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Aura Spectrum
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Posted - 2009.04.10 19:12:00 -
[1]
let us carry guns in stations... get in gunfights with WTs and who nots... teach them to cry huddled in a caldari station where they can't be bumped off!
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Calgura
Gallente Sylph Alliance
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Posted - 2009.04.10 19:25:00 -
[2]
Let's turn Eve-online into Sci-fi CS-online
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Zex Maxwell
Caldari
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Posted - 2009.04.10 19:38:00 -
[3]
Edited by: Zex Maxwell on 10/04/2009 19:39:39 CCP stated that there will be NO combat in WIS. It would brake the game if there was.
Sorry, but your idea was shot down before you posted it.
PS: If anything, CCP will add guns in just for eye candy. you will probably have it holstered all the time, just to show others that you are a bad ass and no one will be able to touch you. ---
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Mojihito
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Posted - 2009.04.10 20:56:00 -
[4]
Originally by: Calgura Let's turn Eve-online into Sci-fi CS-online
Good ! I am a skilled CS player 
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Hesod Adee
Dark-Rising
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Posted - 2009.04.10 21:25:00 -
[5]
Here's the thing: We are capsulers. Meaning we spend most of the time floating in a vat of goo. That can't be good for our health. Also inside the pods we are immortal as the pods contain enough equipment to scan our brains and transmit them into a new body, outside the pod we become mortal.
However we are also the super rich of the Eve universe. Meaning we don't need to commit violence directly against people, we can hire armies for that.
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Marcus Gideon
Gallente Limited Liability Corp
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Posted - 2009.04.10 23:08:00 -
[6]
"The only safe place in EVE, is when you're docked in a station.
That is... until Ambulation. When enough people whine, and we get Close Quarters Assassins." |

Astigmatic
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Posted - 2009.04.10 23:23:00 -
[7]
I dunno. WiS seems a bit pointless unless you can shoot someone. I get the idea of not being able to kill a demigod pod pilot. But some brawls should be available, maybe in a consensual mode. Better that than none at all.
I think we are all guilty, CCP included, of thinking in absolutes.
Yes, a pod pilot in his ship is a demigod and clones on death. Fair enough. But in a station shouldn't a mini-game be available that allows duels or brawls to take place? Or will this urge really be satisfied by a quick game of space chess?
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Mike C
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.04.10 23:52:00 -
[8]
Originally by: Astigmatic But in a station shouldn't a mini-game be available that allows duels or brawls to take place? Or will this urge really be satisfied by a quick game of space chess?
Wyvern to Avatar 2.
Checkmate. __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Fraszoid
Caldari Miner Guide to the Galaxy Meerkat Federation
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Posted - 2009.04.11 00:05:00 -
[9]
The security in a station is tighter than an airport, so no guns will be available for use to get when in the station. I still would like the ability to go to the bar, get drunk and have a bar fight, then have CONCORD officers haul me away and fine if necessary, but it would be fun, and no one gets killed in the process. At most you might get some cuts or abrasions, nothing some nano medicine can't fix. -------------------------------------------------- Everyone is born right handed, only the great over come it. |

Mike C
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.04.11 00:07:00 -
[10]
Edited by: Mike C on 11/04/2009 00:07:59 And Poker maybe?
EDIT 1/2: And slot machines?
EDIT 2/2: And roulette? __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Psychotic Penguin
Gallente The Professional's Club The Second Genesis
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Posted - 2009.04.12 00:21:00 -
[11]
I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant. ____________________________________________________ Reality is for those who have no imagination. |

Jin Labarre
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Posted - 2009.04.12 04:36:00 -
[12]
Originally by: Psychotic Penguin I see no problem with guns in stations
Most authorities see a problem with guns in airports. So this would make no sense inside any faction station. It would only be possible in the lowest, run-down pirate stations.
Originally by: Psychotic Penguin Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
Not everything can be made smaller and smaller and smaller. Sure, my computer is only a fraction the size of what computers used to be 20 years ago. While processors got smaller and more powerful, cooling systems got a lot larger. However, my microwave did not become much smaller, nor did my chair, my car, or my pistol. Sounds silly at first, but think about it and you will probably notice that some things can't get much smaller, because they contain components or fulfill functions that require a certain minimum size to work. Sure you could build a fully functional car that is only a quarter the size of a normal car, but it could not drive four people and a dog around town.
EVE technology has also stagnated in many areas, simply because it is so old already. There are limits to refinement and size reduction. Maybe some day the technology of a whole pod will fit in a coin. That would not happen in a measly year, though. Not even in a decade.
Unless of course CCP has a really weird concept of SOD and gameworld credibility.
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.04.12 06:17:00 -
[13]
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
The problem with this idea as a whole, besides the fact that you couldnt get technology that small anyways, is that, the technology in the pod doesnt scan your brain when you die, the brain scan is what kills you, the microsecond that the pod sense a breach it immediately initiates the brain scan, completely frying your brain in the process, before the pod breach can kill you. You're dead before your body feels the cold of space.
If you had something that was an internal factor like a chip, how would it tell if your injuries are life threatening enough to need to fry your brain for the scan, additionally, it would be unlikely to beat a bullet to the end of you life process, especially if the bullet so happened to actually hit the implant, ruining it and killing your character permanently.
Additionally if you read the chronicles, for the pod pilots that do leave their pods to wander around station, they usually have a "large" compliment of armed guards surrounding them at all times.
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Griko Kinchala
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Posted - 2009.04.12 11:31:00 -
[14]
Personally, I woudln't like people to have the abiility to fight hand to hand in stations.. what I would like to see, is pilots drunk and arguing and in true British pub style saying "Step Outside!"
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Miilla
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Posted - 2009.04.12 11:36:00 -
[15]
Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
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Sirani
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Posted - 2009.04.12 15:09:00 -
[16]
Edited by: Sirani on 12/04/2009 15:10:08
Originally by: Miilla Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
once the whole "walking around" platform is set up and running it will be easy to just make new enviroments that look like moon bases, cities on planets etc and add them in
and no, it's not just eye candy. why can't people just accept that EVE is evolving and growing, it's not just a place where pirates gank carebears all day anymore
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff. ------------------- |

Thistle Hurte
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Posted - 2009.04.12 15:16:00 -
[17]
Originally by: Sirani
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
What if the "simulator" your character got into, was kinda like a liquid filled pod thing.
And you could "simulate" your character being in control of a massive... ship... in space... with guns.
And then the people who are hard up for shooting each other, could like fly around and shoot things.
That's be an awesome "simulation", eh?
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Sirani
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Posted - 2009.04.12 15:19:00 -
[18]
Edited by: Sirani on 12/04/2009 15:19:22
Originally by: Thistle Hurte
Originally by: Sirani
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
What if the "simulator" your character got into, was kinda like a liquid filled pod thing.
And you could "simulate" your character being in control of a massive... ship... in space... with guns.
And then the people who are hard up for shooting each other, could like fly around and shoot things.
That's be an awesome "simulation", eh?
what if there was another simulator where you could get in it and simulate being a r/etard
that would be an awe-... ------------------- |

Thistle Hurte
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Posted - 2009.04.12 15:25:00 -
[19]
Edited by: Thistle Hurte on 12/04/2009 15:26:18
Originally by: Sirani
what if there was another simulator where you could get in it and simulate being a r/etard
that would be an awe-...
Hey now, Mrs Grumpy-Pants...
I'm not picking on you, I'm pointing out that if all these trigger happy Pirates want to PvP, they should undock and go do it elsewhere.
It's quite clear that the whole notion of Ambulation is to satisfy the cravings of the Care Bears who want pixel p0rn.
Board rooms, cantinas, captain's quarters with mementos and souvenirs, lots of prettiness while they waste hours sitting in a station...
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silken mouth
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Posted - 2009.04.12 16:28:00 -
[20]
i dont see a problem with weapons in ambulation either. it should be possible to implement some sort of sec rating for different levels in the station, where you start at the demigod level, seperate and above ordinary people. but whats the fun of being a demigod if you cant exploit ordinary people... so if i descend down to the lower levels to hook up some chicks that want to get bumped by a demigod, i run the risk of getting killed. trade goods like mercenaries, militias, marines, militants and exotic dancers and what not, would finally become useful.
death and clones? simple, the moment you step out of your pod, your conscious is backed up. of course all sp since that backup is lost should you die, but nobody forces you to leave the demigod planes....
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Sirani
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Posted - 2009.04.12 17:02:00 -
[21]
Originally by: silken mouth i dont see a problem with weapons in ambulation either. it should be possible to implement some sort of sec rating for different levels in the station, where you start at the demigod level, seperate and above ordinary people. but whats the fun of being a demigod if you cant exploit ordinary people... so if i descend down to the lower levels to hook up some chicks that want to get bumped by a demigod, i run the risk of getting killed. trade goods like mercenaries, militias, marines, militants and exotic dancers and what not, would finally become useful.
death and clones? simple, the moment you step out of your pod, your conscious is backed up. of course all sp since that backup is lost should you die, but nobody forces you to leave the demigod planes....
not only that but if I was a demigod I don't think i'd want to spend eternity inside a gooey pod ------------------- |

Avaan Eclipse
Gallente
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Posted - 2009.04.12 20:11:00 -
[22]
Originally by: Sirani Edited by: Sirani on 12/04/2009 15:10:08
Originally by: Miilla Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
once the whole "walking around" platform is set up and running it will be easy to just make new enviroments that look like moon bases, cities on planets etc and add them in
and no, it's not just eye candy. why can't people just accept that EVE is evolving and growing, it's not just a place where pirates gank carebears all day anymore
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
Two words:
Mind Clash
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coolruningc
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Posted - 2009.04.12 21:01:00 -
[23]
Eve is so much like star trek with all the wrome holes and such sory but it is. ok no guns in station fine but what if corp or players can buy rent a holodek. So people can pay miney game like counter strick or TFC. Yes ccp would have to up grade the srvers but how many online could then say we have acatule online game in a online game. on 1 server!
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silken mouth
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Posted - 2009.04.13 16:10:00 -
[24]
Originally by: coolruningc Eve is so much like star trek with all the wrome holes and such sory but it is. ok no guns in station fine but what if corp or players can buy rent a holodek. So people can pay miney game like counter strick or TFC. Yes ccp would have to up grade the srvers but how many online could then say we have acatule online game in a online game. on 1 server!
i dont care wether some game is similar to eve or not, and i dont see the connection between guns in stations, the tea spoon effect and your holodeck idea...
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Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.04.13 17:20:00 -
[25]
The last thing people need are more reasons to not undock, WiS is and should always be fluff/eye candy and nothing more than basic interactions, anything involving combat in the stations in any manner will detract from CCP's original game and make it worthless.
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Misina Arlath
Amarr
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Posted - 2009.04.13 18:29:00 -
[26]
I don't want guns, I want knives, big knives.
Sit in the hangar, behind a crate full of Spiced Wine... and when your nasty enemy comes out of his faction fit CNR, wearing his pink Carebear'R'Us costume, you leap out from behind the crate and stab him in the f**king eyeball!!!
Oh man, I can't wait!! -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Phylleo Gylla
Gallente Your useless mining initiative.
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Posted - 2009.04.14 14:52:00 -
[27]
Let us be able to drive around on segways and pull drivebys on wartargets :P that would be totally awesome
Note: What Phylleo says is in no way related to the Gallente federation. |

impoc
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Posted - 2009.04.14 14:58:00 -
[28]
I'm up for poker and gambling, but it would have to be with real players only and for actual isk
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.14 15:01:00 -
[29]
Originally by: Nnamuachs
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
The problem with this idea as a whole, besides the fact that you couldnt get technology that small anyways, is that, the technology in the pod doesnt scan your brain when you die, the brain scan is what kills you, the microsecond that the pod sense a breach it immediately initiates the brain scan, completely frying your brain in the process, before the pod breach can kill you. You're dead before your body feels the cold of space.
If you had something that was an internal factor like a chip, how would it tell if your injuries are life threatening enough to need to fry your brain for the scan, additionally, it would be unlikely to beat a bullet to the end of you life process, especially if the bullet so happened to actually hit the implant, ruining it and killing your character permanently.
Additionally if you read the chronicles, for the pod pilots that do leave their pods to wander around station, they usually have a "large" compliment of armed guards surrounding them at all times.
Obviously you didn't read the lore enough. Pod detects breach, scans brain and then injects a neurotoxin that instantly kills you. The scan isn't what kills you.
Phear the PHAIL |

Kale Kold
Caldari Mortis Angelus The Church.
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Posted - 2009.04.14 15:06:00 -
[30]
I would love to see guns in station for fight WTs etc. Who wouldn't? Or as a compromise allow me to punch noobs!
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