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Aaronm100
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Posted - 2009.02.23 09:16:00 -
[1]
I've noticed that when people ask for help with fittings for example the raven people often suggest using two small deadspace shield booster rather than something like a XL shield booster or a L shield booster + shield amp.
Can anyone explain to me why people suggest this? I know it's probably a stupid question but i just don't understand it.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.02.23 09:21:00 -
[2]
dual deadspace boosters are very very very cap efficient, very easy to run, and give you a reasonable tank. They're also pretty cheap.
So: Cheap Cap-stable good tank
would be your answer __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Walker Bulldog
VIRTUAL LIFE VANGUARD
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Posted - 2009.02.23 09:22:00 -
[3]
X-Large Shield Booster II consumes 400 cap and boosts shield by 600 (base states), giving you 1.5 shield hp for 1 unit of cap. Pithi C-Type Small Shield Booster consumes 20 cap, and boosts shield by 55, giving you 2.75 shield hp for 1 unit of cap. B-type gives 65 for 20 cap (3.25 ratio) and A-type gives 76 for 20 cap (3.8 ratio).
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TimMc
Gallente Extradition
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Posted - 2009.02.23 09:35:00 -
[4]
Originally by: Terianna Eri
Cheap Cap-stable good tank
Lack of cap usage means low slots for damage mods, and cap to spare for lots of hardeners. Tank ends up pretty high.
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Kayla Voogo
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Posted - 2009.02.23 09:43:00 -
[5]
They work very well on shield boost bonused ships like the Golem due to the low capacitor usage.
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NoNah
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Posted - 2009.02.23 10:26:00 -
[6]
Nothing under 500 mil gives you the same performance. Not to mention it's very very low fittings which is essential on many tight raven fits.
Parrots, commence!
Postcount: 782796
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.23 10:45:00 -
[7]
Because anything that makes a mission even less dependent on user unput and mental focus is golden. Hard to watch tv or fap to furry pron if you are constantly having to monitor cap and when to boost along with selecting targets to fire on. 
Yay! Got meh sig back! ♥ Weatherman |

The Djego
Minmatar merovinger inc
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Posted - 2009.02.23 11:40:00 -
[8]
Edited by: The Djego on 23/02/2009 11:47:19 I got 2 on the Mealstorm, comparing to my previous fitting(with a Larget T2 Booster) I gained 2 extra Slots for Trackingmods, one Boost cycle reduction Rig moves the 2 Phiti B + T2 Amp + 2 Invus up to 400 DPS nearly permatankt what is enught(I found my 500 DPS long lasting tank with the Large T2 allready overkill).
The extra slots can be used for Tracking, Painters, Web, extra Damage mods, or other utility Rigs for Missle Ships, or Range\Falloff\DPS\Tracking Rigs for Turret Ships. It is a very good tradeoff for the 70 M I payed I gained enught Slots to doulbe the tracking what increases the performence by a very huge amount(2 Trackingrigs, TC, TE).
In short they dont outperforme the L Booster + a extra T2 Amp by a huge amout, but they free slots for Cap Mods what can spend in other areas better and got lower CPU/Powergrid use. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.23 11:44:00 -
[9]
Originally by: Walker Bulldog X-Large Shield Booster II consumes 400 cap and boosts shield by 600 (base states), giving you 1.5 shield hp for 1 unit of cap. Pithi C-Type Small Shield Booster consumes 20 cap, and boosts shield by 55, giving you 2.75 shield hp for 1 unit of cap. B-type gives 65 for 20 cap (3.25 ratio) and A-type gives 76 for 20 cap (3.8 ratio).
That's assuming you have a steady income of damage over time, it's pretty damn **** in situations where you get heavy damage incoming for a minute or two. Some missions have those where you are insta-aggroead and nuked by a significant amount of npcs on warp-in/triggers.
The cap argument is one, the 'safety if I disconnect' is another, the fitting is a 3rd. But all of them makes you less efficient in the longer run because you are worse off in situations where you need a heavier boost. Simply put.
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NoNah
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Posted - 2009.02.23 11:48:00 -
[10]
Originally by: Misanth
Originally by: Walker Bulldog X-Large Shield Booster II consumes 400 cap and boosts shield by 600 (base states), giving you 1.5 shield hp for 1 unit of cap. Pithi C-Type Small Shield Booster consumes 20 cap, and boosts shield by 55, giving you 2.75 shield hp for 1 unit of cap. B-type gives 65 for 20 cap (3.25 ratio) and A-type gives 76 for 20 cap (3.8 ratio).
That's assuming you have a steady income of damage over time, it's pretty damn **** in situations where you get heavy damage incoming for a minute or two. Some missions have those where you are insta-aggroead and nuked by a significant amount of npcs on warp-in/triggers.
The cap argument is one, the 'safety if I disconnect' is another, the fitting is a 3rd. But all of them makes you less efficient in the longer run because you are worse off in situations where you need a heavier boost. Simply put.
Point is, this is missions. There's no element of suprise, there's no baits and ganks. It's a silent and endless grind. Even if you screw up the dual pithi setups give you enoug time to fix your issue and warp out. This is why it's an excellent setup for missions, and horrible setup for pvp. Parrots, commence!
Postcount: 726545
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Cone Filler
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Posted - 2009.02.23 14:09:00 -
[11]
Originally by: Aaronm100 I've noticed that when people ask for help with fittings for example the raven people often suggest using two small deadspace shield booster rather than something like a XL shield booster or a L shield booster + shield amp.
Can anyone explain to me why people suggest this? I know it's probably a stupid question but i just don't understand it.
Scanning mission runnners are we?   
well first off all ppl are tired of getting ganked in missions,
Second of all if you scan theese afkers you will notice most of them never fit more than xxxxxxxxxxx isk ( secrets you know, i dont want the rest to fit this fail fit ) this helps them to get bypassed by the gank forces
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Traderboz
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Posted - 2009.02.23 14:31:00 -
[12]
I don't think he suggesting use Pith XL booster over dual smalls. I think OP was just wondering why dual smalls over t2 XL, which gives a good bit more burst regen. People explained it nicely though.
I personally wouldn't consider dual smalls unless I had crystal implants, but they are pretty nice if you require cap stability and especially with crystals.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.23 15:08:00 -
[13]
I am using a T2 XL Booster and a single Gistii Small B-Type. The small booster is relatively cheap and gives tremendous bang for the buck.
Small has such an insignificant cap drain that you can run it constantly and handle damage spikes with the XL .. easy peasy.
Throw in a faction boost amplifier and two smalls would probably do just fine if one manages aggro - I tend to make everything angry and kill as they close (don't try that in laggy systems )
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Tanith YarnDemon
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Posted - 2009.02.23 15:20:00 -
[14]
Originally by: Hirana Yoshida I am using a T2 XL Booster and a single Gistii Small B-Type. The small booster is relatively cheap and gives tremendous bang for the buck.
Small has such an insignificant cap drain that you can run it constantly and handle damage spikes with the XL .. easy peasy.
Throw in a faction boost amplifier and two smalls would probably do just fine if one manages aggro - I tend to make everything angry and kill as they close (don't try that in laggy systems )
I don't run in laggy systems, and do something similar to you. With torps you kind of need everything to agress so they get in range. When using torps 42km theoretical really is nothing. But even for this dual pithi works perfectly.
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Dracthera
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Posted - 2009.02.23 16:53:00 -
[15]
Edited by: Dracthera on 23/02/2009 16:53:58 For me it's an issue of utilization efficiency. I personally don't see the point of fitting a mod that I may only use here and there when I can fit a smaller mod that I have to use all the time for the same effect. The XL booster only uses up pgu/cpu without really being necessary. I've never ran into an issue where the incoming damage spikes were bad enough where the 2 smalls couldn't handle it, even in the AE bonus room.
At first it was a cost issue for me as well, but after running missions for a while cost stopped being a factor. I ran 2 small Pithi's for a long time until I switched to a single Pithum medium for the same perma-boost amount. That's allowed me to fit a painter, which is helping me make short work out of the small stuff.
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.23 17:17:00 -
[16]
Originally by: Zeba Because anything that makes a mission even less dependent on user unput and mental focus is golden. Hard to watch tv or fap to furry pron if you are constantly having to monitor cap and when to boost along with selecting targets to fire on. 
. ----------------- Friends Forever |
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