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Ris Dnalor
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Posted - 2004.08.11 23:28:00 -
[91]
Excellent idea. gimme my salvage drones! -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.08.11 23:28:00 -
[92]
Excellent idea. gimme my salvage drones! -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Orb Lati
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Posted - 2004.08.12 01:05:00 -
[93]
How about just letting us one account holders run 2 characters at the same time. Your main does all the kills and you let you alt in the background go in and collect all the cans.
"We Worship Strength, because it is through strength that all other values are made possible" |

Orb Lati
|
Posted - 2004.08.12 01:05:00 -
[94]
How about just letting us one account holders run 2 characters at the same time. Your main does all the kills and you let you alt in the background go in and collect all the cans.
"We Worship Strength, because it is through strength that all other values are made possible" |

Bedrock
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Posted - 2004.08.12 01:11:00 -
[95]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
also the same code that applies to "Set Name" your own container can be applied when using a tractor beam onto a container that wasn't jettison by you.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Bedrock
|
Posted - 2004.08.12 01:11:00 -
[96]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
also the same code that applies to "Set Name" your own container can be applied when using a tractor beam onto a container that wasn't jettison by you.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Kel Shek
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Posted - 2004.08.12 10:06:00 -
[97]
this issue is one sde beneft I ae seen when hunting in my blasterax. muc quicker to pick up the loot when you were ony 5km away at the kill.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.08.12 10:06:00 -
[98]
this issue is one sde beneft I ae seen when hunting in my blasterax. muc quicker to pick up the loot when you were ony 5km away at the kill.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Zenn La
|
Posted - 2004.08.12 10:47:00 -
[99]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
|

Zenn La
|
Posted - 2004.08.12 10:47:00 -
[100]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
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Qutsemnie
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Posted - 2004.08.12 11:08:00 -
[101]
Edited by: Qutsemnie on 12/08/2004 11:12:13 I spend alot of time collecting loot thats for sure.
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Qutsemnie
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Posted - 2004.08.12 11:08:00 -
[102]
Edited by: Qutsemnie on 12/08/2004 11:12:13 I spend alot of time collecting loot thats for sure.
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Pychian Vanervi
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Posted - 2004.08.12 11:38:00 -
[103]
Originally by: Zenn La
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting!
For starter looting chains at 60k -400k nice you must have balls the size of coconuts to be getting that close!!
You are just looking to change the system so you and your super long range rat hunting can be made even easier by making can pick ups simple. I guess you have not heard of pro's and con's. You know the word balance, well I think it applies to your situation. We can't have everything, you have to give up something to gain something else. 
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
|
Posted - 2004.08.12 11:38:00 -
[104]
Originally by: Zenn La
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting!
For starter looting chains at 60k -400k nice you must have balls the size of coconuts to be getting that close!!
You are just looking to change the system so you and your super long range rat hunting can be made even easier by making can pick ups simple. I guess you have not heard of pro's and con's. You know the word balance, well I think it applies to your situation. We can't have everything, you have to give up something to gain something else. 
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Maggot
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Posted - 2004.08.12 11:56:00 -
[105]
Please deliver salvage drones soon - it is very very tedious. |

Maggot
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Posted - 2004.08.12 11:56:00 -
[106]
Please deliver salvage drones soon - it is very very tedious. |

Zenn La
|
Posted - 2004.08.12 12:03:00 -
[107]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
|

Zenn La
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Posted - 2004.08.12 12:03:00 -
[108]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
|

Pychian Vanervi
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Posted - 2004.08.12 12:12:00 -
[109]
Originally by: Zenn La Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
No you will find I read all you put. I only picked up on a couple of your I feel so annoyed because its not fair post!!
What you are asking for is to make your way of playing easier, a guys using short range will be no better off realy. But you will benefit from both long range and remote can pick up. Your long range load has to have a down side otherwise everyone would use the same fitting.
So you may think you posted an objective view of things but its only objective if you argue a case for both sides.
Its like asking for more turret slots on a hauler because you can't mine with only one. It may look like it benefits all but will kill part of the game.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Pychian Vanervi
|
Posted - 2004.08.12 12:12:00 -
[110]
Originally by: Zenn La Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
No you will find I read all you put. I only picked up on a couple of your I feel so annoyed because its not fair post!!
What you are asking for is to make your way of playing easier, a guys using short range will be no better off realy. But you will benefit from both long range and remote can pick up. Your long range load has to have a down side otherwise everyone would use the same fitting.
So you may think you posted an objective view of things but its only objective if you argue a case for both sides.
Its like asking for more turret slots on a hauler because you can't mine with only one. It may look like it benefits all but will kill part of the game.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Zenn La
|
Posted - 2004.08.12 12:33:00 -
[111]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
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Zenn La
|
Posted - 2004.08.12 12:33:00 -
[112]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
|

Randuin MaraL
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Posted - 2004.08.12 13:23:00 -
[113]
Edited by: Randuin MaraL on 12/08/2004 13:25:03 This is going to be off topic somehow, but my decision to fit close range was because of the long travel times I needed to pick up the loot. So, in general, your point is right Zenn La, loot collecting takes time and the use of mwd to arrive exactly at a container can be a pain. The more when the NPCs are chasing you and you have the cans spread on a 100km long battlefield. (By the way, it is similar for the solominer in a belt who farms containers from NPCs all over the belt.) So, the close range fighting was the solution for me.
I suggest you place your ideas in the "Idea Lab" parts of this forum, as I am not sure if your ideas get attention by any developers - the "General Discussion" is hard to keep track off as many people post here.
From your ideas I favorite the (edited:) tractor (not: tracking) beam (as HI or MI item maybe) as it sounds to be the most clear and logical solution to me. Of course it will cause the developers some headache to prevent exploits and all. Having it as an item to fit, it will leave the liberty of choice as far the fighting and collecting styles are concerned and could be used not only for loot containers but also for inactive drones for example. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
|
Posted - 2004.08.12 13:23:00 -
[114]
Edited by: Randuin MaraL on 12/08/2004 13:25:03 This is going to be off topic somehow, but my decision to fit close range was because of the long travel times I needed to pick up the loot. So, in general, your point is right Zenn La, loot collecting takes time and the use of mwd to arrive exactly at a container can be a pain. The more when the NPCs are chasing you and you have the cans spread on a 100km long battlefield. (By the way, it is similar for the solominer in a belt who farms containers from NPCs all over the belt.) So, the close range fighting was the solution for me.
I suggest you place your ideas in the "Idea Lab" parts of this forum, as I am not sure if your ideas get attention by any developers - the "General Discussion" is hard to keep track off as many people post here.
From your ideas I favorite the (edited:) tractor (not: tracking) beam (as HI or MI item maybe) as it sounds to be the most clear and logical solution to me. Of course it will cause the developers some headache to prevent exploits and all. Having it as an item to fit, it will leave the liberty of choice as far the fighting and collecting styles are concerned and could be used not only for loot containers but also for inactive drones for example. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Maggot
|
Posted - 2004.08.12 13:24:00 -
[115]
Edited by: Maggot on 12/08/2004 13:25:36
Quote: Your long range load has to have a down side otherwise everyone would use the same fitting
Long range still has a down side - it takes longer to kill the rats
Once slavage drones are available it will still be a downside as the salvage will be spread all over the place so the drones will take longer to do their stuff
|

Maggot
|
Posted - 2004.08.12 13:24:00 -
[116]
Edited by: Maggot on 12/08/2004 13:25:36
Quote: Your long range load has to have a down side otherwise everyone would use the same fitting
Long range still has a down side - it takes longer to kill the rats
Once slavage drones are available it will still be a downside as the salvage will be spread all over the place so the drones will take longer to do their stuff
|

Zenn La
|
Posted - 2004.08.12 13:56:00 -
[117]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
|

Zenn La
|
Posted - 2004.08.12 13:56:00 -
[118]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
|

Hematic
|
Posted - 2004.08.12 19:04:00 -
[119]
Pychian,
The whole long range vs short range thing is semi-moot.
Many of the battleship NPCs seek to stay at a certain range. Like Beast lords stay at about 22-24k. If you approach while firing they move AWAY from you. Often times into the asteroid field. If there is anything worse than travelling 24k away it would be travelling 24k at 19 m/s which about the average speed through a belt.
Sansha lords are worse they hover at 38k. Gursistas destroyers ar in the high 20's but could be up to high 30's now too with the patch before last.
A close range setup often also means speed mods which for some players is not an option as then they wouldn't even be able to hunt anything but empire space.
As it stands when hunting I rarely pickup anything but BS loot simply because it makes me want to vomit as I stare powerless at my ship taking 70+ seconds to get up to top speed and inch my way to the cargo cans.
|

Hematic
|
Posted - 2004.08.12 19:04:00 -
[120]
Pychian,
The whole long range vs short range thing is semi-moot.
Many of the battleship NPCs seek to stay at a certain range. Like Beast lords stay at about 22-24k. If you approach while firing they move AWAY from you. Often times into the asteroid field. If there is anything worse than travelling 24k away it would be travelling 24k at 19 m/s which about the average speed through a belt.
Sansha lords are worse they hover at 38k. Gursistas destroyers ar in the high 20's but could be up to high 30's now too with the patch before last.
A close range setup often also means speed mods which for some players is not an option as then they wouldn't even be able to hunt anything but empire space.
As it stands when hunting I rarely pickup anything but BS loot simply because it makes me want to vomit as I stare powerless at my ship taking 70+ seconds to get up to top speed and inch my way to the cargo cans.
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