Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hobgoblin ll
|
Posted - 2009.03.11 21:35:00 -
[31]
Originally by: Juan Valhdez
Originally by: Cryten Jones
You sir are a knob.
If you had even a single clue about what you are saying you would know that all the sites vanish on the next scan so how exactly would you track the ones you have already investigated? Magic, draw on your screen, l33t hax0r tr1k5? please do tell us all!
Let me guess you came in from the ASBO wing?
-CJ
Read the post above me, knob. Im sorry you fail at scanning while the rest of us really arent having those issues beacuse we... gasp, understand scanning mechanics.
You have proven in your post above that YOU have no idea of the scanning mechanics. Keep away from topics that you have no clue of. Go end yourself (ingame), moron.
|

Kaahles
n0thing Inc. Ghostfleet
|
Posted - 2009.03.11 21:45:00 -
[32]
Originally by: Myra2007 probably intended. ccp has been warned about this multiple times during testing and they didn't change it.
in the long run i expect them to give us a way to differentiate between normal plexes and wormholes but i guess they need to be convinced that it is actually an issue. (which it is imho)
I hope not since it isn’t an issue. Just today a gang of us got separated on the way back to normal space due a too small wormhole. Took some time and scanning effort to find another one (think about 20 minutes but we were home first due closer location of the other side of the wh hehe)
If the scanner would make a difference between signatures and wormholes one of the major parts of the whole fun of these things would be lost and it would be way too easy to get out. Getting lost is part of the design.
----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |

Andrea Skye
Caldari The Carebear Stare
|
Posted - 2009.03.11 21:57:00 -
[33]
Looook, there was suposed to be a risk by entering the wormhole, they said that in the blog. It was intended that you could get lost, and that the way out wouldnt always be obvious.
Just grit down, find the way out.
If CCP changes it, ill be very disappointed. This isnt wow guys, its eve, its meant to be dangerous and full of risk. |

iudex
Caldari State Protectorate
|
Posted - 2009.03.11 22:31:00 -
[34]
Originally by: Andrea Skye Looook, there was suposed to be a risk by entering the wormhole, they said that in the blog. It was intended that you could get lost, and that the way out wouldnt always be obvious.
Just grit down, find the way out.
If CCP changes it, ill be very disappointed. This isnt wow guys, its eve, its meant to be dangerous and full of risk.
There is enough risk besides this problem, worry not. If you enter without a probelauncher you can get stuck. Or if you lose your ship and can't probe anymore. And you can lose your ship very fast in there - there is enough risk. CCP didn't mention that you can get lost because the WH solar system might have too many non-WH sites. If i scan in the middle i get even multiple results within 1.0au range. Also i don't have any deeps space probes with me, they require astrometrics level 5. CCP made core probes so that people who don't use scanning for finding other players (pvp scanning) don't have to train astrometrics 5. If people get stucked because they only use core probes instead of deep space probes that's quite a parody: like setting up an intentional trap by offering easy probes to get in (there are not nearly as much other sites in known space as in that damn J102630 system) and then not giving a chance to make it out within few hours of scanning .
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Terranid Meester
Tactical Assault and Recon Unit
|
Posted - 2009.03.11 22:39:00 -
[35]
I saw your screenshot of your prediciment and I can say I had the same experience today, only I sifted through the different dots and found one that said unknown which luckily was only 7 jumps from my home system. Since you are State Protectorate however, I hope you don't find a way out ;).
I'll keep that deep space probe trick in mind too, since I can use those.
|

Anile8er
Solstice Systems Development Concourse
|
Posted - 2009.03.11 22:44:00 -
[36]
I think it is awesome that you are stuck or were (I really didnt read much more than the op).
I am disappointed though that all you are stuck with is a Drake..... I really would have been hoping for something like a Golem or at least Navy Raven.
I dont think or at least hope CCP doesn't "fix" the issue about finding your way out. It should be hard or even impossible. You went in to the unknown, there shouldn't be any "knowns".
|

iudex
Caldari State Protectorate
|
Posted - 2009.03.11 22:57:00 -
[37]
Originally by: Anile8er I think it is awesome that you are stuck or were (I really didnt read much more than the op).
I am disappointed though that all you are stuck with is a Drake..... I really would have been hoping for something like a Golem or at least Navy Raven.
I love you too 
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Juan Valhdez
|
Posted - 2009.03.11 22:57:00 -
[38]
Originally by: Hobgoblin ll
Originally by: Juan Valhdez
Originally by: Cryten Jones
You sir are a knob.
If you had even a single clue about what you are saying you would know that all the sites vanish on the next scan so how exactly would you track the ones you have already investigated? Magic, draw on your screen, l33t hax0r tr1k5? please do tell us all!
Let me guess you came in from the ASBO wing?
-CJ
Read the post above me, knob. Im sorry you fail at scanning while the rest of us really arent having those issues beacuse we... gasp, understand scanning mechanics.
You have proven in your post above that YOU have no idea of the scanning mechanics. Keep away from topics that you have no clue of. Go end yourself (ingame), moron.
 Regardless of if you feel like you have a bigger epeen than i do, im not the one stuck in w-space.
|

Laughlyn Vaughns
Gallente Active Exploration Organisation IMPERIUM.
|
Posted - 2009.03.12 09:47:00 -
[39]
Sumthing i have noticed is that sum wormholes can appear quite 'high in the air' or 'down below' so instead of scanning on the plane of the planets try lowerin or raising ur probes above/below the line the planets are on. The WH i entered from empire to WHS was 8au (roughly) higher that the planets.
Also out of the 4 wormholes i've found within WHS an 'exit' hole has been round the first planets in every occassion.
Just keep scanning and be patient and take the first one that u feel safe taking
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2009.03.12 10:01:00 -
[40]
It is amusing to see people in this thread saying this isn't an issue because they had the same problem, but by working on it for '20 or 30 minutes' they found a way out.
If it takes 20 or 30 minutes, you didn't experience this issue.
I spent well over an hour last night trying to find a way out of the WH system I am in, and another half an hour this morning, and some guy who from 0.0 who is also stuck in there told me his corpmate was also looking last night and couldn't find a way out.
I've been going around in circles, chasing deviated signals to find that not only are they LADAR or gravimetric, but they are the same one I found 10 minutes ago a few AU over to the left.
I'm becoming convinced that it has bugged and there is no wormhole. But I'll try again this evening before drawing any conclusions.
TBH I don't really mind as long as there is actually a wormhole there somewhere. Being able to get stuck makes things more interesting. And it was funny seeing a lonely Mega harvesting gas while waiting for a corpmate with a prober to log back on.
I would like to see a little work on being able to determine types or keep track of those already scanned down to 100%, but not too much, or all the fun will be taken out of it. -
DesuSigs |
|

Havegun Willtravel
|
Posted - 2009.03.13 01:31:00 -
[41]
Welcome to the Hotel California. You can check in but you can never leave.
Stuck for 2 days now :( Running low on ammo and cargo space ( shiney loooootzzzz )and getting thin on patience. Finding the wh wasn't to bad. Only 2 sigs in system and it was the second one. Jumped through, ratted for a couple hours and logged off. Next morning launch a probe to go home and WHAMMO the system map lights up like a christmas tree with dozens of hits. To be clearer, I used one probe set to 32 au in empire to scan the system. The worm hole system i'm in needs 4 probes set to 32 and i still have a couple small blank spots. Forgot to set one high and one low, that will make 6. Will try that later tonight.
The trick seems to be " This is due to the fact that exploration sites will always be within 4 AU of a celestial object. " Quote taken from http://wiki.eveonline.com/wiki/Apocrypha_Probing
I've seen this in other threads today. Plex's will appear within 4 au of a celestial object, WH's should be all alone out in the open. I hope.
As it stands right now this is not about skills, tehnique, ship bonus, it's pure luck. Lucky to jump into a wh that has very few sig's so it's easy to locate the exit.
I like the new system alot better. it's much more interactive and player oriented as opposed to the old scan and wait. There needs to be a way to reduce or filter the avalanche of info in overloaded systems. Otherwise worm hole space will loose it's purpose. People will only jump in, bm the exit, rat/mine/ for very short periods of time and then jump out. No one will take the chance on sticking around and having the hole colapse.
Oh, and at the moment there's two other people i've met who are also stuck and can't filter out the clutter to find the exit.
We are not alone, rofl.
|

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2009.03.13 02:06:00 -
[42]
Edited by: Phrixus Zephyr on 13/03/2009 02:09:30
NOT EVERY SYSTEM HAS A WORMHOLE EXIT. (All the time)
12 sigs. 10 Grav sites. 2 Ladar sites. All anomalies have been killed and despawned. All sleepers at Grav and Ladar sites have been killed. No wormholes.
I forsee three possibilities.
A) It's bugged, there should be at least one WH even if its to more W-space. B) It's intended and CCP want me to be twiddling my fingers and logging out because i've nothing to do and "haha tough it's your own fault". C) It's intended but CCP didn't expect me(you) to run out of things to do in a given W-space system.
If i'd brought Gas Harvesters i would be doing something. It was on my to-do list, sue me.
Edit; Just an FYI, i have no problem with the difficulty of picking out sites within tens of sigs. I've scanned down every last sig and there simply arn't any wormholes. Not much else i can do except wait to see if one spawns tomorrow.
|

iudex
Caldari State Protectorate
|
Posted - 2009.03.13 02:14:00 -
[43]
Originally by: Havegun Willtravel Welcome to the Hotel California. You can check in but you can never leave.
Stuck for 2 days now :( Running low on ammo and cargo space ( shiney loooootzzzz )and getting thin on patience.
2 days seem to be a bit extreme, probably your wh will be like mine very close in a cluster with other signatures. The hint of Laughlyn Vaughns above seems to be correct, in my case the WH was quite a little below the other singatures on the plane.
Apart from that i can only propose to make bookmarks on every place you have been, switch them on in the map overview, so that you can ignore probe hits next to the bookmarks. Once you found your way out, that bookmarks will be very useful if you decide to come back to this space. The gravimetric sites (the one with asteroids) will have rats spawned at them after a while for example. If you can run cloud harvester and hacking modules (you'll need the Archaeology skill) you can directly warp to the places you found, so the time you spend searching the wormhole isn't completely wasted, your bookmark collection will be valuable for the next runs.
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |

Leeham
Gallente Dissonance Corp Libertas Fidelitas
|
Posted - 2009.03.13 02:39:00 -
[44]
right click ship -> eject right click pod -> self-destruct
problem solved. You can persevere and keep your treasure or take the quick way out. You cant have both |

Commander Predator
H A V O C Minor Threat.
|
Posted - 2009.03.13 02:49:00 -
[45]
it should stay teh way it is, simply dont enter WH space if your not willing to take the risk. stop whining, if ccp makes it too easy to do WH stuff the prices will drop, and thats something no one wants:) so stop whining
|

Juan Valhdez
|
Posted - 2009.03.13 12:45:00 -
[46]
Edited by: Juan Valhdez on 13/03/2009 12:47:55
Originally by: Phrixus Zephyr Edited by: Phrixus Zephyr on 13/03/2009 02:09:30
EVERY SYSTEM HAS A WORMHOLE EXIT. (All the time)
fixed, confirmed by devs, confirmed working. If you feel its not, petition, and a gm will confirm or deny. (Dont forget, things spawn farther away than 4au from celestials now) But thank you for saying your not having a problem with picking sites out of ten sigs 
for everyone else... Hint: Scout your w-space first, if you feel there are 'too many sigs', go back the way you came and look for another wormhole. (amazing concept isnt it? scouting, its the new thing to do in eve, you should all check it out sometime.)
First thing i did was make a point to get lost in a few wormholes... Second thing i did was solo sleepers for a few hours, (No, im not telling you my fit, but coins do loosen lips)  third thing i did.... Profit?
For everyone thats whining, go back to your missions or gatecamps.
Wait, no, dont. Its fun charging people money for 'exit services'.. i promise, we'll get you home 
------------- I bring you fresh coffee from columbia with my donkey. |

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2009.03.13 13:01:00 -
[47]
Originally by: Juan Valhdez
Originally by: Phrixus Zephyr
NOT EVERY SYSTEM HAS A WORMHOLE EXIT. (All the time)
fixed, confirmed by devs, confirmed working. If you feel its not, petition, and a gm will confirm or deny. (Dont forget, things spawn farther away than 4au from celestials now) But thank you for saying your not having a problem with picking sites out of ten sigs 
for everyone else... Hint: Scout your w-space first, if you feel there are 'too many sigs', go back the way you came and look for another wormhole. (amazing concept isnt it? scouting, its the new thing to do in eve, you should all check it out sometime.)
For everyone thats whining, go back to your missions or gatecamps.
Wait, no, dont. Its fun charging people money for 'exit services'.. i promise, we'll get you home 
Wrong. System update. 12 sigs, 10 grav, 2 ladar. No anomalies. No wormholes. No sleepers at any sig/site or warpable.
I have three probing ships. I have done multiple scans. There are only 12 sigs and those 12 sigs are all accounted for. I can warp to 12. I can see 12 on the map.
|

soldieroffortune 258
Gallente Imperium Forces
|
Posted - 2009.03.13 13:19:00 -
[48]
self destruct is your friend
Originally by: Xen Gin
Originally by: FOl2TY8
I know that some people like to have voluntary periods of abstinence.
Yeah, I use that excuse too.
|

Juan Valhdez
|
Posted - 2009.03.13 13:25:00 -
[49]
Originally by: Phrixus Zephyr blah blah didnt want a giant pyramid quote
if thats the case, petition. The devs want to see whats not working and get the problem fixed.
------------- I bring you fresh coffee from columbia with my donkey. |

Par'Gellen
Gallente Tres Hombres Psychiatric Hospital
|
Posted - 2009.03.13 13:25:00 -
[50]
Originally by: Cryten Jones
Originally by: Juan Valhdez whaaa, ccp is making me work for something.(that kinda what the entire thread reads like)
Taking a look at your screenshot... so what? pick one, move probes closer, scan smaller range. Its not a wormhole? oh well, pick another, try again.
Welcome to working for what you want while risking something at the same time.
let me guess, you came in thru highsec?
You sir are a knob.
If you had even a single clue about what you are saying you would know that all the sites vanish on the next scan so how exactly would you track the ones you have already investigated? Magic, draw on your screen, l33t hax0r tr1k5? please do tell us all!
Let me guess you came in from the ASBO wing?
-CJ
Thread win!  ---
To err is human. But it shouldn't be the company motto...
|
|

Havegun Willtravel
|
Posted - 2009.03.15 00:27:00 -
[51]
Call me Snaaaaake.
Escape from Nuke York baby.
Wormholes will appear more than 4 au from a celestial body, confirmed :)
With that trick in hand I'm finding ( and getting out of ) them with ease.
Some friendly advice, even in small systems drop at least 2 probes set to 32 au to get a solid picture of what's happening. I needed 6 to get full coverage.
There is always an exit. Period. If the hole you came in from colapses another will be formed right away. It might not let you out where you'd like but you'll get out. I entered from 0.6 and exited about 34 jumps away in 0.0.
Best results to date are using 3 probes in the form of a triangle and a 4'th up high like a pyramid. Most sites and holes scanned down in a couple minutes with skills at 3/4. Sisters of Eve probes make a nice difference. Do a couple missions or drop the isk.
THANK YOU CCP <3
Once you figure out the tricks to the new patch it's Amazing. For those of us who enjoy the exploration aspect of eve this is the greatest patch ever. Not just for wormholes but all the new sites.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |