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MotherMoon
Huang Yinglong
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Posted - 2009.03.13 08:56:00 -
[1]
Edited by: MotherMoon on 13/03/2009 08:58:39 We've been stuck in Wormhole space for 3 hours now, and there is no wormhole leading out :(
It was exisited 3 hours ago when it closed.
Now it's not exsiting. We have 3 probers just runnign around lookign for a needle in a hair stack.. is it possible it could be 60 AU above or bellow us?
This is getting insane :P
the current fleet of 10 opinion is wormholes don't spawn until downtime?
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 09:07:00 -
[2]
Originally by: MotherMoon Edited by: MotherMoon on 13/03/2009 08:58:39 We've been stuck in Wormhole space for 3 hours now, and there is no wormhole leading out :(
It was exisited 3 hours ago when it closed.
Now it's not exsiting. We have 3 probers just runnign around lookign for a needle in a hair stack.. is it possible it could be 60 AU above or bellow us?
This is getting insane :P
the current fleet of 10 opinion is wormholes don't spawn until downtime?
Wormholes, just like other signatures, spawn 4AU from the planets. Yeah it's like finding a haystack sometimes, but a good prober will manage. I am deep in 0.0 yesterday and i am 5 jumps from Jita today, wormholes are fun :).
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Karr Blanch
The Nietzian Way
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Posted - 2009.03.13 09:09:00 -
[3]
Originally by: Sawirek Wormholes, just like other signatures, spawn 4AU from the planets. Yeah it's like finding a haystack sometimes, but a good prober will manage. I am deep in 0.0 yesterday and i am 5 jumps from Jita today, wormholes are fun :).
Someone didn't read the patch notes or dev blog.
There is no longer a 4au limit on the location of ANY spawn.
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 09:11:00 -
[4]
Originally by: Karr Blanch
Originally by: Sawirek Wormholes, just like other signatures, spawn 4AU from the planets. Yeah it's like finding a haystack sometimes, but a good prober will manage. I am deep in 0.0 yesterday and i am 5 jumps from Jita today, wormholes are fun :).
Someone didn't read the patch notes or dev blog.
There is no longer a 4au limit on the location of ANY spawn.
Well after probing dozens of wormholes and sites in both W-Space and K-Space i can tell you i never found a signature more than 4 Au from the planet.
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Glengrant
TOHA Heavy Industries
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Posted - 2009.03.13 09:13:00 -
[5]
Dev said in devblog comments thread that there is always a way out - and no surprise there.
If you really can't find a way out - petition.
They'll either get you out or you get confirmation that you overlooked an exit. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |

Mudad
Amarr
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Posted - 2009.03.13 09:14:00 -
[6]
Originally by: Karr Blanch There is no longer a 4au limit on the location of ANY spawn.
Agreed. The 4 au limit was there because the probes were static and could only be dropped at warp in spots. As this is no longer the case there was no need for such a limit. Last wormhole I found was 6 au from anything else in the system.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2009.03.13 09:18:00 -
[7]
I have never found a wormhole after more than half an hour of searching. All searches longer than that ended in failure and me logging out and trying again later. All the wormholes I have found I found within minutes. -
DesuSigs |

Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 09:22:00 -
[8]
Originally by: Mudad
Originally by: Karr Blanch There is no longer a 4au limit on the location of ANY spawn.
Agreed. The 4 au limit was there because the probes were static and could only be dropped at warp in spots. As this is no longer the case there was no need for such a limit. Last wormhole I found was 6 au from anything else in the system.
Yes i understand that, but i cannot find that mentioned anywhere and from my personal experience this has not changed. Btw a more advanced filter for the results would be nice, filtering the sites we alredy pinpointed, it's really a mess in W-Space with 60 signatures.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.13 09:28:00 -
[9]
I wish there was a way for a list to be generated. even if it didn't tell you WHICH were what, you could get like say, a list of WHAT is within range, so you could find what planet it's at, even if you dont' know which on is the wormhole.
only 3 planets with sigs, we;re pretty sure got them all with bookmarks :(
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 09:35:00 -
[10]
This topic could really use a Dev to answer those questions.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.03.13 09:40:00 -
[11]
Originally by: MotherMoon I wish there was a way for a list to be generated. even if it didn't tell you WHICH were what, you could get like say, a list of WHAT is within range, so you could find what planet it's at, even if you dont' know which on is the wormhole.
only 3 planets with sigs, we;re pretty sure got them all with bookmarks :(
Uhm DS Probe at 256AU should give you your answer? I've collapsed many a w-hole, and always a new exit popped up. just look for unknown sigs, they are afaik all wholes. Never look for them with more then one probe, otherwise you get confused. It's all pretty easy really, normal time from logging in until probing a new exit ~6 minutes.
_________________ - Rivqua - --- R.E.P.O. --- |
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CCP Prism X
Gallente C C P

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Posted - 2009.03.13 09:45:00 -
[12]
Edited by: CCP Prism X on 13/03/2009 09:48:29 Edited by: CCP Prism X on 13/03/2009 09:45:48 Three hours ain't that much.. Apocrypha has been live for ~66 hours and I've spent most of that time stuck in one WH system or the other 
At any rate, design says that you should always have a single exit wormhole from Wormhole space, although it's destination is in no way guaranteed. I've pretty much lived in wormhole space to confirm this, and so far I've had no problems (other than finding the buggers). The GMs do have tools to verify the existence of wormholes in your current system.. sadly one of them is broken on the LIVE server (although fixed internally, hopefully going out with the next update) but they do have a work-around that takes them slightly longer but is 100% accurate.
However, as I'm such a nice person I ran a query and can tell you that things are working as intended in your current location. 
Edit: Confirming that the 4AU constraint is no more. Edit 2: Added exit wormhole mechanic clarification. ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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MotherMoon
Huang Yinglong
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Posted - 2009.03.13 09:47:00 -
[13]
Edited by: MotherMoon on 13/03/2009 09:47:13
Originally by: CCP Prism X Edited by: CCP Prism X on 13/03/2009 09:45:48 Three hours ain't that much.. Apocrypha has been live for ~66 hours and I've spent most of that time stuck in one WH system or the other 
At any rate, design says that you should always have a single exit wormhole. I've pretty much lived in wormhole space to confirm this, and so far I've had no problems (other than finding the buggers). The GMs do have tools to verify the existence of wormholes in your current system.. sadly one of them is broken on the LIVE server (although fixed internally, hopefully going out with the next update) but they do have a work-around that takes them slightly longer but is 100% accurate.
However, as I'm such a nice person I ran a query and can tell you that things are working as intended in your current location. 
Edit: Confirming that the 4AU constraint is no more.
woo
I hope that's also a confirmation that it isn't 120 AUs above us or something :P
I think we'll look anyways :P
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.13 10:17:00 -
[14]
This is what dev posts should be like!
CCP Prism X for President! 
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 10:22:00 -
[15]
\o/ We should give him MOAR BEER \o/
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Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.03.13 10:35:00 -
[16]
Originally by: Victor Valka This is what dev posts should be like!
CCP Prism X for President! 
That's because CCP PrismX is made of win and eats his wheaties every morning.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.13 12:32:00 -
[17]
Originally by: CCP Prism X Edit: Confirming that the 4AU constraint is no more. Edit 2: Added exit wormhole mechanic clarification.
So there's no restriction on the distance that a WH spawns from a planet. But is there a restriction on the range of a WH from the star?
There must be some sort of restriction, because otherwise you could have WHs spawning at 245378435 AU range, being effectively unfindable. All missions spawn within 20 AU of the star - do WHs work in a similar fashion?
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.13 12:39:00 -
[18]
Originally by: CCP Prism X Edited by: CCP Prism X on 13/03/2009 09:48:29 Edited by: CCP Prism X on 13/03/2009 09:45:48 Three hours ain't that much.. Apocrypha has been live for ~66 hours and I've spent most of that time stuck in one WH system or the other 
At any rate, design says that you should always have a single exit wormhole from Wormhole space, although it's destination is in no way guaranteed. I've pretty much lived in wormhole space to confirm this, and so far I've had no problems (other than finding the buggers). The GMs do have tools to verify the existence of wormholes in your current system.. sadly one of them is broken on the LIVE server (although fixed internally, hopefully going out with the next update) but they do have a work-around that takes them slightly longer but is 100% accurate.
However, as I'm such a nice person I ran a query and can tell you that things are working as intended in your current location. 
Edit: Confirming that the 4AU constraint is no more. Edit 2: Added exit wormhole mechanic clarification.
Can you end up with a wormhole that leads to the same system? Can wormholes lead to Polaris or Jove space?  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Sawirek
Caldari BLACK BARONS
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Posted - 2009.03.13 12:42:00 -
[19]
"Can you end up with a wormhole that leads to the same system?" Doubtfull, or better said, the chances are 1:9999999.
"Can wormholes lead to Polaris or Jove space?" According to devs NO, but they did't seem to sure about it.
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Phrixus Zephyr
Prospero Incorperated
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Posted - 2009.03.13 13:04:00 -
[20]
Originally by: CCP Prism X Edited by: CCP Prism X on 13/03/2009 09:48:29 Edited by: CCP Prism X on 13/03/2009 09:45:48 Three hours ain't that much.. Apocrypha has been live for ~66 hours and I've spent most of that time stuck in one WH system or the other 
At any rate, design says that you should always have a single exit wormhole from Wormhole space, although it's destination is in no way guaranteed. I've pretty much lived in wormhole space to confirm this, and so far I've had no problems (other than finding the buggers). The GMs do have tools to verify the existence of wormholes in your current system.. sadly one of them is broken on the LIVE server (although fixed internally, hopefully going out with the next update) but they do have a work-around that takes them slightly longer but is 100% accurate.
However, as I'm such a nice person I ran a query and can tell you that things are working as intended in your current location. 
Edit: Confirming that the 4AU constraint is no more. Edit 2: Added exit wormhole mechanic clarification.
In a system with 12 sigs that are all accounted for. There are no wormholes and hasnt been any for about a day and a half. This includes the crash last night and downtime. System is around 25au wide, i've also scanned around it to a reasonable degree (64au+ in all directions).
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CCP Prism X
Gallente C C P

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Posted - 2009.03.13 13:05:00 -
[21]
Originally by: Thenoran Can you end up with a wormhole that leads to the same system?
There is no code restriction in place to prevent that, however it's not very probable.
Originally by: Thenoran Can wormholes lead to Polaris or Jove space? 
No.
I would also like to clarify that I've only debunked the 4AU restriction. That does not mean that there is no restriction, only that it's no longer 4AUs. However, just because I'm a nasty one doesn't make us all nasty.. it's not umpteenthousand LY away from the furthest planet.. I believe it's on a per site type basis now and I wouldn't want to state the absolute maximum at this time (as I'm not 100% certain of it). ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Zey Nadar
Gallente Stormwatch Galactic BlackWater.
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Posted - 2009.03.13 13:07:00 -
[22]
Originally by: CCP Prism X
Edit: Confirming that the 4AU constraint is no more. Edit 2:
There must be some form of constraint on technical reasons, Im wondering what it is. And how deep in space can something be.
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Gieron
Middleton and Mercer LLP Ethereal Dawn
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Posted - 2009.03.13 13:51:00 -
[23]
Edited by: Gieron on 13/03/2009 13:52:46 Edited by: Gieron on 13/03/2009 13:51:54
Originally by: Sawirek "Can you end up with a wormhole that leads to the same system?" Doubtfull, or better said, the chances are 1:9999999.
Actually, it is 1:7700 (5201 k-space systems + 2499 w-space systems). Well, it's probably higher since it is supposed to be more probable that it connects back to a system of the same security status (as it connected to before).
EDIT: Then again, it might be lower because it might be more probable that it leads back to k-space than that it leads to another w-space system. Perhaps.
EDIT 2: Should say k-space, not empire.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.03.13 13:54:00 -
[24]
Originally by: CCP Prism X
Edit: Confirming that the 4AU constraint is no more.
So what is the constraint now? Surely there is something keeping wormholes from spawning 50 AU from any planets? -----------
Originally by: CCP Whisper Deal with it.
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Chryzopraz
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Posted - 2009.03.13 14:22:00 -
[25]
Originally by: Gamer4liff
Originally by: CCP Prism X
So what is the constraint now? Surely there is something keeping wormholes from spawning 50 AU from any planets?
Deep space probe has range of 1024 AU, right? So I guess, the limit is 1024 AU 
Regards
Chryzopraz
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Wet Ferret
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Posted - 2009.03.13 14:32:00 -
[26]
Originally by: Chryzopraz
Deep space probe has range of 1024 AU, right? So I guess, the limit is 1024 AU 
Regards
Chryzopraz
I seriously doubt it.
In smaller systems the solar map doesn't even zoom out that far.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Agrilad
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Posted - 2009.03.13 15:05:00 -
[27]
While testing on sisi someone mentioned 12 AU as the limit.
personally I am still developing my own strategy to scanning down w-space sigs. As is since they put in deviation. Scanning down 30 sigs with deviation on them sucks.
My old strategy was to put 4 deep space ou at sufficient rang to encompass system. To give solid hits on them all. I'd then go in with 4 cores to nail down each sig. This worked well till deviation was introduced or fixed on sisi.
I've started doing a last planet first mentality. and only covering around 12 au. So I can start weeding out the easier sigs. ie. those not clumped together on the inner system.
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Miranda Matari
key tech limited
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Posted - 2009.03.13 15:38:00 -
[28]
Edited by: Miranda Matari on 13/03/2009 15:41:35
Originally by: Agrilad put 4 deep space out [blabla] I'd then go in with 4 cores to nail down each sig.
Why don't you keep on using the Deep Space Probes ?
Ok, i'm in a rigged Covops with a Sisters launcher BUT i never had to use core probes so far. Everything could easily be scanned with Deep Space Probes.
It's a lot less of a hassle because i usually get a warpable hit with the probes at 2 or even 4 AU.
Dev-Question: If a wormhole always has at least one exit - couldn't it be possible that you find the only wormhole in system - leading to another unknown system - and that 2nd unknown system has also exactly 1 wormhole - to the previous unknown. So you could have an exit, but only beeing able to jump between two systems isnt it ;) (ofc you could collapse on on purpose etc)
-- Miranda Matari of the key tech limited |

Dkorg
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Posted - 2009.03.13 15:51:00 -
[29]
Originally by: MotherMoon
the current fleet of 10 opinion is wormholes don't spawn until downtime?
Then the current fleet of 10 is wrong.
The devs have stated one spawns immediately. I've watched a WH despawn and found the next one within 15 minutes.
Sometimes they can be hard to find in all the chaff but it's there.
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Arous Drephius
Perkone
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Posted - 2009.03.13 15:57:00 -
[30]
Prism X ftw. Seriously, more devs should post like this.
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