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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Goliath
C C P C C P Alliance
420

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Posted - 2012.05.09 16:20:00 -
[61] - Quote
CCP karkur wrote: The new colors do cover a wide range of skin colors (not just white and black), and I really hope everyone can find a color they like.
And even if they don't, they can keep their old one that they liked!  CCP Goliath | QA Director | @CCP_Goliath |
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Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
860
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Posted - 2012.05.09 18:48:00 -
[62] - Quote
Oh my god. Clear eyeglasses.
CCP, I cannot express just much how much I love you right now.
Have my babies. Mane 614
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Indahmawar Fazmarai
The I and F Taxation Trust
571
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Posted - 2012.05.09 21:05:00 -
[63] - Quote
CCP karkur wrote:Indahmawar Fazmarai wrote:Come on, CCP Karkur... we've moved down from 72 racial skin tones* to 16, and you just killed yellow, red and olive skins in the process. Are you sure that newspeak is not the third language for CCP?  I see red people every day, but not in New Eden. I see yellow poeple every day, but not in New Eden. I see olive people in my mirror, but not in New Eden. In a rough estimate, your new skin tones just left out 75% of humanity.  When those colors were made, the artists made sure they covered the old default colors. The 9th color in the color wheel is olive. The new colors do cover a wide range of skin colors (not just white and black), and I really hope everyone can find a color they like.
CCP Karkur, you can't cover 72 choices with 14. Want proof? My main's color is gone, and there's nothing that even resembles it... She's darker than 7, redder than 8, less yellow than 9, and lighter than 10. Oh, ain't she out of luck?
Look at me... you won't be seeing any skin color like this after Inferno
This aside, I dislike this kind of "one size fits all" approaches. We all wear the same clothes, do our hair the sam way, now we all sport the same skin colours... what will be next? Everyone having the same eyes, the same nose, the same cheeks? It's quite depressing IRL going to another country and see exaclty the same brand shops, and now it turns that there in New Eden all capsuleers are of one of merely 14 skin colors. Call that "diversity" if you want to, but that's not diversity in my book, it's the exact opposite, is homogenization.
14 colors per race instead of 6 would be more diversity. But 14 colors instead of 72 is not more diversity.
And shame on you if I ever lose my main's color due to some glitch in preserving the old diversity.  EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
861
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Posted - 2012.05.09 23:10:00 -
[64] - Quote
CCP karkur wrote:As of today, awesome bug has been turned into awesome feature... I doubt that it will go out in Inferno, and I don't know how it will enter the game, but the asset is in 
I will do anything to have you roll this out with Inferno. ANYTHING.  Mane 614
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George Whitebread
Imperial Academy Amarr Empire
3
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Posted - 2012.05.11 18:48:00 -
[65] - Quote
Bloodpetal wrote:Only thing I'm not going to be keen about is less subtle variation in the existing skin tones. More variety is fine. But less subtlety isn't. 
Couldn't have said it better myself. I don't like how this seems to lose grips with any connection to realism. 
Signed: George Whitebread |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
865
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Posted - 2012.05.11 19:34:00 -
[66] - Quote
Yeah, on another note, CCP, please reconsider this skin tones business. At least delay its release for a while. Mane 614
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Indahmawar Fazmarai
The I and F Taxation Trust
579
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Posted - 2012.05.11 19:48:00 -
[67] - Quote
Andreus Ixiris wrote:Yeah, on another note, CCP, please reconsider this skin tones business. At least delay its release for a while.
You know, this is some kind of damned if you do, damned if you don't situation...
From Team Avatar's POV: either tell management that they essentially wasted the art resources allocated to them because players won't buy the final product; or **** off players by not listening to their reasonable demands to preserve old and better content and not asking them prior to undertake the hacking down of diversity.
From pro-WiS POV: either we buy what they hand to us, and so everyhting will go in the future; or don't buy it, so wer'e ungrateful pricks and there's no point to throw us any bones. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Ranger 1
Ranger Corp
1858
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Posted - 2012.05.11 20:29:00 -
[68] - Quote
CCP karkur wrote:Andreus Ixiris wrote:Sorry for getting short with you guys. That was unacceptable behaviour on my part and I apologise.
It's just that myself and many other Incarna enthusiasts have been after this basically since Incursion in early 2011 and we've always either been straight out not answered or told "I'll ask the art team", and never given a response. No problem at all, apology accepted  Anyways, shortly after I replied, the creative director came back and I asked him whether we would ever consider that. He said he wanted to give all bloodline access to all clothes at some point, but probably through the LP store or something like that (I don't know if he has discussed it with the art director, who may or may not agree). So there is no timeline on it, but there is at lest interest in doing it. I didn't ask about the hairstyle, but from my point of view, we will need to lift some restrictions if we put in racial blending (whether it's give you access to the hairstyle of the other bloodline or something else), I hope that answers some of your questions somewhat... I'm not sure there is any better answers at this point. 
Thanks for asking... and by the way this:
Quote:He said he wanted to give all bloodline access to all clothes at some point, but probably through the LP store or something like that (I don't know if he has discussed it with the art director, who may or may not agree).
has HUGE implications for the NEX store and items offered (and potentially being offered) through it.
Many of us have no problem with the NEX store, but also feel that some things should be available through LP stores or other means.
Of course, we'd pretty much ALL prefer the means to "make" these items be made available from the NEX, rather than the finished product, but that's another issue entirely.
Anyway, not to derail, thanks again. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Nalha Saldana
Aliastra Gallente Federation
267
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Posted - 2012.05.12 23:58:00 -
[69] - Quote
Andreus Ixiris wrote:Oh my god. Clear eyeglasses. CCP, I cannot express just much how much I love you right now. Have my babies.
Wow, youre a nerd playing a character that looks like a total nerd.. |

Solhild
Republic Military School Minmatar Republic
686
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Posted - 2012.05.13 08:12:00 -
[70] - Quote
Nalha Saldana wrote:Andreus Ixiris wrote:Oh my god. Clear eyeglasses. CCP, I cannot express just much how much I love you right now. Have my babies. Wow, youre a nerd playing a character that looks like a total nerd..
.....without eyelashes! |

Turelus
Caldari Independent Navy Reserve The Fourth District
32
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Posted - 2012.05.13 15:49:00 -
[71] - Quote
CCP karkur wrote:Seriphyn Inhonores wrote:http://i660.photobucket.com/albums/uu328/Seriphyn/ccpdiversity.png < gooby wat da fak Secondly, if skin tones are freely available, why aren't hair colours as well? Restricted hair colours infers racial consistency...unrestricted skin tones does not. (locked clothing debate also) The hair color restrictions have been lifted  You have just made my month. I missed my black hair. |

Selinate
860
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Posted - 2012.05.13 15:51:00 -
[72] - Quote
I think this might be off-topic, but with the amarr female default overcoats that are currently implemented on TQ, there are some clipping issues with the hands around the waste because the coats are so thick. Really really bad clipping issues. Any word on fixing this? |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
869
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Posted - 2012.05.13 16:25:00 -
[73] - Quote
Nalha Saldana wrote:Wow, youre a nerd playing a character that looks like a total nerd..
And? Mane 614
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George Whitebread
Imperial Academy Amarr Empire
5
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Posted - 2012.05.13 17:41:00 -
[74] - Quote
Andreus Ixiris wrote:Nalha Saldana wrote:Wow, youre a nerd playing a character that looks like a total nerd.. And?
Owned! 
Signed: George Whitebread |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
871
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Posted - 2012.05.14 10:47:00 -
[75] - Quote
George Whitebread wrote:Owned! 
I found the idea of someone playing EVE Online, and furthermore playing EVE Online on the test server calling someone else a nerd as if it meant anything pretty damn hilarious. Mane 614
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Indahmawar Fazmarai
The I and F Taxation Trust
625
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Posted - 2012.05.16 13:31:00 -
[76] - Quote
Solhild wrote:Nalha Saldana wrote:Andreus Ixiris wrote:Oh my god. Clear eyeglasses. CCP, I cannot express just much how much I love you right now. Have my babies. Wow, youre a nerd playing a character that looks like a total nerd.. .....without eyelashes!
There is no collision detection between eyelashes and glasses, so the eyelashes are not rendered when wearing glasses else they would pierce through the "glass".
Anyway, IMHO, clear eyeglasses have no point in existing. I am sure that 23,000 year in the future correction glasses should have become obsolete in one way or another... EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Morwen Lagann
Tyrathlion Interstellar
170
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Posted - 2012.05.16 13:58:00 -
[77] - Quote
Indahmawar Fazmarai wrote:Solhild wrote:Nalha Saldana wrote:Andreus Ixiris wrote:Oh my god. Clear eyeglasses. CCP, I cannot express just much how much I love you right now. Have my babies. Wow, youre a nerd playing a character that looks like a total nerd.. .....without eyelashes! There is no collision detection between eyelashes and glasses, so the eyelashes are not rendered when wearing glasses else they would pierce through the "glass". Anyway, IMHO, clear eyeglasses have no point in existing. I am sure that 23,000 year in the future correction glasses should have become obsolete in one way or another...
And 23,000 years before EVE, people still wore glasses just because they liked the look, even if their eyesight was fine - you just have a pair of 'neutral' lenses, or go frames-only. It's a fashion statement. |

MotherMoon
Blue Republic RvB - BLUE Republic
663
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Posted - 2012.05.16 21:19:00 -
[78] - Quote
CCP karkur wrote:MotherMoon wrote:can't have the old ones and the new ones? I'm curious as to the limitation stopping you from having both available, or is it a design choice? just so we are clear, when I talk about skintypes and skin tones, this is what I mean: skintype = new skin colors skin tone = old skin colors We feel the current color skin tone range is too narrow and having to pick one of 6 skin tones that are pretty much the doesn't make that much sense. We want to allow characters of all bloodlines to use the new skintypes we created, and that range is pretty broad and the colors pretty evenly spread. So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest. Also, we want to move to use the new skintypes (behind the scenes they are totally different from the skin tones), but realize some people might not be happy to change colors so we are allowing people to keep their old skin tone until they actually apply a new skintype and save the character.
OH! i had never seen this reply : ) thanks! makes sense. |

Tertharan
2
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Posted - 2012.05.16 23:03:00 -
[79] - Quote
CCP karkur wrote:MotherMoon wrote:can't have the old ones and the new ones? I'm curious as to the limitation stopping you from having both available, or is it a design choice? just so we are clear, when I talk about skintypes and skin tones, this is what I mean: skintype = new skin colors skin tone = old skin colors We feel the current color skin tone range is too narrow and having to pick one of 6 skin tones that are pretty much the doesn't make that much sense. We want to allow characters of all bloodlines to use the new skintypes we created, and that range is pretty broad and the colors pretty evenly spread. So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest. Also, we want to move to use the new skintypes (behind the scenes they are totally different from the skin tones), but realize some people might not be happy to change colors so we are allowing people to keep their old skin tone until they actually apply a new skintype and save the character.
You are thinking about this too narrowly, and trying to solve the wrong problem. The problem isn't that 20 options is too many and you need to pare it down. The real problem is that those colors looks silly when stuck on a color wheel together. That's the problem you should be looking to solve. It's not too complicated to solve either, just have relatively few main base colors on a color wheel, and then when you choose one have a bunch of different shades of that color to pick as your final color. If you do that, you can have your simplistic color wheel, and all the options remain available. And if there are too many whites, make more dark colors to even out the tones available.
You make a big mistake when you assume that it's possible to have too many options in character creation. The more diversity available the closer everyone can get to their vision for their character, and the happier everyone is. |

Tertharan
2
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Posted - 2012.05.16 23:04:00 -
[80] - Quote
double post |

Lipbite
Express Hauler
45
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Posted - 2012.05.20 05:03:00 -
[81] - Quote
Skintone severely bugged on Sisi - skin change after exiting re-sculpting to default (?) color. I wasn't able to keep pale skin on Gallente character - check this image:
http://i.imgur.com/n7oGp.jpg?1
Beware. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
165
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Posted - 2012.05.20 05:56:00 -
[82] - Quote
RavenTesio wrote:CCP karkur wrote:RavenTesio wrote: Still I would strongly argue here that it should not be possible to make a White Guy with Black Features or a Black Guy with White Features ... this is not out of any silly racist perspective, but simply that it is not possible in real-life. It is possible that we will restrict it a little bit (for example, Amarr might not have the darkest color, and Brutor not the lightest). The world we live in is so diverse that I'm pretty sure you can find dark skinned people with "white" features, and light skinned people with "black" features. I think the skintypes we have now work pretty well... my favorite test character, who is Civire, now has dark skin, and another favorite is a white Brutor. I think both look very good, and I'm pretty sure we see people similar to them all the time in real life  While I will agree that skin tones are diverse, it is the types that dictate how they will be. Adding artificial limitations on how White / Black someone can be, would still produce edge-cases that don't look right and fall hard and deep into the Uncanny Valley. http://en.wikipedia.org/wiki/Human_skin_colorhttp://en.wikipedia.org/wiki/AlbinosThose are some good reads, if you guys haven't check them out already. I have had a chance to study the Shader system employed for the Character system, which unfortunately doesn't really have the capability (due to how things are calculated) to achieve something that isn't pre-made. This said I would highly recommend that this changed as really the base skin-colour is generally down to the Sub-Surface Scatter, Reflection and Specular; the blend of these contribute to the final colour. If you do simply stick with the current system though: http://en.wikipedia.org/wiki/File:Felix_von_Luschan_Skin_Color_Chart.JPGThat is probably the most important chart, those are base adjusted skin colours. What you want (generally speaking) is to make a Hue Palette with a larger range than that; but use it as the extremes... then Clamp to +/- 25% of the base value. This would prevent any weirdness. I mean that is basically the least complicated solution that shouldn't take long to impliment as it would literally be a colour blend with a greyscale skin diffuse. Still I'd suggest looking in to creating the 6 Architypes (which really at 2, Cold and Warm climate variants for 3 base types) as this would provide a much larger range of diversity that wouldn't lead to edge-case weirdness. Not to mention it would be easier to have the skin blend for colder, warmer evironments or being burnt. Should you want to expand on Incarna gameplay at a later date without having to make a work around for such things.
+1 on this I generally agree with Inda's posts in this thread
Not a fan of the homogenization approach that's being taken, I mean it's great you guys are adding a greater range for many avatars, but it's a big stretch that I could have a brutor, amarr, deteis, and intaki all looking like they're related because of identical skin tones
At the very least, could we have a few sliders so we can tweak the skin tones given? At least then we can mess around with it for some more variety.
And for the record, while it is entirely possible to have albino negroids, why you would add them to the game before skin tones similar to native american or eskimo is totally beyond me.
There should be a rather awesome pic here |

Bayushi Akemi
Hisec Sentai Coalition.
2
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Posted - 2012.05.21 12:29:00 -
[83] - Quote
I just checked out the new skin colors on SiSi.
They aren't horrendously terrible, however, the same thing that happened when this CC went live has happened again. People are unhappy with aspects of the changes because diversity is being removed and they are having to reimagine their character, breaking their RP or immersion because the art department can't be arsed to listen to players.
My old main will never be able to look like she did pre-carbon, which is 10x better than how she looks now. I understand the art department has a vision, but would it really hurt to go and look at what they had and add 'retro' options for things like skin color, hair color and clothing? I miss my gallente space helmets and minmatar face masks still. I miss my corn row crown and see through shirts.
Edit: I would also like to be able to give this char green dreadlocks so she looks like Jade from Shadow Raiders. https://forums.eveonline.com/default.aspx?g=posts&t=109826&find=unread-áHelp us purge the game of the goon scum! |
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