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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 21:08:00 -
[511] - Quote
Beta Maoye wrote:Are we going to access the demand for AUR or the demand for ship painting? If the subject is ship painting, the pilot program should include skins in LP store and/or in player market in order to obtain a fair view of accessment. They will get to the market the same way everything else not NPC seeded gets there. Players will put it there for a profit. Also we are getting one hull in the concord LP store for the comet. |
Silivar Karkun
Imperial Shipment Amarr Empire
194
|
Posted - 2014.03.07 21:10:00 -
[512] - Quote
is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike.... |
Richard TheLordOfDance
Umbrella Holding Inc Umbrella Chemical Inc
5
|
Posted - 2014.03.07 21:27:00 -
[513] - Quote
I'm not much for complaining without giving some form of constructive criticism but this almost made me break that rule...
I hope this will see some major changes in the future because the way it looks now it's just an over glorified skin change for some of the ships in EVE. I like that something is finally happening on this theme after years of teasing about it but to actually live up to what was promised you have to actually make the "custom" paintjobs some form of custom! let the player set the colors to use from some preset patterns at least, if you want people to be excited about it you should let them make it their own in some form which the current iteration it does not in any shape or form. I understand that the so called "way to ****" have to be as long as possible but at least give us something to play with!
Nice to see some progress, this have potential (Custom corp and alliance skins for one) but it have to change a lot to get there. |
SpaceSaft
Sub Par. Beacon Light Alliance
44
|
Posted - 2014.03.07 21:38:00 -
[514] - Quote
Thinking about it, there should be tiers for the skins
- Free - Basic skins are free, there should be a selection but among them they should have little to no extra value.
- Achievement paints - Epic arc rewards.
- Faction paints - skins that are buyable with LP and only applyable/flyable if your standing is high enough
- Custom paints - owned by corps alliances and players. Player skins, if destroyable, should be around the current pricing. Corp skins only applyable/flyable if you're in the corp but cheap and they need to be a one time purchase for the corp
Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:41:00 -
[515] - Quote
Carmen Electra wrote:That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
I don't remember any such agreement. The number of people sporting monocles would indicate that there was clearly no consensus on the matter.
Day 0 advice for new players: Day 0 Advice for New Players |
Solhild
Republic Military School Minmatar Republic
1370
|
Posted - 2014.03.07 21:42:00 -
[516] - Quote
Silivar Karkun wrote:is it me or the Krusual colors are just pre V3 Minmatar?......the colors are too look alike....
I feel like that about the comet - take something away to sell it back later!
Having reflected on this more, I think we should have T2 ships in a fixed texture as now, based on mega-corp/tribe etc.
The art schemes proposed for krusual/etc. should be retained for more advanced ships such as T2 variants, just have more T2 variants that use the specialism of the manufacturer in question. For example, a krusual vagabond could be armuor bonused.
Player ship customisation should be limited to corp built t1 ships. For example, a corp could set up a scheme to complement its logo which would mean that it manufactures hurricanes that have a blue stripe down the centre etc.
I'm really disappointed with the proposal from CCP. It shows a staggering lack of long term vision.
It looks like it would give a short term increase in cash to CCP but will ultimately help to destroy their original masterpiece owing to the sandbox being undone. Sad story. Devs - please look up any management info on the 20 mile march strategy. |
geddonz
Knights of Nii The 20 Minuters
7
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Posted - 2014.03.07 21:43:00 -
[517] - Quote
CCP Fozzie wrote:Max Von Sydow wrote:Some quick questions about your plans for this.
What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?
Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?
How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.
For now since this is just the initial pilot program the skins are only available for the specific ships that are shown in the blog. All of the ideas you've mentioned are possibilities for a potential expanded system, but we can't make any promises at this point.
Stop saying initial pilot program and make it so!! i already have plans to have one of each ship and skins in my hanger... sod loosing it i just want to spin them and know i have them.... and that comet, dam guys well done! i love flying the comet with my FW toon and i can be the space popo. " what ya gonna do when they come for you" :)
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:46:00 -
[518] - Quote
Nicodemous wrote:Re: getting around having 63 quadrillion new hull typeID's in the marketplace...
Read the dev blog: CCP quite clearly states that using multiple typeIDs is untenable in the long term, and that they are using that mechanism right now because it's a known quantity of work for testing the custom ship skin waters.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4982
|
Posted - 2014.03.07 21:51:00 -
[519] - Quote
I like that suggestion about fleet-wide ship colours being linked to stuff on your character. Perhaps a new "clothing" slot for colours 1 through 3, and maybe a pattern such as the Kaalakiota chevrons and then a graphic such as the Guristas bunny?
Day 0 advice for new players: Day 0 Advice for New Players |
Sissy Fuzz
Sissy Fuzz Communications
20
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Posted - 2014.03.07 22:04:00 -
[520] - Quote
Woop Woop! |
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Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:08:00 -
[521] - Quote
Carmen Electra wrote:Ranger 1 wrote:Carmen Electra wrote:I am thrilled to hear that CCP wants us to be able to customize our ships. I understand that this is something of a first-step, and not representative of what the final product will look like.
That said, I thought we all agreed that AUR need to be given a swift death? Why are they being dredged up for use in painting ships?
Why does ship painting need to have a cost associated with it? I really like how we can customize our characters at will, for me it is one of the best features in EVE. I thought it was a foregone conclusion that painting our ships would be the exact same deal. Please don't introduce microtransactions here, just let us paint our ships as much and as often as we would like without charging for a paint job. THEN PAY WITH ISK (and learn to read) I'm seriously considering starting a running count of all the people who completely miss the point that they can also pay for these custom paint jobs using only ISK (and more ways to do so than one). However, I'm afraid that it would simply take too much time. What? I don't want to pay with ISK either I should have to pay ISK to buy ships and modules. I don't have to pay ISK to recustomize my portrait, and I shouldn't have to pay ISK/AUR to paint my ship. When was the last time you got your car painted for free?
Paying for a new paint job for your ship makes perfect sense from any perspective. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:15:00 -
[522] - Quote
Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? Many of us have said that since day one.
However, if that were done there would have to be a drastic reduction in price. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Hana Metesuree
Killers of Paranoid Souls Universal Paranoia Alliance
1
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Posted - 2014.03.07 22:16:00 -
[523] - Quote
Silivar Karkun wrote:the LP concept would be interesting if you can implement it for the minor factions and corporations inside the empires.....i would totally grind the hell out of Khanid/Ammatar corporations.....also....Suukuvesta colors <3
I agree! I'd be very willing to grind lp to get some minor faction colours! I'd love to be officially a part of the Ammatar Fleet, but seeing as that is not going to happen any time soon, I would adore flying Ammatar colours on my ship! I think the LP skin idea is a very good idea for RP reasons and for people who simply love an obscure faction.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 22:49:00 -
[524] - Quote
Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:50:00 -
[525] - Quote
Quote:If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost.
1: Consider that rolling out untested new mechanics without a period of trial and feedback from the player base is EXACTLY what got them into trouble to begin with. Far better to have community involvement in this manner before they go too far down that path.
2: Pricing is one of the main points they want discussion on. And keep in mind you don't have to spend a penny to get as many paint jobs as you like, but the option is available to those that wish to cut to the chase and spend a few bucks instead. I would much, much prefer that if CCP decides its finally time to try and increase their revenue stream after 10+ years that they do it in a manner that is completely voluntary and offers no game play advantage... as opposed to the only other option of increasing everyone's subscription fee across the board. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dreadful Bride
Pator Tech School Minmatar Republic
5
|
Posted - 2014.03.07 22:51:00 -
[526] - Quote
I like the idea of ship skins and will be adding one of each to my collection.
The skins should be like rigs with slots for the skin and for the logo. With modified ships only available through the contract system that way it prevents the market being clogged up with custom ships.
For the logos have them like decorations that a CEO/Director can produce for a very small fee.
With the skins they shouldnt load by default only when someone looks at a the ship or shows info on it.
I like the idea of a paint booth with preselected areas that you can choose the colour of you can then pay your AUR and be provided with a paint scheme for the ship. With NPC corp colours and logos available through LP stores in general frig patterns that can be previewed before buying to be sure that it looks good.
I only made it 10 pages in so sorry if these ideas have been posted before. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 22:57:00 -
[527] - Quote
Agreeing with many folk in the thread that NPC corps (large and small) should have as part of their loyalty point store their own custom paint schemes (and only be available there)... while more unique schemes are offered via the Nex store. Entire factions (pirate and otherwise) could have skins as well, offered in a number of ways. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Janden Rynd
Science and Trade Institute Caldari State
25
|
Posted - 2014.03.07 22:58:00 -
[528] - Quote
Tyberius Franklin wrote:Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced.
I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable.
Spending more than the ship plus fittings is beyond unreasonable. |
Ranger 1
Ranger Corp
5337
|
Posted - 2014.03.07 23:04:00 -
[529] - Quote
Janden Rynd wrote:Tyberius Franklin wrote:Janden Rynd wrote:If that were true, then they would have learned: ... 2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. Ranger 1 wrote:However, if that were done there would have to be a drastic reduction in price. Exactly my point; the prices on these are not appropriate for a consumable vanity item. That's pretty subjective. I find that even with the prospect of loss these skins are reasonably priced. I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable. Spending more than the ship plus fittings is beyond unreasonable. I kind of have to agree with this, although I realize CCP is trying to look at it as these ships will be in demand because they are somewhat collectable and unique.
Which is why i suggested that perhaps a single run skin could stay a bit pricey, but larger run BPC's only go up marginally from there. In other words the price per ship would go down dramatically for those that wish to make large numbers of them (for corp use or for resale), while those that wish to just get one and be done would pay a bit of a premium.
Either way, for frigates at least the price point needs to be rethought. Ideally CCP would make their money on volume, ensuring that ship skins become common place throughout the EVE universe.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 23:06:00 -
[530] - Quote
Janden Rynd wrote: I would consider spending more than just the cost of the ship itself just to paint it to be unreasonable.
Spending more than the ship plus fittings is beyond unreasonable.
In the case of a frigate you are dealing with a rather low price point, so they would have to cost near nothing. In the case of a battleship, you are at a fraction of the hulls cost. either way it's a luxury. It's inherent in it's status as a cosmetic microtransaction that some will not find it worthwhile.
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Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:10:00 -
[531] - Quote
Skekr wrote:
It would be nice to have a manufacturing stamp of sorts a corp. logo that could be applied to hulls as well a kind if bragging rights that this was manufactured by a particular corp. does not need to be anything big and would probably not interfere with any custom paint job one would apply. Or just something corp. could have on for fleet roams as a symbol of pride for that corp. I would be happy with ether or, as both may be too complicated or distracting in a paint scheme.
Skekr
This.... I would love to have custom paint jobs on the corp and alliance level. These should only be allowed to be created if a person is in that same corp/alliance, but once created it should be permanent.... |
Janden Rynd
Science and Trade Institute Caldari State
25
|
Posted - 2014.03.07 23:10:00 -
[532] - Quote
Ranger 1 wrote:Quote:If that were true, then they would have learned:
1. Do not roll something out in an unfinished state; a small sample of what could be will never get the same reception as the finished product.
2. People generally don't like the NEX store, especially when it's used as a blatant cash grab offering items of disproportionate value to the cost. 1: Consider that rolling out untested new mechanics without a period of trial and feedback from the player base is EXACTLY what got them into trouble to begin with. Far better to have community involvement in this manner before they go too far down that path.
I get the idea of trial and feedback; that's what the test server is for.
The problem I see with the comparison to Incarna is that for Incarna, they rolled out a tiny portion of what the expansion could have been, and people were loudly upset. The anger was largely over the lack of content and the small scale of what had been hyped as a major expansion. Unfortunately, CCP misinterpreted the outrage to mean that "the players don't like WIS, so we won't develop it any further."
I fear that the same misrepresentation of data may take place with this little experiment. If players don't like the way this limited system is represented, whether because of the use of the NEX store, the mechanics of applying the skin change, the small selection of ships/skins, or the cost, how will CCP know the difference? Given their track record, they are just as likely to ignore the feedback and come to the conclusion that because their pilot program was unsuccessful, that people don't want customizeable ship skins.
Ranger 1 wrote:2: Pricing is one of the main points they want discussion on. And keep in mind you don't have to spend a penny to get as many paint jobs as you like, but the option is available to those that wish to cut to the chase and spend a few bucks instead. I would much, much prefer that if CCP decides its finally time to try and increase their revenue stream after 10+ years that they do it in a manner that is completely voluntary (and at the same time offers no game play advantage)... as opposed to the only other option of increasing everyone's subscription fee across the board.
I really don't care what currency I'm using; whether it's ISK, Aurum, or PLEX. As I've said before, paying more for a paint job than the cost of the completely fitted ship is patently ridiculous. I've given suggestions for ways that they could still make this microtransaction based with options for steady revenue while justifying the cost, and if they were to adapt a model similar to that, I'd consider using it. But the costs presented in this pilot program are way over the top, and I'd rather CCP not get the idea taht we don't want these customizations just because their prices are too high. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1029
|
Posted - 2014.03.07 23:14:00 -
[533] - Quote
Janden Rynd wrote:I get the idea of trial and feedback; that's what the test server is for. How does one test the attractiveness of MT based skins on the test server? I can see testing them mechanically, but then there's not much to test there since the current iteration does nothing that manufacturing doesn't already do. |
Myxx
681
|
Posted - 2014.03.07 23:15:00 -
[534] - Quote
I just bought 28 incursuses (incursii?). I don't approve of the use of aurum for this, but I do approve of the overall idea you want to go with. So, I'll support it... for now. |
Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:24:00 -
[535] - Quote
Altlama Hunskaya wrote:I feel this is good idea and that it could really add something to the game. To me CCP role is to bring us the tools and not to do some painting job release set and to be frank what have been done for Rubicon 1.3 is far to be Art.
Prior to venture on this Hi Resolution Texture and Tessellation should be first done to the game. when it is done I feel that ship painting should be ART and not the use of a button and woow you got rendom collors apply on the ship it should be a new carreer in the game and not something done in 10 min for the fun.
I see it like the character customization but in better. With the great and powerfull tool provided you could do your job of painting for anyship and when it is done make it a BPO
When the BPO is release it meens that the game client have been update and that you can sell the BPO with a contract or start ME and PE or BPC ... or simply use it
in station like Repairshop you should be able to use the BPO or BPC to paint your ship. you can Paint again a ship anytime you want as long as you have a blueprint for it. I like the idea of seeing a fleet or squadron with the same beautiful custom paint with fleet logo, squadron logo, names...
In a close future in local chat you could read "see i did buy that really well known player paint for my ship this guy is an artist ..."
again it is not CCP role to burn time in doing painting. In a longer term orther things like the customs you own ... could also be painted.
Now the Woop! Woop! yeah i know guys it is fun but frankly only 5 min. Then imagine all those ship doing Woop! Woop! in all new eden?? it will turn the game in an uggly way. rather than that childish thing you'd better do a real thing. The pirates have ships and know what they do and for the Pilots who wants to do Woop! Woop! when they have proven loyalty to concord they could be able to fly concord ship and patrol with them or do mission with them and take part in responding against pirates and we could have some sort of concord PVP rather that the proposed police lightning skin.
Well CCP it is hard to see your real intent with this but i do hope you read all the post in that topic.
Cheers.
CCP... listen to this guy. PLEASE! |
Janden Rynd
Science and Trade Institute Caldari State
26
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Posted - 2014.03.07 23:24:00 -
[536] - Quote
Tyberius Franklin wrote:Janden Rynd wrote:I get the idea of trial and feedback; that's what the test server is for. How does one test the attractiveness of MT based skins on the test server? I can see testing them mechanically, but then there's not much to test there since the current iteration does nothing that manufacturing doesn't already do.
Meh, that part of the comment was more in reference to the discussion of Incarna as a parallel (plus the irony that in recent times, many new mechanics have been rolled out on the test server to a negative response, only to be pushed live anyway in spite of the feedback). |
IDGAD
The Scope Gallente Federation
84
|
Posted - 2014.03.07 23:32:00 -
[537] - Quote
Although I would love to be able to pay a larger amount and get perma skins, I also respect and like the idea of having it being another market commodity. The sad thing is that the BS pricing is a little high at nearly 2 US$ per skin, especially considering that's like 60 mill isk in "aurum". 60 mill for a one time BS paint and 12 mill for a frigate paint is a little outrageous. The BS paint is only about half the hull cost of the BS, but the frigate (which sounds cheap at 20~30 cents) actually is MUCH more expensive at nearly five + times the hull cost. I don't see these being used besides by people that never fly them in PvP. |
T'amber Demaleon
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.03.07 23:33:00 -
[538] - Quote
Well, would you look at that. Who would have thought?
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Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
16
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Posted - 2014.03.07 23:35:00 -
[539] - Quote
I would like to add to my former post somewhere in all this:
People need to realize (by people I mean CCP), if you keep locking special features in to a Pay-to-win like mindset. You are going to kill your own game. I started less than a year ago. Plex where 500 million. They are over 600 million now. Thats over a 20% increase in cost (if my math/understanding are right)... Heres the problem - rating, missions, incursions, etc. PVE stuff has not seen a increase in what you get. I go and run a lvl 4 mission, Damsel in Distress, I still kill the same number of bad guys, I still get the same about of isk for the mission. CCP needs to watch their market: if you increase the demand on Plex. your going to make them cost to much ISK, which means newer players as well as casual players won't be able to afford them. Which means less sell, and more sub losses, which in turn, hurt CCPs wallet.
Point being - DON'T GET SO ****ING GREEDY in the way you want to do things, that you kill your own game. I know this is a pilot program and so it will be rough.
+ your UI needs to be reworked anyway, so anyone complaining about all the backend work needed to make these skins work like a fitting slot should shush up :D xoxo Amarisen Gream
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Maul555
Nuts and Vindictive Remix Technologies
417
|
Posted - 2014.03.07 23:37:00 -
[540] - Quote
Marcus Gideon wrote:Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? This^ If you go and get yourself a Golden Pod, you will always have one, regardless of how many times you die. If you stick in one of those god awful monocles, or get one of the sexy new tattoos, you will keep it forever. Every other NEX product has been persistent, but now you're making disposable ship skins? I get it though. I've known since the beginning, that our "characters" are just an excuse for having ship skills trained. And everything in the NEX has been accessories for our drivers license photo. As far as the selection, I'm siding with the folks that this should be a Rig type slot, rather than a new ship. For one thing, if they get mass produced, then your market is gonna look ugly as hell. Dropdowns within dropdowns, since you'd burrow down to Rifter, and then have to select what color you want. Or you'd search Contracts for a Rifter, and again have to pick the color first. On the other hand, I know if you stick a turret or launcher onto a gold ship, it takes on gold highlights. If you stick that same weapon onto a red ship, it gets red highlights. So clearly CCP knows how to make dymanic color schemes. Just mark bits of the skins. This bit is base color. This part is a little darker. This part is a little lighter. Then when someone applies "red" it spreads accordingly. A little darker here, a little lighter there. As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU. All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive.
aaaaaaand also THIS! |
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