Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|
CCP Mitnal
C C P
|
Posted - 2009.04.07 06:02:00 -
[1]
I iz stuck.
I'm using GameFaq 1
FAQ 2
and Game Faq 3
And I'm still stuck on the First Blood mission. I have two shield bombs so I can take down the two destroyers pretty quickly. Then I tend to screw it up. The two destroyers you get in the mission have a tendency to wander off and die, which is a bit of a blow as they're additions to your fleet.
Other than that I don't come close to taking the cruisers or battleship and eventually they take down the supply ship you're meant to be guarding.
As far as I can see it I have three options:
1. Concentrate all fire on the escort cruiser and try and bring it down. 2. Take out the capital ship flak guns and then use fighters (difficult as I am top heavy with hull guns) 3. Try and take out the shield laser (see 2).
Any advice gratefully taken and yes, the game is recommended.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
|
Megan Maynard
Minmatar Out of Order Tenth Legion
|
Posted - 2009.04.07 06:08:00 -
[2]
Wait, you are asking for game advice?
Stop, hammer time. |
RedClaws
Amarr Dragon's Rage Ethereal Dawn
|
Posted - 2009.04.07 06:46:00 -
[3]
Edited by: RedClaws on 07/04/2009 06:46:16 Oh I remember that mission... It's been too long to give you any advice though :p
Goodluck, you're gonna need it.
(Shame that the game goes all alien and weird on you after a couple of levels... I liked the first few the most)
|
Jana Clant
New Dawn Tribe New Eden Research
|
Posted - 2009.04.07 08:13:00 -
[4]
Never played that game, but if EVE taught me anything, is that you can solve any problem with MOAR BLOB!
New Eden Research, where your research gets done!
|
Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
|
Posted - 2009.04.07 08:30:00 -
[5]
focus fire. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Forranz
Shadow of xXDEATHXx
|
Posted - 2009.04.07 10:04:00 -
[6]
I would suggest pressing F12 and repeating the tutorial missions.
|
fairimear
Gallente S.A.S Pandemic Legion
|
Posted - 2009.04.07 10:12:00 -
[7]
My only advice is that ccp should buy the rights and make a wtf pwn online rts from the engine being developed for the sequal.
Think bf2 ctf 60players 1 ship each. = instant win.
Bringing a type of class to PL. |
Eran Laude
Gallente The Astral Order
|
Posted - 2009.04.07 10:30:00 -
[8]
OK hold on babe, I'm gonna re-install and play it through again just to help you :P.
Absolutely loved Nexus - it's a crime that Nexus 2 never came to be. -----
Originally by: "CCP Whisper" Boo hoo. Cry some more.
|
DeadRow
Mercenary Forces
|
Posted - 2009.04.07 11:29:00 -
[9]
Edited by: DeadRow on 07/04/2009 11:29:35 Dev hack and /heath 0 the suckers!
I likes option one though :X
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
|
Xen Gin
Solar Excavations Ultd.
|
Posted - 2009.04.07 12:14:00 -
[10]
Install the Stargate Mod for it, and blow **** up with an F304 and Asgard plasma weapons.
|
|
Genei
|
Posted - 2009.04.07 12:53:00 -
[11]
It's been a while since I played and every time I do, I try to play a different way. I had to go read what the mission entailed. But I think that last time I did it I tried something like this...
Hide in the fort shield. Use your Energy Bubbles since they're fairly long range. Once a ships shields go down, use torpedoes on them. They have very limited ammo, but they hit HARD. The idea behind this is that you can fight almost entirely from inside the fort shield because your bubbles and torpedoes have such huge ranges. The other possibility is loading up on the smaller guns and bubbles. But then, you have to leave the shield to do any real harm.
If you try to go straight for the siege laser, you'll probably die fairly quickly. But each time you kill a cruiser that is helping with the siege laser, you buy yourself a bit of time.
Oh yeah, make sure to launch ALL your fighters, blob them up around the support ship and send them in a giant wave. You'll lose more than you like, but you can use them like a scalpel to cut a "problem" away. |
Gambit Stryder
|
Posted - 2009.04.07 12:55:00 -
[12]
Edited by: Gambit Stryder on 07/04/2009 12:57:45 It's been awhile since I played Nexus.
But if I remember correctly, what I did was zerg rushed the battleship with gunboats and had them all focus fire on that siege laser (ignore the flak guns, you WILL lose most of those gunboats, but at least that laser is taken care of). Use fighters and bombers to screen them.
If your ships tend to wander outside of the fortress shield, put them on passive and order them to guard the support ship.
Also, use lots of artillery so you can fire while in the shield, but be careful using missiles when your gunboats are out and about because they'll all get instapopped (I don't think shield bombs affect them, fortunately).
Edit: Genei beat me to it (kinda).
|
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.04.07 12:58:00 -
[13]
Oh boy, that mission is indeed one of the toughest I can remember. Took me 4 or 5 attempts to get through it.
I think if you let the destroyers "guard" your Cruiser they'll stick close to it and should be fine. You'll be relying a lot on manual control for the guns though.
I'm not sure if the following is the right way to do things, but it may work. (I love taking apart subsystems, I rarely destroy ships, they tend to end up disabled instead )
Basically you want to disable the battleship ASAP. Give everything anti-subsystem guns if you can and nuke its engines. Especially the little destroyers with Combat Engines are lethal here, they make awesome subsystem snipers due to their agility.
If it can't close range it can't hit the shield generator ship. Use one of the shield-bombs to drop its shield for easier acces to the subsystems. Once it is immobile you can start picking off ships that are getting uncomfortable close to the support ship.
|
Captator
Yakuza Corp
|
Posted - 2009.04.07 14:19:00 -
[14]
Avalanche: 4 elim torps and 2 energy shells
Angelwing: Drop the datascanner on the angel wing and fit 2 magma PG (or whatever the ones you have are), and 3 energy shell.
Sparta: Full compliment of heavy lasers (whitelight/burningfist or whatever are available)
Brutus: Full compliment of light lasers (crystalpin or whatever level ones you have).
Tactic: initially hold in the fort shield, with all fighters deployed guarding the station, wait for the first enemy ship to breach the shield and light it up with the torps of the avalanche and the pg on the angelwing.
While you do this, move them to the edge of the shield nearest the enemy and designate a medium sized ship as the target of the energy shells (their shields should not be at maximum so it should be possible to have broken it by the time you have blown up the small ship), don't forget to overload weapons on avalanche and angelwing, and shields on brutus/sparta.
While the cruisers kill the medium sized ship, send the destroyers to engage the other small enemy, focussing on disabling shields and weapons generator (these should be your first targets always when using lasers).
The siege laser should now be trying to assemble, you have 2 choices:
1) send the cruisers to kill the shields on the BS and the destroyers/fighters to kill its IP drive, rinse repeat on all enemy ships disabling IP drives before weapons (though if the fort shield is getting too heavily pounded kill off the battleship's weapongen). The goal here is to kill them all
2) Kill the smallest ships comprising the laser so the others try to run, try and use lasers/fighters to disable the ip drives when they try to retreat.
|
Zyck
Dark-Rising
|
Posted - 2009.04.07 14:50:00 -
[15]
Mmm, did love Nexus.
Only thing that annoyed me about the game was how insanely difficult it was to drop an enemies shields sometimes :/
|
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2009.04.07 16:06:00 -
[16]
Originally by: Zyck Mmm, did love Nexus.
Only thing that annoyed me about the game was how insanely difficult it was to drop an enemies shields sometimes :/
Which is why the sub-system disabling lasers are so great. Most lasers punch right through shields and taking out the shield-generators is generally a lot easier.
|
Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.04.07 16:21:00 -
[17]
Fit lots of lasers and pin point one thing at a time, is this the mission with the Siege Laser?
|
Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.04.07 16:22:00 -
[18]
Originally by: Eran Laude OK hold on babe, I'm gonna re-install and play it through again just to help you :P.
Absolutely loved Nexus - it's a crime that Nexus 2 never came to be.
Dude! That tech demo was AWESOME. I can't believe it isn't coming out.
|
|
CCP Mitnal
C C P
|
Posted - 2009.04.07 17:43:00 -
[19]
Cheers for the advice so far.
Last night I tried a different way which was to hide near the supply ship and use the bombs. This went spectacularly wrong when the enemy just focussed on the supply ship and I had one destroyer down and the other on zero shields when the supply ship went boom.
Epic loss.
New tactics will be tried later today.
I do like the idea of being surgical and iirc the lazers have a decent range, plus I get to shout "Imma firin ma lazers" at the top of my voice. However, I'm pretty top heavy with hull weapons on Angelwing and the destroyers have a lot of lazers, not sure about the other two ships in the fleet (happy to sacrifice the heavy cruiser).
One point is that if you don't disable the IP drives, once you've taken out the two destroyers and a cruiser/the siege lazer, the remaining cruisers & battleship will most likely warp out.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
|
Thurisaz Prizma
Amarr Stronghold of Agony
|
Posted - 2009.04.07 18:24:00 -
[20]
Originally by: CCP Mitnal I do like the idea of being surgical and iirc the lazers have a decent range, plus I get to shout "Imma firin ma lazers" at the top of my voice.
You should try playing Amarr.
|
|
Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
|
Posted - 2009.04.07 18:32:00 -
[21]
I made this vid to promote the genius that is N:TJI and also for people such as yourself Mitnal who get stuck. I plan on eventually having a video of all the major missions.
How you find it useful
http://www.youtube.com/watch?v=ZrOQqbLJGIU
Please resize your sig to a maximum of 400 x 120 and a filesize no greater than 24000 bytes - Mitnal |
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.04.07 19:31:00 -
[22]
Use the same tactic people in EVE use near POS shields
Keep all your ships near the edge. Overheat your "turret" weapons, hold the ammo-using ones. Peek out of the shield whenever any of their ships come a bit closer, make some fast overkills, dive back into the shield. Repeat until most support is gone OR until they start forming up for their fort-shield-busting beam, in case you make a run for it and give it all you've got, all guns blazing.
Of course, it can work "honestly" too, as long as you ignore the "get behind the fort shield" recommendation from the NPCs. They do say that, don't they ? It's been a while since I played it...
_ The problem with EVE || Fit a ship || Get some ISK |
Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
|
Posted - 2009.04.07 21:51:00 -
[23]
Originally by: Akita T Use the same tactic people in EVE use near POS shields
Keep all your ships near the edge. Overheat your "turret" weapons, hold the ammo-using ones. Peek out of the shield whenever any of their ships come a bit closer, make some fast overkills, dive back into the shield. Repeat until most support is gone OR until they start forming up for their fort-shield-busting beam, in case you make a run for it and give it all you've got, all guns blazing.
Of course, it can work "honestly" too, as long as you ignore the "get behind the fort shield" recommendation from the NPCs. They do say that, don't they ? It's been a while since I played it...
Doesnt work, the gorgs retreat to outside your range and then form a seige laser which is very bad. You have to leave the fort shield to do the mission
|
Lance Fighter
Amarr
|
Posted - 2009.04.07 22:50:00 -
[24]
I believe from the people here that you are talking of the mission where your in the fortshield and the gorgs attack...
I would recommend getting rid of the ebombs, and sticking with conventional weapons (ie the best bubble shell and gatling gun thingies). Your ships can fire out of the shield, but theirs cant shoot into the shield at you. Lasers are all fine and dandy, but they lack stopping power. I assume if you really wanted to, you could destroy their engines, and that should stop them from forming their siege formation.
I personally ignore the frigates most of the time, you get them back in their basic form at the beginning of each mission, and tbh i never saw them as very useful.
one of your guides mentions that an easy way to get rid of them is to go with lasers or gunships and blast away the siege laser, after that thsy should all jump out. considering the number of lasers you could fit on your ships, it might be a good idea.
If I am not mistaken, an ebomb will break apart their formation if they are trying to get into siege laser formation, so you could keep them almost indefinitely split apart with that.
*shrug* i just usually go in guns blasting and take them out one by one, ducking behind the fortshield if i need to.
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
|
Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
|
Posted - 2009.04.07 23:52:00 -
[25]
Edited by: Legionos McGuiros on 07/04/2009 23:55:17 Look forward to when you ask for help on the Battle for Earth (2nd to last) mission if First Blood is troubling you
Seriously though, watch my vid, kit ya ships out how ive suggested and ull do fine. And ignore the guy above me, try and keep the ships under your permanent command (ie Brutus/Sparta/Avalanche/Guardian) in one peice, having them die will result in difficulties down the line as its all about the resource points, the longer you have those ships, the more resource points ull get, the better equipment you can stick on them. As replaced ships come with basic fittings and the amount of cumulative resource points that ship will have will be lower and so you wont be able to pimp it out.
And trust me, with the later missions pimpimg your ships out matters very much so. Also all the ships are important and kitting them out with the best stuff (not to mention the crew experience) will do wonders for you. The destroyers have very useful and can be the difference between losing and winning.
|
Digital Solaris
|
Posted - 2009.04.08 02:51:00 -
[26]
Been a while since I played that game.
But this is what I do, I concentrate my fire on one target to disable it, move to next and so forth. |
Lance Fighter
Amarr
|
Posted - 2009.04.08 04:10:00 -
[27]
Originally by: Legionos McGuiros
And ignore the guy above me, try and keep the ships under your permanent command (ie Brutus/Sparta/Avalanche/Guardian) in one peice, having them die will result in difficulties down the line as its all about the resource points, the longer you have those ships, the more resource points ull get
erm. I have never seen a difference in the number of resource points I get as to how long a ship has been around.
You will note that the engineering skill of all parties on the ship is taken into effect, as well as a few modifiers based on the mission... But I have seen no correlation between the time each ship survives and the resource points.
As well, nothing I have read on the nexus modding forums says anything about it either (and trust me, i was really into modding nexus back then).
one thing I will give you is that the equipment you have on them gets destroyed... but tbh I never found the smaller ships of any use in the missions, and at most only because one of them had a laser permanently attached and the other a datascanner.
Originally by: Akita T
Seriously ?
...wow... I'm such a forum ho' !
|
Eran Laude
Gallente The Astral Order
|
Posted - 2009.04.08 07:54:00 -
[28]
OK replayed it last night.
Fit: Angelwing: - 2x Magma Guns - 2x Particle Gatling Gun [if available] - 1x Sliver Gatling Gun [2 ix only 1 Particle, 3 if no particles available] - 2x Sickle Gunboat Squadron
Sparta: - 2x Energy Shell - 1x Bubble Energy Shell - 1x Sickle Gunboat Squadron
Brutus: - 2x Bubble Energy Shell - 1x Energy Shell - 1x Sickle Gunboat Squadron
The real problem I found in this mission was being unable to kill them fast enough, largely due to the shields on the cruisers. However, with this setup, and as long as you can keep the Avalanche intact, you will completely rip up the shields on any of the Gorg ships, even the Valiant [Battleship]. Stay inside or around the fortress shield until they start moving away from it, and pick off the two destroyers. With that kind of dps it should be easy. Then ignore the cruisers and go straight for the Valiant - it's less stuff to kill and actually has pretty weak shields and armour. Expect to lose at least one frigate and possibly one of the destroyers in this attack.
Whilst doing this, you should also deploy all Sickle squadrons on one of the cruisers to nerf it's capabilities - it will reduce the chances of you losing a ship.
And remember, you get any ship that isn't the Angelwing back later if it gets destroyed, so don't worry if you do lose the Sparta or Brutus. -----
Originally by: "CCP Whisper" Boo hoo. Cry some more.
|
Antiochus Laetus
Gallente Nox Aeternu
|
Posted - 2009.04.08 11:07:00 -
[29]
Edited by: Antiochus Laetus on 08/04/2009 11:07:14 Guess I should go ahead and reinstall too and its a definant shame that Nexus 2 never was. -----------------------
--The Federation above all. |
Captator
Yakuza Corp
|
Posted - 2009.04.08 15:28:00 -
[30]
Originally by: Eran Laude OK replayed it last night.
Fit: Angelwing: - 2x Magma Guns - 2x Particle Gatling Gun [if available] - 1x Sliver Gatling Gun [2 ix only 1 Particle, 3 if no particles available] - 2x Sickle Gunboat Squadron
Sparta: - 2x Energy Shell - 1x Bubble Energy Shell - 1x Sickle Gunboat Squadron
Brutus: - 2x Bubble Energy Shell - 1x Energy Shell - 1x Sickle Gunboat Squadron
That is a terrible config
Ignoring fighters, where 2 of the smaller fighters > 1 corvette squadron on the destroyers, the angelwing should have mainly anti shield weaponry (I go for 3 shell 2 magma pg), reason being that the avalanche gets a torpedo and missile capacity bonus, so should have 4 eliminator torpedos (best cost/damage ratio vs hull ingame AND only need a small slot) and 2 energy shells. You never run out in any mission as you have an absurd number of them (unless you do something stupid like use them against shield).
The destroyers are useless as brawlers, they can't effect enough on their own, so you fit them for anti module, this way you can have 2 targets being attacked simultaneously; one directly with cruisers, the other tactically with destroyers).
If you are happy to lose a ship your tactics need some work, I completed the entire game on hard without losing a ship (though I did have to replay a few missions a few times to get them right).
As I and others have mentioned, manual control is essential, especially manual activation of guns that otherwise stay silent, and overheating weapons (particularly on the angelwing) is crucial.
Overheating shields just before you leave the fortress shield so that as you breach they go up fast is another useful tactic in this mission, combine this with getting to the enemy before their shields are up fully, and it should be a cinch.
[all of this can be applied in my walkthrough above]
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |