Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aura Spectrum
|
Posted - 2009.04.10 19:12:00 -
[1]
let us carry guns in stations... get in gunfights with WTs and who nots... teach them to cry huddled in a caldari station where they can't be bumped off!
|

Calgura
Gallente Sylph Alliance
|
Posted - 2009.04.10 19:25:00 -
[2]
Let's turn Eve-online into Sci-fi CS-online
|

Zex Maxwell
Caldari
|
Posted - 2009.04.10 19:38:00 -
[3]
Edited by: Zex Maxwell on 10/04/2009 19:39:39 CCP stated that there will be NO combat in WIS. It would brake the game if there was.
Sorry, but your idea was shot down before you posted it.
PS: If anything, CCP will add guns in just for eye candy. you will probably have it holstered all the time, just to show others that you are a bad ass and no one will be able to touch you. ---
|

Mojihito
|
Posted - 2009.04.10 20:56:00 -
[4]
Originally by: Calgura Let's turn Eve-online into Sci-fi CS-online
Good ! I am a skilled CS player 
|

Hesod Adee
Dark-Rising
|
Posted - 2009.04.10 21:25:00 -
[5]
Here's the thing: We are capsulers. Meaning we spend most of the time floating in a vat of goo. That can't be good for our health. Also inside the pods we are immortal as the pods contain enough equipment to scan our brains and transmit them into a new body, outside the pod we become mortal.
However we are also the super rich of the Eve universe. Meaning we don't need to commit violence directly against people, we can hire armies for that.
|

Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.10 23:08:00 -
[6]
"The only safe place in EVE, is when you're docked in a station.
That is... until Ambulation. When enough people whine, and we get Close Quarters Assassins." |

Astigmatic
|
Posted - 2009.04.10 23:23:00 -
[7]
I dunno. WiS seems a bit pointless unless you can shoot someone. I get the idea of not being able to kill a demigod pod pilot. But some brawls should be available, maybe in a consensual mode. Better that than none at all.
I think we are all guilty, CCP included, of thinking in absolutes.
Yes, a pod pilot in his ship is a demigod and clones on death. Fair enough. But in a station shouldn't a mini-game be available that allows duels or brawls to take place? Or will this urge really be satisfied by a quick game of space chess?
|

Mike C
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2009.04.10 23:52:00 -
[8]
Originally by: Astigmatic But in a station shouldn't a mini-game be available that allows duels or brawls to take place? Or will this urge really be satisfied by a quick game of space chess?
Wyvern to Avatar 2.
Checkmate. __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
|

Fraszoid
Caldari Miner Guide to the Galaxy Meerkat Federation
|
Posted - 2009.04.11 00:05:00 -
[9]
The security in a station is tighter than an airport, so no guns will be available for use to get when in the station. I still would like the ability to go to the bar, get drunk and have a bar fight, then have CONCORD officers haul me away and fine if necessary, but it would be fun, and no one gets killed in the process. At most you might get some cuts or abrasions, nothing some nano medicine can't fix. -------------------------------------------------- Everyone is born right handed, only the great over come it. |

Mike C
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2009.04.11 00:07:00 -
[10]
Edited by: Mike C on 11/04/2009 00:07:59 And Poker maybe?
EDIT 1/2: And slot machines?
EDIT 2/2: And roulette? __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
|
|

Psychotic Penguin
Gallente The Professional's Club The Second Genesis
|
Posted - 2009.04.12 00:21:00 -
[11]
I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant. ____________________________________________________ Reality is for those who have no imagination. |

Jin Labarre
|
Posted - 2009.04.12 04:36:00 -
[12]
Originally by: Psychotic Penguin I see no problem with guns in stations
Most authorities see a problem with guns in airports. So this would make no sense inside any faction station. It would only be possible in the lowest, run-down pirate stations.
Originally by: Psychotic Penguin Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
Not everything can be made smaller and smaller and smaller. Sure, my computer is only a fraction the size of what computers used to be 20 years ago. While processors got smaller and more powerful, cooling systems got a lot larger. However, my microwave did not become much smaller, nor did my chair, my car, or my pistol. Sounds silly at first, but think about it and you will probably notice that some things can't get much smaller, because they contain components or fulfill functions that require a certain minimum size to work. Sure you could build a fully functional car that is only a quarter the size of a normal car, but it could not drive four people and a dog around town.
EVE technology has also stagnated in many areas, simply because it is so old already. There are limits to refinement and size reduction. Maybe some day the technology of a whole pod will fit in a coin. That would not happen in a measly year, though. Not even in a decade.
Unless of course CCP has a really weird concept of SOD and gameworld credibility.
|

Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
|
Posted - 2009.04.12 06:17:00 -
[13]
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
The problem with this idea as a whole, besides the fact that you couldnt get technology that small anyways, is that, the technology in the pod doesnt scan your brain when you die, the brain scan is what kills you, the microsecond that the pod sense a breach it immediately initiates the brain scan, completely frying your brain in the process, before the pod breach can kill you. You're dead before your body feels the cold of space.
If you had something that was an internal factor like a chip, how would it tell if your injuries are life threatening enough to need to fry your brain for the scan, additionally, it would be unlikely to beat a bullet to the end of you life process, especially if the bullet so happened to actually hit the implant, ruining it and killing your character permanently.
Additionally if you read the chronicles, for the pod pilots that do leave their pods to wander around station, they usually have a "large" compliment of armed guards surrounding them at all times.
|

Griko Kinchala
|
Posted - 2009.04.12 11:31:00 -
[14]
Personally, I woudln't like people to have the abiility to fight hand to hand in stations.. what I would like to see, is pilots drunk and arguing and in true British pub style saying "Step Outside!"
|

Miilla
|
Posted - 2009.04.12 11:36:00 -
[15]
Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
|

Sirani
|
Posted - 2009.04.12 15:09:00 -
[16]
Edited by: Sirani on 12/04/2009 15:10:08
Originally by: Miilla Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
once the whole "walking around" platform is set up and running it will be easy to just make new enviroments that look like moon bases, cities on planets etc and add them in
and no, it's not just eye candy. why can't people just accept that EVE is evolving and growing, it's not just a place where pirates gank carebears all day anymore
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff. ------------------- |

Thistle Hurte
|
Posted - 2009.04.12 15:16:00 -
[17]
Originally by: Sirani
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
What if the "simulator" your character got into, was kinda like a liquid filled pod thing.
And you could "simulate" your character being in control of a massive... ship... in space... with guns.
And then the people who are hard up for shooting each other, could like fly around and shoot things.
That's be an awesome "simulation", eh?
|

Sirani
|
Posted - 2009.04.12 15:19:00 -
[18]
Edited by: Sirani on 12/04/2009 15:19:22
Originally by: Thistle Hurte
Originally by: Sirani
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
What if the "simulator" your character got into, was kinda like a liquid filled pod thing.
And you could "simulate" your character being in control of a massive... ship... in space... with guns.
And then the people who are hard up for shooting each other, could like fly around and shoot things.
That's be an awesome "simulation", eh?
what if there was another simulator where you could get in it and simulate being a r/etard
that would be an awe-... ------------------- |

Thistle Hurte
|
Posted - 2009.04.12 15:25:00 -
[19]
Edited by: Thistle Hurte on 12/04/2009 15:26:18
Originally by: Sirani
what if there was another simulator where you could get in it and simulate being a r/etard
that would be an awe-...
Hey now, Mrs Grumpy-Pants...
I'm not picking on you, I'm pointing out that if all these trigger happy Pirates want to PvP, they should undock and go do it elsewhere.
It's quite clear that the whole notion of Ambulation is to satisfy the cravings of the Care Bears who want pixel p0rn.
Board rooms, cantinas, captain's quarters with mementos and souvenirs, lots of prettiness while they waste hours sitting in a station...
|

silken mouth
|
Posted - 2009.04.12 16:28:00 -
[20]
i dont see a problem with weapons in ambulation either. it should be possible to implement some sort of sec rating for different levels in the station, where you start at the demigod level, seperate and above ordinary people. but whats the fun of being a demigod if you cant exploit ordinary people... so if i descend down to the lower levels to hook up some chicks that want to get bumped by a demigod, i run the risk of getting killed. trade goods like mercenaries, militias, marines, militants and exotic dancers and what not, would finally become useful.
death and clones? simple, the moment you step out of your pod, your conscious is backed up. of course all sp since that backup is lost should you die, but nobody forces you to leave the demigod planes....
|
|

Sirani
|
Posted - 2009.04.12 17:02:00 -
[21]
Originally by: silken mouth i dont see a problem with weapons in ambulation either. it should be possible to implement some sort of sec rating for different levels in the station, where you start at the demigod level, seperate and above ordinary people. but whats the fun of being a demigod if you cant exploit ordinary people... so if i descend down to the lower levels to hook up some chicks that want to get bumped by a demigod, i run the risk of getting killed. trade goods like mercenaries, militias, marines, militants and exotic dancers and what not, would finally become useful.
death and clones? simple, the moment you step out of your pod, your conscious is backed up. of course all sp since that backup is lost should you die, but nobody forces you to leave the demigod planes....
not only that but if I was a demigod I don't think i'd want to spend eternity inside a gooey pod ------------------- |

Avaan Eclipse
Gallente
|
Posted - 2009.04.12 20:11:00 -
[22]
Originally by: Sirani Edited by: Sirani on 12/04/2009 15:10:08
Originally by: Miilla Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
once the whole "walking around" platform is set up and running it will be easy to just make new enviroments that look like moon bases, cities on planets etc and add them in
and no, it's not just eye candy. why can't people just accept that EVE is evolving and growing, it's not just a place where pirates gank carebears all day anymore
speaking of guns; how about a VR "virtual reality" simulator? like a game in the station? your character puts on some kind of VR headset, and then you enter some little virtual reality and run around able to shoot other pod pilots in this VR game. no need to worry about not having a pod to save your clone and stuff.
Two words:
Mind Clash
|

coolruningc
|
Posted - 2009.04.12 21:01:00 -
[23]
Eve is so much like star trek with all the wrome holes and such sory but it is. ok no guns in station fine but what if corp or players can buy rent a holodek. So people can pay miney game like counter strick or TFC. Yes ccp would have to up grade the srvers but how many online could then say we have acatule online game in a online game. on 1 server!
|

silken mouth
|
Posted - 2009.04.13 16:10:00 -
[24]
Originally by: coolruningc Eve is so much like star trek with all the wrome holes and such sory but it is. ok no guns in station fine but what if corp or players can buy rent a holodek. So people can pay miney game like counter strick or TFC. Yes ccp would have to up grade the srvers but how many online could then say we have acatule online game in a online game. on 1 server!
i dont care wether some game is similar to eve or not, and i dont see the connection between guns in stations, the tea spoon effect and your holodeck idea...
|

Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
|
Posted - 2009.04.13 17:20:00 -
[25]
The last thing people need are more reasons to not undock, WiS is and should always be fluff/eye candy and nothing more than basic interactions, anything involving combat in the stations in any manner will detract from CCP's original game and make it worthless.
|

Misina Arlath
Amarr
|
Posted - 2009.04.13 18:29:00 -
[26]
I don't want guns, I want knives, big knives.
Sit in the hangar, behind a crate full of Spiced Wine... and when your nasty enemy comes out of his faction fit CNR, wearing his pink Carebear'R'Us costume, you leap out from behind the crate and stab him in the f**king eyeball!!!
Oh man, I can't wait!! -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Phylleo Gylla
Gallente Your useless mining initiative.
|
Posted - 2009.04.14 14:52:00 -
[27]
Let us be able to drive around on segways and pull drivebys on wartargets :P that would be totally awesome
Note: What Phylleo says is in no way related to the Gallente federation. |

impoc
|
Posted - 2009.04.14 14:58:00 -
[28]
I'm up for poker and gambling, but it would have to be with real players only and for actual isk
|

Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
|
Posted - 2009.04.14 15:01:00 -
[29]
Originally by: Nnamuachs
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
The problem with this idea as a whole, besides the fact that you couldnt get technology that small anyways, is that, the technology in the pod doesnt scan your brain when you die, the brain scan is what kills you, the microsecond that the pod sense a breach it immediately initiates the brain scan, completely frying your brain in the process, before the pod breach can kill you. You're dead before your body feels the cold of space.
If you had something that was an internal factor like a chip, how would it tell if your injuries are life threatening enough to need to fry your brain for the scan, additionally, it would be unlikely to beat a bullet to the end of you life process, especially if the bullet so happened to actually hit the implant, ruining it and killing your character permanently.
Additionally if you read the chronicles, for the pod pilots that do leave their pods to wander around station, they usually have a "large" compliment of armed guards surrounding them at all times.
Obviously you didn't read the lore enough. Pod detects breach, scans brain and then injects a neurotoxin that instantly kills you. The scan isn't what kills you.
Phear the PHAIL |

Kale Kold
Caldari Mortis Angelus The Church.
|
Posted - 2009.04.14 15:06:00 -
[30]
I would love to see guns in station for fight WTs etc. Who wouldn't? Or as a compromise allow me to punch noobs!
|
|

Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.14 15:15:00 -
[31]
Originally by: Mirana Niranne
Originally by: Nnamuachs
Originally by: Psychotic Penguin I see no problem with guns in stations, or dying in stations either for that matter. The main reason for pod pilots to be in pods is because the technology for scanning their brains is big. Technology gets smaller all the time so it would only be a matter of time before it is the size of a small brain implant.
The problem with this idea as a whole, besides the fact that you couldnt get technology that small anyways, is that, the technology in the pod doesnt scan your brain when you die, the brain scan is what kills you, the microsecond that the pod sense a breach it immediately initiates the brain scan, completely frying your brain in the process, before the pod breach can kill you. You're dead before your body feels the cold of space.
If you had something that was an internal factor like a chip, how would it tell if your injuries are life threatening enough to need to fry your brain for the scan, additionally, it would be unlikely to beat a bullet to the end of you life process, especially if the bullet so happened to actually hit the implant, ruining it and killing your character permanently.
Additionally if you read the chronicles, for the pod pilots that do leave their pods to wander around station, they usually have a "large" compliment of armed guards surrounding them at all times.
Obviously you didn't read the lore enough. Pod detects breach, scans brain and then injects a neurotoxin that instantly kills you. The scan isn't what kills you.
She does have a point...
However, I think it's relatively moot.
Pods are large mechanisms for several reasons. 1) They are their own spaceships. You can always cruiser around in just a pod if you wanted. 2) They house all the life support for the pilot. 3) They house all the clone copying equipment in case you do die.
Now I think the bulk of the pod is devoted to spaceship stuff. But there's still a lot that goes into brain copying and emailing to your next body.
The copying process doesn't kill you, otherwise you'd die everytime you used a Jump Clone as well. BUT... you have to be in a station to Jump Clones. So I'd imagine it's still a lot of bulky technology involved.
I agree with most of the folks around here. Initially, stations will be like airports. You'll be screened when you exit your ship, and you'll be monitored as you walk around the station. So I doubt there will be much in the way of firearms present.
After a while, they may allow brawling or non-lethal combat. But that would, as suggested prior, lead to Concord arrest before anyone died.
If they ever did escalate to the point of allowing death inside a station, then some mechanism would have to cover the clones. Either a copy before you exit the pod, meaning you'd have to stop training while outside. Or an implant that saves your brain, or something.
However, I think the steps from Ambulation to Mortal Kombat should be lengthy and would inevitably result in a totally different game.
"The only safe place in EVE is docked inside a station... until they add Close Quarters assassinations." --- Players aren't interested in Variety, they only want THE BEST. |

Moominator
|
Posted - 2009.04.14 15:19:00 -
[32]
Originally by: Nnamuachs The last thing people need are more reasons to not undock, WiS is and should always be fluff/eye candy and nothing more than basic interactions, anything involving combat in the stations in any manner will detract from CCP's original game and make it worthless.
A very important and under read post in all of this thread.
The whole WIS concept must be only interactive to the point of affecting space related objects with maybe only novelty things otherwise that could not steal away from the main point of EVE.
I.e manually fuelling a tower in the tower itself. Whilst you're still boarded and a occupant of the POS you would be vunerable to the equivilent of being 'pod killed' if the station was sucessfully attacked. Actually walking in a Empire station and being able to do similar maybe a very interesting side-ward thing to do but as stated.. detract from the whole concept of EVE and if anything hurt the actively low sec/null sec flying population.
WIS should be restricted to something as a null sec pos, a good countering idea.
|

Ravien Kariak
Gallente
|
Posted - 2009.04.14 15:39:00 -
[33]
Edited by: Ravien Kariak on 14/04/2009 15:43:50 seems to me a nice idea but i hope they dont deviate from the original game premise by bringing in some FPS or lowlife brawling into the WIS content. from what ive read capsuleers are demigods and pretty much the most powerful individuals in the universe, we wouldnt need arms or to fight since we would have bodyguards and minions for this. secondly i imagine that spending all that time suspended in the pod goo would do no favours for your physical condition. perhaps muscles atrophied? its a known issue with modern astronauts their muscles weaken in space due to lack of gravity and resistance. but of course the types who want pew pew in station are most likely the sort of people who like to hound anything that moves and put camping hats on near stations.
what id like to do is see relevant minigames. maybe a ship repair suite, a bar with various pastimes like poker/roulette or as someone suggested refuelling POS's. it would have to be something lightweight that wont take too much time off CCP's development team so they can crack on with another even shinier expansion preferably giving me something with more kick for my carebear enjoyment Too Much Light Hides the Shadows |

Teth Soress
|
Posted - 2009.04.14 15:46:00 -
[34]
Just have Concord troops in the stations. Have guns holstered and make it a Concordable offense to unholster your gun. That way if you want to cap someone you have like a few seconds to do it before you get killed.
|

Jef Rosso
|
Posted - 2009.04.14 15:53:00 -
[35]
i imagine there will be combat at one point in the future but it will be more of a holodeck type of game it would be a shame not to devlop WIS in this direction as a HUGE amout of work has gone into it.
|

General Xenophon
Caldari Infinite Improbability Inc Mostly Harmless
|
Posted - 2009.04.14 15:53:00 -
[36]
Originally by: Aura Spectrum let us carry guns in stations... get in gunfights with WTs and who nots... teach them to cry huddled in a caldari station where they can't be bumped off!
Just so long as you get to hear 'HEAD SHOT' or 'MumumumuMULTI-KILL' :D when you shoot people in stations.
Also, bubble gum and strippers. Mmmhmmm!
/signed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Now, we must all fear evil men. But there is another kind of evil which we must fear most, and that is the indifference of good men." - Boondock Saints |

Nathanael Alqenir
Ekchuah Incorporated
|
Posted - 2009.04.14 15:59:00 -
[37]
Yeah some minigame would be nice, maybe not CS like, but something like operation anchorage for fallout, some kind of an historical sim, maybe revive some old battles (if there are any in eve history, I lack some background knowledge).
Maybe a planetary vehicle sim of some sort .
But surely, bar brawl would be fun, maybe restricted to lowsec space ?
|

sahtila
hirr Morsus Mihi
|
Posted - 2009.04.14 16:28:00 -
[38]
Yah, would really enjoy playing CS against hordes of aim-bot-using, wall-hacks using cheating script-kiddies... NOT.
|

Nasbrit
|
Posted - 2009.04.14 16:35:00 -
[39]
The idea of walking around a station and having everything raging around you in a gun fight would not only be annoying to most players but would also feel very unrealistic to the Eve universe. And I think very few people would choose to use WIS, something the devs have put a lot of effort into.
As for arenas and the such, well, that's simple. If you want to play CS, go play CS. Having the devs focus on a FPS mini game that was at all fun to play and well thought out would mean that they'd have to divert a ton of attention and resources from the rest of the Eve universe... you know, the parts where the majority of the game - and it's players - is based.
I'm sure there are many FPS on the market that will fill your particular blood lust craving. Somehow I get the feeling that the thing that drew you to Eve in the first place wasn't it's potential as an FPS.
|

Merivel Mar
|
Posted - 2009.04.14 17:03:00 -
[40]
I agree that one should be able to get into a bar fight:
0.5 - 1.0 to civil no fights allowed 0.1 - 0.4 anything goes hehe.
If this scenario were the case I'd love to be sitting down while Goonswarm Pilots throw chairs and bottles at Kenzoku pilots and vise versa hehe 
|
|

Kale Kold
Caldari Mortis Angelus The Church.
|
Posted - 2009.04.14 17:49:00 -
[41]
yeah sec status should influence what you can get away with in stations. In hisec and the carebear can have a shandy in peace but in nullsec it can kick right off! WE NEED GUNS IN STATIONS!
|

Hetzzer Coresh
|
Posted - 2009.04.14 17:51:00 -
[42]
Originally by: Merivel Mar I agree that one should be able to get into a bar fight:
0.5 - 1.0 to civil no fights allowed 0.1 - 0.4 anything goes hehe.
If this scenario were the case I'd love to be sitting down while Goonswarm Pilots throw chairs and bottles at Kenzoku pilots and vise versa hehe 
I agree, I would love to get into bar fights! WT are saying docked, you dock up and knock them senseless. And something for those awesome drunk nights: Dance hotkeys, It would be great to get a couple of my drunk friends together in a station and "party-boy" everyone
|

Mach Zephyrius
|
Posted - 2009.04.14 18:17:00 -
[43]
Originally by: Nathanael Alqenir Yeah some minigame would be nice, maybe not CS like, but something like operation anchorage for fallout, some kind of an historical sim, maybe revive some old battles (if there are any in eve history, I lack some background knowledge).
Maybe a planetary vehicle sim of some sort .
But surely, bar brawl would be fun, maybe restricted to lowsec space ?
Would be pretty good if we could relive the gallente-caldari war or something similar through simulators...
Sort of an unrewarded pve mission in a simulator.
Either that or make use of these wormholes to go back in time and do some missions then 
|

Nukleanis
Falcon Advanced Industries
|
Posted - 2009.04.14 19:54:00 -
[44]
Edited by: Nukleanis on 14/04/2009 19:55:36 Spent fifteen minutes typing lots of ideas. But you all thought of them.
Ah well. Fake violence ftw!
|

Kale Kold
Caldari Mortis Angelus The Church.
|
Posted - 2009.04.14 20:26:00 -
[45]
Would be awesome to take a contract out on an individual to humiliate them or knock em out in station! I don't know how the killing of a target would fit in the canon of the story but why not? Just have em clone as normal? Failing that just have people knocked out that you can loot! 
|

lol45
|
Posted - 2009.04.14 22:34:00 -
[46]
I can smell the bar fights in Caldari pubs already.
|

freepenguins
|
Posted - 2009.04.14 22:55:00 -
[47]
what would be great for walking around in the station would be customizing your character more... add a tattoo to your character, or change what you'r wearing Hmm a Caldari character wearing Amarr cloth's 0_o
|

Crewman Jenkins
|
Posted - 2009.04.15 03:45:00 -
[48]
Edited by: Crewman Jenkins on 15/04/2009 03:45:52 I don't think turning stations into an FPS is a great idea. Maybe if its voluntary only.
|

Cyberman Mastermind
|
Posted - 2009.04.15 08:30:00 -
[49]
Edited by: Cyberman Mastermind on 15/04/2009 08:30:18
Originally by: Mirana Niranne Pod detects breach, scans brain and then injects a neurotoxin that instantly kills you. The scan isn't what kills you.
Almost right. The neurotoxin kills you even before the scan, but the scan would fry your brain anyway, so even if you'd survive you'd wish to be dead - if you can form a coherent thought at all. Backstory
On Topic: Some sort of fighting would be nice, yes. But it must not be lethal, for obvious reasons.
I think if fighting were allowed, it would have to be consensual and in some sort of arena. Like something they had in an episode of BSG, a large room where anyone who drops his dog tag into a box is fair game. |

Roni Dariux
|
Posted - 2009.04.15 10:37:00 -
[50]
Originally by: Hesod Adee Here's the thing: We are capsulers. Meaning we spend most of the time floating in a vat of goo. That can't be good for our health. Also inside the pods we are immortal as the pods contain enough equipment to scan our brains and transmit them into a new body, outside the pod we become mortal.
However we are also the super rich of the Eve universe. Meaning we don't need to commit violence directly against people, we can hire armies for that.
Actually, if you read the Empyrean Age book, you will find out that we don't have to be mortal because we are out of our pod. "The Broker" is a man who plays an important role in the book and he is able to die out of pods and still instantly be recloned at a new loacation. So death shouldn't be a problem, and if I remember correctly (lore wise) the scan of your brain can be done even after death has occured.
|
|

Calgura
Gallente Sylph Alliance
|
Posted - 2009.04.15 10:43:00 -
[51]
Originally by: Fraszoid The security in a station is tighter than an airport, so no guns will be available for use to get when in the station.
I see you've never done the L4 courier mission where your agent has had his gun collection stolen... Who the hell has a gun collection 2000m3 size ?!?
|

Slire Cicien
Minmatar General Dynamics Incorporated
|
Posted - 2009.04.15 10:48:00 -
[52]
If there's guns in station there has to be explody barrels to hide behind. You know, the bright yellow/orange/red barrels with "pls shoot me" written all over them.
|

gnome chaos
|
Posted - 2009.04.15 13:23:00 -
[53]
Caldari get bazooka.
Minmatar get UZI and rollerskates.
Gallente get flechette guns.
Amarr get swords.
|

Lax93
|
Posted - 2009.04.15 16:14:00 -
[54]
Edited by: Lax93 on 15/04/2009 16:15:36 I had the idea when the time has come and Walking in Stations has reached its point of publishing a kind of chess could be build in it as an example an amarr charackter gets a board of amarr ships zealot as tower revelation as horse (because of cyno) or anything like that OR it depends on the skills and the player can set the shipsboard together and improve it anything in this kind was my idea
i would apprciate it if some kind of that could be build in it
Sincerly and best regards in fight Lax93
|

Ferdio Ricotez
Gallente A.S.M.A Knights Collective
|
Posted - 2009.04.15 18:52:00 -
[55]
Originally by: Roni Dariux the scan of your brain can be done even after death has occured.
Well, yeah, the problem is the capsuleer will remember his own death if the brain scanning is done after he died. One shouldn't remember such a traumatic experience. ----- MOAR ORE |

Nnamuachs
Caldari Kiith Paktu Veneratio Venator Alliance
|
Posted - 2009.04.15 20:44:00 -
[56]
Originally by: Roni Dariux
Actually, if you read the Empyrean Age book, you will find out that we don't have to be mortal because we are out of our pod. "The Broker" is a man who plays an important role in the book and he is able to die out of pods and still instantly be recloned at a new loacation. So death shouldn't be a problem, and if I remember correctly (lore wise) the scan of your brain can be done even after death has occured.
actually, from what i remember, and i could swear i've read it in the chronicles or backstory, i just dont recall which particular one as the broker is mentioned in a few different ones. The broker actually has his consciousness split into multiple bodies simultaneously, he doesnt "clone jump" like capsuleers, he just exists in multiple clones at once. So even if one of those clones dies he continues to live on, i believe there was mention of a heavy toll this took on the psyche but i cant remember all the exact details.
|

Quesa
Atlas Alliance
|
Posted - 2009.04.15 21:55:00 -
[57]
Edited by: Quesa on 15/04/2009 21:56:22 Ambulation is the one addition to the game that has a huge amount of programming and time consumption that actually adds NOTHING to the gameplay. It's purely a ploy to get more of the other fantasy mmo players to try the game.
Again, it adds absolutely no in game utility.
|

Goor Borhn
Amarr Hus Vanir
|
Posted - 2009.04.16 01:12:00 -
[58]
Personally, I don't see guns or guys walking threatening the local bar with a dynamite belt... I could use a clone to do this all day long or even better an alt char without having any consequences on my gameplay... I don't want EVE to become the new SIMS game, though it would become extremely popular, AND I don't want EVE to have "Skill skills" like walking, running, drinking beer lvl5 or Toilet aiming precision...
I'd rather see my char walking around, exiting ship to go to the market with live price tickers or to an interactive meeting room discussing strategies over a region map pointing each objectives with an agent.
my two cents...
|

Kiran
Minmatar EXPLORATIS Delinquent Habits
|
Posted - 2009.04.16 16:41:00 -
[59]
CCP have stated there will be no PvP in WiS expansion. Mainly due to the nature of the game lore in that you would loose all your skill points due to no brain scans. And then you get a perma death. And they have also stated they dont wish to see 3 day old characters killing characters that have taken years to devlop as that would also break the game.
|

Xin Kkalta
|
Posted - 2009.04.17 11:39:00 -
[60]
Originally by: Miilla Walking in stations is stupid really and just eye candy. I would rather have interaction with planets and moons, perhaps POS bases on them.
I agree, its not really anything more than eye candy, I cannot see it adding anything constructive to the game. But in regard to your comment on landing on planets and moons, does anyone remember the old "Elite" series of games from the 1980s and 90s. In particular "First Encounters" released around 1996 by David Braben. All these types of games, Eve, X, Jumpgate and whatever are based on the old Elite games, and in Final Frontier, and also the one before that too, you could land on planets, quite an achievement really considering the time it was released. CCP should definitely look into the possibilities of moon and planet landing, and I dont think it would just have to be eye candy either. Theres a host of things that could be involved in doing so, plus of course, the eye candy would be pretty great too :) Imagine flying up from the surface from a base up through the clouds and atmosphere into space, Yup, me thinks that would certainly put a lump in my pants   
|
|
|
|
|
Pages: 1 2 3 :: [one page] |