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1. drone skills - in Skill Discussions [original thread]
might be 4 month old but is it still not a relivant question ? .... and its better to comment on an existing thread than create a new one ..
- by tameron - at 2006.09.17 09:09:00
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2. drone skills - in Skill Discussions [original thread]
I think i understand this skill but 1 whats the point in adding just 1 extra drone to a carier per high slot used (when carriers dont have turrets) , and then give a per level for control units when if u use 2 and your level is 5 u excede the capa...
- by tameron - at 2006.09.16 04:57:00
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3. Tranquility Patch Deployment on Tuesday, 5 Sept from 1000-1400 GMT - in EVE General Discussion [original thread]
Once again a module that was designed to benefit all has been given a nerf that suits idle pirates who wish to sit at gates . i see no point in having a mod that is supposed to allow you to slip pass guarded teritory then take any possibility of ...
- by tameron - at 2006.09.05 16:44:00
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4. 24 hour stasis period...why? - in Player Features and Ideas Discussion [original thread]
Originally by: Laendra Edited by: Laendra on 04/05/2005 03:38:06 Why is this rule in here? It only used to present a problem when you were trying to go to an NPC corp, now, recently, it appears to prevent you from going to PC corps too...
- by tameron - at 2005.05.05 00:55:00
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5. A new Mining Concept - new ships - in Player Features and Ideas Discussion [original thread]
Ooops ... Sorry Guys ...Its on the other thread (me=nubbin) .. Delete this thread plz CCP
- by tameron - at 2005.04.29 17:45:00
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6. A new Mining Concept - new ships - in Player Features and Ideas Discussion [original thread]
Now we all know there is a lot of mining going on in EvE , And at present all mining is to deal with Physical objects , that fill your hold ... Space is a big Place with lots of unknown phenomina so why not have a scientific class of ship , that c...
- by tameron - at 2005.04.29 07:45:00
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7. A new Mining Concept - new ships - in Player Features and Ideas Discussion [original thread]
- by tameron - at 2005.04.29 07:34:00
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8. Idea For 8 hi slot limitaions crusier and above - in Player Features and Ideas Discussion [original thread]
How about a Gun array , say from four to six turrets of 1 ship class down i.e 1 Array module for crusier would be equiv of 4 to 6 frigate guns , battleship would be crusier size guns , each module would take up slightly more CPU and power than the...
- by tameron - at 2004.12.23 16:48:00
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9. Idea For 8 hi slot limitaions crusier and above - in Player Features and Ideas Discussion [original thread]
How about a Gun array , say from four to six turrets of 1 ship class down i.e 1 Array module for crusier would be equiv of 4 to 6 frigate guns , battleship would be crusier size guns , each module would take up slightly more CPU and power than the...
- by tameron - at 2004.12.23 16:48:00
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10. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
Originally by: Dao 2 yeah i think its a cool idea >< well the missions just say they have to be destroyed.. not the pilot killed... also i would like to see more even sets of loot, as in npcs lose their normal 50%/randomized of there...
- by tameron - at 2004.08.02 04:39:00
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11. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
Originally by: Dao 2 yeah i think its a cool idea >< well the missions just say they have to be destroyed.. not the pilot killed... also i would like to see more even sets of loot, as in npcs lose their normal 50%/randomized of there...
- by tameron - at 2004.08.02 04:39:00
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12. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
Originally by: Orb Lati and how would you designate which skills are needed to fly them. After all you would be highly ****ed if after a hard combat mission, the NPC ejects and you discover that the highly prised ship you have just earned...
- by tameron - at 2004.08.02 04:35:00
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13. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
Originally by: Orb Lati and how would you designate which skills are needed to fly them. After all you would be highly ****ed if after a hard combat mission, the NPC ejects and you discover that the highly prised ship you have just earned...
- by tameron - at 2004.08.02 04:35:00
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14. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
moved from Missions - Sherkaner This is just an Idea for releasing ships via missions , but when on a combat mission wouldent it be kewl if we see a very minute percentage of the pilots trying to save thier skin by ejecting into a pod and runni...
- by tameron - at 2004.08.01 04:59:00
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15. Sugestion for the release of rare ships Via missions - in Player Features and Ideas Discussion [original thread]
moved from Missions - Sherkaner This is just an Idea for releasing ships via missions , but when on a combat mission wouldent it be kewl if we see a very minute percentage of the pilots trying to save thier skin by ejecting into a pod and runni...
- by tameron - at 2004.08.01 04:59:00
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16. Infiltrate The Enemy Base - in Missions & Complexes [original thread]
I cant say i have had the mission yet , but maybee anyone taking it on should check out your standings before and after the mission , and see if you get a good increase for doing the job, and also decrease for the faction you are about to take on ...
- by tameron - at 2004.07.23 05:42:00
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17. Infiltrate The Enemy Base - in Missions & Complexes [original thread]
I cant say i have had the mission yet , but maybee anyone taking it on should check out your standings before and after the mission , and see if you get a good increase for doing the job, and also decrease for the faction you are about to take on ...
- by tameron - at 2004.07.23 05:42:00
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18. Sugestion to Correct the ship Classas , and re make crusiers usefull - in Ships and Modules [original thread]
A simple correction that would fix the usefullness of crusiers is to look at the shields , obviously thes take power, and a smalll ship dont have alot to spare , yet a large ship has a huge area to cover and needs a large power supply to cover it ...
- by tameron - at 2004.04.01 09:07:00
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19. Sugestion to Correct the ship Classas , and re make crusiers usefull - in Ships and Modules [original thread]
- by tameron - at 2004.04.01 09:02:00
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20. Sugestion to Correct the ship Classas , and re make crusiers usefull - in Ships and Modules [original thread]
- by tameron - at 2004.04.01 09:02:00
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