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Thread Statistics | Show CCP posts - 2 post(s) |

insolace
GoonFleet GoonSwarm
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Posted - 2006.09.04 02:45:00 -
[61]
Any idea if the new patch will fix it so that a gang leader can warp a gang to a location at different distances? Right now gang lead can only warp the gang at 15km.
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Umb Trader
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Posted - 2006.09.04 11:24:00 -
[62]
Originally by: Tobias Sjodin Wow, even when the issues are fixed, people still find something to whine about.
Thanks for adressing the cloak-issue CCP.
I cant believe you are happy for this. Its like you bring your car to the mechanic because of a broke wheel, he breaks its window while working on it and then you are happy because he repaired the window but not the wheel.
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Zebler
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Posted - 2006.09.04 13:51:00 -
[63]
I did not come up with this idea, but after reading it, it seems so incredibly useful perhaps it can be done in the forthcoming patch.
We know that the current BM issue is a pain. We do need a long term solution, but in the meantime how about this.
1) Allow a warp to 0km option for manual warping (right click warp to at 0km) 2) Leave the autopilot alone at 15km 3) Delete all bookmarks in the game (assuming you cannot just delete all the gate to gate ones). This means all the bms in ppls heads, hangars, shuttles, cargo containers...all of them :) 4) Don't alter the BM creation/copying system at all.
This should not change the game in a massive way, while having a major impact on lag, and accessibilty for new players. One of the major complaints from new players is travel time. Corps hate copying instas for new players, and new players can be "trapped" in high sec while waiting for someone to copy a set for them. I don't feel that it is necessary to subject them to the current system when such an easy alternative seems to solve all.
It will be a pain for people to have to re-create all of their tactical instas, but its pain I am willing to feel. (This assumes that CCP cannot manage to work out a way to just delete all g2g instas from the game.)
I am not anti pirate, all those lazy ppl on autopilot you can still gank. Those who are awake and play well will use the warp to 0km option instead of an insta. There really are few ppl without instas who are worth killing.
Bookmark traders may hate me as their business is now dead, but with the suggested nerf it is pretty much dead anyway.
Nobody will bother to recreate g2g instas now that they have a warp to 0km option. BM copying will drop off sharply, the only copying will be for corp safespots/snipe spots/mining spots etc.
Please try not to flame me too hard...its just an idea, and an idea that I cannot see flaws in atm.
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Morke
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Posted - 2006.09.04 14:25:00 -
[64]
I found two things that are not mentioned in the Patch notes that I hope will be in:
- Fixed overview to remember settings - Fixed jamming countdown being continuously displayed even after the jamming module has deactivated
Can you tell me if those will be fixed too?
Morke
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Severance Darkri
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Posted - 2006.09.04 14:25:00 -
[65]
Originally by: Zebler
3) Delete all bookmarks in the game (assuming you cannot just delete all the gate to gate ones). This means all the bms in ppls heads, hangars, shuttles, cargo containers...all of them :)
Only problem with this is that some folks have quite abit of assets at safe spots in the form of secure cans filled with loot and whatnot.
I know of corps that use safe spotted secure cans as corp hangars in sections of 0.0 where they can't rent an office at alliance stations. Deleting the bm's shouldn't be an option because of this.
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Lubomir Penev
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Posted - 2006.09.04 20:45:00 -
[66]
My station containers reset their default to "locked". Minor inconvenience in the grand scheme of thing but can be problematic if same happened to corp ones.
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Gunther Dwendel
Minmatar Texas Lone Star Spacers
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Posted - 2006.09.05 04:41:00 -
[67]
For some reason I seem to remember CCP tried 0 meter gate warps at one time and then changed it due to ships getting bounced when they collide? Does anyone else remember this?
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.05 05:19:00 -
[68]
so patch is stil l a go at 1000 great stuff ccp
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Vincent Gaines
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Posted - 2006.09.05 07:39:00 -
[69]
If someone is lame enough to use bookmarks to lag out fleet battles, they are lame enough to use a macro to copy them after the patch.
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Evol1
J.H.E.N.R Pure.
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Posted - 2006.09.05 09:31:00 -
[70]
Is this the thread where we guess what the new* features will be?
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.05 09:54:00 -
[71]
Originally by: Evol1 Is this the thread where we guess what the new* features will be?
gang rules of engagement are borked beyond belief guess they are open to exploits galore
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.09.05 10:22:00 -
[72]
Originally by: Vincent Gaines If someone is lame enough to use bookmarks to lag out fleet battles, they are lame enough to use a macro to copy them after the patch.
Yeah, but then they can be banned for exploiting and macroing ;)
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.05 11:10:00 -
[73]
Originally by: Evol1 Is this the thread where we guess what the new* features will be?
[yellow] warp to 0km feature - ive been on SISI pretty solid havent spotted anything strange yet only the new good looking courier missions [/level]
*The ones not mentioned in the Patch Notes**
**Patch notes should be renamed post-its or something, they're just scribbled on and tossed out for us to read but not really worth holding on to 
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Iyanah
Minmatar
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Posted - 2006.09.05 11:28:00 -
[74]
Originally by: Kilo Paskaa Edited by: Kilo Paskaa on 31/08/2006 15:54:24 Hooray! Finally!
Edit: Althought that bookmark thingy kinda suckzorz.
you really NEED to copy blocks of more than 5 bookmarks in one go that often?
do it in less-laggy blocks, with fewer BMs at a single time. sure it's a pain, but to be honest it's your choice if you really need those 397 bookmarks for your 5 jump cargo run.
to be honest, the bookmark system was not designed with instas in mind. hopefully they will be able to change the way they work so they do not take up as much space on the server, and we might be able to play without an ignorant few creating massive lag for everyone else. ========================================== Iy |

Chin Qui
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Posted - 2006.09.05 11:29:00 -
[75]
Does this mean that petitions for cloaking ships and cloaks lost due to the bug will finally be answered ?
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Resetgun
Caldari Caldari Space Ammunition
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Posted - 2006.09.05 11:42:00 -
[76]
Originally by: Gunther Dwendel For some reason I seem to remember CCP tried 0 meter gate warps at one time and then changed it due to ships getting bounced when they collide? Does anyone else remember this?
No.
If I remember right in beta warp 0 used to be possible. However they changed it to 15km. Multiple reasons, if I remember right:
- They wanted to add strategic elements to spaces (=gates and stations)
- Make piracy bit more easier and hauling bit more dangerous. Pirates were supposed to wait near gate and then demand ransom from ships that want to enter gate. (These days pirates are waiting other side gate, where they just kill and loot you.)
- One big reason to travel in frigate instead of battleship, if you want to travel several jumps away and fast. With instant BMs ship velocity is pretty much insignificant.
"As long as there are greedy people and the devs do nothing, it will work." - Dentara Rast, billionaire |

Grytok
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Posted - 2006.09.05 12:04:00 -
[77]
One simple solution for the BMs would be a single server just for them. So if you jump to a BM, the request is sent to that instead of the main Cluster.
Easy as hell, isn't it?
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Resetgun
Caldari Caldari Space Ammunition
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Posted - 2006.09.05 12:29:00 -
[78]
Originally by: Grytok One simple solution for the BMs would be a single server just for them. So if you jump to a BM, the request is sent to that instead of the main Cluster.
Easy as hell, isn't it?
I don't think that this is right forum to discuss from ideas and feature request.
And no, I don't think that it wouldn't be easy. Most likely, it would require entirely new kind interexchanging data and control method to the system. You just can't go to shop, buy new server and plug it in.
"As long as there are greedy people and the devs do nothing, it will work." - Dentara Rast, billionaire |

Sihlovian
Caldari Eclipse Outsourcing Solutions
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Posted - 2006.09.05 12:34:00 -
[79]
Since bookmarks (instas, 'safespots', stations, or whatever) have grown to the point where they put a pretty substantial load on the servers, I am in favor of a drastic culling of them if it could minimize some of the other issues created by said server loading.
... (puts on asbestos clothing for the flaming which will likely ensue) ...
I would suggest keeping the bookmark system the way it is currently, but eliminate the ability to copy them at all, and limit the number that can be stored to something around 100.
That way you could keep bookmarks for certain dangerous systems where gate camps are often seen, important locations for that specific character, and specific 'safespots' that you would want to preserve. However, you couldn't have instas or 'safespots' for every system in the galaxy, just for the sake of doing so. Not to mention, with the elimination of the ability to copy, any loading created by such copying is also eliminated.
I'll admit, this would mean I too would have to cull a lot of bookmarks from my list. But, when considering the gains, I feel it is very much worth it.
Items such as the MWD, nanofiber hull mods, and overdrive injectors would once again be practical for some ships to facilitate crossing that 15k to the gate swiftly to avoid prolonged exposure, despite the drawbacks of using those fittings. So a change like this could yield many different ships/setups depending on your needs when deciding on making a trip.
I am very much against setting a 0km warp distance option as option. This would have horrific consequences when you consider the afk traders and haulers already in existance. This would pretty much afford any afk player on autopilot the benefit of instas without having to actually be in front of their terminal.
It would basically come down to what BM's are important to you, and which can you live without. A sacrifice will have to be made to have gains somewhere else. People have learned to adapt to more difficult issues in the past, they could adapt to this as well.
Regards,
Sihlovian Eclipse Outsourcing Solutions |

B00merang
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Posted - 2006.09.05 13:08:00 -
[80]
The warp to 0km option could be enforced as a command, while autopilot still warps you at 15km.
That way you still can't autopilot and be safe. And those sitting at the keyboard will be using g2g bookmark anyway so I don't see the problem here.
Differences: Pirates can still capture travelers, but only when uncloaking after gate-jump. Or if going on autopilot. You can do 0km warp-in from *any* direction. You can travel faster through empire without using BMs and the only usage of empireBMs is to travel faster.
And.. on the issue on deleting existing BMs. Just get all coordinates of gates, compare them to BM coordinates and if they intersect by, say 20km -> nuke! That way all SS and stash-bookmarks are kept as nobody anchor cans or create SS on top of a gate anyway..
If you want to be real mean just move all gates 50km in a random direction once a month 
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Sebastato
Amarr The Galactic Empire Lotka Volterra
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Posted - 2006.09.05 13:18:00 -
[81]
Quote: I am very much against setting a 0km warp distance option as option. This would have horrific consequences when you consider the afk traders and haulers already in existance. This would pretty much afford any afk player on autopilot the benefit of instas without having to actually be in front of their terminal.
Read the suggestions fully please, mate. Autopilot should not be able to warp at 0km. The suggestion was (and I favor that very much) to be able to warp at 0km to any celestial object manually but making the autopilot warping at 15km. Limit the maximum number of BMs to 100 for every player and leave the copy-at-once-limit at 5. That would make G2G BMs unnecessary.
Another suggestion would be to setup the BM copying as a station service. That could be done when server load is low or during downtimes. You put in your BMs into a BM copying array and after next downtime or so you get your copy for a little fee. Now flame. Eve Navigation Router
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Virtuozzo
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.05 13:33:00 -
[82]
Edited by: Virtuozzo on 05/09/2006 13:34:36
Originally by: Sebastato
Quote:
Limit the maximum number of BMs to 100 for every player
You don't live in 0.0 do you? :P 100 barely covers both navigational and tactical usage for an average sized constellation there ...
Corporate master bookmark sets as Traveler mentioned elsewhere are more feasible. Plug into a corp, plug into their database. And as he said, it's not the server - client communications which is the drag, so that would provide a very feasible middle road, and still allow us to handle those darn indies (cause we do have the means in game to catch anything really, with effort).
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!"
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Sebastato
Amarr The Galactic Empire Lotka Volterra
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Posted - 2006.09.05 13:46:00 -
[83]
Lol, mate, Im living in 0.0 since 2 years without breaks. And if you have the option to warp to 0km to any celestial object you dont need more than 100 BMs for safe spots, sniper spots etc. You will have to do some micromanagement eg. deleting some currently unused BMs in order to create new spots. 100 was just a random number. Maybe CCP can give us 500 BM slots without creating heavy loads on server. I dont know. But I start to like the station service idea more and more.  Eve Navigation Router
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Furnok Dorn
Jita Bureau of Investigation
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Posted - 2006.09.05 14:39:00 -
[84]
So are cloaks 100% fixed now or is this just hte first part of the fix?
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Brannor McThife
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.05 15:16:00 -
[85]
Originally by: Patch Notes Deployed with Patch
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Um...to me, this sounds like you'll still be uncloaked even if a lock takes 2 hours... ?
Been away for a week...so not 100% on how this was supposed to go... ?
-G Absolution: 150% damage of Zealot Astarte: 140% damage of Deimos Sleipnir: 140% damage of Vagabond Nighthawk: 90% damage of Cerberus |

Xelios
Minmatar Rampage Eternal
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Posted - 2006.09.05 15:27:00 -
[86]
I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
The new BFG.
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Hellspawn01
Amarr
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Posted - 2006.09.05 15:44:00 -
[87]
Originally by: Xelios I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
I cloak while someone is trying to target me and I will uncloak in the end???
Ship lovers click here |

JA RULER
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Posted - 2006.09.05 15:54:00 -
[88]
Th hawk has changed to 5 highs and 2 lows now, not in notes
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JA RULER
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Posted - 2006.09.05 15:59:00 -
[89]
They should have just left it the way it was. now its a daft setup as u can only still use 4 launchers!! at range why would u use a nos or rail? means u have to get close or now fit tacking mods!! silly ccp no one will do that when it has missile bonus..
useless 5th slot unless its a launcher as well. now i cant even fit it right as 2 lows sucks
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Kal Dane
Secundus Exorsus
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Posted - 2006.09.05 16:02:00 -
[90]
Originally by: Hellspawn01
Originally by: Xelios I need to ask about this...
If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs.
Who had a little too much wine at the office? 
I cloak while someone is trying to target me and I will uncloak in the end???
I just noticed this in the patch notes too, I hope it's just because the patch was delayed and someone forgot to change the notes. 
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