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Thread Statistics | Show CCP posts - 1 post(s) |

Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2009.02.18 16:12:00 -
[1]
Hopefully this will put an end to those incessant threads.
It probably won't =( ---
Certified elite hull tanker. |

Niara Takeva
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Posted - 2009.02.18 16:13:00 -
[2]
NOOOOOOOOOOOO!!!!!11111oneone
We're demigods, we dont need crews...
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.02.18 16:14:00 -
[3]
Originally by: Kiviar Hopefully this will put an end to those incessant threads.
It probably won't =(
The "debate" was between the people who read the backstory and the people who baselessly assumed the ships have no crews. So now this won't end it. 
Also, lime green T3 flag lol.
Can you repackage T3 ships btw?
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.18 16:16:00 -
[4]
Just more proof that CCP caters to the carebears more and more each patch. Now we can't randomly kill off the crew whenever we want by depressurizing in the ship. 
Sig is now EVE related. Happy mods?
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Niara Takeva
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Posted - 2009.02.18 16:18:00 -
[5]
Originally by: Dirk Magnum
Originally by: Kiviar Hopefully this will put an end to those incessant threads.
It probably won't =(
The "debate" was between the people who read the backstory and the people who baselessly assumed the ships have no crews. So now this won't end it. 
Also, lime green T3 flag lol.
Can you repackage T3 ships btw?
I didnt read the whole backstory, but if i remember right most things sound like "capsuleer-ships dont need crews"
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.18 16:18:00 -
[6]
Edited by: Nova Fox on 18/02/2009 16:19:38 Can you repackage T3 ships btw?
yes you can you can swap out parts by drag and dropping new parts form inventory, didnt see if it worked for regular modules though that be neat.
My 2 cents on this.
Capsulered ships require far less crew for more performance, hence why alot of npcs ships are SO easy to kill. =============
Pre Order your Sisters of Eve ship today
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Mystic Pete
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Posted - 2009.02.18 16:20:00 -
[7]
Surely one of the perks of being a POD pilot is being able to say 'I want to be alone' and depresurising the ship.
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Morlar
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Posted - 2009.02.18 16:21:00 -
[8]
Originally by: Niara Takeva
I didnt read the whole backstory, but if i remember right most things sound like "capsuleer-ships dont need crews"
No, it's actually "capsuleer-ships don't need a BRIDGE crew".
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Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2009.02.18 16:21:00 -
[9]
Originally by: Dirk Magnum
Also, lime green T3 flag lol.
Goes with the questionably brown Amarr SC. ---
Certified elite hull tanker. |

Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.18 16:21:00 -
[10]
Originally by: Niara Takeva
Originally by: Dirk Magnum
Originally by: Kiviar Hopefully this will put an end to those incessant threads.
It probably won't =(
The "debate" was between the people who read the backstory and the people who baselessly assumed the ships have no crews. So now this won't end it. 
Also, lime green T3 flag lol.
Can you repackage T3 ships btw?
I didnt read the whole backstory, but if i remember right most things sound like "capsuleer-ships dont need crews"
Yes. Especially the portions that expressly say "capsuleer-ships need crew".
It is very confusing. 
Sig is now EVE related. Happy mods?
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Niara Takeva
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Posted - 2009.02.18 16:22:00 -
[11]
please link it, im realy interested in this
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Zaknussem
Caldari Intrum Industria
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Posted - 2009.02.18 16:25:00 -
[12]
Having a pod-pilot captaining the ship only meant that you needed far less crew onboard. On some of the smaller ships (frigates perhaps, definetely everything smaller than that) no additional crew may be needed, but the bigger ships definetly need extra crew. After all, somebody has to run around the ships randomly turning on/off all those exterior lights... |

Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.18 16:25:00 -
[13]
Originally by: Niara Takeva please link it, im realy interested in this
Linky Linky
Sig is now EVE related. Happy mods?
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.18 16:27:00 -
[14]
Originally by: Zaknussem Having a pod-pilot captaining the ship only meant that you needed far less crew onboard. On some of the smaller ships (frigates perhaps, definetely everything smaller than that) no additional crew may be needed, but the bigger ships definetly need extra crew. After all, somebody has to run around the ships randomly turning on/off all those exterior lights...
Or in the case of the Amarr....someone has to push the pod out of the ship as it explodes.
Can't trust the ship, that would be heavily damaged, to do that. 
Sig is now EVE related. Happy mods?
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SadisticSavior
Caldari
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Posted - 2009.02.18 16:30:00 -
[15]
Quote: The end of the ships have crew debate?
I didnt know there was a debate.
Why are all the lights on in my ship if I have no crew? Shouldnt all my windows be black instead of glowing?
("Fascist" is such an ugly word) |

TraininVain
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Posted - 2009.02.18 16:32:00 -
[16]
The fluff text is very clear about ships having crews.
Is that 2 mid slots?
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Niara Takeva
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Posted - 2009.02.18 16:33:00 -
[17]
Edited by: Niara Takeva on 18/02/2009 16:33:00 yeah allright, ive got it but 10 man on a Battleship is efficient anyway
[SenselessDischussionMode] but what is, when robotics and so on evolved since the first use of capsule technique wouldnt that lower the number of needed crewmembers? [/SenselessDischussionMode]
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2009.02.18 16:34:00 -
[18]
Originally by: SadisticSavior
Quote: The end of the ships have crew debate?
I didnt know there was a debate.
Why are all the lights on in my ship if I have no crew? Shouldnt all my windows be black instead of glowing?
i want blue lights, neons on my pimped ship YEAH!
DRIFTING!
and yes, i want to make the crew horribly die. how can i accomplish that? _______________________________________________ 10100110010100101010011010100101001100101110101 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101 |

Jorge Deteis
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Posted - 2009.02.18 16:34:00 -
[19]
Edited by: Jorge Deteis on 18/02/2009 16:37:30 Probably asked before but - how are the ships crew paid?
Presumably 6000 volunteers dont just show up to man a battleship thats about to enter into a 0.0 fleet battle. 
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Sade Onyx
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Posted - 2009.02.18 16:36:00 -
[20]
lol, that error message doesnt make any sense at all. it suggests that you cant remove a subsystem without depressurising.
How the HELL can you replace a subsystem without first removing the subsystem its replacing? Surly you must have to depressurise at some point.
If your replacing something, you must surly have to remove the old item first!... and for the part your replacing, if crew really do exist, then surly your not going to leave your crew behind?... no of course not, you would instruct all your crew to move to a part of the ship thats safe, de-pressurise the sub-system, remove, add new system, re-pressurise..
Its just not logical.
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Niara Takeva
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Posted - 2009.02.18 16:36:00 -
[21]
Originally by: Jorge Deteis Probably asked before but - how are the ships crew paid?
Presumably 6000 volunteers dont just show up to man a battleship thats about to into a 0.0 fleet battle. 
valid point, thats why i thought that they CANT have any crews...
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KarGard
Agent-Orange
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Posted - 2009.02.18 16:41:00 -
[22]
Originally by: Jorge Deteis Edited by: Jorge Deteis on 18/02/2009 16:37:30 Probably asked before but - how are the ships crew paid?
Presumably 6000 volunteers dont just show up to man a battleship thats about to enter into a 0.0 fleet battle. 
It has been postulated that Isk is such a high value compared to mortal currencies that the crew's salary is not noticeable.
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.18 16:43:00 -
[23]
Edited by: Khemul Zula on 18/02/2009 16:43:30
Originally by: Jorge Deteis Edited by: Jorge Deteis on 18/02/2009 16:37:30 Probably asked before but - how are the ships crew paid?
Presumably 6000 volunteers dont just show up to man a battleship thats about to enter into a 0.0 fleet battle. 
Crowd of people at the docking bay - "We'd like to volunteer to work on your Dominix." Capsuleer Captain - "Well, sure. But I'm self-destructing it for the insurance payout once we undock." New Dominix Crew - "That's okay. We need the work."
Sig is now EVE related. Happy mods?
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Demitria Fernir
Caldari Science and Trade Institute
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Posted - 2009.02.18 16:45:00 -
[24]
Crews payout are in ISK, and they get money as you buy the ship or build it _______________________________________________ 10100110010100101010011010100101001100101110101 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101 |

TraininVain
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Posted - 2009.02.18 17:01:00 -
[25]
http://www.eve-online.com/background/potw/14-07-05.asp
Here. Read this.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.18 17:10:00 -
[26]
12k isk can retire an entire family comfortably. =============
Pre Order your Sisters of Eve ship today
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Y Berion
Minmatar
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Posted - 2009.02.18 17:15:00 -
[27]
Edited by: Y Berion on 18/02/2009 17:16:18
Originally by: SadisticSavior
Quote: The end of the ships have crew debate?
I didnt know there was a debate.
Why are all the lights on in my ship if I have no crew? Shouldnt all my windows be black instead of glowing?
... and why drone infested ships and stations also have lights? Do drones really need a lamp to see?
Anyway I prefer to think that ships don`t have any crew. With all those high tech thingies, drones and nanobots it`s quite hard to imagine that pod pilots would need someone to push buttons, load the ammo into guns and clean the dust.
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SadisticSavior
Caldari
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Posted - 2009.02.18 17:17:00 -
[28]
Quote: Presumably 6000 volunteers dont just show up to man a battleship thats about to into a 0.0 fleet battle.
Why not? The population of a single space station is probably in the millions. If there are 100 trillion people in the EVE universe, finding 6000 volunteers for a high risk battle is probably not all that hard.
("Fascist" is such an ugly word) |

Kaleff Orlop
Gallente
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Posted - 2009.02.18 17:50:00 -
[29]
Originally by: Sade Onyx lol, that error message doesnt make any sense at all. it suggests that you cant remove a subsystem without depressurising.
How the HELL can you replace a subsystem without first removing the subsystem its replacing? Surly you must have to depressurise at some point.
Its just not logical.
The vacuum inside a station is brutal, one breach and your ship just implodes. On a brighter note, space suit manufactures should clean up once ambulation goes live. |

Barkaial Starfinder
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2009.02.18 17:51:00 -
[30]
Damn, i tried to hit "OK" on that screenshot

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