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Thread Statistics | Show CCP posts - 2 post(s) |
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kieron

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Posted - 2006.08.31 15:49:00 -
[1]
In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Tuesday, 5 September. This patch will start at 1000 GMT and is expected to last until 1400 GMT.
Patch Notes are available, some additions may be made to the Notes in the next few days, including the issue with cloaking and targetting.
To read about the reasons behind some of the changes being made in this patch, please read Oveur's Dev Blog.
kieron Community Manager, EVE Online |
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Kilo Paskaa
Thugs 4 less
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Posted - 2006.08.31 15:53:00 -
[2]
Edited by: Kilo Paskaa on 31/08/2006 15:54:24 Hooray! Finally!
Edit: Althought that bookmark thingy kinda suckzorz.
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Weirda
Minmatar Queens of the Stone Age Chimaera Pact
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Posted - 2006.08.31 15:54:00 -
[3]
suuuuuuuure...... 
no really... can't wait! __ Weirda Join QOTSA Now |

Astorothe
Ono-Sensai
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Posted - 2006.08.31 16:03:00 -
[4]
Nice, fixed the cloaing issue. Well done.
Astorothe's Apocalypse |

coldplasma
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Posted - 2006.08.31 16:04:00 -
[5]
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0. ____________________________
See you in 0.0 kids... |

Umb Trader
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Posted - 2006.08.31 16:16:00 -
[6]
Kieron, what happened to the know issues list PRE-DRAGON patch? There was a long list of old bugs wich is now replaced with a list of new bugs related only to the dragon patch. Does it means that CCP will not fix the old bugs but only the new ones cause by the dragon code itself? I suspect this is one of these moments where CCP loose bug knowledge. It happened again in the past with the gallente silo bonus bug. A GM told me that the bug was well know as soon as discovered then for some strange reason it was forgotten. I feel we are in the same situation, please do something.
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kieron

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Posted - 2006.08.31 16:20:00 -
[7]
The older versions of Known Issues are viewable internally and refered to on a frequent basis. Also, there are the bug reports themselves that form the basis of the Known Issues. Older issues may not be visible, but they are not forgotten.
kieron Community Manager, EVE Online |
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xeom
Veto.
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Posted - 2006.08.31 16:22:00 -
[8]
I don't believe you anymore.
CCP where are our t2 shield power relays? |

Lebowske
M. Corp Lotka Volterra
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Posted - 2006.08.31 16:29:00 -
[9]
Hi (again). Just a friendly bunch of questions - missing features, not sure if they are to be considered as bugs or intended feature changes.
These features were "lost" two patches ago:
Chatchannels - Ability to hover over a characters name in textarea, getting a "hyperlink" effect on his name, but will also highlight that persons name in the whole chatarea. This effect was removed after Blood I think, and never got reintroduced. It was removed as part of the Double linespacing feature that was introduced, but reverted.
- Ability to highlight character name, and drag & drop said characters name from one channel to another as a hyperlink. Same as above, was reomevd as part of the "cleanup" job you did with the chat.
- Ability to "activly" highlight and mark text in the chatchannels. Pre-dragon (or mayb Blood) you were able to mark & highlight text for copying. Now it's been reduced to "copy all" or "copy selectes" - but you cant really see whats selected. Again, this was intentionally (or not) borked with the two above features.
These tools are quite nice to have when you're working with local, alliance, corp chats, especially when you try to reffer to one character and feed the info in another window.
Can we please have it reintroduced?
--------------------
- It's better to keep your mouth shut and let people believe your an idiot, rather than opening it and removing all doubt.
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Umb Trader
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Posted - 2006.08.31 16:31:00 -
[10]
Originally by: xeom I don't believe you anymore.
Me too.
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NoNameNewbie
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2006.08.31 16:34:00 -
[11]
Quote: A number of server side fixes to improve the startup and resolve the issues that occured after the Dragon update have been made via previous hotfixes.
in other words performance will still be crap ....
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.31 16:42:00 -
[12]
Originally by: NoNameNewbie
Quote: A number of server side fixes to improve the startup and resolve the issues that occured after the Dragon update have been made via previous hotfixes.
in other words performance will still be crap ....
The server performance has been really good while its actually working, hub systems are noticably less laggy.
Glad the cloaking issue is finally sorted.
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.31 17:01:00 -
[13]
Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
[they solved the wcs-prob] |

Jim McGregor
Caldari
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Posted - 2006.08.31 17:04:00 -
[14]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
I would ask if you are new to these forums or something, but I know you are not.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Damfoose
FISKL GUARDS Freelancer Alliance
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Posted - 2006.08.31 17:07:00 -
[15]
Originally by: kieron In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Tuesday, 5 September. This patch will start at 1000 GMT and is expected to last until 1400 GMT.
Patch Notes are available, some additions may be made to the Notes in the next few days.
To read about the reasons behind some of the changes being made in this patch, please read Oveur's Dev Blog.
Small question .... Did we not get patched today !! so from what im understanding here is this sept 05 patch is a patch of lastweeks patch and todays patch or was todays patch rolled back due to problems ? TBH some days I give up trying to keep up with things but im not leaving I like the game to much or that,
Oh on another thaught how about making it a little harder for the pie gankers to kill carebares ?
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Pang Grohl
Gallente
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Posted - 2006.08.31 17:16:00 -
[16]
No patch today. They pushed it back to 5, Sept.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Zirator
Times of Ancar R i s e
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Posted - 2006.08.31 17:20:00 -
[17]
Originally by: coldplasma
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0.
I hope that CCP soon comes with some official posts regarding the whole gate to gate bm situation. They way I read it now is that they will screw over gate to gate bm's even harder ( drastic limitations ) before they implement a descent replacement. I like many others would love to delete all the g-g bm's in my p&p if CCP would implement a good replacement for it. If they just remove it and leave the minimum warp distance at 15km it's going to change the game completely. Pirates and the likes will cheer in the beginning because they might get more kills ( but they will start whining fast because they can't use their beloved instas to run away and flee when needed). But because instas are removed the risks of hauling stuff, travelling etc. will increase and this will reflect itself on the prices you pay for stuff on the market. Try to imagine how a great a 30 jump freighter op will be if you have no G-G instas. I personally belief that CCP should just ad a manual warp to 0km so that the people who actively play the game have the same benefit that they have now without the database strain, and keep autopilot warp on 15km. A skill based system will be bad imho cause it will just add another skill people are forced to learn to be competetive in the game. And if you are one of the select few that likes to play without instas. IE you love to make it yourself more difficult then is needed you can just keep warping to 15km even if you could to 0. Instas are there and they are a feature and not an exploit. Removing them now would break the game so CCP, fix the game instead of breaking it.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.31 17:26:00 -
[18]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I see your new to Eve,
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice. Recent experience thaught me, they hardly play the game.
From Dusk till Dawn
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.31 17:27:00 -
[19]
Originally by: Zirator
Originally by: coldplasma
Quote: It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
I'm not sure what to make of this. I sure hope their "replacements" includes a valid replacement for insta warps, since they are absolutely neccessary in 0.0.
I hope that CCP soon comes with some official posts regarding the whole gate to gate bm situation. They way I read it now is that they will screw over gate to gate bm's even harder ( drastic limitations ) before they implement a descent replacement. I like many others would love to delete all the g-g bm's in my p&p if CCP would implement a good replacement for it. If they just remove it and leave the minimum warp distance at 15km it's going to change the game completely. Pirates and the likes will cheer in the beginning because they might get more kills ( but they will start whining fast because they can't use their beloved instas to run away and flee when needed). But because instas are removed the risks of hauling stuff, travelling etc. will increase and this will reflect itself on the prices you pay for stuff on the market. Try to imagine how a great a 30 jump freighter op will be if you have no G-G instas. I personally belief that CCP should just ad a manual warp to 0km so that the people who actively play the game have the same benefit that they have now without the database strain, and keep autopilot warp on 15km. A skill based system will be bad imho cause it will just add another skill people are forced to learn to be competetive in the game. And if you are one of the select few that likes to play without instas. IE you love to make it yourself more difficult then is needed you can just keep warping to 15km even if you could to 0. Instas are there and they are a feature and not an exploit. Removing them now would break the game so CCP, fix the game instead of breaking it.
You can be sure that there will be harly any fleetfight, fight, life in 0,0 untill BMs are fixed.
Well, I will go to 0.4 and gank at a gate then 
From Dusk till Dawn
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Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.08.31 17:30:00 -
[20]
Edited by: Tobias Sjodin on 31/08/2006 17:30:57
Originally by: Nafri
I see your new to Eve,
If seven months in the game is new then allright.
Quote:
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
Made up percentages FTL.
Quote:
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice.
Feedback sounds good, whining sounds stupid.
Quote:
Recent experience thaught me, they hardly play the game.
Your experience is wrong then.
[they solved the wcs-prob] |

D'onryu Shoqui
Gallente
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Posted - 2006.08.31 18:10:00 -
[21]
seeing as you nolonger need to login to the forums in order to read dev blogs, could you please do it so guests can read the patch notes also?
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Dave White
Beagle Corp
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Posted - 2006.08.31 18:28:00 -
[22]
Edited by: Dave White on 31/08/2006 18:35:01 The bm thing is still ftl as well as the jump queueing..
Well I hope CCP comes up with something to replace BM's with SoonÖ.
Good thing about the cloaking issue btw 
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Barwinius
Ars Caelestis Ascendant Frontier
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Posted - 2006.08.31 18:34:00 -
[23]
Thank you. 
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.31 19:02:00 -
[24]
Originally by: Nafri
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I see your new to Eve,
if you log in and you see the changes, then you can stop whining. Dont believe what others post or even Dev posts.
First the hardly know what is part of their patches anyway (90% of the changes are always undocumented), and when they patch 30% of the changed stuff didnt get changed like planned.
So unless you can make sure its changed, continue whining or they might think its changed and they just dont notice. Recent experience thaught me, they hardly play the game.
Sadly, this analysis is accurate.

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QwaarJet
Gallente Welsh Commanders Chorus of Dawn
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Posted - 2006.08.31 19:21:00 -
[25]
These bookmark limitations are not on. You can't just limit stuff until you come up witha replacement systems. This is a gamebreaking change, and bookmarks must be unlimited again.
And if they are such an issue, put the bookmarks client-side, so people with thousands of bookmarks will only slow their own machine down. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Gift
Amarr Loot
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Posted - 2006.08.31 20:07:00 -
[26]
Thanks for the fast feedback Devs, it is good to know you listen to you community. I don't understand however, why you don't just make the copy limmit 20-50, atleast until the perminent bm fix is in place.
Pirates of Eve, Join channel "Pirate" Today!
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 20:26:00 -
[27]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
Except they're not. One is, sure. BM's and Nodes blocking people remain.
//Maya |

Sonos SAGD
Minmatar Brutor tribe
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Posted - 2006.08.31 20:45:00 -
[28]
Edited by: Sonos SAGD on 31/08/2006 20:46:09 stuid forums
quetions though
wll it only let you move bms or is it just copy? ----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Sonos SAGD
Minmatar Brutor tribe
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Posted - 2006.08.31 20:45:00 -
[29]
i wonder how much longer until we start seeing theads where people say " I got ganked at the Jita gate my a snipper" " I got killed at a gate by a war target because it woudn't let me run/jump with my fleet" " I got killed in 0.0 because the next system was empty and it wouldn't let me jump"
threads
----------------------------------------------- I lost 5 sp of skill trainning time during the last patch an i demand that ccp refund it to me |

Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.08.31 20:47:00 -
[30]
BM copying only limited to 5 at a time? Isn't that a bit extrem?
A an HR member of my corp, I must quite often provide our newbies with some bookmarks. Not thousands of them, but still quite a few. This is going to make just copying the BMs of a region a living hell. And provide even more incentive for some to take a set in a corp hangar, and not replace it. It happens in every corp.
How about raising that limit to 15?
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Kaell Meynn
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Posted - 2006.08.31 20:55:00 -
[31]
You forgot to remove the BM limited to 5 from the patch notes. SURELY that crap isn't going in eh?
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gfldex
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Posted - 2006.08.31 20:55:00 -
[32]
Originally by: Nafri
Recent experience thaught me, they hardly play the game.
Would you tell your customers when you kill them? -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.31 21:16:00 -
[33]
Originally by: Shadowsword BM copying only limited to 5 at a time? Isn't that a bit extrem?
A an HR member of my corp, I must quite often provide our newbies with some bookmarks. Not thousands of them, but still quite a few. This is going to make just copying the BMs of a region a living hell. And provide even more incentive for some to take a set in a corp hangar, and not replace it. It happens in every corp.
How about raising that limit to 15?
or just limit it to stations, that would stop the exploiting.
But my guess is that BMs are just wasting the server too much and CCP didnt find a better reason to nerf them to reduce number of BMs ingame. That the method basicly screws PvP for the poeple without BMs yet, that shouldnt care anyone.
From Dusk till Dawn
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SonOTassadar
The Dead Parrot Shoppe Inc.
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Posted - 2006.08.31 21:34:00 -
[34]
They fixed cloaking!! ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Cmdr Sy
EUROPEANS
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Posted - 2006.08.31 21:35:00 -
[35]
I am inclined to believe CCP when they say that bookmarks have become such a parasitic drain on server resources that emergency attention is required.
It sucks for those who were late for the party, but we are where we are.
At the moment, the bigger issue is it remains to be seen how effective the gate queue fix will be. Travel off-peak, check map, fit MWD - there are many ways to adapt, but all are useless if the gate won't let you jump.
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PCX339
Beasts of Burden Veritas Immortalis
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Posted - 2006.08.31 21:43:00 -
[36]
The BM removal is so the Dev pirates have more to shoot at. They finally finished filling all their characters with the full 0.0 set and have declared "No BMs for anyone else"
YARRRRRR!
     
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.31 21:45:00 -
[37]
Originally by: Shadowsword BM copying only limited to 5 at a time? Isn't that a bit extrem?
A an HR member of my corp, I must quite often provide our newbies with some bookmarks. Not thousands of them, but still quite a few. This is going to make just copying the BMs of a region a living hell. And provide even more incentive for some to take a set in a corp hangar, and not replace it. It happens in every corp.
How about raising that limit to 15?
fine as is
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.31 21:57:00 -
[38]
mmm well looks ok anyway lets hope it holds over the weekend
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Sean Dillon
Caldari Shadows of the Dead Knights Of the Southerncross
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Posted - 2006.08.31 23:14:00 -
[39]
I am having a **** load of problems thanks to this, I can't login.
Thanks for giving me problems.
Both my eve main folder and eve test server folder have build 60 installed. The only thid I did was download the 60 build and install it on eve test folder. But somehow it ended up in the mainfolder too.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.01 01:59:00 -
[40]
Originally by: gfldex
Originally by: Nafri
Recent experience thaught me, they hardly play the game.
Would you tell your customers when you kill them?
I'd feel warm and fuzzy inside if my character was killed by a dev's char.
Ofcourse my character would feel cold and lifeless as they float in space.
Sorry you can't afford a dev so you get me instead ^^ - Xorus |

Ace Dionysus
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Posted - 2006.09.01 04:47:00 -
[41]
I'm having trouble understanding what all the fuss is over the 5 BM copy at a time restriction and how people can honestly say that it is gamebreaking. I mean, does it really take that much longer to copy a set of bm's this way? Or are people complaining because they can't shift drag 600 bm's to their hanger, go to work and come back 9 hours later when they have completed copying? If so, then too bad. If it causes lots of problems, especially lag, then it should be implemented. I'm quite certain that the devs have done their best to try and come up with another solution, but obviously there is none at this time.
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Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
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Posted - 2006.09.01 05:21:00 -
[42]
Edited by: Vir Hellnamin on 01/09/2006 05:23:28
Originally by: Nafri
or just limit it to stations, that would stop the exploiting.
As someone, in some other thread, suggested:
make BM copy a factory operation -> you can easily then make the Servers to handle it during the non-prime-time. (since I know nothing anymore about computers: it would be a batch operation for Server to duplicate, so it could be divided in CPU-load, or put to a CPU that's dedicated for it? Even better, the batch is run during DT, when there is no player load...)
That would do the trick(?). -- V.H. |

Leam
Gallente Celtic industries Interstellar Alcohol Conglomerate
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Posted - 2006.09.01 06:11:00 -
[43]
Edited by: Leam on 01/09/2006 06:11:22
Originally by: Vir Hellnamin Edited by: Vir Hellnamin on 01/09/2006 05:23:28
Originally by: Nafri
or just limit it to stations, that would stop the exploiting.
As someone, in some other thread, suggested:
make BM copy a factory operation -> you can easily then make the Servers to handle it during the non-prime-time. (since I know nothing anymore about computers: it would be a batch operation for Server to duplicate, so it could be divided in CPU-load, or put to a CPU that's dedicated for it? Even better, the batch is run during DT, when there is no player load...)
That would do the trick(?).
But why bother implementing that when instas are being removed soon(tm), from what last dev bloq said?. Just enjoy the instas while they last :P Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith |

Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
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Posted - 2006.09.01 07:26:00 -
[44]
Scanned the Dev replies using EVE Search, and this was the latest (also latest Dev Blog ain't about BMs at all, nor is Oveur's) (ref):
"... There is no real problem in using bookmarks, however copying them is dead slow. When you copy a bookmark it is converted from an entry in the bookmark table to an real item and back to a entry in a bookmark table. This process causes high cpu load on the server... "
The linked post does only suggest three different methods of fixing... -- V.H. |

Mr Happ
Gallente Hellbound Saints
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Posted - 2006.09.01 11:45:00 -
[45]
again?
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framolia
Gallente The Breakfast Club
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Posted - 2006.09.01 11:59:00 -
[46]
Cheers CCP! copying 5 BM's at a time make the whole process much faster. I usally copy at that rate but i am often taken by temptation and do alot more and then nothing happens.
BM Business will definately benefit.
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GrendalX
Minmatar Clan LoKi Myriad Alliance
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Posted - 2006.09.01 14:06:00 -
[47]
Been perusing the forums for a while an just thought i' add my four-penneth.
To me (and a few others it seems) the whole BM dilemma is pretty easy to fix. Just allow everyone to warp to 0km and also 15,30 etc etc. This in my opinion WONT break the game at all. A whine I often hear from friends that have played often get fed up with (mainly) the travel aspect of the game. How long it takes that newly aquired hauler to travel 12 jumps without instas. Allowing 0 km warping will eliminate (to a degree) the hassle of long journeys, attract more new people to keep playing and get rid of a Mammoth full of lag to boot (no pun intended lol)
Now the Gankers and pirates will moan for a while but to be perfectly honest. In my opinion the majority of 0.0 - 0.4 Ganks are from people trying to warp AWAY from the gate. As ALL the sensible low sec pilots will have an insta to said destination gate anyway. And will insta jump thus resulting in a NO-KILL anyway. As instas don't affect getting into warp, the gankers on the gate and the snipers say at "X" distance will still get thier kills due to slow warping or ships tanking the gate stopping them warping etc. Wont affect kills in belts either. Everyone is happy and the lag decreases.
Does anyone else see this as a valid point? 
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Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.01 14:39:00 -
[48]
I am for removing the BM's all together if they are causing so much of a problem. I learned of an exploitable tactic on other websites and even mentioned on the forums here of carrying BMs in your cargo hold to lag out other players. I think it would be more than fair to remove BMs all together and allow 0km warp jumps. Without insta's safe spots would be no more, and thus creating a more interesting environment for PvP.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.09.01 16:13:00 -
[49]
Yes, remove BM's and add 0km warps. Ohhh, you'll also need to allow bubbles in low sec, sounds fair to me.
Click me for Pirate Coalition Website of Gankage |

Del Kerrin
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Posted - 2006.09.01 17:45:00 -
[50]
Yea. Courier missions will be back in the day my trial exprires. GG CCG! Way to stick it to us newbies!
Dying repeatedly, not getting the implant reward that 20K players got before me, and the utter lack of forethought that went into yanking the newbie courier missions just fries me.
I want to like this game but CCG has left me with such a BAD impression during my two week trial that it's unlikely I'll stay. So. Frustrating.
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.02 00:46:00 -
[51]
Originally by: Del Kerrin Yea. Courier missions will be back in the day my trial exprires. GG CCG! Way to stick it to us newbies!
Dying repeatedly, not getting the implant reward that 20K players got before me, and the utter lack of forethought that went into yanking the newbie courier missions just fries me.
I want to like this game but CCG has left me with such a BAD impression during my two week trial that it's unlikely I'll stay. So. Frustrating.
close enough its CCP just redo youre trial or pay up. Those new courier missions look good currently on SISI testing em out
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Jelly Heed
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Posted - 2006.09.02 08:23:00 -
[52]
Originally by: kieron In an effort to resolve some of the issues from last week's code branch update and recent server issues, Tranquility will be patched on Tuesday, 5 September. This patch will start at 1000 GMT and is expected to last until 1400 GMT.
koool... maybe just for a laugh u could put in a little more Effort and resolve all of the issuues
and surely it shouldnt take u 4 hours plus the usuall 7 extra to completely mess this up aswell...... i know i could screw things up a lot faster then that..........
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.02 10:13:00 -
[53]
a couple of extra additions or improvements might be snuck in cant wait tho SISI 4561 looks like it runs ok.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.02 10:36:00 -
[54]
Quote: # Locking on a ship while it is cloaking no longer breaks the cloak cycle.
I'd like to formally apologise to CCP and the community as a whole for getting worked up about the cloaking issue. GJ guys, and I'll try to be a little more restrained in future.
<3
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Hawkeye Orlando
Gallente
|
Posted - 2006.09.02 14:42:00 -
[55]
With the return of Courier missions, are we going to see the return of the starter storyline chain that is instramental in new players getting a decent start in the game? Or will I have to continue telling my friends interested in EVE that they need to wait or they're not going to enjoy starting new.
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Runt Mcgoire
Caldari
|
Posted - 2006.09.02 16:43:00 -
[56]
Good to see that the patch will finally begin to address the BM copying problem that has been plaguing the system lately.
Came across this and I hope that if, no when, the BM system is replaced that it will come down to something similar.
|

Rifuzi
Amarr Spacelords
|
Posted - 2006.09.03 10:13:00 -
[57]
Boner
|

Brazzahrn Stroh
0utbreak
|
Posted - 2006.09.03 10:24:00 -
[58]
Finally. Hopefully you'll deploy it this time too ;) I think it's time to remove bookmarks now, and add the warp to 0 function.
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Rockette
|
Posted - 2006.09.03 23:44:00 -
[59]
I read with dissmay the 5 bookmark copy limit and wait for some one who actualy knows how and why this is a good thing (I dont want theory from fools but structured reasons from coders and network engineers) |

Jojin
Gallente Aliastra
|
Posted - 2006.09.04 02:12:00 -
[60]
I was disappointed to see that the missing Warp Sounds will be returned. I truly wish this isn't true, or if they must add it back in they could add the option for it to be removed.
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insolace
GoonFleet GoonSwarm
|
Posted - 2006.09.04 02:45:00 -
[61]
Any idea if the new patch will fix it so that a gang leader can warp a gang to a location at different distances? Right now gang lead can only warp the gang at 15km.
|

Umb Trader
|
Posted - 2006.09.04 11:24:00 -
[62]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I cant believe you are happy for this. Its like you bring your car to the mechanic because of a broke wheel, he breaks its window while working on it and then you are happy because he repaired the window but not the wheel.
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Zebler
|
Posted - 2006.09.04 13:51:00 -
[63]
I did not come up with this idea, but after reading it, it seems so incredibly useful perhaps it can be done in the forthcoming patch.
We know that the current BM issue is a pain. We do need a long term solution, but in the meantime how about this.
1) Allow a warp to 0km option for manual warping (right click warp to at 0km) 2) Leave the autopilot alone at 15km 3) Delete all bookmarks in the game (assuming you cannot just delete all the gate to gate ones). This means all the bms in ppls heads, hangars, shuttles, cargo containers...all of them :) 4) Don't alter the BM creation/copying system at all.
This should not change the game in a massive way, while having a major impact on lag, and accessibilty for new players. One of the major complaints from new players is travel time. Corps hate copying instas for new players, and new players can be "trapped" in high sec while waiting for someone to copy a set for them. I don't feel that it is necessary to subject them to the current system when such an easy alternative seems to solve all.
It will be a pain for people to have to re-create all of their tactical instas, but its pain I am willing to feel. (This assumes that CCP cannot manage to work out a way to just delete all g2g instas from the game.)
I am not anti pirate, all those lazy ppl on autopilot you can still gank. Those who are awake and play well will use the warp to 0km option instead of an insta. There really are few ppl without instas who are worth killing.
Bookmark traders may hate me as their business is now dead, but with the suggested nerf it is pretty much dead anyway.
Nobody will bother to recreate g2g instas now that they have a warp to 0km option. BM copying will drop off sharply, the only copying will be for corp safespots/snipe spots/mining spots etc.
Please try not to flame me too hard...its just an idea, and an idea that I cannot see flaws in atm.
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Morke
|
Posted - 2006.09.04 14:25:00 -
[64]
I found two things that are not mentioned in the Patch notes that I hope will be in:
- Fixed overview to remember settings - Fixed jamming countdown being continuously displayed even after the jamming module has deactivated
Can you tell me if those will be fixed too?
Morke
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Severance Darkri
|
Posted - 2006.09.04 14:25:00 -
[65]
Originally by: Zebler
3) Delete all bookmarks in the game (assuming you cannot just delete all the gate to gate ones). This means all the bms in ppls heads, hangars, shuttles, cargo containers...all of them :)
Only problem with this is that some folks have quite abit of assets at safe spots in the form of secure cans filled with loot and whatnot.
I know of corps that use safe spotted secure cans as corp hangars in sections of 0.0 where they can't rent an office at alliance stations. Deleting the bm's shouldn't be an option because of this.
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Lubomir Penev
|
Posted - 2006.09.04 20:45:00 -
[66]
My station containers reset their default to "locked". Minor inconvenience in the grand scheme of thing but can be problematic if same happened to corp ones.
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Gunther Dwendel
Minmatar Texas Lone Star Spacers
|
Posted - 2006.09.05 04:41:00 -
[67]
For some reason I seem to remember CCP tried 0 meter gate warps at one time and then changed it due to ships getting bounced when they collide? Does anyone else remember this?
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Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.09.05 05:19:00 -
[68]
so patch is stil l a go at 1000 great stuff ccp
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Vincent Gaines
|
Posted - 2006.09.05 07:39:00 -
[69]
If someone is lame enough to use bookmarks to lag out fleet battles, they are lame enough to use a macro to copy them after the patch.
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Evol1
J.H.E.N.R Pure.
|
Posted - 2006.09.05 09:31:00 -
[70]
Is this the thread where we guess what the new* features will be?
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
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Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.09.05 09:54:00 -
[71]
Originally by: Evol1 Is this the thread where we guess what the new* features will be?
gang rules of engagement are borked beyond belief guess they are open to exploits galore
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.05 10:22:00 -
[72]
Originally by: Vincent Gaines If someone is lame enough to use bookmarks to lag out fleet battles, they are lame enough to use a macro to copy them after the patch.
Yeah, but then they can be banned for exploiting and macroing ;)
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Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.09.05 11:10:00 -
[73]
Originally by: Evol1 Is this the thread where we guess what the new* features will be?
[yellow] warp to 0km feature - ive been on SISI pretty solid havent spotted anything strange yet only the new good looking courier missions [/level]
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
|

Iyanah
Minmatar
|
Posted - 2006.09.05 11:28:00 -
[74]
Originally by: Kilo Paskaa Edited by: Kilo Paskaa on 31/08/2006 15:54:24 Hooray! Finally!
Edit: Althought that bookmark thingy kinda suckzorz.
you really NEED to copy blocks of more than 5 bookmarks in one go that often?
do it in less-laggy blocks, with fewer BMs at a single time. sure it's a pain, but to be honest it's your choice if you really need those 397 bookmarks for your 5 jump cargo run.
to be honest, the bookmark system was not designed with instas in mind. hopefully they will be able to change the way they work so they do not take up as much space on the server, and we might be able to play without an ignorant few creating massive lag for everyone else. ========================================== Iy |

Chin Qui
|
Posted - 2006.09.05 11:29:00 -
[75]
Does this mean that petitions for cloaking ships and cloaks lost due to the bug will finally be answered ?
|

Resetgun
Caldari Caldari Space Ammunition
|
Posted - 2006.09.05 11:42:00 -
[76]
Originally by: Gunther Dwendel For some reason I seem to remember CCP tried 0 meter gate warps at one time and then changed it due to ships getting bounced when they collide? Does anyone else remember this?
No.
If I remember right in beta warp 0 used to be possible. However they changed it to 15km. Multiple reasons, if I remember right:
- They wanted to add strategic elements to spaces (=gates and stations)
- Make piracy bit more easier and hauling bit more dangerous. Pirates were supposed to wait near gate and then demand ransom from ships that want to enter gate. (These days pirates are waiting other side gate, where they just kill and loot you.)
- One big reason to travel in frigate instead of battleship, if you want to travel several jumps away and fast. With instant BMs ship velocity is pretty much insignificant.
"As long as there are greedy people and the devs do nothing, it will work." - Dentara Rast, billionaire |

Grytok
|
Posted - 2006.09.05 12:04:00 -
[77]
One simple solution for the BMs would be a single server just for them. So if you jump to a BM, the request is sent to that instead of the main Cluster.
Easy as hell, isn't it?
|

Resetgun
Caldari Caldari Space Ammunition
|
Posted - 2006.09.05 12:29:00 -
[78]
Originally by: Grytok One simple solution for the BMs would be a single server just for them. So if you jump to a BM, the request is sent to that instead of the main Cluster.
Easy as hell, isn't it?
I don't think that this is right forum to discuss from ideas and feature request.
And no, I don't think that it wouldn't be easy. Most likely, it would require entirely new kind interexchanging data and control method to the system. You just can't go to shop, buy new server and plug it in.
"As long as there are greedy people and the devs do nothing, it will work." - Dentara Rast, billionaire |

Sihlovian
Caldari Eclipse Outsourcing Solutions
|
Posted - 2006.09.05 12:34:00 -
[79]
Since bookmarks (instas, 'safespots', stations, or whatever) have grown to the point where they put a pretty substantial load on the servers, I am in favor of a drastic culling of them if it could minimize some of the other issues created by said server loading.
... (puts on asbestos clothing for the flaming which will likely ensue) ...
I would suggest keeping the bookmark system the way it is currently, but eliminate the ability to copy them at all, and limit the number that can be stored to something around 100.
That way you could keep bookmarks for certain dangerous systems where gate camps are often seen, important locations for that specific character, and specific 'safespots' that you would want to preserve. However, you couldn't have instas or 'safespots' for every system in the galaxy, just for the sake of doing so. Not to mention, with the elimination of the ability to copy, any loading created by such copying is also eliminated.
I'll admit, this would mean I too would have to cull a lot of bookmarks from my list. But, when considering the gains, I feel it is very much worth it.
Items such as the MWD, nanofiber hull mods, and overdrive injectors would once again be practical for some ships to facilitate crossing that 15k to the gate swiftly to avoid prolonged exposure, despite the drawbacks of using those fittings. So a change like this could yield many different ships/setups depending on your needs when deciding on making a trip.
I am very much against setting a 0km warp distance option as option. This would have horrific consequences when you consider the afk traders and haulers already in existance. This would pretty much afford any afk player on autopilot the benefit of instas without having to actually be in front of their terminal.
It would basically come down to what BM's are important to you, and which can you live without. A sacrifice will have to be made to have gains somewhere else. People have learned to adapt to more difficult issues in the past, they could adapt to this as well.
Regards,
Sihlovian Eclipse Outsourcing Solutions |

B00merang
|
Posted - 2006.09.05 13:08:00 -
[80]
The warp to 0km option could be enforced as a command, while autopilot still warps you at 15km.
That way you still can't autopilot and be safe. And those sitting at the keyboard will be using g2g bookmark anyway so I don't see the problem here.
Differences: Pirates can still capture travelers, but only when uncloaking after gate-jump. Or if going on autopilot. You can do 0km warp-in from *any* direction. You can travel faster through empire without using BMs and the only usage of empireBMs is to travel faster.
And.. on the issue on deleting existing BMs. Just get all coordinates of gates, compare them to BM coordinates and if they intersect by, say 20km -> nuke! That way all SS and stash-bookmarks are kept as nobody anchor cans or create SS on top of a gate anyway..
If you want to be real mean just move all gates 50km in a random direction once a month 
|

Sebastato
Amarr The Galactic Empire Lotka Volterra
|
Posted - 2006.09.05 13:18:00 -
[81]
Quote: I am very much against setting a 0km warp distance option as option. This would have horrific consequences when you consider the afk traders and haulers already in existance. This would pretty much afford any afk player on autopilot the benefit of instas without having to actually be in front of their terminal.
Read the suggestions fully please, mate. Autopilot should not be able to warp at 0km. The suggestion was (and I favor that very much) to be able to warp at 0km to any celestial object manually but making the autopilot warping at 15km. Limit the maximum number of BMs to 100 for every player and leave the copy-at-once-limit at 5. That would make G2G BMs unnecessary.
Another suggestion would be to setup the BM copying as a station service. That could be done when server load is low or during downtimes. You put in your BMs into a BM copying array and after next downtime or so you get your copy for a little fee. Now flame. Eve Navigation Router
|

Virtuozzo
eXceed Inc. Ascendant Frontier
|
Posted - 2006.09.05 13:33:00 -
[82]
Edited by: Virtuozzo on 05/09/2006 13:34:36
Originally by: Sebastato
Quote:
Limit the maximum number of BMs to 100 for every player
You don't live in 0.0 do you? :P 100 barely covers both navigational and tactical usage for an average sized constellation there ...
Corporate master bookmark sets as Traveler mentioned elsewhere are more feasible. Plug into a corp, plug into their database. And as he said, it's not the server - client communications which is the drag, so that would provide a very feasible middle road, and still allow us to handle those darn indies (cause we do have the means in game to catch anything really, with effort).
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!"
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Sebastato
Amarr The Galactic Empire Lotka Volterra
|
Posted - 2006.09.05 13:46:00 -
[83]
Lol, mate, Im living in 0.0 since 2 years without breaks. And if you have the option to warp to 0km to any celestial object you dont need more than 100 BMs for safe spots, sniper spots etc. You will have to do some micromanagement eg. deleting some currently unused BMs in order to create new spots. 100 was just a random number. Maybe CCP can give us 500 BM slots without creating heavy loads on server. I dont know. But I start to like the station service idea more and more.  Eve Navigation Router
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Furnok Dorn
Jita Bureau of Investigation
|
Posted - 2006.09.05 14:39:00 -
[84]
So are cloaks 100% fixed now or is this just hte first part of the fix?
|

Brannor McThife
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.05 15:16:00 -
[85]
Originally by: Patch Notes Deployed with Patch
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Um...to me, this sounds like you'll still be uncloaked even if a lock takes 2 hours... ?
Been away for a week...so not 100% on how this was supposed to go... ?
-G Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus |

Xelios
Minmatar Rampage Eternal
|
Posted - 2006.09.05 15:27:00 -
[86]
I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
The new BFG.
|

Hellspawn01
Amarr
|
Posted - 2006.09.05 15:44:00 -
[87]
Originally by: Xelios I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
I cloak while someone is trying to target me and I will uncloak in the end???
Ship lovers click here |

JA RULER
|
Posted - 2006.09.05 15:54:00 -
[88]
Th hawk has changed to 5 highs and 2 lows now, not in notes
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JA RULER
|
Posted - 2006.09.05 15:59:00 -
[89]
They should have just left it the way it was. now its a daft setup as u can only still use 4 launchers!! at range why would u use a nos or rail? means u have to get close or now fit tacking mods!! silly ccp no one will do that when it has missile bonus..
useless 5th slot unless its a launcher as well. now i cant even fit it right as 2 lows sucks
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Kal Dane
Secundus Exorsus
|
Posted - 2006.09.05 16:02:00 -
[90]
Originally by: Hellspawn01
Originally by: Xelios I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
I cloak while someone is trying to target me and I will uncloak in the end???
I just noticed this in the patch notes too, I hope it's just because the patch was delayed and someone forgot to change the notes. 
|

Granger
Gallente Tiberian Star
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Posted - 2006.09.05 16:09:00 -
[91]
Hell, I am almost ready to say do away with bookmarks period.. add a new warp in point of 5km and maybe allow a bm for safe spoting or something like that.. So people can get out of combat if they need to and such.. But even then I do not see the point, if they warp to a planet and start hopping around or have a cloak on there ship then they for the most part will be safe till they can make a run for the gate, other then that...
A 5km warp in point would be a good thing and would allow you to remove bm's in my opinion. maybe allow you to note a solarsystem if anything, so it is easier then you haveing to seach for if you can not spell like me.
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tameron
Gallente
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Posted - 2006.09.05 16:44:00 -
[92]
Once again a module that was designed to benefit all has been given a nerf that suits idle pirates who wish to sit at gates . i see no point in having a mod that is supposed to allow you to slip pass guarded teritory then take any possibility of activating it and keeping it active ... gate campers already use numbers as an advantage and many mods.If the intention is to make it purely an ambush tool why have a recon ship it will not be able to get stealth intel . if your gonna make such a nerf i sugest you re introduce fortified gates that cannot be tanked and camped into 0.0 space. i dont mind low sec space being hard . but the more you nerf the less people you get out there and the higher the load and demand will be on empire space . 
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.05 16:56:00 -
[93]
We tested this afternoon and the patch does indeed put covops cloaks back the way they were, ie cloaking cancels any locks in progress. Patch notes in the actual installer weren't updated.
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Cohkka
LoneWolf Mining R i s e
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Posted - 2006.09.05 17:14:00 -
[94]
Originally by: Tobias Sjodin If seven months in the game is new then allright.
You're either new or a fool if you believe in the patchnotes or in CCP in general. Past experiances showed that CCP will screw up patches if the playerbase doesn't provide enough feedback (for you whining). The problem is we have to whine BEFORE the patch is introduced, or it will take them at least another month to fix the problem.
Now with BMs whining is huge since it affects everyone. If they screw it up there will be even more whining, so we whine in advance so CCP will hear us. The problem with BMs isn't just longer traveling time. It's basicly the issue with BS needing MWD if they want to move fast, and snipers having a huge advantage IF they screw it up. These are just 2 of countles reasons why they can screw it up, do you think they'll be able to consider everything without our feedback (whining)?
Don't speak english, just F5, F5, F5... |

Mitten
Caldari Hellbound Saints
|
Posted - 2006.09.05 17:21:00 -
[95]
Originally by: JA RULER They should have just left it the way it was. now its a daft setup as u can only still use 4 launchers!! at range why would u use a nos or rail? means u have to get close or now fit tacking mods!! silly ccp no one will do that when it has missile bonus..
useless 5th slot unless its a launcher as well. now i cant even fit it right as 2 lows sucks
Wtf are you on, they didnt change anything with the hawk... It had 5 highs, 4 med, and 2 low's before, and it still does.
Wts: Clue
|

Vincent Gaines
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Posted - 2006.09.05 18:15:00 -
[96]
Originally by: Joerd Toastius
Originally by: Vincent Gaines If someone is lame enough to use bookmarks to lag out fleet battles, they are lame enough to use a macro to copy them after the patch.
Yeah, but then they can be banned for exploiting and macroing ;)
and how will it be proven?
CCP admits right now they can't prove macro usage, as you can tell with the mining issue.
How can you tell if the bookmarks released were made via macro or legit?
My point is that the patch won't solve the issue of exploiters... anyone dumping bookmarks to lag would be banned if caught, even before the patch.
so how does the limit fix anything rlating to that matter?
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.09.05 18:43:00 -
[97]
I'm really trying to understand and accept the nerf to BM copying. However, I've run into another little problem following this patch that may or may have not been intended, but requires clarification.
Put simply, I wanted to move (not copy) all of my BMs in a folder I had created in my People and Places folder, into my hangar. And what do I discover? You can only move 5 at a time!
CCP, surely moving BMs from P&P to your hangar is not being considered too much for the server to handle as well?
I thought the intent of the patch was to "limit the copying process."
Why has the mere movement of BMs been nerfed?
TIA
BK
|

Kedryn Caitin
|
Posted - 2006.09.05 18:53:00 -
[98]
Originally by: BlackKnight I'm really trying to understand and accept the nerf to BM copying. However, I've run into another little problem following this patch that may or may have not been intended, but requires clarification.
Put simply, I wanted to move (not copy) all of my BMs in a folder I had created in my People and Places folder, into my hangar. And what do I discover? You can only move 5 at a time!
CCP, surely moving BMs from P&P to your hangar is not being considered too much for the server to handle as well?
I thought the intent of the patch was to "limit the copying process."
Why has the mere movement of BMs been nerfed?
TIA
BK
Actually that would probably take a shred more processing then just copying. You have to remember that when you move the BM from your P&P to your hanger you are creating an item in the game. Be it copying or moving the BM. The extra shred of processing would come from actually deleting the BM from the server in the P&P. While it would be a tiny amount, actually moving a BM would actually end up being more work for the server than just copying.
|

Thyro
|
Posted - 2006.09.05 19:02:00 -
[99]
Hey CCP can you please PATCH this PATCH...
The column "TAG" on the overview now does not work (This worked before todays patch.)
Thanks
|

Gordon Lore
|
Posted - 2006.09.05 19:34:00 -
[100]
Just trying to get some attention... the patch breaks EVE in Cedega. See details here: http://oldforums.eveonline.com/?a=topic&threadID=389650
|

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.05 20:10:00 -
[101]
Originally by: Thyro Hey CCP can you please PATCH this PATCH...
The column "TAG" on the overview now does not work (This worked before todays patch.)
Thanks
Also why wasnt the ally tab not fixed either?
|

BlackKnight
Minmatar CRICE Corporation Lotka Volterra
|
Posted - 2006.09.05 20:11:00 -
[102]
Items are taking an excessively long time to "trash it" out of your personal hangar...
|

Sihlovian
Caldari Eclipse Outsourcing Solutions
|
Posted - 2006.09.05 20:12:00 -
[103]
Originally by: Sebastato
Read the suggestions fully please, mate. Autopilot should not be able to warp at 0km. The suggestion was (and I favor that very much) to be able to warp at 0km to any celestial object manually but making the autopilot warping at 15km. Limit the maximum number of BMs to 100 for every player and leave the copy-at-once-limit at 5. That would make G2G BMs unnecessary.
Another suggestion would be to setup the BM copying as a station service. That could be done when server load is low or during downtimes. You put in your BMs into a BM copying array and after next downtime or so you get your copy for a little fee. Now flame.
I understand where you're going, I wasn't so much referring to the casual autopilot traveller. I was referring to those who practice the use of questionable 3rd party software. And, to a degree, it's pretty sad that macro/bot software is becoming more and more prevalent over the course of time in mmorpgs. Many a game economies have been hurt already by the use of such software. 
I still vote nay for the 0km warps. People will gripe that they need instas/ss/ect in 0.0 and certain alliance borders, but it really is nothing more than being inflexible to using new tactics to achieve their goals. One has to remember, if you were limited to 100 bookmarks, so would your foe... choose em wisely.
As for the limitation to 100, this would actually benefit alliances and large corps more than your average solo player. In a gang of 5 people, there's 500 bookmarks available to that group for use utilizing the gang warp feature. All it would take is a quick switch of whose leader. Call them the 'local expert on the area' if it suits your RP needs. Many have just gotten lazy because we can currently store bookmarks to everywhere and anywhere, without limitations on capacity.
Regards,
Sihlovian Eclipse Outsourcing Solutions |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.05 20:28:00 -
[104]
Also when are you going to fix these dam forums getting bloody annoying having to login 3 times just to post something 
(I would have added this to my above post but for some reason it acts as if its not my post and wont let me edit it)
|

Femintaki
Gallente
|
Posted - 2006.09.05 20:45:00 -
[105]
Thre appears to be a major issue with manufacturing introduced with this patch.
I have many builders in a corp who i want to be able to build - but not be able to remove anything from any corp hangars ... BPOs are in one hangar and raw materials are in another.
Pre patch if a player had query accesson all hangars then he could choose a BPO form one hangar, materials input from another and output to yet another and this would work perfectlyas long as he was a factory manager and could rent factory slots.
Post patch he cannot do this - it will only allow him to build using materials if he has the Take setting and the query setting, this means that the raw materials are open to theft.
Can someone advise if this is intended or not - if it is then itmakes some corp models impossible to use. this will be a particular issue for large manufacturing corps in my opinion, who often have many alt chars in the corp to use their building capabilities and need to ensure complete security whilst allowing building to be undertaken.
Quote: Do or do not - there is no try!
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Kweel Nakashyn
Minmatar Aeden
|
Posted - 2006.09.05 23:03:00 -
[106]
I join the bm whining club. Gate campers have allready 100km+ guns, bubles, interdictors, sentries, etc...
To pass a gate camp now you need a cloaking device per ship or named mwd ? Do devs know the name "headshot" ? :/
I suggested fixed coordinate bm allready, server-side, name normalized, undifferenciable from each other and collection of them called systems, collection of systems called regions so : for a copy of a whole region we just need 1 region bm (so only one record in the "who's got that region" table). Problem solved : system works like before server side and bm table loose 60% of its size by analyzing all player's bm that are at 15km less from a gate or stations...
Easy to make (hire me if you dunno :p), reliable, and a nice solution for any of guys who loved the old system.
Dunno why, I think bm are gone for a very very long time. :/
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Valerian Xavier
Beagle Corp
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Posted - 2006.09.05 23:06:00 -
[107]
Originally by: Traxio Nacho
Also why wasnt the ally tab not fixed either?
qft would like this fixed as well
Free HippoKing! |

Attractive Spokesmodel
Gallente
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Posted - 2006.09.05 23:11:00 -
[108]
Originally by: Runt Mcgoire Good to see that the patch will finally begin to address the BM copying problem that has been plaguing the system lately.
Came across this and I hope that if, no when, the BM system is replaced that it will come down to something similar.
If you have to kill BMs, fine... I hope you can do it in a way that kills only the instas and not the bookmarks that lead to straight away safe spots from stations or let me mark where cans I need to loot are before I kill a mission...
I don't care if you give me Okm jumps to gates (or even 3km or 5km jumps would be okay by me) or if you use a skill based system... But PLEASE do not add a module. No modules. I cannot abide by a module. I actually kind of need the slots i have and can't bear to waste another one to a mod for jumping gates.
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Kweel Nakashyn
Minmatar Aeden
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Posted - 2006.09.05 23:12:00 -
[109]
Originally by: Zebler 3) Delete all bookmarks in the game (assuming you cannot just delete all the gate to gate ones). This means all the bms in ppls heads, hangars, shuttles, cargo containers...all of them :)
If they go for your solution they'll probably calculate how far from gates or station are bm, and delete only those at less than 15km. :)
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Alex Logan
Reikoku Band of Brothers
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Posted - 2006.09.05 23:23:00 -
[110]
It was a bit further back at the start of this topic but I agree with tiller.
Give everyone a 'warp to 0' option but allow bubbles in low-sec.
I don't think there's going to be a perfect solution to this problem without upsetting some people but by all means that sounds fair to me.
Obviously there will have to be some kind of balancing to go with it, bubble size/type/placement distance etc etc.
Perhaps even a new kind of empire bubble
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Alex DeHaven
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Posted - 2006.09.06 02:50:00 -
[111]
prior to patch if you had 3 drones but could only control 2 if you did a launch only 2 would launch and they would be active. Post patch all 3 would launch 2 would be active and the other would just float in space and to recover it you have to close on it and scoop.
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Swillin
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Posted - 2006.09.06 03:48:00 -
[112]
Was I supposed to see a performance gain since bm copying is nerfed? How about gate queuing? I can say after a pvp op tonight that this latch patch accomplished nothing in the way of performance. We still had pilots stuck at gates jumping through 0.0 spaces due to queuing. The lag was as bad as I have ever been in. I had to relog twice during a 50-jump pvp op to clear it up and that was just to keep up with the gang. It wasn't just me either, everyone in the gang had horrendous lag. All my chats suddenly stopped showing text and just stayed blank. The list goes on and on. Anyone else see absolutely no gain before and after bm copying?
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.09.06 10:59:00 -
[113]
Originally by: Swillin Was I supposed to see a performance gain since bm copying is nerfed? How about gate queuing? I can say after a pvp op tonight that this latch patch accomplished nothing in the way of performance. We still had pilots stuck at gates jumping through 0.0 spaces due to queuing. The lag was as bad as I have ever been in.
Yes, lag was fairly bad last night. 40-50 people in system but getting 1-2 second delays on module activation, occasionally hanging up for up to 20 seconds.
Hopefully it's just balancing of the new patch needed somewhere, but was ironic after all the "to improve performance" arguments. 
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Estelle Matsuko
Caldari The Beiatch Corp Inc
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Posted - 2006.09.06 11:45:00 -
[114]
Kaunokka, 50 people in system. Terrible, nay crippling lag forsooth. Whatever the patch fixed, it wasn¦t lag.
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Cyclops43
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Posted - 2006.09.06 13:49:00 -
[115]
Thought downtime today might cure the lag. No such luck :-/ 55-60 people in Aramachi, up to 1/2 minute or more lag on any action. What is the matter guys? Aramachi used to be able to handle much more than this, especially right after DT!!! |

DanFraser
OCForums
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Posted - 2006.09.06 16:43:00 -
[116]
Is it just me, or have rats kind of gone into hiding since this patch?
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Big Al
Roving Band of Bunnies
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Posted - 2006.09.06 18:55:00 -
[117]
Lag is awful, and the mini freezes are back.
Another job well done.
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.09.06 21:57:00 -
[118]
Edited by: Plutoinum on 06/09/2006 21:57:48 Ok, since I didn't see an offical patch discussion thread, maybe I'm just blind:
Cloaking device seems to be fixed. Did the same tests, like before this patch, but this time with good results.
Although the covert ops appears visible a few seconds longer on other people's screens, they don't get a lock anymore, after the covert ops pilot clicks 'cloak'. So cloaking interrupts targetting timer.
That's how it was before dragon and how it's supposed to be. Thanks. My alt can use his covert ops again. 
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Edu Journeyman
Caldari
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Posted - 2006.09.08 02:04:00 -
[119]
Originally by: Big Al Lag is awful, and the mini freezes are back.
Another job well done.
Yeah, the freezes, OMG, only don't agree they are "mini", in fact, the ones we have all the times are, but I'm having 10-15 seconds freezing in every mission, every time a NPC lock my ship, every time I warp jump, every time some NPC get into range and start shooting...
One thing must be clear - it's not a hardware related issue, I was playing smothly with only Dragon. Maybe someone can come here and say: "Hey, I'm playing with 150 FPS, no lag here, what are you guys talking about? Blah blah, blah..."
All my Corp mates are suffering with the same issues, have to ask other friends in other regions tho.
Lets hope CCP fix this ASAP, playing with this performance is not acceptable, even for an addicted one like me 
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |

Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.09.08 14:29:00 -
[120]
Are you sure? I tested last night with a corp mate. He began to target my Manti and I was unable to initiate cloaking even before the lock had completed. We verified this with several additional tests.
Originally by: Plutoinum Edited by: Plutoinum on 06/09/2006 21:57:48 Ok, since I didn't see an offical patch discussion thread, maybe I'm just blind:
Cloaking device seems to be fixed. Did the same tests, like before this patch, but this time with good results.
Although the covert ops appears visible a few seconds longer on other people's screens, they don't get a lock anymore, after the covert ops pilot clicks 'cloak'. So cloaking interrupts targetting timer.
That's how it was before dragon and how it's supposed to be. Thanks. My alt can use his covert ops again. 
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