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Joshua Calvert
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Posted - 2004.08.23 12:36:00 -
[1]
Just a quick question for any of the Devs who are around at the moment; can you think of any incidences where you've seen an idea posted by a player (be it in Idea forum or any forum) and it has been taken onboard and introduced into the game?
It'd be nice to give a bit of recognition to some of our very clever playerbase and maybe have us all trying to do our bit.
It'd be nice to know what ideas and which player(s) got the credit.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.08.23 12:36:00 -
[2]
Just a quick question for any of the Devs who are around at the moment; can you think of any incidences where you've seen an idea posted by a player (be it in Idea forum or any forum) and it has been taken onboard and introduced into the game?
It'd be nice to give a bit of recognition to some of our very clever playerbase and maybe have us all trying to do our bit.
It'd be nice to know what ideas and which player(s) got the credit.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Danton Marcellus
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Posted - 2004.08.23 12:40:00 -
[3]
I've already checked out my golden star for the wholesale nerfing of the map. 
Convert Stations
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Danton Marcellus
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Posted - 2004.08.23 12:40:00 -
[4]
I've already checked out my golden star for the wholesale nerfing of the map. 
Convert Stations
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Scorpyn
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Posted - 2004.08.23 12:43:00 -
[5]
Edited by: Scorpyn on 23/08/2004 12:46:18 I don't think I've seen anything that was implemented exactly as suggested, but I have seen modified versions of some ideas make it into the game. Impossible to tell whether they got the ideas from the forum or if someone just happened to suggest something similar to what they were already thinking though.
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Scorpyn
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Posted - 2004.08.23 12:43:00 -
[6]
Edited by: Scorpyn on 23/08/2004 12:46:18 I don't think I've seen anything that was implemented exactly as suggested, but I have seen modified versions of some ideas make it into the game. Impossible to tell whether they got the ideas from the forum or if someone just happened to suggest something similar to what they were already thinking though.
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Selim
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Posted - 2004.08.23 12:57:00 -
[7]
Sometimes I doubt they actually pay attention to new ideas for things, or innovative fixes for old problems.
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Selim
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Posted - 2004.08.23 12:57:00 -
[8]
Sometimes I doubt they actually pay attention to new ideas for things, or innovative fixes for old problems.
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Riddari
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Posted - 2004.08.23 13:01:00 -
[9]
They did add my "Dock" option in the asset listing if you are in the same solarsystem 
¼©¼ a history |

Riddari
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Posted - 2004.08.23 13:01:00 -
[10]
They did add my "Dock" option in the asset listing if you are in the same solarsystem 
¼©¼ a history |

Seleene
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Posted - 2004.08.23 13:10:00 -
[11]
Originally by: Riddari They did add my "Dock" option in the asset listing if you are in the same solarsystem 
That was YOU? Really?! That's one of those little things I noticed recently and have been happily clicking ever since.  -
T2 Weapons Testing in progress! Volunteer today! |

Seleene
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Posted - 2004.08.23 13:10:00 -
[12]
Originally by: Riddari They did add my "Dock" option in the asset listing if you are in the same solarsystem 
That was YOU? Really?! That's one of those little things I noticed recently and have been happily clicking ever since.  -
T2 Weapons Testing in progress! Volunteer today! |

Scorpyn
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Posted - 2004.08.23 13:19:00 -
[13]
Originally by: Riddari They did add my "Dock" option in the asset listing if you are in the same solarsystem 
Didn't know about that option, but now that I do I'll start using it 
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Scorpyn
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Posted - 2004.08.23 13:19:00 -
[14]
Originally by: Riddari They did add my "Dock" option in the asset listing if you are in the same solarsystem 
Didn't know about that option, but now that I do I'll start using it 
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Riddari
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Posted - 2004.08.23 13:31:00 -
[15]
Originally by: Seleene That was YOU? Really?! That's one of those little things I noticed recently and have been happily clicking ever since. 
As far as I know I was the first/only to suggest it in the IDEA LAB some months ago, so I think it's "mine".
I suggested it after I bought systemwide some stuff and then undocked to see 15 stations and having to remember in the listing that it was Planet IX - Moon IV and NOT Planet IX - Moon VI 
Repeat that 10 times and you'll see why I was getting confused after undocking from Planet XI - Moon IV looking for my stuff.
¼©¼ a history |

Riddari
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Posted - 2004.08.23 13:31:00 -
[16]
Originally by: Seleene That was YOU? Really?! That's one of those little things I noticed recently and have been happily clicking ever since. 
As far as I know I was the first/only to suggest it in the IDEA LAB some months ago, so I think it's "mine".
I suggested it after I bought systemwide some stuff and then undocked to see 15 stations and having to remember in the listing that it was Planet IX - Moon IV and NOT Planet IX - Moon VI 
Repeat that 10 times and you'll see why I was getting confused after undocking from Planet XI - Moon IV looking for my stuff.
¼©¼ a history |

Redundancy
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Posted - 2004.08.23 13:59:00 -
[17]
The lack of that was annoying the heck outa me (especially whenever I docked at a station only to find out it was the wrong one).
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought. Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
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Redundancy
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Posted - 2004.08.23 13:59:00 -
[18]
The lack of that was annoying the heck outa me (especially whenever I docked at a station only to find out it was the wrong one).
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought. Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
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Scorpyn
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Posted - 2004.08.23 14:14:00 -
[19]
Originally by: Redundancy
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought.
That explains why it appears that you take ideas and modify them. It's simply because you do 
Originally by: Redundancy
Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
True...
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Scorpyn
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Posted - 2004.08.23 14:14:00 -
[20]
Originally by: Redundancy
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought.
That explains why it appears that you take ideas and modify them. It's simply because you do 
Originally by: Redundancy
Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
True...
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Riddari
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Posted - 2004.08.23 14:19:00 -
[21]
Ha!
My leet searching skills uncovered my original suggestion!
However it smells like Redundancy didn't read it originally and added it after getting annoyed at the same problem I had proposed a solution for months earlier 
(yes that's a friendly reminder to them to check out once a week or so nifty ideas that improve the game, this small and simple idea is probably saving lots of frustration as have and will many others)
¼©¼ a history |

Riddari
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Posted - 2004.08.23 14:19:00 -
[22]
Ha!
My leet searching skills uncovered my original suggestion!
However it smells like Redundancy didn't read it originally and added it after getting annoyed at the same problem I had proposed a solution for months earlier 
(yes that's a friendly reminder to them to check out once a week or so nifty ideas that improve the game, this small and simple idea is probably saving lots of frustration as have and will many others)
¼©¼ a history |

Redundancy
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Posted - 2004.08.23 14:38:00 -
[23]
I have no idea if my swift programmer-poke was a completely independant original idea or influenced by something I read months back and happened to remember when I got annoyed by it again. It's an obvious enough idea that contextual actions for stations and bookmarks should apply consistantly, but was it really my idea? no clue.
There's a lot of people here who read the forums much more than some people would have you believe, and there's also a lot of ideas that pop up on the forums that have also been discussed around here previously (Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves). My point is that distinguishing them is almost impossible, the creative relationship is just some sort of wierd blurred symbiosis vaguely resembling a lovecraftian-nightmare [with tentacles and stuff].
I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
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Redundancy
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Posted - 2004.08.23 14:38:00 -
[24]
I have no idea if my swift programmer-poke was a completely independant original idea or influenced by something I read months back and happened to remember when I got annoyed by it again. It's an obvious enough idea that contextual actions for stations and bookmarks should apply consistantly, but was it really my idea? no clue.
There's a lot of people here who read the forums much more than some people would have you believe, and there's also a lot of ideas that pop up on the forums that have also been discussed around here previously (Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves). My point is that distinguishing them is almost impossible, the creative relationship is just some sort of wierd blurred symbiosis vaguely resembling a lovecraftian-nightmare [with tentacles and stuff].
I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
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Arud
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Posted - 2004.08.23 14:43:00 -
[25]
I think my idea about removing the on top attribute on the splash screen was implemented 
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Arud
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Posted - 2004.08.23 14:43:00 -
[26]
I think my idea about removing the on top attribute on the splash screen was implemented 
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LocalHost
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Posted - 2004.08.23 14:43:00 -
[27]
Originally by: Redundancy I have no idea if my swift programmer-poke was a completely independant original idea or influenced by something I read months back and happened to remember when I got annoyed by it again. It's an obvious enough idea that contextual actions for stations and bookmarks should apply consistantly, but was it really my idea? no clue.
There's a lot of people here who read the forums much more than some people would have you believe, and there's also a lot of ideas that pop up on the forums that have also been discussed around here previously (Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves). My point is that distinguishing them is almost impossible, the creative relationship is just some sort of wierd blurred symbiosis vaguely resembling a lovecraftian-nightmare [with tentacles and stuff].
I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
nuff said.  |

LocalHost
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Posted - 2004.08.23 14:43:00 -
[28]
Originally by: Redundancy I have no idea if my swift programmer-poke was a completely independant original idea or influenced by something I read months back and happened to remember when I got annoyed by it again. It's an obvious enough idea that contextual actions for stations and bookmarks should apply consistantly, but was it really my idea? no clue.
There's a lot of people here who read the forums much more than some people would have you believe, and there's also a lot of ideas that pop up on the forums that have also been discussed around here previously (Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves). My point is that distinguishing them is almost impossible, the creative relationship is just some sort of wierd blurred symbiosis vaguely resembling a lovecraftian-nightmare [with tentacles and stuff].
I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
nuff said.  |

darth solo
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Posted - 2004.08.23 15:32:00 -
[29]
They put my "enter space" option in.....
without this where would u all be now?, yeah thats rite, ud be docked thats where ya would b.
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darth solo
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Posted - 2004.08.23 15:32:00 -
[30]
They put my "enter space" option in.....
without this where would u all be now?, yeah thats rite, ud be docked thats where ya would b.
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Weeble
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Posted - 2004.08.23 15:40:00 -
[31]
I posted once in the idea forum about adding a stop button to the gui and guess what appeared after a few months :D
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Weeble
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Posted - 2004.08.23 15:40:00 -
[32]
I posted once in the idea forum about adding a stop button to the gui and guess what appeared after a few months :D
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ActiveX
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Posted - 2004.08.23 15:59:00 -
[33]
I want a damn go button, double clicking on the speed bar doesnt work much anymore. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.08.23 15:59:00 -
[34]
I want a damn go button, double clicking on the speed bar doesnt work much anymore. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Nesthenia
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Posted - 2004.08.23 16:50:00 -
[35]
An "auto-jump" feature would be great, just like the "auto-dock" we have that lets us warp to and dock to a station with a single command. Why not the same for stargates?
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Nesthenia
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Posted - 2004.08.23 16:50:00 -
[36]
An "auto-jump" feature would be great, just like the "auto-dock" we have that lets us warp to and dock to a station with a single command. Why not the same for stargates?
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Xendie
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Posted - 2004.08.23 17:39:00 -
[37]
i would like to suggest one thing....
a little blinking thingy on the interface when you are criminally flagged and if its not blinking then youre not flagged.
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Xendie
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Posted - 2004.08.23 17:39:00 -
[38]
i would like to suggest one thing....
a little blinking thingy on the interface when you are criminally flagged and if its not blinking then youre not flagged.
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Ashelth
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Posted - 2004.08.23 17:44:00 -
[39]
Originally by: Redundancy The lack of that was annoying the heck outa me (especially whenever I docked at a station only to find out it was the wrong one).
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought. Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
At least in other games there is never any annotation of concepts generated from player suggestions. You run into some legal issues, at least in the states, that'd be cheaper for the developer to just circumvent.
|

Ashelth
|
Posted - 2004.08.23 17:44:00 -
[40]
Originally by: Redundancy The lack of that was annoying the heck outa me (especially whenever I docked at a station only to find out it was the wrong one).
I think it would be nearly impossible to say "Feature Y was brought to you by Player Z". Sometimes an idea has been sitting around for ages, sometimes the end may be the result of the consideration of 1001 ideas and 21% original thought. Sometimes player V isn't going to like idea F and it may be better to avoid getting someone repeatedly pod-killed for it by assigning blame to them.
At least in other games there is never any annotation of concepts generated from player suggestions. You run into some legal issues, at least in the states, that'd be cheaper for the developer to just circumvent.
|

N'Jorah
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Posted - 2004.08.23 17:59:00 -
[41]
There's been plenty asked for and implemented:
Nerf Tachyons-Done Nerf Rail-Done Beef Projectiles-Done Beef Missiles-Done Increase sentry damage-Done Make sentries attack all attackers-Done Increase number of sentries-Done Fix ore respawn-Done 'Fix' research slots-Done? Dont allow anchoring in 0.8-1.0 systems-Done Release Tech2-Done, sorta kinda More agent missions-Done
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N'Jorah
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Posted - 2004.08.23 17:59:00 -
[42]
There's been plenty asked for and implemented:
Nerf Tachyons-Done Nerf Rail-Done Beef Projectiles-Done Beef Missiles-Done Increase sentry damage-Done Make sentries attack all attackers-Done Increase number of sentries-Done Fix ore respawn-Done 'Fix' research slots-Done? Dont allow anchoring in 0.8-1.0 systems-Done Release Tech2-Done, sorta kinda More agent missions-Done
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Joshua Calvert
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Posted - 2004.08.23 20:05:00 -
[43]
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.08.23 20:05:00 -
[44]
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mon Palae
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Posted - 2004.08.23 20:38:00 -
[45]
Originally by: Ashelth At least in other games there is never any annotation of concepts generated from player suggestions. You run into some legal issues, at least in the states, that'd be cheaper for the developer to just circumvent.
I do not know how Icelandic and/or international law treats this but sadly it is true in the United States. If a company says, "Thanks to Joshua Calvert for this uber cool idea that just made EVE 1,000 time better" Joshua would actually have a case to get compensation back from that company for use of his idea.
It gets funky of course as to whether posting on the forum makes the idea in the Public Domain or whether CCP could say anything written here is their property (just because they might say so in Terms and Conditions does not make it so legally).
Bottom line is companies just do not want to deal with the hassle or take the chance of someone actually winning such a case. It probably is very hard for them to attribute an idea to one person but even if they could don't ever expect them to admit it publically.
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Mon Palae
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Posted - 2004.08.23 20:38:00 -
[46]
Originally by: Ashelth At least in other games there is never any annotation of concepts generated from player suggestions. You run into some legal issues, at least in the states, that'd be cheaper for the developer to just circumvent.
I do not know how Icelandic and/or international law treats this but sadly it is true in the United States. If a company says, "Thanks to Joshua Calvert for this uber cool idea that just made EVE 1,000 time better" Joshua would actually have a case to get compensation back from that company for use of his idea.
It gets funky of course as to whether posting on the forum makes the idea in the Public Domain or whether CCP could say anything written here is their property (just because they might say so in Terms and Conditions does not make it so legally).
Bottom line is companies just do not want to deal with the hassle or take the chance of someone actually winning such a case. It probably is very hard for them to attribute an idea to one person but even if they could don't ever expect them to admit it publically.
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Sonjeir
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Posted - 2004.08.23 21:44:00 -
[47]
Edited by: Sonjeir on 23/08/2004 21:49:52
Quote: I want a damn go button, double clicking on the speed bar doesnt work much anymore.
it doesn't friggin work at all 'bout got me killed last night. Double click max speed, click MWD and then a couple seconds later they were right on top of me. I'm thinking there's no G.D. way they are that fast to catch up with me. Look down and I'm STOPPED !!!
You'd think once you click the MWD it would kick in but no, it just sat there happily eating away at my cap doing nothing.
1) Clicking MWD should get you moving regardless of your current state.
2) Double clicking the throttle bar should get you moving regardless of current state.
(exceptions would be if you are locked down of course)
If I'm already pointing the way I want to go I shouldn't have to swing the cam around and double click the screen to move, I should be able to hit the gas and go.
Sounds like a bug to me...
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Sonjeir
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Posted - 2004.08.23 21:44:00 -
[48]
Edited by: Sonjeir on 23/08/2004 21:49:52
Quote: I want a damn go button, double clicking on the speed bar doesnt work much anymore.
it doesn't friggin work at all 'bout got me killed last night. Double click max speed, click MWD and then a couple seconds later they were right on top of me. I'm thinking there's no G.D. way they are that fast to catch up with me. Look down and I'm STOPPED !!!
You'd think once you click the MWD it would kick in but no, it just sat there happily eating away at my cap doing nothing.
1) Clicking MWD should get you moving regardless of your current state.
2) Double clicking the throttle bar should get you moving regardless of current state.
(exceptions would be if you are locked down of course)
If I'm already pointing the way I want to go I shouldn't have to swing the cam around and double click the screen to move, I should be able to hit the gas and go.
Sounds like a bug to me...
|

Synex
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Posted - 2004.08.23 23:15:00 -
[49]
You see that 'Reason' box when you transfer ISK from character to character - That was my request from the very first CSM... Those were the days
*looks misty eyed*
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Synex
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Posted - 2004.08.23 23:15:00 -
[50]
You see that 'Reason' box when you transfer ISK from character to character - That was my request from the very first CSM... Those were the days
*looks misty eyed*
|

fuze
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Posted - 2004.08.24 00:06:00 -
[51]
It would be good PR if devs would say they used many great ideas from players. Thank you players! That also would mean a lot of players will post new ideas. By default devs are lazy it's a DNA thingie, they can't help themselves. They come with leet programming skills. And the *****ing whips of the sales managers are always right. So they must be the ones with the best ideas. ___________________________ Favorite bumpersticker of the month: My head hurts! |

fuze
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Posted - 2004.08.24 00:06:00 -
[52]
It would be good PR if devs would say they used many great ideas from players. Thank you players! That also would mean a lot of players will post new ideas. By default devs are lazy it's a DNA thingie, they can't help themselves. They come with leet programming skills. And the *****ing whips of the sales managers are always right. So they must be the ones with the best ideas. ___________________________ Favorite bumpersticker of the month: My head hurts! |

Ada Isdead
|
Posted - 2004.09.04 01:18:00 -
[53]
(begin Shameless self promotion)
My corp tax idea will be implemented in Shiva:
Origonal mention in a dev chat:
http://www.eve-i.com/home/dancer/page/page_article.php?id=57
and the Shiva page:
http://www.eve-online.com/features/shiva/corporation/
So i'm happy with that.

And repair drones will be coming soon, and scanning solar systems, and POS, and the tactical overview, so i'll have to find some new things to be bitter and twisted about

|

Ada Isdead
|
Posted - 2004.09.04 01:18:00 -
[54]
(begin Shameless self promotion)
My corp tax idea will be implemented in Shiva:
Origonal mention in a dev chat:
http://www.eve-i.com/home/dancer/page/page_article.php?id=57
and the Shiva page:
http://www.eve-online.com/features/shiva/corporation/
So i'm happy with that.

And repair drones will be coming soon, and scanning solar systems, and POS, and the tactical overview, so i'll have to find some new things to be bitter and twisted about

|

Etoile Chercheur
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Posted - 2004.09.04 01:46:00 -
[55]
the changes to mining seem mostly to stem from player ideas. the ore-specific focusing crystals for mining lasers, large ships specificly for mining, and occasionally finding rare ores in higher security level systems are all ideas i recall from the Idea Labs forum.
the idea presented time and time again of restricting information in 0.0 currently available via the starmap and Local channel are also player ideas, something the Devs have clearly seriously considered.
personally, i think they should continue to discuss it and make a poll with more options than all or nothing. i have a feeling that many of the nays were from players that didn't like one aspect of the proposed change, yet were fine with the other, but were given no clear option for making the distinction.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Etoile Chercheur
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Posted - 2004.09.04 01:46:00 -
[56]
the changes to mining seem mostly to stem from player ideas. the ore-specific focusing crystals for mining lasers, large ships specificly for mining, and occasionally finding rare ores in higher security level systems are all ideas i recall from the Idea Labs forum.
the idea presented time and time again of restricting information in 0.0 currently available via the starmap and Local channel are also player ideas, something the Devs have clearly seriously considered.
personally, i think they should continue to discuss it and make a poll with more options than all or nothing. i have a feeling that many of the nays were from players that didn't like one aspect of the proposed change, yet were fine with the other, but were given no clear option for making the distinction.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
|

terje
|
Posted - 2004.09.24 12:44:00 -
[57]
Just a thought i had recently, maybe ccp could introduce a low slot module for battle ships that alows other ships , maybe ten or so frigates to dock within the battleship whilst in space. This could be used for suprise attacks or defense purposes. This System would be great for defending the new shiva player owned structures or attacking some wealthy miners structure . Just think u could have Raven cloaked with ten Crows in it's belly at your enemies door step and they wouldn't even know, i'm thinking your skill level to be able to use one of these ..... lets call them Docking bays would have to be kinda hard to train for and maybe effect the speed of the battleship there fitted to. Not sure how people would feel about being transported about in another corp mates battleship, i think a certain level of trust would have to be there first. And if these docking bay slot option were introduced exclusively to battleships then hopefully this would keep the battleship class from becoming obsolete once the new battle cruisers and destroyers have been introduced in the fall. I really think this would spice up eve and hope you guys at ccp think the same.
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terje
|
Posted - 2004.09.24 12:44:00 -
[58]
Just a thought i had recently, maybe ccp could introduce a low slot module for battle ships that alows other ships , maybe ten or so frigates to dock within the battleship whilst in space. This could be used for suprise attacks or defense purposes. This System would be great for defending the new shiva player owned structures or attacking some wealthy miners structure . Just think u could have Raven cloaked with ten Crows in it's belly at your enemies door step and they wouldn't even know, i'm thinking your skill level to be able to use one of these ..... lets call them Docking bays would have to be kinda hard to train for and maybe effect the speed of the battleship there fitted to. Not sure how people would feel about being transported about in another corp mates battleship, i think a certain level of trust would have to be there first. And if these docking bay slot option were introduced exclusively to battleships then hopefully this would keep the battleship class from becoming obsolete once the new battle cruisers and destroyers have been introduced in the fall. I really think this would spice up eve and hope you guys at ccp think the same.
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Synex
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Posted - 2004.09.24 13:52:00 -
[59]
Originally by: terje Just a thought i had recently, maybe ccp could introduce a low slot module for battle ships that alows other ships , maybe ten or so frigates to dock within the battleship whilst in space. This could be used for suprise attacks or defense purposes. This System would be great for defending the new shiva player owned structures or attacking some wealthy miners structure . Just think u could have Raven cloaked with ten Crows in it's belly at your enemies door step and they wouldn't even know, i'm thinking your skill level to be able to use one of these ..... lets call them Docking bays would have to be kinda hard to train for and maybe effect the speed of the battleship there fitted to. Not sure how people would feel about being transported about in another corp mates battleship, i think a certain level of trust would have to be there first. And if these docking bay slot option were introduced exclusively to battleships then hopefully this would keep the battleship class from becoming obsolete once the new battle cruisers and destroyers have been introduced in the fall. I really think this would spice up eve and hope you guys at ccp think the same.
Holy thread bumpage Batman!
|

Synex
|
Posted - 2004.09.24 13:52:00 -
[60]
Originally by: terje Just a thought i had recently, maybe ccp could introduce a low slot module for battle ships that alows other ships , maybe ten or so frigates to dock within the battleship whilst in space. This could be used for suprise attacks or defense purposes. This System would be great for defending the new shiva player owned structures or attacking some wealthy miners structure . Just think u could have Raven cloaked with ten Crows in it's belly at your enemies door step and they wouldn't even know, i'm thinking your skill level to be able to use one of these ..... lets call them Docking bays would have to be kinda hard to train for and maybe effect the speed of the battleship there fitted to. Not sure how people would feel about being transported about in another corp mates battleship, i think a certain level of trust would have to be there first. And if these docking bay slot option were introduced exclusively to battleships then hopefully this would keep the battleship class from becoming obsolete once the new battle cruisers and destroyers have been introduced in the fall. I really think this would spice up eve and hope you guys at ccp think the same.
Holy thread bumpage Batman!
|

stinky fecker
|
Posted - 2004.09.24 14:00:00 -
[61]
let it not be forgotten that for every 1 good suggestion from the playerbase, there are 5 totally unworkable, game-destroying, howlers.
praise be to the devs, for ignoring them completely :p
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stinky fecker
|
Posted - 2004.09.24 14:00:00 -
[62]
let it not be forgotten that for every 1 good suggestion from the playerbase, there are 5 totally unworkable, game-destroying, howlers.
praise be to the devs, for ignoring them completely :p
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MaiLina KaTar
|
Posted - 2004.09.24 14:50:00 -
[63]
Quote: I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
Good to hear, but personally I'm only interested in one thing:
Do you guys read the Idea Labs? And why hasn't there been a single dev-post in there for ages? It seems that pretty much all the other sections in the forum get their attention regularly, but the most creative section we have in the forum hasn't seen a post of you guys for a long long time 
Mai's Idealog |

MaiLina KaTar
|
Posted - 2004.09.24 14:50:00 -
[64]
Quote: I think it would be fair to say that the community is intelligent enough to come up with some ideas like the eones we're considering, and we're intelligent enough to realise when an idea from the community is pretty cool.
Good to hear, but personally I'm only interested in one thing:
Do you guys read the Idea Labs? And why hasn't there been a single dev-post in there for ages? It seems that pretty much all the other sections in the forum get their attention regularly, but the most creative section we have in the forum hasn't seen a post of you guys for a long long time 
Mai's Idealog |

Oveur
|
Posted - 2004.09.24 15:38:00 -
[65]
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh?  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.09.24 15:38:00 -
[66]
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh?  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.09.24 15:41:00 -
[67]
Originally by: fuze It would be good PR if devs would say they used many great ideas from players. Thank you players! That also would mean a lot of players will post new ideas. By default devs are lazy it's a DNA thingie, they can't help themselves. They come with leet programming skills. And the *****ing whips of the sales managers are always right. So they must be the ones with the best ideas.
I frequently mention player participation in our decisions and how much they can affect our opinion. However, I rarely give credit to a specific person, since after all, how can I know who "invented it first". The last thing I want is a war between players digging up the oldest post they have about the matter  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.09.24 15:41:00 -
[68]
Originally by: fuze It would be good PR if devs would say they used many great ideas from players. Thank you players! That also would mean a lot of players will post new ideas. By default devs are lazy it's a DNA thingie, they can't help themselves. They come with leet programming skills. And the *****ing whips of the sales managers are always right. So they must be the ones with the best ideas.
I frequently mention player participation in our decisions and how much they can affect our opinion. However, I rarely give credit to a specific person, since after all, how can I know who "invented it first". The last thing I want is a war between players digging up the oldest post they have about the matter  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Samoht Werdna
|
Posted - 2004.09.24 15:52:00 -
[69]
Originally by: Oveur Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
So would that include server side seen flags? I hate switching computers, or installing on a new computer, and seeing my messages all marked unread.
Would be great if it was more like an IMAP setup.
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Samoht Werdna
|
Posted - 2004.09.24 15:52:00 -
[70]
Originally by: Oveur Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
So would that include server side seen flags? I hate switching computers, or installing on a new computer, and seeing my messages all marked unread.
Would be great if it was more like an IMAP setup.
|

Joshua Calvert
|
Posted - 2004.09.24 17:01:00 -
[71]
Originally by: Oveur
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh? 
You reply to this bumped thread but not the one I wanted you to reply to 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.09.24 17:01:00 -
[72]
Originally by: Oveur
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh? 
You reply to this bumped thread but not the one I wanted you to reply to 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ephemeron
|
Posted - 2004.09.24 17:23:00 -
[73]
I suggested comet mining, but I'm not sure if I was the first
there's a bunch of other things I talked about that ended up in the game, perhaps in modified version. As the dev said, it's hard to label specific game features to specific people.
|

Ephemeron
|
Posted - 2004.09.24 17:23:00 -
[74]
I suggested comet mining, but I'm not sure if I was the first
there's a bunch of other things I talked about that ended up in the game, perhaps in modified version. As the dev said, it's hard to label specific game features to specific people.
|

Ebedar
|
Posted - 2004.09.24 18:01:00 -
[75]
I seem to remember that it was a player who first suggested the Dominix get a +1 drone bonus per skill level, but I could be wrong.
My life in pictures:
 |

Ebedar
|
Posted - 2004.09.24 18:01:00 -
[76]
I seem to remember that it was a player who first suggested the Dominix get a +1 drone bonus per skill level, but I could be wrong.
My life in pictures:
 |

Tsavong Lah
|
Posted - 2004.09.25 23:47:00 -
[77]
I remember posting a very similar idea to the frequency-mod miner II in the ideas forum many months ago, and I also mentioned npc mining ops and some other stuff they're bringing in (what you want in shiva, freelancer thread). To be honest though, for every idea out there, there's bound to be at least 20 people thinking the same thing. The good thing with EVE is that the devs take stuff on board a lot easier than those of other games. I don't think people should be singled out and thanked for ideas (except maybe for solving bugs). It would make everyone compete even more for dev-attention tbh. |

Tsavong Lah
|
Posted - 2004.09.25 23:47:00 -
[78]
I remember posting a very similar idea to the frequency-mod miner II in the ideas forum many months ago, and I also mentioned npc mining ops and some other stuff they're bringing in (what you want in shiva, freelancer thread). To be honest though, for every idea out there, there's bound to be at least 20 people thinking the same thing. The good thing with EVE is that the devs take stuff on board a lot easier than those of other games. I don't think people should be singled out and thanked for ideas (except maybe for solving bugs). It would make everyone compete even more for dev-attention tbh. |

Dao 2
|
Posted - 2004.09.26 01:30:00 -
[79]
PROJIES GOT BEEFY?!.... i think they got less beefy...
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Dao 2
|
Posted - 2004.09.26 01:30:00 -
[80]
PROJIES GOT BEEFY?!.... i think they got less beefy...
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TheMiner
|
Posted - 2004.09.26 03:35:00 -
[81]
I have never in my 10+ MMO life observed a company take ideas directly from the player base and actually implement them in such a massive amount as CCP does. NEWVER EVER EVER NEVER EVER NEVER.
You are SPOILED AND A CRYBABY if you think CCP does not liten intently and closely to its playerbase.
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TheMiner
|
Posted - 2004.09.26 03:35:00 -
[82]
I have never in my 10+ MMO life observed a company take ideas directly from the player base and actually implement them in such a massive amount as CCP does. NEWVER EVER EVER NEVER EVER NEVER.
You are SPOILED AND A CRYBABY if you think CCP does not liten intently and closely to its playerbase.
|

S'Daria
|
Posted - 2004.09.26 04:51:00 -
[83]
Originally by: TheMiner I have never in my 10+ MMO life observed a company take ideas directly from the player base and actually implement them in such a massive amount as CCP does. NEWVER EVER EVER NEVER EVER NEVER.
You are SPOILED AND A CRYBABY if you think CCP does not liten intently and closely to its playerbase.
Agreed 
I post to the Idea's forum alot. It would be nice if they had a sticky post for the ideas they are considering based on user feedback. Just a one or two line description saying, we like these, we can't implement these, and we won't implement these.
Just something in the forum...I feel like, even though I know many of the good ideas eventually bubble up to the top, but the forum seems like we talking to a brick wall...no interaction at all like the rest of the forums.
*Look into my Mutlifrequency Crystal Ball...Oooo Oooo...you want to talk to us in the Idea's Forum*
|

S'Daria
|
Posted - 2004.09.26 04:51:00 -
[84]
Originally by: TheMiner I have never in my 10+ MMO life observed a company take ideas directly from the player base and actually implement them in such a massive amount as CCP does. NEWVER EVER EVER NEVER EVER NEVER.
You are SPOILED AND A CRYBABY if you think CCP does not liten intently and closely to its playerbase.
Agreed 
I post to the Idea's forum alot. It would be nice if they had a sticky post for the ideas they are considering based on user feedback. Just a one or two line description saying, we like these, we can't implement these, and we won't implement these.
Just something in the forum...I feel like, even though I know many of the good ideas eventually bubble up to the top, but the forum seems like we talking to a brick wall...no interaction at all like the rest of the forums.
*Look into my Mutlifrequency Crystal Ball...Oooo Oooo...you want to talk to us in the Idea's Forum*
|

Wrangler
|
Posted - 2004.09.26 11:02:00 -
[85]
I think the autopilot was a player idea from the beginning. And the changes they made in the highways was probably a result from the big highway discussions a while back where some people wanted them all to stay and some people wanted them to go, the result being a compromise really.
And we can't forget all the discussions before and during beta that probably influenced the devs a lot.
[Read the Rules!] - [Email the Moderators] |

Wrangler
|
Posted - 2004.09.26 11:02:00 -
[86]
I think the autopilot was a player idea from the beginning. And the changes they made in the highways was probably a result from the big highway discussions a while back where some people wanted them all to stay and some people wanted them to go, the result being a compromise really.
And we can't forget all the discussions before and during beta that probably influenced the devs a lot.
[Read the Rules!] - [Email the Moderators] |

Lifewire
|
Posted - 2004.09.26 11:27:00 -
[87]
"warp to 15, 20, 40, 60" was 1 thing.
But i still miss my idea to have a "strike colors" button which stops the ships and disable all modules. Would make it much better for pirates and pray to have some time for a tolling.
And: destroy a ship with white flag should give a massive sec. hit!!!
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Lifewire
|
Posted - 2004.09.26 11:27:00 -
[88]
"warp to 15, 20, 40, 60" was 1 thing.
But i still miss my idea to have a "strike colors" button which stops the ships and disable all modules. Would make it much better for pirates and pray to have some time for a tolling.
And: destroy a ship with white flag should give a massive sec. hit!!!
|

Oveur
|
Posted - 2004.09.26 11:59:00 -
[89]
Originally by: Joshua Calvert
Originally by: Oveur
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh? 
You reply to this bumped thread but not the one I wanted you to reply to 
Maybe that's why I didn't reply to it?  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.09.26 11:59:00 -
[90]
Originally by: Joshua Calvert
Originally by: Oveur
Originally by: Joshua Calvert
Originally by: Redundancy Some people also seem to think we dont play the game and are incapable of coming up with a good idea ourselves.
Check Patch Review reactions to the restriction of corp. mails to CEO's, the "Stop" button, and numerous other posts regarding a new feature/change on Chaos that was very much regarded as "a bad thing" but was added to the game anyway.
That may give you some idea why we occasionally think you either don't play enough and cannot comprehend the full impact of a change or just ignore any negative feedback.
That might be because the corp message thing was done to limit database load that was increasing exponentially.
Incidentally, Shiva features 4 new mailboxes that can be posted to. Corp-All, Corp-Directors, Alliance-All, Alliance-CEO's. This way, you can send email to everyone and it's stored in a single place for trackability. Same functionality as before, doesn't cause insane load AND it even has more options! 
Guess I must have learned something when I was a CEO, huh? 
You reply to this bumped thread but not the one I wanted you to reply to 
Maybe that's why I didn't reply to it?  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Joshua Calvert
|
Posted - 2004.09.26 16:33:00 -
[91]
So cruel 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
|
Posted - 2004.09.26 16:33:00 -
[92]
So cruel 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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