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Thread Statistics | Show CCP posts - 15 post(s) |

Dark Soldat
Caldari
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Posted - 2009.04.08 15:37:00 -
[31]
Posting in an epic thread btw you should try to nuke them from orbit !
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Shaden Nightwalker
Tryblium Sanguinis
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Posted - 2009.04.08 18:02:00 -
[32]
I'd be more than happy to try Nexus again myself, but it won't start 
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Lance Fighter
Amarr
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Posted - 2009.04.08 20:00:00 -
[33]
Originally by: Shaden Nightwalker I'd be more than happy to try Nexus again myself, but it won't start 
I had the same problem; legal disk, everything. My solution was to use a no-cd patch type thing.
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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KingsGambit
Caldari Knights
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Posted - 2009.04.08 23:09:00 -
[34]
What a brilliant video game...I have to give it another play through some time, it's been so long. I keep hoping one day there'll be a sequel announced. Short of reinstalling and having another go now though, couldn't offer any advice on a particular level :-( I remember getting stuck on two levels though...the first one where you get the cloak took me a few goes to work out and one of the last ones. You controlled quite a few ships and it was an incredibly epic battle. Good luck with that mission, I really want to reinstall now! But I want to play something that will show off my new GTX285 a bit first  -------------
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Lance Fighter
Amarr
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Posted - 2009.04.09 03:20:00 -
[35]
Originally by: KingsGambit What a brilliant video game...I have to give it another play through some time, it's been so long. I keep hoping one day there'll be a sequel announced. Short of reinstalling and having another go now though, couldn't offer any advice on a particular level :-( I remember getting stuck on two levels though...the first one where you get the cloak took me a few goes to work out and one of the last ones. You controlled quite a few ships and it was an incredibly epic battle. Good luck with that mission, I really want to reinstall now! But I want to play something that will show off my new GTX285 a bit first 
pah nexus was beautiful on any video card >.>
Originally by: Akita T
 Seriously ?
 ...wow... I'm such a forum ho' !
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CCP Mitnal
C C P

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Posted - 2009.04.11 17:45:00 -
[36]
Still haven't cracked this.
I've watched the video and it only seems to be when the shield goes up that your ships are within the shield.
I can take out the first destroyer fairly well but have difficulties on the second, I get his shields down but can't finish him off. In the video you go for the escort cruiser next and tbh I'm not sure how his shields are so far down, was it a shot by the bomb that took him too.
Next tactic is to go for the far destroyer first, the closer one should be easier to finish off or I'll go for the escort cruiser.
Whatever the problem, charging out of the shield with 4 enemy ships left not 3 guarantees small ship death.
I also noticed you didn't use the fighters until at least 2 ships were down.
Current loadout:
AngelWing
2 Energy Shells (have tried bubbles too) 2 Gatling (have tried the Sliver and the harder ones) 2 bombs 1 torpedo 2 gunboat squadrons Plasmastream engine Advanced Sensors
Brutus/Sparta
1 x Energy bubble 2 x Sliver gatling 2 x fighters Deflection engine Secondary Firecloud Generator + other generator Electron Cell
Other ships - didn't realise you could change their loadout.
tbh It's quite possible I'm taking too long to go through hulls because of a lack of power in the weapons, despite focus firing, although the first destroyer tends to go down quick.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Digital Solaris
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Posted - 2009.04.12 05:32:00 -
[37]
Originally by: CCP Mitnal Still haven't cracked this.
You suck! 
The mission is challenging, yes. But it is not impossible.. |

X1994
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Posted - 2009.04.12 05:53:00 -
[38]
i would really like to help but its been a long time since i played nexus.
btw, the "Titan" mission you have to do later is about 10 times harder than first blood 
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Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.12 07:13:00 -
[39]
Originally by: X1994 i would really like to help but its been a long time since i played nexus.
btw, the "Titan" mission you have to do later is about 10 times harder than first blood 
**** man, I remember that one ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Aesgrim
Big Shadows Atlas Alliance
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Posted - 2009.04.12 08:56:00 -
[40]
I do remember that mission. Great fun was had.
Had to play it several times until I found a stategy that worked.
In short: Destroy enough ships to disable the Siege laser. Bring out all guns to achieve this! With that accomplished it means that you can sneak back into the Fortress Shield if things get too hot.
Recharge your ships shields and commence hit and run attacks on the gorgs. Sooner or later they will crumble.
------------------------ Empirical evidence implies that people loves to complain. |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.04.12 12:08:00 -
[41]
Do not forget about Gunboats during this Missions. They are very effective in disabling the Subsystems of enemy Ships. Also use the Shield-Bubble to your advantage with hit and run tactics. Move out of your Shield to engage on Hostile at a time, then move them back in, when they take too much damage.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.04.12 12:27:00 -
[42]
Mitnal:
Once the shield is up the gorgs retreat to a safe distance to use the seige laser, i generally dont remain within the shield for very long as i pursue them with all haste.
I shot the EM bomb directly at one of the escort cruisers, it takes out like 80% of its shields and then with a coordinated focus fire from the fleet it shield and then hull gets destroyed quickly.
If your lucky when the fort-shield goes up youll catch a gorg within and with focused fire and without shields it goes down quick aswell.
As you saw i lost one of the frigates, those really are insignificant and as you dont keep these ships (there for that mission only) they are expendable and better have the gorgs focus on them than your main ships.
One of my personal preferences, i dont like my fighters getting shot down so i use them sparingly in engagements.
Alwas fit the best equipment you can. For that mission my loadouts were as follows:
Angelwing 2 Bubble ES 2 Particle GG Overload BS Neutron HT 2 Spark Fighters
Sparta 1 Energy Shell 2 Silver GG 2 Spark Fighters
Brutus 2 Energy Shells 1 Silver GG 1 Spark Fighter
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Lewyrus
Jugis Modo Utopia Skunk-Works
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Posted - 2009.04.12 17:50:00 -
[43]
Nowhere near a challenging mission :)
Note: I use manual control on all ships during this mission.
Destroyers: 2 lights and one heavy laser, ECM and deflection engine (they work together), fusion gens, energy cells, fighters (if you can afford them). Angelwing: 4 bubbles, 2 plasmas, ECM and combat engines, extra generators, energy cells, gunboats. Alternative could be 4 heavy lasers instead of the bubbles (read on).
Feature: if you want to fit 4 pcs. of Module X on Angelwing, but there are only 3, don't panic. Fit thoose three and click the "confirm" button, and lo! You have recieved one unit of Module X! This is, in fact, not a bug. Backstory tells that the Angelwing "assimilates" foreign techonolgy to recreate it's own version of it. The sample equipment is found disassembled. Well, okay, it's a little buggy that you can only duplicate when you reached 0 pcs.
Now, to the mission;
At the start, the Gorgs rushing your position, you can take down one of their destroyers with your cruisers before it's shields are raised (you could try one of their cruisers too). The second target should be the other dessie, because of it's low shields.
Their big ships often target your dessies. The torpedos can damage the hull, even if the target is at full shield. If one of the dessies or frigs is beeing attacked, give support systems and engines 300% energy, and switch off sensors; this will extend said ship's timeframe outside the fort shield, but eventually they going to take damage, then you should switch to primary engines and burn back to safety. Do it when shields are about 15-20%.
I usually don't worry about the frigs, they can die, as only the dessies and Angelwing are the ships you will carry on to next mission (as of now). Use the time they buy for your other ships.
If you fit bubbles on Angelwing, then gradually deplete the Gorg battleship's and cruiser's shield and start taking down their subsystems. Primary should be torpedoes, energy shells and the siege laser. Also, taking down the engines is easy, and if you do, they won't provide dodge bonus for them. Alternative targets are the shield and weapon generators, former will disable the shield, latter will disable all weapons. Problem is, they only attackable from a small angle, and if they keep moving, it will be hard.
If you fit heavy lasers on Angelwing, then just go for subsystems. Heavy lasers will penetrate shields.
ECM and combat/deflection engines provide dodge bonus on your ships, their subsystems and hull will be harder to attack.
Lasers are better on smaller ships (than the target), because they can dance around bigger ones with ease. Subsystems can only be attacked from a certian angle.
Some information can be learned if you take some time to read the mod documentation, but it'll tempt you to mod the game itself.
There will be a similar mission later in the story, good luck for that.
And play Mechcommander Gold. Too.
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CCP Mitnal
C C P

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Posted - 2009.04.13 01:01:00 -
[44]
Thanks again, still being playing, still can't set up right.
I can down the first destroyer, Sting, fairly quickly. Then it's a problem with target allocation - I can take out the shields of the second destroyer and have come close to taking it out but failed. On one occasion I managed to get the escort cruiser into red hull but somehow the crew didn't bail and when it got its shields back that was that.
The main problem I seem to have is following the first ship. I'd read but hadn't registered the fact that the torps could go through shields, that would clearly help finish off which ship went second.
Generally the main problem I have is totally forgetting whichever boost to use, either I'll forget at mission beginning and not use weapon boost or I'll forget later on and not use shield.
I'd thought of luring the Gorgs further in but it seems once you kill the first destroyer, the shields go up and they turn and run and I'm lucky if the cruisers get within 10000 of my fleet.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Digital Solaris
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Posted - 2009.04.13 05:27:00 -
[45]
Mitnal and his failing has sparked the mood for me to play the game again, I know that the game runs on Vista. But does apply to Vista 64 as well? |

Cmdr Greg
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Posted - 2009.04.13 12:07:00 -
[46]
Try Cruiser 2Xplasma weapons 2Xshield weapons 2Xarmour weapons Destroyer 1Xplasma weapons 1Xshield weapons 1Xarmour weapons your weapon generators can only fire (3xcruiser, 2xdestroyer) so many weapons at a time so distribute shield/armour weapons amongst your ships as many gunboats as pos then focus fire in order frig 1, frig 2, cruiser 1, cruiser 2, battleship while that is happening use gunboats to take out flak guns on battleship and cruiser 2 then take out ip drives (so you get the bonus), pad out your gunboat fleet with fighters if you have spare capacity (so less gunboats get killed). Just a few thing to consider: Weapon loadout and general tactics apply to most non stealth missons As I remember mission 'difficulty' is randomly assigned at the start of every mission so try restarting it if its too hard. If a ship dies restart the mission PLASMA WEAPONS FTW. Also anti module weapons would make an excellent addition to EVE
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Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.04.13 15:53:00 -
[47]
Mitnal i bet you feel foolish 
The advice I and everyone else in the thread should be enough, its down to you now! If your having trouble on this mission i dread to think what will happen in the future ones.
Btw ive uploaded more Nexus mission vids since you watched my First Blood vid, they hopefully will help you in the later missions and youll probabl notice mistakes that i make etc
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CCP Mitnal
C C P

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Posted - 2009.04.13 18:05:00 -
[48]
Foolish no, frustrated yes.
I've actually saved four different set ups and am trying them out. To me this seems like a mission for micro-management but your video has you mainly F5 and F7ing so that added to the confusion. The lazer experiment was one big fail, either I didn't have the sensors or the scanning by the Brutus didn't work as I didn't get to see alot of the subsystems, nor did I get close enough to do so.
Seems to me that whatever tactics I'm using on this hinge on taking out the second destroyer without losing all that many ships myself (read any). This would allow us to rush the cruisers/battleship. Is it possible to stay behind the shields and torpedo the second destroyer? Generally by this time the three ships are forming the siege lazer so I have to rush them and try and finish off the second destroyer at the same time.
I'm quite happy to expend any fighters/gunships I have but I'm so slow in getting subsystem info that they really end up going on suicide runs. They haven't made much of a difference, although I think the time I got the escort cruiser in trouble was when I sent them against the cruiser first.
Is a diffuse missile launcher worth it in this mission? That was my tactical thought yesterday evening. One bomb, one diffuse launcher.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.04.13 18:44:00 -
[49]
Edited by: Legionos McGuiros on 13/04/2009 18:47:37 Tbh the mission is trivial enough that you dont need to micro-manage as much, when a ship of yours is under attack boosting its shield by 50% power is enough to keep it going (you dont want to give it a full power boost for too long as it drains the batteries to a point it will take them awhile to recover). Other than that you can leave the ships on semi-autonomous and they will assign weapons when they see fit but will also follow your commands.
Its largely about timing, a well place EM Bomb shot executed with a coordinated strike from your fleet can take out a gorg ship (including the cruiser) quickly, i suggest going for the cruiser first and a well place EM bomb (ie directly on it) will take a large portio of its shield out.
The human lasers are quite ineefective and especially in the later missions when you afce other ships (i wont spoil it) they are even worse. Ghost lasers however are very good but ill let you figure out how to acquire them 
I wouldnt reccomend missiles, powerful yes but unlike torpedoes they can be shot down by enemy fighters and flak systems.
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Shaden Nightwalker
Tryblium Sanguinis
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Posted - 2009.04.13 19:13:00 -
[50]
Originally by: Digital Solaris Mitnal and his failing has sparked the mood for me to play the game again, I know that the game runs on Vista. But does apply to Vista 64 as well?
Yes, I made it run now, although just with the latest patch. There also was a problem where I had to manually enter my serial number into the registry. Ah, and starting the game is only possible if you run it as an administrator, else it will ctd after the intro movie.
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Lewyrus
Jugis Modo Utopia Skunk-Works
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Posted - 2009.04.13 19:18:00 -
[51]
What difficulty did you begin?
Do you use the F1-F12 keys or you micro every ship? I recommend latter and pausing like crazy.
For subsystem info, I'd recommend putting one sensor on every ship, and using them all the time. Do not use the datascanner in combat, dropping the shield will get that ship primaried. Missiles are worthless IMO.
I started the game on Hard, I'm thinkin' of making a vid for this.
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CCP Mitnal
C C P

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Posted - 2009.04.13 22:50:00 -
[52]
I started on pro but had problems with that and dropped down to experienced.
I've tried both F2-12 and micro-managing, micro-managing I think generally got me further but the vid only had F2-12 on it.
I know one of the original and better FAQs recommends an advanced sensor on the Angelwing. Generally I've used that but moved onto other set ups now 
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Captator
Yakuza Corp
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Posted - 2009.04.14 00:19:00 -
[53]
If you use my config, a few tips (as I remember them )
1) keep the brutus a bit back till the enemy pick a target (once you are sallying out of the fortshield), then turn shields off and use datascanner to get subsystem info on the ships (it gets it really fast), while doing this, have the shield on 50% overboost recharging, so you don't have shields down for too long.
2) You should have 2 groups; the 2 destroyers, and the 2 cruisers with the 2 frigates (which will probably die, I think I lost one of them).
3) You should be able to shoot one of the gorg cruisers after killing the destroyer (with my config and having manually told all the ships to charge weapons up prior to combat, it should take 2 volleys of torps from avalanche). It should be just outside the shield, and while you set hull damaging weapons onto the destroyer, shield damaging ones should go onto this so that it is broken ready to turn the torps onto as soon as the destroyer is down.
I would make a vid, but my computer can't handle fraps.
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Taedrin
Gallente Nabaal Engineering of Haarsuk
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Posted - 2009.04.14 00:33:00 -
[54]
All I remember is that the key to that mission is the siege laser. If you can destroy that then you should be able to destroy the rest of the ships at your own leisure from behind the shields.
I seem to remember dragging ships into the fortshield where they would die very quickly (because you have no shields when inside the fortshield)
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CCP Mitnal
C C P

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Posted - 2009.04.14 01:06:00 -
[55]
Is there a way to drag ships in, or method to do so? Generally what happens is the first destroyer suicides itself and ends up within the shield. It dies either by your fire or the supply ship or a combination of both.
The four remaining ships then high tail it out of there and move to a safe distance to start up the siege lazer.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Taedrin
Gallente Nabaal Engineering of Haarsuk
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Posted - 2009.04.14 02:56:00 -
[56]
Originally by: CCP Mitnal Is there a way to drag ships in, or method to do so? Generally what happens is the first destroyer suicides itself and ends up within the shield. It dies either by your fire or the supply ship or a combination of both.
The four remaining ships then high tail it out of there and move to a safe distance to start up the siege lazer.
It's been a long time, so maybe I'm remembering that suicidal destroyer when I thought of "dragging" ships in. The other thing that I remember (IIRC) is breaking up the siege laser formation by leaving the shield temporarily and doing something. I keep wanting to say "bump them", but that's probably from EVE, and not from Nexus . But there's a variety of ways to break the siege laser that I remember:
1) destroy enough of the support ships powering the siege laser (the siege laser needs at least 2 additional support ships to power the laser from what I remember) 2) Destroy the siege laser itself with lasers and those bomber strikecraft. I think they were called reapers?
This is some of the shaky stuff that I might not be remembering correctly 3) moving into a strange position where their weapons can't reach you easily. In order for their weapons to hit you, they have to move their ship which will break the siege laser formation. This works because of how the weapon systems in Nexus will only fire if they have a clear shot at their target. IE, if you are on the port side of an enemy ship, only the weapons on the port side will be able to fire at you, while the weapons on the starboard will do nothing. The idea then is to place your ship in a location where most of their weapons can't hit you unless the ship moves. The ship moves means the formation gets broken, which buys you some time. 4) "baiting" the ships with a juicy target to shoot at. I can't remember if the AI has the siege laser formation focus entirely on the fort shield or not, but I seem to remember that the AI can be distracted by you leaving the fort shield. If they DO focus entirely on the fort shield, perhaps you can take advantage of this and maneuver to a location where you can destroy the ships without them being able to use all of their weapons?
Just remember that anytime you leave the fortshield to pause the game and put any ships outside of the fortshield at maxmimum shield boosting. Hope this helps. I remember having some difficulty with that mission, and I think that was on normal difficulty too... But then again, I'm a purist and I REFUSED to let any of my ships die.
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CCP Mitnal
C C P

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Posted - 2009.04.14 07:54:00 -
[57]
Isn't it typical?
I had a set-up which I believe is from Legionos McGuiros which left me with 14 resource points to play with.
So I alt tabbed out of the game to see if I had the setup right - I'm still mystified about what non weapons to fit.
Anyway, this try I decided I'd focus entirely on the escort cruiser. One nice bomb shot and a couple of other strikes and it had lost its shields and it went down REAL quick. Not sure if I got some good torp shots off or if it was the more anti hull Angelwing but damn did it go down. About the same time the first destroyer dies, I'm assuming the supply ship got it.
Now I can't save the game as I'd love to at this time because of the alt tabbing (not sure why this stops save games but there you go). I have one frigate outside the shield and most ships on its border. The second destroyer has maybe 10-15% of its shield left so I decide to focus fire on that, sadly I could have saved the second bomb shot that went for the Pride again even when it was half hull.
So as I'm contemplating at least completing the mission, with the second destroyer having no shields, Angelwing pokes its head out of the fortress shield and within maybe 5 seconds it was game over.
I can only assume the battleship and battlecruiser focused fire on the Angelwing, not sure why they did or why I didn't have any shields as I'd clicked on shield boost but I managed to snatch defeat out of the jaws of victory, again 
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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CCP Mitnal
C C P

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Posted - 2009.04.14 08:29:00 -
[58]
AT LAST!
Restarted the game, again focussed on the Pride, down it went, bit harder this time but the bomb shot wasn't as good.
Left the supply ship and cruiser to deal with the destroyer that ends up in the fortress shield. This time as the Angelwing was being attacked I ran inside the fortress shield, leaving the four small ships out and closing on the last destroyer, took out its shields and actually got it down. I sent all the squadrons against the battlecruiser and didn't really do much, although I guess I distracted it.
Sadly just as we were winning, the two destroyers died so I might well go back and fiddle around with First Blood but I can say I've completed it now 
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Lewyrus
Jugis Modo Utopia Skunk-Works
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Posted - 2009.04.14 12:44:00 -
[59]
Congrats. Now try it with only using your cruisers :)
And tell us how did you fare with the "Titan" and the "Fight for Earth" missions.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.14 13:30:00 -
[60]
I'm waiting for Mitnal rage at the stealth missions.
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