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Zenn La
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Posted - 2004.08.11 09:12:00 -
[1]
Isnt that terrible? Running kill missions and spending most of the time with collecting the loot? All those containers most often faraway from each other. Think about the Blockade mission! That really nerves me. Coming close to 1500m to collect loot? Bahhhhh!
Hey: We are warping with over lightspeed through space! Why cant i just teleport the loot in my cargo hold ??? I suggest distances from at least 30km! Greetings to Scotty!
And if not teleporting why not sending fast drones to grab them? Anything but not like that! What are u guys thinking about that?
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Zenn La
|
Posted - 2004.08.11 09:12:00 -
[2]
Isnt that terrible? Running kill missions and spending most of the time with collecting the loot? All those containers most often faraway from each other. Think about the Blockade mission! That really nerves me. Coming close to 1500m to collect loot? Bahhhhh!
Hey: We are warping with over lightspeed through space! Why cant i just teleport the loot in my cargo hold ??? I suggest distances from at least 30km! Greetings to Scotty!
And if not teleporting why not sending fast drones to grab them? Anything but not like that! What are u guys thinking about that?
|

meowcat
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Posted - 2004.08.11 09:15:00 -
[3]
MWD? |

meowcat
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Posted - 2004.08.11 09:15:00 -
[4]
MWD? |

Ariadne
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Posted - 2004.08.11 09:16:00 -
[5]
Or you could have a drone that did the dirty work for you. A salvage drone. But i hate launching drones...
"This means V+R."
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Ariadne
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Posted - 2004.08.11 09:16:00 -
[6]
Or you could have a drone that did the dirty work for you. A salvage drone. But i hate launching drones...
"This means V+R."
|

Danton Marcellus
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Posted - 2004.08.11 09:16:00 -
[7]
How about no, leave it if you can't be bothered to retrieve it.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.11 09:16:00 -
[8]
How about no, leave it if you can't be bothered to retrieve it.
Convert Stations
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Pychian Vanervi
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Posted - 2004.08.11 09:21:00 -
[9]
Hi,
Welocome to Eve....or Star trek erm.....yep sure its Eve. 
You lasy @ss mutha, you want the reward but none of the effort. How about your next suggestion be drones that go and mine for you while in a station with a hauler drone that brings it back for you to refine then you send that off to market to sell it. This way you could spend all day afk and make loads!!!! -----------------------------
It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.08.11 09:21:00 -
[10]
Hi,
Welocome to Eve....or Star trek erm.....yep sure its Eve. 
You lasy @ss mutha, you want the reward but none of the effort. How about your next suggestion be drones that go and mine for you while in a station with a hauler drone that brings it back for you to refine then you send that off to market to sell it. This way you could spend all day afk and make loads!!!! -----------------------------
It's all about the fortune and glory, fortune and glory!
|

StarWolfer
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Posted - 2004.08.11 09:21:00 -
[11]
Tractor beam (High slot item) ?
I would gladly take a gun turret or missile launcher off for it.
|

StarWolfer
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Posted - 2004.08.11 09:21:00 -
[12]
Tractor beam (High slot item) ?
I would gladly take a gun turret or missile launcher off for it.
|

Ravelin Eb
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Posted - 2004.08.11 09:22:00 -
[13]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
I picked up a 27% cargo expander from a low end mission rat once. Ever since then I've never even considered not picking up the loot! 
Ravelin Eb
|

Ravelin Eb
|
Posted - 2004.08.11 09:22:00 -
[14]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
I picked up a 27% cargo expander from a low end mission rat once. Ever since then I've never even considered not picking up the loot! 
Ravelin Eb
|

sableye
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Posted - 2004.08.11 09:23:00 -
[15]
there does need to be better ways of getting loot, I hate taking my cruiser near the roids to get cans, you can forget ever taking your battleship near them to get the cans on agent missions this is'nt much of a problem since there is nothing to get stuck on and nothing left to spawn on you, but for belt hunting it sucks and to pick up loot requires a mwd which puts ships thatshould'nt really be fitting them at a disadvantage.
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sableye
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Posted - 2004.08.11 09:23:00 -
[16]
there does need to be better ways of getting loot, I hate taking my cruiser near the roids to get cans, you can forget ever taking your battleship near them to get the cans on agent missions this is'nt much of a problem since there is nothing to get stuck on and nothing left to spawn on you, but for belt hunting it sucks and to pick up loot requires a mwd which puts ships thatshould'nt really be fitting them at a disadvantage.
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Randuin MaraL
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Posted - 2004.08.11 09:24:00 -
[17]
Edited by: Randuin MaraL on 11/08/2004 09:27:13 There are several ways to solve this ... - use mwd/ab to approach the cans - bookmark distant cans, warp to next encounter, warp back to bookmarked cans when you are done - fit for close range combat, cans will be much closer - add speed items (overdrives) ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
|
Posted - 2004.08.11 09:24:00 -
[18]
Edited by: Randuin MaraL on 11/08/2004 09:27:13 There are several ways to solve this ... - use mwd/ab to approach the cans - bookmark distant cans, warp to next encounter, warp back to bookmarked cans when you are done - fit for close range combat, cans will be much closer - add speed items (overdrives) ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Zenn La
|
Posted - 2004.08.11 09:24:00 -
[19]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
What is to say against this idea Danton? Just "No" is not that helpful!
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Zenn La
|
Posted - 2004.08.11 09:24:00 -
[20]
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
What is to say against this idea Danton? Just "No" is not that helpful!
|

Killash Larz
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Posted - 2004.08.11 09:25:00 -
[21]
Originally by: StarWolfer Tractor beam (High slot item) ?
I would gladly take a gun turret or missile launcher off for it.
There was talk about 10 months ago about a tractor beam being introduced or some kind of towing beam.. never happened though like many other thing...
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Killash Larz
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Posted - 2004.08.11 09:25:00 -
[22]
Originally by: StarWolfer Tractor beam (High slot item) ?
I would gladly take a gun turret or missile launcher off for it.
There was talk about 10 months ago about a tractor beam being introduced or some kind of towing beam.. never happened though like many other thing...
|

Marcus Aurelius
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Posted - 2004.08.11 09:26:00 -
[23]
I might add: have a frig in station near to where you hunt (works better for belthunting) and use that.
Kestrels with AB+MWD and expanders do well.
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Marcus Aurelius
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Posted - 2004.08.11 09:26:00 -
[24]
I might add: have a frig in station near to where you hunt (works better for belthunting) and use that.
Kestrels with AB+MWD and expanders do well.
|

Shiakarma
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Posted - 2004.08.11 09:26:00 -
[25]
Use short range weapons instead of howies and stuff. That way you don't end up 60k from the cans 
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Shiakarma
|
Posted - 2004.08.11 09:26:00 -
[26]
Use short range weapons instead of howies and stuff. That way you don't end up 60k from the cans 
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Danton Marcellus
|
Posted - 2004.08.11 09:36:00 -
[27]
If you want the goods then work for it by travelling just like everybody else, or why not mounting guns on stations that not only shoot down pirates at a belt of your choosing but comes with an Interbus offer of autoscooping it all for you at little to no cost. This way you won't have to stand for the hassle of undocking.
No, it isn't terrible and no it's not a much needed feature. Salvage drones will come, till then fly across the place or leave it, simple as that.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.11 09:36:00 -
[28]
If you want the goods then work for it by travelling just like everybody else, or why not mounting guns on stations that not only shoot down pirates at a belt of your choosing but comes with an Interbus offer of autoscooping it all for you at little to no cost. This way you won't have to stand for the hassle of undocking.
No, it isn't terrible and no it's not a much needed feature. Salvage drones will come, till then fly across the place or leave it, simple as that.
Convert Stations
|

Zenn La
|
Posted - 2004.08.11 09:59:00 -
[29]
Edited by: Zenn La on 11/08/2004 10:07:27 Thanks for your hints Lord Maral *bows friendly!
And to Danton: Your argumentaion seems to me not very advanced. EVE is a game that plays in the future and technical enhancements are part of it. Human mankind does research to a big part just for one reason. Making bothered things much more simple and pleasant!!! And by the way: why not autocannons firing at pirates ?
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Zenn La
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Posted - 2004.08.11 09:59:00 -
[30]
Edited by: Zenn La on 11/08/2004 10:07:27 Thanks for your hints Lord Maral *bows friendly!
And to Danton: Your argumentaion seems to me not very advanced. EVE is a game that plays in the future and technical enhancements are part of it. Human mankind does research to a big part just for one reason. Making bothered things much more simple and pleasant!!! And by the way: why not autocannons firing at pirates ?
|

Sybylle
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Posted - 2004.08.11 10:23:00 -
[31]
IMHO, MWD is the best solution for NPC hunting. It has 2 advantages : -keeping NPCs at your optimal range (faster kill) -faster travel to cans, gates and other stuff...
The friggy thing my be a solution, but I don't think it's the fastest one indeed ^^ Especially when you have over 4 jumps to get to the station to change ship, then back to the cans, then back to station...
Tractor beams were spoken about even since beta... I'm still waiting for them. I wish them as an hi-slot item, tracting cans at 20 km max, with says a 50m/s per skill level. So it would end at a 250M/s max can dragging. It shouldn't work when warping. It shouldn't work on other objects than cans, making it a miner or hunter thing.
/me dreaming... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.11 10:23:00 -
[32]
IMHO, MWD is the best solution for NPC hunting. It has 2 advantages : -keeping NPCs at your optimal range (faster kill) -faster travel to cans, gates and other stuff...
The friggy thing my be a solution, but I don't think it's the fastest one indeed ^^ Especially when you have over 4 jumps to get to the station to change ship, then back to the cans, then back to station...
Tractor beams were spoken about even since beta... I'm still waiting for them. I wish them as an hi-slot item, tracting cans at 20 km max, with says a 50m/s per skill level. So it would end at a 250M/s max can dragging. It shouldn't work when warping. It shouldn't work on other objects than cans, making it a miner or hunter thing.
/me dreaming... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Rodge
|
Posted - 2004.08.11 10:30:00 -
[33]
Yeah, it can be dangerous going into the belts in 0.0 to pick up the loot. So I created an alt on my second account, put a 1mn AB on his newbie ship and send him in to pick up the loot Doesn't really matter if he dies or not.
Much safer than driving my BS in close to the rat spawn point!
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Rodge
|
Posted - 2004.08.11 10:30:00 -
[34]
Yeah, it can be dangerous going into the belts in 0.0 to pick up the loot. So I created an alt on my second account, put a 1mn AB on his newbie ship and send him in to pick up the loot Doesn't really matter if he dies or not.
Much safer than driving my BS in close to the rat spawn point!
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Andrue
|
Posted - 2004.08.11 10:56:00 -
[35]
Originally by: Ravelin Eb
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
I picked up a 27% cargo expander from a low end mission rat once. Ever since then I've never even considered not picking up the loot! 
Same here. If I see a container and no-one around I stop to look in it no matter what. I got 20mil for my LHC expander. Loot from an agent mission as well - made up for the over 200 Ship Scanner I blueprints I now have. Sorta  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.08.11 10:56:00 -
[36]
Originally by: Ravelin Eb
Originally by: Danton Marcellus How about no, leave it if you can't be bothered to retrieve it.
I picked up a 27% cargo expander from a low end mission rat once. Ever since then I've never even considered not picking up the loot! 
Same here. If I see a container and no-one around I stop to look in it no matter what. I got 20mil for my LHC expander. Loot from an agent mission as well - made up for the over 200 Ship Scanner I blueprints I now have. Sorta  -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Bhaal
|
Posted - 2004.08.11 10:56:00 -
[37]
I vote for tractor beam, and just being able to scoop to cargo hold (like scooping drones), cans pop when the scoop option is employed, and just the items inside make it to your hold.
I also want to see auto refresh, stack & sort oprions for when somthing new is added to your cargo hold... These could be manually set as options by the pilot...
Tractor beam module requires a high slot & skill... The higher you train your skill, the longer the range... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.08.11 10:56:00 -
[38]
I vote for tractor beam, and just being able to scoop to cargo hold (like scooping drones), cans pop when the scoop option is employed, and just the items inside make it to your hold.
I also want to see auto refresh, stack & sort oprions for when somthing new is added to your cargo hold... These could be manually set as options by the pilot...
Tractor beam module requires a high slot & skill... The higher you train your skill, the longer the range... ------------------------------------------------ "for piece sakes!" |

FuPhal
|
Posted - 2004.08.11 10:58:00 -
[39]
Originally by: Sybylle IMHO, MWD is the best solution for NPC hunting. It has 2 advantages : -keeping NPCs at your optimal range (faster kill) -faster travel to cans, gates and other stuff...
The friggy thing my be a solution, but I don't think it's the fastest one indeed ^^ Especially when you have over 4 jumps to get to the station to change ship, then back to the cans, then back to station...
Tractor beams were spoken about even since beta... I'm still waiting for them. I wish them as an hi-slot item, tracting cans at 20 km max, with says a 50m/s per skill level. So it would end at a 250M/s max can dragging. It shouldn't work when warping. It shouldn't work on other objects than cans, making it a miner or hunter thing.
/me dreaming...
MWDs are no good to shield tanked ships :/
|

FuPhal
|
Posted - 2004.08.11 10:58:00 -
[40]
Originally by: Sybylle IMHO, MWD is the best solution for NPC hunting. It has 2 advantages : -keeping NPCs at your optimal range (faster kill) -faster travel to cans, gates and other stuff...
The friggy thing my be a solution, but I don't think it's the fastest one indeed ^^ Especially when you have over 4 jumps to get to the station to change ship, then back to the cans, then back to station...
Tractor beams were spoken about even since beta... I'm still waiting for them. I wish them as an hi-slot item, tracting cans at 20 km max, with says a 50m/s per skill level. So it would end at a 250M/s max can dragging. It shouldn't work when warping. It shouldn't work on other objects than cans, making it a miner or hunter thing.
/me dreaming...
MWDs are no good to shield tanked ships :/
|

Wild Rho
|
Posted - 2004.08.11 11:13:00 -
[41]
Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.08.11 11:13:00 -
[42]
Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
I have the body of a supermodel. I just can't remember where I left it... |

Sybylle
|
Posted - 2004.08.11 11:35:00 -
[43]
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
Tractor beam is good anyway  (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.11 11:35:00 -
[44]
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
Tractor beam is good anyway  (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Leonstein
|
Posted - 2004.08.11 11:45:00 -
[45]
Scope to bay sounds like a good idea, saving all that open can, select all etc crap...
MWD work well enough for the job generally, though the scope option would mean you still have to get to the can but once there the boring repetitive process would be easier...
Tractor Beams??? WTF??? The energy involved would be near MWD levels so I can't see that being a solution, plus it seems like a lazy option. I run Agent Missions all the time, often getting the 6 waypoint kill mission with lots of loot. I use a Caracal so i get cans at long distance all the time, yet i still manage to collect all the loot and be back in time for bonus. Most of the issue is laziness...
Long Fang Armaments --- Extreme Pain...Express Delivery |

Leonstein
|
Posted - 2004.08.11 11:45:00 -
[46]
Scope to bay sounds like a good idea, saving all that open can, select all etc crap...
MWD work well enough for the job generally, though the scope option would mean you still have to get to the can but once there the boring repetitive process would be easier...
Tractor Beams??? WTF??? The energy involved would be near MWD levels so I can't see that being a solution, plus it seems like a lazy option. I run Agent Missions all the time, often getting the 6 waypoint kill mission with lots of loot. I use a Caracal so i get cans at long distance all the time, yet i still manage to collect all the loot and be back in time for bonus. Most of the issue is laziness...
Long Fang Armaments --- Extreme Pain...Express Delivery |

Aelita
|
Posted - 2004.08.11 11:48:00 -
[47]
What about extending 1500m range to something like 5000m? 1500m seems to be really hairy because if I use MWD on ship then I does often fly over that can and my ship must do U-turn to get back in 1500m range.
It's compromise I don't see 5km as overlooked and it make EVE bit less stressing when going to loot time :)
|

Aelita
|
Posted - 2004.08.11 11:48:00 -
[48]
What about extending 1500m range to something like 5000m? 1500m seems to be really hairy because if I use MWD on ship then I does often fly over that can and my ship must do U-turn to get back in 1500m range.
It's compromise I don't see 5km as overlooked and it make EVE bit less stressing when going to loot time :)
|

Rancid Mare
|
Posted - 2004.08.11 12:37:00 -
[49]
what about getting rid of the loot can drops and have a system were as dropped stuffs is automaticaly added to your cargo hull as part of the kill bonus ?
if your hull is full you are given the chance to jettison what you dont want ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Rancid Mare
|
Posted - 2004.08.11 12:37:00 -
[50]
what about getting rid of the loot can drops and have a system were as dropped stuffs is automaticaly added to your cargo hull as part of the kill bonus ?
if your hull is full you are given the chance to jettison what you dont want ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Wyckoff
|
Posted - 2004.08.11 12:42:00 -
[51]
Um...The argument of: "Stop Being Lazy and go Pick it up" is pretty stupid.
You got remote controls or do you manually surf on your T.V.? And that's with 21st Century Technology.
We got ships that travel much faster than the speed of light. We never truly have to worry about dying as there is always a clone ready. We don't even have to work to fly our ships anymore, we got a cushy Pod. We don't even have to look out the windows because we got Camera Drones!
So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
A 5k Tractor Beam, built into the ship, much like the Scanner. You want it bigger, 10k Tractor beam for a Low Slot. 20K Tractor Beam that can tow a Cruiser (not moving) in a Mid slot...etc.
Tractor Beam technology is already in use: Webbers. If you can slow a ship down by 85%, I'm pretty sure you can suck in a little loot can that aint moving. ______________ "I Type with my Tongue" |

Wyckoff
|
Posted - 2004.08.11 12:42:00 -
[52]
Um...The argument of: "Stop Being Lazy and go Pick it up" is pretty stupid.
You got remote controls or do you manually surf on your T.V.? And that's with 21st Century Technology.
We got ships that travel much faster than the speed of light. We never truly have to worry about dying as there is always a clone ready. We don't even have to work to fly our ships anymore, we got a cushy Pod. We don't even have to look out the windows because we got Camera Drones!
So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
A 5k Tractor Beam, built into the ship, much like the Scanner. You want it bigger, 10k Tractor beam for a Low Slot. 20K Tractor Beam that can tow a Cruiser (not moving) in a Mid slot...etc.
Tractor Beam technology is already in use: Webbers. If you can slow a ship down by 85%, I'm pretty sure you can suck in a little loot can that aint moving. ______________ "I Type with my Tongue" |

Rodge
|
Posted - 2004.08.11 12:53:00 -
[53]
Originally by: Wyckoff So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
Nope. But neither do I work on the 35th floor and demand some way of bringing my work to my car so I don't have to travel to my desk.
If people really want a 5K tractor beam, then I say let them have it. Make it take a midslot (that'll really annoy all those Megathron pilots who only get 4 ) and the 5k range is only 3.5k past the range where you can pick things up.
Gotta remember other places people can use it though, it wouldn't just be lazy rat hunters that would benefit. Miners would love this change. They'd either be able to drag their jet cans around the belts with them or they'd be able to put ore into the can from further away. I doubt if CCP want to make jetcan mining any easier.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Rodge
|
Posted - 2004.08.11 12:53:00 -
[54]
Originally by: Wyckoff So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
Nope. But neither do I work on the 35th floor and demand some way of bringing my work to my car so I don't have to travel to my desk.
If people really want a 5K tractor beam, then I say let them have it. Make it take a midslot (that'll really annoy all those Megathron pilots who only get 4 ) and the 5k range is only 3.5k past the range where you can pick things up.
Gotta remember other places people can use it though, it wouldn't just be lazy rat hunters that would benefit. Miners would love this change. They'd either be able to drag their jet cans around the belts with them or they'd be able to put ore into the can from further away. I doubt if CCP want to make jetcan mining any easier.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
|

Wild Rho
|
Posted - 2004.08.11 13:04:00 -
[55]
Originally by: Sybylle
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
Tractor beam is good anyway 
Only for the light show 
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.08.11 13:04:00 -
[56]
Originally by: Sybylle
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
Tractor beam is good anyway 
Only for the light show 
I have the body of a supermodel. I just can't remember where I left it... |

Silatar
|
Posted - 2004.08.11 13:22:00 -
[57]
All of the people talking about laziness must really be sadists. I don't know how many self-proclaimed thugs in this thread have said that people need to "work" for their loot. And by "work", they really mean "spend 5 minutes approaching the cans one-by-one to pick them up." I thought I was doing the work when I killed the rats?
Picking up loot cans takes far longer than actually killing the rats. The only viable solutions? Close range ships and MWD? I'm sorry, while this may work, these ship setups (that have nothing to do with actually fighting the rats) shouldn't be required to avoid hours of boredom.
Am I lazy? Sure! I am. I don't like wasting my time hitting "approach" on every can in the hope that one will contain useful loot. And then there's the belts, where you have two options:
1) wait until the rats chase you out of the astroids OR 2) watch your ship stumble around like a drunken monkey trying to pick up cans that are near the roids. Awesome.
The WORK and the EFFORT in killing rats should NOT be the wasted time in collecting the loot after they are dead. It gives a huge advantage in money/time to anyone using a close range setup and, if this is intended, CCP should just come out and say, "We don't want long-range setups to be equal in PvE."
The string of useless analogies I have read in this thread is appalling. Yes, you ought to go work at your desk on the 35th floor instead of working out of your car. But you know what? An elevator sure would be nice. Does wanting an elevator make you lazy? You should have to walk up the stairs! Hell, climb a fireman's pole to the 35th floor: we don't need stairs! And if you don't want to do this, you're obviously too lazy to get the reward at the end (which happens to be your job). Oh, wait...never mind.
Frankly, there is no reason for CCP to build in such mindnumbingly boring parts to this game such as loot-can collecting. If allowing faster looting (by any means!) would unbalance the economy (since it would increase the wealth of people who rat/mission), decrease the number of items dropped by cruiser+bs rats to keep the income the same. There simply is no need for the boredom factor. |

Silatar
|
Posted - 2004.08.11 13:22:00 -
[58]
All of the people talking about laziness must really be sadists. I don't know how many self-proclaimed thugs in this thread have said that people need to "work" for their loot. And by "work", they really mean "spend 5 minutes approaching the cans one-by-one to pick them up." I thought I was doing the work when I killed the rats?
Picking up loot cans takes far longer than actually killing the rats. The only viable solutions? Close range ships and MWD? I'm sorry, while this may work, these ship setups (that have nothing to do with actually fighting the rats) shouldn't be required to avoid hours of boredom.
Am I lazy? Sure! I am. I don't like wasting my time hitting "approach" on every can in the hope that one will contain useful loot. And then there's the belts, where you have two options:
1) wait until the rats chase you out of the astroids OR 2) watch your ship stumble around like a drunken monkey trying to pick up cans that are near the roids. Awesome.
The WORK and the EFFORT in killing rats should NOT be the wasted time in collecting the loot after they are dead. It gives a huge advantage in money/time to anyone using a close range setup and, if this is intended, CCP should just come out and say, "We don't want long-range setups to be equal in PvE."
The string of useless analogies I have read in this thread is appalling. Yes, you ought to go work at your desk on the 35th floor instead of working out of your car. But you know what? An elevator sure would be nice. Does wanting an elevator make you lazy? You should have to walk up the stairs! Hell, climb a fireman's pole to the 35th floor: we don't need stairs! And if you don't want to do this, you're obviously too lazy to get the reward at the end (which happens to be your job). Oh, wait...never mind.
Frankly, there is no reason for CCP to build in such mindnumbingly boring parts to this game such as loot-can collecting. If allowing faster looting (by any means!) would unbalance the economy (since it would increase the wealth of people who rat/mission), decrease the number of items dropped by cruiser+bs rats to keep the income the same. There simply is no need for the boredom factor. |

Sybylle
|
Posted - 2004.08.11 13:28:00 -
[59]
Originally by: Rodge
Originally by: Wyckoff So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
Nope. But neither do I work on the 35th floor and demand some way of bringing my work to my car so I don't have to travel to my desk.
If people really want a 5K tractor beam, then I say let them have it. Make it take a midslot (that'll really annoy all those Megathron pilots who only get 4 ) and the 5k range is only 3.5k past the range where you can pick things up.
Gotta remember other places people can use it though, it wouldn't just be lazy rat hunters that would benefit. Miners would love this change. They'd either be able to drag their jet cans around the belts with them or they'd be able to put ore into the can from further away. I doubt if CCP want to make jetcan mining any easier.
Well...As I want it, it wouldn't be possible to use the beam on other objects than Cans. Second, it wouldn't work during warp. Finally, it would be attached to an Hi-slot. I see it usuable for anybody, and especially for haulers that can get mad when >10 ships are mining a belt and jettissoning considerable amounts of stuff.
So where do you see an exploit?
Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too...
Is some dev reading out there ???  WE WANT IT (at least I )
(\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.11 13:28:00 -
[60]
Originally by: Rodge
Originally by: Wyckoff So, with all that, you mean to say that asking for a Salvage Drone or a Tractor Beam or a basic Transporter with a 5k range is too much? You don't work on the 35th floor and take the stairs, do you?
Nope. But neither do I work on the 35th floor and demand some way of bringing my work to my car so I don't have to travel to my desk.
If people really want a 5K tractor beam, then I say let them have it. Make it take a midslot (that'll really annoy all those Megathron pilots who only get 4 ) and the 5k range is only 3.5k past the range where you can pick things up.
Gotta remember other places people can use it though, it wouldn't just be lazy rat hunters that would benefit. Miners would love this change. They'd either be able to drag their jet cans around the belts with them or they'd be able to put ore into the can from further away. I doubt if CCP want to make jetcan mining any easier.
Well...As I want it, it wouldn't be possible to use the beam on other objects than Cans. Second, it wouldn't work during warp. Finally, it would be attached to an Hi-slot. I see it usuable for anybody, and especially for haulers that can get mad when >10 ships are mining a belt and jettissoning considerable amounts of stuff.
So where do you see an exploit?
Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too...
Is some dev reading out there ???  WE WANT IT (at least I )
(\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Randuin MaraL
|
Posted - 2004.08.11 14:31:00 -
[61]
Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
|
Posted - 2004.08.11 14:31:00 -
[62]
Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Sybylle
|
Posted - 2004.08.11 15:20:00 -
[63]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
Please, read before posting...
"Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too..." (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.11 15:20:00 -
[64]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
Please, read before posting...
"Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too..." (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

chillz
|
Posted - 2004.08.11 16:07:00 -
[65]
If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
|

chillz
|
Posted - 2004.08.11 16:07:00 -
[66]
If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
|

Demoremda Rigel
|
Posted - 2004.08.11 16:08:00 -
[67]
Tractor beams would be nice replacement for warp scramblers, visually anyways
|

Demoremda Rigel
|
Posted - 2004.08.11 16:08:00 -
[68]
Tractor beams would be nice replacement for warp scramblers, visually anyways
|

Sybylle
|
Posted - 2004.08.11 16:15:00 -
[69]
Originally by: chillz If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want.
It's not lazyness...it's about tracting cans...Like a miner tracts his can when moving to another spot, as a hauler that will have a more secured way to empty a can while NPCs get in the belt, as a fighter that can earn time on use his med slot for anything other than MWD...
It's to make usefull these non-hardpoints related hi-slots...Even those of haulers... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
|
Posted - 2004.08.11 16:15:00 -
[70]
Originally by: chillz If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want.
It's not lazyness...it's about tracting cans...Like a miner tracts his can when moving to another spot, as a hauler that will have a more secured way to empty a can while NPCs get in the belt, as a fighter that can earn time on use his med slot for anything other than MWD...
It's to make usefull these non-hardpoints related hi-slots...Even those of haulers... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Liquid Metal
|
Posted - 2004.08.11 16:16:00 -
[71]
i want one of those fancy asguard telporters 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Liquid Metal
|
Posted - 2004.08.11 16:16:00 -
[72]
i want one of those fancy asguard telporters 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Cruz
|
Posted - 2004.08.11 16:46:00 -
[73]
Originally by: Liquid Metal i want one of those fancy asguard telporters 
I like the rings more ................. |

Cruz
|
Posted - 2004.08.11 16:46:00 -
[74]
Originally by: Liquid Metal i want one of those fancy asguard telporters 
I like the rings more ................. |

Origim
|
Posted - 2004.08.11 17:02:00 -
[75]
Edited by: Origim on 11/08/2004 17:07:17
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
There is something called frustration factor. EvE doesn't have alot of subscribers because of tons of totally USELESS timesinks that give more annoyance than content.
It would have been realistic to have you wait 5 minutes from the time you pressed 'jump' on the gate to the time you came out on the other end... but that is frustrating, isn't it?
Also, how the heck does being lazy has anything to do with it? Laziness applies to lack of desire to do physical things. When you wait 5 minutes for your ship to get to a can, the ONLY thing you do is stare at your screen doing nothing. Think before you speak, please. Ktnxbye. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
|

Origim
|
Posted - 2004.08.11 17:02:00 -
[76]
Edited by: Origim on 11/08/2004 17:07:17
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
There is something called frustration factor. EvE doesn't have alot of subscribers because of tons of totally USELESS timesinks that give more annoyance than content.
It would have been realistic to have you wait 5 minutes from the time you pressed 'jump' on the gate to the time you came out on the other end... but that is frustrating, isn't it?
Also, how the heck does being lazy has anything to do with it? Laziness applies to lack of desire to do physical things. When you wait 5 minutes for your ship to get to a can, the ONLY thing you do is stare at your screen doing nothing. Think before you speak, please. Ktnxbye. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
|

Qutsemnie
|
Posted - 2004.08.11 17:27:00 -
[77]
Would it be totally painfully illogical for cans to pop around the ship that killed the rat instead of where the rat died? Certainly would speed things up~ I could get over the illogical nature of it. Collecting loot is pretty boring.
|

Qutsemnie
|
Posted - 2004.08.11 17:27:00 -
[78]
Would it be totally painfully illogical for cans to pop around the ship that killed the rat instead of where the rat died? Certainly would speed things up~ I could get over the illogical nature of it. Collecting loot is pretty boring.
|

Buddy Bruehller
|
Posted - 2004.08.11 17:33:00 -
[79]
It's not about being lazy it's about loot taking longer to pick up then it takes to generate the loot ie killing.
Most other games you play the loot can be picked rather quickly.
Yes speed mods can help you get to the can quickly but in some cases dual BS spawns maybe you can't afford the ship crippling effect of a MWD etc... So you would then not be able to hunt those.
As an example Sansha lords hang out at 38 km. At 143 m/s (top speed nav 5 in a scorp/apoc) that's 255 seconds to get within 1500m (more actually because of acceleration time).
The "work" should not be so contingent on the travel time to the can. The "work" is slipping past blockades, setting secure cargos at a safe spot and risking your ship killing the bloody things, ie the actual hunting.
When it takes longer to pick up the loot than it does to kill the ship that's a problem and is NOT fun.
TBH I would be happier if they they reduced bounties to compensate for the decreased pick up time.
|

Buddy Bruehller
|
Posted - 2004.08.11 17:33:00 -
[80]
It's not about being lazy it's about loot taking longer to pick up then it takes to generate the loot ie killing.
Most other games you play the loot can be picked rather quickly.
Yes speed mods can help you get to the can quickly but in some cases dual BS spawns maybe you can't afford the ship crippling effect of a MWD etc... So you would then not be able to hunt those.
As an example Sansha lords hang out at 38 km. At 143 m/s (top speed nav 5 in a scorp/apoc) that's 255 seconds to get within 1500m (more actually because of acceleration time).
The "work" should not be so contingent on the travel time to the can. The "work" is slipping past blockades, setting secure cargos at a safe spot and risking your ship killing the bloody things, ie the actual hunting.
When it takes longer to pick up the loot than it does to kill the ship that's a problem and is NOT fun.
TBH I would be happier if they they reduced bounties to compensate for the decreased pick up time.
|

Armin Chamberlain
|
Posted - 2004.08.11 17:36:00 -
[81]
I agree, its not only boring, its bloody annoying, I leave the cans behind mostly,but sometimes you need to collect some stuff as mission objective. Give us Salvage drones. And yes, I am lazy, is that a bad thing? I don't think so. |

Armin Chamberlain
|
Posted - 2004.08.11 17:36:00 -
[82]
I agree, its not only boring, its bloody annoying, I leave the cans behind mostly,but sometimes you need to collect some stuff as mission objective. Give us Salvage drones. And yes, I am lazy, is that a bad thing? I don't think so. |

Liquid Metal
|
Posted - 2004.08.11 17:43:00 -
[83]
i like it, especially in 0.0, when ur hunting solo while ur caps are low on the recharge, and if you are collecting and another battleship spawn pops up, it makes it interesting, adds an edge of danger 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Liquid Metal
|
Posted - 2004.08.11 17:43:00 -
[84]
i like it, especially in 0.0, when ur hunting solo while ur caps are low on the recharge, and if you are collecting and another battleship spawn pops up, it makes it interesting, adds an edge of danger 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Nyk0n
|
Posted - 2004.08.11 17:58:00 -
[85]
Collecting loot after a agent kill mission?? u shoulda tryed collectin the loot from a 8 hour bs chain, 1600mm plates n reps were a nightmare.
but i agree with ya loot collection is the most frustrateing thing in eve i find myself, 1.5km is more than just a lil annoying, cant see any reason myself why this couldnt be made 5km.
Back b4 castor i ust to chain with med modal nutrons and sit on the spawn point, all ur loot ust to drop within 1.5km of ur ship, which quickly became known as "hamster balling" as after a hour or 2 u had a sphere of cans surrounding u. ahhhhh the good old days.........
|

Nyk0n
|
Posted - 2004.08.11 17:58:00 -
[86]
Collecting loot after a agent kill mission?? u shoulda tryed collectin the loot from a 8 hour bs chain, 1600mm plates n reps were a nightmare.
but i agree with ya loot collection is the most frustrateing thing in eve i find myself, 1.5km is more than just a lil annoying, cant see any reason myself why this couldnt be made 5km.
Back b4 castor i ust to chain with med modal nutrons and sit on the spawn point, all ur loot ust to drop within 1.5km of ur ship, which quickly became known as "hamster balling" as after a hour or 2 u had a sphere of cans surrounding u. ahhhhh the good old days.........
|

Fneb
|
Posted - 2004.08.11 23:04:00 -
[87]
Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
|

Fneb
|
Posted - 2004.08.11 23:04:00 -
[88]
Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
|

Buddy Bruehller
|
Posted - 2004.08.11 23:24:00 -
[89]
Originally by: Fneb Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
Obviously it is part of the game mechanics, in fact it is those mechanics that are boring as all hell and is what this thread is about.
I had no problem picking up my loot before. But before it used to be reasonable to fit a MWD and they only pulsed for like 3-4 seconds. So you could use them reasonably well to go from can to can.
Nowadays with the 10 second pulse you'll likely overshoot the can etc...
You also had the ability to perma-spawn so there would be like 100 cans all pretty close and get most of the loot picking up done in one sitting.
You also had indies that could mount 4 ABs and do like 1200 with excellent agility to pick up cans.
Now it sucks.
Reward for playing the game? What are you some sort of company fan boi? I don't consider 'right-click approach wait 255 seconds' 'playing the game'. I would consider it 'watching' the game but definitely not playing.
Playing suggests interaction, for 255 seconds there is NO interaction which by your own arguement is a part of the game that forces you NOT to play for extended periods of time interspersed with actual play time which ironicaly is shorter than watch time.
Then forget it if your cargo is in the middle of some asteroids. But if it's a BS can then your curiosity forces you to spend like 10-15 minutes just to discover that the 1 million isk NPC you just popped that almost killed you dropped a small gun, some cap booster ammo that weighs more than your ship, a 1 mn AB, and a basic overdrive.
|

Buddy Bruehller
|
Posted - 2004.08.11 23:24:00 -
[90]
Originally by: Fneb Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
Obviously it is part of the game mechanics, in fact it is those mechanics that are boring as all hell and is what this thread is about.
I had no problem picking up my loot before. But before it used to be reasonable to fit a MWD and they only pulsed for like 3-4 seconds. So you could use them reasonably well to go from can to can.
Nowadays with the 10 second pulse you'll likely overshoot the can etc...
You also had the ability to perma-spawn so there would be like 100 cans all pretty close and get most of the loot picking up done in one sitting.
You also had indies that could mount 4 ABs and do like 1200 with excellent agility to pick up cans.
Now it sucks.
Reward for playing the game? What are you some sort of company fan boi? I don't consider 'right-click approach wait 255 seconds' 'playing the game'. I would consider it 'watching' the game but definitely not playing.
Playing suggests interaction, for 255 seconds there is NO interaction which by your own arguement is a part of the game that forces you NOT to play for extended periods of time interspersed with actual play time which ironicaly is shorter than watch time.
Then forget it if your cargo is in the middle of some asteroids. But if it's a BS can then your curiosity forces you to spend like 10-15 minutes just to discover that the 1 million isk NPC you just popped that almost killed you dropped a small gun, some cap booster ammo that weighs more than your ship, a 1 mn AB, and a basic overdrive.
|

Ris Dnalor
|
Posted - 2004.08.11 23:28:00 -
[91]
Excellent idea. gimme my salvage drones! -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Ris Dnalor
|
Posted - 2004.08.11 23:28:00 -
[92]
Excellent idea. gimme my salvage drones! -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Orb Lati
|
Posted - 2004.08.12 01:05:00 -
[93]
How about just letting us one account holders run 2 characters at the same time. Your main does all the kills and you let you alt in the background go in and collect all the cans.
"We Worship Strength, because it is through strength that all other values are made possible" |

Orb Lati
|
Posted - 2004.08.12 01:05:00 -
[94]
How about just letting us one account holders run 2 characters at the same time. Your main does all the kills and you let you alt in the background go in and collect all the cans.
"We Worship Strength, because it is through strength that all other values are made possible" |

Bedrock
|
Posted - 2004.08.12 01:11:00 -
[95]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
also the same code that applies to "Set Name" your own container can be applied when using a tractor beam onto a container that wasn't jettison by you.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Bedrock
|
Posted - 2004.08.12 01:11:00 -
[96]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
also the same code that applies to "Set Name" your own container can be applied when using a tractor beam onto a container that wasn't jettison by you.
danny~! ----------------------------------------------
[apparent-dreams.com] |

Kel Shek
|
Posted - 2004.08.12 10:06:00 -
[97]
this issue is one sde beneft I ae seen when hunting in my blasterax. muc quicker to pick up the loot when you were ony 5km away at the kill.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Kel Shek
|
Posted - 2004.08.12 10:06:00 -
[98]
this issue is one sde beneft I ae seen when hunting in my blasterax. muc quicker to pick up the loot when you were ony 5km away at the kill.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Zenn La
|
Posted - 2004.08.12 10:47:00 -
[99]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
|

Zenn La
|
Posted - 2004.08.12 10:47:00 -
[100]
Let me write a little summary so far...
For the time being possible solutions! - use mwd/ab to approach the cans Problem: AB to slow! MWD sometimes to fast! Rushing over the cans with no chance to loot...lol - bookmark distant cans, warp to next encounter, warp back Problem: still 15km distance to apporach; warping takes time too; and what an effort? warping to collect loot? - fit for close range combat, cans will be much closer Problem: what if i prefer long range combat? do we all have to use close combat fittings just to have the looting work done easier? - add speed items (overdrives) Problem: Makes the punishment just a little shorter; needs low slots that really could be used for better things (combat) - use a second loot ship (fast, agile) to collect loot after the fight Problem: is that really necesarry?
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting! 2. Arguments against a new loot system
- players are lasy - leave it when u dont wanna get the loot - you have to work for your reward
* personally I really have no idea how anyone can say such tings? Probably those people need their zigarette after a fight? Too much stress heading straight to the next enemie? Never get enough of those wonderfull surroundings to enjoy?
Please clear me up!!!
I hate looting but i am not lasy. I am doing hundreds of missions that are besides not very different just to reach some goals. And to reach my goals i have to be effective. And looting is disturbing this effectivness very much. On the other hand i wanna have my reward and dont wanna leave it behind. Coercion! It nerves always to think "Should i loot the four "impaler" Containers 80km away now or not?" "Could be some good loot in there?" "Loosing materials to recycle!!!" "Leave it! Youre earning faster with doing the next mission pronto!" "Or not? Could be some good loot in there!!!" arrghh damn ****!!!
Am i alone with those aggressions?
Suggested Solutions! For now without possible uses... - Tractor Beam (long range transfer into cargo hold) - Salvage Drones (doing the hard work for u) - Increasing looting Range drastic - Direct transfer of the loot without cans
The plainest solution would probably be the increßsing of the looting range: the more the better! Anyway i vote for an new solution! And u people should do the same. Sad but i have no idea how to inform the Developers to this task. A big response and good ideas would probably be helpfull? Count on u!!! Let me know your worked out solutions...Lets try to change the current looting system ...
|

Qutsemnie
|
Posted - 2004.08.12 11:08:00 -
[101]
Edited by: Qutsemnie on 12/08/2004 11:12:13 I spend alot of time collecting loot thats for sure.
|

Qutsemnie
|
Posted - 2004.08.12 11:08:00 -
[102]
Edited by: Qutsemnie on 12/08/2004 11:12:13 I spend alot of time collecting loot thats for sure.
|

Pychian Vanervi
|
Posted - 2004.08.12 11:38:00 -
[103]
Originally by: Zenn La
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting!
For starter looting chains at 60k -400k nice you must have balls the size of coconuts to be getting that close!!
You are just looking to change the system so you and your super long range rat hunting can be made even easier by making can pick ups simple. I guess you have not heard of pro's and con's. You know the word balance, well I think it applies to your situation. We can't have everything, you have to give up something to gain something else. 
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Pychian Vanervi
|
Posted - 2004.08.12 11:38:00 -
[104]
Originally by: Zenn La
1. Arguments for a new loot System!
- looting in very time consuming * especialy for long range combat outfits * looting chains of distances between 60Km - 400Km are usual * looting range of 1500m???
- looting is boring * time to watch the screen while doing nothing * just hoping that this time its worth the Work though the main job is already done...
- looting is so future unrealistic and even now for EVE * Webbers, Disruptors, Scanners over the whole solar system, Warp Drives; Camera Drones and so much more...
But to empty an container i have to navigate my spaceship close to 1500m. Dress my space suit. Step off with a big sump and start collecting the loot. Return; Start Engines; next Container 15km away; only 7 more and i can start the next mission. Lucky!
- looting should be an easy reward and no long time punishment * Everyone who plays EVE a little longer than one month and concentrates on kill missions or rat hunting should know this. After u have finished hundreds of missions to reach your goal (high standings, better agents and missions, implants and so on) its simple no fun anymore spending more time looting than fighting!
For starter looting chains at 60k -400k nice you must have balls the size of coconuts to be getting that close!!
You are just looking to change the system so you and your super long range rat hunting can be made even easier by making can pick ups simple. I guess you have not heard of pro's and con's. You know the word balance, well I think it applies to your situation. We can't have everything, you have to give up something to gain something else. 
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Maggot
|
Posted - 2004.08.12 11:56:00 -
[105]
Please deliver salvage drones soon - it is very very tedious. |

Maggot
|
Posted - 2004.08.12 11:56:00 -
[106]
Please deliver salvage drones soon - it is very very tedious. |

Zenn La
|
Posted - 2004.08.12 12:03:00 -
[107]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
|

Zenn La
|
Posted - 2004.08.12 12:03:00 -
[108]
Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
|

Pychian Vanervi
|
Posted - 2004.08.12 12:12:00 -
[109]
Originally by: Zenn La Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
No you will find I read all you put. I only picked up on a couple of your I feel so annoyed because its not fair post!!
What you are asking for is to make your way of playing easier, a guys using short range will be no better off realy. But you will benefit from both long range and remote can pick up. Your long range load has to have a down side otherwise everyone would use the same fitting.
So you may think you posted an objective view of things but its only objective if you argue a case for both sides.
Its like asking for more turret slots on a hauler because you can't mine with only one. It may look like it benefits all but will kill part of the game.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Pychian Vanervi
|
Posted - 2004.08.12 12:12:00 -
[110]
Originally by: Zenn La Well i hate stupid comments and that was one Psycho! ups sorry Psychian! If u could read u should have noticed that i know a lot of pro's and con's. I have written them down! Not like u writing a few sentences knowing things so much better. And by the way an looting chain is not a single container: more 20 container due to an multi spawn! And i see no reason why i should have it so difficult to collect loot only why i am using long range tactics to succeed. Better try to write some things anyone can use for anything good!
No you will find I read all you put. I only picked up on a couple of your I feel so annoyed because its not fair post!!
What you are asking for is to make your way of playing easier, a guys using short range will be no better off realy. But you will benefit from both long range and remote can pick up. Your long range load has to have a down side otherwise everyone would use the same fitting.
So you may think you posted an objective view of things but its only objective if you argue a case for both sides.
Its like asking for more turret slots on a hauler because you can't mine with only one. It may look like it benefits all but will kill part of the game.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Zenn La
|
Posted - 2004.08.12 12:33:00 -
[111]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
|

Zenn La
|
Posted - 2004.08.12 12:33:00 -
[112]
Edited by: Zenn La on 12/08/2004 13:11:13 Edited by: Zenn La on 12/08/2004 12:35:37 Hhh! How can i reply directly to your post Pychian? First time using an forum sorry...
I understand your opinion Pychian. But i still think your wrong. Though i have no experience in close combat ive watched some guys doing it. Indeed they have the work of collecting the loot also! Exactly therefore a change would be nice for both sides. I dont see the difficulty in which ship or tactics someone uses to succeed. I just see the difficulty in collecting loot. And i have written down the arguments for that elaborately. And i think this was objektiv also.
Ahhh! And surely most people dont prefer close combat due to they have an advantage in collection loot faster! They sİmply love it much more than range combat!!!
And again! Changing the current looting system (Distance 1500m so far) can only be an benefit for all! Even for thiefs if would begin to start argue against...
|

Randuin MaraL
|
Posted - 2004.08.12 13:23:00 -
[113]
Edited by: Randuin MaraL on 12/08/2004 13:25:03 This is going to be off topic somehow, but my decision to fit close range was because of the long travel times I needed to pick up the loot. So, in general, your point is right Zenn La, loot collecting takes time and the use of mwd to arrive exactly at a container can be a pain. The more when the NPCs are chasing you and you have the cans spread on a 100km long battlefield. (By the way, it is similar for the solominer in a belt who farms containers from NPCs all over the belt.) So, the close range fighting was the solution for me.
I suggest you place your ideas in the "Idea Lab" parts of this forum, as I am not sure if your ideas get attention by any developers - the "General Discussion" is hard to keep track off as many people post here.
From your ideas I favorite the (edited:) tractor (not: tracking) beam (as HI or MI item maybe) as it sounds to be the most clear and logical solution to me. Of course it will cause the developers some headache to prevent exploits and all. Having it as an item to fit, it will leave the liberty of choice as far the fighting and collecting styles are concerned and could be used not only for loot containers but also for inactive drones for example. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
|
Posted - 2004.08.12 13:23:00 -
[114]
Edited by: Randuin MaraL on 12/08/2004 13:25:03 This is going to be off topic somehow, but my decision to fit close range was because of the long travel times I needed to pick up the loot. So, in general, your point is right Zenn La, loot collecting takes time and the use of mwd to arrive exactly at a container can be a pain. The more when the NPCs are chasing you and you have the cans spread on a 100km long battlefield. (By the way, it is similar for the solominer in a belt who farms containers from NPCs all over the belt.) So, the close range fighting was the solution for me.
I suggest you place your ideas in the "Idea Lab" parts of this forum, as I am not sure if your ideas get attention by any developers - the "General Discussion" is hard to keep track off as many people post here.
From your ideas I favorite the (edited:) tractor (not: tracking) beam (as HI or MI item maybe) as it sounds to be the most clear and logical solution to me. Of course it will cause the developers some headache to prevent exploits and all. Having it as an item to fit, it will leave the liberty of choice as far the fighting and collecting styles are concerned and could be used not only for loot containers but also for inactive drones for example. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Maggot
|
Posted - 2004.08.12 13:24:00 -
[115]
Edited by: Maggot on 12/08/2004 13:25:36
Quote: Your long range load has to have a down side otherwise everyone would use the same fitting
Long range still has a down side - it takes longer to kill the rats
Once slavage drones are available it will still be a downside as the salvage will be spread all over the place so the drones will take longer to do their stuff
|

Maggot
|
Posted - 2004.08.12 13:24:00 -
[116]
Edited by: Maggot on 12/08/2004 13:25:36
Quote: Your long range load has to have a down side otherwise everyone would use the same fitting
Long range still has a down side - it takes longer to kill the rats
Once slavage drones are available it will still be a downside as the salvage will be spread all over the place so the drones will take longer to do their stuff
|

Zenn La
|
Posted - 2004.08.12 13:56:00 -
[117]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
|

Zenn La
|
Posted - 2004.08.12 13:56:00 -
[118]
And as always you are right Lord Maral! Thanks for sharing your experience... Ill drop this thematic into the idea lab...
Over and out
|

Hematic
|
Posted - 2004.08.12 19:04:00 -
[119]
Pychian,
The whole long range vs short range thing is semi-moot.
Many of the battleship NPCs seek to stay at a certain range. Like Beast lords stay at about 22-24k. If you approach while firing they move AWAY from you. Often times into the asteroid field. If there is anything worse than travelling 24k away it would be travelling 24k at 19 m/s which about the average speed through a belt.
Sansha lords are worse they hover at 38k. Gursistas destroyers ar in the high 20's but could be up to high 30's now too with the patch before last.
A close range setup often also means speed mods which for some players is not an option as then they wouldn't even be able to hunt anything but empire space.
As it stands when hunting I rarely pickup anything but BS loot simply because it makes me want to vomit as I stare powerless at my ship taking 70+ seconds to get up to top speed and inch my way to the cargo cans.
|

Hematic
|
Posted - 2004.08.12 19:04:00 -
[120]
Pychian,
The whole long range vs short range thing is semi-moot.
Many of the battleship NPCs seek to stay at a certain range. Like Beast lords stay at about 22-24k. If you approach while firing they move AWAY from you. Often times into the asteroid field. If there is anything worse than travelling 24k away it would be travelling 24k at 19 m/s which about the average speed through a belt.
Sansha lords are worse they hover at 38k. Gursistas destroyers ar in the high 20's but could be up to high 30's now too with the patch before last.
A close range setup often also means speed mods which for some players is not an option as then they wouldn't even be able to hunt anything but empire space.
As it stands when hunting I rarely pickup anything but BS loot simply because it makes me want to vomit as I stare powerless at my ship taking 70+ seconds to get up to top speed and inch my way to the cargo cans.
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