| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ZeadDarril
|
Posted - 2009.02.19 13:05:00 -
[1]
So i got onto eve just after a few days, and found out my corp was having a war. then out of the blue someone attacks me from no where. i was in a transporter ship so i had no way of attacking. so the quickest thing i could think of was exit game.
what happens now?
|

Osric Wuscfrea
SniggWaffe
|
Posted - 2009.02.19 13:12:00 -
[2]
You wake up in a station and PAY for a new medical clone. This is assuming they warp scrambled your ship and got your pod... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
|

ZeadDarril
|
Posted - 2009.02.19 13:20:00 -
[3]
so my ship, and pod got destroyed?
|

The Tzar
Malicious Intentions The Church.
|
Posted - 2009.02.19 13:33:00 -
[4]
Please don't start to use this tactic.
The correct way to avoid combat is to scout and use intel channels, not log-off.
If your corp has a war on it's probably not the best idea to be doing carebear stuffz  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.02.19 13:38:00 -
[5]
Originally by: ZeadDarril so my ship, and pod got destroyed?
Considering that you used the lamest meta gaming tactic there is, I strongly hope so.
If they had no prober with them your pod may unfortunately still be alive - if it is, please self destruct it for reasons of fairness. 
My opinion may or may not be shared by my alliance |

Carniflex
Caldari StarHunt Systematic-Chaos
|
Posted - 2009.02.19 13:43:00 -
[6]
Now you are dead. If they have prober with them then pod also, as that tackiks is considered lame.
|

ZeadDarril
|
Posted - 2009.02.19 13:45:00 -
[7]
Originally by: H Lecter
Originally by: ZeadDarril so my ship, and pod got destroyed?
Considering that you used the lamest meta gaming tactic there is, I strongly hope so.
If they had no prober with them your pod may unfortunately still be alive - if it is, please self destruct it for reasons of fairness. 
"lamest meta gaming tactic" so what should i have done? wait there and get killed?
Originally by: The Tzar Please don't start to use this tactic.
The correct way to avoid combat is to scout and use intel channels, not log-off.
If your corp has a war on it's probably not the best idea to be doing carebear stuffz 
can u be specific? i don't understand what mean?
|

Cromzor
Caldari Darkstorm Command Ethereal Dawn
|
Posted - 2009.02.19 14:31:00 -
[8]
Edited by: Cromzor on 19/02/2009 14:32:36 This is a tactic used all the time and one of the serious problems with PVP at the moment. People will claim it's bad form but they'll not hesitate to do it when lots of isk is on the line. When you have not agressed anyone within 15 minutes and exit the game, your ship will vanish after one minute. So all you need is a buffer tank that can survive one minute of dmg from the opposing ship. If you did survive the one minute, you will log back in to your ship warping back to the spot you started with dmg to your ship equivalent to what the enemy did before the one minute was up.
Edit: The more people know about it, the more people will use it, the more people will complain about it, the more likely it is to be changed.
|

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.02.19 14:33:00 -
[9]
Originally by: ZeadDarril "lamest meta gaming tactic" so what should i have done? wait there and get killed?
Use a scout.
Travel in shuttle
Travel in T1 frig
Travel in intertia stabbed cruiser
Use ship with covert ops cloak
Kill the guy who wants to kill you -> bring friends
I guess I should add this to my sig...
My opinion may or may not be shared by my alliance |

General Coochie
The Bastards
|
Posted - 2009.02.19 14:35:00 -
[10]
Originally by: ZeadDarril
"lamest meta gaming tactic" so what should i have done? wait there and get killed?
Yes. Getting killed is part of this game. If you can't accept that I suggest leaving now cause this will not be your first time. There are lots of ways to avoid getting killed, logging off shouldn't be one of them. Its the lamest mechanic in EvE I think. Vigil and Caracal, Duo PvP
|

Heikki
Gallente Wreckless Abandon
|
Posted - 2009.02.19 14:38:00 -
[11]
Originally by: ZeadDarril "lamest meta gaming tactic"
IMHO, while it's allowed by CCP, it should be considered legal tactic to use.
It probably just didn't help you. - You get 15 min aggression timer when some PC agroes you, or you agro some PC - When you quit without being scrambled, your ship will warp 1M km to random direction as fast as your ship is able to - If you didn't have agro timer, your ship will vanish (and be safe) within 60 seconds - If you had agro timer, you will vanish after 15 minutes
Thus if you quit during combat you are likely to lose the ship, and even pod, because: - In 0.0 there might be warp bubble preventing any warps away - Hostiles might be able to do enough damage to kill your ship before it warps away - Hostiles might be able to scramble your - Or hostiles might have a prober, that will find your ship in about a minute - Simimarly, after they find your ship and kill it, your pod will warp 1M km away -> they can now probe it as well
Quitting as survival tactic usually works only if: - You have no aggression timer -> ship needs to survive only 1 minute - You have considerable HP buffer so you can live those 60s (Battleships in some occasions, Capital ships almost always)
-Lasse who thinks we all should whine to CCP, not to the other players using it
|

Alowishus
the united Negative Ten.
|
Posted - 2009.02.19 16:44:00 -
[12]
Originally by: ZeadDarril so my ship, and pod got destroyed?
This is what we do when people log. Sometimes you get away with your pod if they don't probe you.
The proper thing to do is not to put yourself in that situation in the first place, barring that- yes, you're supposed to sit there until your ship dies and then maybe try to escape with your pod.
Logging out is not a good tactic, it likely won't do anything for you other than give you a poor reputation.
/makes fart noise |

Argo Taki
|
Posted - 2009.02.19 17:31:00 -
[13]
Originally by: ZeadDarril "lamest meta gaming tactic" so what should i have done? wait there and get killed?
Pretty much, or if you were near a gate or station should have tried to make it there and jump/dock before the pop you.
What you should also do is check EVE mail before undocking. If your CEOs or directors are stupid enough to delete the concord wardec mails whilst still at war you should also check under the corp tab and pop the CEO or director responsible for deleting said mails next time the opportunity arrises.
Originally by: ZeadDarril so my ship, and pod got destroyed?
You could always just log on and find out? Who know's you may get lucky, but generally logging off mid fight is the same thing as self destructing. |

Salvo Brunel
|
Posted - 2009.02.19 18:42:00 -
[14]
Originally by: ZeadDarril So i got onto eve just after a few days, and found out my corp was having a war. then out of the blue someone attacks me from no where. i was in a transporter ship so i had no way of attacking.
Your mistake was not to react to the war dec. With no war decs you can move round hisec without thinking about security. Once you are dec'ed you need to expect attacks at all times. Don't travel in a defenceless ship, don't jump though gates without someone on the other side (your alt in a shuttle if needed). Your corp needs to act, well ... like a corp.
This is a good death. Eve should not be the grind of jump, align, warp, jump x34. It should be the fear and excitement of warfare. It should be screaming '**** you' when you avoid their traps and 'take that ****sucker' when you kill them. |

Merin Ryskin
Peregrine Industries
|
Posted - 2009.02.19 20:37:00 -
[15]
For the record, you aren't losing your pod because you logged, you're losing your pod because podkilling is fun. The only difference between this and a normal kill is that you're not logged in to try and save your pod, so it will just sit there helplessly for 15 minutes waiting for someone to get a scan probe. -----------
|

Florio
Federal Defence Union
|
Posted - 2009.02.19 21:00:00 -
[16]
Zead, don't worry about it too much. As you can see there is a lot of hostility to logging off during combat, and for good reason, but you are new to the whole eve culture so it's nothing to fret about.
Get used to dying, it will happen a lot and really doesn't matter that much unless you are carrying everything you own with you when you blow up. Just make sure you don't make the same mistake twice (in this case, travelling in a hauler while AT WAR).
Next time it happens accept that you made a mistake not doing all the things you should have done (see posts above), try to get back to the gate to jump away, and if/when your ship blows up click on a planet and spam the "warpto" button to get your pod away.
|

Yendaj
Minmatar RennTech Heretic Nation
|
Posted - 2009.02.19 21:19:00 -
[17]
It didn't work out well for this guy 
5 Minutes before downtime too
** Nemo Me Impune Lacessit ** |

Mithfindel
Gallente Zenko Group
|
Posted - 2009.02.19 21:26:00 -
[18]
There are several guides on what people should do when someone declares war on them. Assuming you're in a new corp, searching for these might be good.
In short, you have roughly four realistic options: (1) Fight (2) Hire mercenaries (3) Run (4) Pay tribute/ransom
Option number one is the one that requires some coordination. Possibly you'd need to watch the enemy for a moment (untrained alts are fine scouts in Empire space). What do they fly? How organized? If there's very few people in the attacking corp, you could get together a frigate gang. Lots of electronic warfare, some damage, can take out a hostile ship or perhaps even two before you're wiped out yourselves - but, since they're cheap (specially when insured), your loss is minimal. If you have a chance to destroy a wreck, they'll lose their fittings, which on a well-fit cruiser might cost more than your entire fleet (at least after insurance payouts). Also, you might learn to defend yourselves, and if doing really well, give the signal that you aren't "easy pickings".
Option number two when you'd like to do number one but don't have the muscle even when you have the money. Hire PvPers to do the fighting for you. Some merc corps also do escort jobs, but don't expect them to babysit your mining ops while the targets are nowhere to be seen (or then you really need to pay them for the boredom). The two first can possibly be combined so that your corp members for a squadron in a fleet run by the mercs - but if you're doing this, prepare to learn to listen to the commander. In fleet action, you'll need to take orders from the commander even on your corp fleets, though there you possibly would be all learning, so when you goof up, it's just an experience to learn from. Assumedly your hired guns know what they're doing, so there you learn by doing as you're told. (Also, if you don't **** them up, you might be able to secure their services another time if needed.)
Option number three can be taken at the beginning of the war, if the hostiles haven't spied on you. You'll move into another area to wait them to be bored. However, if they know who you are, they can use locator services provided by some agents to track you down. The current CEO and the founder can be seen at corp attributes, as well as anyone else you choose to reveal in the corp description. If you have an alt-corp, using alts may be also an option to evade the fight, a figurative "going to Canada" thing.
Option number four is applicable in case they just want to blackmail you. However, remember that who pays the Danegeld doesn't get rid of the Dane, so at best, you'd be only buying time. (I'm not sure if any of the people running protection rackets in the game would also protect you from other people running protection rackets in the area.)
Also remember: To get attacked, even in highsec, you don't need to be in a war. You just need to give attackers an opportunity that matches your value. In a war, getting in sight means they may attack you, since they do not face any penalties. Outside of a war, if you carry expensive cargo in a weakly protected ship, someone might try to kill you if the potential loot (which would be spirited away by their friends waiting near by) is more expensive than their ship (which would be destroyed by the CONCORD police ships).
|

Mickey Simon
Noir.
|
Posted - 2009.02.19 21:42:00 -
[19]
Originally by: H Lecter
Originally by: ZeadDarril so my ship, and pod got destroyed?
Considering that you used the lamest meta gaming tactic there is, I strongly hope so.
This. Grow some balls and learn how to take a loss. Logging off is such a low tactic yet CCP continue to ignore petitions about it saying that logging on and off is not an exploit and things are working as intended. It's pants, and I have absolutely zero respect for those who do it.
|

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.19 22:10:00 -
[20]
Using Log off tactics means you will go to Hell.
|

g0ggalor
|
Posted - 2009.02.19 22:52:00 -
[21]
When you log off during a fight, CCP takes note of it and replaces your avatar with a ! for 6 months.
|

kelisin
Gallente Death's Phalanx
|
Posted - 2009.02.20 00:33:00 -
[22]
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=ZeadDarril&filter=losses#show
|

g0ggalor
|
Posted - 2009.02.20 00:39:00 -
[23]
Originally by: kelisin http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=ZeadDarril&filter=losses#show
+1 for you.
|

kelisin
Gallente Death's Phalanx
|
Posted - 2009.02.20 00:52:00 -
[24]
Originally by: g0ggalor
Originally by: kelisin http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=ZeadDarril&filter=losses#show
+1 for you.
;p hope it helped
|

Kaltar Bok
|
Posted - 2009.02.20 01:44:00 -
[25]
Man, you guys are harsh (some of you anyway). He`s a new player FFS, take a chill pill. Yeah, it`s frowned upon but hey, we all did it in the early days I`m sure.
|

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.20 02:12:00 -
[26]
Originally by: Kaltar Bok Man, you guys are harsh
NO U
Originally by: CCP Whisper Boo hoo. Cry some more.
Whisper is now officially my hero. |

ZeadDarril
|
Posted - 2009.02.20 06:34:00 -
[27]
Originally by: Heikki
Originally by: ZeadDarril "lamest meta gaming tactic"
IMHO, while it's allowed by CCP, it should be considered legal tactic to use.
It probably just didn't help you. - You get 15 min aggression timer when some PC agroes you, or you agro some PC - When you quit without being scrambled, your ship will warp 1M km to random direction as fast as your ship is able to - If you didn't have agro timer, your ship will vanish (and be safe) within 60 seconds - If you had agro timer, you will vanish after 15 minutes
Thus if you quit during combat you are likely to lose the ship, and even pod, because: - In 0.0 there might be warp bubble preventing any warps away - Hostiles might be able to do enough damage to kill your ship before it warps away - Hostiles might be able to scramble your - Or hostiles might have a prober, that will find your ship in about a minute - Simimarly, after they find your ship and kill it, your pod will warp 1M km away -> they can now probe it as well
Quitting as survival tactic usually works only if: - You have no aggression timer -> ship needs to survive only 1 minute - You have considerable HP buffer so you can live those 60s (Battleships in some occasions, Capital ships almost always)
-Lasse who thinks we all should whine to CCP, not to the other players using it
i apologize for many noob questions in advance but humm how much is 1M km in terms of AU if u don't mine me asking. and might u know how long it takes to prepare for wrap cuz i don't see it on the ship info.. like on a frigate, preparing for wrap is much quicker for industrial ships. also any skills to help quicken the preparation for warps.
so seeing how i was in an industrial, and in 15min aggro. what would have been the best course of action?
|

Florio
Federal Defence Union
|
Posted - 2009.02.20 06:48:00 -
[28]
zead, one thing you could have tried to do is to get back to the gate and jump through, your enemy won't be able to follow you for a while as he has been shooting you. trouble is you were only fitting an afterburner and you would have needed a MWD to get back to the gate in time, and if you had an MWD he may have used a scrambler on you to shut off the MWD power. or you could have fitted a shield extender (difficult to do on an iteron IV) to buy you more time to afterburner back to the gate.
but the best option for you would have been to fill your low slots with warp core stabilizers, which means that destroyer couldn't have stopped you warping. so you could have just aligned to the next gate and warped off.
|

Merin Ryskin
Peregrine Industries
|
Posted - 2009.02.20 08:19:00 -
[29]
Edited by: Merin Ryskin on 20/02/2009 08:19:30
Originally by: ZeadDarril but humm how much is 1M km in terms of AU if u don't mine me asking.
1 AU = 150 million km. In other words, within range of every type of scan probe, which means you will be found and killed.
Quote: and might u know how long it takes to prepare for wrap cuz i don't see it on the ship info..
Get EFT.
Quote: also any skills to help quicken the preparation for warps.
Anything that increases your agility will reduce your align time.
Quote: also will getting attack prevent me from warping/ or stop the process of preparing to wrap?
Just getting attacked will not, but the vast majority of the time you are also going to be warp scrambled, which does stop you from entering warp.
Quote: so seeing how i was in an industrial, and in 15min aggro. what would have been the best course of action?
Die.
Seriously, that's it. If you fail to spot the attack before it begins (by using a scout, for example) start taking fire, your life expectancy is measured in seconds, and multiple digits probably aren't involved. Maybe if you're lucky, you can beg for a ransom in local, and they might hear and accept the offer before you die, but that's not so likely in a war. -----------
|

Merin Ryskin
Peregrine Industries
|
Posted - 2009.02.20 08:25:00 -
[30]
Originally by: Florio zead, one thing you could have tried to do is to get back to the gate and jump through, your enemy won't be able to follow you for a while as he has been shooting you. trouble is you were only fitting an afterburner and you would have needed a MWD to get back to the gate in time, and if you had an MWD he may have used a scrambler on you to shut off the MWD power. or you could have fitted a shield extender (difficult to do on an iteron IV) to buy you more time to afterburner back to the gate.
It's a hauler. Not only can you not fit a MWD due to lack of grid, but there is no way you are going to make it back to the gate before you die even if you had one. It's an option for combat ships or blockade runners, but the chance of surviving long enough to jump back in a hauler is essentially zero.
Quote: but the best option for you would have been to fill your low slots with warp core stabilizers, which means that destroyer couldn't have stopped you warping. so you could have just aligned to the next gate and warped off.
No, the best option is to use a scout. WCS will not save you in a T1 hauler, most decent gank ships will kill you before you can even align. A HAC will kill an average hauler in 2-3 shots, which means you have 5 seconds or less to live once it gets a lock. With max agility skills and favorable lag, you might be able to do it, but I wouldn't bet anything on it. -----------
|
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |