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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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kieron

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Posted - 2006.08.31 15:49:00 -
[1]
In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Tuesday, 5 September. This patch will start at 1000 GMT and is expected to last until 1400 GMT.
Patch Notes are available, some additions may be made to the Notes in the next few days, including the issue with cloaking and targetting.
To read about the reasons behind some of the changes being made in this patch, please read Oveur's Dev Blog.
kieron Community Manager, EVE Online |
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Kilo Paskaa
Thugs 4 less
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Posted - 2006.08.31 15:53:00 -
[2]
Edited by: Kilo Paskaa on 31/08/2006 15:54:24 Hooray! Finally!
Edit: Althought that bookmark thingy kinda suckzorz.
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.08.31 15:54:00 -
[3]
suuuuuuuure...... 
no really... can't wait! __ Weirda Join QOTSA Now |

Astorothe
Ono-Sensai
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Posted - 2006.08.31 16:03:00 -
[4]
Nice, fixed the cloaing issue. Well done.
Astorothe's Apocalypse |

coldplasma
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Posted - 2006.08.31 16:04:00 -
[5]
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0. ____________________________
See you in 0.0 kids... |

Umb Trader
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Posted - 2006.08.31 16:16:00 -
[6]
Kieron, what happened to the know issues list PRE-DRAGON patch? There was a long list of old bugs wich is now replaced with a list of new bugs related only to the dragon patch. Does it means that CCP will not fix the old bugs but only the new ones cause by the dragon code itself? I suspect this is one of these moments where CCP loose bug knowledge. It happened again in the past with the gallente silo bonus bug. A GM told me that the bug was well know as soon as discovered then for some strange reason it was forgotten. I feel we are in the same situation, please do something.
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kieron

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Posted - 2006.08.31 16:20:00 -
[7]
The older versions of Known Issues are viewable internally and refered to on a frequent basis. Also, there are the bug reports themselves that form the basis of the Known Issues. Older issues may not be visible, but they are not forgotten.
kieron Community Manager, EVE Online |
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xeom
Veto.
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Posted - 2006.08.31 16:22:00 -
[8]
I don't believe you anymore.
CCP where are our t2 shield power relays? |

Lebowske
M. Corp Lotka Volterra
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Posted - 2006.08.31 16:29:00 -
[9]
Hi (again). Just a friendly bunch of questions - missing features, not sure if they are to be considered as bugs or intended feature changes.
These features were "lost" two patches ago:
Chatchannels - Ability to hover over a characters name in textarea, getting a "hyperlink" effect on his name, but will also highlight that persons name in the whole chatarea. This effect was removed after Blood I think, and never got reintroduced. It was removed as part of the Double linespacing feature that was introduced, but reverted.
- Ability to highlight character name, and drag & drop said characters name from one channel to another as a hyperlink. Same as above, was reomevd as part of the "cleanup" job you did with the chat.
- Ability to "activly" highlight and mark text in the chatchannels. Pre-dragon (or mayb Blood) you were able to mark & highlight text for copying. Now it's been reduced to "copy all" or "copy selectes" - but you cant really see whats selected. Again, this was intentionally (or not) borked with the two above features.
These tools are quite nice to have when you're working with local, alliance, corp chats, especially when you try to reffer to one character and feed the info in another window.
Can we please have it reintroduced?
--------------------
- It's better to keep your mouth shut and let people believe your an idiot, rather than opening it and removing all doubt.
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Umb Trader
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Posted - 2006.08.31 16:31:00 -
[10]
Originally by: xeom I don't believe you anymore.
Me too.
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NoNameNewbie
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2006.08.31 16:34:00 -
[11]
Quote: A number of server side fixes to improve the startup and resolve the issues that occured after the Dragon update have been made via previous hotfixes.
in other words performance will still be crap ....
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.31 16:42:00 -
[12]
Originally by: NoNameNewbie
Quote: A number of server side fixes to improve the startup and resolve the issues that occured after the Dragon update have been made via previous hotfixes.
in other words performance will still be crap ....
The server performance has been really good while its actually working, hub systems are noticably less laggy.
Glad the cloaking issue is finally sorted.
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.31 17:01:00 -
[13]
Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
[they solved the wcs-prob] |

Jim McGregor
Caldari
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Posted - 2006.08.31 17:04:00 -
[14]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
I would ask if you are new to these forums or something, but I know you are not.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Damfoose
FISKL GUARDS Freelancer Alliance
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Posted - 2006.08.31 17:07:00 -
[15]
Originally by: kieron In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Tuesday, 5 September. This patch will start at 1000 GMT and is expected to last until 1400 GMT.
Patch Notes are available, some additions may be made to the Notes in the next few days.
To read about the reasons behind some of the changes being made in this patch, please read Oveur's Dev Blog.
Small question .... Did we not get patched today !! so from what im understanding here is this sept 05 patch is a patch of lastweeks patch and todays patch or was todays patch rolled back due to problems ? TBH some days I give up trying to keep up with things but im not leaving I like the game to much or that,
Oh on another thaught how about making it a little harder for the pie gankers to kill carebares ?
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Pang Grohl
Gallente
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Posted - 2006.08.31 17:16:00 -
[16]
No patch today. They pushed it back to 5, Sept.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Zirator
Times of Ancar R i s e
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Posted - 2006.08.31 17:20:00 -
[17]
Originally by: coldplasma
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0.
I hope that CCP soon comes with some official posts regarding the whole gate to gate bm situation. They way I read it now is that they will screw over gate to gate bm's even harder ( drastic limitations ) before they implement a descent replacement. I like many others would love to delete all the g-g bm's in my p&p if CCP would implement a good replacement for it. If they just remove it and leave the minimum warp distance at 15km it's going to change the game completely. Pirates and the likes will cheer in the beginning because they might get more kills ( but they will start whining fast because they can't use their beloved instas to run away and flee when needed). But because instas are removed the risks of hauling stuff, travelling etc. will increase and this will reflect itself on the prices you pay for stuff on the market. Try to imagine how a great a 30 jump freighter op will be if you have no G-G instas. I personally belief that CCP should just ad a manual warp to 0km so that the people who actively play the game have the same benefit that they have now without the database strain, and keep autopilot warp on 15km. A skill based system will be bad imho cause it will just add another skill people are forced to learn to be competetive in the game. And if you are one of the select few that likes to play without instas. IE you love to make it yourself more difficult then is needed you can just keep warping to 15km even if you could to 0. Instas are there and they are a feature and not an exploit. Removing them now would break the game so CCP, fix the game instead of breaking it.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.31 17:26:00 -
[18]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I see your new to Eve,
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice. Recent experience thaught me, they hardly play the game.
From Dusk till Dawn
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.31 17:27:00 -
[19]
Originally by: Zirator
Originally by: coldplasma
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0.
I hope that CCP soon comes with some official posts regarding the whole gate to gate bm situation. They way I read it now is that they will screw over gate to gate bm's even harder ( drastic limitations ) before they implement a descent replacement. I like many others would love to delete all the g-g bm's in my p&p if CCP would implement a good replacement for it. If they just remove it and leave the minimum warp distance at 15km it's going to change the game completely. Pirates and the likes will cheer in the beginning because they might get more kills ( but they will start whining fast because they can't use their beloved instas to run away and flee when needed). But because instas are removed the risks of hauling stuff, travelling etc. will increase and this will reflect itself on the prices you pay for stuff on the market. Try to imagine how a great a 30 jump freighter op will be if you have no G-G instas. I personally belief that CCP should just ad a manual warp to 0km so that the people who actively play the game have the same benefit that they have now without the database strain, and keep autopilot warp on 15km. A skill based system will be bad imho cause it will just add another skill people are forced to learn to be competetive in the game. And if you are one of the select few that likes to play without instas. IE you love to make it yourself more difficult then is needed you can just keep warping to 15km even if you could to 0. Instas are there and they are a feature and not an exploit. Removing them now would break the game so CCP, fix the game instead of breaking it.
You can be sure that there will be harly any fleetfight, fight, life in 0,0 untill BMs are fixed.
Well, I will go to 0.4 and gank at a gate then 
From Dusk till Dawn
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.31 17:30:00 -
[20]
Edited by: Tobias Sjodin on 31/08/2006 17:30:57
Originally by: Nafri
I see your new to Eve,
If seven months in the game is new then allright.
Quote:
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
Made up percentages FTL.
Quote:
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice.
Feedback sounds good, whining sounds stupid.
Quote:
Recent experience thaught me, they hardly play the game.
Your experience is wrong then.
[they solved the wcs-prob] |
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D'onryu Shoqui
Gallente
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Posted - 2006.08.31 18:10:00 -
[21]
seeing as you nolonger need to login to the forums in order to read dev blogs, could you please do it so guests can read the patch notes also?
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Dave White
Beagle Corp
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Posted - 2006.08.31 18:28:00 -
[22]
Edited by: Dave White on 31/08/2006 18:35:01 The bm thing is still ftl as well as the jump queueing..
Well I hope CCP comes up with something to replace BM's with SoonÖ.
Good thing about the cloaking issue btw 
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Barwinius
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.31 18:34:00 -
[23]
Thank you. 
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.31 19:02:00 -
[24]
Originally by: Nafri
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I see your new to Eve,
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice. Recent experience thaught me, they hardly play the game.
Sadly, this analysis is accurate.

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QwaarJet
Gallente Welsh Commanders Chorus of Dawn
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Posted - 2006.08.31 19:21:00 -
[25]
These bookmark limitations are not on. You can't just limit stuff until you come up witha replacement systems. This is a gamebreaking change, and bookmarks must be unlimited again.
And if they are such an issue, put the bookmarks client-side, so people with thousands of bookmarks will only slow their own machine down. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Gift
Amarr Loot
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Posted - 2006.08.31 20:07:00 -
[26]
Thanks for the fast feedback Devs, it is good to know you listen to you community. I don't understand however, why you don't just make the copy limmit 20-50, atleast until the perminent bm fix is in place.
Pirates of Eve, Join channel "Pirate" Today!
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 20:26:00 -
[27]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
Except they're not. One is, sure. BM's and Nodes blocking people remain.
//Maya |

Sonos SAGD
Minmatar Brutor tribe
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Posted - 2006.08.31 20:45:00 -
[28]
Edited by: Sonos SAGD on 31/08/2006 20:46:09 stuid forums
quetions though
wll it only let you move bms or is it just copy? ----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Sonos SAGD
Minmatar Brutor tribe
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Posted - 2006.08.31 20:45:00 -
[29]
i wonder how much longer until we start seeing theads where people say " I got ganked at the Jita gate my a snipper" " I got killed at a gate by a war target because it woudn't let me run/jump with my fleet" " I got killed in 0.0 because the next system was empty and it wouldn't let me jump"
threads
----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.08.31 20:47:00 -
[30]
BM copying only limited to 5 at a time? Isn't that a bit extrem?
A an HR member of my corp, I must quite often provide our newbies with some bookmarks. Not thousands of them, but still quite a few. This is going to make just copying the BMs of a region a living hell. And provide even more incentive for some to take a set in a corp hangar, and not replace it. It happens in every corp.
How about raising that limit to 15?
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
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