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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.03.03 05:25:00 -
[31]
The other skills are worth working on for non-bonused ships for sure.
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Daesul ShadoWind
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Posted - 2009.03.03 06:10:00 -
[32]
I've been dropping probes on the test server and I can actually score 100% on some deadspace signiture on 3 probes.. but it won't let me warp to them, Is it inteneded or is it still broken. I'm scoring less then 1m Km away from the object.. Mr Murphy is after me and you, he's the ultimate in Pvp and has not yet lost a match. Beware.. he will find you. |

Mussaschi
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Posted - 2009.03.03 06:40:00 -
[33]
Originally by: Daesul ShadoWind I've been dropping probes on the test server and I can actually score 100% on some deadspace signiture on 3 probes.. but it won't let me warp to them, Is it inteneded or is it still broken. I'm scoring less then 1m Km away from the object..
You need 4 probes to nail it down. Once you understood the system, it is easy. Or boring if you prefer that term.
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Mussaschi
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Posted - 2009.03.05 14:16:00 -
[34]
Just did a testround on sissi, and thought I should make the problem clearer.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.05 14:39:00 -
[35]
Probing should be the hardest part of running a site.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Fox Ogmo
Net 7 The Last Brigade
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Posted - 2009.03.05 14:42:00 -
[36]
I quite like that knowing how to do it seems to make more of a difference than ur SP now (despite my SP spent in exploration).
However, you found one site in a non-bonused ship.... that is not a conclusive investigation.
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Marmios
Elite Aeronautic Developer Syndicate Kraftwerk.
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Posted - 2009.03.05 14:47:00 -
[37]
You guys ever thought about scanning 2 sites at the same time? For this youll need 8 probes and this is very usefull in WH space.
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Mussaschi
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Posted - 2009.03.05 14:47:00 -
[38]
Originally by: Fox Ogmo I quite like that knowing how to do it seems to make more of a difference than ur SP now (despite my SP spent in exploration).
However, you found one site in a non-bonused ship.... that is not a conclusive investigation.
It just proved that the excel sheet with the scan strength calculations excel sheet is still valid, and that simply means, that any bonus is overkill, as long as you stay away from deep 0.0 sites, and don't plan to do ship scanning.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.03.05 15:43:00 -
[39]
Originally by: An Anarchyyt Probing should be the hardest part of running a site.
QFT. With my current skills and set-up, all but the most extreme 0.0 sites show up within half an hour.
However, that's half an hour when I can't do ANYTHING.
I hate the idea that if we trained skills we've already made profit off them. Let's nerf the crap out of BS 5 and all weapon skills and see how you all like it.
If I want to make money, I go to high sec and mission run with my alt, because I can make a lot of money very quickly. I prefer to spend my time out in low sec or close 0.0 hitting radar and mag sites. I don't make a lot of money, but I enjoy exploring. I enjoy that no-one else has been here before. That's fun to me.
When plexes become little more inconvenient than going to an agent, it'll kill this for me.
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Deep1
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Posted - 2009.03.05 15:48:00 -
[40]
Originally by: Mussaschi
It just proved that the excel sheet with the scan strength calculations excel sheet is still valid, and that simply means, that any bonus is overkill, as long as you stay away from deep 0.0 sites, and don't plan to do ship scanning.
and by the same logic large Guns are a complete waste of time if you are only flyning cruiser size ships or smaller !
Comon ..ANY skill and bonus only has it value if you are going to use it
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.05 16:09:00 -
[41]
The higher strength really helps in 0.0 exploration. ALOT. Stop, hammer time. |

Mashimara
Gallente Rim Collection RC Kraftwerk.
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Posted - 2009.03.05 17:15:00 -
[42]
Originally by: Marmios You guys ever thought about scanning 2 sites at the same time? For this youll need 8 probes and this is very usefull in WH space.
You hit the nail on the head here. ALl you people belly aching about Astro 5 and having 8 probes out being useless, YOU have not been in w-space obviously!!! Do you have a CLUE how many anoms and sigs are in w-space??? A **** TON!!! So having 4x DS probes out in a cross to pull in deviated site points and then having 4x core probes out to quickly move arond. I can chart out a w-space in under an HOUR!!! And the average sites in a w-space that I have found so far has ranged from: Anoms 3 to 15 Sigs 15 to 40 So in all you will have at least 20 sites in a single w-space system. That would be a LOT of range changes if you used only 4 probes but leaving DS 4 at range and switching to cores once you have an area is THE way to scan and fast. But ofc you have to have the game skill as well as the player skillz.
Mashimara
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GateScout
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Posted - 2009.03.05 17:28:00 -
[43]
Originally by: Great Artista Maybe probe agility/warp speed bonus on cov-ops? Make it BIG bonus too, like 20% per level, so there is still sense in using the coverts for scanning.
I like this idea alot. Waiting for probes to warp is now the #1 time-sink for probing.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.05 18:03:00 -
[44]
Current patch 05-03-09. Ver.:83552
I went out in a T3 ship with core launcher and got a Wh to 97% .. but no amount of tweaking or adding probes could get it any closer. Spent 40 minutes to no avail. Travelled two jumps, grabbed a covops (level4 skills) equipped the core launcher and got a warp able result in less than 10 minutes.
With strength as bonus CCP can tweak the various signatures so that only a CovOps can find them, thereby making them a preferred ship to use for probing. Probe Strength = Probing Speed, seems like a good balance mechanic to me and it doesn't exclude 90% of the available ships from exploring - just no harder stuff without a bonus. I had problems nailing down a 3/10 in a non-bonus ship so strength is definitely worth it.
The new probing mechanism exchanges player interaction for wasted time, which is a good thing in my book. On TQ you spend a total of 2 minutes dropping probes and then wait for up to several hours for a warp-to, new system you spend up to 20-30 minutes of constant tweaking and map movement to get a warp-to.
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puckohontas
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Posted - 2009.03.05 20:37:00 -
[45]
well, just because its 100% signal dont mean its warpable wh, i use 1probe to get 100% before putting out more probes, lets say its 90% with 0.25au, just move little to right, and if it increases, move more to left and viceversa. then just throw 3probes around it to make it warpable
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