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1. Fleet Fitting View? Lol with me on this one! - in Player Features and Ideas Discussion [original thread]
jumping on the bandwagon to say jade is an idiot but I like the idea. Inappropriate signature removed. Zymurgist
- by steveid - at 2009.11.13 00:08:00
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2. New broadcast command: Primary, Secondary Tertiary - in Player Features and Ideas Discussion [original thread]
Currently the broadcast ability and commands are one of the best things to come to eve, in the same section of wunderbar as heat. The time has come to expand this to help out fleet combat which, its problems aside, is some of the epic win that ma...
- by steveid - at 2009.11.12 16:19:00
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3. Level 0 agents - in Player Features and Ideas Discussion [original thread]
If like me you have annoyed the Amarr but lubs them really then sorting out se status can be a pain if your negative to a particular group. What I suggest is a way of fixing it. High risk The mission should be above a level 4 in terms of risk ...
- by steveid - at 2009.11.11 02:29:00
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4. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
t3 frigates need one of two things to work. Either taranis damage at 15km + or the ability to mwd even when scrambled. Both would make them survivable which for the money they are going to need to be. Inappropriate signature removed. Zymurgist
- by steveid - at 2009.11.08 06:31:00
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5. Please Give Us A Wormhole Outpost........ - in Player Features and Ideas Discussion [original thread]
link this to a module that allows you to anchor it next to a wh entrance and make that entrance stable, and then make both that and the station destructible and tbh I think that'd be awesome. If you read this then you have to lick my balls.
- by steveid - at 2009.10.04 20:18:00
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6. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
The only thing that I would like to see fixed is the homogenizing of the races and ships. Ship classes are TOO balanced imo, I think its reasonable that one race may have a ship type that's good and a ship type that sucks, its the race itself that...
- by steveid - at 2009.04.19 15:11:00
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7. IDEA: Make wormhole space able to gain sov - in Player Features and Ideas Discussion [original thread]
I personally would like to see you able to gain sov and build stations in wormhole space. Perhaps with the added ability to amend your station so that as many alliance ships can use that wormhole as you want. It would give you a home base worthy o...
- by steveid - at 2009.04.08 16:32:00
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8. Player Police - in Player Features and Ideas Discussion [original thread]
the only way i can see this working is if people were notified when the law was broken in low sec and could organize as a corp to deal with it. An npc antipirate corporation.
- by steveid - at 2008.10.29 08:58:00
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9. Change to contract timing / look - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs Originally by: steveid I do all of my business on contracts and it gets on my nerves mightily the level of detail into how long is left on the contract. Less than 24 hours ... it means anything from 23 hou...
- by steveid - at 2008.10.29 08:00:00
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10. Change to contract timing / look - in Player Features and Ideas Discussion [original thread]
I do all of my business on contracts and it gets on my nerves mightily the level of detail into how long is left on the contract. Less than 24 hours ... it means anything from 23 hours to an hour an a half ffs. What i would like to see is anothe...
- by steveid - at 2008.10.28 18:20:00
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11. Make it possible to combine fleets - in Player Features and Ideas Discussion [original thread]
cool my very own fanboi anyone that lets a char as young as you lead a fleet deserves to die. Anyone engaging a 30 man fleet with a 15 man fleet when backup is on its way deserves to die. YOU deserve to die.
- by steveid - at 2008.10.05 23:17:00
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12. Make it possible to combine fleets - in Player Features and Ideas Discussion [original thread]
Its a pain in the ass having people leave one fleet and then join another. Cant we come up with a mechanism whereby you can combine fleets at the request of the fleet commander.
- by steveid - at 2008.10.05 13:53:00
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