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Thread Statistics | Show CCP posts - 12 post(s) |

Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 12:30:00 -
[421]
Originally by: CCP Nozh Next patch!
Had some internal problems getting it out in 1.1.
What happened? Not stated to be in 1.2 either. Please... ---
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Towelieban
Minmatar D00M.
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Posted - 2009.05.13 13:37:00 -
[422]
and its in 1.2
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Clone 1
Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.13 14:11:00 -
[423]
Originally by: Towelieban and its in 1.2
Nice -------------------------------------------------- The Angels Have the Phone Box |

Raia Mortius
Yin Bao
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Posted - 2009.05.13 14:47:00 -
[424]
did we find out over the course of this thread what the modifier stands for ?
1 = untouched 0.9 = aligns faster now..
?????
no time to go through 7 pages :D
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 14:53:00 -
[425]
Originally by: Towelieban and its in 1.2
Yes! Thank you Nozh and CCP! ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 14:58:00 -
[426]
Edited by: Raimo on 13/05/2009 14:58:43
Oh, btw, did the Mega and the other affected blaster boats(I haven't found a complete list so it would be nice btw) keep their relative QR agility boost with these new changes? I hope so... ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 15:45:00 -
[427]
Edited by: Raimo on 13/05/2009 15:46:23
Oh, and what happened to Interceptors in the end? Did they get the "Frigate - General = 1.0" treatment or did they stay untouched? (I hope for the latter)
Yay, 3 posts in a row! :P
Edit: I guess I can be useful too
Originally by: Raia Mortius did we find out over the course of this thread what the modifier stands for ?
1 = untouched 0.9 = aligns faster now..
?????
no time to go through 7 pages :D
1 is pre-QR, 0.7 is post-QR (except some blaster boats)
So things that say anything bigger than 0.7 are getting slower... ---
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.05.13 16:34:00 -
[428]
This is very good update, and now you can catch people before they warp withought such desperade need of a dedicated tacler, this will give a little lift to 1v1 pvp Hm... |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.05.13 17:11:00 -
[429]
Please put the crack pipe down. Seriously, WTF? All ships recently got a significant agility boost. BC and I think BS had already had their agility increased once or twice. Now you are giving bs and bc a further increase in agility and scan res? WHY? I thought eve was not supposed to be a twitch reflex game, but you keep making it faster and faster. I think that at this point in my able hands a bs is more agile than a cruiser was when I first got into one so long ago. This is getting absurd. A BATTLE SHIP should not feel zippy.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.13 18:25:00 -
[430]
Lol, the really put this nonsense in the patch 
Goodbye solo pvp, you'll be missed 
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Kavu
Genos Occidere The Gurlstas Associates
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Posted - 2009.05.13 18:57:00 -
[431]
How about: return everything to pre-speed nerf stats and impose a "speed limit" on each individual ship, once this "speed limit" is exceeded your ship would take continuous damage from shaking itself apart due to extreme speed
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Angel Scott
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Posted - 2009.05.13 18:58:00 -
[432]
Awesome. almost always while gate camping i notice that while using a dedicated tackler remote boosted to 1600mm, frigates are still getting thru the camp. We've also had problems with the delay of activation of warp disruptors where it activates amost 2 seconds after target lock is achieved but by then it's too late.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 19:48:00 -
[433]
Originally by: Gaogan Please put the crack pipe down. Seriously, WTF? All ships recently got a significant agility boost. BC and I think BS had already had their agility increased once or twice. Now you are giving bs and bc a further increase in agility and scan res? WHY? I thought eve was not supposed to be a twitch reflex game, but you keep making it faster and faster. I think that at this point in my able hands a bs is more agile than a cruiser was when I first got into one so long ago. This is getting absurd. A BATTLE SHIP should not feel zippy.
Uh, reading comprehension is a decent skill to have. Or patience to read the OP... ---
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Blood Mace
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Posted - 2009.05.13 21:04:00 -
[434]
Originally by: CCP Nozh Update - Should be on Singularity now: Agility:
- Frigates - Assault Ships - 0.8 (This brings them down to around a 4 - 4.5 second align time)
Looks like assault frigates are crap now. There were normal ships for half a year only.
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.05.13 22:04:00 -
[435]
Originally by: Blood Mace
Originally by: CCP Nozh Update - Should be on Singularity now: Agility:
- Frigates - Assault Ships - 0.8 (This brings them down to around a 4 - 4.5 second align time)
Looks like assault frigates are crap now. There were normal ships for half a year only.
Yeah, they shouldn't be changed that much. They are after all T2, assuming the arbitrary numbers work like this:
Frigs General = 1.0 (Highest agility)
Frigs Assault Ships = 0.8 -> Assault ship has 80% of the agility of its T1 Hull.
Rifter with perfect skills and no mods aligns in 3.4 s
Jaguar with perfect skills and no mods aligns in 4 - 4.5 s with changes.
The "old" Jaguar can align in 3.7 s, its not that much of a change but I personally think it should be so much. The modifier should be 0.9 IMO, the assault ships NEED their agility a lot to orbit bigger ships at close range (e.g. 1000m) to survive against bigger ships. "Ruppie ain't no puppie." |

Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.13 23:29:00 -
[436]
Originally by: Myrkala
Yeah, they shouldn't be changed that much. They are after all T2, assuming the arbitrary numbers work like this:
Frigs General = 1.0 (Highest agility)
Frigs Assault Ships = 0.8 -> Assault ship has 80% of the agility of its T1 Hull.
You're assuming too much. Like in my previous post, reading comprehension please!
I'll fix it for you:
Frigs General = 1.0 (Lowest agility)
---
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Rigpa
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Posted - 2009.05.14 00:12:00 -
[437]
As someone else mentioned, reducing the larger gate sizes somewhat would help increase non-consensual PvP. If you are at the center of the gate and someone uncloaks 40k away from you, a fast lock time, and their slower align time will really make no difference.
On the opposite end of this issue however you have ships that can burn back to the gate far too easily like the nano vagabond. By the time you get in range to scram them they are already back to the gate and jumping. To counter this somewhat I'd like to see a small increase in scram range, maybe just an additional 1k. It would be nice to be able to occasionally scram them before they have fully aligned.
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Infinity Ziona
Minmatar I AM BETTER THAN YOU
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Posted - 2009.05.14 01:34:00 -
[438]
Nothing should be immune to pvp. With current mechanics small ship pvp is consentual in high sec / low sec.
The small changes are hardly going to make travel time noticeably slower.
I solo exclusively and this is going to make solo killing (who cares about solo escaping) easier. I play EVE to solo kill, not to escape.
Ganking Buddhist Nun |

Tal Kjelthorne
Kjelthorne Industries
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Posted - 2009.05.14 01:36:00 -
[439]
Originally by: Raimo
Originally by: Myrkala
Yeah, they shouldn't be changed that much. They are after all T2, assuming the arbitrary numbers work like this:
Frigs General = 1.0 (Highest agility)
Frigs Assault Ships = 0.8 -> Assault ship has 80% of the agility of its T1 Hull.
You're assuming too much. Like in my previous post, reading comprehension please!
I'll fix it for you:
Frigs General = 1.0 (Lowest agility)
TBH I don't get it either. The numbers make no sense to me as there's no math.
For instance, an Incursus has an inertia modifier of 2.52 base and an Ishkur has an inertia modifier of 3.56. Both of them get a change of 0.7 base. Does that mean the Incursus is now 1.764 or 3.6? Is the Ishkur now 2.5 or 5.1?
Further, now the Ishkur has another 0.8 attached to it. Does that make it 2 or 6.375? I don't know, because I dont' know what 0.7 and 0.8 mean, and I can't apply it to any formula, because no formula was bloody given in either dev post!
Reading comprehension is all fine and wonderful, but you can't expect everyone to know everything. Last I knew "Inertia Modifier" was "Agility". There is no "Agility" in the show info window.
You can't just throw numbers out there and expect everyone to know. ___________ I reserve the right to be wrong.
We the Unwilling Led by the Unknowing... |

MukkBarovian
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Posted - 2009.05.14 04:24:00 -
[440]
Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
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buck herrick
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Posted - 2009.05.14 04:39:00 -
[441]
Originally by: Angel Scott Awesome. almost always while gate camping i notice that while using a dedicated tackler remote boosted to 1600mm, frigates are still getting thru the camp. We've also had problems with the delay of activation of warp disruptors where it activates amost 2 seconds after target lock is achieved but by then it's too late.
completely agree, have tried this with all sorts of ships, the recent changes were unwelcome when it came to combat, we argued long and hard and even had remote sensor-boosted frigs on gates trying to tackle cruisers, still no go.
this should set the balance straight again hopefully.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.14 04:44:00 -
[442]
Edited by: Raimo on 14/05/2009 04:45:24
Originally by: MukkBarovian Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
This is right. Nothing is getting nerfed to be slower than Pre-QR but nothing is getting more agile than post- QR either. Overall ships get an agility reduction of around 10-20%, making them align and accelerate that much *slower*. Tal, read again. ---
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Utari G'Denoik
Gallente
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Posted - 2009.05.14 13:07:00 -
[443]
Why don't you just pretend these manufacturers came up with some new technology to improve their ships and call it a day.... go trade in your 2008 models for the new 2009, so's I can pop it.
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chick 195
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Posted - 2009.05.14 13:09:00 -
[444]
My Paladin still has 81 scan Res has not changed classed as a battleship no ?
Maruaders realy need a sensor speed boost now every one has had a agility changed for faster align time. Maruaders are used for pvp not just PVE!
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.05.14 13:11:00 -
[445]
As a solo/small gang pvp pilot, I highly support a moderate change to ship agility. CCP has adamantly defended their position that small guns should be effective against small ships, medium vs. medium and large vs. large, but until this patch, it's been next to impossible for that to happen, because they can't lock each other before one warps off!
Pre-speed changes, a cruiser without a sensor booster had a decent chance of locking another cruiser before it could warp off. After QR's speed changes, you could forget about it. A cruiser would be in warp (partly due to network latency) almost before he appeared on your overview and would be in warp certainly before you fully locked him. This lead to an arms race, where you had to bring a dedicated tackler, and then someone else to deal dps, and so on, until you had one blob vs. one other blob. In effect, more agile ships hurt small gang and solo pvp because a non-consenting individual had a very high chance of warping out before you could tackle them in a similar sized ship. It drastically lowered the frequency of good fights occuring between similar sized ships. That = bad.
Here's crossing my fingers and hoping my sensor boosted Hyperion will be able to lock those pesky, flashy red carebear drakes that keep stumbling onto it, before they warp off. 
Originally by: CCP Nozh Are BS useless in solo combat? The larger ship still has many benefits: * Can fit smaller weapons to fend off smaller targets * More slots allow EW counter measures
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.05.14 13:53:00 -
[446]
Originally by: Raimo
Uh, reading comprehension is a decent skill to have. Or patience to read the OP...
I did numb nuts, thanks for the useless flame.
BS, BC, AF, etc all got an agility BUFF, not NERF. A lower inerta multiplier = more agile ship. You can see this because the number goes down when you board the ship and your skills are applied.
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Eustise
Caldari
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Posted - 2009.05.14 13:58:00 -
[447]
Edited by: Eustise on 14/05/2009 13:58:32 Edit: nvm
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.14 14:08:00 -
[448]
Edited by: Raimo on 14/05/2009 14:17:28
Originally by: Gaogan
Originally by: Raimo
Uh, reading comprehension is a decent skill to have. Or patience to read the OP...
I did numb nuts, thanks for the useless flame.
BS, BC, AF, etc all got an agility BUFF, not NERF. A lower inerta multiplier = more agile ship. You can see this because the number goes down when you board the ship and your skills are applied.
Originally by: Raimo Edited by: Raimo on 14/05/2009 04:45:24
Originally by: MukkBarovian Should I understand that with the great speed nerf all ships became 30% more agile, and that with the agility nerf the numbers provided state that the new agilities will be 0-20% faster than they were before the speed nerf?
This is right. Nothing is getting nerfed to be slower than Pre-QR but nothing is getting more agile than post- QR either. Overall ships get an agility reduction of around 10-20%, making them align and accelerate that much *slower*. Tal, read again.
Read the OP again. The numbers provided are comparison values between Pre-QR, Post- QR and now. 1.0 (pre-QR, the new frigs) is the slowest align time, 0.7 (most ships Post QR) is the fastest. The values are not referring to yesterday's TQ values but instead to the old Pre-QR values ("1.0"), Post-QR they were mostly "0.7" which is now being upped to "0.8", "0.9" and "1.0" etc on the affected ship classes... (I.e. they become slower aligning/ accelerating than "0.7", yesterday's agilities on TQ)
 ---
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Minerva Moore
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Posted - 2009.05.14 14:29:00 -
[449]
Originally by: Ephemeron
I practically lived in 0.0 for last 5 years. <nano-whining removed>
And yet, in spite of being so uber, you sit on the eve-o forums and whine because you can't fly your untouchable vaga anymore?
Go away.
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Daisy Blossom
Caldari Morbid Obssesion
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Posted - 2009.05.14 16:40:00 -
[450]
Originally by: RedSplat
Originally by: spinarax Edited by: spinarax on 03/04/2009 17:28:34
Originally by: CCP Nozh
As for this effecting small-gang PVP, sure it does, but in more ways than just "not being able to run away as fast". I think it's important that players are actually able to catch other players also and that PVP does not become completely consensual. Think of it this way, sure you'll get into tight spots more often, but on the other hand you'll also be able to catch more targets yourself.
THIS.
post QR, everybody is dieing less and, both the hunter and the prey. with these changes, ppl have to commit to their fights, more exploding ships on both side which is [borat]very nice![/borat]
Yes. 
YARRR!
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