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Jaina Doombringer
Grapes of Wrath
0
|
Posted - 2012.05.03 12:30:00 -
[1] - Quote
Ok jumped onto Sisi and hoped for the best.
First impressions where quite nice of the V3 update, but after undocking my Abaddon i was shocked about how bad the textures look if you zoom into close range.
Up to 5Km distance it looks ok, but as soon as it gets closer, its getting terrible.
Abaddon closeup
All setting on max 1920X1080.
I remember the Hyperion suffered the same problems but got fixed some time ago. I hope Abaddon and some other ships will get these love too.
|

bornaa
GRiD.
219
|
Posted - 2012.05.03 12:37:00 -
[2] - Quote
Auch...  Thats just ugly...  That Ain't Right |

Jaina Doombringer
Grapes of Wrath
0
|
Posted - 2012.05.03 12:40:00 -
[3] - Quote
Yep, thats why i posted it 
Generaly V3 ftw... but its a shame that everything bigger than a cruiser gets problems with the skins resolutions  Apoc and Armageddon need some resolutionlove too. |

Klingon Admiral
Black Hole Cluster
10
|
Posted - 2012.05.03 13:05:00 -
[4] - Quote
Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse. |

Jaina Doombringer
Grapes of Wrath
0
|
Posted - 2012.05.03 13:12:00 -
[5] - Quote
Yeah, seems so... but its realy a shame that so much potential of the shaders are wasted cause of those ****** up skin resolutions  |

Mayda Junichiro
Vascerum Maximus Inc.
7
|
Posted - 2012.05.03 13:25:00 -
[6] - Quote
Could be an issue with the LOD on different distances from an object. Have you filed a bug report? Seems much worse than it should be. |

non judgement
Without Fear Flying Burning Ships Alliance
777
|
Posted - 2012.05.03 13:28:00 -
[7] - Quote
Damnation looks great. Except, when I undock it is invisible. The missiles come from the side of the warfare link effect. Wooo yeah! |

bornaa
GRiD.
219
|
Posted - 2012.05.03 14:37:00 -
[8] - Quote
i hope CCP fix this. That Ain't Right |

Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:42:00 -
[9] - Quote
ewwwwwwwwwwwwwwwwwwwwww |

marVLs
4
|
Posted - 2012.05.03 14:43:00 -
[10] - Quote
tbh all that V3 changes are cool but they are like 2-3 years too late... now textures should have 2-3times bigger resolution on max settings |

Lyron-Baktos
Selective Pressure Rote Kapelle
149
|
Posted - 2012.05.03 15:05:00 -
[11] - Quote
so the V3 changes were shaders only? I know the Bhaal just got some added paint as well.
is there a dev blog anywhere that states where all the ships/stations are at in terms of graphics and what V3 will accomplish? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Arcadia1701
3
|
Posted - 2012.05.03 15:22:00 -
[12] - Quote
This kinda angers me alot, textures use NO resources on a PC other than memory.
It takes no effort to add in nice high-res texures, even make this an optional download like a lot of games do these days.
Since when an ART asset is created , they create it in massive mega HD file , they have already done the work.. I dont see how so many ship textures in eve look like i drew them in MS paint. |

Sellendis
The Ares project
44
|
Posted - 2012.05.03 15:25:00 -
[13] - Quote
Ugly textures aside, ships now look so dark, and they completely lost the golden hull image. Now its just dark & dirty. |

Arcadia1701
3
|
Posted - 2012.05.03 16:14:00 -
[14] - Quote
Another major gripe i have. the OLD amarr freighter ( pre trinity ) looked 100 times better than the NEW one even on ultra settings..
See here
http://youtu.be/BrWAOeIN4Ik?t=2m23s
and here
http://youtu.be/e5LdPf2J_hs?t=4m40s
I Don't get how CCPs art team can be even slightly happy with how crap it looks today.
http://dl.eve-files.com/media/1205/2012.05.03.16.17.37.jpg
mm yeh id be embarrsed at how a new updated graphics ship to use all modern fancy features look like it was done in MS paint compared to the OLD... one.. ( i know it hasnt been V3ed yet.. so i pray for a decent update. )
And to comment on other amarr V3s. Why is every ship SOOO dark? Mostly tech 2 ships. I i can hardly see my ship, its just a shadow and an outline... heres a hint, dark things hide bad art work. cough cough. |

Jaina Doombringer
Grapes of Wrath
0
|
Posted - 2012.05.03 17:00:00 -
[15] - Quote
Everybody has another opinion of beautyful colors on spaceships 
The colorrevamp isn't that bad, but the red on the T2 variants is a little bit too dark. Thats something that can be fixed pretty fast, and the look depends very much on the system your in. In caldari space the ships looks quite different than in amarr space. What realy annoys me are the low res skins. I hoped they would upgrade the skins as they did with some caldari and gallente vessels. Best example is the Drake.
|

Sellendis
The Ares project
44
|
Posted - 2012.05.03 17:36:00 -
[16] - Quote
I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible.
Pic
In this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out. |

bornaa
GRiD.
219
|
Posted - 2012.05.03 18:06:00 -
[17] - Quote
Sellendis wrote:I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible. PicIn this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out.
The problem is that texture resolution for BS and for rocket launcher is the same. Textures are of the same size, and when you apply it to rocket launcher or laser turret it will look awesome and you will see every detail... but when you apply it on BS you will stretch it and it will look horrible and you wont see anything when you zoom in.
I am sad that its like that... same resolution of textures for guns, missiles, frigates, dessies, cruisers, BC, BS... its just too much. Size difference is too great so bigger things look like ****.
Capitals, SC, Titans and stations have bigger resolution textures and thats why they are not done now. But again, its too low for things of that scale. That Ain't Right |

Avila Cracko
348
|
Posted - 2012.05.04 10:04:00 -
[18] - Quote
I have no idea why CCP cant increase resolutions of textures. Why cant resolutions scale with the size of ship? truth, the whole truth and nothing but the truth. |

Jerick Ludhowe
Wraiths of Abaddon
64
|
Posted - 2012.05.04 11:07:00 -
[19] - Quote
marVLs wrote:tbh all that V3 changes are cool but they are like 2-3 years too late... now textures should have 2-3times bigger resolution on max settings
Pretty much this. V3 is nothing impressive... Instead of going through and fixing lots of the major issues with previous skins/textures they seem to have just slightly upped the res, changes some colors around, and left all the texture issues. Selling 3-4 year old tech likes it's new is kind of insulting as well as the fact this is basically round three on textures and we're still seeing major issues with seams and bad plotting.
What's needed is some actual time spent on each individual model... What's also needed is artists that actually zoom in on the models they are texturing and take pride in it looking immaculate... If thousands of bozos playing your game can find these issues inside of 30 seconds I''d hope the artists would too... Get it together.
|

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
838
|
Posted - 2012.05.04 11:33:00 -
[20] - Quote
To be honest, we need the same level of texture detail on ships as we do on turrets and launchers. If the texture resolutions aren't matched properly, you have a very detailed launcher or turret sitting on a somewhat blurry hardpoint, which just looks weird and incongrous. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Einar Matveinen
nXo Intrepid Crossing
12
|
Posted - 2012.05.04 13:33:00 -
[21] - Quote
I think new V3 caldari and gallente textures from Crucible have better resolution than the new V3 Amarr textures. |

Oberine Noriepa
711
|
Posted - 2012.05.04 13:47:00 -
[22] - Quote
The DX11 project will probably solve whatever quality issues there are since, instead of relying on normal mapping, details will be represented with actual geometry. This is assuming that every asset in the game will end up with the same quality as the Sansha mothership featured in the DX11 preview. I'm hoping that ends up being the case. |

marVLs
7
|
Posted - 2012.05.04 16:34:00 -
[23] - Quote
Einar Matveinen wrote:I think new V3 caldari and gallente textures from Crucible have better resolution than the new V3 Amarr textures.
This. Some V3 textures are like they supposed to be, look at Naga, Ibis, and here with amarr we get a little crappy redesign it's like they were maked in hurry and with "i don't give a shi..." in mind. |

TheButcherPete
Specter Syndicate CORE Alliance
156
|
Posted - 2012.05.04 16:48:00 -
[24] - Quote
CCP is probably going to fix that with the whole Tesselation thing, with DX11 My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

marVLs
7
|
Posted - 2012.05.04 16:56:00 -
[25] - Quote
TheButcherPete wrote:CCP is probably going to fix that with the whole Tesselation thing, with DX11
Probably You're right, cause new and redesign models have better textures than old models with just texture upgrade, but... DX11 in EVE? Maybe 2014... despite the fact that it's necessary now. |

bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.05.04 17:20:00 -
[26] - Quote
Amarr battleships were pretty bad in terms of graphics quality since forever as far as i know. |

Avila Cracko
348
|
Posted - 2012.05.04 21:31:00 -
[27] - Quote
bassie12bf1 wrote:Amarr battleships were pretty bad in terms of graphics quality since forever as far as i know.
And thats just sad. Nice design and bad quality... what a waste.  truth, the whole truth and nothing but the truth. |

Aralieus
Shadowbane Syndicate
18
|
Posted - 2012.05.04 22:24:00 -
[28] - Quote
Oh gawd...my eyeballs! Not going to emo-rage cause after all this is just test server but sheet man. My beautiful golden hulls look like crap. If this is their proposed change and its final I would just rather they not **** with them at all. Oderint Dum Metuant |

bassie12bf1
Militaris Industries Cascade Imminent
22
|
Posted - 2012.05.04 22:36:00 -
[29] - Quote
The raven isn't that good in terms of texture quality atm on TQ either (all variations). |

Einar Matveinen
nXo Intrepid Crossing
13
|
Posted - 2012.05.04 23:20:00 -
[30] - Quote
V3 Oracle, Purifier or Maller have better resolution textures than the rest of new Amarrian V3 textures. Apoc Navy for example, have the same textures it had before, the only difference is the Amarr Navy emblem on the hull. |

Burhtun
Pacific Mining and Manufacturing Co-operative Nox Draconum
11
|
Posted - 2012.05.05 03:18:00 -
[31] - Quote
If I remember correctly, the diffuse texture was actually REDUCED in the V3 process. They doubled the normal map texture resolution and halved the diffuse map resolution. So its reversed from what it used to be. I too would like prettier spaceships, but it becomes hard to justify if there is any performance hit at all because you hardly ever see any of the spaceships in this game during actual gameplay. Would be nice to have the option to have double texture res though, for those with machines and play styles that can handle it. Or for when you feel like taking screenshots.
I agree some currently V3ed ships definitely look better than others. Ships with lots of drawn-on detailing such as the plating on Amarr ships look very blurry. Drawn-on circular shapes also look bad, more likely to find those on Amarr and Gallente than Minmatar or Caldari. The Harbinger normal map looks kinda messy, but they should probably just redesign that ship eventually anyway like the bombers and Raven. Looks like a chicken. :)
Would be nice if all ships were as crisp as the Impairor... |

Jerick Ludhowe
Wraiths of Abaddon
66
|
Posted - 2012.05.05 13:56:00 -
[32] - Quote
Burhtun wrote:If I remember correctly, the diffuse texture was actually REDUCED in the V3 process. They doubled the normal map texture resolution and halved the diffuse map resolution. So its reversed from what it used to be. I too would like prettier spaceships, but it becomes hard to justify if there is any performance hit at all because you hardly ever see any of the spaceships in this game during actual gameplay. Would be nice to have the option to have double texture res though, for those with machines and play styles that can handle it. Or for when you feel like taking screenshots.
I agree some currently V3ed ships definitely look better than others. Ships with lots of drawn-on detailing such as the plating on Amarr ships look very blurry. Drawn-on circular shapes also look bad, more likely to find those on Amarr and Gallente than Minmatar or Caldari. The Harbinger normal map looks kinda messy, but they should probably just redesign that ship eventually anyway like the bombers and Raven. Looks like a chicken. :)
Would be nice if all ships were as crisp as the Impairor...
eve is not a hard game to run, never has been never will be. Justifying shotty quality by "it will cause a performance hit" is a fail argument for many reasons.
1. As I stated game will never be resource intensive 2. Client side, no server performance hit 3. Variability of graphic quality, don't like pretty stuff cuz it's slowing down your comp while multiboxing 10 accounts? Turn down your settings, problem solved.
Truth is that these v3 changes are god awful... We have turret hard points showing on ships that don't have them, we also have huge issues with seams and texture plotting.... Stop the amateur hour please and act like a company that has been around for 12 years.....
As for the whole Teselation thing... Going to be 2+ years out and by the time they get to introducing their inevitable shotty attempt new tech will be out and we will be asking for new updates the moment it goes live. CCP is almost printing money with the sale of plex... No reason to not have an industry leading graphics team... Take some pride in your game...................
|

Jiji Hamin
Aliastra Gallente Federation
63
|
Posted - 2012.05.05 15:26:00 -
[33] - Quote
Guys chill out this is test server and there is almost a month before the patch launches. If it hits live server like that then flip out, sure, but it's probably still WIP. The purpose of the test server is to test things, don't just hop on it and then complain because things are unfinished and you want them to be pretty. |

Aurelius Valentius
Imperial Academy Amarr Empire
61
|
Posted - 2012.05.05 23:50:00 -
[34] - Quote
Jaina Doombringer wrote:Ok jumped onto Sisi and hoped for the best.
First impressions where quite nice of the V3 update, but after undocking my Abaddon i was shocked about how bad the textures look if you zoom into close range.
I have the same problem with women in low lit bars and pubs... I really do need to update my optical receptors, in the mean time I would suggest you do as I do... BEER!!! Googles - in the NEX, 100.00 but well worth it, and def needed in the morning... *Al Bundy* - OMG!!!... OMG, I'm Blind!!!... it's all about the Frame Rate... |

Jaina Doombringer
Grapes of Wrath
1
|
Posted - 2012.05.06 11:51:00 -
[35] - Quote
failed @ posting |

MotherMoon
Native Freshfood Minmatar Republic
636
|
Posted - 2012.05.06 21:50:00 -
[36] - Quote
Klingon Admiral wrote:Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse.
Sorry but this isn't true. the diffuse maps have been cut to 256x256 and the normal maps textures have been increased to 512x512
It's not just new shaders check the dev blog again
I'm thinking they need to just increase the client a bit for larger ships, Normalmaps can't normally be tiled very well as they are based on the high poly 5 million poly sculpt. What going on here is a simple issue of not enough UV space for the textures. If you want I can post the new texture maps laid out in this thread so you can pick them apart. |

Spc One
The Chodak Void Alliance
40
|
Posted - 2012.05.07 05:44:00 -
[37] - Quote
Little inspiration, this is how paladin should look like ( Colors ):
http://images4.wikia.nocookie.net/__cb20120404161009/marvelmovies/images/4/41/Avenger_IronMan.jpg |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
18
|
Posted - 2012.05.07 14:05:00 -
[38] - Quote
It's mostly down to the fact CCP had to cater to those strange people still running 128mb graphics cards who for some reason run ten accounts but don't have $200 to put down on a modern mid-range card. Until they stop whining in every dev blog about graphical updates, CCP will keep the game hamstrung because it has to run across a huge variety of hardware.
Either way, it does indeed suck. I was quite disappointed with the visual gains from most of Gallente ships I fly, too. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
118
|
Posted - 2012.05.07 18:27:00 -
[39] - Quote
Not to get too RP-nitpick-y, but I also noted that the T2 Amarr ships didn't have the proper Corporation logos on the hulls. For example, the Pilgrim had the Sarum logo. We have a blog, it is terrible. How to fix Bounty Hunting |

Severian Carnifex
178
|
Posted - 2012.05.07 22:59:00 -
[40] - Quote
Ogogov wrote:It's mostly down to the fact CCP had to cater to those strange people still running 128mb graphics cards who for some reason run ten accounts but don't have $200 to put down on a modern mid-range card. Until they stop whining in every dev blog about graphical updates, CCP will keep the game hamstrung because it has to run across a huge variety of hardware.
Either way, it does indeed suck. I was quite disappointed with the visual gains from most of Gallente ships I fly, too.
signed.
People want to play video game on tipewriter... 
CCP told us that they can boost visuals ... and i dont see why the hell they do not do it...  |

Maul555
Nuts and Vindictive Remix Technologies
45
|
Posted - 2012.05.08 05:40:00 -
[41] - Quote
I would like the option of downloading higher res textures for my client. I want textures so large that I need a minimum of a 2 gig video card... |

Einar Matveinen
nXo Intrepid Crossing
15
|
Posted - 2012.05.08 21:49:00 -
[42] - Quote
After last patch Manticore doesn't have Lai Dai emblem, it has Caldari State emblem instead -+? |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
84
|
Posted - 2012.05.09 17:50:00 -
[43] - Quote
hm Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.09 20:30:00 -
[44] - Quote
It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new Raven model.
I hope the art team will eventually get around to rectify that. |

Grey Azorria
Federation Industries
157
|
Posted - 2012.05.09 20:57:00 -
[45] - Quote
Sirinda wrote:It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.
I hope the art team will eventually get around to rectify that. At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.09 21:02:00 -
[46] - Quote
Grey Azorria wrote:Sirinda wrote:It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.
I hope the art team will eventually get around to rectify that. At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with.
That would explain the crappy textures at least. The question is if the limitation is easy to overcome or not. I'm guessing it's been inherited from the time before multi GB graphics cards.
I don't think there's anything speaking against adding an optional hi-res texture pack for those of us who want eye candy to go with spaceships. :P
(It's hilarious how turrets are more detailed than the ships they're mounted on, another effect of the current maximum texture size you mentioned.) |

Tobiaz
Spacerats
379
|
Posted - 2012.05.09 21:28:00 -
[47] - Quote
I thought the Zealot was going to get swapped to Carthum 'red' as part of the V3 update. I guess not. It's still Viziam. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Einar Matveinen
nXo Intrepid Crossing
15
|
Posted - 2012.05.09 22:49:00 -
[48] - Quote
Manticore texture corrected, it has now correct Lai Dai paintings.
There is some inconsistency on textures now, Cerberus, Golem and Manticore has a darker Lai Dai painting job and Bustard, Kitsune or Basilisk have the old lighter painting job.
I think Caldari and Gallente battleship textures are more detailed than Amarrian new V3 textures. Apocalypse Navy Issue new V3 texture seems the same old texture only with the addition of an Amarr Navy emblem. The rest of apoc variants seems the same old textures too with different color and new emblems.
New V3 textures are great in some models (frigates and cruisers) and seems very crappy in another models, mainly amarrian battleships.
Rest of features of Inferno are great but for many players the graphical aspect of eve is important and i think there is too much differences in EvE between old models (like minmatar for example) and new models coexisting at the same time in the same EvE version. |

Sirinda
Lead Farmers Academy Kill It With Fire
91
|
Posted - 2012.05.09 23:01:00 -
[49] - Quote
I'm guessing the reason for Minmatar ships not having been V3'd yet is the fact that most (if not all) of them will have to receive new models. Let's face it, with few exception, they're all eyesores. |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
85
|
Posted - 2012.05.10 03:00:00 -
[50] - Quote
Did look deeper into the skins and they seem not finished yet. Paladin is different from what it was a day ago, allot more details to the red now Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Arcadia1701
6
|
Posted - 2012.05.11 02:30:00 -
[51] - Quote
Aralieus wrote:Oh gawd...my eyeballs! Not going to emo-rage cause after all this is just test server but sheet man. My beautiful golden hulls look like crap. If this is their proposed change and its final I would just rather they not **** with them at all.
This is a game. EVERYTHING metal MUST have a coat of oil on it... I am annoyed with it too. They have never heard of brushed metals.... Hope they fix my Gold red yellow Black with lights paladin...
Like the ironman pic that someone linked :) |

bornaa
GRiD.
220
|
Posted - 2012.05.11 22:26:00 -
[52] - Quote
Grey Azorria wrote:Sirinda wrote:It's rather shocking, TBH. Most of the frigate and destroyer textures are fairly high-detail, but once you take more than just a cursory look at anything larger than that you'll notice a distinct lack of detail that gets worse the bigger the ship in question is. It's even noticeable on the new R aven model.
I hope the art team will eventually get around to rectify that. At the moment, ships are limited to 1 or 2 1024x1024 texure maps (T3s are done by individual subsystems and they, frigs and other small things normally use 512x512 maps) so BSs that are many many times bigger than a frigate are stuck with, at most, only 8 times more pixels to play with.
I thought that 512x512 maps are for all subcaps... But... what ever BC and BSs use its crap... the larger ship... the larger crap. 
@CCP: we are out of '90s... today graphic cards have more memory then 64mb...  even my craptop graphic have 1gb (GeForce GT 425M) and even integrated cards have 256mb dedicated memory + shared main. That Ain't Right |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
31
|
Posted - 2012.05.11 23:05:00 -
[53] - Quote
I just don't like how half the larger amarr ships now look like they been stuck belly up in the mud...i know it won't change, but this changes my perception of what used to be one of my favorite to look at ships in the game...the abaddon, is now almost as ugly color-wise as the new CNR's...which were only made 'less ugly' by the new textures. |

Sarmatiko
714
|
Posted - 2012.05.12 08:46:00 -
[54] - Quote
Klingon Admiral wrote:Well, the ships didn't get new textures, just the shaders were changed. So ships like the 'Baddon are in terms of texture resolution still in good ol' '07. Which probably also explains CCP's reluctance to v3 caps ... their textures are even worse. Actually they redrawed all textures and made slight changes to ship models (for example changed Moa front spikes, or Apocalypse bottom spikes) |

Sellendis
The Ares project
100
|
Posted - 2012.05.12 09:32:00 -
[55] - Quote
Panhead4411 wrote:I just don't like how half the larger amarr ships now look like they been stuck belly up in the mud...i know it won't change, but this changes my perception of what used to be one of my favorite to look at ships in the game...the abaddon, is now almost as ugly color-wise as the new CNR's...which were only made 'less ugly' by the new textures.
+1 on this All amarr ships look like rolled in mud, of flying turds. Whose brilliant idea was it to take golden hulls that were amarr distinct characteristic, and paint them in a ugly shade of brown? Unless CCP in their laziness just figured out that the darker the textures the less details we see. Less work to be done? Figures.
Caldari and amarr ship icons for locked targer feature ships that have near black hulls in blackness of background. Visibility 101. That is why we argued that new modules icons were dark and blurry and hard to distinguish, now we get the same thing with ships. I simply have to strain my eyes to see if i am shooting an Apoc, geddon or prophecy, if CCP redid ship skins, could they at least leave ship icons in visible and bright color?
CNR skin is ugly as sin. Military green was ok, but current one is horrible. |

Mashie Saldana
Veto. Veto Corp
505
|
Posted - 2012.05.12 14:21:00 -
[56] - Quote
Arcadia1701 wrote:Another major gripe i have. the OLD amarr freighter ( pre trinity ) looked 100 times better than the NEW one even on ultra settings.. See here http://youtu.be/BrWAOeIN4Ik?t=2m23sand here http://youtu.be/e5LdPf2J_hs?t=4m40s I Don't get how CCPs art team can be even slightly happy with how crap it looks today. http://dl.eve-files.com/media/1205/2012.05.03.16.17.37.jpgmm yeh id be embarrsed at how a new updated graphics ship to use all modern fancy features look like it was done in MS paint compared to the OLD... one.. ( i know it hasnt been V3ed yet.. so i pray for a decent update. ) And to comment on other amarr V3s. Why is every ship SOOO dark? Mostly tech 2 ships. I i can hardly see my ship, its just a shadow and an outline... heres a hint, dark things hide bad art work. cough cough. I would suggest you stop playing with the lowest possible graphics settings. This is how a Providence looks like on my PC:
http://www.mashie.org/eve/providence.jpg
Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
73
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Posted - 2012.05.12 15:50:00 -
[57] - Quote
yep, bland and bad. Congrats on proving nothing.
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Mashie Saldana
Veto. Veto Corp
505
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Posted - 2012.05.12 20:04:00 -
[58] - Quote
Jerick Ludhowe wrote:yep, bland and bad. Congrats on proving nothing. It was just to show that it isn't worse than it was before trinity, which is the post I replied to. And yes the screen shot I quoted must have had the anistropic filtering set to 0 and low textures. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Arcadia1701
6
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Posted - 2012.05.12 20:21:00 -
[59] - Quote
I play on MAX settings.. GTX 560 TI with fully updated drivers.. yup it REALLY looks THAT bad ...
Pre trinity one was better . :) |

Johnson Johnson
Heretic University Heretic Nation
18
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Posted - 2012.05.13 15:27:00 -
[60] - Quote
anybody with an ATI GPU, make sure you have Catalyst A.I turned off before you start getting up close and pervy with your spaceships |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
85
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Posted - 2012.05.14 00:45:00 -
[61] - Quote
Johnson Johnson wrote:anybody with an ATI GPU, make sure you have Catalyst A.I turned off before you start getting up close and pervy with your spaceships
You cannot turn it off but set to high quality that would make the AI to stop cutting back on rendering.
Setting AF to 16x AI to High Quality disable Surface Format Optimization (don't know if it will change much in img quality there)
Same thing applies to nVidia users, though I don't think nVidia users get the Surface Format Optimization settings nor the rendering settings in default panel. May try rivatuner or some other 3rd party tool to check settings.
And AF/AA Quality does differ in GPU generations. Some generations does have different way on working with this that in some way improves performance and decreases quality and vice versa.
This is how few ships looks for me = Imgurlink Remember to click on the zoom button in the corner to get full resolution of them.
Also, the logos on few pictures are messed up, for some reason screen shots with the internal eve bugs out on high resolutions and gives random white textures on ships or logos. Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

TheButcherPete
Specter Syndicate CORE Alliance
166
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Posted - 2012.05.14 04:12:00 -
[62] - Quote
Sellendis wrote:I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible. PicIn this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out.
Honestly they do, but CCP's definition of zoomed out is when the ship is very small on the screen. The texture definition changes. in other words, Dominix's lose their potato shape, and become blurry, jagged figures. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Grey Azorria
Federation Industries
163
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Posted - 2012.05.14 10:18:00 -
[63] - Quote
TheButcherPete wrote:Sellendis wrote:I agree, launchers and turrets are hires models. But the ships when zoomed in are horrible. PicIn this day and age, why cant ships get a sharp and detailed texture when we zoom in on them. And a normal or lower texture when its zoomed out. Honestly they do, but CCP's definition of zoomed out is when the ship is very small on the screen. The texture definition changes. in other words, Dominix's lose their potato shape, and become blurry, jagged figures. It isn't the textures that change, it's the actual models, AFAIK the textures stay the same (at least there is only a single set of texture maps per ship, and at least two different models - one normal and one ultra low poly version)
That being said, CCP should definitely consider an optional High-res texture pack for those who have powerful enough GPUs / plenty of RAM to spare. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Aurelius Valentius
Imperial Academy Amarr Empire
132
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Posted - 2012.05.15 21:25:00 -
[64] - Quote
Here you go, petition and ask, demand, and sulk with CCP to engage this company to work with them in launching the first game to use this technology... EVE: Unlimited Detail Real-Time Rendering...
This would solve the issue of details close in and if the technical spec are true to what they say, the resources needed to run the game would drop significantly... you could prob run EVE on a 128M card, with 2GB of ram at full on and have 150FPS or more this way...
Linky: http://www.youtube.com/watch?v=00gAbgBu8R4
it's all about the Frame Rate... |

Lyron-Baktos
Selective Pressure Rote Kapelle
162
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Posted - 2012.05.16 14:56:00 -
[65] - Quote
anyone checked out the Amarr ships on sisi lately? If so, any changes? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Einar Matveinen
nXo Intrepid Crossing
16
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Posted - 2012.05.16 17:58:00 -
[66] - Quote
They're the same, they've changed some Lai Dai textures, Golem, Cerberus and Manticore are darker, but Raptor, Bustard, Basilisk and Kitsune have the old Lai Dai texture yet. Maybe all Lai Dai models should have the same darker new texture by 22th may. |

Avila Cracko
357
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Posted - 2012.05.17 14:15:00 -
[67] - Quote
Any response on this? truth, the whole truth and nothing but the truth. |
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CCP Vertex
C C P C C P Alliance
118

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Posted - 2012.05.17 14:53:00 -
[68] - Quote
Hi all, I'm sorry we havenGÇÖt replied sooner to this thread. I wanted to quickly go over some of your concerns.
The V3 project was about applying the new Shader to all ships and getting textures, locators, boosters and decals all into a standardized format. This allows us to be much more flexible in the future and generally improve things, we also tried to fix as many small visual artifacts as possible (normal errors, UV seams and locator issues). We couldnGÇÖt fix all as re-UVing and baking the normals for some ships was too time consuming, we did not change the texture resolution of any ships (although we would love to) because this does have an impact on performance.
The higher the texture resolution the more memory is consumed in large scenes such as fleet fights. This is not to say that we wonGÇÖt increase texture resolution for some ships but this is not what the V3 project was about.
I understand that there are small visual artifacts that have now become apparent, these issues have always been there but were hard to see with the old Shader.
I would encourage you to File a Bug Report if you feel a certain ship looks worse so we can look into.
CCP Vertex-á | -áArt Quality Assurance-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Toguri Iva
nXo Intrepid Crossing
0
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Posted - 2012.05.17 17:46:00 -
[69] - Quote
Are you going to update all Lai Dai models to the new darker texture by 22th may?. |

cerbus
Caldari Prime Pony Club
58
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Posted - 2012.05.17 21:55:00 -
[70] - Quote
confirming the textures have always been low quality, and the previous shaders ere just REALLY good at hiding it. I have all release versions of the ship textures since trinity and there have been little changes apart from splitting the paint layers and moving the self illumination layer and the specular layer to another file. :| |
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