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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
146
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Posted - 2014.03.06 18:32:00 -
[181] - Quote
Why did we go down the whole new ship road instead of a paint slot like rigs or subsystems? |
Zalifer Esepula
Dreddit Test Alliance Please Ignore
26
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Posted - 2014.03.06 18:33:00 -
[182] - Quote
I want this to be made into a full feature.
Not sure about the pricing. My space pants were 100aur, but they never disappear. I don't want to spend aurum on things that go away, that sucks. I'd be much happier if these were available for LP/ISK, with perhaps, a BPO of certain variants available for AUR. I will buy microtransactions CCP, but I don't want to spend real world money, on something that might be alive for 20 minutes, or less. |
rofflesausage
State War Academy Caldari State
165
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Posted - 2014.03.06 18:33:00 -
[183] - Quote
Looks lovely, but please let Aurum in Eve just die. Keep it for the dust bunnies.
Make these in game 'drops' (LP store, special items, whatever), but we've been at this place before with Aurum....and it didn't work out. |
Vincent Athena
V.I.C.E.
2669
|
Posted - 2014.03.06 18:33:00 -
[184] - Quote
Warde Guildencrantz wrote:I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. There is a way to deal with that. 1) Player, using CCP supplied tools, designs a custom item (Ship skin, clothing, furniture, etc.) 2) Player submits the design to CCP for approval, along with Aurum to pay for their time. 3) If CCP approves it, the player can purchase BPO's for said item for additional Aurum. The player then become an exclusive supplier of the item to the game (Unless they transfer the BPO.)
http://vincentoneve.wordpress.com/ |
TheMercenaryKing
StarFleet Enterprises Almost Awesome.
146
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Posted - 2014.03.06 18:36:00 -
[185] - Quote
Vincent Athena wrote:Warde Guildencrantz wrote:I like these new skins, but I would like to be able to make my own skins.
If there would be an issue with load, have another user's ship only load their pattern if you click "look at". Alternatively you could load the whole field by an option (similar to remove all tags from overview).
Methods of dealing with vulgar/copyrighted skins would be something else, however, and it's understandable to start small. There is a way to deal with that. 1) Player, using CCP supplied tools, designs a custom item (Ship skin, clothing, furniture, etc.) 2) Player submits the design to CCP for approval, along with Aurum to pay for their time. 3) If CCP approves it, the player can purchase BPO's for said item for additional Aurum. The player then become an exclusive supplier of the item to the game (Unless they transfer the BPO.)
or if it becomes an ingame item like a rig or something. the problem is obviously the "time to *****" from a fan-fest video which i cannot seem to locate. |
Bagehi
Sniggerdly Pandemic Legion
254
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Posted - 2014.03.06 18:37:00 -
[186] - Quote
I am sad the police Comet doesn't have the classic cherry top light, but I'm looking forward to getting my hands on the new police skin anyway. |
Benny Ohu
Beneath the Ashes Margin of Silence
2611
|
Posted - 2014.03.06 18:39:00 -
[187] - Quote
Benny Ohu wrote:the test changes because the ships are named differently. players will prefer to shoot 'shiny merlin' than 'vanilla merlin' given the choice and i think that's going to effect the decision to undock more than the additional cost of shiny merlin
i hope that when ship colours came around, a player could change the colours of their merlin without having the merlin's name changed what i was trying to say was 'if players are more risk averse flying the new colours, you won't know how much of that aversion is due to the price of the colours and how much is due to the different ship name affecting behavior'
i think it is ideal for ccp and players that players as a whole are willing to fly the new colours in all their activities |
Tiberius StarGazer
Trifectas Trifectas Syndicate
412
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Posted - 2014.03.06 18:43:00 -
[188] - Quote
I love the idea that I can get all my dudes matching painted ships.
I hate the idea that this has to be paid with using RL money.
ISK option, then fine.
Before anyone says but you can use ISK to buy a plex which can then be used - no, this is just going to continue to drive plex prices up and someone somewhere has paid for that plex.
NO MICRO TRANSACTIONS.
Its an unfairly biased to the people who have money to burn. |
Niko Lorenzio
United Eve Directorate
296
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Posted - 2014.03.06 18:47:00 -
[189] - Quote
Uhmm.. Yes!........ YESSS!!!!!!! HEEELLZZZZ FRICKEN YEEEESSSSSSS!!!!!!!!!!!!!!!!! IT'S BEEN 10 YEARS!
Right, valuable thoughtful feedback... right.. uhm... OMG YESS!!!!!!
Okay seriously though. Fully support this idea. I'd like to reiterate on existing feedback.
I think the prices are a tad high. They are pretty cheap for PVE ships but they're too high for PVP ones. Personally I would love to PVP in custom skinned ships if they weren't so expensive. Having said that they shouldn't be dirt cheap either as they need to add some value and attachment to the ship. It shouldn't be just another crap fit rifter to throw away.
Second thought to keep in mind, I fear that initially a lot of people will jump in on those but the hype won't be sustainable. PVE ships will be very popular but unless the prices change I think the demand for most of the ships will slowly die down. I can only hope CCP is testing the waters and is aiming high with intentions to bring the prices down rather than increasing them. |
Narkashima
Space Farmers Cooperative MPA
1
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Posted - 2014.03.06 18:49:00 -
[190] - Quote
I have a technical background so I fully appreciate the need for a pilot. We wouldn't want to introduce more lag due to fancy paintjobs, after all.
The value of the pilot, however, may be somewhat limited by the fact that we can't introduce our own designs (yet). I may not buy a lot of of the skins offered in the pilot , for instance because I don't like them or my alt can't fly the hull in question. But I would definitely enjoy and buy player made skins. So, the outcome of the pilot must be taken with a grain of salt I think; I expect player made skins to be much more popular than these trial skins.
Other than that, the pricing seems fair and AUR usage logical. No issues there as far as I'm concerned. |
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Spacing Cowboy
Ordo Drakonis Nulli Secunda
70
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Posted - 2014.03.06 18:50:00 -
[191] - Quote
Awsome plan, love it. Finaly a use for that aurum.
Idea..
Let pilots play with painting up ships , of course with obligated-flying-*****-protection in place. What should/could be done fairly easy.
Tiger stripe freigter... stuff like that.. Or a option to make a provi looks like a rebel medical shop ( nerd warning )
I would be most willing to splash isk/aurum on that
But take a peek at how they do it in World of Tanks..
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Vincent Athena
V.I.C.E.
2672
|
Posted - 2014.03.06 18:50:00 -
[192] - Quote
TheMercenaryKing wrote:Why did we go down the whole new ship road instead of a paint slot like rigs or subsystems?
ok scratch that, i seems to have seen a post where this is an easy thing instead of a "true" paint system. If they see a ton of interest they will do the work to give us true paint jobs. Until then they are reserving the dev time for other tasks. http://vincentoneve.wordpress.com/ |
Bagehi
Sniggerdly Pandemic Legion
255
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Posted - 2014.03.06 18:53:00 -
[193] - Quote
Benny Ohu wrote:Benny Ohu wrote:the test changes because the ships are named differently. players will prefer to shoot 'shiny merlin' than 'vanilla merlin' given the choice and i think that's going to effect the decision to undock more than the additional cost of shiny merlin
i hope that when ship colours came around, a player could change the colours of their merlin without having the merlin's name changed what i was trying to say was 'if players are more risk averse flying the new colours, you won't know how much of that aversion is due to the price of the colours and how much is due to the different ship name affecting behavior' i think it is ideal for ccp and players that players as a whole are willing to fly the new colours in all their activities I think having painted T1 frigate hulls isn't the best idea. T1 frigates are made to die, so excess cost is just excess cost. Battleships, T2, pirate, faction, etc... I'd spring for a bit of extra flash from time to time for internet spaceship epeen waving reasons.
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Crasniya
Strange Energy Gentlemen's Agreement
419
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Posted - 2014.03.06 18:54:00 -
[194] - Quote
People need to pull out the thing up their rear about Aurum. Every MMO has something similar now.
And while companies like Blizzard have turned to "$60 to bump your character up to level 90", CCP is doing it only for vanity stuff. |
Narkashima
Space Farmers Cooperative MPA
1
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Posted - 2014.03.06 18:56:00 -
[195] - Quote
Teinyhr wrote:Georgiy Giggle wrote:All I see: Here some paints you can buy in LP (about 10% of all options) and 90% of other paints please buy for real money. When did even became a 'you have to pay real money even for items'? Oh, I know, sience you add AURUM.
All I offer: make it both in market (or LP) and in AURUM shop. So if pilot is too lazy to earn some isk, then he can use credit card to buy a useless item.
Looks like: All devs are staring at screens and yelling GIVE ME YOUR REAL MONEY!!!!
Come on guys. Remove donations from game. I'm quite sure you have enought subscribers. And will have more if you stup doing such donatable features as this one. All I see is some waah waah waah. As long as it is just vanity stuff, I don't care two ***ts if it's bought with real or toy money.
Exactly. Nothing wrong with using AUR for vanity items. Quit acting butt hurt when CCP tries to earn a bit of extra money on a vanity feature pilots have been asking about for years. |
Benny Ohu
Beneath the Ashes Margin of Silence
2612
|
Posted - 2014.03.06 18:56:00 -
[196] - Quote
Bagehi wrote: I think having painted T1 frigate hulls isn't the best idea. T1 frigates are made to die, so excess cost is just excess cost. Battleships, T2, pirate, faction, etc... I'd spring for a bit of extra flash from time to time for internet spaceship epeen waving reasons.
i'd deffo prefer an unlimited bpc for frigates for this reason |
Rainbow Dash
Dreddit Test Alliance Please Ignore
88
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Posted - 2014.03.06 18:58:00 -
[197] - Quote
Everyone assumed this was what the AUR store was going to be used for. Cosmetic skins? Let's ******* do this, I'm super excited. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1499
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Posted - 2014.03.06 18:58:00 -
[198] - Quote
1. Finaly something is done about this. 2. Not sure about the prices in AUR especialy the BS. (the price will be the main thing that shows will it be used or not, and i don't want a good idea to be discredided beacause this reason "is ti happens") 3. Hope it will be(in future) limited to NPC/faction skins. 4. And as it been pointed why not from LP store. |
Callic Veratar
586
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Posted - 2014.03.06 18:59:00 -
[199] - Quote
One thing that I haven't seen mentioned anywhere is that before T2/Faction/Pirate ships can be skinned, they need to all have distinct models. At present you can tell a Domi from a Navy Domi or a Bhaalgorn from an Apoc with a quick glace at shape and colour. If colour becomes arbitrary, shape must be identifying.
On top, of that ships like the rifter, wolf, and jag need to be further differentiated as, though they are different, they're not different enough. |
Dominus Alterai
Explorer Corps Disavowed.
83
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Posted - 2014.03.06 18:59:00 -
[200] - Quote
This is an awesome new feature. I say it's a win-win for everyone. They're well priced, easily accessible, and not the premium golden ammo everyone was afraid of when CCP introduced the NEX market.
The only thing that needs to be done is to make up some new paint jobs. So far, they're pretty cool.
CCP Xhagen has a big ol' yes from me.
EDIT: Quick idea that's probably more geared towards marketing once they're released, but you could include a free ship skin with stuff like new subs, Christmas gifts, anniversary editions, etc. Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |
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ArmyOfMe
Origin. Black Legion.
292
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Posted - 2014.03.06 19:00:00 -
[201] - Quote
Whoever came up with the prices should get a raise (at least considering the price on the monocle , wich to this day still has to be the most retardedly priced thing ingame, and in mmo's in general ) QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |
Sven Viko VIkolander
Aliastra Gallente Federation
123
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Posted - 2014.03.06 19:02:00 -
[202] - Quote
I don't get why some people dislike the skins being available through AURUM. This is exactly what the AURUM system is good for--cosmetics. I personally hope CCP makes a ton of money off it.
Wow I can't wait to get a sweet rifter with a new paint job and new bonuses! |
Mike Voidstar
Voidstar Free Flight Foundation
423
|
Posted - 2014.03.06 19:02:00 -
[203] - Quote
The easiest way I can think of to do this without completly changing how things work is to include a slot similar to rig slots for a paint job. |
Dives Armenicus
Viziam Amarr Empire
2
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Posted - 2014.03.06 19:09:00 -
[204] - Quote
I can offer a solution for not making over 9000 Rifters, Coloured Destroyers and Iterons on market.
Let the skin be a "module" which fits into a "skin slot", you have the Rifter, you got the right skin, here you go you have your "Rifter Krusual edition". This way we will have one Rifter on market, and several "skin" modules.
There are two discussable options.
1. the skin is a module, with 50% to be dropped and looted on a shipkill 2. the skin is like a rig, and is destroyed on kill / repacking.
+ this idea can also work with the old colored ships, like the Ishukone Watch Scorpion, give the owners one ordinary Scorpion + the Ishukone skin (with no other ways of getting the skin in game, the price will not drop). |
Gevlin
killer taxi company
238
|
Posted - 2014.03.06 19:11:00 -
[205] - Quote
Take my money, Take my Money.
I do hope there will be a Premium Monocle Skin - as those will turn in to the Best Bait ships ever!
As a Mining co-ordinator when I play I often loan ships, and Keeping all my Loaned Retrivers and Covetors a paint job with the same as the Rorqual would be SWEET! Some day I will have the internet and be able to play again. |
Lilliana Stelles
1185
|
Posted - 2014.03.06 19:12:00 -
[206] - Quote
Dives Armenicus wrote:I can offer a solution for not making over 9000 Rifters, Coloured Destroyers and Iterons on market.
Let the skin be a "module" which fits into a "skin slot", you have the Rifter, you got the right skin, here you go you have your "Rifter Krusual edition". This way we will have one Rifter on market, and several "skin" modules.
There are two discussable options.
1. the skin is a module, with 50% to be dropped and looted on a shipkill 2. the skin is like a rig, and is destroyed on kill / repacking.
+ this idea can also work with the old colored ships, like the Ishukone Watch Scorpion, give the owners one ordinary Scorpion + the Ishukone skin (with no other ways of getting the skin in game, the price will not drop).
I like this idea. I prefer it to be more like a rig. It doesn't make sense for paint to drop from a wreck. Maybe even require a skill (train ship painting to V!). Not a forum alt.-á |
Silivar Karkun
Imperial Shipment Amarr Empire
185
|
Posted - 2014.03.06 19:12:00 -
[207] - Quote
simple still:
-make a ship editor in game that is tied to the fitting window -the ship editor is only for fitting and aesthetic purposes -the customization of the ship is around 3 features: two hull colors and 1 detail color with different patterns with selectable color palette -modules have a similar system using 1 basic color, and 1 detail color for their markings -LP/Aurum related skins can be loaded to this system same was as NEX store clothes are addd to the character editor of each player -once in place the skin is permanent and the player can put them in case of having to replace the ship again -there could be an isk cost in order to change or remove the skin of the ship, it doesnt need to be something expensive, it could be 5% of the build cost of the ship, even 1% would do...... |
Lilliana Stelles
1186
|
Posted - 2014.03.06 19:16:00 -
[208] - Quote
Something I'd really like to see from this feature perhaps we could have some beat up/worn down skins? I mean skins with rust streaks and bullet holes. http://weburbanist.com/wp-content/uploads/2008/10/abandoned-ship1.jpg
Some of us have flown single ships to hell and back (or at least to Hek and back), so give us the options to make our ships look like they've seen some wear and tear. Not a forum alt.-á |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
72
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Posted - 2014.03.06 19:16:00 -
[209] - Quote
I love the -rig- slot idea..
And , it should deffenently be a destructive item, drop.. well.. rigs don't drop also ...
Killmail.. hell yes :)
I want my digital-camo hurricane :) |
Bagrat Skalski
Poseidaon
1058
|
Posted - 2014.03.06 19:17:00 -
[210] - Quote
For the final feature i would like to see paintshop in station similar to the character customization, only this time we would be customizing the look of the ship. Another one ISK sink, and CCP fighting inflation. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
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