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Thread Statistics | Show CCP posts - 7 post(s) |

Myra2007
Shafrak Industries
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Posted - 2009.03.24 18:44:00 -
[1]
Edited by: Myra2007 on 24/03/2009 18:44:30 I think i like it but resevere final judgement for sisi tests. ECM is (if at all...) mostly a problem of smaller gangs.
Ensuring that long range capable ecm platforms cannot use a cov ops cloak is imo the key and you've got that one covered. I *thank you very much* for that.
Main question with ecm in smaller fights is imo the positioning for 150km+ jamming. You either have appropriate jam spots or have to make them in preparation of/along the fight.
With a falcon and its covert ops cloak this can often be done without a real chance for the enemy to spot the movement or the ships. Local is helpful but unlike with your most intimate enemies you don't know the falcon alts of some random joe. This often ends in one sided gank fests where one side was tricked into believing it could be a nice fight. And in the long term everyone who is into winning brings enough falcons from the get go. Now i realize there are more counters to falcons than other falcons but many of them don't work in small gangs and/or low sec work. Also they can be quite specific and of limited general use.
Now i am not a player with high moral stand so this char basically exploits things like that for a living. But i sure can imagine a world that is more fun in terms of good fights.
Rooks are easily spotted on the directional scanner. Thus if you want to rely on them enemy intel will probably notice it and can choose to deny a fight if possible. There will still be plenty of room for a "nice surprise" so i don't think it takes too much away from the game.
Consider for example a situation especially in empire (where i.e. a gate can't be bubbled) where your scout next door spots an incoming gang. Said gang waits at the gate for us to jump in and engage. If we brought rooks it would be a major problem to bring them to bear because they would need to warp to the jamspots and become vulnerable to tackle by enemy support. Nowadays a falcon is for the most part easily able to get into a good position due to the cloak. I see this as a good thing as you can still use the devastating power of long range ecm - but your planning and preparation needs to be superior.
Not on to my criticism: as a falcon pilot i'd love for the ship to stay viable. Depending on just how much it gets nerfed please consider that other stats need to be adjusted too(and by that i mean boosted): drone bay/bandwith, launcher slots, capacitor capacity, powergrid etc. I know you are aware of it just saying.
Also such a falcon would probably only be able to field like 2-3 jammers due to need for lses and stuff so the strength of those should be substantial. Consider +1 low for the falcon and +1low/-1med for the scorp so these ships can be somewhat armor tanked.
Rooks range should imo not be nerfed in any way. For low sec work at least 170- 180km jam optimal with racials is a must for effective use and i'd assume (pure speculation though) its even more with fleet work. They already have enough drawbacks imo.
Also please don't nerf kitsune its fun. 
Another thing: your ranges are those with multispecs or with racials? With or without skills? What would they look like with range rigs? --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Myra2007
Shafrak Industries
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Posted - 2009.03.26 23:11:00 -
[2]
While i liked the first iteration of changes the second seems to not make any sense. For me the neither the falcon nor ecm in general need to be changed but if you have to do it - do it right.
The second iteration does not change anything for small gang combat. The falcon would still be in sniper range and its jam strength would still be considerable to say the least. Basically it only prohibits the use of falcons if you have to deal with sentries or are into fleet combat. Everyone else will just continue like now.
The problem (or the percieved one) stems from the combination of long range, best ewar and covert ops cloak. Realize how no one ever whined about a rook or scorpion?
Either reduce the strength of ecm in general, increase the effectiveness of eccm. If you really have to fiddle with range then be consistent: make people choose between higher strength or higher range. Either by introducing scripts and leaving ships/bonuses unchanged or by using your "brawler" approach: falcon looses range bonus (think 50-60km with multispec)/gets higher jam strength, a bit more hp/speed/agility/dronebay/launcher to be inline with arazus/rapiers etc. Every other recon has to deal with this too and they have less powerful ewar (even considering they have 2 kinds of it).
However your changes are only going to unbalance the use of falcons between outlaws and non-outlaws in lowsec and also screw fleet people. --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Myra2007
Shafrak Industries
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Posted - 2009.03.27 17:35:00 -
[3]
Originally by: Lorz0r
Originally by: Earl Brooks ECM is fine and works as intended now. 
No it's not. It's killing off small gang warfare entirely. It's so hard to counteract in a small gang that it's just not worth going and roaming at all.
I somewhat agree but the current proposal doesn't help small gangs all that much. Its hard to make exact guesses at this point but probably falcon will retain most of its glory but at 100-140km (maybe more with an eos and centurion). Not really a big help for the small gang situation (think 5 people or less) in my book.
Of course outlaws will need twice the amount of falcons because they need to stay at 151km+ and as such be in falloff considerably. Yeah, good times.  --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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