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Reebore
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Posted - 2004.08.12 14:22:00 -
[1]
I am a hauler. I dont do mining. I dont do combat. Heck I dont even build anything. I just haul stuff. I like doing that. But, I dont like getting blown up. Yes I know, "that happens in space", and I agree. I am saddened by the fact that as a solo player I have no recourse but to attempt to hire protection for the routes I run. Most times I run without excort as combat oriented players can make more by doing actually combat. Would it be possible to afford us solo players that just like to haul stuff around a device to install in our single hi-slot that help? I dont mean a railgun, or a missle bay, or a projectile slinger. I would like to have a self-destruct device. Something that I can activate by choice, even at the cost of my own life, that would destroy all of the goods on my vessel, and maybe take one or more of the pirates with me. Maybe it could be time delay so as to be in the cargo container and explode when the attcking force opens it, thus killing them also. Yes it is a radical idea, and all of the pirates in the game who prey on defenseless haulers will hate it. But for us solo players who haul, it would be a nice deterrent to some of the pirate threat. They would have to think about whether it was worth the time and effort to blow off their ammo in attack where they get no loot, and maybe get blownup in the process.If they have to stop and think about it...it was a deterrent and thus effective. Those couple of secs of hesitation might be all I need to escape. If they attack anyway maybe I can watch one or more of them die and discover no loot. Some will say it is unrealistic, some will say it is totally realistic. Some might think this will unbalance the game, some might think it will help balance it, I am not a dev so I will let the devs figure out the realism and balance. I just know that I am truly defenseless against any and all pirates regardless of what space I am in. Before anyone flames me,(and I am sure it will happen) I know that I could join a corporation, establish a buddy list, pay people to fly with me, etc ad nauseum. I have and I did, but flying escort for a hauler is neither glamorous nor very profitable, and I dont really talk this much in game. So finding someone to fly escort is never enjoyable. I Am not a carebear, just want to be able to do something more than die and fill the pirate coffers.
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Reebore
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Posted - 2004.08.12 14:22:00 -
[2]
I am a hauler. I dont do mining. I dont do combat. Heck I dont even build anything. I just haul stuff. I like doing that. But, I dont like getting blown up. Yes I know, "that happens in space", and I agree. I am saddened by the fact that as a solo player I have no recourse but to attempt to hire protection for the routes I run. Most times I run without excort as combat oriented players can make more by doing actually combat. Would it be possible to afford us solo players that just like to haul stuff around a device to install in our single hi-slot that help? I dont mean a railgun, or a missle bay, or a projectile slinger. I would like to have a self-destruct device. Something that I can activate by choice, even at the cost of my own life, that would destroy all of the goods on my vessel, and maybe take one or more of the pirates with me. Maybe it could be time delay so as to be in the cargo container and explode when the attcking force opens it, thus killing them also. Yes it is a radical idea, and all of the pirates in the game who prey on defenseless haulers will hate it. But for us solo players who haul, it would be a nice deterrent to some of the pirate threat. They would have to think about whether it was worth the time and effort to blow off their ammo in attack where they get no loot, and maybe get blownup in the process.If they have to stop and think about it...it was a deterrent and thus effective. Those couple of secs of hesitation might be all I need to escape. If they attack anyway maybe I can watch one or more of them die and discover no loot. Some will say it is unrealistic, some will say it is totally realistic. Some might think this will unbalance the game, some might think it will help balance it, I am not a dev so I will let the devs figure out the realism and balance. I just know that I am truly defenseless against any and all pirates regardless of what space I am in. Before anyone flames me,(and I am sure it will happen) I know that I could join a corporation, establish a buddy list, pay people to fly with me, etc ad nauseum. I have and I did, but flying escort for a hauler is neither glamorous nor very profitable, and I dont really talk this much in game. So finding someone to fly escort is never enjoyable. I Am not a carebear, just want to be able to do something more than die and fill the pirate coffers.
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Torchere
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Posted - 2004.08.12 14:37:00 -
[3]
I am not strictly a hauler, but I do a good amount of transporting goods. I can say I like the idea of a device to cause them to pause and think. Maybe even to say, "Not this one". I would equip one. But you would have to limit it to just the hauler class of ships. It is a good idea. Devs please can I...huh...can I....huh...huh.... :)
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Torchere
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Posted - 2004.08.12 14:37:00 -
[4]
I am not strictly a hauler, but I do a good amount of transporting goods. I can say I like the idea of a device to cause them to pause and think. Maybe even to say, "Not this one". I would equip one. But you would have to limit it to just the hauler class of ships. It is a good idea. Devs please can I...huh...can I....huh...huh.... :)
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rexsum
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Posted - 2004.08.12 14:39:00 -
[5]
what have you tried to prevent getting blown up? do you use jammers?smartboms ?
there are enough ways to defend an indy, the best way being to run like crazy off course :)
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rexsum
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Posted - 2004.08.12 14:39:00 -
[6]
what have you tried to prevent getting blown up? do you use jammers?smartboms ?
there are enough ways to defend an indy, the best way being to run like crazy off course :)
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Reebore
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Posted - 2004.08.12 14:45:00 -
[7]
Yes I have used the methods you mentioned. I must say, IMO an indy is indefensible if all you have is the indy. You might get one maybe a couple. I am not an eloquent speaker so my main point was probably not clear in the original post. Sorry. The reason the pirates like me, is for the loot. I wish to have a way to destroy the loot. If there is no loot, a lot of the pirates will not bother to atack. Some will I know, and that is part of the game, and I am okay with that. I just want to have a small deterrent. Something to use that destroys all my cargo. It would make it a nice revenge for attacking a weak ship like an indy.
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Reebore
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Posted - 2004.08.12 14:45:00 -
[8]
Yes I have used the methods you mentioned. I must say, IMO an indy is indefensible if all you have is the indy. You might get one maybe a couple. I am not an eloquent speaker so my main point was probably not clear in the original post. Sorry. The reason the pirates like me, is for the loot. I wish to have a way to destroy the loot. If there is no loot, a lot of the pirates will not bother to atack. Some will I know, and that is part of the game, and I am okay with that. I just want to have a small deterrent. Something to use that destroys all my cargo. It would make it a nice revenge for attacking a weak ship like an indy.
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Rask
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Posted - 2004.08.12 18:18:00 -
[9]
the problems with jamming and weapons on a hauler is the huge lock time. it takes 30 seconds or more before you can even lock the target to be able to jam or to fire a weapon at them.
By that time ther is a couple missles already on the way and you are takeing direct damage.
smart bombs have such a small radius that people sit out side there range and blast you to death.
I like the idea of skuttling charges that blows up the ship and destroys everything. At least I can thumb my nose at the pirate from my new clone. :)
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Rask
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Posted - 2004.08.12 18:18:00 -
[10]
the problems with jamming and weapons on a hauler is the huge lock time. it takes 30 seconds or more before you can even lock the target to be able to jam or to fire a weapon at them.
By that time ther is a couple missles already on the way and you are takeing direct damage.
smart bombs have such a small radius that people sit out side there range and blast you to death.
I like the idea of skuttling charges that blows up the ship and destroys everything. At least I can thumb my nose at the pirate from my new clone. :)
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Ris Dnalor
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Posted - 2004.08.13 02:51:00 -
[11]
no, they won't allow that, b/c I'd use the module on the cheapest ship i could find & become KAMIKAZI MAN ;P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.08.13 02:51:00 -
[12]
no, they won't allow that, b/c I'd use the module on the cheapest ship i could find & become KAMIKAZI MAN ;P -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Viperion
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Posted - 2004.08.13 04:37:00 -
[13]
Edited by: Viperion on 13/08/2004 04:39:14 hmm sounds like a very good idea.. best is to restrict it to hauler class...
can see for myself.. Hauler: "buzz off.. i rather kill my self then lend the loot to you" Pirat: "heh.. when u die.. we get the loot anyway" hauler: "oh .. did i mention that i have a device wich destroy every part of my ship if u trying at me and yes.. include the loot." Pirate: "heh you bluffing!" Hauler: "really?, wanna bet?" Pirate: uhm.. (changes cordination) "fine have it your way" (warps away)
well now its up to pirates to hunt those.. but problem is .. it might ruin the fun.. .. for those pirates who love hunting the haulers..
--------------------------------------------- [05:40:04] NeoAngela > viperion looks like he is a corporate manager who will shove a large rod up your ass if you even think about thinking of something bad about him
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Viperion
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Posted - 2004.08.13 04:37:00 -
[14]
Edited by: Viperion on 13/08/2004 04:39:14 hmm sounds like a very good idea.. best is to restrict it to hauler class...
can see for myself.. Hauler: "buzz off.. i rather kill my self then lend the loot to you" Pirat: "heh.. when u die.. we get the loot anyway" hauler: "oh .. did i mention that i have a device wich destroy every part of my ship if u trying at me and yes.. include the loot." Pirate: "heh you bluffing!" Hauler: "really?, wanna bet?" Pirate: uhm.. (changes cordination) "fine have it your way" (warps away)
well now its up to pirates to hunt those.. but problem is .. it might ruin the fun.. .. for those pirates who love hunting the haulers..
--------------------------------------------- [05:40:04] NeoAngela > viperion looks like he is a corporate manager who will shove a large rod up your ass if you even think about thinking of something bad about him
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Reebore
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Posted - 2004.08.13 14:33:00 -
[15]
I agree that the device would have to be restrict to haulers only, and would even be agreeable to saying you could only equip it if running solo. I believe it would make it harder for the pirates to hunt haulers. But hey, why should hunting haulers be like shooting fish in a barrel? Why should being a pirate be easy at all? I agree that pirates should be able to have fun also. Game balance and everything like that. Lets look the balance: 1. Non-pirate: a) mining b) building/marketing of items c) hauling/transporting d) bounty hunter e) ore thief These are the prime money makers, of course there are other ways but these are the main ones. 2. Pirates: a) mining b) building/marketing of items c) hauling/transporting d) bounty hunter e) ore thief f) loot killer The pirate with a bad security status gets limited access to policed space but that is hardly a hinderance.
The question isnt whether or not they should be allowed to kill haulers for the loot.
The question should be whether they are allowed FREE kills of haulers for the loot.
As of right now, there is little to no risk to the pirates who attack a solo hauler unless they are in policed space(which is rare). As a miner I can go to 1.0 space and sit there all day busting rocks without fear, as a pirate I can go to 0.4 space and hunt solo haulers all day with almost no fear.(There are sentry guns at the gates, although by the time they get any effect fire on the pirate the hauler is already dead, so his friend loots the cargo and the killer waits 15 minutes in empty space before leaving the system) I dont want to imbalance the game, I dont want to ruin the pirates fun. I just dont think it should be as easy as falling off a horse for them to get the 3 or 4 mill in cargo that the mission has you pay to carry. Just give me the chance the destroy it. Hell even make the scuttling charges fail sometimes...would that be fair?
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Reebore
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Posted - 2004.08.13 14:33:00 -
[16]
I agree that the device would have to be restrict to haulers only, and would even be agreeable to saying you could only equip it if running solo. I believe it would make it harder for the pirates to hunt haulers. But hey, why should hunting haulers be like shooting fish in a barrel? Why should being a pirate be easy at all? I agree that pirates should be able to have fun also. Game balance and everything like that. Lets look the balance: 1. Non-pirate: a) mining b) building/marketing of items c) hauling/transporting d) bounty hunter e) ore thief These are the prime money makers, of course there are other ways but these are the main ones. 2. Pirates: a) mining b) building/marketing of items c) hauling/transporting d) bounty hunter e) ore thief f) loot killer The pirate with a bad security status gets limited access to policed space but that is hardly a hinderance.
The question isnt whether or not they should be allowed to kill haulers for the loot.
The question should be whether they are allowed FREE kills of haulers for the loot.
As of right now, there is little to no risk to the pirates who attack a solo hauler unless they are in policed space(which is rare). As a miner I can go to 1.0 space and sit there all day busting rocks without fear, as a pirate I can go to 0.4 space and hunt solo haulers all day with almost no fear.(There are sentry guns at the gates, although by the time they get any effect fire on the pirate the hauler is already dead, so his friend loots the cargo and the killer waits 15 minutes in empty space before leaving the system) I dont want to imbalance the game, I dont want to ruin the pirates fun. I just dont think it should be as easy as falling off a horse for them to get the 3 or 4 mill in cargo that the mission has you pay to carry. Just give me the chance the destroy it. Hell even make the scuttling charges fail sometimes...would that be fair?
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Barth3zzzNL
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Posted - 2004.08.13 19:14:00 -
[17]
I have no clue what the "Bombs" on the market are going to do. It would be cool if you could Boobytrap (sp?) your containers. So if someone blows you up and opens your can it blow up, destroy everything inside and damage the dude that opened it.
Or being able to drop Concusion EMP mines that smack an enemy around, slow him down and knock his systems offline for a minute or so would be nice. It wouldnt do any damage and the enemy would have to get pretty close but it would give a hauler a chance to run.
Eve needs more sneaky weapons. ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.08.13 19:14:00 -
[18]
I have no clue what the "Bombs" on the market are going to do. It would be cool if you could Boobytrap (sp?) your containers. So if someone blows you up and opens your can it blow up, destroy everything inside and damage the dude that opened it.
Or being able to drop Concusion EMP mines that smack an enemy around, slow him down and knock his systems offline for a minute or so would be nice. It wouldnt do any damage and the enemy would have to get pretty close but it would give a hauler a chance to run.
Eve needs more sneaky weapons. ---------------------------
[Coreli Corporation Mainframe] |

Richard D
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Posted - 2004.08.15 17:45:00 -
[19]
yea I like the idea
I can dig the fact I can only mount it on my hauler I would also want to have more armor on my indy I run a Iteron Mark 5 and yeas Im a solo player when I haul. CEO |

Richard D
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Posted - 2004.08.15 17:45:00 -
[20]
yea I like the idea
I can dig the fact I can only mount it on my hauler I would also want to have more armor on my indy I run a Iteron Mark 5 and yeas Im a solo player when I haul. CEO |

Shinji Ikari
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Posted - 2004.08.15 18:37:00 -
[21]
i like the idea but i think that it would be used not for all good intentions. it would be a nice weapon in empire fighting BS's all you need is a few haulers and you could take out a fleet of them. I know that haulers get kicked around thats why i though of a better idea.
Warp Drive Skill.... i posted what i think it should do and it would help all those who haul to train a lot on that skill. this skill would make BM's not as nessary.
i think that more you train in the skill the more percise your warp drive would be and there for, you could jump almost right to the gate if you trained it high enough, also it could lesson the time it takes to go to warp. Fixing the problem many of us have with carring around cargo and making travel a little easer. ~~God is in his heaven all's right with the world~~ |

Shinji Ikari
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Posted - 2004.08.15 18:37:00 -
[22]
i like the idea but i think that it would be used not for all good intentions. it would be a nice weapon in empire fighting BS's all you need is a few haulers and you could take out a fleet of them. I know that haulers get kicked around thats why i though of a better idea.
Warp Drive Skill.... i posted what i think it should do and it would help all those who haul to train a lot on that skill. this skill would make BM's not as nessary.
i think that more you train in the skill the more percise your warp drive would be and there for, you could jump almost right to the gate if you trained it high enough, also it could lesson the time it takes to go to warp. Fixing the problem many of us have with carring around cargo and making travel a little easer. ~~God is in his heaven all's right with the world~~ |

Amicus
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Posted - 2004.08.15 22:47:00 -
[23]
Arguably, one of the good features of the Industrials are that they operate poorly as a combat ships. Industrials therefore promote group activities in Eve. The Industrial trades off solo combat ability for superior hauling ability.
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Amicus
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Posted - 2004.08.15 22:47:00 -
[24]
Arguably, one of the good features of the Industrials are that they operate poorly as a combat ships. Industrials therefore promote group activities in Eve. The Industrial trades off solo combat ability for superior hauling ability.
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Reebore
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Posted - 2004.08.17 07:27:00 -
[25]
I am not asking for the hauler to become a combat vessel...I am simply asking for a method by which I can destroy my cargo...if it does damage to the pirates...okay...I would be happy without it damaging anything except my cargo...and as group activities. I dont think you have been around many haulers except those that bring your ore in out of the field. No one...I repeat NO ONE wants to go a boring, low paying, no faction gaining escort mission for a hauler making a 20 jump run just to sell some goods. I only ask for a device which I can use, only on a hauler, only to destroy the cargo. That is a deterrent to the pirates. Makes them ask themselves...will he destroy everything and make our work fruitless...or will we get some goodies. I think that a device of that type is limited enough to prevent imbalancing the game, and to prevent its use as an exploit. It would serve only one purpose, to destroy cargo.
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Reebore
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Posted - 2004.08.17 07:27:00 -
[26]
I am not asking for the hauler to become a combat vessel...I am simply asking for a method by which I can destroy my cargo...if it does damage to the pirates...okay...I would be happy without it damaging anything except my cargo...and as group activities. I dont think you have been around many haulers except those that bring your ore in out of the field. No one...I repeat NO ONE wants to go a boring, low paying, no faction gaining escort mission for a hauler making a 20 jump run just to sell some goods. I only ask for a device which I can use, only on a hauler, only to destroy the cargo. That is a deterrent to the pirates. Makes them ask themselves...will he destroy everything and make our work fruitless...or will we get some goodies. I think that a device of that type is limited enough to prevent imbalancing the game, and to prevent its use as an exploit. It would serve only one purpose, to destroy cargo.
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Geeknik
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Posted - 2004.08.17 19:33:00 -
[27]
Even if you threaten to destroy your cargo, I think that most of the player pirates in EVE will still blow you up and pod you anyways, most don't even care about your cargo, they just want to make your life miserable. =) ----- I have taken all knowledge to by my province. - Sir Francis Bacon science & technology news
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Geeknik
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Posted - 2004.08.17 19:33:00 -
[28]
Even if you threaten to destroy your cargo, I think that most of the player pirates in EVE will still blow you up and pod you anyways, most don't even care about your cargo, they just want to make your life miserable. =) ----- I have taken all knowledge to by my province. - Sir Francis Bacon science & technology news
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Danton Marcellus
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Posted - 2004.08.17 21:41:00 -
[29]
High slot modules with a shot at throwing a targetlock would be neat, especially since transport vessels aren't exactly geared for combat anyways.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.17 21:41:00 -
[30]
High slot modules with a shot at throwing a targetlock would be neat, especially since transport vessels aren't exactly geared for combat anyways.
Convert Stations
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