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uzumoreru
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Posted - 2009.02.20 19:05:00 -
[31]
[Megathron Navy Issue, plategank] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Internal Force Field Array I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I True Sansha Reactor Control Unit
True Sansha Medium Capacitor Booster, Cap Booster 400 Quad LiF Fueled I Booster Rockets Domination Warp Scrambler True Sansha Stasis Webifier
Heavy Unstable Power Fluctuator I Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Hybrid Ambit Extension II Hybrid Ambit Extension I Hybrid Ambit Extension I
Berserker II x4 Warrior II x5
How about something like this, 4.5km+20km opt+falloff w/ CN AM (11+25 with null), 1070dps with CN AM, 900dps with null, 124k EHP without implants, and it requires a gun cpu need/cpu increase implant to fit, goes 900m/s (the reason I didn't put trimarks on).
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Kelio Rift
Caldari EtE Clan Sc0rched Earth
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Posted - 2009.02.21 11:37:00 -
[32]
My idea of the Navy mega is also a Gank fit, and not so money sinking:
Highs:
7x Neutron II - AM/Void
Meds:
100mn MWD II Disrutor II/Scram II if not alone Web II Heavy Cap booster (Best you can get)
Lows:
3x 1600mm Reinforced Rolled Tungsten 3x Mag Field Stab II Damage Control II
Rigs:
3x Trimark I
Drones:
5x Warrior II 4x Ogre II/Berserker II
It will be a brick, but it's role is to be there, stay there, do damage. Let other do the dirtywork, or if you fancy going solo, play with the lows a bit, use the fit the fellow Capsuleer posted. I'm at work ATM, but at home I have a fitting for a Vindi-like loadout. "In a living body, a dead, senseless soul floats, waiting for death, yet cannot laugh..." |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.21 11:41:00 -
[33]
Originally by: Birkinz Its also worth remembering that a neut drains your own cap. that means you need a cap booster - so no second web.
Anyone remember the problems of blasters? 2nd web is extremely helpful and also makes it harder for targets to get back to the gate which is very common. This is much more useful generally then a neut, especially a medium.
No, running a neut flat out drains your cap. Which might mean you have to turn it off...
But the primary purpose of said neut is to shut off frigate/cruiser sized ships. Against another BS... sometimes you should use it, sometimes you shouldn't.
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Draeca
Tharri and Co.
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Posted - 2009.02.21 16:59:00 -
[34]
Originally by: Birkinz Its also worth remembering that a neut drains your own cap. that means you need a cap booster - so no second web.
Anyone remember the problems of blasters? 2nd web is extremely helpful and also makes it harder for targets to get back to the gate which is very common. This is much more useful generally then a neut, especially a medium.
You're prolly going to need that cap booster anyway because those blasters eat a decent bit of your batteries and you will be MWD'ing around a lot unless you're station hugging. Also, medium cap booster should be enough for a buffertanked mega without remotereps. And "downgrading" the DCU II to IFFA & using deadspace nano platings (not the energized ones) helps a lot if you got CPU problems. ___
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.21 17:05:00 -
[35]
Ok James, I understand the point about neuts, but they are not nearly as good as everyone is saying.
A heavy neut doesnt fit without implants for a start and does affect a megas cap pretty badly since you will certainly have to mwd and fire your guns.
If you neut a frig with a heavy it will just turn all its mods back on in the 20+ second cycle so it is only really useful if you are aligned and want to warp out when tackled by a single frig and nothing else. You could porbably just head for the gate just as easily.
Double web + warrior IIs does a lot more to a frig then a neut. Overloaded webs also have a longer range.
As far as cruisers go, a medium neut will not do that much in 1 cycle (180 cap?). As I said earlier I carry hammerheads IIs so double web + hammers can deal with most cruisers. If not EC-600s do a better job of shutting them down then a neut.
The extra capless DPS from the launcher, that can be the right damage type for the situation, can be very handy when fighting a BS or BC. Especially when you are using EC-600s.
In the real world not that many cruisers and frigs hang around to actually fight a navy mega or ny BS for that matter and as soon as they see the drones they tend to leave. People in BS are another story and will often "have a go".
In the end the fit Ogre II, Neut and cap booster fit can cause you to lose more kills by not having double web and actually leaves you more vulnerable to small ships then my fit.
I have no problem with poeple fitting neuts if they want to I just dont think they are nearly as great as everyone is making out (I have fitted them and used them on many occaisons) and I take exception to the idea that fitting any other module in that slot is worthy of ridicule.
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.21 17:10:00 -
[36]
Edited by: Birkinz on 21/02/2009 17:11:18 Edited by: Birkinz on 21/02/2009 17:10:33
Quote: You're prolly going to need that cap booster anyway because those blasters eat a decent bit of your batteries and you will be MWD'ing around a lot unless you're station hugging. Also, medium cap booster should be enough for a buffertanked mega without remotereps. And "downgrading" the DCU II to IFFA & using deadspace nano platings (not the energized ones) helps a lot if you got CPU problems.
You get 6-7 mins of cap since the patch without a booster (MWDs were changed remember). This is plenty for ganks (I use BS at gates not stations).
The second web is far more useful then a cap booster but I know there are situations when it is useful. In most of these prudent use of EC-600 is just as good or better then a cap booster and neut.
If you have to be MWDing around all over the place then you are better off in a differnt ship and definately something other then a navy mega.
One of the few places that I would ever consider using this ship is in ganking lone targets. In that setting the fit I posted is very effective.
The Launcher also adds a lot more then 30 dps.
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.21 17:13:00 -
[37]
Also there is no probably about it, I used Megas for ganks for months very successfully. I have tried various fits including Cap Booster + Neut (My first fit) especially when I had best named guns on my mega.
I found that in almost all the fights I had I did not switch on the cap booster or neut.
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Kuzya Morozov
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.02.21 17:27:00 -
[38]
One person in this thread needs to learn how to fit a mega, and I think it's pretty obvious who that person is.
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.02.21 17:33:00 -
[39]
Originally by: Kuzya Morozov One person in this thread needs to learn how to fit a mega, and I think it's pretty obvious who that person is.
The OP? After all, he's the one who's asking.
----
Originally by: Harrana
Originally by: SilentPSA gorrilla warfare
This was my favourite bit tbh.
Damn those gorillas.
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uzumoreru
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Posted - 2009.02.21 17:53:00 -
[40]
Originally by: Kelio Rift My idea of the Navy mega is also a Gank fit, and not so money sinking:
Highs:
7x Neutron II - AM/Void
Meds:
100mn MWD II Disrutor II/Scram II if not alone Web II Heavy Cap booster (Best you can get)
Lows:
3x 1600mm Reinforced Rolled Tungsten 3x Mag Field Stab II Damage Control II
Rigs:
3x Trimark I
Drones:
5x Warrior II 4x Ogre II/Berserker II
It will be a brick, but it's role is to be there, stay there, do damage. Let other do the dirtywork, or if you fancy going solo, play with the lows a bit, use the fit the fellow Capsuleer posted. I'm at work ATM, but at home I have a fitting for a Vindi-like loadout.
Fit is not optimal, 3 plates no resistance mods, and navy mega has 8 lowslots, not 7.
With a 3 magstab typical plate fit on a navy mega,the best EHP combination with trimark rigs is 2 plates 2 eanms damage control with t2 or faction, with faction EANMs you can drop a plate for another EANM for the loss of 1k EHP, and the gain of some speed and manoeuvrability, and higher resists for remote reps.
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Draeca
Tharri and Co.
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Posted - 2009.02.21 20:03:00 -
[41]
Originally by: Birkinz Edited by: Birkinz on 21/02/2009 17:11:18 Edited by: Birkinz on 21/02/2009 17:10:33 You get 6-7 mins of cap since the patch without a booster (MWDs were changed remember). This is plenty for ganks (I use BS at gates not stations).
EFT's calculations don't include NOSing and neuting opponents.
Also. You can fit a large remote repper on the last hislot with "only" two plates, IFFA and two deadspace adaptive nano platings. That's a lot more useful than the tiny bit of extra dps from the launcher. ___
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ThaDollaGenerale
The Illuminati. Pandemic Legion
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Posted - 2009.02.22 00:41:00 -
[42]
I do enjoy Birkinz's
TorpBlaRaven ... with no buffer too!
NanoBlaster Vexor
Seriously, stop giving people horrible fitting advice until you can learn to fit your own ships.
These KM's are ridiculous and all of your vexors that you've lost have been setup like that. Don't undock with one of those lose-fit vexors.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.22 00:58:00 -
[43]
[Megathron Navy Issue, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Corpii C-Type Adaptive Nano Plating Corpii C-Type Adaptive Nano Plating
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 800 Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Unstable Power Fluctuator I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
Mmm Neutron gank. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Schnitzar
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Posted - 2009.02.22 04:55:00 -
[44]
Originally by: Birkinz How exactly would you fit said neut? Downgrade your guns?
Leave it offline so you can overload guns for longer. Stick it in the middle of your guns on the fitting screen for best effect.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.22 05:16:00 -
[45]
I own a Megathron Navy Issue to.
But i use this setup that i think is very good : Pure Passive PVP Close Range Setup.
Don't look at how many Armor hp i have and that, because it will be different to what you will get anyways.
Check out my new flash web page: Dark Paradise |

Kuzya Morozov
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.02.22 05:37:00 -
[46]
Originally by: ThaDollaGenerale I do enjoy Birkinz's
TorpBlaRaven ... with no buffer too!
NanoBlaster Vexor
Seriously, stop giving people horrible fitting advice until you can learn to fit your own ships.
These KM's are ridiculous and all of your vexors that you've lost have been setup like that. Don't undock with one of those lose-fit vexors.
But teh electron blasters make moar dps!
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Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.02.22 06:41:00 -
[47]
Originally by: Birkinz Its also worth remembering that a neut drains your own cap. that means you need a cap booster - so no second web.
Anyone remember the problems of blasters? 2nd web is extremely helpful and also makes it harder for targets to get back to the gate which is very common. This is much more useful generally then a neut, especially a medium.
I would seriously go for the Large Neut mate. I have a True Sansha Large Energy Neut and Dark Blood Large Energy Neut on my Thanatos. Both have 29km Range and were reasonably priced (Around 60 mill each) As for Dropping a web, If you do that try fitting a Faction Warp Scram which disables your victims MWD and thus will give them a harder time running to the gate. It has lower range than the Warp Disruptor but i feel that being in a Navy Mega not many peeps will try to run anyway, not with the prospect on missing out on that shiny Navy Mega killmail And plus i'd seriously fit a Heavy Cap Booster with a cargohold stuffed full of 800 charges. When doing this always get a medium container to put your 800 charges in. Doing this will give you "Free cargo space". Also fill the cargobay outside of the Medium can with as many 800 charges as you can along with your ammo which should be Caldari Navy Antimatter for a Blaster Mega. Also if you are in a fight and you run out of charges check the wrecks of your victims for more charges. I've seen lots of players loose their precious ships through running out of charges and not looting wrecks as they progress through the fight. Hope this helps and the op should take note of this also. Happy hunting guys. Saul.

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She Raah
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Posted - 2009.02.22 07:08:00 -
[48]
I use this setup to station camp
Highs: 7 Neutron II's and heavy nuet
Med: Point II Web II Heavy cap booster II SB II
Lows: 3 plates 2 Magstab 2 Amarr navy adpt nano DCU
Rigs: 3 trimarks
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Letifer Deus
181st Legion
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Posted - 2009.02.22 07:38:00 -
[49]
Edited by: Letifer Deus on 22/02/2009 07:39:56 7x neutron 2s domi siege (max dps = max e-peen)
gist a-type mwd medium cap booster domi warp scram (or domi disruptor) GN web
internal forcefield 2x 1600 tung AN EANM a-type ANP 3x GN MS
trimarks
ogres 2s or berserks 2s
slaves, +5% all turrets dmg, +5% large hybrid dmg.
Panty dropper all day long.
P.S. don't take it out if you're expecting more than a few WTs at a time, or you will get primary gang ****d from the start. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Holy Lowlander
Comply Or Die Retribution.
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Posted - 2009.02.22 11:17:00 -
[50]
Originally by: Xanos Blackpaw i just won a navy mega in a eve radio fight. anyone here got a good pvp fit for this for small gangs. mostly 0.0 but also some lowsec?
glad to help you win it mate :)
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.02.22 11:35:00 -
[51]
Originally by: Holy Lowlander
Originally by: Xanos Blackpaw i just won a navy mega in a eve radio fight. anyone here got a good pvp fit for this for small gangs. mostly 0.0 but also some lowsec?
glad to help you win it mate :)
was awsome^^
--------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.22 11:38:00 -
[52]
Edited by: Birkinz on 22/02/2009 11:39:22
Quote: I do enjoy Birkinz's
TorpBlaRaven ... with no buffer too!
NanoBlaster Vexor
Seriously, stop giving people horrible fitting advice until you can learn to fit your own ships.
These KM's are ridiculous and all of your vexors that you've lost have been setup like that. Don't undock with one of those lose-fit vexors.
Lol the vexor is like that so that it can catch up to the fleet in factional warfare. Its very cheap, rarely primary and it can fly through the lowsec gate camps without being tackled. Did you happen to also see the kills I got in it and the loot I picked up?
That raven is an absolute joy to fly. It is the best glass cannon that I have flown.
If you looked at battleclinic then you probably also saw that my kill/death ratio is pretty healthy and I have not lost a BS for 5 months despite pvping in them every day.
Have a look at the death mails that I have and tell me how a neut would have helped me.
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.22 11:45:00 -
[53]
Final point for me in this thread. A Gallente Navy Mag Stab gives you about 40 DPS more thne a tech II and costs what 60mil?
A + 5% implant gives you very little improvement over a + 3% and cost over 100mil.
An arbalest siege launcher in the final high slot dos more then both of these things and costs 900K.
Somehow the first two are fine and the third on isnt?
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chrisss0r
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Posted - 2009.02.22 12:23:00 -
[54]
Your stats could also mean that you only fight carebears, that your corp is good or you are just pretty lucky.
Your fittings are but a complete joke and it's just ridiculous on how you insist on having those 40 dps.
Every matari BS will just face**** your pathetic navy mega fit. Hell my 800 dps typhoon would shread you to pieces in no time. Same as every properly fit gallente bs will.
Even if you let the "a heavy neut does no good" bull**** be having 3 trimarks and no resistance mods is just plain simple inferior. Stop bosting bull****
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.22 12:33:00 -
[55]
Lol, I didn't bring battleclinic into this, but seeing a swe are - you have 90 kills for 80 deaths.
Perhaps you shoulp put your leet skills into practice?
We are way off topic here. This was a request for a navy mega fit. I gave a gank fit for low sec that is cheap and effective and I stand by it 100%.
I really would not recommend using a navy mega in any other situation so most of your comments are irrelevant.
I insist on the 70 dps because what you get is a mega with a bigger buffer for an extra 150 mil or so.
If you actually intend to use this ship it is a better option in my lowly opinion then a fully faction version which doesn't perform much better.
I just don't understand why you have no problem fitting a faction mag stab for 40 dps @ 60 mil and you think a 900K launhcer that adds 70 dps is a problem.
Again, all you had to do is make a reasoned argument, but you don't, you just flame.
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chrisss0r
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Posted - 2009.02.22 12:39:00 -
[56]
Originally by: Birkinz
We are way off topic here. This was a request for a navy mega fit. I gave a gank fit for low sec that is cheap and effective and I stand by it 100%. .
Thats very strange for you seem to only operate in highsec. How about you step into the real eve instead of calling your carebearganking pvp.
What do you do? Wardec alliances and carebear corps to pick of lone missionrunners and travelers?
But yeah wow you have 1337 stats on your crapfittings. congrats
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Birkinz
Caldari Vectra Source Partnership
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Posted - 2009.02.22 12:43:00 -
[57]
Edited by: Birkinz on 22/02/2009 12:43:02 its called factional warfare
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uzumoreru
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Posted - 2009.02.22 13:45:00 -
[58]
Originally by: Birkinz Edited by: Birkinz on 20/02/2009 12:34:20 Edited by: Birkinz on 20/02/2009 12:28:49 Its not that expensive and I fit mine for pure gank (lowsec).
7 x Neutron II 1 x Arbalest Siege
100mn Microwarpdrive, Warp Disruptor II, Fleeting Web, 2nd web/cap booster
3 x Magnetic Field Stabalizer, Co-Pro II, 3 1600 rolled tungsten, Damage Control II
3 x Trimarks
Drones to suit
This EHP combo is not optimal, swap out some RTs for some eanms you get more EHP. The reason faction mag stabs are often used is that they use only 20 cpu, rather than 30.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.02.24 13:43:00 -
[59]
Originally by: ThaDollaGenerale I do enjoy Birkinz's
TorpBlaRaven ... with no buffer too!
NanoBlaster Vexor
Seriously, stop giving people horrible fitting advice until you can learn to fit your own ships.
These KM's are ridiculous and all of your vexors that you've lost have been setup like that. Don't undock with one of those lose-fit vexors.
Losses:22 Kills: 437 Success ratio: 989% (9:1) Lost ISK: 1,793,268,299 Destroyed ISK: 17,734,920,371
Seem to be pretty solid stats for Factional Warfare.  -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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