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Randuin MaraL
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Posted - 2004.08.11 14:31:00 -
[61]
Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Randuin MaraL
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Posted - 2004.08.11 14:31:00 -
[62]
Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Sybylle
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Posted - 2004.08.11 15:20:00 -
[63]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
Please, read before posting...
"Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too..." (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
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Posted - 2004.08.11 15:20:00 -
[64]
Originally by: Randuin MaraL Tractor beams? I already see whining and screaming when an ore-thief tractor-beams your ore or a loot-thief "your" loot.
Please, read before posting...
"Regarding security stuff, when somebody uses it on a can that isn't his, it will be considered as an agression, unless your are ganged with the owner of the can...So no exploit there too..." (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

chillz
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Posted - 2004.08.11 16:07:00 -
[65]
If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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chillz
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Posted - 2004.08.11 16:07:00 -
[66]
If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Demoremda Rigel
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Posted - 2004.08.11 16:08:00 -
[67]
Tractor beams would be nice replacement for warp scramblers, visually anyways
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Demoremda Rigel
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Posted - 2004.08.11 16:08:00 -
[68]
Tractor beams would be nice replacement for warp scramblers, visually anyways
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Sybylle
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Posted - 2004.08.11 16:15:00 -
[69]
Originally by: chillz If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want.
It's not lazyness...it's about tracting cans...Like a miner tracts his can when moving to another spot, as a hauler that will have a more secured way to empty a can while NPCs get in the belt, as a fighter that can earn time on use his med slot for anything other than MWD...
It's to make usefull these non-hardpoints related hi-slots...Even those of haulers... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Sybylle
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Posted - 2004.08.11 16:15:00 -
[70]
Originally by: chillz If you're too lazy to go and look in every can (I personally pick everything up if I have the space. Love those recycle minerals).
Put a cargo scanner on your setup. You only have to be within 20km of the cans. Pick a can that is in the middle of the spread, warp away. warp back to the can, check out the loot and pick up anything that you want.
It's not lazyness...it's about tracting cans...Like a miner tracts his can when moving to another spot, as a hauler that will have a more secured way to empty a can while NPCs get in the belt, as a fighter that can earn time on use his med slot for anything other than MWD...
It's to make usefull these non-hardpoints related hi-slots...Even those of haulers... (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Liquid Metal
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Posted - 2004.08.11 16:16:00 -
[71]
i want one of those fancy asguard telporters 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.08.11 16:16:00 -
[72]
i want one of those fancy asguard telporters 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Cruz
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Posted - 2004.08.11 16:46:00 -
[73]
Originally by: Liquid Metal i want one of those fancy asguard telporters 
I like the rings more ................. |

Cruz
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Posted - 2004.08.11 16:46:00 -
[74]
Originally by: Liquid Metal i want one of those fancy asguard telporters 
I like the rings more ................. |

Origim
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Posted - 2004.08.11 17:02:00 -
[75]
Edited by: Origim on 11/08/2004 17:07:17
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
There is something called frustration factor. EvE doesn't have alot of subscribers because of tons of totally USELESS timesinks that give more annoyance than content.
It would have been realistic to have you wait 5 minutes from the time you pressed 'jump' on the gate to the time you came out on the other end... but that is frustrating, isn't it?
Also, how the heck does being lazy has anything to do with it? Laziness applies to lack of desire to do physical things. When you wait 5 minutes for your ship to get to a can, the ONLY thing you do is stare at your screen doing nothing. Think before you speak, please. Ktnxbye. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Origim
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Posted - 2004.08.11 17:02:00 -
[76]
Edited by: Origim on 11/08/2004 17:07:17
Originally by: Wild Rho Stop being lazy. If you don't want to take the time to check the loot then leave it for somone who does. Stop asking for ccp to change things becuase you can't be bothered to make an effort.
There is something called frustration factor. EvE doesn't have alot of subscribers because of tons of totally USELESS timesinks that give more annoyance than content.
It would have been realistic to have you wait 5 minutes from the time you pressed 'jump' on the gate to the time you came out on the other end... but that is frustrating, isn't it?
Also, how the heck does being lazy has anything to do with it? Laziness applies to lack of desire to do physical things. When you wait 5 minutes for your ship to get to a can, the ONLY thing you do is stare at your screen doing nothing. Think before you speak, please. Ktnxbye. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Qutsemnie
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Posted - 2004.08.11 17:27:00 -
[77]
Would it be totally painfully illogical for cans to pop around the ship that killed the rat instead of where the rat died? Certainly would speed things up~ I could get over the illogical nature of it. Collecting loot is pretty boring.
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Qutsemnie
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Posted - 2004.08.11 17:27:00 -
[78]
Would it be totally painfully illogical for cans to pop around the ship that killed the rat instead of where the rat died? Certainly would speed things up~ I could get over the illogical nature of it. Collecting loot is pretty boring.
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Buddy Bruehller
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Posted - 2004.08.11 17:33:00 -
[79]
It's not about being lazy it's about loot taking longer to pick up then it takes to generate the loot ie killing.
Most other games you play the loot can be picked rather quickly.
Yes speed mods can help you get to the can quickly but in some cases dual BS spawns maybe you can't afford the ship crippling effect of a MWD etc... So you would then not be able to hunt those.
As an example Sansha lords hang out at 38 km. At 143 m/s (top speed nav 5 in a scorp/apoc) that's 255 seconds to get within 1500m (more actually because of acceleration time).
The "work" should not be so contingent on the travel time to the can. The "work" is slipping past blockades, setting secure cargos at a safe spot and risking your ship killing the bloody things, ie the actual hunting.
When it takes longer to pick up the loot than it does to kill the ship that's a problem and is NOT fun.
TBH I would be happier if they they reduced bounties to compensate for the decreased pick up time.
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Buddy Bruehller
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Posted - 2004.08.11 17:33:00 -
[80]
It's not about being lazy it's about loot taking longer to pick up then it takes to generate the loot ie killing.
Most other games you play the loot can be picked rather quickly.
Yes speed mods can help you get to the can quickly but in some cases dual BS spawns maybe you can't afford the ship crippling effect of a MWD etc... So you would then not be able to hunt those.
As an example Sansha lords hang out at 38 km. At 143 m/s (top speed nav 5 in a scorp/apoc) that's 255 seconds to get within 1500m (more actually because of acceleration time).
The "work" should not be so contingent on the travel time to the can. The "work" is slipping past blockades, setting secure cargos at a safe spot and risking your ship killing the bloody things, ie the actual hunting.
When it takes longer to pick up the loot than it does to kill the ship that's a problem and is NOT fun.
TBH I would be happier if they they reduced bounties to compensate for the decreased pick up time.
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Armin Chamberlain
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Posted - 2004.08.11 17:36:00 -
[81]
I agree, its not only boring, its bloody annoying, I leave the cans behind mostly,but sometimes you need to collect some stuff as mission objective. Give us Salvage drones. And yes, I am lazy, is that a bad thing? I don't think so. |

Armin Chamberlain
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Posted - 2004.08.11 17:36:00 -
[82]
I agree, its not only boring, its bloody annoying, I leave the cans behind mostly,but sometimes you need to collect some stuff as mission objective. Give us Salvage drones. And yes, I am lazy, is that a bad thing? I don't think so. |

Liquid Metal
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Posted - 2004.08.11 17:43:00 -
[83]
i like it, especially in 0.0, when ur hunting solo while ur caps are low on the recharge, and if you are collecting and another battleship spawn pops up, it makes it interesting, adds an edge of danger 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.08.11 17:43:00 -
[84]
i like it, especially in 0.0, when ur hunting solo while ur caps are low on the recharge, and if you are collecting and another battleship spawn pops up, it makes it interesting, adds an edge of danger 
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Nyk0n
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Posted - 2004.08.11 17:58:00 -
[85]
Collecting loot after a agent kill mission?? u shoulda tryed collectin the loot from a 8 hour bs chain, 1600mm plates n reps were a nightmare.
but i agree with ya loot collection is the most frustrateing thing in eve i find myself, 1.5km is more than just a lil annoying, cant see any reason myself why this couldnt be made 5km.
Back b4 castor i ust to chain with med modal nutrons and sit on the spawn point, all ur loot ust to drop within 1.5km of ur ship, which quickly became known as "hamster balling" as after a hour or 2 u had a sphere of cans surrounding u. ahhhhh the good old days.........
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Nyk0n
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Posted - 2004.08.11 17:58:00 -
[86]
Collecting loot after a agent kill mission?? u shoulda tryed collectin the loot from a 8 hour bs chain, 1600mm plates n reps were a nightmare.
but i agree with ya loot collection is the most frustrateing thing in eve i find myself, 1.5km is more than just a lil annoying, cant see any reason myself why this couldnt be made 5km.
Back b4 castor i ust to chain with med modal nutrons and sit on the spawn point, all ur loot ust to drop within 1.5km of ur ship, which quickly became known as "hamster balling" as after a hour or 2 u had a sphere of cans surrounding u. ahhhhh the good old days.........
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Fneb
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Posted - 2004.08.11 23:04:00 -
[87]
Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
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Fneb
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Posted - 2004.08.11 23:04:00 -
[88]
Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
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Buddy Bruehller
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Posted - 2004.08.11 23:24:00 -
[89]
Originally by: Fneb Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
Obviously it is part of the game mechanics, in fact it is those mechanics that are boring as all hell and is what this thread is about.
I had no problem picking up my loot before. But before it used to be reasonable to fit a MWD and they only pulsed for like 3-4 seconds. So you could use them reasonably well to go from can to can.
Nowadays with the 10 second pulse you'll likely overshoot the can etc...
You also had the ability to perma-spawn so there would be like 100 cans all pretty close and get most of the loot picking up done in one sitting.
You also had indies that could mount 4 ABs and do like 1200 with excellent agility to pick up cans.
Now it sucks.
Reward for playing the game? What are you some sort of company fan boi? I don't consider 'right-click approach wait 255 seconds' 'playing the game'. I would consider it 'watching' the game but definitely not playing.
Playing suggests interaction, for 255 seconds there is NO interaction which by your own arguement is a part of the game that forces you NOT to play for extended periods of time interspersed with actual play time which ironicaly is shorter than watch time.
Then forget it if your cargo is in the middle of some asteroids. But if it's a BS can then your curiosity forces you to spend like 10-15 minutes just to discover that the 1 million isk NPC you just popped that almost killed you dropped a small gun, some cap booster ammo that weighs more than your ship, a 1 mn AB, and a basic overdrive.
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Buddy Bruehller
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Posted - 2004.08.11 23:24:00 -
[90]
Originally by: Fneb Picking up loot cans is part of the game content, plain and simple. If it's too troublesome/annoying, you can skip it and go kill more rats. You already get the bounties deposited straight into your wallet, think of the loot as a bonus you can earn if you're willing to pick it up.
I can guarantee that nobody would be complaining about this if every loot can contained named items. You are annoyed because the work vs. reward is seemingly too high for you.
Besides, Eve is all about compromises. Fit for close-range combat and you won't have so far to travel to pick up loot but you risk taking more damage. Fit for long range so the rats can't hit you but you have to use speed mods or incur more travel time.
Bottom line is that Eve is not about making things easy for you. When you 'play' the game, you get rewarded with stuff.
Obviously it is part of the game mechanics, in fact it is those mechanics that are boring as all hell and is what this thread is about.
I had no problem picking up my loot before. But before it used to be reasonable to fit a MWD and they only pulsed for like 3-4 seconds. So you could use them reasonably well to go from can to can.
Nowadays with the 10 second pulse you'll likely overshoot the can etc...
You also had the ability to perma-spawn so there would be like 100 cans all pretty close and get most of the loot picking up done in one sitting.
You also had indies that could mount 4 ABs and do like 1200 with excellent agility to pick up cans.
Now it sucks.
Reward for playing the game? What are you some sort of company fan boi? I don't consider 'right-click approach wait 255 seconds' 'playing the game'. I would consider it 'watching' the game but definitely not playing.
Playing suggests interaction, for 255 seconds there is NO interaction which by your own arguement is a part of the game that forces you NOT to play for extended periods of time interspersed with actual play time which ironicaly is shorter than watch time.
Then forget it if your cargo is in the middle of some asteroids. But if it's a BS can then your curiosity forces you to spend like 10-15 minutes just to discover that the 1 million isk NPC you just popped that almost killed you dropped a small gun, some cap booster ammo that weighs more than your ship, a 1 mn AB, and a basic overdrive.
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