Pages: [1] 2 |
1. Online Player SP Gain Multiplier - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Sp is not the reward you should be focusing on. By being active online you can earn more isk. Why use the 'think of the children' bull **** and then propose a mechanic that older players can use just as well as new players?...
- by violator2k5 - at 2016.05.15 10:44:16
|
2. Docking fee in NPC stations - in Player Features and Ideas Discussion [original thread]
Jadek Kin wrote: As for players who don't undock CCP could go hardcore mode and introduce space rental fees for ship and item hangers in NPC stations. Standings with the NPC group increases your capacity threshold for storing items at no charge...
- by violator2k5 - at 2016.05.06 04:54:10
|
3. Docking fee in NPC stations - in Player Features and Ideas Discussion [original thread]
Iam Cloaked wrote: I think that CCP should give players more incentive to use citadels, since increases of NPC station market taxes and introduction of jump cloning fee won't be enough to convince some players to move away from NPC stations. Th...
- by violator2k5 - at 2016.05.06 04:22:44
|
4. Removing ECM and re-aligning EWAR - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics. I have two questions for you about your own skills and previous experience with ecm ewar? 1) did you level your ...
- by violator2k5 - at 2016.04.23 22:14:03
|
5. Get Rid of ECM - in Player Features and Ideas Discussion [original thread]
ARES-DESIDERATUS wrote: No, you dummy, I did not lose to them "regardless of type" (love that blanket assumption), I lost to them literally because of ECM. That Catalyst fit doesn't need tank, it's capable of destroying most frigates within a f...
- by violator2k5 - at 2016.04.10 12:14:19
|
6. Skill Queue - in Player Features and Ideas Discussion [original thread]
there might be one or 2 others whome may have the same issue however, you do not need to go into the training queue window to setup your training. instead right click the skills you want to train from the skills section that lists them all and sel...
- by violator2k5 - at 2013.11.26 22:30:00
|
7. Let's talk about Rubicon - in Player Features and Ideas Discussion [original thread]
Musashibou Benkei wrote: Proposition for changing POS' : I daresay towers need a change in the way they work. Not so much about the whole user interface part (although that does need to be addressed), but moreso in things like what they ca...
- by violator2k5 - at 2013.10.18 12:13:00
|
8. add teck two bpo to npc market - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Can someone truly be this stupid? Surely OP is a troll, I have yet to see a thread he creates make sense. I wouldn't say his stupid more like still blinded by rage over things that happened years ago which is clearly shown...
- by violator2k5 - at 2013.10.08 06:57:00
|
9. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
firstly to CCP rise, while I do think its good what you guys are doing discussing changes coming into play into the game you guys are making mistakes that hurt the market to some degree. What happened to the "screw the player base lets just throw ...
- by violator2k5 - at 2013.05.07 19:54:00
|
10. Jump clone timer - in Player Features and Ideas Discussion [original thread]
Akturous wrote: What ever it is it shouldn't be 24 hrs, what a dumb idea that is. While we're at it, wtf is with the 5 jump clone limit? That thing needs to go, or the skill changed to +2 per lvl. I have currently: blank crystals snakes slav...
- by violator2k5 - at 2013.04.25 22:04:00
|
11. Reducing Highsec Station Research Max Slot Time - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Going along with the other suggestions: - Increase the slots to infinite in rookie systems. Only allow research of BPO's capable of being used by trial account players, and no T2 gear. Only allow characters in the rookie channel to...
- by violator2k5 - at 2013.04.17 23:40:00
|
12. Fewer drones = less drone lag - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I want to see individual drones get buffed, and ships' drone bays shrunk. Drone ships already have huge +10% damage and HP per level bonuses to drones because drones are so weak. I don't think a ship balanced away from...
- by violator2k5 - at 2013.04.16 14:13:00
|
13. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
raven mission runners will be happy with this change, doubt it'll do much for pvp though, ravens really are not a good choice of ship for pvp in general
- by violator2k5 - at 2013.04.16 13:31:00
|
14. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Ptraci wrote: CCP Fozzie wrote: IMPORTANT NOTICE: If you feel strongly about this change, either liking or disliking it, you should vote for CSM 8 and tell your representatives how you feel. Why, when we can tell you directly? I mean thi...
- by violator2k5 - at 2013.04.16 12:27:00
|
15. Skill training boost for players that are actually online? - in Player Features and Ideas Discussion [original thread]
your idea does sound ok, its just to much i guess. It would be easy for macros to exploit plus its to rewarding for those who play the game a lot more then others. as for the afk system, the only afk system i would love to see implemented would be...
- by violator2k5 - at 2009.07.12 19:00:00
|
16. fighter coding - in Player Features and Ideas Discussion [original thread]
during all the patches and quick fixes released there has been 1 issue that really needs addressing and thats server stability with fighters on the field. my point on this thread is fighters. Once fighters are released onto the field the entire s...
- by violator2k5 - at 2008.03.01 06:19:00
|
17. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
what happens once sov is finally claimed it would be nice to finally have some sentries placed on the gates / stations. I mean when the station is under attack it would allow for it to defend itself plus it would also give the logistic ships somet...
- by violator2k5 - at 2007.11.13 16:14:00
|
18. A way to decrease lag, curb fighter spam, and halt "capships online" - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon Oh, hey, here's a thought, perhaps some of those situations would have been playable if it wasn't for the additional server load being generated by hundreds of drones and fighters, and perhaps suggestions on...
- by violator2k5 - at 2007.09.08 15:07:00
|
19. just a few changes that might be nice - in Player Features and Ideas Discussion [original thread]
Originally by: Khanak Hryad 2) No ship should be able to warp out of a 'dictor bubble. Simple as that: It's a 'dictor bubble, its stops warps. Period i would have to agree with you on the majority of the ship classes but when it comes ...
- by violator2k5 - at 2007.08.08 15:34:00
|
20. just a few changes that might be nice - in Player Features and Ideas Discussion [original thread]
Edited by: violator2k5 on 07/08/2007 18:14:59 in this post im going to talk about a few things which i believe need addressing and i hope that those of you who are involved with 0.0 in some form can see where im coming from with regards to thi...
- by violator2k5 - at 2007.08.07 18:04:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |