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Thread Statistics | Show CCP posts - 3 post(s) |

Karn Dulake
Souls Must Be Trampled The.Alliance
559
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Posted - 2012.04.26 17:12:00 -
[31] - Quote
I dont always jump corp
But when i do its when there is a wardec on
(this is a meme, frustrated griefers) I dont normally troll, but when i do i do it on General Discussion. |

DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 17:14:00 -
[32] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Strange I HAVE READ THE DEV BLOGS watched Fanfest and listened to CCP Soundwave's Ten Ton Hammer interview. The only thing they say will happen to pilots that individually drop outa corp & go to a NPC or Wardecked Corp is they'll get a "stain" on thier record. Be leive me THESE GREIFERS WEAR SHITE STAINS WITH PRIDE Please CCP Paradox enlighten me how the corp hoppers ( not the alliance hopping corps ) that the OP describes will be actually affected you should look at employment history o Psycholic Monk the last month for an example ofdaily corp hops. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 17:20:00 -
[33] - Quote
Morganta wrote:Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs  Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
sounds like foot-dragging "we'll study the issue and make a decision at a later date"
Not only did CCP Paradox's post lack content it fails the litmus test after I see that blog. FOOT-DRAGGING is a mild way to put it on the back burner and hope no one see's the elephant in the room To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Micheal Dietrich
Standards and Practices
348
|
Posted - 2012.04.26 17:20:00 -
[34] - Quote
Karn Dulake wrote:I dont always jump corp
But when i do its when there is a wardec on
(this is a meme, frustrated griefers)
You ruined the meme by stating that it's a meme. The whole describing a joke thing going on here. |
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CCP Paradox
185

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Posted - 2012.04.26 17:49:00 -
[35] - Quote
I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Tanya Powers
Science and Trade Institute Caldari State
1159
|
Posted - 2012.04.26 18:00:00 -
[36] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin'
Or if he and his friends move on to low/null sec, who cares of wardec stufz'n bliz'n crapiz'mz out there?
@OP
Look between your legs and if you find something looking like a pair of balls, move on to serious business.
And just because I'm a VERY nice guy, can I ask you to cry me a river?
Jesus me wants to cry a river with that dudette play'in my gitar and all tr+ál+ál+á ...
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Vincent Athena
V.I.C.E. Comic Mischief
617
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Posted - 2012.04.26 18:08:00 -
[37] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
I think its corps leaving an alliance that carry the war with them. But members can leave, and leave the war behind. I say fine, let those who want to run, run.
But the issue here is bouncing in and out of the corp that has made the war declaration. A balanced solution might be if you leave a corp that is at war, you cannot rejoin that corp until it is not at war, or one week has passed. http://vincentoneve.wordpress.com/ |

THE L0CK
Denying You Access
278
|
Posted - 2012.04.26 18:18:00 -
[38] - Quote
Personal ransom pay off. The new dec system will require the aggressing corp to pay for a base fee + xx amount for each player in the defending corp. If player from defending corp wants to bail corp, he's pays the same or up to double of xx amount back to aggressing corp to leave his corp. Once out of the corp he is not allowed to rejoin until said war is over.
This does have its pro's and con's. It will make those who like to abuse the mechanics to rethink their actions, but it will also affect those who truly don't want to be a part of it (I'm speaking for newer players who want to learn the game and know that they won't stand toe to toe with the attackers, not the indie types who have 3 corps that they triangle jump to each time one is dec'd). Do you smell what the Lock's cooking? |

Shandir
Indigo Archive
122
|
Posted - 2012.04.26 19:31:00 -
[39] - Quote
THE L0CK wrote:Personal ransom pay off. The new dec system will require the aggressing corp to pay for a base fee + xx amount for each player in the defending corp. If player from defending corp wants to bail corp, he's pays the same or up to double of xx amount back to aggressing corp to leave his corp. Once out of the corp he is not allowed to rejoin until said war is over.
This does have its pro's and con's. It will make those who like to abuse the mechanics to rethink their actions, but it will also affect those who truly don't want to be a part of it (I'm speaking for newer players who want to learn the game and know that they won't stand toe to toe with the attackers, not the indie types who have 3 corps that they triangle jump to each time one is dec'd).
Pros: Great for all the deccing corps already in a position of unbalanced power Cons: Not so great for the corps who are already in a position of little power to effectively defend.
Maybe we should address the reason that players jump corp first? There is *no* reason for the defender to fight, they cannot win the war, they can only draw (in discouraging the attacker from continuing the war). There is no circumstance under which the attacker has a real fear of wardeccing the wrong target. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:49:00 -
[40] - Quote
Parsee789 wrote: Highsec wars are a complete joke because of this.
They always were anyway. Nothing has changed. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:50:00 -
[41] - Quote
Parsee789 wrote:Kobal81 wrote:HTFU  I say CCP should make it so that you can Force War Targets out of stations. Force them to commit to a fight.
ROFL    
Like what, at gunpoint ? You guys are PATHETIC and mentally unwell. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:52:00 -
[42] - Quote
Kestrix wrote:I've said it before, war decs target corps and thats exactly what you get! Corps can be empty one moment and full the next.
I've suggested that the war dec should target the players within the corp from the moment the war declaration is made. Thus each and every player has a 24 hour notice period + 7 day war aggression timer. This timer stays with them if they leave the corp. After the first week and if the war is renewed, the corperation again defines the group of players e.g. it's members that recive a further 7 days aggression timers.
Sounds like someone wants risk-free easy kills in High Sec. Sounds familiar..................... There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |

Alexa Coates
The Scope Gallente Federation
97
|
Posted - 2012.04.26 19:52:00 -
[43] - Quote
CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Love my Gallente Federation Navy ships! |

Miilla
Hulkageddon Orphanage
259
|
Posted - 2012.04.26 19:58:00 -
[44] - Quote
Highsec is now rebranded 99.999999999999999999999%SafesecGäó
Making the Eve universe an cosier place for all. Ok miners, group hug or one of those Kodak moments. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
605
|
Posted - 2012.04.26 19:59:00 -
[45] - Quote
D Program wrote:Havent you guys read any of the Inferno features?
With the new wardec system, all members who leave a corp in a war, will take that war with them, they still will be at war until the war ends. Same with corps leaving alliances.
ERRRRRRRRRRRRRRR (loud BUZZER sound)
WRONG-O.
"Have wars move with you when you enter/leave alliances. If you are engaged in a war that you declared, you cannot join an alliance until that war is finished."
"Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly."
http://community.eveonline.com/devblog.asp?a=blog&nbid=28542
NOTHING has been decided. There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |

okst666
Not Solitude Again Solitude Empire
151
|
Posted - 2012.04.26 20:17:00 -
[46] - Quote
Why should corphopping be nerfed? corp a wardecs corp b
corp b is not interessted in PvP. Players of corp b should allwas be able to leave the corp to avoid fights. If not they will unsubscribe.
On the other hand..If I cannot leave my corp, I just do not log in with that character as long as the wardec is up. Transfer my goods to other char...relog, undock and start laughing...
[X] < Nail here for new monitor |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 20:49:00 -
[47] - Quote
As soon as Inferno hits I'm going to sec up to +5 w/ tags and start clearing highsec POSs. I'm cancelling your welfare checks.
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Zyress
Caldari Provisions Caldari State
62
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Posted - 2012.04.26 20:54:00 -
[48] - Quote
A blanket 24 hour timer on leaving and joining corps would solve the problem.You want to leave the corp it takes 24 hours, you want to join the corp, it takes 24 hours. Takes all the reason to employ this tactic out. At most I'd add that is if an aggressing corp has no members undock in a 24 hour period the war expires. |

DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 20:56:00 -
[49] - Quote
Alexa Coates wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled:
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.
" I won't yet tell you what we currently are doing on it" sorta like what a DEV team did to the Incursion Assaults because they ended up putting 1 thing on SiSi & did another & now got an OTA stacked mess reminesicent of the anom nerf? Stay silent & no one can blame you later 
OK rant off here's what happens if you allow corp hopping unabaited Here is an example of how the Current Wardeck system is broken & I hope see fixes in the next one.. Daily Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
CURRENT CORPORATION The Skunkworks [SKNK.] from 2012.04.16 00:11 to this day PREVIOUS CORPORATION(S) Sebiestor Tribe [S] from 2012.04.16 00:03 to 2012.04.16 00:11. Glory In Death [GIND-] from 2012.04.15 20:57 to 2012.04.16 00:03. The Skunkworks [SKNK.] from 2012.04.15 01:32 to 2012.04.15 20:57. Sebiestor Tribe [S] from 2012.04.14 07:14 to 2012.04.15 01:32. In Accordance with the Prophecy [-AWP-] from 2012.04.13 06:46 to 2012.04.14 07:14. Sebiestor Tribe [S] from 2012.04.13 05:53 to 2012.04.13 06:46. The Skunkworks [SKNK.] from 2012.04.12 02:49 to 2012.04.13 05:53. Sebiestor Tribe [S] from 2012.04.12 01:37 to 2012.04.12 02:49. The Skunkworks [SKNK.] from 2012.04.10 23:22 to 2012.04.12 01:37. Sebiestor Tribe [S] from 2012.04.10 16:33 to 2012.04.10 23:22. The Skunkworks [SKNK.] from 2012.04.09 21:19 to 2012.04.10 16:33. Sebiestor Tribe [S] from 2012.04.09 19:21 to 2012.04.09 21:19. The Skunkworks [SKNK.] from 2012.04.08 23:34 to 2012.04.09 19:21. Sebiestor Tribe [S] from 2012.04.07 21:21 to 2012.04.08 23:34. Eagle Enterprises (Closed) from 2012.04.07 19:50 to 2012.04.07 21:21. Sebiestor Tribe [S] from 2012.04.07 08:32 to 2012.04.07 19:50. EVE Portal INC [EVE-P] from 2012.04.07 06:01 to 2012.04.07 08:32. The Skunkworks [SKNK.] from 2012.04.04 23:41 to 2012.04.07 06:01. Sebiestor Tribe [S] from 2012.04.04 10:21 to 2012.04.04 23:41. Compu-Global-Hyper-Mega-Tech [CGHMT] from 2012.04.03 06:16 to 2012.04.04 10:21. The Skunkworks [SKNK.] from 2012.04.01 00:06 to 2012.04.03 06:16. Sebiestor Tribe [S] from 2012.03.31 22:34 to 2012.04.01 00:06. Sherrein Industries [SRNID] from 2012.03.31 16:37 to 2012.03.31 22:34. The Skunkworks [SKNK.] from 2012.03.05 00:38 to 2012.03.31 16:37. The Hebrew In Me [J3WS] from 2012.02.16 04:19 to 2012.03.05 00:38. The Skunkworks [SKNK.] from 2012.02.15 06:12 to 2012.02.16 04:19. The Hebrew In Me [J3WS] from 2012.02.14 03:10 to 2012.02.15 06:12. Sebiestor Tribe [S] from 2012.02.12 05:18 to 2012.02.14 03:10. The Skunkworks [SKNK.] from 2012.02.10 22:40 to 2012.02.12 05:18. Sebiestor Tribe [S] from 2012.02.08 01:00 to 2012.02.10 22:40. The Skunkworks [SKNK.] from 2012.02.07 04:58 to 2012.02.08 01:00. Sebiestor Tribe [S] from 2012.02.06 06:26 to 2012.02.07 04:58. Estel Arador Corp Services [EACS] from 2012.02.06 06:09 to 2012.02.06 06:26. Sebiestor Tribe [S] from 2012.02.05 06:58 to 2012.02.06 06:09. The Skunkworks [SKNK.] from 2012.02.05 00:47 to 2012.02.05 06:58. Sebiestor Tribe [S] from 2012.02.04 05:55 to 2012.02.05 00:47. Red Tsunami [IBPH] from 2012.02.04 05:11 to 2012.02.04 05:55. The Skunkworks [SKNK.] from 2012.02.04 04:29 to 2012.02.04 05:11. Sebiestor Tribe [S] from 2012.02.04 01:59 to 2012.02.04 04:29. The Skunkworks [SKNK.] from 2012.02.03 05:44 to 2012.02.04 01:59. Sebiestor Tribe [S] from 2012.02.01 09:24 to 2012.02.03 05:44. Athesarian [ATHES] from 2012.02.01 08:10 to 2012.02.01 09:24. Cresent Hawk's Order of The Angels [CHO.] from 2012.02.01 05:57 to 2012.02.01 08:10. The Hebrew In Me [J3WS] from 2012.01.31 03:34 to 2012.02.01 05:57. Sebiestor Tribe [S] from 2012.01.30 07:22 to 2012.01.31 03:34. Datadyne Dark Division [-DDD-] from 2012.01.30 07:13 to 2012.01.30 07:22. Sebiestor Tribe [S] from 2012.01.30 04:39 to 2012.01.30 07:13. Gallente Trade Union [GLTU] from 2012.01.30 02:55 to 2012.01.30 04:39. Sebiestor Tribe [S] from 2012.01.30 00:19 to 2012.01.30 02:55. Reverse Safari Venture Industries [RSVI.] from 2012.01.29 01:58 to 2012.01.30 00:19. Sebiestor Tribe [S] from 2012.01.29 01:22 to 2012.01.29 01:58. The Skunkworks [SKNK.] from 2012.01.26 04:56 to 2012.01.29 01:22. Sebiestor Tribe [S] from 2012.01.26 00:49 to 2012.01.26 04:56. The Skunkworks [SKNK.] from 2012.01.24 01:52 to 2012.01.26 00:49. Sebiestor Tribe [S] from 2012.01.23 05:07 to 2012.01.24 01:52. ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

DarthNefarius
Minmatar Heavy Industries
165
|
Posted - 2012.04.26 20:59:00 -
[50] - Quote
ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. New Guardian Protection Inc. [NGPI] from 2012.01.22 04:35 to 2012.01.23 04:41. The Skunkworks [SKNK.] from 2012.01.21 21:53 to 2012.01.22 04:35. Sebiestor Tribe [S] from 2012.01.20 18:41 to 2012.01.21 21:53. The Skunkworks [SKNK.] from 2012.01.20 03:56 to 2012.01.20 18:41. Sebiestor Tribe [S] from 2012.01.20 02:54 to 2012.01.20 03:56. Zervas Aeronautics [ZERVA] from 2012.01.19 18:45 to 2012.01.20 02:54. Sebiestor Tribe [S] from 2012.01.18 23:34 to 2012.01.19 18:45. Zervas Aeronautics [ZERVA] from 2012.01.18 20:04 to 2012.01.18 23:34. The Skunkworks [SKNK.] from 2012.01.18 19:22 to 2012.01.18 20:04. Sebiestor Tribe [S] from 2012.01.17 22:45 to 2012.01.18 19:22. Zervas Aeronautics [ZERVA] from 2012.01.17 01:43 to 2012.01.17 22:45. The Skunkworks [SKNK.] from 2012.01.14 22:43 to 2012.01.17 01:43. Sebiestor Tribe [S] from 2012.01.14 18:56 to 2012.01.14 22:43. The Skunkworks [SKNK.] from 2012.01.07 02:47 to 2012.01.14 18:56. Sebiestor Tribe [S] from 2012.01.07 01:53 to 2012.01.07 02:47. The Skunkworks [SKNK.] from 2012.01.06 05:27 to 2012.01.07 01:53. Sebiestor Tribe [S] from 2012.01.05 23:51 to 2012.01.06 05:27. The Skunkworks [SKNK.] from 2012.01.03 01:52 to 2012.01.05 23:51. Sebiestor Tribe [S] from 2012. Sebiestor Tribe [S] from 2012.01.02 07:20 to 2012.01.03 01:52. The Skunkworks [SKNK.] from 2012.01.02 06:47 to 2012.01.02 07:20. Sebiestor Tribe [S] from 2012.01.02 06:13 to 2012.01.02 06:47. The Skunkworks [SKNK.] from 2011.12.31 04:04 to 2012.01.02 06:13. Arctic Experiments [ARCEX] from 2011.12.30 02:23 to 2011.12.31 04:04. Sebiestor Tribe [S] from 2011.12.29 21:31 to 2011.12.30 02:23. The Skunkworks [SKNK.] from 2011.12.27 00:23 to 2011.12.29 21:31. Sebiestor Tribe [S] from 2011.12.26 23:26 to 2011.12.27 00:23. The Skunkworks [SKNK.] from 2011.12.20 01:34 to 2011.12.26 23:26. Sebiestor Tribe [S] from 2011.12.20 00:44 to 2011.12.20 01:34. The Skunkworks [SKNK.] from 2011.12.18 22:01 to 2011.12.20 00:44. Sebiestor Tribe [S] from 2011.12.18 01:05 to 2011.12.18 22:01. The Skunkworks [SKNK.] from 2011.12.18 00:37 to 2011.12.18 01:05. Sebiestor Tribe [S] from 2011.12.17 23:49 to 2011.12.18 00:37. The Skunkworks [SKNK.] from 2011.12.17 23:43 to 2011.12.17 23:49. Sebiestor Tribe [S] from 2011.12.16 02:05 to 2011.12.17 23:43. The Skunkworks [SKNK.] from 2011.12.08 22:54 to 2011.12.16 02:05. Sebiestor Tribe [S] from 2011.12.08 06:31 to 2011.12.08 22:54. HOUSE SCORPINTHEUS [FREMN] from 2011.12.08 00:23 to 2011.12.08 06:31. The Skunkworks [SKNK.] from 2011.12.01 03:10 to 2011.12.08 00:23. Sebiestor Tribe [S] from 2011.12.01 02:45 to 2011.12.01 03:10. The Skunkworks [SKNK.] from 2011.11.25 03:05 to 2011.12.01 02:45. Love Me Dead (Closed) from 2011.11.24 01:47 to 2011.11.25 03:05. The Skunkworks [SKNK.] from 2011.11.17 22:26 to 2011.11.24 01:47. Sebiestor Tribe [S] from 2011.11.16 02:22 to 2011.11.17 22:26. The Skunkworks [SKNK.] from 2011.11.14 05:05 to 2011.11.16 02:22. Martin Fury [-SKNK] from 2011.11.14 04:18 to 2011.11.14 05:05. Sebiestor Tribe [S] from 2011.11.14 01:41 to 2011.11.14 04:18. The Skunkworks [SKNK.] from 2011.11.11 08:31 to 2011.11.14 01:41. Sebiestor Tribe [S] from 2011.11.11 08:04 to 2011.11.11 08:31. The Skunkworks [SKNK.] from 2011.11.11 03:13 to 2011.11.11 08:04. Sebiestor Tribe [S] from 2011.11.11 02:47 to 2011.11.11 03:13. The Skunkworks [SKNK.] from 2011.11.11 00:43 to 2011.11.11 02:47. Sebiestor Tribe [S] from 2011.11.10 07:37 to 2011.11.11 00:43. Worlds Without Boundaries [77TH] from 2011.11.10 06:12 to 2011.11.10 07:37. Sebiestor Tribe [S] from 2011.11.08 07:33 to 2011.11.10 06:12. Meteor Industries [METIN] from 2011.11.08 06:52 to 2011.11.08 07:33. Sebiestor Tribe [S] from 2011.11.06 08:18 to 2011.11.08 06:52. Putz. [PUTZ.] from 2011.11.06 07:14 to 2011.11.06 08:18. Sebiestor Tribe [S] from 2011.11.05 07:19 to 2011.11.06 07:14. Martin Fury [-SKNK] from 2011.11.05 04:08 to 2011.11.05 07:19. Sebiestor Tribe [S] from 2011.11.03 15:48 to 2011.11.05 04:08. The Skunkworks [SKNK.] from 2011.11.01 21:06 to 2011.11.03 15:48. Go Petition Blizzard [SKNK3] from 2011.11.01 03:58 to 2011.11.01 21:06. Sebiestor Tribe [S] from 2011.10.31 03:10 to 2011.11.01 03:58. Go Petition Blizzard [SKNK3] from 2011.10.29 22:12 to 2011.10.31 03:10. Sebiestor Tribe [S] from 2011.10.28 00:50 to 2011.10.29 22:12. The Skunkworks [SKNK.] from 2011.10.24 03:08 to 2011.10.28 00:50. Sebiestor Tribe [S] from 2011.10.24 02:44 to 2011.10.24 03:08. The Skunkworks [SKNK.] from 2011.10.23 00:46 to 2011.10.24 02:44. Clearly Compensating [LITLD] from 2011.10.19 03:26 to 2011.10.23 00:46. Sebiestor Tribe [S] from 2011.10.19 03:25 to 2011.10.19 03:26. The Skunkworks [SKNK.] from 2011.10.18 01:57 to 2011.10.19 03:25. Sebiestor Tribe [S] from 2011.10.18 00:01 to 2011.10.18 01:57. The Skunkworks [SKNK.] from 2011.10.17 05:22 to 2011.10.18 00:01. Sebiestor Tribe [S] from 2011.10.17 04:31 to 2011.10.17 05:22. The Skunkworks [SKNK.] from 2011.10.17 04:25 to 2011.10.17 04:31. Sebiestor Tribe [S] from 2011.10.17 03:09 to 2011.10.17 04:25. The Skunkworks [SKNK.] from 2011.10.13 20:53 to 2011.10.17 03:09. Sebiestor Tribe [S] from 2011.10.13 20:36 to 2011.10.13 20:53. The Skunkworks [SKNK.] from 2011.10.13 05:25 to 2011.10.13 20:36. Sebiestor Tribe [S] from 2011.10.13 03:50 to 2011.10.13 05:25. The Skunkworks [SKNK.] from 2011.10.13 03:22 to 2011.10.13 03:50. Sebiestor Tribe [S] from 2011.10.12 23:44 to 2011.10.13 03:22. The Skunkworks [SKNK.] from 2011.10.12 04:24 to 2011.10.12 23:44. Sebiestor Tribe [S] from 2011.10.12 03:05 to 2011.10.12 04:24.
and keeps on going... To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
|

Zyress
Caldari Provisions Caldari State
62
|
Posted - 2012.04.26 21:01:00 -
[51] - Quote
Kieron VonDeux wrote:Pohbis wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' He probably wouldn't - but at least link the blogs  Thirty seconds effort... BlogFor the lazy... Quote:Q: What about corp-hopping? A: We're adding tracking in the backend to track this. How we will then display it in game is undecided, but we do have stories in the backlog (todo list) for the character war history to show if the character left a corp at war. We also want to have it cost a little to corp-hop during a war. We're also looking into not allowing you to join a corp you've left during a war while that war is still ongoing. We're also exploring some limitations to joining and leaving a corp on the fly.
24 hour timer to leave or join is enough, leaving a corp to avoid a war should be a legitimate tactic, thats why businesses incorporate, you can sue the corporation but not the individual. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 21:06:00 -
[52] - Quote
DarthNefarius wrote:Alexa Coates wrote:CCP Paradox wrote:You probably wouldn't be making this thread if you had read the dev blogs and Fanfest presentations from Super Friends. Just sayin' daaaaaaamn op, must hurt to get burned by dev's. Who really got burned?!?! lol looks like the DEV's pithy comment got hammered so he back pedaled: Read the thread on Crimewatch.
Older one on Wardec system
This thread is stupid. 
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Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
54
|
Posted - 2012.04.26 21:26:00 -
[53] - Quote
OP,
Instead of complaining why not,
A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming. B. Dec corps that actually might want to fight.
Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.
Pathetic.
This is why I left hisec. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
668
|
Posted - 2012.04.26 21:31:00 -
[54] - Quote
Weiland Taur wrote: OP,
Instead of complaining why not,
A. Come to nullsec where we get to play war all the time without Hallmark cards and gifts of chocolates to let people know we are coming. B. Dec corps that actually might want to fight.
Their is little that is more pathetic than someone complaining that the fat kid won't come outside and take his beating like a man simply because I want to give him one.
Pathetic.
This is why I left hisec.
Fat kids are slow and drop candy. The biggest candy store (jita) is in highsec.
Just a footnote.
|

Simi Kusoni
HelloKittyFanclub
735
|
Posted - 2012.04.26 22:22:00 -
[55] - Quote
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. One thing I would ask is that, whilst I agree griefer war dec hopping needs fixing, you also consider fixing the care bear aspect of corp hopping.
Currently no sane care bear will stay in a corp should it be war dec'd, especially not an experienced care bear who may have valuable stuff to los. This relegates war decs, and by extension all of high sec PvP, to nothing more than picking off the noobs and suicide ganking.
Because of how easy it is for most players to evade war decs they are essentially pointless, I strongly believe a timer should be introduced for leaving a corp that is at war, even for the defender. They would still probably just not log on for x amount of time, but it would be a step in the right direction of bringing meaning to war declarations.
As it stands currently war decs are useful only for picking off idiots, and for griefing large null sec alliances in the hope that not all their members have neutral alts.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
33
|
Posted - 2012.04.26 22:25:00 -
[56] - Quote
Where are my buckets? i fore see tears in the greifers future and its their tears. |

Simi Kusoni
HelloKittyFanclub
735
|
Posted - 2012.04.26 22:27:00 -
[57] - Quote
Ziranda Hakuli wrote:Where are my buckets? i fore see tears in the greifers future and its their tears. Don't you have rent to pay?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Corbin Blair
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.26 22:46:00 -
[58] - Quote
okst666 wrote:Why should corphopping be nerfed?
Because it makes the wardec system pointless. And because god hates carebears. I know, I asked an amarrian. |

Endeavour Starfleet
813
|
Posted - 2012.04.26 22:46:00 -
[59] - Quote
CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not.
How about this?
The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad.
Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place.
Edit: As expected just look a few posts above. First they demand to hit the POS then of course they show their true colors. Want of easy ganks. |

Corbin Blair
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.26 22:48:00 -
[60] - Quote
Endeavour Starfleet wrote:CCP Paradox wrote:I actually didn't want to steer this topic to a discussion on a specific solution. It is far more valuable to us (Team Super Friends) to see your own opinions on this. I won't yet tell you what we currently are doing on it, but will tell you that we are (and have) already done something about it internally. So please, keep posting away with experiences. This will help assure us that we are either going in the right direction with our solutions or not. How about this? The current system of allowing people to leave corp at will with no penalties is the correct one and anything that forces people to stay in corp is bad. Because the moment you do it for the offensive side the gankers will at once demand you "hold" their targets in place. How about until I see on the news that scientists have discovered a person who can see the future we leave your magic 8 ball out of exploit fixes. Let's also assume that CCP has the ability not to do everything someone tells them to on the forum. Broken systems need to be fixed. People who want 100% safety shouldn't have joined a game that doesn't have that feature. |
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