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201. Drugs lab - in Science and Industry [original thread]
Edited by: voidvim on 03/09/2007 11:08:07 look on the market to see which booster to find the most likely profitabe one then work out the production proess to make them probe 0.0 system for gas coulds (find out which regions have which cloud...
- by voidvim - at 2007.09.03 11:07:00
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202. Mackinaw+T2 Harvesters+T2 Ice Harv'Upgrades - in Science and Industry [original thread]
I think the fiting are just a over site by ccp, I hope by bring this to cpp attention their give a very miner boost (pun ) to the Mackinaw.
- by voidvim - at 2007.09.01 12:49:00
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203. [WTS] Claw & Cheetah T2 BPO's - in Sell Orders [original thread]
Originally by: lamefreak 5.2 bil ,whats the production cost of the claw ? about 3.4 million
- by voidvim - at 2007.09.01 10:40:00
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204. X-Large Shield Booster II BPO - in Sell Orders [original thread]
whats the starting bid ?
- by voidvim - at 2007.08.30 21:16:00
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205. Salvaging & Rigging guide - in Ships and Modules [original thread]
Edited by: voidvim on 27/08/2007 11:13:01 Originally by: Harris Quote: Q: How do I get salveged materials. A: With a salvager module – takes one high slot - 20 cpu 1 grid, active it on a wreck with nothing in it within 5k...
- by voidvim - at 2007.08.27 11:13:00
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206. 4996 electronic engineering datacores for auction (in game) - in Sell Orders [original thread]
datacore located in the forge region, but not in jita
- by voidvim - at 2007.08.26 19:22:00
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207. [Auction] Quake L BPO - in Sell Orders [original thread]
Originally by: Tammy Tentoes Originally by: Vardemis Originally by: Effei Gloom 500 mill, consider it a free bump (my calculation of yearly profit) Willing to see it as a bad joke, at least your calculations. I g...
- by voidvim - at 2007.08.26 00:22:00
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208. Gallente Tower Coupling array BUG SOLUTION - in Science and Industry [original thread]
cheers I do hope they fix this bug theo - gallent towers have been bug since day one.
- by voidvim - at 2007.08.25 23:39:00
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209. Market manipulation and intervention - in Science and Industry [original thread]
Edited by: voidvim on 25/08/2007 23:21:46 Intresting idea, but now their are many T2 manufactors in eve with lots of small quantity buyers. Some times people drop their prices by quite (but still at profit) a bit just so a reseller will buy up...
- by voidvim - at 2007.08.25 23:21:00
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210. 4996 electronic engineering datacores for auction (in game) - in Sell Orders [original thread]
your never find this amount of datacores any cheaper any where in eve
- by voidvim - at 2007.08.25 16:19:00
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211. [Auction] Quake L BPO - in Sell Orders [original thread]
Originally by: Vardemis Originally by: Effei Gloom 500 mill, consider it a free bump (my calculation of yearly profit) Willing to see it as a bad joke, at least your calculations. go on do the math if the time to repay i...
- by voidvim - at 2007.08.25 16:15:00
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212. 4996 electronic engineering datacores for auction (in game) - in Sell Orders [original thread]
4996 electronic engineering datacores for auction (in game) Auction ends: in 5 days Starting Bid ----- 850 million (170,000 per unit - Jitas highest buy order) Buyout ----------- 955 million
- by voidvim - at 2007.08.23 22:07:00
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213. Ammo production and invention - in Science and Industry [original thread]
Originally by: CCP Chronotis tis' already fixed in next patch. Have a go on sisi if you wish to try it out. \o/ woot - I hope this sort of responce becomes common place
- by voidvim - at 2007.08.23 11:43:00
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214. A improved POS guide - in Science and Industry [original thread]
0.4 moons and above to have moon materail you just can't harvest them. By all means scan a few high sec moons.
- by voidvim - at 2007.08.23 10:09:00
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215. moon Material rarity study - in Science and Industry [original thread]
guide has been updated please feel free to coment
- by voidvim - at 2007.08.23 09:57:00
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216. Beware this jet can aggro bug - in Science and Industry [original thread]
Originally by: Salvis Tallan pffft more reasons not to jetcan mine in empire.... shame on you this is clearly a exploit and only hurts new pilots
- by voidvim - at 2007.08.21 19:45:00
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217. Why the ammo production time nerf? - in Science and Industry [original thread]
now if they only lower the drop rate of T1 mods and replaces them with a differnt reward, new industerials would have a chance.
- by voidvim - at 2007.08.21 19:25:00
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218. Can I feed a Silo into a silo? - in Science and Industry [original thread]
Reator (fullerides) --> Silo --> Silo - Yes you can and you can mix couplying arrays and silos
- by voidvim - at 2007.08.21 18:01:00
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219. Engineers need better jobs! - in Science and Industry [original thread]
Originally by: Juneau Vespertine Already possible in a limited sense. I've hired people to fit rigs on ships for me before since I haven't bothered with rigging skills. the pilot will get the full penalty form the rigs theo (gird rigs ...
- by voidvim - at 2007.08.21 12:15:00
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220. Faction towers - in Science and Industry [original thread]
pirate factions are like alliance with dub corps in them if you look at them in game your see most have 2 to 3 corps. Each pirate alliance as a standard and elite corp so you getSerpentis and Shadow Serpentis. you also get mods and ammo this way.
- by voidvim - at 2007.08.21 11:53:00
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