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Caelwrath
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Posted - 2009.04.11 18:34:00 -
[1]
Just a little - web effective bonus, something else, anything. Don't make em OP - just make them more effective, and maybe more resilient.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.04.11 18:41:00 -
[2]
yes please 
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Furb Killer
Gallente
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Posted - 2009.04.11 19:03:00 -
[3]
Yes to making them stronger and giving huginn more PG, no for making them have better webbers. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.04.11 19:05:00 -
[4]
Perhaps a dual-bonus to web.
Split the range bonus and add a strength bonus component?
Resilience is not for the Force Recons, except the Pilgrim but it operates quite a bit closer to the action.
Rapiers can have huge buffers if using LSE's .. choosing to sacrifice something to achieve something else is what it is all about, in the Rapiers case you sacrifice eWar slots for tank.
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Zarnak Wulf
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Posted - 2009.04.11 19:10:00 -
[5]
I'm going to say yes to this as well as subtly point at the hyena. (point point.) 
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Maeltstome
Minmatar Sebiestor tribe
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Posted - 2009.04.12 01:01:00 -
[6]
Originally by: Furb Killer Yes to making them stronger and giving huginn more PG, no for making them have better webbers.
Silly idea. Huginn has massive PG for what it's role is - i can fit 3 AC's and 3 launchers on it and easily have PG left over for a MWD and 2x LSE. It's purpose is to web things
Having a web bonus would be amazing, but it would give it too many bonuses. Then again compared to the double-bonus the curse gets to drone damage and hitpoints you could argue that the 5% rof bonus to AC's and ML's could be counted as one and give it the third e-war bonus it's missing compared to the other force recons. maybe something like 7%-10% bonus to web effectiveness per level. It would mega kill inties but cruisers can still fight back (it IS a cruiser hull). -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Zaenna Dark4ngel
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Posted - 2009.04.12 05:46:00 -
[7]
^^ this is a pretty good idea
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Furb Killer
Gallente
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Posted - 2009.04.12 06:54:00 -
[8]
Originally by: Maeltstome
Originally by: Furb Killer Yes to making them stronger and giving huginn more PG, no for making them have better webbers.
Silly idea. Huginn has massive PG for what it's role is - i can fit 3 AC's and 3 launchers on it and easily have PG left over for a MWD and 2x LSE. It's purpose is to web things
Having a web bonus would be amazing, but it would give it too many bonuses. Then again compared to the double-bonus the curse gets to drone damage and hitpoints you could argue that the 5% rof bonus to AC's and ML's could be counted as one and give it the third e-war bonus it's missing compared to the other force recons. maybe something like 7%-10% bonus to web effectiveness per level. It would mega kill inties but cruisers can still fight back (it IS a cruiser hull).
Talking about silly ideas. Huginn has same PG as rapier now, that doesnt make sense. Give huginn more PG and it can fit 650mm artillery normally, and it is supposed to stay outside AC range.
The goal of the web nerf was that ships would keep moving arround even when webbed, so no more single modules which slowed a ship down by 90%. Now you want to introduce them again on the rapier. Dual 60% webs are fine for rapier. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.12 08:15:00 -
[9]
Huginn needs more dps, nothing else. Turn the 5% projectile RoF into 5% RoF / 5% damage, and its a great ship.
Maybe same for missiles (like add 5% explosive missile dmg), would compensate for the damage mod dilemma on the split weapons .
Rapier dont know, if it was just for me personally I'd say drop target painter bonus for a probe strength bonus, but guess thats unrealistic.
Maybe +10m¦ dronebay and bandwidth though, would at least give some better options for solo combat.
Webs are good the way they are, they were nerfed for good reason.
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Maeltstome
Minmatar Sebiestor tribe
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Posted - 2009.04.12 12:55:00 -
[10]
Originally by: Furb Killer
Originally by: Maeltstome
Originally by: Furb Killer Yes to making them stronger and giving huginn more PG, no for making them have better webbers.
Silly idea. Huginn has massive PG for what it's role is - i can fit 3 AC's and 3 launchers on it and easily have PG left over for a MWD and 2x LSE. It's purpose is to web things
Having a web bonus would be amazing, but it would give it too many bonuses. Then again compared to the double-bonus the curse gets to drone damage and hitpoints you could argue that the 5% rof bonus to AC's and ML's could be counted as one and give it the third e-war bonus it's missing compared to the other force recons. maybe something like 7%-10% bonus to web effectiveness per level. It would mega kill inties but cruisers can still fight back (it IS a cruiser hull).
Talking about silly ideas. Huginn has same PG as rapier now, that doesnt make sense. Give huginn more PG and it can fit 650mm artillery normally, and it is supposed to stay outside AC range.
The goal of the web nerf was that ships would keep moving arround even when webbed, so no more single modules which slowed a ship down by 90%. Now you want to introduce them again on the rapier. Dual 60% webs are fine for rapier.
The ECM nerf happened for a similar reason, and the falcon saw major love - and its not even the combat variant. TP's are the most useless e-war and now webs are dropped in effectiveness - most people will just take a throw away frigate with dual webs, cause it moves faster than the huginn and is less likely to get primaried. Hell, take a hyena.
This ship atm is only marginally better than a normal unbonused ship while using its home ewar. Thats the problem people have. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.04.12 16:23:00 -
[11]
Edited by: Lili Lu on 12/04/2009 16:26:22 I agree with the above statements. The split weapons bonus on the Huggies is another stupid CCP idea on making Minmatar ships "different." The split weapon bonus only works with the Phoon because of the large dronebay (and even then they could at least swap the armor and shield hp, a constant irritant). It does not add anything to the Huggies.
Also, the ECM nerf was followed with an over the top buff on ECM boats, part of the reason why we have needed a "Falcon nerf" for far too long. However, did the Rapier and Huggies get any web or painter buff after the speed/web nerf? No. It is high time to fix these two ships.
The Bellicose class needs the base painter bonus increased from 5% to 10% accross the board. And the Huggies needs either to have the "two" weapons bonuses count as one, or to simply drop one of those bonuses, and add a bonus to web stregth. 60% webs are simply not that impressive even with the range bonus, compared to the skill training it takes to get into one of these recons.
As we are talking here about a recon buff being needed, lets also not forget the Celestis class. Damps were nerfed and scripted. But no following increase in the crappy base 5% bonus on damp stregth followed (again unlike the stupid ECM boat buff). Boost the bonus on damps for the Celestis class. Also, the Lachesis in particular is burdened with the Huggies problem of split weapons. Get rid of that or give it some reason to be flown, like is being done with the Rook now. And someone please figure out a buff for the Pilgrim, it needs something. The Curse if fine, I still fly it even though it's not as good as it used to be.
Lastly, I can't let this thread pass without a snipe at the @#$%ing Falcon nerf whiners. "But my ship is paper thin, it's range is it's tank, I can't be expected to fight in range of unjammed enemy ships (my favorite ) . . ." <all ridiculous statements by people who fly Falcons and have no experience with other recons. Well, I've flown them all and they are all "paper thin." Best you can do is strap an LSE or 2 or with Amarr and Gallente recons maybe a plate and eanm, and fly skillfully because you know you could very well lose a 90-100mil ship. ECM recon pilots will be no differently situated than what other recon pilots have had to deal with now and for a long time past. The days of filling all your mids with jammers and lows with amps is over. HAHA! Now you will have to learn to fly your recons in range of un-EW'd enemy ships with a minimal tank like everyone else has had to, OMG!!!
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.12 16:28:00 -
[12]
Yes to web strength bonus. ---
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.12 19:39:00 -
[13]
60% webs are fine.
Huginn / Rapier are the main ships I fly, they dont need better web bonus.
(Actually, imo no single ship should have more than a 60% web, hello Kronos? )
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Mortuus
Minmatar Kouncel
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Posted - 2009.04.13 02:07:00 -
[14]
Increase to 7.5% weapon bonus. And maybe just a bit more grid to make fitting 650's worthwhile.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.04.13 05:32:00 -
[15]
Now that webbers have had their strength drastically reduced, perhaps its time CCP added a skill that increases the webbers range. Then give the minnie recons a webber strength bonus. Not a big one but one that's noticeable.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.04.13 05:42:00 -
[16]
Edited by: Raimo on 13/04/2009 05:42:24
Originally by: Lilith Velkor 60% webs are fine.
Huginn / Rapier are the main ships I fly, they dont need better web bonus.
(Actually, imo no single ship should have more than a 60% web, hello Kronos? )
Hmm. I'm not flying them and in their current state I won't train for them (Though will ofc get as a side effect of a Vaga) but I'd like to see them back on the battlefield again. Either the web strength bonus or something *really good*.
My friendlies have not touched them much after the initial attempts post- patch, and I only see them *very rarely* in pirate gangs on the hostile side... IMO they don't seem well atm.
I'm flying a lot of ceptors atm, and I'd still like to see my natural enemy back! :P ---
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.04.13 05:45:00 -
[17]
Fix the problem.
Webs. 90% was too much, 60% was murder.
75%? 70%?
ANYTHING but 60%
And the hyena is a joke, 20 mil coffin. Stop, hammer time. |

Traderboz
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Posted - 2009.04.13 06:22:00 -
[18]
Originally by: Megan Maynard Fix the problem.
Webs. 90% was too much, 60% was murder.
75%? 70%?
ANYTHING but 60%
And the hyena is a joke, 20 mil coffin.
Wow, I'm agreeing with Megan. But yeah, the web nerf is a bit rough. I don't mind it for other ships as much, but for ships who rely on bonused webs, that's pretty rough.
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Furb Killer
Gallente
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Posted - 2009.04.13 07:02:00 -
[19]
With one module you can change the stat of another ship with 60%. I don't see how that would be not enough. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.04.13 07:22:00 -
[20]
Originally by: Raimo
I'm flying a lot of ceptors atm, and I'd still like to see my natural enemy back! :P
I can assure you, my Huginn still makes short work of any interceptor 
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elnukeo
Failed Diplomacy Heretic Nation
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Posted - 2009.04.13 07:42:00 -
[21]
As a rapier/huginn pilot i think the ship is fine as it is. I mean the only thing that really tries to get away cant because i go faster than it. Anyways Amamake is getting a ice belt with 2x effective quality cant wait to strip that clean.
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Mac Maniac
Caldari Shiva Morsus Mihi
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Posted - 2009.04.14 21:35:00 -
[22]
Try spending some isk on Faction webs.. I just installed Gallente navy webs (base range is 30k).. (only ran around 80 mil each).. Now my base Web range is 47k......... Ganged with my main in his Claymore running a full set of Skirm links (and skirm mindlink).. My web range goes to 65k and my warp disruptor range is 45k, Speed is at 2.4k and I have a 25% reduction on my ship signature. Even a small increase going from T2 webs to any faction type is going to be a large boost. My only complaint is recharge and cap.
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Caelwrath
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Posted - 2009.04.15 04:22:00 -
[23]
Seriously,
Why no attention yet from CCP on this ship?
Speed nerf took a toll on all minnie ships. Then they nerf the webs specifically - and frankly disruptors may now obviate the utility of webs a good deal of the time.
Fix these ships.
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