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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.03.25 23:58:00 -
[31]
did you jump thru a gate already damaged? I suspect damage counters reset on gate jumps
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SSgt Sniper
Gallente legion of qui Southern Connection
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Posted - 2009.03.26 00:03:00 -
[32]
Edited by: SSgt Sniper on 26/03/2009 00:03:28
Originally by: CCP Tuxford Edited by: CCP Tuxford on 25/03/2009 22:06:59 First time I hear of anything like this. What might have happened is that it's simply targeting. For the first shots maybe half had you targeted but by the time your shield was getting depleted everybody had you locked and let rip.
As for damage messages not adding up to the sum of the damage needed then I'm pretty sure that the client gets all the damage messages but it is definitely not displaying all of them as they'd just become a blur of messages and even more useless than they are right now (and I think they are pretty useless). I'm not sure how the log handles it tbh.
And finally when it comes to logging. We could theoretically log everything you do in the game. The thing is logging isn't free so we have to choose very carefully what we want to log and what we can skip. Of course when it comes to your petition then it's never the stuff you're interested in that is being logged
In conclusion: I really doubt there was anything out of the ordinary happening there except maybe damage messages not being fully logged but I will certainly keep my ears open for other reports of what appears to be erratic behaviour. Personally I think we should handle damage messages a bit differently but that's an entirely different story.
Best regards tuxford
ps. you got ganked dude
This is a hugely common problem atm Tux. I mean hugely.
When you have some free time to kill, peruse a few killboards and check specifically damage numbers post current patch. What you will see is that sometimes the mails make sense, but sometimes they utterly don't. I remember seeing a rohk that was killed on the GBC killboard about a week ago that showed about 2500 total damage taken. A battleship that died for 2500 damage. Wat?
Anyhow like I said check a few killboards looking at each damage taken number. Don't just take our word for it investigate it. Lord knows we all record plenty of evidence for you guys in this regard :P ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.Poor PR in progress!
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Nerogk Shorn
Caldari Royal Hiigaran Navy SCUM.
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Posted - 2009.03.26 00:14:00 -
[33]
First of all I entered the engagement with full shields, armor, and hull without jumping or docking or anything like that. Secondly, it is possible that they really did gank me as fast as they did with me having 29k armor. I'm not sure, time warps a bit in battle I suppose. I just want to make absolutely sure that this is a bug with simply recording the numbers, and not actually the amount of damage taken. I'm glad that I'm not the only one seeing this problem. If it is that prominent, then it probably isn't an HP bug, and more of a log problem. In that case, Tuxford doesn't do it justice with the speed I went down. I hope it gets fixed soon though to ease my mind. I know damage dealt on killmails isn't that old of a feature, but I have grown to like it.
The Bulbasaur Wizard D-F-A-A-B-A-A-S
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Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.03.26 00:16:00 -
[34]
I've seen some weird things like these happen too, one of my guys undocks in a BC (or BS) in a station camped by hostiles. He has a black screen and when he sees himself in space, he notices he's already being targeted (probably lag on client-side), before he has a chance to dock he is popped, and on his killmail it said he got like 212 damage in total, and there was nothing on his clientside logs.
I believe he has petitioned it.
It's pretty weird though, something similar happened today when we jumped a carrier, the carrier pilot jumped to the cyno - got a black screen (the cyno guy saw him 60km away from the cyno itself though), he logs out (because he can't see anything but darkness). The weird thing is he still is shown in corp-chat (as if he was logged in) even though he's logged out. And when he logs back he comes out of emergency warp AT the station and can dock.
Some really weird glitches.
I would keep an eye open, I've seen some more killmails recently with HAC:s taking very little damage (and dying), but dismissed it as eg. said HAC dying after jumping through a gate and killmail b0rk.
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Venkul Mul
Gallente
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Posted - 2009.03.26 01:21:00 -
[35]
Edited by: Venkul Mul on 26/03/2009 01:23:26
Originally by: CCP Tuxford
First time I hear of anything like this.
Read this thread (BTW recovered it in EVE files as EVE search say that there aren't threads with the word crow in it ):
strange damage taken issue?
Originally by: Nkurakarin Quick summary: corpmate is scouting for us and dies horrible burning back to a gate. We laughed at him cause hes in a crow but he said he instaploded. So we looked at the mail and Total Damage Taken: 171
How is this possible? We start going through some other mails of his where he is flying a crow: Engages a taranis: Total Damage Taken: 1,245 (Now this looks normal) Burning back to a gate again: Total Damage Taken: 118 (wtf?) Bad vagabond encounter: Total Damage Taken: 1,158 (righto) Trying to tackle a myrm: Total Damage Taken: 509 (?)
So i look up interceptor kills on a popular killboard that specializes in gate camping: 3/18 Ares: Damage Taken: 299 3/17 Claw: Damage Taken: 294 3/17 Crow: Damage Taken: 214 3/16 Taran: Damage Taken: 299 3/15 Crow: Damage Taken: 297 3/15 Crusader: Damage Taken: 299 3/14 Crow:Damage Taken: 1,096 3/14 Raptor:Damage Taken: 300
Is there a bug in the Killmail itself? or is something seriously wrong here?
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Suboran
Gallente Victory Not Vengeance Intrepid Crossing
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Posted - 2009.03.26 02:00:00 -
[36]
we instapopped a vagabond the other day that was undocking, killmail shows it took 1k damage and it had 2 large shield extenders fitted
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RedClaws
Amarr Dragon's Rage Ethereal Dawn
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Posted - 2009.03.26 08:40:00 -
[37]
Well this explains my 212 HP interceptor I lost to a disco-bs
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Badlamb
Baptism oF Fire Sons of Tangra
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Posted - 2009.03.26 09:36:00 -
[38]
Edited by: Badlamb on 26/03/2009 09:37:19 This is definitely a problem at the moment, here's an Apoc I lost last night in 49-
2009.03.25 21:02
Victim: Badlamb Corp: Baptism Of Fire Alliance: Sons of Tangra Faction: NONE Destroyed: Apocalypse System: 49-U6U Security: 0.0 Damage Taken: 132
No thats not a typo, thats what actually appears on the KM. Whether this is just the KM's being bugged or it actually reflects whats going on ingame I couldn't really say tho.
Original KM is here
Edit: Just noticed it's also claiming the ship was unfit, which it wasn't. A number of my corpies have had the same thing happen on their mails.
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Toka Mocha
Caldari
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Posted - 2009.03.26 09:44:00 -
[39]
Originally by: Tandori Tanaka I bet the plates went offline when someone else piloted the ship instead of the original owner. You probably have passive modules hidden so you didnt noticed it ?
It is also absurdly easy now to accidentally offline modules in the fitting window. It only takes one mis-click (which you can do even as you're dropping the mods in). I know it's dimmed but sometimes you just don't notice.
I have undocked a couple of times with offlined modules due to this. vOv
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Melor Rend
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Posted - 2009.03.26 09:50:00 -
[40]
Originally by: Nerogk Shorn I looked on my lossmail, and would you look at that. I only took 15000 or so damage. This makes absolutely no sense as an unfitted typhoon with my skills has more hit points than that.
I have had tons of loss and kill mails with totally laughable amounts of damage being displayed. Basically the "damage received" value on kill mails is totally buggy in my opinion. There were many cases where I know 100% that I hit the target and did damage but on the kill mail I have 0 damage done.
The last time this happend I killed an Interceptor in my Eagle with 4-5 other guys and only one single person had any "damage done" and that was like 300 damage. Everyone else had 0 damage done and the victim had "damage received" 300 (which is way below the HP of any ship never mind a ceptor).
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Rordan D'Kherr
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Posted - 2009.03.26 09:59:00 -
[41]
Originally by: CCP Tuxford As for damage messages not adding up to the sum of the damage needed then I'm pretty sure that the client gets all the damage messages but it is definitely not displaying all of them as they'd just become a blur of messages and even more useless than they are right now (and I think they are pretty useless). I'm not sure how the log handles it tbh.
They are pretty useless in the current way they are displayed tbh.
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Jack Dant
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.03.26 10:08:00 -
[42]
In the one case I compared game logs to damage take, it added up.
A corpmate in frigate, and me in harbinger killed a war target's vexor. Then the frigate tackled the pod and waited for me to kill it (sharing the killmail, but I did all the damage).
My logs show a single hit on the pod for 126 damage, and the killmail says "Damage Taken: 125".
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Sir PatrickMoore
Caldari Beggar's banquet
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Posted - 2009.03.26 10:30:00 -
[43]
Edited by: Sir PatrickMoore on 26/03/2009 10:30:41 As many have said above, there is a bug with Killmails atm. In the one lossmail where I added up the damage shown in the logs and compared it to that on the killmail, the total damage taken was lower in the KM than that recorded in the logs (about 10% lower in that case).
I bug reported this with evidence on the 13th March (ID: 74755), but it has not even been filtered yet.
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Deva Blackfire
D00M.
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Posted - 2009.03.26 10:43:00 -
[44]
Originally by: Sir PatrickMoore Edited by: Sir PatrickMoore on 26/03/2009 10:30:41 As many have said above, there is a bug with Killmails atm. In the one lossmail where I added up the damage shown in the logs and compared it to that on the killmail, the total damage taken was lower in the KM than that recorded in the logs (about 10% lower in that case).
I bug reported this with evidence on the 13th March (ID: 74755), but it has not even been filtered yet.
Its not only killmail bug.
We lost kronos to 2 zealots. Guy was full hitpoints and melted in 10 seconds, total damage dealt was even LESS than his total shields.
So something is deffo screwed ingame.
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Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.03.26 11:07:00 -
[45]
Originally by: Melor Rend
Originally by: Nerogk Shorn I looked on my lossmail, and would you look at that. I only took 15000 or so damage. This makes absolutely no sense as an unfitted typhoon with my skills has more hit points than that.
I have had tons of loss and kill mails with totally laughable amounts of damage being displayed. Basically the "damage received" value on kill mails is totally buggy in my opinion.
This isn't a matter of opinion, when battlecruisers and hacs instapop on undock - getting shot by, by all means a sizable force, but still it would take them at least 10-20 seconds to kill eg. a HAC, and the killmail shows a pitiful amount of damage, and combat log shows even less.
Something is stirring in the depths of the world.
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Canine Fiend
Minmatar Viper Squad Triumvirate.
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Posted - 2009.03.26 11:18:00 -
[46]
Edited by: Canine Fiend on 26/03/2009 11:19:15 I believe this to be a bug with killmail generation. I recently found myself a victim to this when one of my corp mates was testing out his bouncer IIs. I lost a Lachesis and my killmail only showed that I took around 1k damage. I petitioned the loss, but also took the time to look through my gamelogs in my local folder. They clearly showed that I took quite a bit more damage and the damage taken just wasn't displayed on the killmail. I suggest anyone who lost a ship and thinks that they didn't take enough damage check their gamelogs folder of the incident and make sure that they weren't mistaken.
[EDIT] Clarified a few things.
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.03.26 11:48:00 -
[47]
Edited by: Onyx Asablot on 26/03/2009 11:47:56 I also noticed this killmail where a marauder was popped for 2925 damage. I think it was petitioned and reimbursed, but without the modules. Instapopping ships ftw :)
http://kb.eve-42.com/?a=kill_detail&kll_id=59280
The NEW M.Corp Data Hub - Check it out! |
I SoStoned
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Posted - 2009.03.26 12:22:00 -
[48]
Got jumped on a gate the other day... 4 BS, 1 CS vs/ 3 bs, HIC, and 2 archons.
Couldn't break the 3 bs due to the archons so switched over to the (at the time) unscathed Onyx. It didn't melt... it vaporized.
Killmail recorded less than 7k damage to a double extended 80%+ omnitank (raw shield from the extenders alone, not taking into account the resistances, should have been higher than 7k).
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Lubomir Penev
interimo End of The Line.
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Posted - 2009.03.26 13:05:00 -
[49]
Edited by: Lubomir Penev on 26/03/2009 13:11:37
Originally by: Nerogk Shorn I went down in seemingly 15-20 seconds, which i thought was strange as i should have had about 29000 armor.
I counted 19 BS, likely pretty gank fitted on your lossmail.
Edit : killmail as you posted it is even more wrong, with some people doing no damage repeated....
Once they all started to fire, it was likely an excess of 20k dps you were taking, so you melting fast was expected considering your 100k EHPs, if anything 20 seconds says some were slow to lock you.
Originally by: Nerogk Shorn
I looked on my lossmail, and would you look at that. I only took 15000 or so damage. This makes absolutely no sense as an unfitted typhoon with my skills has more hit points than that. The speed at which i went down made more sense.
There is indeed trouble with killmails at the moment, but not sure in that case that the bug affected the actual fight. -- 20081014 : emoragequit, char transfered to a friend, 20090317 : back under original ownership
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.03.26 13:05:00 -
[50]
Originally by: SSgt Sniper I remember seeing a rohk that was killed on the GBC killboard about a week ago that showed about 2500 total damage taken. A battleship that died for 2500 damage. Wat?
I can top that: 402 529 ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Leather Boy
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Posted - 2009.03.26 15:39:00 -
[51]
I have also noticed this. I ganked a hauler (yes i know..) in low-sec, and I did aprox 200 dmg, and my friend did 0. So something is very wrong with the damage calculations on the killmails.
Regarding the OT. I think you were just ganked hard. By the time your shield was down everyone in the opposite fleet had a lock, so that's why it felt to wrong.
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Ginako
Southern Cross Empire
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Posted - 2009.03.26 15:42:00 -
[52]
Originally by: Batolemaeus
Originally by: SSgt Sniper I remember seeing a rohk that was killed on the GBC killboard about a week ago that showed about 2500 total damage taken. A battleship that died for 2500 damage. Wat?
I can top that: 402 529
What the deuce? 402? Was the Apoc made out of paper-mache??
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.03.26 15:48:00 -
[53]
no armor hardeners or resists? no wonder it got eaten quickly
a large plate tank is not very effective against so many people
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Julie Hayes
Amarr SniggWaffe
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Posted - 2009.03.26 15:57:00 -
[54]
The killmails are definitely not working properly all the time since the patch. I had a few similar cases where I did at least 2k-3K damage to the target, yet the km showed me doing a few hundreds of damage. It might be the similar case here, that even though you did take the correct amount of damage in actual combat, the killmail might be broken and showing inaccurate values.
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Vermis
Imperial Shipment
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Posted - 2009.03.26 16:42:00 -
[55]
Originally by: SSgt Sniper When you have some free time to kill, peruse a few killboards and check specifically damage numbers post current patch. What you will see is that sometimes the mails make sense, but sometimes they utterly don't. I remember seeing a rohk that was killed on the GBC killboard about a week ago that showed about 2500 total damage taken. A battleship that died for 2500 damage. Wat?
I think alot of this has todo with how damage counters are tied to aggression timers and shows up very oddly when those aggression timers are cleared. So without knowing what actually occurred during the fight, the killmail just doesn't tell the whole story.
A classic example is when someone de-aggro's and jumps through a gate into another fight with heavy damage and dies quickly. The gate cleared the agression timers and damage counters, but their ship is still heavily damaged. |
Forever Alone
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Posted - 2009.03.26 17:02:00 -
[56]
Originally by: Batolemaeus
Originally by: SSgt Sniper I remember seeing a rohk that was killed on the GBC killboard about a week ago that showed about 2500 total damage taken. A battleship that died for 2500 damage. Wat?
I can top that: 402 529
This suggests that the problem is in killmail generation, not in the actual ship combat. Because, in all cases we see that the enemy has enough firepower to kill the victim. In case of 402, you got a long list of battleships doing 0 damage, even tho it clearly shows their weapon
Ayway, until we start seeing cases where a frig/cruiser pops a bs. Or when 5 battleships gank a cruiser yet the cruiser manages to pop one of the battleships, we don't have a strong case that it is a game mechanic bug
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Ivan En'Vec
The Executioners Rote Kapelle
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Posted - 2009.03.26 17:43:00 -
[57]
Originally by: Ephemeron did you jump thru a gate already damaged? I suspect damage counters reset on gate jumps
This surely doesn't explain all of what's going on, but it's likely the answer in some of the more extreme cases where you see a KM with a BS that took 500 damage.
I could be wrong, but it's my understanding that any session change (joining/leaving fleet, jumping, docking/undocking, etc) resets the log that displays on killmails.
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.26 17:51:00 -
[58]
I can confirm this is happening more and more lately.
Full tanked domi 5300 damage taken?
And he was not damaged before hand. The more on the km the more inaccurate it seems. Stop, hammer time. |
zombiedeadhead
Minmatar Brutor tribe
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Posted - 2009.03.26 17:54:00 -
[59]
I'm not surprised this is happening to a lot of people, its a definate bug, and one I recognised, having had it prior to the patch.
Since the patch I have had 2 Ruptures go down like paper bags, with the same feature of low damage totals on kill-mails that is being reported.
Before the patch, this happened to me after clone-jumping while in a ship. That Rupture loss was petitioned, and reimbursed (Thanks btw ). I haven't petitioned again, as I doubted I would be succesful more than once, but I am nervous of risking too much combat atm, until CCP address this.
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.26 17:56:00 -
[60]
Originally by: zombiedeadhead I'm not surprised this is happening to a lot of people, its a definate bug, and one I recognised, having had it prior to the patch.
Since the patch I have had 2 Ruptures go down like paper bags, with the same feature of low damage totals on kill-mails that is being reported.
Before the patch, this happened to me after clone-jumping while in a ship. That Rupture loss was petitioned, and reimbursed (Thanks btw ). I haven't petitioned again, as I doubted I would be succesful more than once, but I am nervous of risking too much combat atm, until CCP address this.
Or you just got ganked and the KM is malformed. Stop, hammer time. |
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