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12061. Sticky:Duality is open for ATXII teams - in EVE Alliance Tournament Discussion [original thread]
Mikella Ki'Theki wrote: Still unable to log into O-BY0Y because I dumbly deathcloned there and logged off. Log on screen is still unable to move me to another system. Have tried suggested work arounds but still not able to log in. Can someon...
- by CCP Merovingian - at 2014.07.17 19:48:00
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12062. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Dangeresque Too wrote: Reading that blog got some gears turning in my head and I wanted to make sure I wasn't crazy here... T2 ME (based on old material cost, as -4 cost 150% of the base materials, and to counter that they are adding that addi...
- by CCP Greyscale - at 2014.07.17 19:44:00
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12063. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Lady Zarrina wrote: If you are not going to refund skill points you need to replace it with something to make training that last level (4 to 5) worth while. And so far I have not heard of one example change that would be worth while to take to ...
- by CCP Greyscale - at 2014.07.17 19:33:00
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12064. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
If people are OK with shifting gears, I am totally on board with coming up with a better solution in this thread over the weekend, getting the development time scheduled on Monday and aiming to ship the change by the 29th.
- by CCP Greyscale - at 2014.07.17 18:20:00
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12065. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Retar Aveymone wrote: "Refining (Nullsec conquerable) 0.8 0.8" These don't currently have manufacturing slots. Are they getting the ability to install manufacturing jobs? Oh. Yeah. No. That's my left hand not talking to my right hand, I'll ...
- by CCP Greyscale - at 2014.07.17 18:17:00
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12066. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
Sentient Blade wrote: Questions: When creating multiple-run BPCs from invention, if you have a decryptor which yields a 3 run copy, will the price to research it be 3x one of the resulting items? Secondly, by it stating that it's what you hop...
- by CCP Greyscale - at 2014.07.17 18:14:00
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12067. Sticky:Dev blog: Industry & 3rd Party Developers - in EVE Information Portal [original thread]
Jess Technite wrote: And again the CREST is broken: { "message": "Problem communicating with the EVE proxies", "key": "badGateway", "exceptionType": "BadGatewayError" } Singularity is currently down while we patch it.
- by CCP Nullarbor - at 2014.07.17 18:14:00
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12068. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Dual Strife wrote: "Please don't bump, especially not twice in one day. There's a thread for this purpose, and it's here" says ccp. well maybe you SHOULDN'T SAY YOUR SCRIPT HANDLES IT AND NOT POST ON THE FORUMS... But whatever... I often bel...
- by CCP Goliath - at 2014.07.17 18:08:00
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12069. Things we can now do in .4 sec systems - in Test Server Feedback [original thread]
Under consideration, but definitely not for Crius.
- by CCP Goliath - at 2014.07.17 18:07:00
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12070. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
ExookiZ wrote: You lumped Reverse engineering and Invention together. I assume that Reverse engineering WONT get max copy runs? Because if it does theres no point at all to using high end relics. The only real reason you bother using a better r...
- by CCP Greyscale - at 2014.07.17 18:06:00
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12071. Error Code - in Test Server Feedback [original thread]
DedGurl wrote: Does anyone else get this code when trying to log into SiSi. Sorry, but an error occured while processing your request. Error code: EA9F8BBF-7F49-4333-BED4-A32E1829D681 The server and all services relating to it are current...
- by CCP Goliath - at 2014.07.17 18:05:00
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12072. Account not reactivating - in Test Server Feedback [original thread]
Please don't bump, especially not twice in one day. There's a thread for this purpose, and it's here https://forums.eveonline.com/default.aspx?g=posts&t=305471&find=unread
- by CCP Goliath - at 2014.07.17 18:05:00
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12073. the how to correctly seed supers/officer mods thread - in Test Server Feedback [original thread]
OMEGA REDUX wrote: Instead of using acceleration gates (since they have the drawback of not being able to warp in at range) you could have the filter in place for anyone using the system gates (star gates?) to enter EZA-FM. To prevent someone f...
- by CCP Goliath - at 2014.07.17 18:04:00
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12074. Just idea for CCP if we will see mirrors every 6 weeks - in Test Server Feedback [original thread]
Hello. You all might want to go read my posts in this thread. https://forums.eveonline.com/default.aspx?g=posts&t=354638&find=unread Last 2 pages deal with exactly this.
- by CCP Goliath - at 2014.07.17 18:03:00
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12075. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
Maruk Ihnati wrote: asteroidjas wrote: Also, since SiSi is still not up. Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Las...
- by CCP RubberBAND - at 2014.07.17 17:45:00
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12076. the how to correctly seed supers/officer mods thread - in Test Server Feedback [original thread]
The problem with using rules for this kind of purpose is that the system then becomes a series of exceptions, which requires heavy policing. That being said, we are currently developing some little extras that are going to do some of the policing ...
- by CCP Goliath - at 2014.07.17 17:41:00
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12077. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
asteroidjas wrote: And just how many of the dev's responsible for this are going to be on vacation within a week of the release...?... regardless of how much it breaks...(because we all know it isn't 100% perfect) Yes of course, we expect to...
- by CCP Nullarbor - at 2014.07.17 17:31:00
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12078. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Marjolaine Soucie wrote: Thank you for the update. PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. Additionally, the old Material Efficiency skill has been renamed to Advanced Indus...
- by CCP Greyscale - at 2014.07.17 17:31:00
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12079. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Chi'Nane T'Kal wrote: CCP Greyscale wrote: OK, so it seems like the best course of action right now is to leave the skill in its current state for now, and commit to re-evaluating it once Crius has settled? If 'current state' means your l...
- by CCP Greyscale - at 2014.07.17 17:25:00
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12080. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
Final list of issues updated. Note we have done a mass clean up of threads and issues, so please if there is something not listed here make it known. The same goes for the Should be fixed list, if you manage to reproduce those, please let us know....
- by CCP RubberBAND - at 2014.07.17 17:24:00
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