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Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.03.15 11:37:00 -
[1]
I know it hasn't been that long but what is the general populations opinion on this "feature"?
It's a question I'm asking because I'm sure they're going to be bringing it to a 0.0 and low sec system near you soon.
Is it a good thing? Have you come across people from a different corp/alliance in wh space? What was the result?
-------------------------- Life is about memories the more the better. Eve Online Batch Calculator |

Olixia Castitatis
Gallente Beyond Divinity Inc
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Posted - 2009.03.15 11:38:00 -
[2]
It's not that different. Instead of putting local in a separate window and checking it on occasion, you put your directional scanner in a different window and check it on occasion.
It makes cloaky ships more interesting, though. -----------------------
<Sig goes here> |

Wet Ferret
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Posted - 2009.03.15 11:39:00 -
[3]
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
Need I go on?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Sniper Wolf18
Gallente A Pretty Pony Princess General Tso's Alliance
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Posted - 2009.03.15 11:39:00 -
[4]
Originally by: Sidrat Flush I know it hasn't been that long but what is the general populations opinion on this "feature"?
It's a question I'm asking because I'm sure they're going to be bringing it to a 0.0 and low sec system near you soon.
Is it a good thing? Have you come across people from a different corp/alliance in wh space? What was the result?
I doubt they will bring delayed local to 0.0/losec i was under the impression that it was SOLEY 0.0 I like the delayed local and my impressions of it were: Killed people Got killed
I like delayed local, its fun :) Though, in hindsight; I really should put in some sort of spacer between my post and signature |

Jovoich
Kleinrock Heavy Industries The Kadeshi
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Posted - 2009.03.15 11:42:00 -
[5]
Originally by: Wet Ferret *click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
*click directional scanner*
1-2 minutes pass
Need I go on?
Quick!! what do I do now!? Do I just stop scanning!?!!?!?! HELPZ HELPZ HELPZ
I call 'Bull****' CCP. Isn't it great that the alchemy process was introduced & can 'take up the slack?' |

Schani Kratnorr
x13
|
Posted - 2009.03.15 11:45:00 -
[6]
Originally by: Sidrat Flush I know it hasn't been that long but what is the general populations opinion on this "feature"?
I dont know abut the rest of EVE, bu I think ti is a good thing. No easy glance at local. Get scanning, get probes out, tread carefully...
Originally by: Sidrat Flush It's a question I'm asking because I'm sure they're going to be bringing it to a 0.0 and low sec system near you soon.
You have no way of knowing. Pure speculation and sensationalist posting.
Originally by: Sidrat Flush Is it a good thing? Have you come across people from a different corp/alliance in wh space? What was the result?
Members of my corp and alliance (x13) have encountered other ships beyond wormholes. The killmails cannot be posted yet (due to most killboard software not being updated with the new items/systems.)
The way Unknown systems ae connected to the rest of EVE is likely to cause a lot of enounters that would not otherwise have taken place. For that alone, this patch might be the most interesting in years...
There is simply no way of knowing what will happen...
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Del Narveux
Dukes of Hazard
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Posted - 2009.03.15 11:47:00 -
[7]
I think delayed would work fine if there were a bit less people in W-space, which will no doubt happen once the new hotness wears off. As for bringing it to 0.0, it wont happen. Yeah, sometimes BobSwarm gripes about local to do the hard, edgy pirate thing for the crowd but they'd circle the wagons and declare all out forum war if anything threatened the unlimited ISK factory supplying the hard, edgy pirate-ness.  _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Ivan Kinsikor
Amarr Void Engineers
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Posted - 2009.03.15 11:49:00 -
[8]
The lack of local has hardly slowed the corp I'm in down in WHSpace. Even though we don't have Eve's best scanner anymore, we've still been able to keep track just fine of where any potential hostiles may be. Just hammer that scan button and you'll be fine. If anything, you'll be even more aware than when we all relied mostly on local like a crutch.
---------------------------------------- *****es don't know 'bout my nano'd Titan ---------------------------------------- |

Spurty
Caldari Amok. Minor Threat.
|
Posted - 2009.03.15 11:49:00 -
[9]
Edited by: Spurty on 15/03/2009 11:50:40 Its going to be lolz if it comes to 0.0
Only ships I'll ever fly again will be Falcons, Rapiers and Pilgrims.
Everyone slamming the directional scan button every 5 seconds is going to make CCP's servers fall to their knees faster than bookmark copying!
Hungry Space Zombie Hoardes! |

Olixia Castitatis
Gallente Beyond Divinity Inc
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Posted - 2009.03.15 11:51:00 -
[10]
Originally by: Schani Kratnorr
The way Unknown systems ae connected to the rest of EVE is likely to cause a lot of enounters that would not otherwise have taken place. For that alone, this patch might be the most interesting in years...
There is simply no way of knowing what will happen...
This.
My corp are all low sec pirates - we found a connection that was 0.3 <-> unknown <-> Catch. So we went through in t2 frigs and flew around a bit, before getting the local Gate Camping crew to come and follow us back through, and we skirmished with them for a while.
This sort of encounter simply wouldn't have happened before wormholes. It was interesting how their tactics were slightly different. Also, they couldn't camp wormholes for ****, and didn't seem willing to change their generic on-gate modus operandi.
I'm kind of interested as to how gang fights will work around wormholes. Because you can jump through them when you have aggression, and, after jumping through, land back within jump range, wont any gangs wanting to engage at a wormhole have to have forces on both sides? -----------------------
<Sig goes here> |

Cors
It's A Trap
|
Posted - 2009.03.15 11:52:00 -
[11]
The thing is that WH space and 0.0 are two completely different environments.
In 0.0, you can go from being the only person in local, to seeing a 500 person fleet move through.
In WH space, the most new people you usually see is about 5-10 max. So it's small gang vs small gang.
And personally, we've seen a bunch of covops kills, a few BS kills, and even a Marauder kill.
The poor Marauder had just entered system, warped to a planet, and start chucking out Probes.
Our Covops scanned him out, got us a warp in and my Apoc and a friends Tempest blew him away.
He wasn't paying attention to his directional scanner.
SIG:
FULL WINDOWS CLIENT 1.9gig |

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.03.15 11:58:00 -
[12]
Quote:
He wasn't paying attention to his directional scanner.
This. That said, I love the delayed local, it doesn't *immediately* give anyone the advantage. Also, I actually feel safer around the sleepers :) ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Arous Drephius
Perkone
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Posted - 2009.03.15 12:37:00 -
[13]
Delayed local = win.
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Gun Gal
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Posted - 2009.03.15 12:48:00 -
[14]
delayed local = win, for everyone, except for those with a faint heart.
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Monkey Saturday
Fear Inc
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Posted - 2009.03.15 12:57:00 -
[15]
Originally by: Olixia Castitatis It's not that different. Instead of putting local in a separate window and checking it on occasion, you put your directional scanner in a different window and check it on occasion.
It makes cloaky ships more interesting, though.
People don't have their scanner up all the time anyways because.....? --------
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Khlitouris RegusII
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Posted - 2009.03.15 12:58:00 -
[16]
It's absolutely Brilliant.
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Nicholas Barker
Black Nova Corp KenZoku
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Posted - 2009.03.15 13:04:00 -
[17]
only cool in wh space, in 0.0 it would suck. ------
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.15 13:26:00 -
[18]
most wormholes u might find the odd person at the moment most however are unihbitated esp those with only a 1 link in or out at the time.
That group on the news legion mob we almost got one of their mininng barges off gesh before it closed, shame i wasnt in a eris
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Andrest Disch
Amarr Letiferi Praedones
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Posted - 2009.03.15 13:34:00 -
[19]
Originally by: Del Narveux I think delayed would work fine if there were a bit less people in W-space, which will no doubt happen once the new hotness wears off. As for bringing it to 0.0, it wont happen. Yeah, sometimes BobSwarm gripes about local to do the hard, edgy pirate thing for the crowd but they'd circle the wagons and declare all out forum war if anything threatened the unlimited ISK factory supplying the hard, edgy pirate-ness. 
We're not talking about highsec ITT.  |

Abrazzar
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Posted - 2009.03.15 13:56:00 -
[20]
Have someone sit at the wormhole to keep a look out for intruders? And plant a bubble on to delay their entry? And have a bunch of snipers pop them while they try to run off through the bubble?
You see, all you need to do is evaluate the situation and take advantage of it. -------- Ideas for: Mining
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Kappas.
Galaxy Punks
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Posted - 2009.03.15 14:11:00 -
[21]
o/ sid.
Don't think it'd work in low sec/0.0 with the current mechanics, in wspace it's against both the attacker and the defender, as attackers can't readily see what shiptypes are in system if indeed anyone at all and not just ships at a pos, and defenders need to spam the scan button every couple of seconds to see if there is anything there.
Imagine 70% of eve hitting the scan button every couple of seconds... __________________
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ShadowMaiden
Amarr Divine Radiance
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Posted - 2009.03.15 14:12:00 -
[22]
Originally by: Nicholas Barker only cool in wh space, in 0.0 it would suck.
Ok then, you get to keep local as it is now in 0.0, but if you have Sovereignty, you pay for immediate local as an extra charge on top of your of Alliance fees
Sound fair?
I wish I was a 3ft doll with a watering can and heterochromatic eyes |

Bio Storm
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Posted - 2009.03.15 15:05:00 -
[23]
the idea of delayed local is simple, pirates will love it, everyone else will hate it
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Nicholas Barker
Black Nova Corp KenZoku
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Posted - 2009.03.15 15:07:00 -
[24]
Edited by: Nicholas Barker on 15/03/2009 15:07:55
Originally by: ShadowMaiden
Originally by: Nicholas Barker only cool in wh space, in 0.0 it would suck.
Ok then, you get to keep local as it is now in 0.0, but if you have Sovereignty, you pay for immediate local as an extra charge on top of your of Alliance fees
Sound fair?
no
edit - do you mean only for the people who paid for it, or everybody?
either way though; no. :( ------
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.03.15 15:15:00 -
[25]
I love delayed local and I want it in all 0.0 systems. ~ Santiago Fahahrri Galactic Geographic |

TimMc
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.03.15 15:17:00 -
[26]
I love it and hope it comes to 0.0.
However, I hope there is a POS module that can turn on local for everyone. Therefor sov holders can choose how to operate their space... and the border unclaimed space will be scary.
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Minsc
Gallente A.W.M Libertas Fidelitas
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Posted - 2009.03.15 15:18:00 -
[27]
Originally by: Bio Storm the idea of delayed local is simple, pirates will love it, everyone else will hate it
I'm not a pirate and I love it.
Honestly though anyone with half a brain wil have a core scanner fitted. Anyone with more than half a brain will have a deep space probe in their cargo. Core scanner + deep space probe = knowing exactly how many ships (and possibly what type are in the syatem at any time). Place the probe right on top of you and set it at a 8.0 au range and you'll know exactly what ships are around you in system if any.
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eFart
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Posted - 2009.03.15 15:32:00 -
[28]
itsa good thang
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.15 16:14:00 -
[29]
Quote: Honestly though anyone with half a brain wil have a core scanner fitted. Anyone with more than half a brain will have a deep space probe in their cargo. Core scanner + deep space probe = knowing exactly how many ships (and possibly what type are in the syatem at any time). Place the probe right on top of you and set it at a 8.0 au range and you'll know exactly what ships are around you in system if any.
And anyone with 3/4 of a brain will realize you can't fit deep space probes in core launchers.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.03.15 16:25:00 -
[30]
I loved delayed local. I'm not a pirate, so that mentality is gone. Delayed local means that when myself, or my gang, are moving through w-space doing what we do, there's a possibility we'll be interrupted.
You can be paranoid all you want, angry that you have to finally play in a system with other players and not know exactly if you're safe. If that's how you are, stay out of w-space. Heck, stay out of MMO's. They aren't for you.
Me, though ... it's beautiful. There's no counting enemies to make sure you have higher numbers. Nearly every fight is random. Nearly every fight is fair because of that.
Before Wormholes
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Rhaegor Stormborn
H A V O C Minor Threat.
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Posted - 2009.03.15 16:40:00 -
[31]
Love the delayed local.
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Chucky
Tainted Industries Barrel of Monkeys
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Posted - 2009.03.15 23:07:00 -
[32]
Good thing!
New area, new rules Adapt or don't go there!
I still want the "no carebears allowed" warning on entrance
... you will see more and more marketing which in turn will bring you more players to torture. |

ShadowMaiden
Amarr Divine Radiance
|
Posted - 2009.03.15 23:37:00 -
[33]
Originally by: Nicholas Barker Edited by: Nicholas Barker on 15/03/2009 15:07:55
Originally by: ShadowMaiden
Originally by: Nicholas Barker only cool in wh space, in 0.0 it would suck.
Ok then, you get to keep local as it is now in 0.0, but if you have Sovereignty, you pay for immediate local as an extra charge on top of your of Alliance fees
Sound fair?
no
edit - do you mean only for the people who paid for it, or everybody?
either way though; no. :(
Should have clarified that /o\
I meant immediate local in 0.0 only for Alliances with Sov, but they should pay through the nose for it. No way in hell should an sovereignty alliance get free intel via a chat channel. But then in my experience, alliances with sov want it all ways; it wouldn't suprise me if they start shouting for passworded stargates next 
I wish I was a 3ft doll with a watering can and heterochromatic eyes |

10k1e
Republic Military School
|
Posted - 2009.03.16 00:01:00 -
[34]
Edited by: 10k1e on 16/03/2009 00:04:13 Edited by: 10k1e on 16/03/2009 00:02:29 if they will keep the delayed local in wh, the only ones who will be there in 1 month time frame will be pvp hungry people and 0.0 corps/alliances ops. for carebears, again risk vs rewards => level 4 missions. i bet the ones who lost their pve navy raven ship in there will never return.
if they will aply delayed local to null and 0 space, they will lose a a lot of people from down there. the same problem like always, the new scannig sistem is unfair prey vs hunter. hunters have to many advanteges to gain from it.
on a positive note, after that, pvp people will fight and kill pvp people. no juicy stupid easy targets.
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Corduroy Rab
Chaos Reborn
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Posted - 2009.03.16 00:03:00 -
[35]
Frankly, I love it. I have never felt so relaxed flying around insecure space.
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gnshadowninja
Caldari Baptism oF Fire
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Posted - 2009.03.16 09:48:00 -
[36]
I hate it as i found out that if you hit scan too many times it actually disconnects you, only happens from time to time but is very annoying.
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Karr Blanch
The Nietzian Way
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Posted - 2009.03.16 09:51:00 -
[37]
Originally by: Corduroy Rab I have never felt so relaxed flying around insecure space.
Perhaps it needs a therapist?
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Lastgaspachura
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Posted - 2009.03.16 09:53:00 -
[38]
Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.03.16 10:42:00 -
[39]
Its great in that it makes wormhole systems feel more dangerous and mysterious.
But to be honest, only one way in (most of the time) so you put a scout there and mash the directional scanner button and you pretty much have the functionality of local. All force recon gang is really the only thing that can get past.
Without upgrades to the scanner system I would keep delayed local solely in wormhole space. I hope they are testing things out in wormhole space for use in low/null sec...
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Imaweepony
Convergent
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Posted - 2009.03.16 10:49:00 -
[40]
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
QFT, both statements
Originally by: Ginger Magician Well I guess u finally got your revenge kindaroff after all this time lol Shame it was such a lame gank
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.16 10:58:00 -
[41]
Originally by: Imaweepony
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
QFT, both statements
What about scanning ships as they warp by? You no longer could read out all the ship types before it refreshed!
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Tanhar
Gallente Tides of Silence
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Posted - 2009.03.16 11:53:00 -
[42]
Delayed local is fine. Constant click on scanner is miserable, but may work as interim solution. The problem is, CCP has no other solution.
However, for direct scanner to be at least acceptable, two things are necessary:
- fix the sort bug;
- give ability to filter scan probes as object category. You can see probes only when "use overview settings" isn't applied and then you need to deal with all the mess like moons and whatever else. Spamming scanner isn't much fun, but "spam scanner-sort-scroll-visually filter probes" is a pathetic emulation of "hard and dangerous".
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.03.16 12:16:00 -
[43]
Delayed local + a revamped directional scanner = FTW
As it stands now, it's only half win. Delayed local really is awesome, but spamming the scanner is somewhat annoying. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |

Gner Dechast
Flashman Services
|
Posted - 2009.03.16 12:22:00 -
[44]
I LOOOOOOOVE it!!
I'm finalizing some asset changes and preparations, and I plan to permanently relocate myself into W-Space, away from the Hello Kitty -verse, only to surface for supplies and new ships (and hopefully loot sales).
Perhaps the long overdue breath of life this game sorely needed. -- No expansions before holidays and no release until QA gives it's approval |

Jack Mancetti
Minmatar Rennfeuer Paxton Federation
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Posted - 2009.03.16 12:43:00 -
[45]
Delayed Local is crap without getting us fof identifying information on directional Scanner!
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Ratchman
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Posted - 2009.03.16 12:49:00 -
[46]
Originally by: Wet Ferret *click directional scanner*
1-2 minutes pass
*click directional scanner*
This could be rectified by having an auto-refresh on the directional scanner. Click once, and it refreshes automatically every minute.
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Spurty
Caldari Amok. Minor Threat.
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Posted - 2009.03.16 13:03:00 -
[47]
Originally by: Ratchman
Originally by: Wet Ferret *click directional scanner*
1-2 minutes pass
*click directional scanner*
This could be rectified by having an auto-refresh on the directional scanner. Click once, and it refreshes automatically every minute.
In single player games, sound very reasonable a request, however in a 'shared database resource game', hell no thanks!
Don't want to have to deal with lag as a 400 man gang is on the roam auto-lagging the server.
Originally by: Butter Dog
I think you'll find that 10 seconds > 1 month
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Primnproper
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Posted - 2009.03.16 13:26:00 -
[48]
Edited by: Primnproper on 16/03/2009 13:35:43 Edited by: Primnproper on 16/03/2009 13:34:49 I'm loving it 
And at the moment I'm only there harvesting stuff anyway.
Originally by: 10k1e if they will keep the delayed local in wh, the only ones who will be there in 1 month time frame will be pvp hungry people and 0.0 corps/alliances ops. for carebears, again risk vs rewards => level 4 missions. i bet the ones who lost their pve navy raven ship in there will never return.
You mean the only ones who be there, are the ones who arn't cowards that hide in high sec all the time.
As for the risk vs reward, yesterday I made arround 250mil in an hour in wh space, I'd say thats more than enough reward for the small risk of someone finding me with a scanner.
---
The biggest issue with bringing this to 0.0 would be that in 0.0 you still have static belts where you are an easy target but in wh only exploration content means that they can't jsut stumble upon you they have to look.
So roll out no more static belts across eve, instigate an equivalent to auto refresh on the scanner apart from make it part of the standard comms between server & client so it updates that like it does the overview but maybe only once every 30secs or something, then put local in delayed mode everywhere. ...
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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Khlitouris RegusII
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Posted - 2009.03.16 13:29:00 -
[49]
Originally by: ShadowMaiden
Originally by: Nicholas Barker Edited by: Nicholas Barker on 15/03/2009 15:07:55
Originally by: ShadowMaiden
Originally by: Nicholas Barker only cool in wh space, in 0.0 it would suck.
Ok then, you get to keep local as it is now in 0.0, but if you have Sovereignty, you pay for immediate local as an extra charge on top of your of Alliance fees
Sound fair?
no
edit - do you mean only for the people who paid for it, or everybody?
either way though; no. :(
Should have clarified that /o\
I meant immediate local in 0.0 only for Alliances with Sov, but they should pay through the nose for it. No way in hell should an sovereignty alliance get free intel via a chat channel. But then in my experience, alliances with sov want it all ways; it wouldn't suprise me if they start shouting for passworded stargates next 
Local in 0.0 is already immediate and we already have passworded stargates theyre called jump bridges :P
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.03.16 14:20:00 -
[50]
Originally by: Spurty
Originally by: Ratchman
This could be rectified by having an auto-refresh on the directional scanner. Click once, and it refreshes automatically every minute.
In single player games, sound very reasonable a request, however in a 'shared database resource game', hell no thanks!
Don't want to have to deal with lag as a 400 man gang is on the roam auto-lagging the server.
Well, the server does fine with 400 ships on grid shooting each other and having their overview constantly updating; furthermore, the directional scanner wouldn't even have to provide all the parameters that the overview does.
Off course, aouto-update by itself isn't quite enough for a revamped ship's scanner. It needs a bunch more features. ...
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Da'iel Zehn
Construct Core Operations Construct Consortium
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Posted - 2009.03.16 15:10:00 -
[51]
I love local on delay. I think it should be that way across the board from high sec to w-space to null sec.
--
DZ's website
Got a problem? Talk to my gun.
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Da'iel Zehn
Construct Core Operations Construct Consortium
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Posted - 2009.03.16 15:12:00 -
[52]
would like an auto refresh on the scanner though so I don't have to click the button all the time. Should be able to adjust the refresh rate.
they could add all kinds of features to it too. --
DZ's website
Got a problem? Talk to my gun.
|

Sidrat Flush
Caldari Life is Experience Rally Against Evil
|
Posted - 2009.03.16 18:30:00 -
[53]
Great responses and mostly positive ones.
I actually like the idea of password control star gates, but that's just me I reckon. Besides with all the alt characters (read mostly spies) then it wouldn't be that hard to negate really.
Auto-scan button would be nice yes and raising the priority of fixing the sort and filter overview settings. (CCP and the CSM READ this line!)
To the people that think there's a difference between hunters and hunted, erm? how so? All eve characters that undock should be i) watching local and/or ii) directional scanning, whatever it is your doing. How many times have you been caught in a bubble because you warped from one gate to the other without scanning or warping to a planet/belt first?
And finally hello Kappas.
-------------------------- Life is about memories the more the better. Eve Online Batch Calculator |

Jas Dor
Minmatar
|
Posted - 2009.03.16 18:43:00 -
[54]
I see lots of pirate who like delayed local. The question will be, will there be anyone but pirates in this space in a month?
As for 0.0 without local there would be know way of knowing, short of a scan hit, if a Titan was present in system. The last thing we need is a DDD buff. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.03.16 18:58:00 -
[55]
Originally by: Jas Dor The question will be, will there be anyone but pirates in this space in a month?
Yes, we will. My corp mates and I will be out there I assure you. Based on what we've seen in unexplored space so far, quite a few other folks will be out there with us. ~ Santiago Fahahrri Galactic Geographic |

Lord WarATron
Amarr Shadow Reapers DAMAGE INC...
|
Posted - 2009.03.16 19:03:00 -
[56]
Edited by: Lord WarATron on 16/03/2009 19:03:20
Originally by: ShadowMaiden
Originally by: Nicholas Barker only cool in wh space, in 0.0 it would suck.
Ok then, you get to keep local as it is now in 0.0, but if you have Sovereignty, you pay for immediate local as an extra charge on top of your of Alliance fees
Sound fair?
It would still suck. WH space only works because WH's stop 500man nodebreaker blobs pouring though. Its virtually all small gang stuff.
And the Sov thing for local - that would just promote carebearism. We should be looking at making it easier for people to pvp, not harder. --
Billion Isk Mission |

Space Pinata
Amarr Discount Napkin Industries
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Posted - 2009.03.16 19:52:00 -
[57]
Originally by: Jas Dor I see lots of pirate who like delayed local. The question will be, will there be anyone but pirates in this space in a month?
As for 0.0 without local there would be know way of knowing, short of a scan hit, if a Titan was present in system. The last thing we need is a DDD buff.
Confirming that important information such as an assessment of enemy forces should be obtained for free just by reading local. 
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Havegun Willtravel
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Posted - 2009.03.17 01:27:00 -
[58]
As i see it atm it's not delayed local it's non-local. There's no 10 or 60 sec delay, there's nothing unless you say o/ .
Delayed local in 0.0 or low sec could be a real possiblility. Thirty to sixty seconds delay before you appear gives the visitor a fair opportunity to jump to a planet or drop a probe. It gives everyone including the sov holder fair warning but not Big Brother type knowledge with no work.
However, without a better scanner dont bother. Having to page down in cluttered systems to see what's going on makes it beyond annoying.
Right now when you right click to show the solar system map you get 4 maps. The top 3 are totaly useless, the only one anyone uses is the bottom map to show the system you're in at the moment. Get rid of the other 3 and put a Radar like line on the system map that shows only ships. The speed at which scan would make a 360 would be skill based. End of problem.
Personaly I'd like to see a 30 sec delay in empire, 45 in low sec, and 60 in 0.0. It's about time high sec war deck gank pirates had to get off their collective butt's and do something other than look at local for war targets.
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Suede
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Posted - 2009.03.17 02:30:00 -
[59]
One thing I hate.... myself and some friends got into wh space, mass spam of directional scanner. OH A APOC ALL ALONE! 30 minutes of scanning the bugger down, stupid goonie all blue :(
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.03.17 03:04:00 -
[60]
Originally by: Havegun Willtravel As i see it atm it's not delayed local it's non-local. There's no 10 or 60 sec delay, there's nothing unless you say o/ .
Delayed local in 0.0 or low sec could be a real possiblility. Thirty to sixty seconds delay before you appear gives the visitor a fair opportunity to jump to a planet or drop a probe. It gives everyone including the sov holder fair warning but not Big Brother type knowledge with no work.
However, without a better scanner dont bother. Having to page down in cluttered systems to see what's going on makes it beyond annoying.
Right now when you right click to show the solar system map you get 4 maps. The top 3 are totaly useless, the only one anyone uses is the bottom map to show the system you're in at the moment. Get rid of the other 3 and put a Radar like line on the system map that shows only ships. The speed at which scan would make a 360 would be skill based. End of problem.
Personaly I'd like to see a 30 sec delay in empire, 45 in low sec, and 60 in 0.0. It's about time high sec war deck gank pirates had to get off their collective butt's and do something other than look at local for war targets.
That is 'delayed local'. You don't show up, unless you make yourself known by saying something.
I don't know why you'd make any other local delay the showing of images and names. It personally seems counterproductive. The purpose in w-space is to remove local as an infallible intel tool. I think it does it perfectly.
Originally by: 5pinDizzy Troll Score-o-Meter --------Failure----------|||-----------Succes------- 10-9-8-7-6-5-4-3-2-1--0--1-2-3-4-5-6-7-8-9-10
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Cletus Graeme
Caldari Duty.
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Posted - 2009.03.17 05:38:00 -
[61]
Edited by: Cletus Graeme on 17/03/2009 05:41:58
Originally by: Santiago Fahahrri I love delayed local and I want it in all 0.0 systems.
This! Although I think the scanner would need more fucntionality added to it first.
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
E.g You should be able to scan automatically but also manually set the time interval between scans from say, every 10secs to upto every minute.
There also needs to be an easier way to specfic the scan range which should be displayed in AU by default and only in show in kms when it falls below 0.1AU.
Originally by: Tanhar
However, for direct scanner to be at least acceptable, two things are necessary:
- fix the sort bug;
- give ability to filter scan probes as object category. You can see probes only when "use overview settings" isn't applied and then you need to deal with all the mess like moons and whatever else. Spamming scanner isn't much fun, but "spam scanner-sort-scroll-visually filter probes" is a pathetic emulation of "hard and dangerous".
The filtering definitely needs improving.
The scanner should become as useful, as complex and as configurabe as the overview, rather than being an 'add-on aferthought'.
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Eliza Farcaster
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Posted - 2009.03.17 05:46:00 -
[62]
Edited by: Eliza Farcaster on 17/03/2009 05:49:04 Delayed local and scanners that are always working would be a playable combo. Everytime a new ship comes on scan a *beep* should let you know they are there. Manually having to refresh would be a joke.
-Edit- Ships that are no longer on scan should have a timer by them to show when they were last seen, perhaps the user could state how long this will remove them after. Would be nice for the map to record and display the area in which they were spotted combined with your scan range too....
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Xia Kairui
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Posted - 2009.03.17 06:36:00 -
[63]
I like the delayed local, but I could definitely live without the need to hit the scanner every 10-20 seconds. That's just a boring menial task.
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Ralatina
Minmatar Another Market Alt Corp
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Posted - 2009.03.17 08:21:00 -
[64]
Originally by: Imaweepony
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
QFT, both statements
And then the pirates switch entirely to black ops, stealth bombers and recons... and they u wont ever know they're there until you're warp scrambled.
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Karr Blanch
The Nietzian Way
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Posted - 2009.03.17 08:32:00 -
[65]
Originally by: Ralatina
Originally by: Imaweepony
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
QFT, both statements
And then the pirates switch entirely to black ops, stealth bombers and recons... and they u wont ever know they're there until you're warp scrambled.
This is the way stealth ships SHOULD operate. What's the problem?
Stealth ship isn't stealth if everyone knows you're there.
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Xianbei
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Posted - 2009.03.17 14:29:00 -
[66]
Originally by: Eliza Farcaster Edited by: Eliza Farcaster on 17/03/2009 05:49:04 Delayed local and scanners that are always working would be a playable combo. Everytime a new ship comes on scan a *beep* should let you know they are there.
bacon ? didnt that get everyone's nits in a bind ?
tbqfh, how the hell does an uber advanced internetspaceship NOT have automatic scanning and warning of nearby ships yet can warp to 0 without colliding and blowing up ?
get rid of the list in local (hisec/losec/0.0/W) until someone talks (which makes more sense from a technological point of view) and add a scanner that superspaceships would actually have, with options that allow you to control scan rate, etc.
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Mallikanth
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Posted - 2009.03.17 15:32:00 -
[67]
Originally by: Lastgaspachura Delayed local is fine........ having to keep clicking the directional scanner is a stupid mechanic and there is no good reason to not have an auto refresh feature.
...I agree with this as well. in fact I'd go so far as to say delayed local is preferred...better than "fine" 
p.s I'm no pirate either.

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Alexi Borizkova
Caldari New Age Solutions New Age Solutions Amalgamated
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Posted - 2009.03.17 16:04:00 -
[68]
We've lost more ships to it than it has gotten us kills so far, and I still say it's the best thing ever!
makes me wish more now that some ship could project a cloaking field, allowing a gang to hide in camouflage.
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MilowFV
Echo Heavy Industries
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Posted - 2009.03.17 17:43:00 -
[69]
I like the delayed local, but the scanner needs a lot of work before I would want to see it pushed thru to the rest of eve universe.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.03.17 18:25:00 -
[70]
I agree with most of these responses, delayed local is pure win, but they could do with an upgraded directional scanner before implementing it more widely.
I like the idea of a faint 'beep' or an indicator on the HUD that changes whenever anything new is in range. Maybe make it refresh every 30 seconds. And of course you can turn it off if you want. ---
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