down of Eve Online will result in it's destruction... |
Imperator Universitas
Epsilon Inc
0
|
Posted - 2014.03.14 22:02:00 -
[666] - Quote
If we can request new ones, may we please have/get a skin for the Noctis? The Primae is an amazingly better looking ship, so why does it's counterpart look so bad?
Suggestion: Sisters of EVE rescue/salvage vessel, All white with the blue highlights...
|
Moshe 'Reed' Dayan
EVE University Ivy League
4
|
Posted - 2014.03.17 02:43:00 -
[667] - Quote
Thank god.... I will finally have a chance to change the dumb green camo on the republic fleet issue ships. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
216
|
Posted - 2014.03.17 02:49:00 -
[668] - Quote
To fix the already broken paint job idea.
For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint job doesn't change the type of ship it is, like how the Navy Comet turned into the Police Comet. There should be either just one slot for a paint job, or I'd like to see 3, and the 3 slots are for different parts of the ship, so you can change around different paint jobs for all different types of looks. Can start out with just one slot in the fitting window though if that's the best way. Any paint job can be applied to any ship also. Also paint jobs costing AUR just needs to be taken away. They should all come from LP stores, I'd say 5 to 6 different paint jobs per LP store, and cost in LP and ISK is anywhere from what a +1 implant cost to a +3 implant depending on the paint job. This is so that the paint jobs doesn't raise the value of the ship it's on by too much. I think these changes would make having paint jobs on ships worth while, and not make your ship a target by just having a paint job. If you think this sounds good, please like and hopefully CCP will listen and instead of trying to get more money from us for something we have asked about for years, they listen and paint jobs can turn into something more common in EVE. Thanks for your time.
Thadd
|
Bertrand Butler
Cras es Noster
263
|
Posted - 2014.03.17 07:40:00 -
[669] - Quote
Talking about micro-transactions for a purely cosmetic feature that is also available for in-game money is dumb...at best. The AUR store is by far the best choice to run this feature on, for four reasons.
1. A lot of code has been put on it already. 2. It is de-facto the correct place for vanity/cosmetic items. 3. It is under-utilized. 4. It is already linked with the player market.
AUR can be bought with isk at a current rate of ~187000isk per AUR if you choose a 1000AUR token or a plex conversion (500AUR tokens trade for 160000isk per AUR and 100AUR tokens for 230000isk per AUR). For a single run BP for the Hyperion Aliastra Edition, you will need 350AUR. That means you will have to pay about 65mil isk for your paint-job (the same as a faction EANM for example). Thats not bad at all, especially since the hull already goes for 223mil isk...
The only problem with this procedure is that each distinct paint job is added as an additional hull in the game, and this produces a soft limit on the number of different variants you can have in the end. But the current system is also good because it gives you the opportunity to buy an already painted ship at the market. At the time of this post you will pay a 2mil premium for it, but you wont have to do any work like buying AUR via tokens/plex, buying the hull and producing the ship.
As others have said, it is possible to circumvent the additional item id problem by coding a new system with paint and decal/logo slots in the hulls. Its not as easy as it sounds though, and I really think CCP will move on it only if a pilot program like this goes well.
|
Droidyk
Maniacal Miners INC No Safe Haven
47
|
Posted - 2014.03.17 10:48:00 -
[670] - Quote
Can't wait for the mining barges. Good to know they are coming soon as well. |
|
Shpenat
Galactic Exploration and Mining Corporation The Obsidian Front
66
|
Posted - 2014.03.18 16:09:00 -
[671] - Quote
Bohneik Itohn wrote:First I need to say this: Just drop the idea that gankers are suddenly going to start going nuts over skinned ships. The increase in value a BS skin adds is very minimal in comparison to, say... The three faction ballistic controls and deadspace shield modules you keep throwing on there to make your "grinding" more "tolerable".... Another note that I think a lot of people are forgetting to point out in their haste to critique other aspects of this program. Please don't change the name of the painted ships in the overview. It clutters our overview making it harder to parse information and make important decisions in high risk or combat situations. These ships serve exactly the same purpose in a fight as their unpainted counterparts and there is no reason to obfuscate that with unnecessary text. If this was going to change the attributes of the ship, change it's typical use or anything of that sort, changing the name of a skinned ship would be necessary and welcome. Skinning does none of these things, and therefore skinned ships don't need to be differentiated from the standard. If I'm scouting hostiles and spot a small gang of a dozen to 15 ships I need to know the composition of the fleet immediately so that either I or the FC can make a decision immediately as to whether to engage, run, who the primaries are, etc... If that small gang is aligning towards my small gang getting ready to warp, and my overview is filled with a bunch of Suukuuvestaa this and Nugoeihuvi that.... That is an artificial barrier preventing me from getting critical information that is needed immediately. Fleet composition is 100% critical in small gang fights, and the FC needs that information immediately in many situations. If all I can get out of my overview is "What the FUUUUUU is all of this garbage in my overview, who did this crap?!" over voice chat before they warp, that's a fight that we lost because of cosmetic items.
Standard names in the overview PLEASE!
Just read the dev blog first. this is the PILOT. It is not supposed to be this way in the future if the pilot is successful. But they did want to do it without any modification to the code. And code does not allow different skins with the same ID and name.
IF this pilot succeeds they will put a programer on the job of code modification so the paint job will be something like rig or whatever. But CCP don't want to commit a programmer on thing nobody would care about.
I have just one fear about this project and it is a ship selection. Granted the frigates are generally used, however the selected battleships don't see much action in PvP. So some mission runners might buy some but will only lose them sporadically. So I expect the demand for new hulls to decline. |
HC GularTog
HC Dude's Rough Riders
0
|
Posted - 2014.03.18 18:12:00 -
[672] - Quote
Just another pathetic ploy by CCP to again dig even deeper into everyone's pocket. This was a dumb idea 10 yrs ago when I first heard some players speaking of it, and it still is today. People dressing their dollies in pretty clothes and now painting ships that for the most part no one will ever see ... would much rather see continued improvements and additions to the existing game and not see CCP continue to find more ways to improve their cash flow by encouraging more PLEX purchases and this silly assed Noble Exchange and AUR ... |
Chloe Celeste
Net Effect
44
|
Posted - 2014.03.18 18:38:00 -
[673] - Quote
I have an idea for the Ship Painting Pilot Program of how to solve the issue of having unique records in the database tables that store ship and ship information. I don't know if this is technically feasible so keep in mind this is only an idea. However, if it is possible it may solve the issue of having to perform tons of repetitive tasks for the Devs and make our Ship Painting feature a reality.
In the matter of requiring all unique typeID as the primary key and new ship names one possible solution could be to create a new field in the current ship database as a Foreign Key with some number as it's value. That value then shares a relationship with the Primary Key of a new Table in the database that contains different color or skins for each of it's fields.
The idea is that this new database table will then store all the available colors and skins [as different fields] and the different blueprint copy for each color or skin will call upon a particular field in the unique record for each ship and be able to use the same name for the ship because it is sharing a relationship. Also, there would have to be a field or some way to refer to the color by a name, like "green" or "SoE Skin" but this can be a field next to each color field and the database call would point to at least two fields, 1) the color or skin itself, and 2) the name of the color or skin. This of course can be scaled up to include other meaningful information.
There would be no reason to create different ship names or have different names for the overview, however, the Market would introduce additional work and other issues to overcome. To make things easier to implement the Ship Painting simply do not give us the ability to sell our customized ships in the Market, at all period. Do give us the ability to trade in station and also sell on the Contract system. This puts greater use of the Contract system but would need to add an data label on the contract itself to show that the color or skin has been modded or changed from the default. My suggestion would be to use the color or skin name from the newly created database table and insert that into the details of the contract.
If the Devs wanted to generate pictures of the colors or skins after they have been applied then just make the addition in the newly created database table by extending the database call. Then grab that information and data to insert into the contract details. When new ships are added add records to the current ship database and then also this new Table. When there's more colors or skins to make available add them into the newly created Table. We're still using most of the same code and databases so the work needed to construct this should be minimal but give a tremendous amount of expandability and robust-ness for future use.
|
Chloe Celeste
Net Effect
44
|
Posted - 2014.03.18 19:28:00 -
[674] - Quote
Auk Monnan wrote: My prediction, another set of slots to put skins in that can only be sold on contracts once applied. Except the awesome feature that players can build everything in the game is abandoned.
And the AUR thing. CCP used to be about making a great game, now it is just about making the almighty dollar (or ISK, whatever) ...
I agree and like the idea of creating a new module that could be added to the fittings screen on a ship and if removed it would be destroyed. I don't feel that would not be worthwhile and make it easy for people to apply the color or skins even if they don't want to deal with working with blueprints or blueprint copies. Believe that would be appealing to all pilots.
About the Aura (AUR) and micro-transactions, I agree with you as well about how unappealing they are and don't think any of us, including myself, want to see any micro-transactions in Eve whatsoever. The fact does reside in that you can spend your ISK for AUR to get stuff like colors and skins for your ships and as long as they are a fair price then no big deal in my opinion.
I think we all could benefit from another such service, like, ISK for Paint credits where we can spend a smaller amount of ISK and rather getting a PLEX we can get AUR credits then use that to buy our paints. For those who want to spend real money for AUR, even though I disagree people should do that, you can then purchase a smaller amount of AUR to then use for paint colors and skins for your ships that is cheaper then buying a PLEX or Game Time Code, respectively. There would not be a new currency developed but rather a new purchasing option to get AUR in both for ISK and real-money.
I know CCP is a "for profit business" and I'm all for that business model. People will still buy PLEX's and this is simply giving pilots another avenue to use AUR credits that is appealing and beneficial for us and CCP alike. CCP may make slightly less then if required all pilots to use ISK for PLEX -- however, there is such a thing as customer loyalty and in my view letting us spend less ISK for AUR to paint our ships is a step in the right direction. Even if the per unit cost is slightly less or there is slightly less profit the volume of transactions would probably increase slightly so in reality the profits should remain the same or even increase over time. I'm sure others will agree with me.
|
Arthur Aihaken
Arsenite
3086
|
Posted - 2014.03.18 22:55:00 -
[675] - Quote
If CCP makes a firm commitment to this endeavour with a wider assortment of skins that can be applied to a hulls of a given race and includes the ability to apply these through an interface, they'll win over many converts. This includes the ability to modify not only the base ship color, but the ship lighting and effects colors as well as the primary and secondary skin colors. These needs to be achievable to existing rigged ships through a station service (and not manufacturing). I am currently away, traveling through time and will be returning last week. |
Chloe Celeste
Net Effect
47
|
Posted - 2014.03.19 02:55:00 -
[676] - Quote
Arthur Aihaken wrote: This includes the ability to modify not only the base ship color, but the ship lighting and effects colors as well as the primary and secondary skin colors. These needs to be achievable to existing rigged ships through a station service (and not manufacturing).
I agree with you it would be nice to have a Paint Shop Interface that gets focus (like a pop-up) to be able to change all characteristics about the base color, lighting, decals, other effects, etc. much like if it was layered so you can edit each layer and put whatever you want on your ship.
While it would be pretty cool to have lots of customization options, I don't agree that is it feasible and I much rather be able to have the system control the lighting for me based on where I'm at. For example, if I'm undocking and the station casts a shadow on a portion of my ship the system will automatically account for that. Based on the client's graphics settings it may be more pronounced with greater level of detail that you get with the higher settings. If that was applied on the ship itself I believe it would not look realistic in certain conditions. Also, keep in mind that the more complex the artwork on the ship is the greater load the server and/or the client will have and the more data that has to travel over the wire. I say keep it simple especially in the beginning, fine-tune to get more complex skins artwork and enjoy that. The custom colors or skins should not, ever, cause any lag or delays or errors to occur during gameplay in any part of the universe and it will be easier to implement. If we ask for too much it will either be a ****** product when finished or it won't get implemented. If I could turn my whole ship "hot pink" that is better than not being able to change the look at all. Just making a point, I don't really want my ship to be "hot pink".
The second counterpoint is that with the ability to use a blueprint or blueprint copy it gives people who do Industrial stuff something else to do and sell -- which is a good thing. Eve is all about the community and teaming up with people from various career paths and preferences in working together towards a common goal. With that in mind, I don't see anything wrong with requiring some kind of Industry element to get your ships painted. Will be a nice way to work with other people in your corporation or alliance. However, like you said, if the manufacturing process included using some kind of interface to complete the process with say the blueprint and maybe some other items then we could have the best of both worlds. Plus, it will add a completely unique design element that is a lot of fun and add depth to the gameplay experience. All this stuff will need to be added into the game by the Dev team(s) so I wouldn't expect the ability to create custom colors unless Hex values are used to display the colors.
I also like your point in that instead of directly applying the blueprint to the ship to change it's paint scheme (color or skin) to some kind of item you can fit on your ship or some kind of consumable item that is applied to the ship itself. I don't know the technical challenges with that but it would be awesome as there could be an entire market on selling colors and skins pilots can buy from each other.
I fully agree with you that CCP will have to be totally committed to offering us the ability to change the color or skin of our ship or else it won't be a good product. I feel that since they rolled out a pilot "testing" program they are approaching this carefully and the correct way at this time. To elaborate more, 1) CCP can design their own skins and offer them to the community in some kind of way other than just AUR, like using ISK to buy it from the Contracts system. Then, 2) there should be the ability for pilots to create their own skins and share them with the EvE Community, provided they follow a list of criteria -- similar to that of letting us create alliance logos -- that goes through some kind of approval process and maybe costs some ISK as well. Also, 3) could allow other vendors, that have ties to EvE, to also create their own skins that could be available via the Contracts system as well. It would create a nice collection of skins gallery we could choose from ranging from stuff in eve like skulls and crossbones, factions, pirate factions, corporation logo, alliance logo, custom colors, custom skins but also to having CCP logos all over our ships and other cool design elements that skins can provide.
I really think the community would help pitch in and offer custom created skins and custom colors to design our ships with. I can see the creator getting the skin and all things to implement it on their ship for free, with a reasonable fee payable in ISK or a way to use ISK for AUR instead of real-money while everyone else has to pay ISK or AUR to obtain their artwork to apply to their ships. Furthermore, however the process gets developed there should be a limited use before the stuff gets consumed so that people can effectively sell and buy the stuff to change the color or skin of your ship. |
Chloe Celeste
Net Effect
47
|
Posted - 2014.03.19 03:08:00 -
[677] - Quote
What do you all think of having some kind of Research element be available as an optional feature to discover or invent new colors and skins?
- Or -
Use Research to make the blueprint last longer so you can apply the color or skin to more ships. Like a +3 to the amount of runs available? |
Nicholas Vierra
Tactical Creations Armory Fleet
7
|
Posted - 2014.03.19 14:35:00 -
[678] - Quote
Just a few thought I had about this after applying the police skin to my comet:
1. For skin application It would be nice to be able to apply the skins without repackaging the ship 2. I would personally prefer being able to buy skins in the LP store rather than using NEX, but that's just me 3. Perhaps a Star ship Customization window would be in order? something that works like this: -Has a window with a limited number of slots laid out as: -1. Lighting Slots, Hull Color, Trim Color 1, Trim Color 2, Logo Slot 1, Logo Slot 2, Camo Overlay, Effects, add-on's. For color slots and logo slots, these are like Rigs, once painted on, they cannot be removed, only destroyed. For Lighting, ccp can limit the number of light emitters that can be placed on a ship so that we don't overload the server or peoples clients too badly because of too many blinking lights, these would be removable like normal mods, as would the effects and add-on's. as for the prefabricated skins: they would be added to the ship through the same interface as a package instead, so it auto applies the skin.
The parts and colors would be sorted by type and be offered in S, M, L, XL, and these sizes are based on the ships rig size. That would give players a chance to bling out any ship they want, in any way they want, as well as using the default skins.
For lights and ship accessories, it would also be nice to have a hardpoint selector so that things like lights end up in the right places for the look we want, in the fitting window it would be nice to have this too for turret placement, that way the hardpoints we want get occupied. its not so bad now, but on ships like the ferox if you fit the seventh gun the ship looks lopsided a bit. being able to move a gun to another hardpoint set would be nice. now that launchers can no longer be fitted, the old launcher slot on the back could be used for the turret now. just a tweak to allow players to choose where the mods and add on lights get placed on ships based on the hardpoint system already in place would be awesome.
For now though, I just want more ships with police skins.
Basics summary: A starship customizing tool in-game, players can move items shown on the hull from one hardpoint to another, all items available on the market and / or in the LP Store. |
Gizznitt Malikite
Agony Unleashed Agony Empire
3731
|
Posted - 2014.03.19 15:40:00 -
[679] - Quote
Why did they "re-release" the dev blog. Or did CCP edit the blog and it changed the "dev blog" date? |
Solhild
Republic Military School Minmatar Republic
1425
|
Posted - 2014.03.19 18:48:00 -
[680] - Quote
Gizznitt Malikite wrote: Why did they "re-release" the dev blog. Or did CCP edit the blog and it changed the "dev blog" date?
Were the Amarr ships in there originally? |
|
Ranger 1
Ranger Corp
5378
|
Posted - 2014.03.19 19:05:00 -
[681] - Quote
Solhild wrote:Gizznitt Malikite wrote: Why did they "re-release" the dev blog. Or did CCP edit the blog and it changed the "dev blog" date?
Were the Amarr ships in there originally? Yes.
This is simply a text book example of mass Deja Vu.
Also, this is simply a text book example of mass Deja Vu. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Thead Enco
Killing is Business Get Off My Lawn
103
|
Posted - 2014.03.19 21:41:00 -
[682] - Quote
CCP Phantom wrote:Turelus wrote:Personally I would still like to see these BPC's come from the NPC corporations LP stores entirely. Please note that this current pilot project is just a test and an experiment to see if there is enough demand to justify further development. IF there is enough demand, then there will be further dev time spent on the mechanics how to get ship paints. If there is enough demand, then the current version will be much improved. If there is no demand, then it would be quite difficult to justify dev time spent on such a project though. This is one of the reasons why we have this pilot project in place.
By this reasoning how do you justify "Dust"?
p.s. love the new paint skins
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |
Arthur Aihaken
Arsenite
3097
|
Posted - 2014.03.19 22:39:00 -
[683] - Quote
Chloe Celeste wrote:While it would be pretty cool to have lots of customization options, I don't agree that is it feasible and I much rather be able to have the system control the lighting for me based on where I'm at. For example, if I'm undocking and the station casts a shadow on a portion of my ship the system will automatically account for that. Based on the client's graphics settings it may be more pronounced with greater level of detail that you get with the higher settings. If that was applied on the ship itself I believe it would not look realistic in certain conditions. Also, keep in mind that the more complex the artwork on the ship is the greater load the server and/or the client will have and the more data that has to travel over the wire. I say keep it simple especially in the beginning, fine-tune to get more complex skins artwork and enjoy that. The custom colors or skins should not, ever, cause any lag or delays or errors to occur during gameplay in any part of the universe and it will be easier to implement. If we ask for too much it will either be a ****** product when finished or it won't get implemented. If I could turn my whole ship "hot pink" that is better than not being able to change the look at all. Just making a point, I don't really want my ship to be "hot pink". It's more than feasible, actually. All hulls have a base color, ship light color and colors for running lights and forcefields on launch bays. T1/T2 turrets are already set to match these, so there's no additional code there. And I suspect that most of the existing ship skins (as well as the new ones) are simple black and white maps, so what we're really talking about is probably a handful of variables. If you've seen that ship customization mockup that's been floating around, it imagine it really wouldn't be that much different. I am currently away, traveling through time and will be returning last week. |
Claud Tiberius
Caldari Colonial Defense Ministry Templis CALSF
22
|
Posted - 2014.03.20 00:17:00 -
[684] - Quote
Why was the Ship Painting Pilot Program Dev Blog bumped back to the top?
I try to stay up-to-date, and patient, with Dev news (as hard as I try...). But I really don't appreciate reposts of the same material. |
Korendil
Old Timers Guild Coalition of Old Timers
0
|
Posted - 2014.03.20 00:38:00 -
[685] - Quote
This isn't the ship painting project, its the ship skinning project. You named it wrong and give a false impression.
What I want is to beable to choose a different colour scheme for my ships. Maby a selection of corp and alliance schemes. On the Dominix, I might change the Gallente green colour to black or blue or whatever. Maby exchange that Gallente insignia for my alliance insignia.
By all means keep the skins and sell them in the eve stores but give us basic colour schemes to choose from for free as part of the game. |
Oraac Ensor
School of Applied Knowledge Caldari State
448
|
Posted - 2014.03.20 00:57:00 -
[686] - Quote
Korendil wrote:You named it wrong and give a false impression. You read it (the blog) wrong and gained a false impression.
Read it again - properly (all of it). |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2891
|
Posted - 2014.03.20 10:39:00 -
[687] - Quote
Claud Tiberius wrote:Why was the Ship Painting Pilot Program Dev Blog bumped back to the top? I try to stay up-to-date, and patient, with Dev news (as hard as I try...). But I really don't appreciate reposts of the same material.
On the forums? Because people are still posting to the thread. They're ordered by last post, past the announcements at the top. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Oraac Ensor
School of Applied Knowledge Caldari State
452
|
Posted - 2014.03.20 11:04:00 -
[688] - Quote
Steve Ronuken wrote:On the forums? Because people are still posting to the thread. They're ordered by last post, past the announcements at the top. No, he means on the Dev Blogs page. (Hence the link in his post ) |
Claud Tiberius
Caldari Colonial Defense Ministry Templis CALSF
22
|
Posted - 2014.03.20 11:21:00 -
[689] - Quote
My god, two people have misread my post. Maybe I should use broken English next time. |
Oraac Ensor
School of Applied Knowledge Caldari State
452
|
Posted - 2014.03.20 11:28:00 -
[690] - Quote
Claud Tiberius wrote:My god, two people have misread my post. Maybe I should use broken English next time. Am I to assume that you include me as one of them?
If so, then if you didn't mean on the forum or on the Dev Blogs page, what did you mean? |
|
SFM Hobb3s
Vanguard Frontiers Black Legion.
69
|
Posted - 2014.03.20 16:44:00 -
[691] - Quote
Basically we all want is either Hello Kitty or/and Black Legion paint jobs.
Oh and lots of people already know exactly what paint job they want for Deimos.
Also flame jobs. Especially fitting for Goon ships |
Koren
Aliastra Gallente Federation
0
|
Posted - 2014.03.20 20:17:00 -
[692] - Quote
Solhild wrote:
Vanity/Cosmetic content is still part of the game and should be part of the sandbox.
I totally agree with this. BUT you can buy aurum with isk. And... But Im not impressed yet with the paint system.. I want something more like http://i154.photobucket.com/albums/s260/MrOosterman/ponyclub.png Im not spending a single isk or real money on anything less.
First paint should be after youve done the fitting. this whole manufactured paint thing is bs. RL i dont have to pull my car apart take the engine out and strip it completely down to paint it(yes i know a good shop will strip it part of the way down, its not a complete dismantle though). IE i shouldnt have to remove rigs and repackage to get it painted.
Second, if i buy a paint job(scheme) with aurum it should never go away. BUT to have a ship painted it should be a per ship type deal and it shouldnt be more then the ship. And the paint cost should be a 1/3 of the total price of Jita as it is the main hub(or make it relivent to the price at that station). so, 100mil ship should be 33mil(roughly) for the paint job.
As for the paint schemes it should be by EACH ship and EACH paint scheme you use.IE you make a few and save them and then deside on which one you want to actually use you then purchase it(its now saved to you forever) at the paint booth and can be applyed to your ship at a cost equal to 1/3 ship value at that time. I would perfer isk but i know how much CCP is trying to put a use of the aurum. Also, Scorpion, widow, Scorpion Navy issue, and rattlesnake should all be seperate to be fair for the costs of building the programing for this.
As for the break down as the visual form the photo above you have 5 sections for items to paint, I think the mods should be 1$ per section. To add a uploaded decal 1$ per ship(decals should be allowed to upload what we desire, But i know there needs to be some code of conduct in place IE no **** pics). Corp. and other ingame factions icons should be free.
shuttles should be a flat rate of a 1$.(painting it should be free)(all shuttles)
All other ships. 1$ per section and 1$ to upload a decal. painting it should be 1/3 current value of jita price.
Also, I think it should cost extra to make the paint scheme public thinking 1$. and its not tradable(up in the air about this one). |
Maley Raytracer
University of Caille Gallente Federation
3
|
Posted - 2014.03.20 21:47:00 -
[693] - Quote
For those of us with a sense of humor:
I want a poptart cat pattern for my freighters (specifically the Gallente ones). Why not? =P |
SnakeTheBest
Oblivious Elements Collide Carthage Empires
1
|
Posted - 2014.03.21 03:52:00 -
[694] - Quote
just an idea, the painting for the future could me made as a paint rigg for the ship so u can just put a Paint rigg to change the paint of the ship, (this would require a new Paint rigg slot), in that way would be no need to create new database items for the painted ship and also it would be on KB by reading the paint rigg on the ship and using the picture according to it. or something like that =) |
Arthur Aihaken
Arsenite
3119
|
Posted - 2014.03.21 07:50:00 -
[695] - Quote
SFM Hobb3s wrote:Basically we all want is either Hello Kitty or/and Black Legion paint jobs. Installation of Hello Kitty paint jobs automatically incurs a suspect flag on undock. I am currently away, traveling through time and will be returning last week. |
Marty Petroviak
Untold Rising Apocalypse Now.
1
|
Posted - 2014.03.21 22:09:00 -
[696] - Quote
I would like to see some Ammatar Fleet paint for amarr ships, just sayin :) |
DeMichael Crimson
Republic University Minmatar Republic
23758
|
Posted - 2014.03.22 23:47:00 -
[697] - Quote
GM Pyro wrote:lots of blue hanging around here, figured I'd add another police color to the mix....Woop Woop! About time we got some red in this thread.
Corp and Alliance Logo's and color schemes would be great but ship skins shouldn't be limited to just that. There's lot's of players who would also like to have 'Custom' paint jobs.
As for changing ship color, it definitely should be a fitted item such as a rig slot. That would work great and hopefully not be a problem to do regular colors, ie, black, white, red, green, etc.
Course having multicolor paint jobs would be excellent, as well as having the option to place Flames, Racing Stripes, Flags, etc.
Anyway, that's my 2 ISK worth of imput.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Chihiro Chugakusei
PillowBrigade Inc Heiian Conglomerate
51
|
Posted - 2014.03.23 04:34:00 -
[698] - Quote
Please Revise: Painted ship's listing under "standard" ships:
The painted ships are currently creating clutter in the market tab for standard ships. Please move painted ships to special edition or just somewhere else in the marketplace.
For example Maelstrom Krusual Edition is listed under "Standard Battleships". Keep it up, +1 |
Chihiro Chugakusei
PillowBrigade Inc Heiian Conglomerate
51
|
Posted - 2014.03.23 04:49:00 -
[699] - Quote
How ship painting is treated with respect to the ship: A ship should not suddenly enter a new category because it is painted. Ship ### Edition, for example. Skins in my opinion should be treated like rigging. If you repackage the ship you lose it. They should also be traded by contract, and not on the market as now. It's just a skin.
Instead I think it would be better if painted ships had some detail in their fitting or inventory that shows that they are painted. That should be visible in the contract, but not in the name or otherwise. After all I am not "Chihiro Silver Coat Edition" just because I am wearing a silver coat. I am still just chihiro, and the ships should be treated the same. Keep it up, +1 |
Chihiro Chugakusei
PillowBrigade Inc Heiian Conglomerate
51
|
Posted - 2014.03.23 04:58:00 -
[700] - Quote
Ship Skin options: Arbitrary Skins = Meaningless:
The skins are entirely arbitrary. There is no story or anything behind them. So why should I (or anyone) care about them? Swapping logos, for example swapping the caldari logo on caldari ships for a different faction's, would have been better, and meaningful because we all have a faction that we like. I would love to fly a raven in the colors of Khanid. That's not we get.
Ship painting is about personalization, and I see no evidence of that taking place right now. If presets are going to be used, and they probably should, then more thought needs to go into them. Keep it up, +1 |
|
Chihiro Chugakusei
PillowBrigade Inc Heiian Conglomerate
51
|
Posted - 2014.03.23 04:59:00 -
[701] - Quote
Review:
Its a nice idea, and its nice to see the company moving in a new direction. Ship painting is a beta, and I think it still needs some work. Mostly to be less intrusive, to add some (meaningful) personal value to the skin/item, and be to be available. Keep it up, +1 |
21 Day Trial
www.caldariprimeponyclub.com
27
|
Posted - 2014.03.23 07:31:00 -
[702] - Quote
Marty Petroviak wrote:I would like to see some Ammatar Fleet paint for amarr ships, just sayin :)
You'd be glad to know that they already exist then. :) |
Arthur Aihaken
Arsenite
3131
|
Posted - 2014.03.23 15:49:00 -
[703] - Quote
When can we expect some more skins?! I am currently away, traveling through time and will be returning last week. |
Claud Tiberius
Caldari Colonial Defense Ministry Templis CALSF
23
|
Posted - 2014.03.24 02:25:00 -
[704] - Quote
Oraac Ensor wrote:Claud Tiberius wrote:My god, two people have misread my post. Maybe I should use broken English next time. Am I to assume that you include me as one of them? If so, then if you didn't mean on the forum or on the Dev Blogs page, what did you mean? Sorry. I didn't mean you :)
|
Claud Tiberius
Caldari Colonial Defense Ministry Templis CALSF
23
|
Posted - 2014.03.24 08:09:00 -
[705] - Quote
This looks great! Any chance it will be available in the future?
http://cloud-4.steampowered.com/ugc/615046359613718478/11A24AE561B0D880C935343F9297E4E92F59A83C/ |
Kikicorky
Edo Ka
0
|
Posted - 2014.03.24 14:10:00 -
[706] - Quote
Can't wait for the alliance logo stuff on my hull. CCP, I do and will always love you. |
yoni
DU5T
5
|
Posted - 2014.03.24 15:44:00 -
[707] - Quote
Ok, great that CCP thinks about coloring ships.
I suppose this thread is for the feedback...
So there goes:
The model of ship customization to shoot for can be seen in Pirates of the Burning Sea (PotBS)
Features:
1) for each differently colored/textured set of surfaces on their ship, players can choose from a color palette, that is limited to colors that match the style / color palette of the game.
2) these colors can be set any time you please and there is no cost whatever. (in a subscription game, charging for coloring your ship looks like a rather insolent cash grab, even though I understand CCP's frustration with their Aurum store, which failed due to the whole walking-in-stations fail. If Bioware did this in their F2P SWTOR I'd have no issue with it, but here, its just greedy.)
3) different colors can be chosen for in-game or player made faction / alliance / corp logo color sections.
4) there are some rare, really cool custom paint jobs available, that are either in-game achievement rewards or Aurum purchases.
It would be really bad if players still had to depend on the taste of some CCP employee for picking contrast colors to simply make a larger selection of still pre-fab skins, which are then called "player ship painting skins" which they are not, cause we'd still be stuck with some other guy's choices, which we know from experience can be pretty poor. (think forest or desert camouflage in space and other nonsense, or simply being unable to get the desired color on the particular ship you trained for or favor for any reason)
So, I hope the Aurum stuff is just for special skins that someone at CCP put a lot of effort into, but that basic ship coloring has no price tag whatever. |
yoni
DU5T
5
|
Posted - 2014.03.24 16:36:00 -
[708] - Quote
Chloe Celeste wrote:What do you all think of having some kind of Research element be available as an optional feature to discover or invent new colors and skins?
- Or -
Use Research to make the blueprint last longer so you can apply the color or skin to more ships. Like a +3 to the amount of runs available?
Must we swath everything in hours and hours of logistics and more virtual items to shovel around? Its starting to get stupid.
For once, we could achieve something simple and fun that's not an additional time grind, that doesn't enlarge the spreadsheet side of the game.
Maybe I'm the odd one out in the EVE community, but it seems you guys are either masochists or else you must all adore accounting and logistics. If you love that so much, why don't you use that love to make a ton of real world money in accounting and logistics?
I'm not much of a merchant soul, I want some quick fun, not a simulation of a job. |
Maley Raytracer
University of Caille Gallente Federation
5
|
Posted - 2014.03.24 18:20:00 -
[709] - Quote
Absolute simplest thing is allowing us to set primary, secondary, and highlight colors via hex code, then give us the option to choose which of our available emblems to paint on the ship. The info should be stored as meta-data for the ship, and payable with currency,
This means that the Goons can troll people by making bright pink ships. |
Shuckstar
The Pack Fidelas Constans
201
|
Posted - 2014.03.24 18:41:00 -
[710] - Quote
At last something to spend the free Aurum that was given to us, as I certainly won't be buying any Aurum Lol |
|
yoni
DU5T
7
|
Posted - 2014.03.24 18:45:00 -
[711] - Quote
Maley Raytracer wrote:This means that the Goons can troll people by making bright pink ships.
lol orange-black striped ships!
Well, I think CCP would limit the palette to what matches the game palette, same way other games do.
Though there's always one or another player that finds a way to make a very hideous and loud paint job. Those are the ones you shoot first in a fleet battle ;D |
ner00n
Dead's Prostitutes Li3 Federation
5
|
Posted - 2014.03.24 21:59:00 -
[712] - Quote
i cant wait to see the next wave of ships that get new custom hulls i hope we get a few spoilers.
though i personally am rooting for the hello kitty scorpion as i find the idea of the CFC shooting people in pink scorpions with hello kitty logo on hilarious.
|
Maley Raytracer
University of Caille Gallente Federation
5
|
Posted - 2014.03.24 22:11:00 -
[713] - Quote
I just hope that the paint job sticks with the hull, and we can generate our own colors.
That would open up a world of possibilities for things like titans... especially if they can work in some internet memes as a few joke skins. |
yoni
DU5T
8
|
Posted - 2014.03.25 04:50:00 -
[714] - Quote
Maley Raytracer wrote:I just hope that the paint job sticks with the hull, and we can generate our own colors.
ya!
we'll see if CCP actually lets "players paint their ships" or if they're just planning on handing down a proliferation of yet more CCP-designed skins, where we still can't necessarily get the colors we want on the ships we actually want to fly. |
Arthur Aihaken
Arsenite
3145
|
Posted - 2014.03.26 18:29:00 -
[715] - Quote
The new transport and industrial skins look slick. I am currently away, traveling through time and will be returning last week. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2014.03.27 17:27:00 -
[716] - Quote
Can you please PLEASE take this stuff away from NEX store and put it in LP stores.
If you (CCP) are counting the NeX store items as a success, i'd like to see the metrics i know you have available related to these new ship skins.
1. Pretty much the only option was to buy them from the NeX store. Not exactly a good measure of how well NeX store is good for seeding items as opposed to LP Stores. (granted, the ONLY LP Store item was the amazing COMET!)
2. How many of these skins were bought from the NeX store by the players who's sole interest was to resell them for profit, being a new/fresh item. How many of them have actually sold, compared to how many were bought from Nex?
3. How many of the NeX Store items have actually been applied, comparing that to the number that have been initially purchased?
As alot of ppl are repeating, why have micro-transactions in a pay-for game? What does our subscription money go toward if not for the development of content? (i think ship skins may count as game content)
Oh thats right, our subscription $ goes towards floating a model rifter and pod up to the higher-lower atmosphere (not "space" was claimed) since that really helps the code monkeys develop new in-game content or fix bugs...yeeup. |
Noillia Durmot
Marginally Sinister
11
|
Posted - 2014.03.29 12:39:00 -
[717] - Quote
Having thought about this for a while I decided what I would like to see is the ability for corps, alliances or individuals to own colour schemes.
The way I see it working is that the CCP art department releases a colour scheme that can be applied to all ship types and an auction is held with the winner receiving a BPO for that colour scheme. The same colour scheme is never released again.
I would also love to see a corp or alliance logo on ships which can be changed for a small fee. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1209
|
Posted - 2014.03.29 12:47:00 -
[718] - Quote
asteroidjas wrote:Can you please PLEASE take this stuff away from NEX store and put it in LP stores.
If you (CCP) are counting the NeX store items as a success, i'd like to see the metrics i know you have available related to these new ship skins.
1. Pretty much the only option was to buy them from the NeX store. Not exactly a good measure of how well NeX store is good for seeding items as opposed to LP Stores. (granted, the ONLY LP Store item was the amazing COMET!)
2. How many of these skins were bought from the NeX store by the players who's sole interest was to resell them for profit, being a new/fresh item. How many of them have actually sold, compared to how many were bought from Nex?
3. How many of the NeX Store items have actually been applied, comparing that to the number that have been initially purchased?
As alot of ppl are repeating, why have micro-transactions in a pay-for game? What does our subscription money go toward if not for the development of content? (i think ship skins may count as game content)
Oh thats right, our subscription $ goes towards floating a model rifter and pod up to the higher-lower atmosphere (not "space" was claimed) since that really helps the code monkeys develop new in-game content or fix bugs...yeeup.
People want lost of things developed by CCP in eve, CCP only has a finite budget, People who want ship skins can pay for them as the profits from which can be used by CCP to create more ship skins and artwork for the game, not to mention some of it can be diverted into reinvigorating aspects of the core game we'd like to see changed.
The subscription model is fine, and to the credit of CCP the subs have never gone up in price since I've been playing (2008) despite the fact that real world costs are going up. The alternative is that subscriptions go up in price to fund all of the nifty stuff we'd like to see, but that would result in outrage from the players who aren't interested in the same stuff.
At least this way people are actually paying for the things they want. Dumbing down of Eve Online will result in it's destruction... |
Reaper Grimis
Confederation Navy Research Epsilon Fleet
0
|
Posted - 2014.03.30 13:24:00 -
[719] - Quote
I would like the option to paint my ships. this would be a fun thing to have in the game.. Paying for it sounds like a SCAM. I believe a pilot should be able to configure his or her ships any way they want just like they change the look of there toon. as far as market issues, when u repackage your ship to sell it goes back to the stock .
A cool thing would be to put murals like in ww2 times like they did on the B52s that would be sweet...
SO CCP Do it for the Fun of the game not for the CASH! |
DrysonBennington
Eagle's Talon's
86
|
Posted - 2014.03.30 20:56:00 -
[720] - Quote
I know that from messing around with Homeworld 2 tools that you can create various pin stripes for your characters race ships as well as being able to change the actual color of the ship.
Although I do not know exactly how the process works but I would assume changing the ship color is basically a filtered set of textures and alpha channels which could be easily added to the environment through the use of a Ship Paint Job Store where the pilot scrolls through the different color schemes much the same way that a pilot is able to adjust the pigment of their characters skin.
I would have to say that all faction type ships could not have their color adjusted but any T1 or T2 could have its paint changed. |
|
Silverdaddy
Ourapheh Holdings
13
|
Posted - 2014.04.01 03:29:00 -
[721] - Quote
OMG... I always loved the EoM faction-skinned Amarr hulls, especially on the battleship-class ships. I was floored to see that the Kador line of ships has essentially the same paint job.
When this expands to cover the Armageddon, I'm definitely buying a new paint job. |
Kirito Litvyak
Random inactive corporation
0
|
Posted - 2014.04.01 12:44:00 -
[722] - Quote
I demand a sexy red Roden Shipyards Megathron |
Kubu Abu
Galactic Association of Space Potatoes Memetic Infection
0
|
Posted - 2014.04.01 13:41:00 -
[723] - Quote
Woohoo more **** to load on the TiDi battlefield that still has yet to work after 7? years |
Jdestars
Stars Research systems Incorporation
24
|
Posted - 2014.04.01 15:25:00 -
[724] - Quote
Good new .. we waiting 10 year for apply color on ship , This feature was implanted in 2003 in DB but never in production
somec couple of year after element in data & or .stuff are removed
and now its come back.; but but ... BUT BUT B .. with Plex , or Aur ..
so why can payd each year my subscription . arggg
Nota : thx to Dev with choice Python stackless for reduce lag code http://www.stackless.com/wiki and permti to recover some feature abandoned |
Johan Force
Homak Industries
0
|
Posted - 2014.04.02 02:00:00 -
[725] - Quote
I would like to see police skins for all ships. This way everyone can have the police ship they want. Thank you, Johan Force |
Marqo D'Maryn
Octopus Rapid Shipping and Mercantile
2
|
Posted - 2014.04.03 20:50:00 -
[726] - Quote
The current kludge "with existing technology" is welcome, but ultimately I think the best way to do it will be to add paint slots to ships in the same way rig slots were added when rigs were introduced. That gets around having to have an entry in the market for EVERY paint variation (paint being lost when packaged), while adding a mechanic to mix and match. You could have one for pattern, main colour, secondary colour and maybe decals. |
Myriad Blaze
Common Sense Ltd Nulli Secunda
221
|
Posted - 2014.04.05 23:19:00 -
[727] - Quote
While I do like the way of thinking that brings us new ship skins and perhaps one day player customized skins, I don't like the way it's implemented.
In the current system i have to pay real money for a ship skin that is likely to make my ship a prime target and is gone when I lose the ship. No thank you! In that case I'll stay with the standard skin which I don't notice anyway when I'm in a larger PvP battle.
The only way I could see me buying ships skins would be in a system that has a ship skin editor that is akin to the character editor that requires microtransactions to unlock various options - but after buying such an option that option would be permanent and would apply to all eligible ships.
|
Lord Eremet
The Seatbelts
26
|
Posted - 2014.04.06 10:38:00 -
[728] - Quote
Let us have the option to repaint the navy ships too, pls |
Post Uta
Public Security Section 2
0
|
Posted - 2014.04.06 17:31:00 -
[729] - Quote
Is there any information about new ORE Painting BPC? |
Armin Arraeb
Spirits of Vacon
24
|
Posted - 2014.04.10 11:48:00 -
[730] - Quote
I realy love the idea of a costumized ship! Ive been waiting for that sence ive startet to play EVE!!!
But i have a suggestion to the way it is implemented.
You have added the paintet ship in to the market as a seperate ship with a special name. most likely this was the most easy way to do it. But i think, if you add more diferent paintings to the game, it will become confusing like that.
So here my suggestion: Construct the paintings like a subsystem. Like that every ship would loose the painting if you repakage it. (the market stays clear) You could add a painting slot to every ship, to make it easy to add or change a painting.
Like this i could buy a painting and add it to the ship i want or even change the painting on the same ship.
You could add prerequisites to the paintings, so that you are able to define wich painting is aviaible for wich ship.
What do you think about this idea? |
|
Myrthiis
Lost World Compagny Quebec United Legions
0
|
Posted - 2014.04.11 00:14:00 -
[731] - Quote
In my mind ship painting should be a new eve profession :) |
DrysonBennington
Eagle's Talon's
99
|
Posted - 2014.04.20 22:25:00 -
[732] - Quote
Now that the Ship Painting Idea has taken hold I propose this.
Battle Damage Ship Painting
You would be able to add a Battle Damaged Paint Job Scheme to your ship in the same manner that you add the current paint scheme.
Hopefully CCP would be able to incorporate the Battle Damaged Paint Job Scheme into a LOD for each ship that way when your ship is fresh and new the battle damage wont appear until you are half way into armor.
|
DrysonBennington
Eagle's Talon's
111
|
Posted - 2014.05.02 20:44:00 -
[733] - Quote
Quote:With the Ship Painting Program it wouldn't be difficult for CCP to add individually created logo's to the texture for a pilot. The individual logo would definitely cost more but would function the same apply the paint skin to your ship.
Has anyone brought up the idea about Pirate Paint Skins?
Pirate Paint Skins would probably be the most sought after type of ship skin in New Eden.
Pirate Ship Skins could only be found in low sector space at any type of site from anomalies to ghost sites.
I think CCP should also give consideration to opening up the forums for discussion revolving around a Ship Skin Contest where the top ten winners would receive prizes similar to those awarded in the Deviant Art Create a Starship contest.
....and bound them in their bones....there, the sepulchral tone has been blown.
|
Furoth
Black Avarice
24
|
Posted - 2014.05.03 00:31:00 -
[734] - Quote
The skins are a nice start. Although I hate the caldari versions. They all look rust splotched to me. The abaddon on the other hand is amazing. Truly worth a gallon of drool.
I'd like to see customizable skinning in the future. Pick a color and reflectivity of a ship panel or panel group and tweak it til satisfied then pay the customization fee. I don't know how really unique skins could be done within EvE. I've seen a 'Hello Kitty' scorp that made me laugh (sorry no link) but it proves there is plenty of imagination out there and even more in the way of possibilities.
Can't wait to see what comes next.
|
Bohneik Itohn
Periphery Bound
52
|
Posted - 2014.05.04 19:20:00 -
[735] - Quote
Furoth wrote:The skins are a nice start. Although I hate the caldari versions. They all look rust splotched to me. The abaddon on the other hand is amazing. Truly worth a gallon of drool.
I'd like to see customizable skinning in the future. Pick a color and reflectivity of a ship panel or panel group and tweak it til satisfied then pay the customization fee. I don't know how really unique skins could be done within EvE. I've seen a 'Hello Kitty' scorp that made me laugh (sorry no link) but it proves there is plenty of imagination out there and even more in the way of possibilities.
Can't wait to see what comes next.
And what you wish to see was announced as being worked on and in progress during the second day of the fanfest, so now just sit and wait patiently. =) |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
136
|
Posted - 2014.05.06 15:40:00 -
[736] - Quote
Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right?
In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.html
Basically, my review says: The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc. |
Sorcess
SteelFactory Inc. Legion of xXDEATHXx
0
|
Posted - 2014.05.07 14:03:00 -
[737] - Quote
Hello, I don't know if such idea was proposed before, but in my eyes, and well in eyes of my fellow buddies, the immersion of different npc corps, and well as differences between being loyal to one corp over another are important. As CCP states - decision making is important. So Why not to move corp - specific ship, structure skins to corp specific LP stores (lets say they will require AUR and LP to buy), but it is makes much more sense that only NOH loyalists (ones hwo made missions for them and have LP) could get their skins, at cheaper price. AUR also is almost pointless currency, and easily could be replaced just by ISK / LP cost. And please implement capital ship corp - specific painting programs, and for each NPC corp that is in the game. As for pure AUR/NEX store paintings i think there should be pre-set texture/color customisation (in similarity to corp logo design procedure).
NPC corp specific paints hsould be part of Loyality/NPC standing/Immersion system. |
Ronny Hugo
Dark Fusion Industries Limitless Inc.
67
|
Posted - 2014.05.08 19:22:00 -
[738] - Quote
I've got very mixed opinions on painting ships. One the one side, the new ship textures look epic, on the other hand, shouldn't they just look epic to begin with? I never thought "The enterprise in Star Trek (the movie from 2009) look a bit plain, another paintjob would do the trick". I think the problem is that we have rather outdated graphics. Eve does look epic in some respects, but in others we can tell that its an old game. Adding higher resolution textures, and finding neat ways to tile them on large things to save memory, would help. But we would also need a rework of shaders. Shaders are alpha and omega in games today, they can make bad textures look good and they can change and tweak every object simply by adjusting the shader settings. Maybe paint schemes can be a shader effect? Like making textures and particular colors darker (until completely black), false color, black and white, lighter (until completely white), messing with the RGB settings? If we could adjust these sorts of shader settings on all textures on all the ships and items and space and planets and moons and asteroids, then we could theoretically have custom paintjobs for everything. We would just need to have each texture separated from the others so that we can then adjust the shader settings for lights and different things in different ways. For example adjust the gold part on the apocalypse in a certain way, and the surrounding texture in another way, and the shaders for the lights adjusted in a third way. Then the size of these custom paintjobs could be a tiny set of instructions (a set of number values) that when inserted into the client computer shaders would then render the custom paintjobs. If I were to start up a shader team to rework the entire shader system, I would go to Crytek for expertise. But I have played around with the cryengine trilogy so much I may be biased. |
Zorrkinae vonHui
Gnostics of the Sense of Life
0
|
Posted - 2014.05.10 21:46:00 -
[739] - Quote
paintings are a great idea! but tell me the sense of a a little more reddish stabber? ...there must be something I just dont get about it....
no really the idea of putting more personality and individuality to the ships is great!
but how u manage it, is some kind of.... suboptimal.... why buy them with aurum? why dont u remove aurum atall^^ who wants them mostly buys them from the market as far as I can say... and anyhow I hoped for something like "selfcustomizable" that would be really great =) I know it-¦s a testing phase, so I hope there will be more greatness soon.... and hope especially there will come something like paint it urself ;D
but be sure I still wont waste any ISK on Aurum ;D better just move them to LP-Store! "there are million ways to death, but only one way leads to life" |
Ranzabar
Aliastra Gallente Federation
86
|
Posted - 2014.05.21 01:36:00 -
[740] - Quote
I'm all in Abide |
|
Armin Arraeb
Confidential Intelligence Service
24
|
Posted - 2014.05.22 15:49:00 -
[741] - Quote
Why are these awsome Paintings only aviaible for one version of the ships. I would like to use them on the t2 variants! |
Gabriel Dube
Notorious Legion
6
|
Posted - 2014.05.29 05:54:00 -
[742] - Quote
Sven Viko VIkolander wrote:Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will allow players to customize their own ships...is that right? In any case. I'm a big fan of the project and I reviewed it thus far on my nerd blog here: http://evelostfound.blogspot.com/2014/05/flying-and-dying-ship-skins-good-bad.htmlBasically, my review says: The best skins are those that add personality to ships, and thus far only the comet does so. The rest merely add a new paint job, and (worse) some of the new skins are mere collectors items (the T1 hauler skins from the fanfest stream). I give some suggestions to adding personality and character via the skins without jumping all the way to alliance logos, such as : adding damage to minmatar ships, such as bullet holes in the rifter. Or, make a rifter (e.g.) skin that permanently has the hull damage graphic (flames coming out of it) even when fully repaired, a graphic already in game. These sorts of additions would be a lot more fun to fly than a reddish looking rifter etc.
That would be a cool idea, but it would be as immesion-breaking as being able to draw giant members on elongated cruiser hulls.
Fire is kind of a major problem for astronauts. If it wasn't for the fact that flames on a spaceship would quickly consume precious oxygen, propellant or maybe even fuel depending on reactor type, fire is still expanding gas. And expanding gas is a problem because it pushes your ship in the opposite direction to where the gas is expanding to. You would have a very inefficient additionnal thruster with that skin. |
Derrick Miles
Science and Trade Institute Caldari State
7
|
Posted - 2014.07.02 11:21:00 -
[743] - Quote
I like the idea of the skins for the ships, and some of them look really awesome. In the blog you said it was a concern that each ship skin had it's own typeID in the database since it also shares the base properties of the original ship. Sorry if this has been mentioned before, but I think a solution to this would be to make a whole new market sub-group for the ship skins under 'Ships' and have a category for every ship that contains consumable items to apply the 'skin' or 'paint-job' to a single ship. This would make the ship skins still able to be traded and keep the value that the existing rare skins have. Although a new typeID is created with each skin, I think having them separated from the ships would simplify things since you could just add a styleID to each ship and a shipID to each skin. As for the skins overall, I'd say it's headed in the right direction, nice work. |
Strot Harn
Deep Core Mining Inc. Caldari State
28
|
Posted - 2014.07.02 22:38:00 -
[744] - Quote
At someone's suggestion from another thread, I'm posting this here as well.
As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it.
I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it).
Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model. |
Badden Powell
Future Dynamics
13
|
Posted - 2014.07.14 23:11:00 -
[745] - Quote
Strot Harn wrote:At someone's suggestion from another thread, I'm posting this here as well. As one manufactures you make and sell a lot of stuff. It might be nice when you sold a ship, if when it was eventually lost, you could find out about it. I was thinking perhaps add a "marker's mark" (Corp Ticker) associated with the ship. When it ends up on the killboard, you can find out who made it (and the maker can find out what happened to it). Special bonus points, if a tiny stenciled Corp Ticker and Corp Logo of the maker's corp is added to the model.
Now THAT, is a cool idea. Just dont tell the government. they will want registration fees, and license plates and hell knows what else. |
Arthur Aihaken
Erebus Solia
3733
|
Posted - 2014.07.24 07:34:00 -
[746] - Quote
So is this is for ship skins and the concept of ship painting? I am currently away, traveling through time and will be returning last week. |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
41
|
Posted - 2014.08.16 06:19:00 -
[747] - Quote
ok - how could I go against the tide and want devs to solve existing problems when they are being begged by the populace to create even more? I don't know how they will do it with ship skins, but it took 6 years to move the flashing road signs out of the direct pathway of a jump from gate to gate and got BS's hung up and vulnerable before it was possible to jump through a gate.
I want a Brady Bunch School Bus painted Domi ! |
RUS Comannder
Tremor Recorded Variable Enterprise Training Standards
41
|
Posted - 2014.08.20 06:36:00 -
[748] - Quote
i'll take any VW bus spotted in a picture from Woodstock.
I want wide racing stripes down the center of the Mach - maybe lime green or candy apple orange.
Oh gee, what fun it would be to undock in a Purple and Yellow trimmed Hyperion and to stay with it's original intent, down by the stern of the ship, could you put something like verry thick white rubber band?
The Orcas are going to need food truck windows on the sides - it would be too difficult to deal with the void of space meeting the unsuited human, like we already have in CQ, so those just need to be 3d stencils.
I can see a vast array of hood ornaments from supers being sold in sizes to fit frigs and humongous prices - kind of like monocles and the welding goggles, just another garish display of "Because I can...." giving a hint of the personality to be expected.
We have special ships for so many professions, we need a "Scammer Cruiser" with "read my bio" painted across the bow and the rest of the ship covered in facsimilies of currencies so the scammers can truthfully say, "I have BILLIONS..."
the possibilities just blow the mind, well ok. maybe just gentle breeze across my lower occipital lobe.
Oh that gives me an idea! stretch a netting across the two bows of the Megathron and name in the Corpus Callosum
Bumpers stickers - a whole world of possibilities, like "Keep Minmatar Weird" "My Other Space Ship is a Titan" onr rspecially for the tristan "Don' I look like something from Jurassic Park?' |
Turrann Dallocort
Forging Industries Silent Infinity
10
|
Posted - 2014.08.20 19:05:00 -
[749] - Quote
Can I pretty please have my pink and purple hulk, with sparkles, that shoots glitter out the back as I dash across the sky? Please! |
BUBAKAR MAHAHA
The Real OC The ROC
0
|
Posted - 2014.09.03 06:57:00 -
[750] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
Also, you are polluting both market categories and the typeid pool with those vanity items.
It's not that I wouldn't like a pink archon, but I'm not going to participate in a terrible microtransaction scheme for you to nickle and dime me while I'm still paying you monthly. I am unimpressed.
i 2nd this guy, I like the new paint and stuff, but not going to buy any of it since ships are just the same as before... so get on with the project and let us be creative. |
|
Arthur Aihaken
X A X
3794
|
Posted - 2014.09.07 21:57:00 -
[751] - Quote
An update would be nice... I am currently away, traveling through time and will be returning last week. |
Mina Sebiestar
Mactabilis Simplex Cursus
730
|
Posted - 2014.09.07 23:57:00 -
[752] - Quote
Arthur Aihaken wrote:An update would be nice...
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
MR Spleen
Instant Annihilation
0
|
Posted - 2014.09.21 23:21:00 -
[753] - Quote
Personally I'd like to see the INTERBUS STATION that was promised years ago in there system so people can spend there LOYALTY POINTS maybe you could make a design competition of it or something I'm sure people would be able to submit some amazing designs for a brand new station with elements from all 4 factions and maybe Jove as well! |
Aiyshimin
Imperial Collective Unsettled.
125
|
Posted - 2014.10.02 16:33:00 -
[754] - Quote
Looking forward to more developments on this front :) |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3952
|
Posted - 2014.10.02 17:27:00 -
[755] - Quote
Aiyshimin wrote:Looking forward to more developments on this front :)
If you didn't see it, the Space Objects Factory update has the potential to make this more viable :)
until now, each colour scheme has required a new model (which might just be a copy, but it's still another model) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
15
|
Posted - 2014.10.03 19:44:00 -
[756] - Quote
woooooot space obejcts factory |
Gel Musana
LOL a Sticky Situation
33
|
Posted - 2014.10.07 22:11:00 -
[757] - Quote
Hmmm... so where is my Ship Paint studio? If you let me paint my ship I will put a big cross there... where I want people to shoot my ship. And I want to put a big smiley on the front, exactly on the tip of the nose... Now do you know what level of fun this adds to the game? I can sit at a gate or outside the station and be entertained by the people creativity. On the other hand I will not blow up a ship that looks really good. So your paint could save your day
Update please? If this is dead I am very unhappy. Ideology -ás-h-i-t -álist https://gate.eveonline.com/Profile/Gel%20Musana
|
Gel Musana
LOL a Sticky Situation
39
|
Posted - 2014.10.07 22:11:40 -
[758] - Quote
Hmmm... so where is my Ship Paint studio? If you let me paint my ship I will put a big cross there... where I want people to shoot my ship. And I want to put a big smiley on the front, exactly on the tip of the nose... Now do you know what level of fun this adds to the game? I can sit at a gate or outside the station and be entertained by the people creativity. On the other hand I will not blow up a ship that looks really good. So your paint could save your day
Update please? If this is dead I am very unhappy.
Ideology -ás-h-i-t -álist
https://gate.eveonline.com/Profile/Gel%20Musana
|
Castelo Selva
Forcas armadas Flying Dangerous
55
|
Posted - 2014.10.08 14:11:00 -
[759] - Quote
sorry, wrong post |
Castelo Selva
Forcas Armadas Flying Dangerous
57
|
Posted - 2014.10.08 14:11:01 -
[760] - Quote
sorry, wrong post |
|
Lenestar Tinsolis
Knight Market Logistics Inc.
0
|
Posted - 2014.10.16 13:32:00 -
[761] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
I'm with this guy.
Batolemaeus wrote:Also, you are polluting both market categories and the typeid pool with those vanity items.
Yes again. Making each new skin require a separate category and typeID is not at all scalable. It's simply bad implementation.
IMO, this is a feature you need to add to the game simply to keep it current and fresh in the face of competition. Making it into microtransactions and blueprint based, etc. is not a way to make people feel good about the overall product.
This guy's solution is way better. Doesn't kill the database model, and makes for true, free, prolific customization, which would be awesome for New Eden.
Ronny Hugo wrote:Maybe paint schemes can be a shader effect? Like making textures and particular colors darker (until completely black), false color, black and white, lighter (until completely white), messing with the RGB settings?
Break your skins into shadable components and let people go to town. |
Lenestar Tinsolis
Knight Market Logistics Inc.
10
|
Posted - 2014.10.16 13:32:55 -
[762] - Quote
Batolemaeus wrote:Microtransactions in a subscription mmo. Just what we needed.
I'm with this guy.
Batolemaeus wrote:Also, you are polluting both market categories and the typeid pool with those vanity items.
Yes again. Making each new skin require a separate category and typeID is not at all scalable. It's simply bad implementation.
IMO, this is a feature you need to add to the game simply to keep it current and fresh in the face of competition. Making it into microtransactions and blueprint based, etc. is not a way to make people feel good about the overall product.
This guy's solution is way better. Doesn't kill the database model, and makes for true, free, prolific customization, which would be awesome for New Eden.
Ronny Hugo wrote:Maybe paint schemes can be a shader effect? Like making textures and particular colors darker (until completely black), false color, black and white, lighter (until completely white), messing with the RGB settings?
Break your skins into shadable components and let people go to town. |
Lady Nibiru
Viziam Amarr Empire
0
|
Posted - 2014.11.09 00:38:26 -
[763] - Quote
Honestly I really hope they do come out where you can completly customize your haul of the ship I want a Black and purple Harbinger and a few other ships customized. they seriously should have implamented this into the game long LONG ago and not to be mean but only giving the option to buy them for money right now is really mean, there needs to be a source to get them in game using ISK or something |
Arthur Aihaken
X A X
3918
|
Posted - 2014.11.13 01:13:46 -
[764] - Quote
Gel Musana wrote:Update please? If this is dead I am very unhappy. Yes, an update with a projected timeline for implantation would be appreciated.
I am currently away, traveling through time and will be returning last week.
|
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
85
|
Posted - 2014.11.22 01:43:22 -
[765] - Quote
After the fanfest video....I really hope CCP doesn't let this go the way of 'the door' and the high resolution textures. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4227
|
Posted - 2014.11.22 10:37:04 -
[766] - Quote
Leonard Nimoy II wrote:After the fanfest video....I really hope CCP doesn't let this go the way of 'the door' and the high resolution textures.
There's some mention of ship painting in the CSM minutes.
(At least initially, it's likely to be more like clothing/implants. Inject the license for the skin, and it's yours for the rest of time/the duration of the license. apply to as many ships as you want. No loss.)
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Mantish Maca
CORPHUM FARMING
1
|
Posted - 2014.12.01 14:48:07 -
[767] - Quote
So what now?Where are the colors? :-) |
Mantish Maca
CORPHUM FARMING
1
|
Posted - 2014.12.01 20:03:56 -
[768] - Quote
Saw painted Drednaughts on facebook, theyr look really cool. But as someone said in comments, they will be very expensive and the first shoted down :-)
What about next make painted Freighters?Big and beauty as Dreads, but lives mostly in hi-sec.Even if they are sucideganked offen I think they still have lower death ratio then Dreds, so maybe there will be bigger demand. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
23
|
Posted - 2014.12.02 08:48:47 -
[769] - Quote
Lady Nibiru wrote:Honestly I really hope they do come out where you can completly customize your haul of the ship I want a Black and purple Harbinger and a few other ships customized. they seriously should have implamented this into the game long LONG ago and not to be mean but only giving the option to buy them for money right now is really mean, there needs to be a source to get them in game using ISK or something All this cash shop stuff is getting ridiculous. |
Bagrat Skalski
Poseidaon
7183
|
Posted - 2014.12.03 09:02:13 -
[770] - Quote
Mantish Maca wrote: What about next make painted Freighters?Big and beauty as Dreads, but lives mostly in hi-sec.Even if they are sucideganked offen I think they still have lower death ratio then Dreds, so maybe there will be bigger demand.
Industrial corporations color themes for industrial ships, that would look good. Imagine someone mining in his freighter when being in a Caldari provisions Corp, it fits!
Don't look any further for negative energy, you will find it by being lazy.
|
|
XeX Znndstrup
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.12.20 22:41:30 -
[771] - Quote
We agree with this project. For private or corporate distinction.
Police Comet, sorry, is a beautiful ship. We would like to see other Police Comet Cruiser and so one.
But i am not sure it should be paid with AUR or PLEX. ISK is enough for this service.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
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