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Thread Statistics | Show CCP posts - 12 post(s) |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.14 21:30:00 -
[331]
Originally by: Lilith Velkor Hmm, warp scramblers instantly shut down microwarpdrives since QR.
Makes me wonder why this effect cant be applied to cloaks
Yes, cov ops cloaks too, I'm using the MWD-cloak-2km/s-while-cloaked sometimes on my rapier, its borderline exploit tho imo.
Just want to clarify that as i see it. If cloak diactivates MWD. Maybe even AB. It would be quite good. Just running for 1 cycle while cloaked seems like exploit... it should be 0 cycles... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Trevor Eve
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Posted - 2009.04.14 21:50:00 -
[332]
Originally by: maralt [ the mwd/cloak/warp manouver as it has been around since LONG before the agility changes. You are trying to join dots that are not there, try to chill.
A sensor boosted interceptor tackling a BS not using the manouver would have no problem so stop trying to spin one totally seperate issue into another.
Ghost training was in the game since forever - it got changed. The length of time somethings been broke in the game is irrelevant. CloakMWD is broke. Its only a few diehards who cling onto trying to defend it - and they themselves admit they are on shaky ground.
I would think a thread about difficulty to tackle in low sec is a good place for this to be discussed. Just my 2 cents.
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Yahrr
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Posted - 2009.04.14 22:40:00 -
[333]
Edited by: Yahrr on 14/04/2009 22:42:49
Quote: it should be 0 cycles...
I do the trick all the time with my covop cloakers. I doesnt feel like cheat, more like a nice trick. Anyway, since half the people here think of it as a cheat we should come up with something in the middle, something that makes us all happy. An idea totally different than NERF THIS (again?! getting sick of the nerfs): make it possible to run certain modules in cloak, at least with a covop cloak (it's supposed to be special). However, let all the modules on the ship generate heat fast. So when using the MWD trick, expect a 30-80% damage to most of the ship's modules when exiting cloak. This would keep the cheat/trick/exploit/haxxors/blabla but with a severe penalty.
Edit: This issue is directly linked with the whining about not being able to tackle ships, so this should be the right place indeed.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.15 04:16:00 -
[334]
Originally by: Yahrr
However, let all the modules on the ship generate heat fast. So when using the MWD trick, expect a 30-80% damage to most of the ship's modules when exiting cloak. This would keep the cheat/trick/exploit/haxxors/blabla but with a severe penalty.
Hmm, that would be no real penalty, maybe having the microwarpdrive burn out immediately after using it for one cycle under cloak would be an interesting twist though.
You could still use it to get out of a hopeless situation but losing your propulsion module would sure be a harsh penalty you cant get around easily by repping it up again via nanite paste if it is destroyed.
Another alternative might be introducing a chance based mechanic that makes your cloak fail randomly if you activate the microwarpdrive before cloaking, say a flat 50% chance your cloak drops again immediately, leaving you with a huge signature for the tacklers to get a lock.
I'm still convinced this trick needs to be removed though, why invest valuable resources when the agenda is clearly to enforce nonconsensual pvp.
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Mr Ignitious
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.15 04:52:00 -
[335]
Edited by: Mr Ignitious on 15/04/2009 04:52:39
Originally by: Lilith Velkor
Hmm, that would be no real penalty, maybe having the microwarpdrive burn out immediately after using it for one cycle under cloak would be an interesting twist though.
You could still use it to get out of a hopeless situation but losing your propulsion module would sure be a harsh penalty you cant get around easily by repping it up again via nanite paste if it is destroyed.
Another alternative might be introducing a chance based mechanic that makes your cloak fail randomly if you activate the microwarpdrive before cloaking, say a flat 50% chance your cloak drops again immediately, leaving you with a huge signature for the tacklers to get a lock.
I'm still convinced this trick needs to be removed though, why invest valuable resources when the agenda is clearly to enforce nonconsensual pvp.
It isn't alright to say 1 mwd cycle under cloak blows it up as that SEVERELY punishes all of the dedicated cloaking ships. Think about how ridiculous that is for any rapier pilot. They are MWDing/orbitting a target but want to cloak because they notice some incoming assistance for their target. You can't ask the pilot to wait for his MWD cycle to end just to cloak. Not to mention repairing burnt out modules can get pricey (light damage isn't bad, but repeated full repairs can take a toll)
I would like to say though that I realize how useful this tactic is (MWD, Cloak, Align trick) however I rarely use it as putting a cloak on my ships is either: Not possible due to slots for cloak; CPU use of cloak; or gimps the ship too much to be useful in combat (I've missed SOOO many kills in my ishtar due to having a improved cloak in the open high). If someone wishes to use this tactic it is likely because their intention is to do something less pewpew based, once they get to their destination they'll likely take it off for the sole reason of better locking time. Only ships left with a more sinister intent with cloaks are (bombers soon*) recons, but they aren't meant to be caught en route to a fight, they're more tailored towards being 2 volleyed during the fight.
That being said, this trick is besides the topic. I think that this agility change is indeed needed. I've flown sensor boosted megathrons that miss tackles on plated typhoons. My concern/question is what are the options you guys at CCP are considering as compensation for blaster boats. It would at least help me to see what are feasible in your eyes for changes.
edit: forums pwned my post
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Yahrr
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Posted - 2009.04.15 05:42:00 -
[336]
If my blaster enyo gets another boost then you wont hear me complaining :-D A mega without sensor boosters should be able to tackle a mega without nanos or inertia mods. But if it gets too easy then next month eve will be invaded by BC-noobs tackling even the average cruiser with ease (remember there's also a second RL-reaction time). Also inertia mods would need some work as the agility bonus gets wrecked by the sig penalty.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.15 10:04:00 -
[337]
Edited by: Trimutius III on 15/04/2009 10:07:26
Originally by: Mr Ignitious If someone wishes to use this tactic it is likely because their intention is to do something less pewpew based, once they get to their destination they'll likely take it off for the sole reason of better locking time.
I agree. Maybe it so. But still this is a problem. Just ya know one thing is if u just gatecamping and waiting for pray and totally another if this BS will help ur enemies 2 jumps away with their dark intentions to ruin ur plans. Sometimes missing that BSes may play a key role in "who is the winner today?" Ships with Cloak are still able to dock and refit. And they may carry additional fitting just in cargo if their is some problems with fitting cloak. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Gneeznow
North Eastern Swat Pandemic Legion
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Posted - 2009.04.15 11:22:00 -
[338]
are these changes coming in apoc 1.1 ? it does not mention them in the patch notes.
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AZN Steve
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Posted - 2009.04.15 11:42:00 -
[339]
Originally by: chatgris Lilith, you've pretty much said it all. Lowsec is absolutely thriving atm, with lots of solo targets for solo roamers. Good gate camps can still pin down cruisers (In my rifter, I can catch a caracal at a gate no problem if it uncloaks in my point range, and ceptors are even better at it). Even plated dessies are toast to a good gate camp currently.
And think about factional warfare! It's a huge, no sentry gun melee. For those that like the blobs, there's always a big ass gate camp along the main routes, but with the current agility, those who like to solo can generally get past the huge camps, and go into a plex (that's meant to facilitate combat among the same ship class). Nerfing agility just means undermines the ability to get into those plexes for a *possibly* fair fight (what about people camping the acceleration gate in?? say goodbye to same sized ship combat), which is FUN. Dieing pointlessly to the first gate camp you see, NOT fun. I don't want to buy a scouting alt and dual box all the time (though I guess with this, that's what CCP wants me to do).
Even now, we had a small friggie/ceptor gang on two sides of a gate. We managed to point a harpy down 4 times (point, harpy burns back to gate, jumps, rinse repeat) before it got away. An unplated ship.
Things are fine as they are, nerfing agility means that you die at the first gate camp you see, and solo pvp dies some more.
QFT
so , are assault frigates alligning slower or faster now ? when I fly in a frig , its because i want to escape gatecamping blobs , IE do solo pvp ... so how does taking away that ability promote solo pvp ? |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.15 11:48:00 -
[340]
Originally by: Gneeznow are these changes coming in apoc 1.1 ? it does not mention them in the patch notes.
Newp.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Dave Tehsulei
Atomic Battle Penguins The Darwin Award Foundation
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Posted - 2009.04.15 17:09:00 -
[341]
of all the things to cut :\
its ok tho we have stealth bombers to fly and more t3 bits!
who cares if the most game breaking change in years goes unfixed for another few months -------
Forum | Website |
LordVodka
Earned In Blood
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Posted - 2009.04.16 00:36:00 -
[342]
This definately should of been in the patch, so tired of things warping way faster then they should.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.16 02:03:00 -
[343]
Edited by: Lilith Velkor on 16/04/2009 02:05:42 Today at gatecamp:
Sitting at the gate waiting for things I can tackle, the alt sitting in the falcon as a blob repellant (2 computers, on the same internet connection).
Destroyer jumps in.
Destroyer decloaks and is visible on my mains screen, no sign of the destroyer on the alts screen whatsoever.
Destroyer enters warp on mains screen, and finally shows up on alts screen decloaking.
Destroyer vanishes in the distance on mains screen, enters warp on alts screen.
Destroyer vanishes in the distance on alts screen.
What gives? How is this gonna be dealt with? Or is that happening BECAUSE OF FALCON?
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1072
Amarr Fliegerkorps
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Posted - 2009.04.16 09:07:00 -
[344]
ah cmon now... why this patch is not included in 1.1.
This is just ridiculous.
a bs should be able to tackle a bs a bc should be able to tackle a bc a cr should be able to tackle a cr a fr should be able to tackle a fr
Unless targets are inertia stabbed or nanoed.
Is it to hard to fix ? You totally removed solo pvp from game;
forcing everyone to blob is simply; insane.
Last night my friend in a cane with a booster (sig anal V); could not tackle a drake... and you are not patching this. Please, just fix it. : ) |
chatgris
Quantum Cats Syndicate
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Posted - 2009.04.16 13:39:00 -
[345]
Originally by: 1072 ah cmon now... why this patch is not included in 1.1.
This is just ridiculous.
a bs should be able to tackle a bs a bc should be able to tackle a bc a cr should be able to tackle a cr a fr should be able to tackle a fr
Unless targets are inertia stabbed or nanoed.
Is it to hard to fix ? You totally removed solo pvp from game;
forcing everyone to blob is simply; insane.
Last night my friend in a cane with a booster (sig anal V); could not tackle a drake... and you are not patching this. Please, just fix it.
Do you even solo pvp at all?! The current agility ALLOWS for solo pvp. I whizz by invicta many times a day with their ceptor/HIC/BS/BC/rapier blob gatecamps. If if wasn't for my awesome rifter agility, I wouldn't be able to leave high sec without a big boring blob.
I get TONS of targets solo. 5-10 kills in a night is not uncommon for me in my rifter. Why? Because I can dodge the boring blobs, and actually find people that will give something even close to a fair fight, especially in those lovely little fw plexes.
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Gavin Darklighter
THE FINAL STAND
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Posted - 2009.04.16 15:25:00 -
[346]
Originally by: 1072 ah cmon now... why this patch is not included in 1.1.
This is just ridiculous.
a bs should be able to tackle a bs a bc should be able to tackle a bc a cr should be able to tackle a cr a fr should be able to tackle a fr
Unless targets are inertia stabbed or nanoed.
Is it to hard to fix ? You totally removed solo pvp from game;
forcing everyone to blob is simply; insane.
Last night my friend in a cane with a booster (sig anal V); could not tackle a drake... and you are not patching this. Please, just fix it.
Being unable to catch stuff doesn't make it impossible to solo, it just makes it harder to kill someone that doesn't want to fight.
signature picture exceeds the size limit.~WeatherMan |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.16 19:42:00 -
[347]
Edited by: Raimo on 16/04/2009 19:43:02
Originally by: chatgris
Do you even solo pvp at all?! The current agility ALLOWS for solo pvp. I whizz by invicta many times a day with their ceptor/HIC/BS/BC/rapier blob gatecamps. If if wasn't for my awesome rifter agility, I wouldn't be able to leave high sec without a big boring blob.
I get TONS of targets solo. 5-10 kills in a night is not uncommon for me in my rifter. Why? Because I can dodge the boring blobs, and actually find people that will give something even close to a fair fight, especially in those lovely little fw plexes.
Well, pre-QR when ship warp times were about what is being tested now we could nano our soloboats and be near invulnerable to camps... Though IMO that will still be somewhat possible. I'd say that even a Thorax can overheat it's mwd, align out and have a fairly decent chance of getting out of the HIC point range, tho ofc these days a faction scrambler Lach/ Zu might be able to shut it's MWD off before that... I dunno, damn QR messed this game up badly!
But tbh the problem that CCP fortunately are trying to fix is that sure, you get fights in a rifter, many folks *want* to engage even the most famous T1 frig!
Well, how many Caracals have you caught in a Vexor? How many Cerberuses in an Ishtar? How many Drakes in a Myrm? How many Ravens in a Mega? Those tackles should be possible again as well without fitting several sensor boosters, not just a Rifter pointing a Trasher with some luck...
And tbh if you wanna stay near invulnerable to gate camps in low sec switch to interceptors or cloaky ships, they are great fun anyway... ---
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.17 00:49:00 -
[348]
Edited by: Trimutius III on 17/04/2009 00:51:42
Originally by: Raimo
And tbh if you wanna stay near invulnerable to gate camps in low sec switch to interceptors or cloaky ships, they are great fun anyway...
T2 frigs isn't good enough against camp with Smartbomb BS (8 smartbombs gives really big damage) but Recons and Blockade Runners are tougher. If I fly in ceptors i'm just using directscanner to know if there is BS on a gate... (though 8 smartbomb BS are rare they do exist, i remember even KM of such a BS with factinal smarts) But this isn't about agility. Making distance or fast warp out isn't hard for specialized ships. But tbh I was a little surprised after agility boost in QR. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.17 06:32:00 -
[349]
Edited by: Raimo on 17/04/2009 06:32:33
Originally by: Trimutius III Edited by: Trimutius III on 17/04/2009 00:51:42
Originally by: Raimo
And tbh if you wanna stay near invulnerable to gate camps in low sec switch to interceptors or cloaky ships, they are great fun anyway...
T2 frigs isn't good enough against camp with Smartbomb BS (8 smartbombs gives really big damage) but Recons and Blockade Runners are tougher. If I fly in ceptors i'm just using directscanner to know if there is BS on a gate... (though 8 smartbomb BS are rare they do exist, i remember even KM of such a BS with factinal smarts) But this isn't about agility. Making distance or fast warp out isn't hard for specialized ships. But tbh I was a little surprised after agility boost in QR.
T2 frigs are better than T1 frigs which was my point. I've survived a smartbombing BS in a DC II tanked Ranis btw, I don't know if he had 8 fitted but it was a dedicated SB boat. TBH those smartbombers are rather uncommon in the are we live in anyway, it will usually get ganked really fast... ---
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CCP Nozh
C C P
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Posted - 2009.04.17 09:09:00 -
[350]
Next patch!
Had some internal problems getting it out in 1.1.
Nozh Game Designer CCP Games |
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1072
Amarr Fliegerkorps
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Posted - 2009.04.18 00:19:00 -
[351]
thanks for information..
will have to wait then : ( |
Roemy Schneider
BINFORD
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Posted - 2009.04.19 00:32:00 -
[352]
RIP assault frigs - putting the gist back into logistics |
Major Deviant
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Posted - 2009.04.19 02:48:00 -
[353]
Edited by: Major Deviant on 19/04/2009 02:54:14 A lot of discussion is about ship classes which is IMHO is correct however there has not been enough focus on skills. I believe the ideal balance in agility should factor in tackling and agility skills as well. So to demonstrate what I am getting at lets first talk about and separate the T1 ships classes (I am not touching capitals). We have three main classes, frigs, cruisers and battleships with intermediate classes in between been destroyers and battlecruisers. Or in a more visual way:
Battleships
Battlecruisers
Cruisers
Destroyers
Frigates
The above is also akin to a food chain: Frigs eat frigs and avoid their nemesis the destroyer and may try their hands against a slow cruiser and in a pack can be deadly to all. Destroyers' primary diet is frigs or other destroyers avoid cruisers and in a pack can try to take anything else. Cruisers, feed on destroyers and other cruisers, can feed on frigs if they decide so but it is not a balanced diet and their nemesis is the battlecruiser. Battlecruisers feed on Cruisers and other battlecruisers, like to chew on destroyers and consider frigs trivial. Battleships, on the top of the food chain can eat all the others but prefer other battleships and battlecruisers while frigs and destroyers are small pickings but if hungry can be taken care of (drones).
Now lets talk about hunting. If the battleship could catch everything, the above ecosystem would collapse. Hence a battleship should only be able to catch only an other battleship. Also an experienced (highly skilled or sensor boosted) battleship should be able to catch a young inexperienced (low skilled) battlecruiser. Now a battlecruiser should always be able to catch a battleship ( so a pack of them could take it down), an other battlecruiser or a young cruiser. And the the food chain continues like wise till frigs, which should be able to catch everything but be immune to everything except other frigs and highly skilled destroyers.
Now as I touched skills on the above let me elaborate more. The skills that determine hunt/prey dominance are Evasive manoeuvring, Spaceship command and signature analysis. What I propose in the addition to the above is that a ship of the same class with maxed agility skills should always escape one with maxed sig analysis. The balance must be in favour of the prey otherwise we will have a collapsed ecosystem with one individual being hunted by ten pirates in low sec as was the case prior to the QR agility buff. Now a maxed skilled hunter should always be able to catch a non maxed prey IF the tackle is timed correctly so we have player skill in the mix as well. I will not try to complicate the above simple logic by going into T2 ships and tackling gear/avoidance gear they should be factored in to maintain the above hunter/prey balance.
The above may sound naive to some but from my personal experience in Eve, the proposed agility changes can have a serious affect on ships flown and especially low sec population. I am just eight months old and not an old eve player by any means. I first ventured into low sec LOOKING for trouble in a T1 frig after the QR agility buff because I knew that at least I could pick (most) of my fights. And I have been having a blast so far in Faction warfare. Many others did the same and suddenly people started flying destroyers again. See above food chain: one species becomes abundunt and its primary hunter thrives as well. They few times I was caught at a gate camp was by a sensor boosted or highly skilled interceptor and I believe this is as it should stay. If not, I would no go to low sec alone again in anything other than an interceptor or stealth bomber. Suddenly you will have interceptor/stealth bomber on line which will not be for long as younger players who can not fly them will not even venture into low sec.
Edit:wrong skill mentioned
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Sigras
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Posted - 2009.04.19 09:10:00 -
[354]
Originally by: Major Deviant The above is also akin to a food chain: Frigs eat frigs and avoid their nemesis the destroyer and may try their hands against a slow cruiser and in a pack can be deadly to all. Destroyers' primary diet is frigs or other destroyers avoid cruisers and in a pack can try to take anything else. Cruisers, feed on destroyers and other cruisers, can feed on frigs if they decide so but it is not a balanced diet and their nemesis is the battlecruiser. Battlecruisers feed on Cruisers and other battlecruisers, like to chew on destroyers and consider frigs trivial. Battleships, on the top of the food chain can eat all the others but prefer other battleships and battlecruisers while frigs and destroyers are small pickings but if hungry can be taken care of (drones).
Ok, i can see where you're coming from, though it sounds like Mrs Frizzle's class all over again :[
Originally by: Major Deviant Now lets talk about hunting. If the battleship could catch everything, the above ecosystem would collapse. Hence a battleship should only be able to catch only an other battleship. Also an experienced (highly skilled or sensor boosted) battleship should be able to catch a young inexperienced (low skilled) battlecruiser. Now a battlecruiser should always be able to catch a battleship ( so a pack of them could take it down), an other battlecruiser or a young cruiser. And the the food chain continues like wise till frigs, which should be able to catch everything but be immune to everything except other frigs and highly skilled destroyers.
Wait wait wait, in a normal food chain, the things one step up prey on the things one step below them and each other . . . and i can kinda see where a pack of them would take down a larger animal
Their MAIN diet, however, should be ships one size smaller than them, so frigates, for example, except for the most extremely experienced frigates, or large groups, should be, for the most part scared of destroyers and on up the food chain it goes.
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Major Deviant
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Posted - 2009.04.19 09:26:00 -
[355]
Edited by: Major Deviant on 19/04/2009 09:27:29
Originally by: Sigras
Wait wait wait, in a normal food chain, the things one step up prey on the things one step below them and each other . . . and i can kinda see where a pack of them would take down a larger animal
Their MAIN diet, however, should be ships one size smaller than them, so frigates, for example, except for the most extremely experienced frigates, or large groups, should be, for the most part scared of destroyers and on up the food chain it goes.
Well, the only things below frigs are drones/fighters actually but I was focusing on player flown ships as drones are really a weapon and not a ship per se. And of course a destroyer is the nemesis of a frig as per my "primary hunter" comment.
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Onizuka GTO
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Posted - 2009.04.19 23:23:00 -
[356]
Originally by: Major Deviant Edited by: Major Deviant on 19/04/2009 02:54:14 A lot of discussion is about ship classes which is IMHO is correct however there has not been enough focus on skills. I believe the ideal balance in agility should factor in tackling and agility skills as well. So to demonstrate what I am getting at lets first talk about and separate the T1 ships classes (I am not touching capitals). We have three main classes, frigs, cruisers and battleships with intermediate classes in between been destroyers and battlecruisers. Or in a more visual way:
Battleships
Battlecruisers
Cruisers
Destroyers
Frigates
you forgot Stealth Bombers who's natural prey is (now) Battleships.
Only works in packs (11+) though.
where does that fit in your food chain?
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Zero Temperature
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Posted - 2009.04.20 13:12:00 -
[357]
To be clear I will define the action of tackling a ship before it aligns and warps away as "zero-time tackling."
In my opinion, the zero-time tackling is a serious role of frigates(or smaller ships in general), and by making ships of bigger class able to do so on some other bigger ships takes away a large part of the role. The fact that people want their ships to do the zero-time tackling and everything else at the same time does not constitute a good reason for rebalancing, especially not in the way of reducing agility all across the board which renders everyone vulnerable even if they are prepared to run.
I understand that in low sec due to the presence of sentry guns it's hard for small ships to perform their job without logistic ships. My proposal to this problem is simple.
Drop the useless tracking link bonus on Oneiros and Scimitar and replace it with remote sensor boosting bonus.
In the end just like in 0.0, if you are serious about catching something you bring a bubble and tacklers. Now in low sec, you bring a logistic and tacklers. It's still harder to catch people in low sec, but that's what it is meant to be.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.20 19:59:00 -
[358]
Originally by: Zero Temperature
In my opinion, the zero-time tackling is a serious role of frigates(or smaller ships in general), and by making ships of bigger class able to do so on some other bigger ships takes away a large part of the role. The fact that people want their ships to do the zero-time tackling and everything else at the same time does not constitute a good reason for rebalancing, especially not in the way of reducing agility all across the board which renders everyone vulnerable even if they are prepared to run.
Fancy term you got there. Did you pvp at all before QR? ---
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2009.04.20 20:55:00 -
[359]
Originally by: Roemy Schneider RIP assault frigs
Not so fast... Every useless ship gets a boost after some time. As I see it. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Zero Temperature
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Posted - 2009.04.21 05:36:00 -
[360]
Originally by: Raimo
Originally by: Zero Temperature
In my opinion, the zero-time tackling is a serious role of frigates(or smaller ships in general), and by making ships of bigger class able to do so on some other bigger ships takes away a large part of the role. The fact that people want their ships to do the zero-time tackling and everything else at the same time does not constitute a good reason for rebalancing, especially not in the way of reducing agility all across the board which renders everyone vulnerable even if they are prepared to run.
Fancy term you got there. Did you pvp at all before QR?
Maybe it's better for me to rephrase a bit. One major reason behind this agility change is the assumption that by fitting a warp disruptor ships should automatically gain the ability to do zero-time tackling, at least to certain degree. My argument is that I think this should be an exclusive role for smaller ships.
Pre-QR ships have worse agility but higher speed. So You still have a fair chance using the speed to burn back to the gate or out of range even if you got a point on you.
Instead of just smart mouthing, why don't you give us your counter argument then? If you are still curious about my pvp career you are welcome to check various killboards such as battleclinic.
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