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Rocky Patel
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Posted - 2009.03.24 15:17:00 -
[1]
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Some Advisor
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Posted - 2009.03.24 15:27:00 -
[2]
a bit more Data would be nice?
Why you think so?
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Rocky Patel
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Posted - 2009.03.24 15:34:00 -
[3]
Originally by: Some Advisor a bit more Data would be nice?
Why you think so?
Sorry. Posted empty. Edited data in now.
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ashv'cezh
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Posted - 2009.03.24 15:58:00 -
[4]
Yes, please do keep us informed of your progress. I was considering this same thing.
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Some Advisor
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Posted - 2009.03.24 16:49:00 -
[5]
sounds interesting, and something like this i planned myself. The only Problem so far i dont know if and how i can repackage ships at a POS (ship maintenance bay i guess), we also do have a scenario using an ORCA as hauler with some gas extractor ships inside, so on the return trip he flys orca and i fly iteron V rigged for additional Loot when we move back to known Space.
Fresh Wormholes should have enough mass to let our whole stuff pass trough it with NP, so iam just waiting for the "perfect" WH to go on the next Journey :)
Survived the first trip and found a way back home after 6 days :P Loot included ^^
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Cuchulain Spartan
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Posted - 2009.03.24 17:07:00 -
[6]
Large POS is a brave move, needing to move 100-150k m3 of fuel in a month will be rough, but do-able with the right group of friends. A good bunch of active players is essential.
well done, hope it pans out for ye. |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.24 17:40:00 -
[7]
It's actually pretty easy in one of the "easy" w-space sites. Hell, a guy in my alliance does it with no one but himself and his alt, although it's not a large POS I don't think.
OP, I'd recommend checking one of the more dangerous w-space areas. With 3-4 people you very well could be able to handle them, you'd get less player interruption (I don't know if you have yet, but mining in shallow w-space is very risky), and the rewards would be significantly greater.
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Rocky Patel
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Posted - 2009.03.24 17:50:00 -
[8]
Edited by: Rocky Patel on 24/03/2009 17:53:41 We keep a good eye on the directional scanner, and travel in packs. So pirates looking to pick off a T1 ship with modest load outs would have to travel covert while scanning folks down. They hit one ship and we'll just turtle, or load up in a PVP group and fight back using the POS as a safe haven.
Having an Orca is a god-send. It works for transporting, has good mining bonuses that work across the system helps.
With a regular hole into high sec, means that transporting is not as hard as I thought it would be. We got a few trips with the orca and BS's on day one. Since the POS is a safe spot, as long as you watch for ships at the WH to high-sec getting out and back in is trivial.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.03.24 18:20:00 -
[9]
My corp has a small POS in a class WH. Be aware that the sites do not spawn often and you might find yourself without anything but grav sites within 4-6 days and only 1-2 Anomalies and a ladar site per day spawning new.
That's my experience untill now, at least.
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Frobos
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Posted - 2009.03.24 20:23:00 -
[10]
Edited by: Frobos on 24/03/2009 20:23:45 Question for OP...when trying to get back to the WHS your tower is in, how hard is it to find again? Do you just use the first WH leading to unknown space you find?
It sounds like to me that you will be spending a bunch of time (read days) just to find the tower again.
Edit: Assuming the WH collapses behind you that is. Especially with an cow like an Orca sucking up all the mass as it goes through!
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Mes Caline
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Posted - 2009.03.24 21:03:00 -
[11]
I am interested in joining your corp if you are recruiting!
hook me up ingame on this character if you want a 12mil SP combat character active in UK TZ!
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foobarx
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Posted - 2009.03.24 21:45:00 -
[12]
Originally by: Cuchulain Spartan Large POS is a brave move, needing to move 100-150k m3 of fuel in a month will be rough, but do-able with the right group of friends. A good bunch of active players is essential.
well done, hope it pans out for ye.
That's three trips from a rigged Iteron V. Not so bad, I think. I'm wondering if I can get a freighter in through a wormhole. Sure, it would collapse the wormhole, but you'd have months and months before you needed fuel again.
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Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.24 22:09:00 -
[13]
Originally by: foobarx That's three trips from a rigged Iteron V. Not so bad, I think. I'm wondering if I can get a freighter in through a wormhole. Sure, it would collapse the wormhole, but you'd have months and months before you needed fuel again.
Yeah, I'd probably do the freighter if it were at all possible. I know NOSA put a sm pos up but took it down... we're not very industrial.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Nif Makria
Caldari Aquilan Federation
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Posted - 2009.03.24 22:19:00 -
[14]
Originally by: Frobos Edited by: Frobos on 24/03/2009 20:23:45 Question for OP...when trying to get back to the WHS your tower is in, how hard is it to find again? Do you just use the first WH leading to unknown space you find?
It sounds like to me that you will be spending a bunch of time (read days) just to find the tower again.
Edit: Assuming the WH collapses behind you that is. Especially with an cow like an Orca sucking up all the mass as it goes through!
yeah im interested in how you manage to find yuor way back INTO the WH - after the original entrance closes... or do you just BM the exit WH and use that until it collapes again? then someone inside the WH finds another exit etc? Be seeing you.... |
Marconi Bandr
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Posted - 2009.03.24 22:44:00 -
[15]
Just to clarify for those asking about how you find the 'wormhole' or the tower again. They don't. They base from w-space. What they find periodically is High-Sec k-space to trade/resupply. As long as a critical mass of the corp is based in the wormhole to find the current 'exit' they have a conduit to trade and return.
Thank you very much for posting this. I'm interested in knowing how common this is. I've been in about 4 w-space systems and saw a POS in one of them. A little math based on that little data would suggest that there are 100s of POS up now? Probably more so in the class 1 and class 2 w-space systems.
I wondered if you ever venture into other w-space systems? If too many of you left the base system you might have trouble getting everyone back...
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Some Advisor
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Posted - 2009.03.24 22:46:00 -
[16]
Edited by: Some Advisor on 24/03/2009 22:46:48 its just a premapped System thats not reachable via Stargates.
So iam expecting that in a bit of Time, you can find all sorts of "treasures" in wh-systems you just probed out (since the system is still the same, just the entry/exit points change) like abandonned ships, empty Towers and stuff :)
since there are like 2498 or so WH-Systems, there might be some Issues finding "your" WH-System... But over time, it will evolve. And you can build Spacestations... wondering who will build the First.
If i do it, i prolly name the Station "Sleeper Cell" :P
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Durzel
The Xenodus Initiative.
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Posted - 2009.03.24 22:46:00 -
[17]
Edited by: Durzel on 24/03/2009 22:53:00
Originally by: Nif Makria
Originally by: Frobos Edited by: Frobos on 24/03/2009 20:23:45 Question for OP...when trying to get back to the WHS your tower is in, how hard is it to find again? Do you just use the first WH leading to unknown space you find?
It sounds like to me that you will be spending a bunch of time (read days) just to find the tower again.
Edit: Assuming the WH collapses behind you that is. Especially with an cow like an Orca sucking up all the mass as it goes through!
yeah im interested in how you manage to find yuor way back INTO the WH - after the original entrance closes... or do you just BM the exit WH and use that until it collapes again? then someone inside the WH finds another exit etc?
As long as you always have someone inside they can always probe out the latest WH to spawn, go through it and tell the rest of the corp where it is. That's how I imagine it would work anyway.
The only issue I can think of is when the only exit wormhole available takes you to low-sec or 0.0 - then I guess it's a calculated risk (or flat out impossible) to get your corp & POS supplies in.
It strikes me that POS installations in WH space would be safer than low-sec simply because the system benefits the incumbent far more than any aggressors. With regular low-sec POSs you can just hire a merc corp (or take it down yourself) safe in the knowledge you know exactly where it will be, when it will be defended, etc.
With WH space any fleet aiming to take down a POS has to first find a WH that leads to it, hope that it will allow enough mass in to actually get the job done, etc. And that assumes that the residents haven't already been working on collapsing any WHs that lead to their home system....
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Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.24 23:05:00 -
[18]
Out of curiosity, what do you find the respawn is like on plexes in the Wspace?
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |
Buster Gonads
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Posted - 2009.03.24 23:39:00 -
[19]
This is great. But I'm still curious about how it actually works. I've scanned down a few WH but never travelled through one yet. If the wormhole collapses, you can find your way out, but may have to wait to find your way back in again from outside WH space? How hard, on average, is it to get a WH back to your spot? I mean if it's random and there are over 2k of them, surely the odds are you'll never find it again? Some more explanation would be great. Thanks.
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Some Advisor
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Posted - 2009.03.25 00:30:00 -
[20]
from what i heard and understand.
There are 2497-2499 WH Systems roughly. There *should* be at least 1, up to 4 Wormholes per WH-System leading to somewhere (k-space, or other parts of wh-space).
Getting from Outside into the "specific" WH-System seems pretty hard.
Getting back to some interesting parts of k-Space should be much easier. Only took me like 6 Days to get out (wellw atned to stay for 3 days :P ) and find a suitable "network" of WH to get home... In the end we were desperate enough to go trough some Providence 0.0 and chased (waves to lasha. i made it out :P ). Inside Providence "jita" was 57 Jumps away, with about >30 jumps in deep shi^h^h^h0.0 Space. After finding another WH in Providence that leads to... 0.0 Providence (some shortcut), the jitacounter said "12 jumps" but 3 jumps farther was heavily bubbled (covops to check out surroundings). so.. back we went into WH and probed us another WH. This Time leading to lowsec (feel like friendly when coming from 0.0 :P ) and pretty close to my HomeSystem, so we went home finaly.
There is lots to Discover. Sure, sometimes you dont make the isk/hour ratio (pff youre BORING carebears :P) but having "just fun" with new stuff to play with (like escaping 0.0 and getting back home without blowing up and losing loot :P).
As of today, all the marketsellorders finished with about 400M from random ("everything") sold stuff found in WH-Space. If i remember correctly it was a "boring" Class 1 Wormhole system. So for the next trip i try Class 2-3 prolly, that might still be doable :P
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foobarx
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Posted - 2009.03.25 00:32:00 -
[21]
Originally by: Buster Gonads This is great. But I'm still curious about how it actually works. I've scanned down a few WH but never travelled through one yet. If the wormhole collapses, you can find your way out, but may have to wait to find your way back in again from outside WH space? How hard, on average, is it to get a WH back to your spot? I mean if it's random and there are over 2k of them, surely the odds are you'll never find it again? Some more explanation would be great. Thanks.
If the wormhole collapses, there will be another wormhole you can use to exit the W-space system. But you'll need a probe launcher and probes to find it. In all likelihood it will be many jumps from your original wormhole, so you'll have to do a bit of traveling to get back to your home system.
For example: Let's say you find a wormhole in the Bei system in Metropolis. You enter the wormhole to do a bit of ratting. Somebody after you enters with a fleet of battleships, exceeding the mass limit for that wormhole and closing it. You launch your probes, and after after locking down twenty crappy asteroid belts you find another wormhole, recall your probes, and jump through. But you're in the Yahyerer system in Aridia. So not only are you many jumps from where you entered, you're now in lowsec space and will probably be blown up by LeSkunk and his gang of malcontents on your way back to Bei.
What the corp of the original poster has done is moved in to the wormhole. When they exit the system (to get supplies or whatever), they'll try to use the same wormhole to get back in. But the possibility exists that wormhole will close. In my example a hauler that exited into Bei to pick up supplies would now have to travel to Yahyerer to get back to his corp or wait for a wormhole to open in a more convenient system. But most importantly, there's effectively no way he can get back to the same wormhole system unless there's someone inside probing for new exits - he has no way to know the new wormhole is in Yahyerer, and probing down a random wormhole will just give you a 1:2500 chance of getting back. If everyone in the corp were to leave the wormhole system they'd never find it again.
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GoingOffRoading
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Posted - 2009.03.25 00:51:00 -
[22]
Seems like a POS would be good in a class 1-3 MAYBE 4 WH. At least that way you get WH back to high or low sec space and you wont be warping to far out and dangerous 0.0 systems. Keep a few guys on the inside to find the ways out, last ship in and out should be oversized (cargo). Great idea
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Rocky Patel
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Posted - 2009.03.25 03:33:00 -
[23]
It would take quiet a force to take down our POS, certainly one much larger then you could fit through one wormhole. So basically you'd need to get 1/3 of your POS takedown force into the WH, Scan down a new exit to k-space. Pop out, fly the next 1/3 of your force there. /repeat.
Trust me, we watch the directional scanner pretty carefully, This would not go unnoticed.
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Buster Gonads
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Posted - 2009.03.25 08:58:00 -
[24]
Originally by: foobarx But most importantly, there's effectively no way he can get back to the same wormhole system unless there's someone inside probing for new exits - he has no way to know the new wormhole is in Yahyerer, and probing down a random wormhole will just give you a 1:2500 chance of getting back. If everyone in the corp were to leave the wormhole system they'd never find it again.
Ok I understand now. Thanks for that.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.25 10:01:00 -
[25]
Edited by: Vaerah Vahrokha on 25/03/2009 10:04:25 VERY VERY Newbie questions:
I'd like to toy with a POS, because of the following premises:
- I will expand my mining operations (soonÖ) once I can field an Orca to support my other characters as my current indy is getting more and more "obsolete" to keep up with the volume mined (plus I want the other bonuses & defense).
- I have also both an industrialist and a research accounts I want to fully use. ATM they are parked in a friend's POS but I want to expand much more and use basically a whole POS for myself
- I want to train an alt to be a POS gunner anyway. The same alt could as well get some exploration skills and live in the WH and thus scan my other characters a way to-from it.
With the above I'd like advice about what you think would be better:
1) High sec medium POS. Pros: low-ish chance to be attacked unless wardecced, safe to mine around, "comfortable" to get to. Cons: only high sec roids available, overfarming (I need whole belts to grind, not half "used" scraps) and I want to expand to Zydrine "levels" ASAP. Can't install but some production arrays, can't harvest a moon.
2) WH POS. Pros: not really practical to attack once you setup a good defense. You can get more advanced roids and they will be more "private". Cons: can be attacked, rats can be nasty, need to train an alt to exploration instead of just using this char (which I need "free" to play with her PvP corp) skills.
And now comes what I don't know at all:
- what are the "rules" governing the roids / gravimetric sites in WH? Do high sec entrances WHs only provide for high sec minerals or also for some high end ones?
- What about moon harvesting and arrays? Do I have limits, i.e. high sec WH entrances => high sec limits on POSes or is it all free form like 0.0?
- How often do gravimetric sites spawn, since I suppose only there I'll find the better roids?
- What exact skills and minimum level of skills do I need to train the alt in order to have him scan the WH entrances from inside the WH? Basically I'd want to train the alt FAST so that he can detect the exits, setup everything, and then when I get time, comfortably train said alt to become better / quicker blah blah.
- What approx size are the roids / belts in high sec entrances WH systems? If they suck, I may go and try a low sec one.
- In case I need to move the finished ships (off my industrialist), are WH entrances usually "cheap" and close after 2-3 BCs or are them more tolerant of volume passing thru? I know they are variable, but in their variability I suppose they have an order of magnitude of what they allow thru them.
Thanks to anyone who will eventually bother with this post.
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Tractory
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Posted - 2009.03.25 10:26:00 -
[26]
Originally by: Some Advisor Edited by: Some Advisor on 24/03/2009 22:46:48 its just a premapped System thats not reachable via Stargates.
So iam expecting that in a bit of Time, you can find all sorts of "treasures" in wh-systems you just probed out (since the system is still the same, just the entry/exit points change) like abandonned ships, empty Towers and stuff :)
since there are like 2498 or so WH-Systems, there might be some Issues finding "your" WH-System... But over time, it will evolve. And you can build Spacestations... wondering who will build the First.
If i do it, i prolly name the Station "Sleeper Cell" :P
Station needs sov. There wont be a first person anytime soon
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Rocky Patel
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Posted - 2009.03.25 18:54:00 -
[27]
Originally by: Vaerah Vahrokha Edited by: Vaerah Vahrokha on 25/03/2009 10:04:25 - what are the "rules" governing the roids / gravimetric sites in WH? Do high sec entrances WHs only provide for high sec minerals or also for some high end ones?
- What about moon harvesting and arrays? Do I have limits, i.e. high sec WH entrances => high sec limits on POSes or is it all free form like 0.0?
- How often do gravimetric sites spawn, since I suppose only there I'll find the better roids?
- What exact skills and minimum level of skills do I need to train the alt in order to have him scan the WH entrances from inside the WH? Basically I'd want to train the alt FAST so that he can detect the exits, setup everything, and then when I get time, comfortably train said alt to become better / quicker blah blah.
- What approx size are the roids / belts in high sec entrances WH systems? If they suck, I may go and try a low sec one.
- In case I need to move the finished ships (off my industrialist), are WH entrances usually "cheap" and close after 2-3 BCs or are them more tolerant of volume passing thru? I know they are variable, but in their variability I suppose they have an order of magnitude of what they allow thru them.
There are many many mineable sites. I'm in a Frontier site which I think is the medium one reachable from High Sec. about 2 out of 3 are full of High sec ore.. Veld, scord, pyr, plag. about 1 out of 3 is low-sec, omber, jaspet, hed, etc. The roids are big enough and clustered enough to allow you to mine easily for hours, but see my comments above about rats.
You will need to have good scanning skills to find the wormholes, grav, ladar, magnetic and radar sites. This is detailed well in the exploration faqs. Without these, you will get stuck/lost and screwed. There a plenty of posts of people who got separated on the wrong side of a WH from a core probe launcher or a player with the needed skills. learn from thier mistakes.
The spawn rates are slow ATM. But I think general consensus is that they will get patched at some point, but its considered an issue ATM.
The exact mass limits for each type of WH are now known and I've seen posts on them. I think there is even an program that tells you based on the WH label.
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.25 19:27:00 -
[28]
Originally by: Marconi Bandr I'm interested in knowing how common this is. I've been in about 4 w-space systems and saw a POS in one of them. A little math based on that little data would suggest that there are 100s of POS up now? Probably more so in the class 1 and class 2 w-space systems.
Just adding to your statistics. Our colony has 3 POS up in a fairly deep layer of w-space. We've seen at least 4 other corps running POS during our surveying over the last week.
So the numbers are definitely up there. But not high enough that you'll find POS in more than a few systems. (and even less when you get below the boundary layer)
Good luck to all of us. Wormholes ate my sig.
They said it was yummy. |
Some Advisor
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Posted - 2009.03.25 19:54:00 -
[29]
Originally by: Tractory
Originally by: Some Advisor ... But over time, it will evolve. And you can build Spacestations... wondering who will build the First.
If i do it, i prolly name the Station "Sleeper Cell" :P
Station needs sov. There wont be a first person anytime soon
yes i know, but a devblog stated you *CAN* place/build stations in WH-Space.
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Frobos
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Posted - 2009.03.25 21:09:00 -
[30]
Originally by: Rocky Patel ...We always know where the WH is, cause we live inside the WH-space now. Each day we scan down new exits and go out to see where they are...
Thanks for the clarification!
So now, for the next question...........is it worth it?!?
Is whatever you are acquiring from the WHS worth the number of hours invested for everyone involved? Assuming there is a minimum of three people running the project -- two inside the WHS and one doing logistics outside -- does it pay better than low/null sec or Empire activities?
I see that there are some lowsec minerals in place, but is Jaspet (which gives tiny amounts of Zydrine) worth this investment and risk?
Would not having everyone grind on missions, do hisec mining, or even some PVP make more ISK?
Granted, the fun factor is to be considered, but, I'm just curious about the ISK per hour for such an involved venture.
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Fish Hunter
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Posted - 2009.03.25 21:22:00 -
[31]
The isk earned beyond the loot seems to be unknown right now and I bet we won't know until the t3 production chains start cranking out lots of ships. I know a guy put a pos up in a wormhole system so he could do whatever is done with the gasses on site. He hopes to make a bundle doing it, but there doesn't seem anyway to tell for sure right now.
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Induc
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Posted - 2009.03.25 23:13:00 -
[32]
Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.
Having the wh collapse on you is not that of a big risk either, all wh's spawn when someone warps to it for the first time so most of the holes you'll be using to get back to k-space will have a full 24H-duration left.
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Implicatus
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Posted - 2009.03.26 00:53:00 -
[33]
Originally by: Some Advisor yes i know, but a devblog stated you *CAN* place/build stations in WH-Space.
NEGATIVE.
per Devblog: Starbases are allowed to be anchored in W-space but cannot claim sovereignty...
Starbases = POS ( Player Owned Starbase ) To place a Station you must have sovereignty, ergo, not happening.
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Some Advisor
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Posted - 2009.03.26 01:21:00 -
[34]
aight then, less stress for me to place a station :P
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.26 01:38:00 -
[35]
Originally by: Induc In all wh systems there is always at least 1 wh back to k-space
I've been to w-spaces with exits leading only to other w-spaces. You are partially right - if you scan through them all, eventually you will end up in k-space. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Induc
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Posted - 2009.03.26 13:34:00 -
[36]
Originally by: Aniel Zaar
Originally by: Induc In all wh systems there is always at least 1 wh back to k-space
I've been to w-spaces with exits leading only to other w-spaces. You are partially right - if you scan through them all, eventually you will end up in k-space.
Then you probably just haven't found all wh's in that w-space system.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.26 13:40:00 -
[37]
Quote:
You will need to have good scanning skills to find the wormholes, grav, ladar, magnetic and radar sites
I tried yesterday for several hours near my base system. Despite using core probes, a shoddy Probe ship and skill trained just to 3, getting 0.7 - 1.something strength signals I still managed to reveal them up to 100% (for some it took a long while to perfectly position the probes, else I'd get a "permanent" 97%). I could scan gravimetric / radar and WHs easily.
Does it change once you are inside the W system?
Quote:
Is whatever you are acquiring from the WHS worth the number of hours invested for everyone involved? Assuming there is a minimum of three people running the project -- two inside the WHS and one doing logistics outside -- does it pay better than low/null sec or Empire activities?
A WH looks like as a great opportunity for all those small corps that are cut off the big guys game: owning a moon POS (or a POS at all), digging high end ores and so on. The same 2-3 people simply could NOT run a low / zero sec operation like that. In some days they'd be wardecced / camped / owned.
Quote:
I see that there are some lowsec minerals in place, but is Jaspet (which gives tiny amounts of Zydrine) worth this investment and risk?
I am quite sure there's better than Jaspet over there. Hell, yesterday I undocked, scanned (0.7 system!) and found a grav site full of omber, kernite and Jaspet!
Quote:
Would not having everyone grind on missions, do hisec mining, or even some PVP make more ISK?
Because... it's fun?
What do you do once you are drowning in ISK but all you have seen in your life is veldspar?
So, yes, granted indeed is the fun factor.
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Valhallas
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Posted - 2009.03.26 14:59:00 -
[38]
When living in WH space how do you park up your ships for the night to log off?
I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.
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OneSock
Crown Industries
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Posted - 2009.03.26 15:04:00 -
[39]
Originally by: Rocky Patel Each day we scan down new exits and go out to see where they are. Three days in a row we've always had at least one exit to high sec.
The good thing about this is that if you spawn the WH, then people scanning from the K-space side will only see a "K162" and not know what type of WH system it is. Likely to avoid for this reason.
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Induc
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Posted - 2009.03.26 15:04:00 -
[40]
Edited by: Induc on 26/03/2009 15:05:18
Originally by: Valhallas When living in WH space how do you park up your ships for the night to log off?
I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.
Ships don't emergency warp if you log off cloaked (not gate cloaked) and when inside a POS bubble. Your ship will stay put for a minute or so and then disappear. For some reason though whenever you log back on your ship will be in warp on the way to the spot where you logged off, I guess it's because CCP don't want ships to pop up randomly.
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.26 15:39:00 -
[41]
Originally by: Valhallas When living in WH space how do you park up your ships for the night to log off?
I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.
You can log in a safe-spot, or you can log in a POS. Both work fairly well.
If you log in a POS when you log back in you need to re-enter your POS access password, if you don't and you logged in another corp's POS you'll get ejected from the shields.
(you also need to re-enter passwords after passing through a WH as well, odd bit of trivia for the w-space colonists to remember) Wormholes ate my sig.
They said it was yummy. |
Rocky Patel
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Posted - 2009.03.30 12:22:00 -
[42]
So week one is over and I thought I'd let you know how its going. We have quite a lot of equipment now at the POS. We are in a frontier site which is the 3rd most difficult of the 6 levels of wormhole space. Even at this level the gas / asteroid rats are 2 frigs and 1 cruiser. Certainly easy enough for us to solo in a BS/BC. The sites we've found usually end with 2 Battleships and frankly they are not to be trifled with. They hit a 60-70% tank for 600-1k each strike. A single named Large Armor rep can almost keep up with 1 BS. But two BS's and I'm warping. We've done 1 site that had a 3 BS wave and for 3 of us, it was nuts. It took one of our players to bring a epic PvE ship and implant set that should never be in 0.0 out here to finsh them off, but it was worth it.
I think that every day we have at least 1 hole to high sec. It rolls about once per day and seems to like amarr space. We frequently have a second exit and that has lead to low , null, or other WH space.
No one has tested our POS defenses. I'd tell you more but then you might think you can do it. But more guns = good. Our hole usually has a 2billion mass limit so if you want to get more the n 20 BS's in you got to stage, scan down an new WH exit and move the rest of your fleet to the newly spawned hole. And by then, we'll see you coming.
We have mined a ton of gas and are currenly able to make a large percentage of the gas reactions.. We like everyone have more grav sites then we want, but we do mine those out in hopes we'll get a more desirable site next spawn. We've started reverse engineering but haven't gotten a BP yet. We still need more data cores so we will contine to farm.
All in all I beleve it will end up being profitable but its certainly ramp up time. It only takes one look at the market and contracts to know that there are not enough industrial production yet. But all in all its an adventure and certainly is much more fun for a corp that was based mostly in high and low sec. and its really all about the fun.
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La Gloria
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Posted - 2009.03.30 12:24:00 -
[43]
Originally by: Valhallas When living in WH space how do you park up your ships for the night to log off?
I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.
We have a ship maintenance hanger but usually we just log out while inside the POS field. When you log in you warp back to that location.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.30 13:54:00 -
[44]
Quote:
When living in WH space how do you park up your ships for the night to log off?
I can understand how you can bring them inside the POS shield, but then if you log off your ship will do an emergency warp out of the shields. Or is that incorrect.
I don't have extensive game experience, but so far I could quite park my ships inside a POS hangar. The pod can't be parked though so you have to stay outside, or do as the poster above and just log off in the bubble while in your ship.
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.30 15:07:00 -
[45]
Typically you either put your ship in a hangar and log w. your pod in the POS shields or you log in your ship inside the POS shield.
You can of course substitute logging in SS instead, but it's not as safe and shouldn't be done if you have a POS available.
My $.02. Wormholes ate my sig.
They said it was yummy. |
Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2009.03.30 15:35:00 -
[46]
Originally by: Implicatus
Originally by: Some Advisor yes i know, but a devblog stated you *CAN* place/build stations in WH-Space.
NEGATIVE.
per Devblog: Starbases are allowed to be anchored in W-space but cannot claim sovereignty...
Starbases = POS ( Player Owned Starbase ) To place a Station you must have sovereignty, ergo, not happening.
This is where terminology is important
POS = Player owned Station Outpost = Dockable building requiring Sov. _______________ <Q> QUANT Hegemony QUANT is rebuilding, EVE-Mail me for recruitment info. Item Database |
Menyet Ikeemoo
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Posted - 2009.03.30 16:55:00 -
[47]
Originally by: Vaerah Vahrokha
Quote:
I see that there are some lowsec minerals in place, but is Jaspet (which gives tiny amounts of Zydrine) worth this investment and risk?
I am quite sure there's better than Jaspet over there. Hell, yesterday I undocked, scanned (0.7 system!) and found a grav site full of omber, kernite and Jaspet!
I usually found Gneiss and Dark Ochre too, even in class 1-2 w-space.
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Rocky Patel
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Posted - 2009.03.31 12:40:00 -
[48]
On the mineral front, we get two types of grav sites. One has Veld, scord, pyrer, plag. The other has those plus omber, kern, hedbergite, hemorphite, jaspet.
Frankly these spawn a ton and have become something of a pain. We've been working to clear these sites, just to see if we can free up a slot for a mag or rader site to spawn.
I did scan down a .7 system with a Omber site. It had like 11 omber, 7 slivery, and 4 golden omber. That would have been a great find when I was doing high sec mining.
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.31 14:25:00 -
[49]
Have you considered changing systems?
The colony I'm in gets much better minerals than that in some of our belts. Some are of course the ****ty ones, as you would expect. Wormholes ate my sig.
They said it was yummy. |
Xessej
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Posted - 2009.03.31 16:26:00 -
[50]
My corp has colonized w space. Grav sites come in a number of flavors, The best have core in their names. Found crokite, gneiss, dark ochre and spodumain in those. Enough empire and low sec ore to provide virtually any manufacturing need. Biggest issue with mining is the crappy POS refineries. Be nice to see industrial cores that could be anchored at a POS.
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2009.03.31 21:11:00 -
[51]
Enjoying reading your accounts.
While tbh i havn't done anything other than the odd mission once or twice a week for quite a while, what you're doing is certainly peaking my interests, the will to find time to play is growing
If you're enjoying posting up the journey, im happy to keep on reading, great stuff. ______
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Dredge Boomer
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Posted - 2009.04.01 04:57:00 -
[52]
Hi All,
Well its day 3 for my alt corp in a class 5 wh. We have a tower [size not specified] and significant resources in the system.
Like reported alot of grav sites. Some have arkonor rocks the size of 0.0 velds.
We have so far tried one radar site, which was too much for 6 RR BS's. Only 4 sleeper BS's but they cut through us like butter and a hot knife. Scramming from long range and webbing always. No losses yet but it can close, phew.
Anyone wanting to try a class 5 system should plan either to only mine or make sure that you can operate with large BS gangs for the plex's.
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Fikreta
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Posted - 2009.04.01 06:36:00 -
[53]
VERY interesting!
Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must? Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?
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Lacolo Basema
Caldari Kotar Engineering
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Posted - 2009.04.01 09:38:00 -
[54]
Great tale, can't wait to hearing more about how it's going out there! Have you had any trouble with building what you need out there? Getting the minerals for it?
Originally by: Fikreta Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must? Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?
I'd like to know this as well. If not, then it seems a bit steep training Salvaging V and such just for the T2 modules, and quicker access to the loot cans.
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Rocky Patel
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Posted - 2009.04.01 19:49:00 -
[55]
Today was the first day I couldn't salvage a Sleeper BS in a class 3 site with salvage 3. It was in our hole so I had a corp mate who had salvage 4 take care of it. But I did open a Salvage can last night in a radar site with a "wrecked hull" woot. So who knows.
I know that Salvage 4 is getting on my plan right away though.
Our problems mining is that we're just not as into it as trying to get the mag and radar salvage.
As long as people keep replying I'll keep writing.
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Xessej
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Posted - 2009.04.01 19:54:00 -
[56]
Originally by: Fikreta VERY interesting!
Q1: is it true that for clearing wspace radar/magnet sites hacking and archeology 5 are must? Q2: similar as above... do I need salvaging 5 for sleeper large wrecks?
So far in a class 3 system I haven't needed more than salvage 4 and hacking/archaeology 3. Opened probably 30 assorted cans and salvaged a hundred or more wrecks. large intermediate wrecks ( sleeper battleships of the not easy variety) definitely require salvage 4.
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Cagot
Aliastra
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Posted - 2009.04.01 21:46:00 -
[57]
Originally by: Induc Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.
I'm confident that this is not the case. I was in a group of 3 Class 3's: two were connected only to a third, and the third was connected only to them. I'm confident that I probed down all the cosmic signatures, unless any were further out than 16AU from the furthest planetary orbit, or more than 16 AU above the ecliptic. I don't have deep space probe capability, so I can't answer for anything further... but I must say I haven't found any cosmic signatures further than 8 AU from a planet.
I eventually got out by collapsing one of the wormholes, which caused another one to spawn to a C5 system, then to a C6, to another C5, and thence to high sec.
Also, in terms of refueling daily: my alt is now in "my" system, which does indeed have a k-space wormhole exit... in Branch. Getting a hauler out there could be dodgy.
Is it possible that the "rule" you're citing should be that there will be at least one wormhole to *somewhere* in any w-space system?
If you have dev words to back this assertion up, please advise.
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Minaruars
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Posted - 2009.04.02 14:34:00 -
[58]
Originally by: Induc Refueling is not that big of a deal really. In all wh systems there is always at least 1 wh back to k-space which means if you want you could haul some fuel back to the POS every day.
Having the wh collapse on you is not that of a big risk either, all wh's spawn when someone warps to it for the first time so most of the holes you'll be using to get back to k-space will have a full 24H-duration left.
I have to disagree with saying there is always a wormhole back to k-space. I believe there will always be a wormhole to somewhere but not always to k-space.
I'm working with a corp in a class 5 WH, its been 1 week. Every day we map the whole system out and find EVERY sig, we always find 1 or 2 wormholes but for the past week they lead into class 6 system v753 almost every time.
Now maybe on some lower class system the chances are higher for a k-space WH but here in this class 5 its not the case.
Something else I think is stupid is how the whole system changes every day. Belts just disappear without being mined, mag and radar sights with cans and NPCs just disappear.. how is this explained?
I explain it as CCP wanted to make it hard for you to find a away out. As if it stayed the same you could book mark all the sites and do a couple scans and know immediately if there is a wormhole just but counting how many bookmarks you have versus how many sigs come up on the scan. Which honestly thats how it should be. If you take the time to find all the places and have a pos out there. That should be your advantage.
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Rocky Patel
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Posted - 2009.04.02 15:19:00 -
[59]
Well in our Class 3, there I won't say a High-Sec WH exit is "guarenteed" but its there 80% or more of the days we've been here.
We frequently get a second exit going somewhere else more dangerous, but even a high-sec exit 50% of the time makes resupply easy.
Having killed all of our radar/ mag sites in the first few days, I've taken to going back to k-space, finding a low-sec system and scanning down WHs there. Found a radar site in a different class three 2 nights ago and got a wrecked hull and some other decent stuff in the cans. Last night I found a class 5 with a ladar site with the last 2 gasses we needed for all the reactions. Lost my ship on that, but its just an opportunity to build an new one.
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Mr Matarus
Minmatar Red Star Industrial Enterprises Manifest Destiny.
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Posted - 2009.04.02 19:11:00 -
[60]
I've been living in a class 3 wh for 2 weeks now. there are often 2 wh in the system at a time. in two weeks I've found 1 high sec wh. that was on the second or third day in. since then all I've found are null sec and about 3 w-space exits. we are talking about 20 or so wh and only 1 high sec. I would advise if you plan to live in w-space take a large contingent of pos fuel.
I'm curious if anyone else has seen the same lack of high-sec exits as me or if I'm just really unlucky.
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Guer
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Posted - 2009.04.02 19:28:00 -
[61]
cool to hear people are really jumping into this. Regarding pos guns and defenses, you probably won't need them for much, unless someone came specifically to attack and ransom your pos. Even then that's unlikely considering the logistical nightmare of having it in WH space. I'd advise having a good deal of small and medium turrets with a warp disrupting battery and a stasis webber, but beyond that, just leave most of that stuff offlined to save on fuel. If someone attacks you you'll have plenty of time to turn on your guns.
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Kaato Alessi
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Posted - 2009.04.02 20:45:00 -
[62]
I love wormhole systems and fully intend to join a wormhole corp once i get a little more isk
but i am really confused about the classes of systems
could someone explain that to me?
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Murasaki Ryujin
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Posted - 2009.04.02 22:44:00 -
[63]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1029623
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Sebastian Bludd
Dead Squirrel Society
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Posted - 2009.04.03 01:37:00 -
[64]
Living in WH space is good for PVP, always fun to pop out in null sec and pester the natives. I have been out in WH space for about a month now, there are a few challenges to living out there like having a good stock pile of supplies and such, and if your not smart about what you do it can be a extremely expensive loss for you and your corp. Only the foolish and crazy should brave it
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Mr Matarus
Minmatar Red Star Industrial Enterprises Manifest Destiny.
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Posted - 2009.04.03 04:46:00 -
[65]
sebastian, how often do you get high-sec exits?
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Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2009.04.03 06:51:00 -
[66]
you don't get high sec exits very often. WH space is not safe, nor is the connection into the more valueable systems (higher class). Connections to low sec empire systems is already a small jackpot and you certainly want to use it.
One would have to think a bit around the edge to find a connection to empire systems.
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Romus Al'maar
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Posted - 2009.04.03 08:07:00 -
[67]
Edited by: Romus Al''maar on 03/04/2009 08:07:50 It depends on the WH System; our class 1 system is connected to high sec 24/7, as soon as it closes from our travels another pops up to high sec everytime.
Also we always have a 2nd WH to more w-space. Mostly only a somewhat higher class like 2 or 3 but we get lucky with 4s once in a while.
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Kaato Alessi
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Posted - 2009.04.03 11:34:00 -
[68]
Originally by: Murasaki Ryujin http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1029623
Thanks
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Minaruars
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Posted - 2009.04.03 15:01:00 -
[69]
Originally by: Mr Matarus I've been living in a class 3 wh for 2 weeks now. there are often 2 wh in the system at a time. in two weeks I've found 1 high sec wh. that was on the second or third day in. since then all I've found are null sec and about 3 w-space exits. we are talking about 20 or so wh and only 1 high sec. I would advise if you plan to live in w-space take a large contingent of pos fuel.
I'm curious if anyone else has seen the same lack of high-sec exits as me or if I'm just really unlucky.
We are having the same problem, tons of wormholes but none back to k-space, we don't care if its low sec or 0.0 just give us one back to k-space, working on week 2
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Minaruars
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Posted - 2009.04.03 15:02:00 -
[70]
Originally by: Guer cool to hear people are really jumping into this. Regarding pos guns and defenses, you probably won't need them for much, unless someone came specifically to attack and ransom your pos. Even then that's unlikely considering the logistical nightmare of having it in WH space. I'd advise having a good deal of small and medium turrets with a warp disrupting battery and a stasis webber, but beyond that, just leave most of that stuff offlined to save on fuel. If someone attacks you you'll have plenty of time to turn on your guns.
LOL thats bad advice, seeing as we have popped two poses and stole one pos that wasn't online.
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phalanx III
Dead Squirrel Society
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Posted - 2009.04.03 15:39:00 -
[71]
Originally by: Mr Matarus sebastian, how often do you get high-sec exits?
We Don't.
Every exit we have found leads to 0.0 We are in a Class 4 WH system. However, we have found that WH's found from the outside first (The K162 holes on our end) Tend to lead to low sec or empire in some cases. We have had a Large POS in action for almost 3 weeks.
Fueling hasn't been a problem, as every few days or so we find systems near empire or near out posts where we can acquire goods. Our main sourcing of modules have come from those we engage, and the odd parts run, but all in all it's basically make do with what you got or what you can get when the opportunity allows.
Yes it is a challenge, but then again it was never meant to be easy, then everyone would do it. There are only about 5 of use fully dedicated to W space at the current moment in our corp. Myself and a mate ran a Radar site just the other day which netted us about 1.5 billion in under an hour. The money is out there, you just need to find it.
Nothing beats coming out behind alliance boundaries tho and smashing through 3 or 4 "pets" for tasty loots. Nor the utter confusion of how we got there. AAA and RA have both threatened to take out our POS on separate occasions which we openly welcome them to try.
You end up all over the Galaxy living in W-Space, it is almost as tho you are traveling in a much larger ship, and you get to hop out and have a look around each day to see whats new! If you don't like where you are at, you can always close the WH too and spawn a new one.
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Mr Matarus
Minmatar Red Star Industrial Enterprises Manifest Destiny.
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Posted - 2009.04.03 17:10:00 -
[72]
yeah, I get in and out where I can. I've even used a black ops to jump back and forth to empire. but unless the null sec system is close to empire the black ops is useless (only 4ly jump and almost no cargo space). If I could get a high-sec wh once every month or so that would be perfect. so far my best hope is to find another w-space with a high sec exit in it. But I mostly connect to higher class wh, which makes sense.
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Shad Wrack
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Posted - 2009.04.03 20:36:00 -
[73]
This is a very interresting read. My corp is almost set up exactly, in a class 3 system. The interesting thing is, we came in from High Sec, all of our WH's out have been into low sec. However, we are only finding one WH at a time. Do we need to look harder? I'd like to find a WH to another WH that we could raid, but so far no luck.
As far as defense, we'll keep the large weapons online, just a little more LO and HW. We have about 10 full time guys in WH, with alot of corpmates coming to visit. We haven't pulled in much isk yet, but we are having a blast.
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.04.03 20:50:00 -
[74]
Originally by: phalanx III You end up all over the Galaxy living in W-Space, it is almost as tho you are traveling in a much larger ship, and you get to hop out and have a look around each day to see whats new! If you don't like where you are at, you can always close the WH too and spawn a new one.
This is pure true, and in my opinion pure win as well.
Wessex talks about things like "surfacing" to k-space, and "charting a course" for k-space. We think about "submerging" below the boundary layer, and "diving" into w-space.
For me (in RL an ex-Navy vet) it's a very naval paradigm. Very much like a big ship pulling into various ports across the galaxy.
Can't say how much we love our Class 4 "ship", most fun any of us have had in EVE in a long time, and some of our folks are quite old by EVE standards, even they are feeling re-invigorated by w-space and founding a colony down here. Wormholes ate my sig.
They said it was yummy. |
Ticlet Darkwanderer
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Posted - 2009.04.04 00:11:00 -
[75]
Our corp has been living out in a class 3 WH for about 15 days or so we took in a full load of fuel when we went in but every since we have put up this pos mostly grav sites are spawning and we have not had one single WH spawn that takes us back into high sec. Every one we have found leads deep into nullsec or a low sec that was multiple jumps away from closest high sec area. So refueling has been a problem most WHs we have found at one time is 2.
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phalanx III
Dead Squirrel Society
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Posted - 2009.04.04 19:01:00 -
[76]
The most WH's we have recorded simultaneously is 3, we have found 2 on own own however, third was given to us when someone ventured into our space. We let him leave in his pod as a result.
We have been trying to figure out patters to the WH spawning. Seeing if one spawns when the other reaches critical. It gets tricky closing a WH at times and getting stuck deep in 0.0 can prove to be a bit of a challenge (Alts ftw). We have seen WH's spawn as early as when the WH hits stage 3 (Critical on the verge of collapse). The problem is though is it just an occasional time when this occurs or is this us just not scanning hard enough. Fortunately we have about three members in our corp that are brilliant at scanning and on average find a new WH after the last one closes in about 10-15 min tops. There are certain patterns in the sig radius's which make it easier to spot what is the WH.
I was planning on bringing my Moros in for extra fun times, but discovered our max mass transfer was limited to 300M m3 limiting us to Orca operations. There are two classes beyond this however that allow caps in. Grav sites I have seen disappear and respawn daily. Encounters respawn a lot slower, I see new sites pop up daily, but we are talking 2 or 3, that are soloable, nothing too grand.
The thought of moving int a more challenging "hub" WH system does sound extremely appealing. The dedication to venture down that path however, will be a lot greater. It's somethign that will definitely be discussed in the future amongst our members.
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Guer
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Posted - 2009.04.04 19:25:00 -
[77]
Originally by: Minaruars
Originally by: Guer cool to hear people are really jumping into this. Regarding pos guns and defenses, you probably won't need them for much, unless someone came specifically to attack and ransom your pos. Even then that's unlikely considering the logistical nightmare of having it in WH space. I'd advise having a good deal of small and medium turrets with a warp disrupting battery and a stasis webber, but beyond that, just leave most of that stuff offlined to save on fuel. If someone attacks you you'll have plenty of time to turn on your guns.
LOL thats bad advice, seeing as we have popped two poses and stole one pos that wasn't online.
I'll take your word on that. Leaving most of the guns offline is not a bad idea though, since if the whole corp is living there and it gets attacked, someone will be able to turn them on. As for popping and stealing poses, I'm a bit skeptical. Popping two? I guess they had valuable stuff there for you to take, otherwise sounds like a waste of time for you. As for stealing a pos, I'm a bit skeptical. You can only steal it if its unanchored, which most people don't do, and I doubt the OP has to worry about that. If its offline but anchored you still have to shoot it, and again in that situation, that has nothing to do with the advice i offered.
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Hakuriu
Minmatar Divide by Zero Blue Sun Trust
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Posted - 2009.04.05 15:01:00 -
[78]
Just to add to the stats, our alliance is a dedicated W-Space alliance, currently with 10 poses in 6 systems ranging from Class 2 to Class 5.
To chat with other corps and alliances setting up shop in wormhole space, check out the "WSpace Colonists" channel in-game.
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Rocky Patel
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Posted - 2009.04.16 14:37:00 -
[79]
Its been almost a month and our crafters have gotten up thier Reverse Engineering and manufacturing skills in the last week. They have started working on the collected wrecked hulls (we had 2) and the stockpile of malfunctioning subsystem artifacts. We got lucky and had both hulls Reverse engineer into T3 Cruiser BPCs, and at least 1 of each subsystem using materials we've harvested.
Our first T3 cruiser is rolling off the assembly line today and will be for sale soon. By now all of our POS guns have full ammo bays (15k each WOOT) but they remain untested. I was hoping at some point I'd log in to find some wrecks to loot but alas, not yet. We've had lots of fun and with finding us such a challenege I'm sure we'd be able to ride out a War Declaration here.
We surley see mostly grav sites spawn, but we are getting about 1 mag or radar site a day. Maybe 2 out of every 3 days. We have been known to search out bordering holes when we are up for a fight. Is this more isk then running Tier 4 missions all day/every day I can't answer cause that is boring. This is anything but. I continue to recommend this lifestyle to the small industrial corp.
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Minaruars
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Posted - 2009.04.16 17:33:00 -
[80]
Edited by: Minaruars on 16/04/2009 17:33:47
Originally by: Guer
Originally by: Minaruars
Originally by: Guer cool to hear people are really jumping into this. Regarding pos guns and defenses, you probably won't need them for much, unless someone came specifically to attack and ransom your pos. Even then that's unlikely considering the logistical nightmare of having it in WH space. I'd advise having a good deal of small and medium turrets with a warp disrupting battery and a stasis webber, but beyond that, just leave most of that stuff offlined to save on fuel. If someone attacks you you'll have plenty of time to turn on your guns.
LOL thats bad advice, seeing as we have popped two poses and stole one pos that wasn't online.
I'll take your word on that. Leaving most of the guns offline is not a bad idea though, since if the whole corp is living there and it gets attacked, someone will be able to turn them on. As for popping and stealing poses, I'm a bit skeptical. Popping two? I guess they had valuable stuff there for you to take, otherwise sounds like a waste of time for you. As for stealing a pos, I'm a bit skeptical. You can only steal it if its unanchored, which most people don't do, and I doubt the OP has to worry about that. If its offline but anchored you still have to shoot it, and again in that situation, that has nothing to do with the advice i offered.
I urge all skeptics to not put guns on your pos, and leave it unanchored, We will find your WH space and take your pos or pop it.. well maybe pop it. We have run into alot of POSes in WH space, but we where only able to get enough ships in to pop two of them on separate occasions.
Jumped in one WH from highsec, and popped 3 battleships and then warped to their POS, but sadly the WH was not big enough to get enough battleships with DPS to pop it, it was a medium pos.
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Rachel Feler
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Posted - 2009.04.17 01:12:00 -
[81]
I set up a POS in a WH. One day, I came on, and it was in reinforced... I came back from work, and there were people there unanchoring and stealing my stuff.
Dont set up a POS unless you're ready to lose it all. The limitations of access work both ways- it may keep the enemies from getting a large force in, but it also keeps you from getting help.
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